
Rise of Gun
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Festival Zombie vs VampireMay 26, 2025 - Community Announcements🧟 Rise of Gun Joins Its First Themed Festival! Hello everyone! This is the first themed festival that Rise of Gun is taking part in! The festival features a wide selection of zombie and vampire-themed games — and all participants have prepared great discounts. I’ve joined too, and for a limited time Rise of Gun is 35% off! 🛠️ What to Expect in Rise of Gun: Rise of Gun isn’t about action, shooting, or killing — it’s not that kind of game. But you’ll definitely feel the atmosphere of the apocalypse in a small town where you live and do everything you can to survive: Craft your own weapons Upgrade your shop Help the townspeople Thank you for supporting the game! Enjoy the game and have a great festival! 🧡 https://store.steampowered.com/app/2319640/Rise_of_GunRise of Gun v6.3.8May 24, 2025 - Community AnnouncementsHello everyone It's time for a small but no less interesting update Thanks to everyone who supports the game with positive reviews. This update includes many pleasant changes, some of which have been requested for a long time, and now they are here Added Added a statistics window before sleep, now you will understand where you earn and where you spend (very useful for strategy planning) Added the ability to upgrade the warehouse, this opens up the ability to highlight parts for quests and orders. Assembling weapons becomes easier Added advertisement banners for service, shooting range, and toilets, after building them more residents will visit Now, ammo in the shooting range will transfer to the new level after upgrading Added text on the ammo showing how many shooting range attempts they give Added a chance to find blueprints on the map from Karl, now he can bring blueprints from his trips Added the ability to drink from the cooler Added a decor building that increases received tips Added an icon above the bio toilet showing that it's dirty (now easier to know when to clean it) Added salary display for tomorrow, now you will know how much will be deducted for wages Added reputation loss if you close the door in the service area while a customer is entering Added tool breakage for cleaning or repairing quest items Added reputation loss if you don’t pay a worker (if you have no money, set it as a day off) Added messages when reputation is lost Added the ability to add or remove items in the queue in the auto craft tab Added reputation loss if you close the store while customers are entering Added description for detail price arrows Added description for advertisement banners Added item receiving animations for quest characters Added a "How to play" button in the menu, with a brief explanation of what to do in the game Added localization {STEAM_CLAN_IMAGE}/43773679/07ebe493a15392c8cebea33eb8aae3151a5594c4.png {STEAM_CLAN_IMAGE}/43773679/5010bf7d0feeaf13a330bce91147a158d2f9ec50.png {STEAM_CLAN_IMAGE}/43773679/7f2eb7e55b535e3b371f80a654b8bc267d14062f.png Changed Changed phone call behavior, if you have a worker at the cash register or service, the phone will not ring (so it won’t distract you) Changed Karl’s balance, now distant points bring more rewards (money, experience, scrap) Increased decor price Changed water collection, now water will gather every hour, and more during rain Scrap and money were rebalanced to fit new and old mechanics Residents now leave more trash (depends on reputation) After building the final level of the workbench, the lamp will be initially turned on Daryl now buys weapons for full price and only with money Tutorial videos can now be skipped after 10 seconds Fixed Fixed a bug where workers' salaries were not deducted after sleep Fixed a bug where workers would work on their day off Fixed the cashier icon Fixed a bug where the cooler tutorial video was not shown Fixed a bug where the level widget and notification could ov...EASTER 2025Apr 18, 2025 - Community Announcements🐣 The Easter Event Has Begun! Hello everyone! Starting today, Rise of Gun launches its annual Easter event, which will return every April! 🎉 🥚 What to Expect: A small mini-game where you search for Easter eggs Collect 5 eggs and receive a reward Eggs and the basket refresh every in-game day Possible rewards: parts, money, or scrap You also gain XP for collecting eggs and claiming rewards 🎁 Enjoy the Celebration: Play, gather what you can, and earn useful resources — spring has arrived, even in the apocalypse! I wish you all a great mood and a fun time in the game! {STEAM_CLAN_IMAGE}/43773679/1bab13539f74f5605a96f9e38fc906938b096a92.png With love, PimpGameStudio https://store.steampowered.com/app/2319640/Rise_of_GunFixes day 4Apr 17, 2025 - Community Announcements-Fixed a bug due to which it was impossible to complete the bartender's quest for some players -Fixed some words in the localization, French -Added a back home button, it works once in the save, to restart it you need to re-enter the save, it is needed for those cases if you are stuck somewhere and cannot choose -Fixed the sound of a working drill when switching to a broken objectQuick Fixes Day 3 — Fixes and ImprovementsApr 16, 2025 - Community AnnouncementsHello everyone! Day 3 — Fixes and Improvements. This update includes the following changes: – Fixed a bug that prevented players from picking up the coffee box and beer box for Carmelita’s and Chester’s quests. If this issue still persists, simply turn the ping display off and on again. Once the yellow circle appears, everything should be fixed. – Another interaction bug was fixed with the vendor Ray, where his parts would refresh while you were watching. If this issue still happens for you, please contact me and send your save folder — I’ll do my best to fix it. – Reduced the number of dialogue-enabled NPCs from 30% to 20%. – Quest rewards are now shown directly in the dialogue. This way, you’ll clearly see what the quest gives you and can decide whether to accept it or not. – Fixed a bug where Ray’s shelves could become overly dirty after loading a save. That’s all for now. I’ll keep working hard to fix issues as quickly as possible. Huge thanks to everyone sending in bug reports! You’re helping me a lot — I’m developing this game alone, and it’s easy to miss something. Sorry for any inconvenience!Another small changeApr 15, 2025 - Community AnnouncementsHello everyone, 2nd day of the update and I'm still fixing errors, I apologize, I'm honestly ashamed for this but I'm trying to fix everything quickly, I hope I haven't lost your trust - Fixed a bug where parts could change in the store - Fixed a bug where customers didn't come to the store (I hope it won't happen again this time) - Fixed a bug where there was a question mark over the characters after completing quests - Fixed some locations where you could get out of the mapQuick fixesApr 15, 2025 - Community AnnouncementsIn this update I fixed and added some things: -Added light to Mr. Pawn -Corrected description of Chester -Fixed error that achievements were not completed for Chester and achievements were not completed -Fixed error that it was impossible to complete the mission Mr.Pawns -small optimization That's all for now, if there are any more errors I will be glad if you write to me in discord or report it, I will try to fix it quickly, and once again I apologize to those who this caused discordsmall fixesApr 14, 2025 - Community AnnouncementsMinor fixes to chester quests and also with display of mission progress in the menuQuick FixesApr 14, 2025 - Community AnnouncementsHello everyone, thanks for the bugs you found, I tried to fix them all -fixed Sometimes you could get stuck in the DIY store -fixed a bug with the first quest Mr.Pawns -fixed a bug where you could get stuck between objects without being able to get outRise Of Gun v6: Story ModeApr 14, 2025 - Community AnnouncementsHello everyone! The time has come for the big, big, big updateeeeee — this is the very massive update! This will be the last update, next will be new games and some minor fixes for Rise Of Gun Rise Of Gun v6: Story Mode You've been waiting for this for a long time, and here it is! In this big update, I’ve also included a bunch of smaller ones, so it took a bit more time to complete. I hope you didn’t get too bored while waiting and that this pleasantly surprises you. As mentioned earlier — the price of the game will increase. But, I decided to do it in the summer, and now it would be better to make a 35% discount, so hurry up and it will be today I’ve worked really hard to make it fun and exciting. According to my calculations, gameplay time will increase by more than 10 hours! You’ll find story mode, quests, dialogues, new mechanics, sound and visual improvements. I’ll be very grateful for reviews on Steam — they really motivate me. My goal is 1000 reviews. Thank you for your support throughout development. Let’s move on to the update: Story Mode Added a large number of story quests that will not only help you understand the background, but also reveal what’s happening in the town. Be in the thick of the action — your actions will influence the transformation of the survivor settlement. Help the residents not just with weapons but also with their living conditions — after all, they’ve all grown to love you. New characters (Secretary Elli, Warehouse Chief Tom, Farmer Hank, Defense Leader Mr. Pawns, Homeless Chester, City Mayor Governor, and many others) Added dialogue system — now you can talk to residents and learn lots of interesting things about what happened before the apocalypse and how it began. Short stories from the lives of the townsfolk will give you vivid impressions and reveal the picture of this beautiful apocalyptic world. Added an interactive map of the area — it will help you learn much more about what lies beyond the city limits, which you can't reach yourself. Adventurer Carl will help you with this — you can send him on expeditions to various locations. When he returns, you’ll receive a reward and a piece of the story from what Carl saw there. Discover more about this world. {STEAM_CLAN_IMAGE}/43773679/537b9dca6e481372e986e82ba3d2539dda98256c.png {STEAM_CLAN_IMAGE}/43773679/1177d6d6f736b1e3ad4e84907b575039a48244d0.png {STEAM_CLAN_IMAGE}/43773679/b2e91321aceffb161a2233f09513bbcb44a9cd2e.png New Workers Added a new worker — Ammo Maker. Now you can automatically produce ammo. The worker can place the ammo either on the shelf or on the ammo crafting table. Also, if the workday ends during crafting, he’ll continue the next day. Added a Worker for crafting parts. Now in the parts crafting menu, you can choose automatic production. After crafting, the parts will immediately be transferred to the warehouse. If the shift ends, the crafting machine will continue working. Added a new worker for parts recycling. He gives you the ability to...Rise Of Gun Update V6 AnnouncementApr 12, 2025 - Community AnnouncementsHey everyone! The new update Rise of Gun v6: Story Mode is launching next week! It’s finally happening tons of new mechanics are coming: personal transport, dialogues with NPCs, tons of quests, a full story campaign, and much more. All the details will be shared in the pre-release announcement. I’ll be happy to see all of you there and would love to hear your feedback on Steam! Also, I’ve decided not to raise the price before summer which means I can give you a 35% discount to celebrate the update! Let’s have some fun together this is the biggest update in the history of the game, and I think you’ll love it. In the meantime, enjoy the trailer for the upcoming update! https://store.steampowered.com/app/2319640/Rise_of_GunDevblog #15Mar 30, 2025 - Community AnnouncementsHello everyone! It's time for a new dev blog. A lot of interesting things have been added lately — both in terms of new mechanics and visual improvements. In this post, you’ll find a small roadmap, and a reminder: all changes have already been added to the test branch, and you can try them out right now. To join the test branch, hop into our Discord channel or check the pinned discussions on Steam. Also, don’t forget — after this update, the price of the game will increase. What’s new: – The Mayor, his Secretary, the Warehouse Chief, the Head of City Defense, and the Farmer will no longer stand still — they now walk around their designated areas, making the world feel more alive. – Soldiers now occasionally fire from their posts to defend the city from zombies, adding more immersion. – At night, you may see people warming themselves near fire barrels, bringing more life to the streets. – A new durability system for tools has been added. Tools will now break from frequent use — but don’t worry, you’ll be able to buy new ones at a fair price. – A new video intro has been added to the main menu. – The Free Mode has been renamed to “Story Mode” — this is part of the preparation for the upcoming update finale. – Achievement icons have been updated (and new ones are coming soon). {STEAM_CLAN_IMAGE}/43773679/fd8ea89b65d4604b1fcf653fdbdf8a87115226f4.png{STEAM_CLAN_IMAGE}/43773679/16b10d19c58466e977fc1c0bb3dddfd21140e21a.png {STEAM_CLAN_IMAGE}/43773679/24b75e6a8a589b23dd920f780aed3ea4f03c44e2.png {STEAM_CLAN_IMAGE}/43773679/d1b6ba4b76c87ab3f28a0a42ef17996244fc67e7.png Quests: – Added a new questline for Mr. Pawn, the Head of City Defense. – Added a new questline from Chester, the local gossip. – The Mayor’s house has been improved — he will now kick you out if you visit him at night. Fixes: – Fixed a bug where part information wasn’t displayed in the order window. – Fixed an issue where auto-crafting could be started without collecting previous ammo. – Fixed a bug where sticker textures were glowing at night. – Fixed a bug in the Mayor’s quest logic. – Fixed a bug with Carmelita’s quest hint system. – Minor code optimization. Roadmap: There’s not much left to do — I hope this will be the last dev blog before the full update. My goal is to finish everything by the middle of next month. – 3 questlines: Carmelita, the daytime vendor, and the night vendor. – New achievements. – New tutorial. – Localization. – Additional bug fixes and polishing. We’re almost at the finish line! I’m truly happy to have you with me on this journey. Thank you to everyone who has supported the game, left feedback, and helped it grow — it means a lot!Devblog #14Mar 16, 2025 - Community AnnouncementsHey everyone! 🎮 A small dev blog for Rise of Gun 🔥 What's new this week? I've been working hard on the storyline and added 32 new quests! 📜 Now there are quite a lot of them, revealing more of the city's history. You'll also get deeper interactions with the residents. 🏙️ ✅ Completed questlines for: - Ellie 👩 - Tom 🛠️ - Walter 🎰 - Farmer Hank 🚜 {STEAM_CLAN_IMAGE}/43773679/2e8e1db65df0c447fa20f128ba15ddb976565bf7.png {STEAM_CLAN_IMAGE}/43773679/e71bbb464ffbb129d6e68a8bfd626211fad4b27b.png {STEAM_CLAN_IMAGE}/43773679/a4f082b80a35cdb560ff65f362488c9accfed215.png All these changes are already available for testing! 🧪 Don't forget to join our Discord to find out how to access the test branch. https://discord.gg/CnB5vpxU 🎧 New ambient sound system A new ambient system has been added. 🎶 The world now feels more alive thanks to various environmental sounds. Audio details have been carefully refined to enhance immersion. 🛠️ Bug fixes - Quests and orders now properly disappear after completion 📜 - Improved and fixed character animations 🎭 - Collisions on new objects are now working correctly 🔩 - Fixed a workbench weapon issue 🔫 - Hired workers no longer disappear 🏗️ - Bicycle now correctly deducts scrap instead of money 🚲 - Mission completion sound can now be adjusted in volume settings 🔊 - Items can no longer be sent for recycling from the inventory menu 🚀 What's next? Development is ongoing! Thank you for your support, feedback, and comments. 💬 They are a huge help in improving the game. 📢 Don't forget to join our Discord to stay updated on the latest changes! 💙 https://store.steampowered.com/app/2319640/Rise_of_Gun https://store.steampowered.com/bundle/36121/All_Game_PimpGameStudio/30% DiscountMar 13, 2025 - Community Announcements🎉 Spring Sale & Upcoming Update! 🌿 Hey everyone! 🌟 The Spring Sale is here don’t miss out! 💰 A new update is coming soon, and you can follow its progress in my **dev blogs**. I'm working hard to add even more content, and it’s all thanks to your support! ❤️ 🔹 Join the Testing Phase! 🔹 You can try out the upcoming update right now! 🚀 Just join our Discord channel and access the testing branch to see all the latest changes. https://discord.gg/CnB5vpxU ⚠️ Important:The test version is not final. ❗ It may contain bugs and story spoilers, and some features may change before the final release. 💬 Thank You for Your Support! 💬 The game has been in development for 2 years, and your support has been amazing! 🎮 Your engagement helps the game **grow and improve**. 💡 Every piece of feedback is valuable, so feel free to share your thoughts! ✍️ 🔥 Last Chance to Get the Game at Its Current Price! 🔥 After the next update 💾 the game price will increase, so don’t miss the chance to grab it at a discount right now! 🏷️✨ https://store.steampowered.com/app/2319640/Rise_of_Gun https://store.steampowered.com/bundle/36121/All_Game_PimpGameStudio/ Devblog #13Mar 5, 2025 - Community AnnouncementsHello everyone! A small dev blog. Finally, I have completed the most difficult part! We are getting closer to the new update, and now I will share what I have managed to accomplish in these two weeks. I recommend starting a new game for those who will be testing. If you want to participate in testing, join our Discord channel—there you will find all the detailed information. New Workers Parts Creator A new worker who creates parts. To hire them, you need to build a crafting machine. After that, a new "Automation" tab will appear in the crafting menu, where you can select multiple parts for production. All crafted parts are immediately sent to storage. Otherwise, this worker functions like the others. {STEAM_CLAN_IMAGE}/43773679/444d2d4406f0d9df61c55c75110f934236508a91.png Ammo Creator A new worker who creates ammunition. To hire them, you need to build an ammo-making machine. After that, you can hire the worker. By approaching and interacting with them, the automation menu will open, where you can select various types of ammo to craft. The automation menu offers two production methods: 1. Creating ammo and placing it on the ammo shelf. 2. Creating ammo and placing it on the shelf of the ammo-making machine. {STEAM_CLAN_IMAGE}/43773679/275fb56630103991e20dc0865551f2a4634ac3bb.png The worker independently places the ammo on the shelf. If the shelf is full, they will place it on the ammo-making machine. If that is also full, the ammo will be dropped on the floor. Added - New sounds for the interactive map. - New spare parts. - Voice acting and facial animation for city residents (adds atmosphere). - Raft physics in the pool. - Default quest highlighting. - All missions that can be rewarded now appear at the top of the list. - Quests, orders, and missions are now in one place and can replace each other. - Shop banner highlighting at night. - Inventory closure on Tab. - Increased light from barrels. - More realistic flashlight. - Name added to the trade vendor. {STEAM_CLAN_IMAGE}/43773679/e04092056abe8ce6e491a417ab96c9b7158835d0.png {STEAM_CLAN_IMAGE}/43773679/aea8e863551111701b1d3deae8547a61a6c196b4.png {STEAM_CLAN_IMAGE}/43773679/d9c848e2e1ff128a557923b87213de4bd6d40043.png {STEAM_CLAN_IMAGE}/43773679/e42ffe88edb796300b1b6f2fa096a30807eb0587.png Mission System - Quest pinning after accepting. - Ability to view the original quest text. Fixed Bugs - Fixed an issue where a part would disappear when held. - Fixed an issue where a blueprint could not be picked up. - Fixed quest display for weapons. - Fixed dialogue display for Mr. Pawn. - Fixed the hitbox size of small sights. - Fixed tools no longer being highlighted by the flashlight. - Fixed an issue where picking up a weapon on the workbench would change tools. Thank you all! Looking forward to your feedback. I hope you enjoy the upcoming update. Everything is now available for testing. I would really appreciate it if you leave a review of the game—it greatly motivates me and helps new players discov...Devblog #12Feb 17, 2025 - Community AnnouncementsHello everyone! It's time for a fresh devlog. Over the past two weeks, I have been working hard on the quest system for the historical mode. This required a lot of preparation time, but I also tried to add some extra content to make testing more interesting. Currently, the update is 60% complete. Most of the additional mechanics and fixes are done, with only about 5-10% remaining—mainly creating dialogues and the storyline. Thank you to everyone who helps with testing and finding bugs—you are speeding up the development of the new update! Today is also my birthday—I turned 25. To celebrate, I have set a 65% discount on my game bundle "All Game PimpGameStudio." https://store.steampowered.com/bundle/36121/All_Game_PimpGameStudio Join our Discord channel for more development updates, where devlogs are released earlier. You can also try all the changes in the test branch. However, be prepared for spoilers! If you want to experience the historical mode from the beginning, it's better not to enter the test branch. Update Changes Added: - A marker on the compass for the bicycle. - Improved post-processing in the sewers—now it's brighter. - Reduced icon sizes on the compass depending on distance (distant objects will have smaller icons, making orientation easier). - Changed scope names when aiming ("Aim" replaced with "Scope"). - A new night-time weapon dealer on the black market (you can sell weapons to him at a 10% discount and receive money and scrap metal in return). - Joyful animation for parts vendors after selling them an item. - Reputation system for vendors when selling parts or buying blueprints. - Customizable banner for your store. {STEAM_CLAN_IMAGE}/43773679/d87e80ce91bae9862544203934d32a77e71f28e5.png {STEAM_CLAN_IMAGE}/43773679/801a61408b74f24f814ddc1ad90059b5b1a280e1.png Reworked: - Mission system: now you can see all missions, complete them in any order, and claim rewards. A new mission management window has also been added. {STEAM_CLAN_IMAGE}/43773679/a38385965bc037edcf16a6c0bcba9f5190b48059.png Worker System: - Agreement window added when unlocking a worker's profession. {STEAM_CLAN_IMAGE}/43773679/a5e7ddf47bd85f5bd232f962c7ac4a49114926ca.png Quest System: - Quest display window added. - Ability to pin quests. - Rewards for completing quests. - Quest hints. - Quest rewards display. - Initial quests from secretary Eli. - Initial quests from the mayor (governor). Fixed Bugs: - Fixed a bug where you could sit on the bike while already seated elsewhere. - Fixed getting stuck in the pool when energy was low. - Fixed an issue where you could fall into the sewers on a bicycle. Thank you for reading the devlogs! I’m glad you are with me and looking forward to the new update. https://store.steampowered.com/app/2319640/Rise_of_Gun Devblog #11Feb 2, 2025 - Community AnnouncementsHello everyone! It's time for a new dev vlog! Sorry for the long delay, but don't worry — development is ongoing, and the game is evolving. Just a reminder: everything you see in this dev vlog is already available for testing. Join our Discord channel for all the latest information. For those who will be testing the update, I recommend starting a new save, as some changes may not work correctly due to version conflicts. Thank you to everyone waiting for this update! I’m really putting a lot of effort into making it great — it brings many new features, and I think you’ll understand everything through the dev vlogs. Let's not waste any more time — here are the changes! Interactive Map The interactive map is part of the storyline. It will only be available in the historical mode and will not be present in free mode. Using it, you can learn about locations outside the city by sending a local adventurer there for a small fee. He will also bring back rewards from his expeditions. Added a new widget with an interactive map. New character — adventurer Carl. Dialogues with Carl. Carl can be upgraded by purchasing a motorcycle for him. Unlocking new territories on the map. Rewards for exploring territories (location information, money, scrap metal, experience, parts). Rewards are unique for each player. Sometimes, Carl may not find anything. {STEAM_CLAN_IMAGE}/43773679/b2e91321aceffb161a2233f09513bbcb44a9cd2e.png Added Added display of the chance of rare bonus cards appearing. Added a climbing ladder sound. Removed fast-forwarding of dialogues during animations. Added more details in the city. Added more blueprints in the city. Added more residents in the city. Added sick people lying in the bunker. Added darker shadows. Added workers in the Defense Headquarters. Added workers in the warehouse. Added soldiers at the Pumping Station. Added display on the compass to indicate whether an object is above or below — for better navigation. Added experience saving on the computer (now, after loading, your experience will not reset). Added lighting for the adventurer. {STEAM_CLAN_IMAGE}/43773679/35130f258f5414a0aad01f6bf1a14251794709e5.png {STEAM_CLAN_IMAGE}/43773679/a6eaea8259d9889c1b15ffe04b7d695587d536cc.png{STEAM_CLAN_IMAGE}/43773679/10b5a64d1307678c21755b254e8487779fcf979f.png {STEAM_CLAN_IMAGE}/43773679/5e198d35573bd6f3dd1ea5b169dba75a4f07a373.png {STEAM_CLAN_IMAGE}/43773679/7bb439635111b07cd8c569583d3214405a069cd7.png Reworked Cassette locations have been changed. Collectible item locations have been changed. The buyer behavior system has been changed — now, after purchasing weapons or ammunition, they may also buy food or water if they want. The worker unlocking system has been changed — now, you just need to build a required locker to unlock a worker. The ladder near the bunker has been repositioned for easier climbing. {STEAM_CLAN_IMAGE}/43773679/c175e3d81889934c20adb08b4f2e780d72dcb0cd.png Level System Added experience gain for talking to city residents....Special offerJan 28, 2025 - Community AnnouncementsHello Players A 35% discount on Rise of Gun is currently active, but only until February 3. I am actively working on the next major update, which is already available for testing in the beta branch. You can try out new features in advance and help me with the final improvements. Thank you for your feedback. It helps other players decide if they will enjoy the game and gives me motivation to continue development. After this update is released, the game's price will increase slightly, but there will also be some minor fixes and additions. If the historical mode receives positive feedback and player activity remains high, I will try to start working on new DLC for Rise of Gun. Thank you for your support. https://store.steampowered.com/app/2319640/Rise_of_GunDevblog #10Jan 13, 2025 - Community AnnouncementsHello, friends. Today I’m sharing the latest updates on the game. A lot of work has been done, and I’m excited to tell you more. Bicycle - The mechanics for the bicycle are now complete. It is fully functional. - Added the ability to save the bicycle along with the items placed on it. - A sound system for the bicycle has been implemented, adding realism to the gameplay. - The bicycle construction system is fully completed. Players can now assemble it using scrap metal. - The bicycle can now be used to transport weapons, food crates, water bottles, and ammunition, making it easier to manage resources and save time. - The speed of the bicycle has been slightly reduced for greater realism, and it decreases further when turning. {STEAM_CLAN_IMAGE}/43773679/cbd836bfcc025a6efe5b386effe6e2055fb30a94.png Gameplay Updates - Easy mode is now set as the default. - All items found in the city are automatically teleported to the warehouse. - Finding items in the city now grants 100 experience points. - Optimized game code, fixed errors, and improved performance. Dialogue System - Work on the dialogue system is almost complete. - Added a voice-over system. - Added a facial animation system. - The dialogue system has been integrated into the game for interactions with NPCs in cities. {STEAM_CLAN_IMAGE}/43773679/1177d6d6f736b1e3ad4e84907b575039a48244d0.png Additional Mechanics - A new vendor has been added who sells a book from Mr. Zam that grants level 1. He appears randomly during rain. - Players can now build windows in houses and shops. - Added notifications about the current day of the week and total days in the game (displayed after sleeping or at the start of a new day). - Added lighting to the warehouse. - Added lighting near the weapon vendor. - A free bonus reroll is available at the start of the game. - Playing the piano now allows players to earn experience, money, or scrap metal. - More crafting options have been added to the detail crafting table. {STEAM_CLAN_IMAGE}/43773679/d510e3cc847d8e4cfa94ee1576f372c744c9ee7f.png Reworked Mechanics - Blueprints can now be collected without needing to build a machine for creating details. - Trash can now be built without removing individual trash piles first. Bug Fixes - Fixed an issue where the weapon-cleaning tutorial would reappear repeatedly. - Corrected the display of experience points on the computer when changing difficulty levels. - Fixed a problem with transparency and texture inversion in the shooting range during construction and upgrades. - Server save issues have been fixed. Open server status is now displayed correctly. - Fixed the placement of gifts during the winter event. - Corrected calculations for bonus maximum energy. - Resolved a rare bug where cities could appear empty without residents. - Fixed an issue with item scrolling when the warehouse or crafting table was open. - Fixed a bug in creative mode where selecting a structure changed the display of other items. Plans - A new build has ...Winter sale!!!Dec 19, 2024 - Community Announcements{STEAM_CLAN_IMAGE}/43773679/330b8d8102c736caa0820f219fab65bb6d50135c.png 🎄 Winter Sale in "Rise of Gun"! 🎄 The season of magic is here, and it's the perfect time to add "Rise of Gun" to your library at the LOWEST price ever! ❄️ 🚨 Important News: With the next major update, the price of the game will increase! Right now is the best opportunity to grab the game at a discount and save! ✨ What’s new in the game right now: 🎶 Festive Music – creating a cozy and holiday atmosphere; ❄️ Winter-Themed Locations – snow, decorations, and warm lights add magic to your survival experience; 🛠️ New Gameplay Mechanics – fresh gameplay elements will provide plenty of exciting moments. Immerse yourself in the winter vibe of "Rise of Gun", progress, craft unique weapons, and develop your own survival strategy! 🔥 Don’t miss this chance! The winter holidays come and go, but the discount won’t last forever. Grab the game now and enjoy the best price! 👉 Add it to your cart now! {STEAM_CLAN_IMAGE}/43773679/6101575e8247aa87f83d2fdda0e118ac6ad2f4bd.png {STEAM_CLAN_IMAGE}/43773679/7ad7f5c86dc1fc798837d2c357239fc466400933.png https://store.steampowered.com/app/2319640/Rise_of_Gun
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