
Risk of Rain 2
Save
Memory Optimization Update Notes V1.3.9Jun 3, 2025 - Community AnnouncementsMemory Optimization Today we have pushed an update to all platforms focused on optimizing memory usage - this should have a significant positive impact on low-end PCs and consoles, the most obvious of which will be vastly improved loading times, but all players should see some performance improvements. Update Notes While the memory optimization efforts should fix a multitude of bugs/crashes that were related to memory, we have also used this opportunity to address other issues and also added 28 new Steam achievements, mostly tied to Seekers of the Storm content. Enemies are now significantly less likely to be forced through terrain with survivor attacks. Fixed issue on XBOX (when using non-official controllers) where an input delay would occur on high refresh-rate settings. The Anti-Aliasing setting will now function correctly (AA is no longer forced on.) Stunned enemies will no longer stack the duration of stun when it is reapplied, they now have the duration of stun reset. The SSAO, Sobel Lighting & Gamma Boost options should now function correctly. Fixed multiple instances of SFX & ambient sounds not playing. Fixed issue with CHEF's momentum being reduced once Oil Spill had been used. Seeker’s Reprieve and False Son’s Meridian’s Will can now perform critical strikes. Changed proc rate on CHEF’s Dice to the correct 1 (1.5 on charged/boosted.) Changed proc rate of the 3rd projectile of Seeker’s Spirit Punch from 0.75 to 1. As a client in multiplayer CHEF’s Dice couldn't crit with the first Cleaver throw (only on the return journey) - this has been fixed. Seeker’s Palm Blast damage will now correctly scale with level. Shaped Glass’s damage increase will now contribute towards Seeker’s Scorched Earth unlock. The intro Gearbox/Hopoo Games logos will now display for the correct amount of time. The Colossus Laser during the False Son Boss Fight will no longer target invisible players. Clarified Seeker’s Clear Mind unlock to specify that the 20 Meditate inputs need to be in a row. CHEF’s “You’ve Always Been Crazy” unlock is now an achievable on Commencement. Chests (and Chest-like interactables such as Void Cradles) will now correctly show the Chest Icon when using the Radar Scanner equipment. Fixed issue where the Disturbed Impact stage logbook was unobtainable if you had already collected the Titanic Plains logbook. Changed “Mithrix” to “The Final Boss” in the description of CHEF and False Son’s new skill unlocks to avoid spoilers for a 6 year old game. The Lunar Wisp that would sometimes spawn inside a pillar during “The Final Boss” phase 2 leading to a probable soft-lock scenario will now correctly spawn outside of the pillar. Void Infestors will once again burst out of Void Cradles rather than just plopping into the ground. Fixed issue on Nintendo Switch where the Teleporter Portal Orbs would not appear (only their trails were visible.) Common Tri-Shops (with white items) will no longer spawn on Helminth Hatchery and will be replaced with Uncommo...There's another Risk of Rain 2 expansion on the wayMay 11, 2025 - PC Gamert its PAX East panel last week, Gearbox announced the third expansion for Risk of Rain 2. Alloyed Collective will bring new things to almost every element of the game, and the trailer shows off lots of action with survivors fighting the Solus, those weird orb-shaped robots that have been present throughout the game since launch... Read more.Despite its past DLC disasters, Risk of Rain 2 unveils its next expansionMay 9, 2025 - PCGamesNRisk of Rain 2's second DLC was the first to be produced entirely by Gearbox Software after it acquired the rights to the beloved roguelike, and it's safe to say that it launched in a torrid state. However, after working hard to right the ship, it's now ready to unveil the game's third DLC, Alloyed Collective - and it's apparently roped in help from Risk of Rain experts. Read the rest of the story... RELATED LINKS: The disastrous Risk of Rain 2 DLC Seekers of the Storm has been totally revamped Risk of Rain 2 update makes key fixes to the roguelike's controversial DLC Risk of Rain 2 roadmap details massive Seekers of the Storm gameplay fixes Despite its past DLC disasters, Risk of Rain 2 unveils its next expansionMay 9, 2025 - PCGamesNRisk of Rain 2's second DLC was the first to be produced entirely by Gearbox Software after it acquired the rights to the beloved roguelike, and it's safe to say that it launched in a torrid state. However, after working hard to right the ship, it's now ready to unveil the game's third DLC, Alloyed Collective - and it's apparently roped in help from Risk of Rain experts. Read the rest of the story... RELATED LINKS: The disastrous Risk of Rain 2 DLC Seekers of the Storm has been totally revamped Risk of Rain 2 update makes key fixes to the roguelike's controversial DLC Risk of Rain 2 roadmap details massive Seekers of the Storm gameplay fixes Risk of Rain 2: Alloyed Collective Dev DiaryMay 9, 2025 - Community AnnouncementsHey everyone! So, what’s next? Even before we wrapped up the SOTS redevelopment roadmap, a lot of folks were asking what our plans are for the future of Risk of Rain 2. That’s a fair question. So now that Seekers of the Storm has officially relaunched (if you missed it, you should absolutely go try out bouncy CHEF), we want to give you an even more holistic view of what’s to come. {STEAM_CLAN_IMAGE}/33906904/28edb2b6eadbebdd1f2ad899cfef59995e9acb07.png {STEAM_CLAN_IMAGE}/33906904/0ffa0bb3962e2e07dbfdf14f47b64af11772c46c.gif Let’s start out with the most exciting news. Introducing Risk of Rain 2: Alloyed Collective! While we’ve been releasing updates for Seekers of the Storm, we’ve also brought in some additional folks that are familiar with Risk of Rain to help us build out the next DLC. We’re still a ways out from launch, but we wanted to bring everyone in early. In the coming months, as we reveal new parts of the DLC, we’re excited to hear all your thoughts and feedback on where we’re going. https://store.steampowered.com/app/2781620/ In case you missed it, here’s the announcement trailer for Alloyed Collective: In Alloyed Collective, we’re traversing deep into the Solus-controlled territory of Petrichor V. That means scores of new Stages, and terrifying Solus constructs. Well, one of them is pretty cute, but we’ll get to all that later. {STEAM_CLAN_IMAGE}/33906904/2fe4193bee461022009eefacb77d8552f83ed3d1.gif Here’s a sneak peek at what’s to come: Explore 6 All-New Stages — From cliffside scrapyards to machinery-choked fortresses and buried caverns, each biome pushes deeper into Solus territory with dynamic layouts and environmental threats. Master 2 Survivors — One returns. One debuts. Both are built to survive the escalating storm. Command 7 Drones — New Drone types let you augment your playstyle with some wild abilities. With the help of a new station, you can even modify your Drones to suit your needs. Fight 7 Enemies — The Solus have been gathering — and building — as they perfect their plan. Now their creations are hunting you. Challenge Massive Bosses — Face a brutal new Teleporter encounter — and a final boss that reshapes the endgame. Loot 15 New Items — Expand your arsenal with a new haul of mislaid UES property. {STEAM_CLAN_IMAGE}/33906904/7d494e7a4be5eb01826c5f36bbbc5c7a88beb8d3.gif {STEAM_CLAN_IMAGE}/33906904/28edb2b6eadbebdd1f2ad899cfef59995e9acb07.png Our Next Update While much of the team is now working on Alloyed Collective, that doesn’t mean we’re totally finished with SOTS updates. Overall, we’re really happy with where DLC2’s quality has landed after all these updates/patches, but there are still a few more things the team would like to plug away at. And, like we mentioned on Monday, we’ve also been working on an optimization update for the game’s system memory. DLC1 & DLC2 were already pretty chunky pieces of content. DLC3 promises to be similarly sized. When we add more content to the game, the last thing we want is for so...The disastrous Risk of Rain 2 DLC Seekers of the Storm has been totally revampedMay 6, 2025 - PCGamesNIt isn't all that common for the launch of a DLC to be met with as much dismay as what's surrounded Risk of Rain 2's Seekers of the Storm. Since it launched, the DLC has been a black mark on the roguelike, which was generally held alongside genre favorites like Vampire Survivors, Darkest Dungeon 2, or Hades 2. Its creator has continued to work hard on reworking Seekers of the Storm, though, with the most recent update to it serving as a massive relaunch of the DLC. Read the rest of the story... RELATED LINKS: Risk of Rain 2 update makes key fixes to the roguelike's controversial DLC Risk of Rain 2 roadmap details massive Seekers of the Storm gameplay fixes New Risk of Rain 2 patch begins fixing Seekers of the Storm issues Seekers of the Storm - 2.0 Relaunch - Survivor Revamp & Future PlansMay 5, 2025 - Community AnnouncementsHello and welcome to the third and final phase of the Seekers of the Storm Roadmap! In Phase One we overhauled all of the DLC Items, in Phase Two we revamped the False Son Boss Fight and in this final phase we have updated and improved each of the DLC Survivors: Seeker, False Son and CHEF. If you’re looking for the notes for this update, you can find those here! Although this is the last phase in the SotS improvement roadmap we have some big plans in store for the future of Risk of Rain 2, a sneak peek of which is later in this very Devlog! Before we get ahead of ourselves, let's talk about those big improvements to the Survivors… {STEAM_CLAN_IMAGE}/33906904/28edb2b6eadbebdd1f2ad899cfef59995e9acb07.png Survivor Improvements Not only have all three Survivors had their base kits improved and rebalanced, they have all been given TWO more unique alternate skills! These new and improved abilities give you a multitude of skill combinations to choose from to customize your runs. {STEAM_CLAN_IMAGE}/33906904/bd29f3770819bf31960c82ad2e1909500a485c6f.png For a full detailed list of the changes please check out the Update Notes HERE - But I wanted to give you a quick tour of the most exciting changes: new unlockable skills for each of the Survivors - First up: Seeker! {STEAM_CLAN_IMAGE}/33906904/28edb2b6eadbebdd1f2ad899cfef59995e9acb07.png Seeker The biggest change to Seeker’s kit is that she’ll now have the ability to Self-Revive. Previously, this ability only affected your teammates. Now, once you’ve made the significant investment during a stage to max out your stacks of Tranquility you’re given the ability to Self-Revive once per stage. Don’t worry, as long as you have the stacks, it will trigger automatically if you die. Once you’ve reached max Tranquility you can now revive your teammates (once per stage) with any subsequent successful Meditation, it no longer has to be the 7th stack. {STEAM_CLAN_IMAGE}/33906904/8101dcf5142f54849a6d7f79669d8dcbecf0e838.gif Speaking of Tranquility - Seeker has a brand new alternate Special ability that will help you stack it up if Meditate isn’t your speed… it’s okay to admit if you have trouble with the button combos, there’s no shame in it. {STEAM_CLAN_IMAGE}/33906904/d70f26f8f9caa40d6697d361850460fd58a11865.gif This new ability gives you a more aggressive way to gain stacks of Tranquility…Introducing: Palm Blast. {STEAM_CLAN_IMAGE}/33906904/8cea34035cb8462d3c0482ddb8a8cac92e71c9d8.gif Palm Blast is a huge chargeable piercing projectile that deals 400%-700% damage to enemies. In keeping with Seeker’s support function, it also heals allies it impacts. {STEAM_CLAN_IMAGE}/33906904/362f6ba5fe77e2ba2ab8bab7a2478276f7d98cc0.gif With a well timed Palm Blast that hits three enemies and/or allies in a single hit you will gain a stack of Tranquility. This is a great option for those who want to keep the flow of combat rolling. Now let’s take a look at Seeker’s new alternate utility Reprieve. This one will come in handy when you...Update Notes V1.3.8May 5, 2025 - Community AnnouncementsThese are the notes for the third (and final) phase of the Seekers of the Storm roadmap. For more details about this phase you can check out the Dev Diary right here! False Son (Survivor) Added alternate abilities Lunar Stakes and Meridian’s Will, including Unlock Challenges. Step of the Brothers dash can now be used while using & charging both Laser of the Father and Club Slam. Primary (Club of the Forsaken) changes: * Normal swing damage increased to 450%, Charged Slam damage reduced to 1000% * Knockback reduced. * Charged Slam proc coefficient reduced to 1 (was 3.) * Air-to-Ground Charged Slam increased in speed, increased blast radius and proc coefficient increased from 1 to 1.5 after 0.5 seconds of airtime. Lunar Spikes changes: * Ability changed to Agile - can now be used while sprinting. * Increased damage to 200%. * Animation and Firing time reduced to enable faster Lunar Spike firing.. Increased alternate special “Laser Burst” damage to 1250% (was 1000%) and increased the Lunar Spikes refill to 50% (was 30%) Laser Burst also has had its radius increased to be more accurate and impactful Laser Burst’s VFX have also been updated. False Son’s starting damage stat decreased from 13 to 12, but scaling stat increased from 2 to 2.4, meaning that at the very start of the game you’ll do slightly less damage, but you’ll get stronger faster as the game progresses. The cooldown for Laser Burst has slightly increased from 7 seconds to 8 seconds Seeker Added alternate abilities Reprieve and Palm Blast, including Unlock Challenges. Any successful Meditate from the 7th stack onwards will now revive teammates in multiplayer (previously it was only the 7th stack.) Can now self-revive once 7 stacks of Tranquility are achieved. Increased range of Meditation Explosion by 2m per Tranquility Stack. Sojourn’s cooldown has been slightly reduced from 9 seconds to 8 seconds. Meditate’s cooldown has been slightly reduced from 15 seconds to 14 seconds. Overall, skill descriptions have been updated for better clarity. Spirit Punches 3rd now gains 50% more damage per Tranquility stack. Sojourn now increases by 500% damage per second (previously 400%). Damage over time has also been slightly increased. The explosion from Meditate now increases by 200% damage per Tranquility stack CHEF Added alternate abilities Ice Box and Oil Spill including “Yes, CHEF!” Variants & Unlock Challenges. Updated character name from Chef to CHEF. Primary (Dice) changes: * Changed behavior to have 3 stocks and for projectiles to auto-return if the attack button is not held. * Single Dice cleaver damage reduced to 200% (Overall damage increased due to ability stocks.) * Cleavers held out will now cause increased continuous damage to enemies that come into contact with them, and will do double damage when returning to CHEF. Removed Sear's animation delay and and shortened its activation time while maintaining the same amount of damage Boosted Dice now does 400% damage Boosted Sear projectiles ...Gearbox Entertainment SaleMar 27, 2025 - Community AnnouncementsThrough April 10, during our Gearbox Software Sale on Steam, browse big discounts on a variety of Gearbox titles including the Borderlands series, Risk of Rain 2, Homeworld 3, Blanc, and more —then don't forget to wishlist Borderlands 4 on Steam while you're there! Not sure where to start shopping? Check out these bundles for some great deals on great Gearbox games! Bundle 1: MONSOON MAYHEM - Borderlands 3 - Risk of Rain 2 Bundle 2: THE ULTIMATE CO-OP - Godfall - Blanc - Homeworld 3 - Risk of Rain Returns - Borderlands 2 Gearbox Software Sale https://store.steampowered.com/app/1285190/Borderlands_4/ Dev Diary 8: Seekers of the Storm Roadmap Phase 2 - False Son Boss FightMar 4, 2025 - Community AnnouncementsHello again everyone! The second phase of our Seekers of the Storm improvement roadmap is here and ready to play on all platforms! With this one, we’re making some sweeping improvements to The False Son’s boss fight. {STEAM_CLAN_IMAGE}/33906904/5ac4e8a5e254f8b22c21bde778692065a3177c26.png You can see the detailed update notes HERE but I'll give you a quick rundown too. The changes go beyond just simple cosmetic improvements so I'd highly recommend just jumping in and giving it a try. For those of you who want to know what we’ve changed, read on! {STEAM_CLAN_IMAGE}/33906904/03999dea810940e8c92006bfd896c6158135dfbf.png False Son Boss Fight We’ve made significant improvements to every aspect of the False Son encounter. While we have changed the fight so there are (hopefully) no more “what just happened??” moments - the fight is far from a pushover. So players should still find False Son quite a challenge; but a fairer one. One of the biggest updates we have made is improving the False Son’s Laser and arena cover significantly. The laser damage has also been re-balanced to ramp up quickly but still give you time to either get to - or move between - cover. {STEAM_CLAN_IMAGE}/33906904/39d01eaf7cbdba5b25df9b348f44d3cd0c4fcb26.gif The difficulty scaling of False Son has been changed so that the fight is an appropriate level of challenge regardless of when you decide to travel to Prime Meridian. This includes (but isn't limited to) giving him Adaptive Armor, similar to Mithrix and Voidling, so he should still be challenging pre-loop, but will no longer be one-shot-able after looping! On top of those mechanical changes, we’ve also improved False Son’s animations and transitions. These will now better telegraph attacks across every phase of the fight. The goal of this change is to make his attacks a tad more predictable. You should now run into far fewer attacks that are a complete surprise and have more time to react to difficult situations. {STEAM_CLAN_IMAGE}/33906904/579998c4e3b37cddfa5224e79c8301da4b1e9421.gif Audio and Visual effects have been added to every different False Son ability. Again this is to better communicate to players which of his abilities he has just used or is about to use. We’ve improved his AI so he will smoothly navigate around the arena. This should lead to far less… unexpected behavior 👀 {STEAM_CLAN_IMAGE}/33906904/66b3fd98d6af9d933e49a0372e698c8628e8dbff.gif We have reduced the amount of Golem spawns during the fight (now capped at 5 maximum active at a time). During longer encounters you should no longer start getting overwhelmed with extra enemies. But, you’ll still have enough golems to take advantage of the on-kill items you’ve collected on your run. Last but by no means least, we have added a secret way of entering the Path of the Colossus. This puts entering the path back in your control so you don't feel pressured to make this choice on stage one. This will allow players to gear up a bit more before taking on the challeng...Update Notes V1.3.7Mar 4, 2025 - Community AnnouncementsHello! This is the update note page for Phase 2 of the Seekers of the Storm Roadmap (False Son Boss Fight) - for more details about this phase you can check out the Dev Diary right here! False Son Boss Fight Improved attack, movement and transition animations across all phases of the encounter. Altered health, scaling and damage dealt by False Son Boss to make the encounter an appropriate challenge depending on the length of your run, including giving him Adaptive Armor similar to the other end game bosses. Improved telegraphing of all attacks during the fight to reduce unexpected deaths. Improved visual cues to better communicate False Son/Encounter abilities and effects. Improved False Son pathfinding around the arena. Reduced Stone Golem spawns during the encounter. Adjusted Lunar Pillar cover in the arena. Void Fields We have made some changes to the Void Fields, such as increasing the challenge to better balance the massive boost in player-power this hidden realm represents, and also to reduce the viability of tactics that take advantage of infinitely spawning monsters while time is frozen. While a Void Cell is active, time stops while you are inside the safe zone, however time resumes when any player is outside taking damage from the Void Fog. Time remains paused while you are moving from cell-to-cell between rounds. Void Fog damage now very slowly ramps-up over time preventing excessive time chillin’ in the Void. It is a much slower increase than other versions of Void Fog (such as Simulacrum) giving you ample time moving from cell-to-cell between rounds. Items are now added to the monster item pool sooner if players are taking an excessive amount of time to complete a Void Cell. Item Changes Based on community feedback since the previous Seekers of the Storm item update (thank you to everyone who completed the survey and gave us feedback in Discord) we have made some balance changes to the items introduced with the DLC. Unstable Transmitter can now only be activated once per stage and barrier gain has been reduced to 35% of maximum health (was 75%.) Item regenerates at the start of each stage. One Shot Protection removed. {STEAM_CLAN_IMAGE}/33906904/9b361e5d506580287151cbb1418036851d94bde3.gif Rebalanced Gold to XP ratio of Longstanding Solitude. The base speed benefit of Elusive Antlers has been removed. You can now only gain speed by collecting the orb drops. Growth Nectar now grants 4% increase to all stats (down from 7%) for each buff, up to a maximum of 4 (+4 per stack.) No longer increases base stat increase with additional stacks. Warped Echo first-hit damage reduction lowered to 20% (was 30%.) Delayed damage ticks can now benefit from items such as Planula and Razorwire (and others!) Warbonds proc chance reduced to 0 (was 1) and increased base cost of additional missiles from 25 to 50 gold. Base damage increase of Breaching Fin reduced to 10% (was 20%) however each additional juggle increases damage by 10% (with a single item the ...2K 20th Anniversary EventFeb 6, 2025 - Community Announcements2K turns 20 this year, and we're celebrating with huge savings on some of our biggest titles! 2K 20th Anniversary Event Don't miss our ""20 for 20"" bundle featuring 20 of 2K's renowned legacy titles.* Experience greatness from 2K's library with timeless classics like Civilization IV, the original Mafia, Borderlands: Game of the Year Edition, and more! The award-winning Civilization strategy game franchise is returning with a revolutionary new chapter very, very soon. Sid Meier's Civilization VII empowers you to build the greatest empire the world has ever known; build something you believe in and create a legacy that echoes through the Ages! Pre-purchase it now ahead of its launch on February 11, 2025, or grab the Deluxe Edition or time-limited Founders Edition** to start playing as early as February 6! https://store.steampowered.com/app/1295660/Sid_Meiers_Civilization_VII/ Later this year, 2K's critically acclaimed Mafia and Borderlands franchises are also coming back in a big way. Wishlist Mafia: The Old Country and Borderlands 4 now so you don't miss the latest reveals for these highly anticipated new titles. https://store.steampowered.com/app/1941540/Mafia_The_Old_Country/ https://store.steampowered.com/app/1285190/Borderlands_4/ *Digital only. Offer ends 10:00am PST on February 20, 2025. Terms apply. **Sid Meier's Civilization VII Founders Edition is a digital-only edition and only available until February 28, 2025.Risk of Rain 2 update makes key fixes to the roguelike's controversial DLCDec 11, 2024 - PCGamesNIt's been a troubling year for Risk of Rain 2 players. At first, it seemed like the Gearbox acquisition was going smoothly, but then the Seekers of the Storm DLC from August of this year was a rather large disappointment due to balancing issues, bugs and other problems. However, you can't keep a good live-action game down, and the first part of the recovery is now available. Read the rest of the story... RELATED LINKS: Risk of Rain 2 roadmap details massive Seekers of the Storm gameplay fixes New Risk of Rain 2 patch begins fixing Seekers of the Storm issues Risk of Rain 2 Artifacts codes - all Artifacts and how to unlock them Dev Diary 7: Seekers of the Storm Roadmap Phase 1 - Items & ElitesDec 10, 2024 - Community AnnouncementsVideo Version Here: Welcome back! It’s great to be speaking to you all again so soon! Following the reveal of the Seekers of the Storm Roadmap last month, I'm happy to announce that Phase 1 - Items and Elites - is here and ready to play on all platforms! {STEAM_CLAN_IMAGE}/33906904/26428cd16466f95c8a7184b6cee19b9fb60fbb08.png You can see a full breakdown of all the changes and bug fixes in the update notes here! Some Items are completely overhauled, while others have had significant balance changes. Most items have had impactful quality-of-life updates too. Those updates range from just addressing reported issues to new visual or audio cues that better communicate their effects. You can read the update notes or jump in right now to experience these improvements. But I'd like to show off some of my personal favorite changes in this update. {STEAM_CLAN_IMAGE}/33906904/df020718d40cf821555aab53126797dd951a4714.png Elusive Antlers {STEAM_CLAN_IMAGE}/33906904/cbf1d265d02a0b3dc54873775d2a4f33ec64e864.gif First off, let's look at Antler Shield. On top of a ground up overhaul, it’s also received a new name. Introducing the Elusive Antlers. Elusive Antlers grants a small permanent speed bonus. But, it has an additional twist. Upon picking this item up, small floating orbs will spawn throughout the stage. Collecting these will grant you an even larger speed boost, but only for a short amount of time. {STEAM_CLAN_IMAGE}/33906904/1bd84ce832e2b4e96637423f7852feb3d776b33b.gif One of our larger goals for this phase was to reintroduce items that could improve some of the scarcer parts of the item pool. With Elusive Antlers we’re hoping to give players another powerful way to gain movement speed; but in a way that feels more fun than just boosting flat stats. {STEAM_CLAN_IMAGE}/33906904/df020718d40cf821555aab53126797dd951a4714.png Breaching Fin {STEAM_CLAN_IMAGE}/33906904/d6e4ec776b36486a886e7267f4325da04b096403.gif Breaching Fin (formerly the Knockback Fin) was called out as having a lack of synergies with other items in the game. We liked the ability to launch enemies into the air - throwing a Hermit Crab up in the air is objectively hilarious - but we wanted this to be an exciting moment for players to take advantage of. In pursuit of that goal, we’ve greatly increased the impact Breaching Fin has. Not only does it retain the chance to launch grounded enemies into the air, they are now stunned for the duration, and take an additional 20% damage from all sources while airborne. Players who decide to take advantage of this airborne monster can relaunch it an additional 2 times. Gathering more stacks of the item will reward you with an extra launch per stack. Those extra seconds can give you a valuable chance to exploit their vulnerable state! Stacking Breaching Fin high enough allows you to send enemies high into the skies of Petrichor V. {STEAM_CLAN_IMAGE}/33906904/ef1205b22a305aead063d6dadbdfa02341ba443e.gif Due to this massive power boost we’ve upgraded this i...Update Notes V1.3.6Dec 10, 2024 - Community AnnouncementsHey Everyone! Today we’re kicking off our SOTS roadmap with our first phase. Our focus for this phase is on Items and Elite Monsters. If you’re looking for the Dev Diary, you can find that over here! {STEAM_CLAN_IMAGE}/33906904/df020718d40cf821555aab53126797dd951a4714.png Major Changes Antler Shield - Renamed to Elusive Antlers Old Functionality - 55% (+5% per stack) chance on being hit to reflect 10% (+10% per stack) damage back to the attacker. New Functionality - Increases movement speed by 7% (+7% per stack). Spawns orbs of energy nearby every 10 seconds (-10% per stack) giving +12% movement speed up to 3 times (+1 per stack) for 12 seconds. {STEAM_CLAN_IMAGE}/33906904/e62991d365ba737369a682b55c5dab7eea3b5066.gif Bolstering Lantern Old Functionality - When below 50% health, receive a damage increase of 20% New Functionality - Increase your attack speed by 10% for up to 4 (+2 per stack) enemies and allies within 20 (+5 per stack meters.) Growth Nectar Old Functionality - While benefiting from 5+ unique buffs gain 20% (+20% per stack) bonus stats for 5 seconds. New Functionality - Grants 7% (+7% per stack) increase to ALL stats for each buff, up to a maximum of 4 (+4 per stack). Warped Echo Old Functionality - On damage taken 50% of the damage is dealt immediately while the other 50% is delayed for 3 seconds. This effect has a cooldown of 10 seconds. New Functionality - The next source of damage is reduced by 30% and spread into 3 (+1 per stack) hits. All echoed damage is non-lethal except for the final hit. Recharges every 15s (-3% per stack.) {STEAM_CLAN_IMAGE}/33906904/739e58a519df83c4a987ddab3d86e81fc9157884.gif War Bonds Old Functionality - Yields 75 gold (+25 gold per item stack) based on current difficulty level and the survivor's level at the start of every stage. New Functionality - During boss events, 5 missiles bombard the area, dealing 2.5% of the bosses Max Health in damage (+2.5% per stack.) Before the boss event, gain additional missiles, up to a maximum of 20 (+5 per stack) per 25 gold gained. Gold requirement scales over time. {STEAM_CLAN_IMAGE}/33906904/7b2123f8b0c1aeaf836386d41bc36fc10db1ca5d.gif Runic Lens Old Functionality - Overspill. 5% chance (+1% per 100% done on initial hit plus 1% per item stack) on hit to summon a meteor on the target, dealing 2000% damage. New Functionality - 3% chance on hit to call a meteor strike, dealing 2000% base damage. Every 100% attack damage dealt increases the activation chance by 3% (+3% per stack) and damage by 150% (+50% per stack.) Knockback Fin - Renamed to Breaching Fin Old Functionality - 7.5% (+7.5% per stack) chance on hit to knock enemies into the air. (height increases per stack). New Functionality - Grounded enemies hit with any skill are launched and stunned. Enemies hit while airborne are launched again up to 2 times (+1 per stack.) Launched enemies take increased damage by 20% from all sources per launch. Recharges after 10s. Increased to Uncommon (green) rarity. Noxious Th...Two months after the disastrous Seekers of the Storm expansion, Gearbox details its Risk of Rain 2 rescue plan, and players are actually pretty excitedNov 5, 2024 - PC Gamerlittle more than two months after releasing Seekers of the Storm, its first expansion for Risk of Rain 2 , Gearbox Software has shared its plan for the long-term future of the expansion, which it hopes will "build Seekers of the Storm into something that can be celebrated by the community for years to come.".. Read more.Risk of Rain 2 roadmap details massive Seekers of the Storm gameplay fixesNov 4, 2024 - PCGamesNIt's been a very rocky road for Risk of Rain 2 over recent months. Once regarded as one of the finest roguelikes out there, on a par with The Binding of Isaac, Dead Cells, Hades, and Noita, it's definitely gone on to take a beating. Thankfully there's still hope for it, as its new developer is attempting to right the good ship Seekers of the Storm and set sail for calmer seas. That brighter future just took a step closer, in the form of a roadmap that shows exactly how the game will come back from the brink over the coming months. Read the rest of the story... RELATED LINKS: New Risk of Rain 2 patch begins fixing Seekers of the Storm issues Risk of Rain 2 Artifacts codes - all Artifacts and how to unlock them Risk of Rain 2 devs shut down studio, cancel new game, and join Valve Seekers of the Storm 2.0 RoadmapNov 4, 2024 - Community AnnouncementsVideo Version Here: Hey everyone, Today, we’ve released an update that addresses more of the bugs you've reported to us. That includes tackling some of the larger reported issues like the overabundance of elites. Full notes are here . In addition to that update, we’d like to share our more wholistic plans for Seekers of the Storm. Our ultimate goal is to build Seekers of the Storm into something that can be celebrated by the community for years to come. Over the next few months, significant changes will come to Seekers of the Storm. The updates that we’re exploring are expansive, so they won’t happen overnight. But the scope of the changes should underline the seriousness we’re approaching this challenge with. We’ve divided the updates into three release phases: Phase 1: Items & Elites Phase 2: The False Son Boss Fight Phase 3: Survivors {STEAM_CLAN_IMAGE}/33906904/c9eeef3dc33ebd7206333b8c97b64a431b5643be.png Some content, people already love. Stages, Survivor Skins, and Sale Star are all parts our team is particularly proud of. So, beyond bug fixes, those will remain largely unchanged. The rest of Seekers of the Storm is where we’re focusing. {STEAM_CLAN_IMAGE}/33906904/26b035396a6a39d843c532699087e74cd6dba241.gif The feedback that everyone has sent in so far has been a huge help. It’s already shaping the coming design updates and is helping us get a better grasp of the bugs we’re still facing. The fact that so many of you have reached out with thoughtful ideas has been humbling. As we move through these phases, please continue sending us your feedback. The best places for that are the Risk of Rain Discord, or our official support website. As more feedback comes in, everything is subject to change. We want this to be a collaborative effort that you’re all part of. So, while the changes we’ll lay out are the improvements we’re planning right now, those plans may change in service of making more polished content. With that, let’s take a second to look at each phase more closely. {STEAM_CLAN_IMAGE}/33906904/df020718d40cf821555aab53126797dd951a4714.png Phase 1: Items & Elites With the exception of Sale Star, all of the new items are being changed. In some cases, like with Sonorous Whispers, the items could simply use a tweak or a rebalance. For others, the uses were more limited... {STEAM_CLAN_IMAGE}/33906904/818132c725dfba12a282200ccc1984fd26ee3931.gif ...so, they have been completely redesigned. {STEAM_CLAN_IMAGE}/33906904/03936356eb86d3d3a200600ff26124b70b2e72d9.png Overall, our goal is to: Redesign the items to feel more transformational Make the new items fit into the existing build synergies better Make some particularly weak items more powerful Re-establish a better balance within the item pool between defensive, movement, and damage items With the elites, the planned changes are every bit as significant. {STEAM_CLAN_IMAGE}/33906904/55f3c49128c92aa19162bd5ebe065f21236bc9ae.png Twisted Elites: These could offer a lot more room for counterplay....V1.3.5 Bug Fix UpdateNov 4, 2024 - Community AnnouncementsHey everybody! Today we're revealing our roadmap for the overhaul of Seekers of the Storm. You can find that over here. But if you're looking for the changelog for V1.3.5, you've come to the right place. {STEAM_CLAN_IMAGE}/33906904/df020718d40cf821555aab53126797dd951a4714.png V1.3.5 Notes: Resolved a player reported issue that resulted in the spawn rate of elites being too high after stage 2. The Mul-T Sentry skin has been tweaked to eliminate a small spike seen and reported by some players {STEAM_CLAN_IMAGE}/33906904/ee4a60a75e5e18b77ed79b8c96d17e9431e90c35.gif Resolved a reported issue where the Voidling would not re-appear upon starting the second phase of its fight. False Son would have trouble using his ‘charged’ attack if your attack speed became extremely high. This has been resolved, so resume printing syringes at your leisure. {STEAM_CLAN_IMAGE}/33906904/fe25d1240929213e1885be229e5a0f327ab15412.gif As a connected client, some players reported that Seeker’s Spirit Punch had a chance to collide twice with the enemy and deal double damage. That has now been addressed. As a connected client, players reported that The False Son’s Boss fight would sometimes not show certain animations. He’s back to using those abilities properly. Players reported that on a certain version of Aphelian Sanctuary, a mysterious floating tree would spawn. The tree has been returned to the ground where it belongs. {STEAM_CLAN_IMAGE}/33906904/2d17ba4762777c8074d131974f8645b3413f546e.gif Players reported that the lightning on Prime Meridian would only ever target the Host in multiplayer sessions. The lightning will now attack everyone equally. Platforms for The False Son’s arena on Prime Meridian would sometimes not change for clients when moving between phases. They will now appear/disappear just as they would to the host. {STEAM_CLAN_IMAGE}/33906904/40bcd336d2992ff5588cc1bacebd0c36d0eb49fd.png Resolved a reported issue that led to players sometimes not properly spawning in when entering cross play sessions. {STEAM_CLAN_IMAGE}/33906904/77fcc30a3480c81485b8dbeb733632f0716213ba.gif Players that use PlayStation controllers on PC reported to us that Xbox glyphs were being displayed instead. The correct glyphs will now be displayed. As a connected client, players reported that sometimes The False Son’s large boss health bar would not reappear after changing phases. It will now show back up for all players. Resolved a reported issue with the Prismatic Trial leaderboard not displaying any times. Players have reported a mysterious Xi Construct creature appearing in the new Aphelian Bulwark Ambry Variant. That monster has now been removed from the monster pool. {STEAM_CLAN_IMAGE}/33906904/3c2c02410feafeba6b011b22a89804a213216080.gif Addressed a reported issue where the affliction stacks that Tonic gave you would display a place-holder description. Resolved an issue where - when fighting the False Son Boss with Artifact of Swarms - the Prime Meridian event achievement would un...Seekers of the Storm – Minor Update Follow-upSep 10, 2024 - Community AnnouncementsHey Everyone! {STEAM_CLAN_IMAGE}/33906904/df020718d40cf821555aab53126797dd951a4714.png This follow-up addresses a small handful of issues, including the two known issues we discussed in our previous update. More changes are on the way; we just wanted to resolve these quickly for everyone. V1.3.4 Notes: {STEAM_CLAN_IMAGE}/33906904/df020718d40cf821555aab53126797dd951a4714.png We have addressed the following reported concerns from players: When the False Son used Club of the Forsaken (Primary – swing attack) while falling, he could become locked in his ‘diving attack’ state despite colliding with the ground. {STEAM_CLAN_IMAGE}/33906904/57cc28c318b565e4fe1bd09c824a20df53d0ee8c.gif The shader for the Halcyon Beacons in Gilded Coast would now wrap all the way around the beacon as expected. {STEAM_CLAN_IMAGE}/33906904/eb1868df6bb3b1e74923484c531bf9d89ac9ee8a.png Upon defeating Mithrix and escaping successfully, connected clients sometimes saw the final kill screen for a moment before the credits played. {STEAM_CLAN_IMAGE}/33906904/cb05375b7ec111e7707d8ddbeef89819788f34e8.gif The sun over Aphelian Sanctuary could sometimes be a tad ‘flashier’ than usual. The sun has been restored to its previous glory. {STEAM_CLAN_IMAGE}/33906904/b49f9a0d14be025b3132f70192ca616f637ff1d1.gif Quitting to the main menu immediately after hosting a four-player run could result in a soft lock. Upon defeating The False Son as Heretic, the line that plays in chat was incorrect. That string has been replaced with the intended line. Loader’s Thunderslam (Alt Special – downward slam) and False Son’s diving Club of the Forsaken attack (Primary – swing while falling) both failed to shake the player’s screen when used. {STEAM_CLAN_IMAGE}/33906904/b2f73dbb4712c729e7a674358056dd37e405e7bc.gif Sometimes changing the music audio slider would not actually change anything. We identified two potential causes and resolutions for this issue. In the Loadout tab of the Character Selection Screen, skins would sometimes not display their names when hovered. This skipped from V1.3.2 to V1.3.4 because V1.3.3 was just an internal build. Don’t worry, there wasn’t a version you missed.
Show Comments