
Rite of Life
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Rite of Life Update – Dev Team Update, ROL Details & 2020 ReleaseFeb 28, 2020 - Community AnnouncementsIntro In this update we’re going to cover apologies for the lack of communication, an update on the development team's current situation, information on what stage Rite of Life is currently at, what still needs to be done, new information on Rite of Life itself (complete with screenshots) and our target release date. Without any further ado, let’s get started. Apologies Firstly, we would like to start by apologising for the lack of communication. We’ve noticed that we haven’t posted an update for over a year on Steam and that simply isn’t acceptable. Moving forward we plan on posting an update on how the development of Rite of Life is progressing on the 28th of every month until the game is released. ːsteamhappyː Development Team Situation Now we’re going to move onto the development situation that we have found ourselves in over the past 2+ years. When we started development of Rite of Life in early-2015, we were a team of eight developers working full-time using our own money/savings. Since the start of 2017, five of the full-time developers have left the project and since then the remaining three of us have been continuing to work on the project as best as we can. We will be transparent here and admit that even when there were eight full-time developers, we definitely underestimated the scope of the project. That issue has since been multiplied now that there is only three of us. What the three of us have had to do in order to continue the project (and keep a roof over our heads) is take on work-for-hire projects on the side to fund the remaining development. For example, the past year we’ve worked on Rite of Life for roughly 8 months full-time and the rest has been spent working on client projects that help us pay the bills and continue to invest in the project. We have also been in talks with publishers and other external funding opportunities (grants, etc) to help us finish Rite of Life without the need to jump into a side job along the way. We'll keep you updated on any of these developments if/when they occur. Current State of Rite of Life Rite of Life is currently playable start to finish (the game doesn’t really have a traditional ‘finish’, but you can get to the ‘end game’ part at least). The three environments that surround your home are implemented, we have all the monsters designed, balanced and that includes their exp, drops, hunting logs and everything else attached to them. We also have your home designed from the earliest stage all the way up to completion. This has all been balanced in relation to the experience that you get from the materials that you gather. We’ve also meticulously designed what additions you get with each level up of your home. These additions include characters, shops, buildings (which include interiors), environment assets, minigames, festivals, events, quests and many other things. If you played the demo that we released two years ago, your home is capable of being triple the size/level that you achieved ...May 2018 Update - New Characters, Bios & Dialogue!May 3, 2018 - Community AnnouncementsIntro Welcome to our latest Rite of Life game development update. This time we’ll be diving into some of the characters that will populate your home as it continues to develop. Just a quick heads up, if you want to know absolutely nothing about the characters in the game prior to playing, you might want to avoid this update. We’re only going to introduce a handful of new characters this time, not the whole cast. However, we are going to reveal more characters with further updates. We will always let you know ahead of you reading though! Characters All the characters in the game will appear in your journal with more information on them updated as you get to know them better. Additional information can be unlocked by chatting with them on a regularly basis, completing quests or just spending time with them. The biographies of the characters that appear in your journal will always be written from the perspective of your character. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/28219562/a7d58eaa58d63b41c800015cfc47632a96944709.jpg Victor Frank – Alchemist https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/28219562/252d80b08ace37f20f9a5e1a2dea30cf64a6aa2a.jpg Bio Victor Frank is a scientist who specialises in alchemy. Victor is quite a bizarre fellow who is always seen tinkering with another one of his latest inventions. Victor often gets new ideas from old texts that he has found on his travels and spends much of his time attempting to locate rare materials that he can use in his work. Alchemist House https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/28219562/8209d7ed2286dcd0c2d00ae6dce947394ccfc14f.png Example Dialogue Morning: “When I was growing up, my father told me stories about a man who could teach the creatures of the forest to talk.” “I would very much like to inspect such a creature…” Daytime: “I have heard whispers from my coffee.” “They say that there is a dark secret within the forest.” “A secret that may unlock the power to control the weather.” Evening: “Too many experiments…” “…too little time.” “I found an old text by a scientist called H.G.Wells.” “He discovered how to create a ‘Time Machine’.” Additional Dialogue: “Yesterday I tested a coating that was meant to stop water from sticking to my clothes.” “I must have made a mistake because it made my clothes sweat.” “I uncovered an ancient film the other day.” “It featured a scientist who had created an advanced screwdriver device.” “If I had one of those, I could unlock anything.” Magna Virum – Carnival Host https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/28219562/7ad7b75a92d53a9c8f5cabe5e03ff43ab5198c96.jpg Bio Magna Virum has been the host of the travelling carnival for as long as anybody can remember. Magna Virum is a rather large and energetic individual with a true penchant for showmanship. Beryl Taylor claims that Magna Virum was not always such a powerful orator and believes that he discovered some sort of...New Year Update! - Visual Updates, Combat, New Characters, Minigames & More!Jan 31, 2018 - Community AnnouncementsHappy New Year everyone! We're finally here with our first Steam Rite of Life update. We have a lot to get through! So, let's begin! Forest Update We’ve taken the time to redesign the forest. Originally in the alpha demo, the forest changed its layout each day. This concept came from when we were procedurally generating the surrounding environments. However, since the game has progressed, we’ve implemented seasons, weather and many other variables. We feel strongly that having a consistent design will allow us to improve the experience of exploring, gathering and finding materials in the forest. What we’ve been able to do now is explore ways the seasons and weather change the environment. Some quick examples include lakes being frozen over during the Winter, which could lead to access to previously cut off areas, or when it has been raining for long periods of time you will see areas flooded, thus additional resources being made available. There are lots of avenues for us to explore moving forward. We think this will make exploring the forest feel more dynamic and rewarding whilst retaining that familiarity of knowing the area and planning your day. http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/28219562/487e68e0f6ff313fd5c9c5cde9085d36e50ae8a9.jpg http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/28219562/7d230bfc27e107f7cb97acdb014a6d91fd4c03d8.jpg http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/28219562/2aa3698c3da207b1d7ab3725c4c8e3ccaafaf4b7.jpg http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/28219562/53286b4cc52c3e0db5678d4d7433b89c7cd8399f.jpg Home Updates Alchemist Eventually an alchemist will arrive at your home, their house will be rather eccentric to say the least. For the design of the home, we drew inspiration from Howl’s Moving Castle, we want the house to be very animated. It’s not entirely set in stone what the alchemist character will sell yet, but we’re thinking potions that affect encounter rates, the weather, drop rates, immunities amongst other things. http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/28219562/0ae725d243a27f03f05ce8b0bf5986654f0ec568.png New Characters We’ve also been designing some new characters for the home. We’re targeting around 35 unique characters in total once you have maxed out your home. Here’s a look at some of the latest designs. http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/28219562/b62377256cc5fd0f94faa395784671b714ac5db0.jpg From Top Left: Doctor, Log Scaler, Alchemist. From Bottom Left: Postman, Tavern Owner Journal https://media.giphy.com/media/26wkHi9va9B0dPcsg/giphy.gif The journal has seen an update. We’ve implemented animations and additional sound effects. Additional tabs have also been added which include artefacts, fish and cards. Artefacts Artefacts can be found around the world of Rite of Life. There are now little treasure spots that can be visually seen, you ...New Year Update! - Visual Updates, Combat, New Characters, Minigames & More!Jan 31, 2018 - Community AnnouncementsHappy New Year everyone! We're finally here with our first Steam Rite of Life update. We have a lot to get through! So, let's begin! Forest Update We’ve taken the time to redesign the forest. Originally in the alpha demo, the forest changed its layout each day. This concept came from when we were procedurally generating the surrounding environments. However, since the game has progressed, we’ve implemented seasons, weather and many other variables. We feel strongly that having a consistent design will allow us to improve the experience of exploring, gathering and finding materials in the forest. What we’ve been able to do now is explore ways the seasons and weather change the environment. Some quick examples include lakes being frozen over during the Winter, which could lead to access to previously cut off areas, or when it has been raining for long periods of time you will see areas flooded, thus additional resources being made available. There are lots of avenues for us to explore moving forward. We think this will make exploring the forest feel more dynamic and rewarding whilst retaining that familiarity of knowing the area and planning your day. http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/28219562/487e68e0f6ff313fd5c9c5cde9085d36e50ae8a9.jpg http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/28219562/7d230bfc27e107f7cb97acdb014a6d91fd4c03d8.jpg http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/28219562/2aa3698c3da207b1d7ab3725c4c8e3ccaafaf4b7.jpg http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/28219562/53286b4cc52c3e0db5678d4d7433b89c7cd8399f.jpg Home Updates Alchemist Eventually an alchemist will arrive at your home, their house will be rather eccentric to say the least. For the design of the home, we drew inspiration from Howl’s Moving Castle, we want the house to be very animated. It’s not entirely set in stone what the alchemist character will sell yet, but we’re thinking potions that affect encounter rates, the weather, drop rates, immunities amongst other things. http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/28219562/0ae725d243a27f03f05ce8b0bf5986654f0ec568.png New Characters We’ve also been designing some new characters for the home. We’re targeting around 35 unique characters in total once you have maxed out your home. Here’s a look at some of the latest designs. http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/28219562/b62377256cc5fd0f94faa395784671b714ac5db0.jpg From Top Left: Doctor, Log Scaler, Alchemist. From Bottom Left: Postman, Tavern Owner Journal https://media.giphy.com/media/26wkHi9va9B0dPcsg/giphy.gif The journal has seen an update. We’ve implemented animations and additional sound effects. Additional tabs have also been added which include artefacts, fish and cards. Artefacts Artefacts can be found around the world of Rite of Life. There are now little treasure spots that can be visually seen, you ...
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