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Integrating Anomaly more with the rest of the gameApr 18, 2024 - Community AnnouncementsHi everyone - Ty here. We’re loving your Anomaly stories! Please keep it up with the duplicated babies, shambler babies, and gray labyrinth baby drama. This expansion explores new ground creatively for RimWorld and it’s been incredibly gratifying to see people having new kinds of stories in the game. Releases like this bring massive amounts of feedback, which is always incredibly valuable for us to understand how the game is playing and what people want. This time around, many players have said they’d like to be able to mix Anomaly content more into the rest of the game so it feels like less of a self-contained experience, and more like something that integrates into a normal playthrough. Originally, we had Anomaly throw a ton of content at you guys because we wanted to be sure people would experience all the new stuff and see how much was really there. We may have pushed a bit too far there - Anomaly has tons of content and exposing it all too fast was saturating the experience. This is great for a certain type of intense, focused playthrough, but the game should also support other playstyles. {STEAM_CLAN_IMAGE}/25160263/7be2bcbcaf6ba8b388b3ee363e628846a045ad68.png Today’s update addresses that with some key changes and new features: Anomaly content is less dominant by default while the monolith is active. You’ll see more incidents from the base game and other expansions now. You can customize how Anomaly-focused you want your playthrough to be. We added sliders to the game settings that let you choose how much you want Anomaly horror events to dominate the game. If you want it to be pure horror when the monolith is active, you can. If you want the horror to be a light sprinkle on top of the rest of your RimWorld, you can do that. You can alter these settings any time in the options menu by opening the storyteller settings (and this is possible on games started in previous versions). You don’t need to see every entity on every playthrough. We reduced the number of entities you must interact with before advancing the monolith. You still can wait to see every entity, but it’s your choice now. This spreads the experience further over more playthroughs, if you choose. We've updated the Anomaly scenario to start with three researchers and a ghoul (up from two). This gets you into the meat of the game quicker when using this scenario. {STEAM_CLAN_IMAGE}/25160263/462cce4639f7018c7fc3ca05796d5872b6807153.png We’re making other ongoing minor changes as well - see the full changelog below for details. We’re still watching and considering other changes, so please keep telling your stories! And thanks for your effort in writing useful and rich feedback. If you’d like to help test or report bugs, please join the official RimWorld Development Discord. Join us on Reddit to discuss the update here. Also, please don't hesitate to review Anomaly on Steam! (Expansions don’t get many reviews since there’s no button prompt in the Steam library.) Thanks all, Ty Chang...Steam Global Top Sellers for week of 9 Apr — 16 April 2024Apr 16, 2024 - SteamDB * HELLDIVERS™ 2; * Steam Deck; * RimWorld; * RimWorld - Anomaly; * Fallout 4; * Content Warning; * Fallout 76; * Infection Free Zone; * Call of Duty®; * Baldur's Gate 3; * excluding free to play games View top 100 on SteamDBRimWorld - Anomaly expansion and big free update out nowApr 12, 2024 - GamingOnLinuxLudeon Studios just released RimWorld - Anomaly, a huge new expansion to the colony-building sim filled with all sorts of crazy looking horrors. Read the full article here: https://www.gamingonlinux.com/2024/04/rimworld-anomaly-expansion-and-big-free-update-out-now Beloved colony sim Rimworld just got a whole lot scarierApr 11, 2024 - PCGamesNRimworld remains one of the most beloved colony management games on PC, holding an 'overwhelmingly positive' 98% Steam rating that keeps it among the top-rated games on the Valve store, even amid the presence of other, newer games such as Oxygen Not Included and Frostpunk. As fellow genre bastion Dwarf Fortress prepares to launch its own next update, Rimworld Anomaly puts a psychological horror twist on Ludeon Studios' iconic strategy game, and it's out now alongside a big, free update to the base game. Read the rest of the story... RELATED LINKS: The best Rimworld mods 2024 RimWorld's horror-themed DLC has a release date Iconic, 98% rated Steam colony sim reveals new horror themed expansion Anomaly expansion and update 1.5 out now!Apr 11, 2024 - Community AnnouncementsThe RimWorld - Anomaly expansion is out now! https://store.steampowered.com/app/2380740/RimWorld__Anomaly/ We're celebrating Anomaly's release with a sale on all previous RimWorld releases: Get 20% off RimWorld and 10% off the Biotech, Ideology, and Royalty expansions! UPDATE 1.5 RimWorld’s free update 1.5 is out now! This update adds a ton of content, improvements, and fixes. Read about it here or check out the full changelog here. ANOMALY ORIGINAL SOUNDTRACK We've also released the RimWorld - Anomaly Soundtrack which contains 11 tracks of awesome ghoulish tunes by RimWorld composer Alistair Lindsay. COMPATIBILITY FAQ Unmodded savegames from 1.4 will load in 1.5. If you want to keep playing on version 1.4, use Steam beta branch "version-1.4.3901". To do this, right-click RimWorld in the Steam library, go to properties, open the betas tab, and select the version from the dropdown. A large number of mods have already been updated to version 1.5 by our amazing modders. However, some mods are not yet updated and won't work on 1.5. ANOMALY We want to hear all about the horrifying adventures, so share them with us on Reddit! If you need to report a bug, please join the RimWorld official development Discord. Anomaly is available in the following languages: English, German, French, Japanese, Korean, Polish, Russian, Latin Spanish, Simplified Chinese, and Traditional Chinese. We covered a lot of Anomaly's content in our preview blog posts, but you can also go in blind and avoid all spoilers! Anomaly expansion and update 1.5 announced! Anomaly preview #1: Fleshbeasts, fleshmass heart, pit gate and dreadmeld Anomaly preview #2: Containment facilities, creatures, and release date Anomaly preview #3: Cultists, hate chanters and rituals Anomaly preview #4: Cubes, spheres, obelisks, soundtrack and languages Anomaly bonus preview: Ghouls, ghouls, ghouls Thank you to everyone for supporting RimWorld over the years - the community, modders, translators, artists, volunteer testers, team members, and developers have all helped make Anomaly happen. I wanted to make something new and creative this time around, and we can't wait to see what you think. Have fun! TyAnomaly bonus preview: Ghouls, ghouls, ghoulsApr 10, 2024 - Community AnnouncementsHi folks! Only ONE MORE DAY until RimWorld - Anomaly, free content update 1.5, and the Anomaly OST are out! They all release tomorrow Thursday, April 11 at 10 AM Pacific time. This is super-bonus content just for you on Steam. (The cube didn’t say we couldn’t, which is as good as permission, right?) Today we’re talking about ghouls. 🚨 SPOILER WARNING: Read at your own risk! These preview blogs WILL SPOIL some of the surprises in the expansion. 🚨 You can also check out our previous preview blogs: Anomaly expansion and update 1.5 announced! Anomaly preview #1: Fleshbeasts, fleshmass heart, pit gate and dreadmeld Anomaly preview #2: Containment facilities, creatures, and release date Anomaly preview #3: Cultists, hate chanters and rituals Anomaly preview #4: Cubes, spheres, obelisks, soundtrack and languages Anomaly bonus preview: Ghouls, ghouls, ghoulsGHOULS The aptly named ghouls are former humans, turned into maddened, flesh-craving idiots by the bioferrite forced into their living bodies. (I bet they can pick up 5G too.) You'll usually first see these when one attacks your colony without warning, brandishing its bioferrite spikes. Ghouls are ravenously aggressive and never feel pain, so hit them hard from a distance. If you’re luckier, one might crashland a transport pod nearby - having presumably left devastation wherever it came from. The ghoul will start in shock, but will soon recover and attack anyone it sees. It can be captured to a holding platform for further study. Capture it, or kill it, before it wakes. This being RimWorld, you can create your own ghouls using your harvested bioferrite and a surgical procedure. Be warned, this is irreversible. For those you dislike, it’d be kinder to mindwipe or lobotomize them. {STEAM_CLAN_IMAGE}/25160263/464027e98acbdaf7c3cab7dbbbfb02e27a760f84.jpg If the hideous surgical procedure is a success, this once-human becomes a strong, relentless melee combatant, useful for fighting tougher enemies and tanking in larger-scale battles. Ghouls only fight - they cannot work. And if they are killed, you can revive them with an injection of a ghoul resurrection serum! THE GHOUL IN YOUR CROWN Ghouls cannot carry equipment - they’re too far gone for that. However, given the unnatural resilience of their half-dead bodies, ghouls can be augmented with a variety of dreadful implants. {STEAM_CLAN_IMAGE}/25160263/c6d8ce6bd8a2c388d1a2576e3a186b4d4e9abcbc.png Implants are the height of mostly-dead fashion. They can be protective, like bioferrite armor plating or a metalblood heart, both of which improve the ghoul’s survivability at the cost of speed. Aggressive implants include a corrosive heart that enables it to spray acid, an adrenal heart that lets it move and attack impossibly quickly, and barbed bioferrite spikes which improve its melee damage while slowing it. (You try running with bioferrite railroad nails stuck through your body…) Get a ghoul-friend today! ANOMALY’S RELEASE DAY https://store.steampowered.com/ap...Anomaly preview #4: Cubes, spheres, obelisks, soundtrack and languagesApr 9, 2024 - Community AnnouncementsHi folks! Only 2 more days until RimWorld - Anomaly and free content update 1.5 are out! They both release on Thursday, April 11 at 10 AM Pacific time. (There’s also a timer counting down on the store page!) https://store.steampowered.com/app/2380740/RimWorld__Anomaly The RimWorld - Anomaly original soundtrack will be available on April 11th as well! This OST comes with 11 tracks and nearly an hour of awesome tunes made by RimWorld composer Alistair Lindsay. Also, Anomaly is launching with full support for 10 languages! On release day, you can play Anomaly in English, German, French, Japanese, Korean, Polish, Russian, Latin Spanish, Simplified Chinese or Traditional Chinese. (Huge thank you to our community translators for helping us out with these!) All of these translations will be editable via the translation GitHub pages to allow for changes and improvements. 🚨 SPOILER WARNING: Read at your own risk! These preview blogs WILL SPOIL some of the surprises in the expansion. 🚨 Today’s preview blog talks about the less-obvious and more-insidious threats you’ll face in Anomaly. Terror comes in all shapes and sizes. Also, check out our previous blog posts below: Anomaly expansion and update 1.5 announced! Anomaly preview #1: Fleshbeasts, fleshmass heart, pit gate and dreadmeld Anomaly preview #2: Containment facilities, creatures, and release date Anomaly preview #3: Cultists, hate chanters and rituals Anomaly preview #4: Cubes, spheres, obelisks, soundtrack & languages Anomaly bonus preview: Ghouls, ghouls, ghoulsTHE CUBE Obviously, the golden cube is no threat. It’s no more than a beautiful gift sent by a good friend. This hand-sized cube shines like gold, but is impossible to scratch. As everyone knows, cubes make perfect companions. {STEAM_CLAN_IMAGE}/25160263/dc09031da09c5a01e182ef6428bb264f1348c607.png It’s always invitingly warm to the touch, like a trusted pet or a hug from a good friend. If you look closely, you’ll see more than gold in the delightful way light plays across its surface. If you love the cube like we do, why not make a sculpture of the cube? Don’t listen to the others who say that we’re unhealthily captivated by the cube. Ignore those who claim that our curiosity progressed to fascination and into obsession. That we’re psychically compelled to interact with it, and we feel sick if we can’t. They’re just jealous of our perfect, wonderful cube. THE NOCIOSPHERE The nociosphere is very much not as lovable as the cube. Even being near it hurts. It’s made of dark metal, covered with curved and jagged grooves, and emanates sensations of pain. More worryingly, when it appears, the sphere appears to be increasing in activity. It’s not clear what will happen when this peaks but, if you capture it, you can decrease its activity by suppressing it. Then, you can study it. {STEAM_CLAN_IMAGE}/25160263/02aff1c8e7955b455d488f9dcb1ae63ea56edeb2.jpg If you study the nociosphere, you can learn that it has a single purpose - to inflict pain. If yo...Anomaly preview #3: Cultists, hate chanters and ritualsApr 4, 2024 - Community Announcements🚨 SPOILER WARNING: Read at your own risk! These preview blogs WILL SPOIL some of the surprises in the expansion. 🚨 We’re releasing RimWorld - Anomaly on April 11, 2024! (That’s 1 week away!) You can read the announcement here. https://store.steampowered.com/app/2380740/RimWorld__Anomaly/ Check out our previous blog posts below: Anomaly expansion and update 1.5 announced! Anomaly preview #1: Fleshbeasts, fleshmass heart, pit gate and dreadmeld Anomaly preview #2: Containment facilities, creatures, and release date Anomaly preview #3: Cultists, hate chanters and rituals Anomaly preview #4: Cubes, spheres, obelisks, soundtrack and languages Anomaly bonus preview: Ghouls, ghouls, ghouls Today, we’re talking about the new rituals you can perform in Anomaly, as well as the followers of the void. CULT RITUALS Rituals were introduced in the Ideology expansion, allowing followers of different ideologies and religions to gather for ceremonies that would have social effects. Rituals in Anomaly are similar but go further, drawing upon the psychic power of a dark archotech to twist the laws of physics. Your colonists aren’t the only ones who can learn these rituals. A cult has formed that worships the insane machine-mind. They will arrive and perform a number of rituals to attempt to destroy you. {STEAM_CLAN_IMAGE}/25160263/04fa789d9aa8872b5767474bcd3820bca289b43b.jpg Sometimes they will form a ritual circle and abduct one of your colonists by teleporting the victim to them (called skip abduction). Other times, they will summon a horde of bloody fleshbeasts to assault you. They may surround the colony entirely, in a massive crowd, chanting in dark tones as they call forth the essence of hatred. These hate chanters will slowly drive your colonists insane until you go out to stop them. BASIC RITUALS Players can use these same rituals, and many more. To perform them, you need a ritual spot. If you can surround it with hideous bioferrite sculptures of the void and archotech shard beacons, so much the better. And dress your worshippers in a ceremonial hood or cultist mask to fit the void aesthetic. {STEAM_CLAN_IMAGE}/25160263/e3b9350e77a98ef678314c4ea577cc41184a5baf.png Beyond the two basic rituals that the cultists can perform, the player can perform draw shamblers, draw animals, and void provocation. REGIONAL RITUALS These rituals are like listening to a motivational speaker, but even more soul-destroying. These are pleasure pulse, neurosis pulse, and blood rain. Pleasure pulse is the simplest. Like a region-wide psychic emanator, it makes your psychically sensitive colonists happier. However, unlike the emanator, it also reduces their desire to work. Neurosis pulse is an inversion of pleasure pulse. It drives your psychically sensitive colonists so that they work faster. However, it also irritates them whilst decreasing their need for recreation, meaning that they’re more likely to have a mental break. Use with caution! {STEAM_CLAN_IMAGE}/25160263/0f10b99da9ef7...RimWorld's horror-themed DLC has a release dateMar 29, 2024 - PCGamesNThe next big RimWorld expansion now has an official release date. Anomaly, which adds classic horror and sci-fi threats to RimWorld's already frightening array of potential colony killers, will launch April 11, alongside a free major update for all players. Read the rest of the story... RELATED LINKS: Iconic, 98% rated Steam colony sim reveals new horror themed expansion The best Rimworld mods 2024 The best games like RimWorld and Dwarf Fortress Anomaly preview #2: Containment facilities, creatures, and release dateMar 28, 2024 - Community Announcements🚨 SPOILER WARNING: Read ahead at your own risk! These preview blogs WILL SPOIL some of the surprises in the expansion. 🚨 Hello, it’s Tia and I’m back with our next preview blog of RimWorld - Anomaly! Also, mark your calendars: Anomaly releases on April 11, 2024. Wishlist now to be notified when it’s out! https://store.steampowered.com/app/2380740/RimWorld__Anomaly/ Check out our previous blog posts below: Anomaly expansion and update 1.5 announced! Anomaly preview #1: Fleshbeasts, fleshmass heart, pit gate and dreadmeld Anomaly preview #2: Containment facilities, creatures, and release date Anomaly preview #3: Cultists, hate chanters and rituals Anomaly preview #4: Cubes, spheres, obelisks, soundtrack and languages Anomaly bonus preview: Ghouls, ghouls, ghoulsToday, we’re talking about how you’ll capture, research, and exploit the mysterious phenomena formed by the enraged monolith’s influence. You can build a grand containment facility with strong walls, floors, and doors to keep these entities locked up, and study them to further your knowledge of the madness that’s taken over the world. Exploit your chained horrors to use their power against your enemies - but be careful not to push them too far! CAPTURE: SHAMBLERS The first step is to work out how to take down and capture these entities without killing them. The most straightforward entities are the walking corpses known as shamblers. Deadlife dust is a cloud of corrupted archites that raises any corpse it settles on as shamblers, repairing their rotting bodies for a time. It’s similar to the old resurrector mech serum, but far more twisted. {STEAM_CLAN_IMAGE}/25160263/03387238b7419f9bd4bc5c2326adeb292950c81b.png Deadlife dust works on all kinds of creatures (even your own dead colonists and beloved pets), but it doesn’t last forever. In a few days, the archites run out of power and the shambler returns to death. Colonists can weaponize deadlife dust as mortar shells and IEDs. Shamblers created this way will not attack your colonists, which means a battlefield of corpses can suddenly become gruesome weapons for your colony. The shambling dead you encounter will attack all living creatures relentlessly and their immunity to pain makes them difficult to kill. However, that resilience is useful, because you want to take one “alive”. Work to incapacitate one by firing at it or hitting it with a blunt weapon. Then you can move on to step two: contain (described further down). CAPTURE: REVENANTS More difficult to capture is the revenant, a psychically-invisible human hunter that alternates between hunting people and hiding in its lair. The name “revenant” comes from an old outlander tale about an evil spectre that haunts a village and every night rips a victim’s soul from their body. It leaves the vacant body behind, keeping the soul enslaved in its own personal hell. {STEAM_CLAN_IMAGE}/25160263/998939fa909f0f46f606d147c80f1b3aff538ff2.png Revenants can use psychic influence to appear invisible and...Anomaly preview #1: Fleshbeasts, fleshmass heart, pit gate and dreadmeldMar 23, 2024 - Community Announcements🚨 SPOILER WARNING: Reading these blogs will reveal some of the surprises in the expansion! Read at your own risk! Hi everyone! Tia here with the first of our Anomaly feature blogs where we go over the expansion’s content in detail. We’ll be posting these blogs leading up to release - which is in 3 weeks! If you missed RimWorld - Anomaly’s announcement, read it here! And please wishlist Anomaly! https://store.steampowered.com/app/2380740/RimWorld__Anomaly/ In the narrative framework of Anomaly, there are many threats. Some are mysterious and attractive, like the delightful golden cube. Others are insidious and progressive, like the metalhorror infestations. Finally, some threats are direct and aggressive. Today’s feature blog covers the latter - a family of new fleshy threats in the expansion: the squealing flesh beasts, their disgusting momma, and the all-consuming fleshmass heart. THE FLESH BEASTS You intercept a distress signal from a nearby camp. The frantic voice begs you to save them from something horrible and offers everything at their camp in return, including shards of dark archotechnology. As the voice tries to explain what’s happening, the signal goes dead. If you choose to help this poor soul, assemble your caravan and come well-armed. {STEAM_CLAN_IMAGE}/25160263/8556de964ff8f23b60fc84b2c27e9d93a4c4e87b.jpg You arrive - and it’s a massacre. Bodies everywhere, fleshy creatures roam freely, and throbbing tissues cake the walls of the encampment. Giant burrows dot the ground’s surface, connecting to tunnels deep in the earth. These cancerous enemies are an amalgamation of many tissues and parts. When you destroy a bigger one, it explodes into several smaller creatures. This means one flesh creature can become many and easily overwhelm your soldiers and defenses. Embedded in the organic mass are fleshbulbs, organs that store and refine nutrients. This chemical process generates a soft bioluminescent glow, allowing you to see the full extent of the horror, day or night. If you’re fortunate when investigating an area blighted by the fleshmass, you might stumble across a swollen lump with something inside. These are fleshsacks - stationary fleshbeasts that act as digestive organs, supplying the surrounding fleshmass with nutrients. Note that fleshsacks are unable to break down non-organic matter, meaning that valuable items can occasionally be found within - if you want to go rummaging in there! There are many approaches to clearing out a flesh infestation: you can focus on systematically slaughtering the remaining flesh beasts with guns, or bring out the incinerator to properly cleanse the area (with the risk of destroying flammable loot), or work on filling in their burrows first to prevent further reinforcements. THE FLESHMASS HEART If you’re unfortunate enough to encounter the fleshmass heart, it starts with a small circle of terrain that shifts and cracks apart, pulsating rhythmically as something digs upwards. Eventually, the fleshmass...Iconic, 98% rated Steam colony sim reveals new horror themed expansionMar 16, 2024 - PCGamesNWhen it comes to the most iconic colony sims and management-driven strategy games of all time, Rimworld is a name that always stands out. Alongside other classics such as Dwarf Fortress and Banished, Rimworld helped set the groundwork for more modern games including Oxygen Not Included, Frostpunk, and Surviving Mars. It still bears a staggering 98% Steam review score, making it one of the top-rated games on the Valve platform, and now developer Ludeon Studios announces a new horror-themed expansion, Rimworld Anomaly, that's set to arrive in April. Read the rest of the story... RELATED LINKS: The best Rimworld mods 2024 The best games like RimWorld and Dwarf Fortress The best god games on PC 2024 RimWorld's new expansion is introducing 'IEDs that resurrect the dead,' fleshbeasts, and a 'beautiful golden cube' that you will love, or elseMar 14, 2024 - PC GamerHorrible things are afoot in RimWorld. More horrible than usual, I mean, and RimWorld can already get pretty horrible. What with the cannibalism and all... Read more.Anomaly expansion and update 1.5 announced!Mar 13, 2024 - Community AnnouncementsWe’re super excited to announce our new horror-themed expansion, RimWorld - Anomaly! This expansion adds all manner of monstrous, mysterious, and maddening threats, containment facilities to capture and study dark entities, and a new reality-twisting endgame. Anomaly releases in one month! {STEAM_CLAN_IMAGE}/25160263/9af3c97535642be3ca08003047009def093ad46a.jpg We’re also announcing the upcoming update 1.5 to the base game (which will be released at the same time as Anomaly). You can currently test this update on the unstable Steam branch - see the bottom of this announcement for details. (Note that this is only base game content - Anomaly is not yet available.) We’ll be releasing more info about Anomaly in a series of blog posts over the next few weeks. Spoiler warning: Below is a high-level description of the expansion content. There are some spoilers here. ABOUT ANOMALY {STEAM_CLAN_IMAGE}/25160263/d695df1386400a0b6ad07e9a50caeabecf8fc3af.png {STEAM_CLAN_IMAGE}/25160263/b9980db4e0031dfd2397be4b25b7391520f60c13.png The expansion begins when your colonists accidentally provoke a mad superintelligence. From then on, madness manifests: Monstrous creatures, mind-bending mysteries, infiltrating parasites, and sanity-shredding phenomena that twist the whole world around you. Inspired by classics like Cabin in the Woods, The Thing, The Cthulhu mythos, Hellraiser, and many more, Anomaly goes beyond fighting monsters. This expansion presents ominous, puzzling, mind-controlling, and earth-shaking threats to build your personal horror story. {STEAM_CLAN_IMAGE}/25160263/be6100f15a1880183044a8a5181876eb2f6199bd.png {STEAM_CLAN_IMAGE}/25160263/5bd95fe91f53eb8689648516c7be5355206e51e5.png Some of the twisted scenarios you'll encounter: At night, hear the screeching of a psychically-invisible hunter that feeds on human souls. Build proximity alarms to detect when it’s near, but you can only fight it when it chooses to reveal itself. Chip away at its health every time it returns, and collect and study chunks of its flesh. Turn the tables, become the hunter and kill it where it lives. A massive flesh creature is growing across the landscape, consuming and covering the whole map with a quivering mass of meat. It defends itself with beasts and acid. Fight it to get samples of its nervous system, then study them until you can venture to its heart and kill it for good. A parasite has mind-controlled some of your colonists - but who? They pretend to be human as they work to infest others. Track evidence, imprison, interrogate, and medically test people to find out who is infested before it’s too late. A pulsating obelisk crash-lands near your base. You can try to suppress its filthy energy, but the obelisk may lash out and violently mutate your people, copy them endlessly, or abduct them to an endless gray maze. Your colonists become obsessed with a beautiful golden cube, one by one. They build statues of the cube. They worship the cube. They love the cube. A corpse a...RimWorld & Medieval Dynasty bundle now available!Feb 15, 2024 - Community AnnouncementsHey everyone! We're excited to announce a limited edition game bundle between RimWorld and Medieval Dynasty running from Feb 15-Feb 22. Get 20% off when you buy the game bundle, or 20% off the game you don't own to complete the set! https://store.steampowered.com/bundle/38635/RimWorld__Medieval_Dynasty/ Survive through time! Begin in the Middle Ages and endure hard yet wonderful times, then continue your adventure on a sci-fi Western-themed world in the far future! Medieval Dynasty meets RimWorld - a unique opportunity to experience both of these top indie hits. About Medieval Dynasty: Hunt, survive, build and lead in the harsh Middle Ages: Create your own Medieval Dynasty and ensure its long-lasting prosperity or die trying! Play alone or team up with friends to enjoy the ultimate medieval experience. About RimWorld: A sci-fi colony sim driven by an intelligent AI storyteller. Generates stories by simulating psychology, ecology, gunplay, melee combat, climate, biomes, diplomacy, interpersonal relationships, art, medicine, trade, and more. {STEAM_CLAN_IMAGE}/25160263/f92780380b4f7d859dc1ffea8a2341f5688117ad.png Good luck on your medieval and sci-fi adventures! - Ludeon StudiosWinter Sale, Merry Christmas and Happy New Year!Dec 21, 2023 - Community AnnouncementsTis the season to be merry! We had a great 2023 together with you guys! Thank you for sharing your love for what we've all created. We see your mods, art, writing, videos, screenshots, Reddit posts, lore analyses, bug reports, comments, suggestions, Steam reviews, memes... all of it! In 2023, we released our first ever official plushie (the Thrumbo), the Ideology expansion came out on consoles, and our team grew again. Also, RimWorld turned ten years old in November - that even surprised us. How can time go by so quickly?! You can find us at the official RimWorld development Discord where we test and submit bugs, on the RimWorld subreddit, or at the Ludeon Studios twitter. Please don't hesitate to leave RimWorld or its expansions a Steam review if you enjoy them! Merry Christmas, Happy Holidays, and Happy New Year! Ludeon Studios Steam Winter Sale Steam's running their annual Winter sale and RimWorld, Ideology, and Royalty are all on sale. Grab them as a holiday treat, or share the spirit of RimWorld this season with your friends. {STEAM_CLAN_IMAGE}/25160263/c72fd7ebaffdb5cb26767ac588b16c47c4da3faf.png Ten years of RimWorld, it's our "Labor of Love"Nov 21, 2023 - Community AnnouncementsHey everyone. RimWorld turned ten years old on November 4, 2023, and it's just in time for the 2023 Steam Awards. You can nominate RimWorld under the "Labor of Love" category! It's been ten years of content from the Kickstarter, alpha, beta, and Steam greenlight days, plus game updates, lore, fanart, videos, streams, memes, Royalty, Ideology, Biotech, Steam Deck, console release, and much more I didn't cover. We're really proud of RimWorld and our community. Here's to more RimWorld! The Steam Autumn Sale just started as well, and we're running discounts on RimWorld, Royalty, and Ideology until Nov 28. Happy ten years! - Ty & the Ludeon teamRare plushie thrumbos have wandered into the area!Apr 27, 2023 - Community AnnouncementsThe Makeship campaign has ended! Thank you to all of our supporters! Hello! We just launched these adorable plush thrumbos on Makeship! They're delightfully fluffy and only available for a limited time - the campaign ends May 17. (They're also our very first official RimWorld merch.) UPDATE: We've extended our Thrumbo campaign to June 1, 2023! Thank you so much for all of your support. 💙 Get your own thrumbo before they move on: https://www.makeship.com/products/thrumbo-plush {STEAM_CLAN_IMAGE}/25160263/0bbfed3b0ff7f022bf1d446106ae08ea6a39058d.png Update 1.4.3704 releasedApr 19, 2023 - Community AnnouncementsHello hello! There's a little update today that fixes a bug where colonist assignments were removed when you entered a caravan, plus some other useful changes. :) Changelog is below! And if you encounter a bug, please share it over on our Official RimWorld Development Discord. Cheers! - Tia Changelog - Clarify that pawns with no xenogenes cannot implant their xenogerm into another person. Show correct warning message on attempt. - Updated psychic bonding hediff tooltip to factor in pawns contained in buildings. - Updated player name-in-game content. Fixes - Fix: Load stack count is incorrect for caravan itab when there is only one thing in the transferable and the player isn't taking the whole stack. - Fixed some typos. - Fix: Magenta square fetus graphics when reloading. - Fix: Pawns leaving map have their assignments reset. - Fix: Error on corpse destruction when completedObligations is null. - Fix: Gibbet cage description mentions they are made of "steel" but can actually be made of any metal.Update 1.4.3682 releasedMar 28, 2023 - Community AnnouncementsSpring is here, so we’re springing into action with a (small) update of fixes for RimWorld and its expansions. The changelog is below, but here are the highlights! We fixed an issue where captured prisoners were escaping from your caravans and another issue where siblings became unrelated to each other if their parents were removed from the game. If you like following these updates, you’re welcome to join us and even test new builds over at the Official RimWorld Development Discord! Enjoy! - Tia Changelog - The bestowing ceremony lord will now be removed once the last pawn has left the map. - Removed 2 second damage stagger from tunneler mechs. Staggering is based on weapon stopping power as with all other pawns. - Update previous passion values if a child growth moment picks a skill with passion dropped by gene. - Pawns that generate with passion-dropping genes will no longer generate with passion for those skills. - Updated player name-in-game content. Fixes - Fix: Incapable of violence pawns can activate rocketswarm launchers. - Fix: Error when shield belt on ground is hit by EMP explosion. - Fix: Captured prisoners escaping from reformed caravans. - Fix: Slaves freed on exiting map. - Fix: Ranged weapons that don't do bullet damage don't display "Headshot" text on head hit. - Fix: Dead calm pawns go berserk when arresting fails. - Fix: Embryo skin color not preserved in growth vat between save/load. - Fix: Pawns incapable of manipulation are able to strip targets via float menu option. - Fix: Caravans holding relics cause "relic lost" thought on map exit. - Fix: Rare exception occurring when attempting to start a queued job with a null def. - Fix: Rare error when attempting to dye buildings. - Fix: Items in fogged areas counting as complete for bills. - Fix: Invalid destination for shuttle causes errors. - Fix: Pollution overlay grid not updating after cell-filling buildings are destroyed. - Fix: Pawn sibling relationships disappearing when parents are removed. - Fix: Long range mineral scanner tune command has no description. - Fix: Hard-coded English string "No description." for commands without a description. - Potential fix for TKey system suggesting long-form translation aliases. - Fix: Missing period in legionary description. - Fix typo: "Do really want to hack..." - Fix: Awkward wording in dirtmole description.