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Riot Street

 
IndieDB giveawayApr 1, 2019 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32088133/ce1e46d19856e0fc98edbcff96a0ec357c6cc517.jpg We are giving away 100 copies of Riot Street on IndieDB. Link to join: https://www.indiedb.com/giveaways/riot-streetLive stream on GRUNTo_Esports twitch channel.Mar 22, 2019 - Community AnnouncementsStream will start around 8-10pm EST @ March 24 GRUNTo_Esports Twitch GRUNTo_Esports DiscordRelease date.Mar 18, 2019 - Community AnnouncementsThe game will be playable since Mar 18, 2019 @ 11:00pm PDT Happy fraggin' ːsteammockingː22 December patchDec 21, 2018 - Community AnnouncementsPlayers will no longer be teleported on initial spawn in match Fixed bug with decals rendering on certain player meshes Flipped the rails around on the SVD and Ak47 Fixed bug with being able to float after vaulting Improved vaulting to better support going through tight windows Added max texture resolution graphics option Removed weapons and scopes that shouldn't be in game Fixed crash when loading to the main menu from a missing widget in the package Fixed crash when loading a map due to invalid save data in the inventory class Fixed bug with vault not being replicated properly on clients Re-enabled auto refresh when first opening the main menu for the server browser Replaced the old android icon with updated image Replaced pf din text pro light fonts with pf din text pro regular Moved the M4 to a sidearm instead of primary weapon Fixed bug with incorrect fire mode icons on the HUD Fixed bug with the G18 not playing reload animations when in automatic fire mode Adjusted ADS offsets for all weapons Renamed some loadout menu headers and updated the default values to be more proper Fixed multiple weapon animation rotation issues 22th November PatchNov 22, 2018 - Community AnnouncementsNew build is online and we are testing new patch with following updates: Fixed bug with being able to unequip a weapon multiple time with the mouse wheel Fixed bug with loadout changes not waiting until next spawn Fixed bug with players not joining teams properly when too many players were in game Fixed end of match issues with floating text boxes, players running in place and floating arms Fixed bug where the player would leave a corpse at the start of a match Fixed issue where sleeves could be missing on spawn Fixed incorrect physics models being used for dropped weapons Added negative score prevention to the new team scoring system Fixed bug with gun attack animations not being loaded in packaged games Fixed bug with the status screen not showing when joining a lobby Fixed bug with the player count for lobbies being force to 16 instead of 12 Fixed bug with grenades spawning in the wrong locations Removed weapon info from the HUD while using grenades and knives Fixed bug with sleeves not loading on clients Fixed bug where the main menu loadout screen wouldn't populate in packaged games Fixed bug where players would not have any items after a map change Fixed bug where the mask and hat wouldn't load on players Official contacts and social mediaNov 17, 2018 - Community AnnouncementsHere is the list of official contacts and social media pages: Riot Street website Discord Keymailer IndieDB Twitter VK Facebook16th November Patch.Nov 16, 2018 - Community AnnouncementsWe are testing new patch with following updates: Fixed up the main menu screens. Added a separate browser for lobbies vs servers. Fixed bug that was preventing sights from showing up in the main menu. Fixed bug that was preventing the suppressor from being equippable in the main menu. Fixed bug with the stat material not showing red lines for worse stats. Added weapon loading back into the main menu. Finished updating the main menu files. Added proper weapon loading to the character renderer. Finished updating the loadout plugin files. Finished updating the main menu files. New loading for weapons and attachments that will allow for easier replication. All meshes, textures, animations, sounds and particles for weapons are now loaded in the background as they are needed.