Show/Hide Show/Hide

Re:Zero kara Hajimeru Isekai Seikatsu Lost in Memories

 
Cool HeadedApr 3, 2017 - Community AnnouncementsHi everyone ! I am launching the campaign for Cool Headed on GreenLight: http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/26350756/e6b87f68e3af3c1cbd0797a765aa639b42f3a80a.png http://steamcommunity.com/sharedfiles/filedetails/?id=897950722 It is a puzzle game where the player has to give orders to robots. With a very simple interface, give all your orders and watch it unfold ! I need you help for the game to be available on steam :) I have been working on this project for 7 months, and will keep going for twice as much. There is currently a demo with levels that should already give you quite a challenge, try it out ! http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/26350756/85a96e1a54ebebc814a3e422981883342767f5c5.png http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/26350756/e17657a17bd28119ba2f7f6357a4e5b3bc763d74.pnghttp://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/26350756/836adb4998c22eb8f7f9e2f07225b23d9555a4be.pngCool HeadedApr 3, 2017 - Community AnnouncementsEdit: no need to vote or anything, Cool Headed is now out :) https://store.steampowered.com/app/848660/Cool_Headed/ Hi everyone ! I am launching the campaign for Cool Headed on GreenLight: http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/26350756/e6b87f68e3af3c1cbd0797a765aa639b42f3a80a.png http://steamcommunity.com/sharedfiles/filedetails/?id=897950722 It is a puzzle game where the player has to give orders to robots. With a very simple interface, give all your orders and watch it unfold ! I need you help for the game to be available on steam :) I have been working on this project for 7 months, and will keep going for twice as much. There is currently a demo with levels that should already give you quite a challenge, try it out ! http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/26350756/85a96e1a54ebebc814a3e422981883342767f5c5.png http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/26350756/e17657a17bd28119ba2f7f6357a4e5b3bc763d74.pnghttp://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/26350756/836adb4998c22eb8f7f9e2f07225b23d9555a4be.pngSpeed updateJan 10, 2017 - Community AnnouncementsWhat's new ? 4 archives are now available. You can access them after finishing the game once in the library. Finishing all the mini-games will award you with an achievement. New speed achievement : finish the game in less than 17 minutes it is possible without glitches ! several minor level tweaks added to facilitate the run one new major secret. With it you can bypass almost completely the 2 levels with the most randoms elements ! seconds are now shown on the end screen achievement will not unlock in puzzle game mode Additionaly, I corrected a minor regression from last patch in ocean level, a sound issue, and a bug with pause menu. Unfortunately I don't have as much time as before to put into the game, still I hope you will enjoy this patch. I am currently working tons of hours on my current project "Cool Headed". You can check it out on gamejolt. For new players trying the game, don't let this patch mislead you : "A dead world's dream" is a challenging platformer, but if you rush and don't pay attention to the riddles you will miss out a lot. A smart and cautious player can finish the game with beginner skill in platformers. Have fun and kind regards Speed updateJan 10, 2017 - Community AnnouncementsWhat's new ? 4 archives are now available. You can access them after finishing the game once in the library. Finishing all the mini-games will award you with an achievement. New speed achievement : finish the game in less than 17 minutes it is possible without glitches ! several minor level tweaks added to facilitate the run one new major secret. With it you can bypass almost completely the 2 levels with the most randoms elements ! seconds are now shown on the end screen achievement will not unlock in puzzle game mode Additionaly, I corrected a minor regression from last patch in ocean level, a sound issue, and a bug with pause menu. Unfortunately I don't have as much time as before to put into the game, still I hope you will enjoy this patch. I am currently working tons of hours on my current project "Cool Headed". You can check it out on gamejolt. For new players trying the game, don't let this patch mislead you : "A dead world's dream" is a challenging platformer, but if you rush and don't pay attention to the riddles you will miss out a lot. A smart and cautious player can finish the game with beginner skill in platformers. Have fun and kind regards Puzzle updateNov 2, 2016 - Community AnnouncementsHi there ! I am happy to announce the release of the Puzzle update. This update is mostly aimed toward players who are looking for a challenge after completing the game, but are not interested in the unfair "Hard" mode. Content is unlocked after finishing the game once. What's new ? The archives : 2 mini-challenges accessible from library's bookcases There are only 2 for now, but I will expand it from time to time until there are 8. Those mini-challenges give a little bit of insight on the hermit's plan. Puzzle game mode : a new game mode with a twist and an achievement to earn. And of course bug fixes, thank to all of you who brought bugs to my attention. What is puzzle mode? Puzzle mode is an alternate universe where the hermit plan has gone a little wrong : the main portal can only reach 4 places, all other portals forever out of reach. To complete this challenge, you will have to find everything you can every step of the way. A surprise awaits you in shroom grotto, that is, if you can reach it ! What's next ?. I will let this version of the game rest for a while, fixing bugs if necessary. From time to time, I will add archives, and work on a big content update centered around a new game mode: "The world tree". I hope you will enjoy the new content, have fun !Puzzle updateNov 2, 2016 - Community AnnouncementsHi there ! I am happy to announce the release of the Puzzle update. This update is mostly aimed toward players who are looking for a challenge after completing the game, but are not interested in the unfair "Hard" mode. Content is unlocked after finishing the game once. What's new ? The archives : 2 mini-challenges accessible from library's bookcases There are only 2 for now, but I will expand it from time to time until there are 8. Those mini-challenges give a little bit of insight on the hermit's plan. Puzzle game mode : a new game mode with a twist and an achievement to earn. And of course bug fixes, thank to all of you who brought bugs to my attention. What is puzzle mode? Puzzle mode is an alternate universe where the hermit plan has gone a little wrong : the main portal can only reach 4 places, all other portals forever out of reach. To complete this challenge, you will have to find everything you can every step of the way. A surprise awaits you in shroom grotto, that is, if you can reach it ! What's next ?. I will let this version of the game rest for a while, fixing bugs if necessary. From time to time, I will add archives, and work on a big content update centered around a new game mode: "The world tree". I hope you will enjoy the new content, have fun !Performance update liveSep 30, 2016 - Community AnnouncementsPerformance update is now live as of 2016-09-30. Improvements were a lot easier to implement than I originally thought: hub area improved factory area improved Other changes in this version include: a pointer to the registry at the beginning of the game (if you got less than 5 species) an additionnal hint in shroom level to find energy booster. No more excuses not finding it ! more contrast to branches in jungle a little addition to help come back from the end of toxic swamp, as well as some minor changes. spelling error corrected in a dialog a critter to help understand green/red light concept in ocean base other very minor changes Currently in experimental: In game clock in pause menu I will now stop the update frenzy, correcting bugs of course if necessary. Unless something major comes up, don't expect an update before november. Ideally, I would like to add something interesting for the next release (an achievement forcing to do the game a certain way? challenges specific to some levels?). Tell me what you think ! I believe "A dead world's dream" has gotten much more accessible than it was at release, you should try it if you had previous trouble with controls or performance.Performance update liveSep 30, 2016 - Community AnnouncementsPerformance update is now live as of 2016-09-30. Improvements were a lot easier to implement than I originally thought: hub area improved factory area improved Other changes in this version include: a pointer to the registry at the beginning of the game (if you got less than 5 species) an additionnal hint in shroom level to find energy booster. No more excuses not finding it ! more contrast to branches in jungle a little addition to help come back from the end of toxic swamp, as well as some minor changes. spelling error corrected in a dialog a critter to help understand green/red light concept in ocean base other very minor changes Currently in experimental: In game clock in pause menu I will now stop the update frenzy, correcting bugs of course if necessary. Unless something major comes up, don't expect an update before november. Ideally, I would like to add something interesting for the next release (an achievement forcing to do the game a certain way? challenges specific to some levels?). Tell me what you think ! I believe "A dead world's dream" has gotten much more accessible than it was at release, you should try it if you had previous trouble with controls or performance.Performance updateSep 28, 2016 - Community AnnouncementsAs of 2016-09-28, updated gameplay release is now live. Please let me know if you notice any bugs. If you encounter a performance issue, you should consider participating in the experimental testing : Hub area should have been improved hopefuly. I will now work on Energy Factory performance issues, but it will take more time and the result won't be as noticeable. Other important change will be the addition of a way to keep track of the ingame clock. It has not been decided yet how it will be added, I am leaning on option 2 : -option 1 in a menu -option 2 in a location with a physical clock -option 3 with the press of a button EDIT1: I settled for a clock in pause menu (option 1) Improvements to main area and factory are at a satisfactory levelPerformance updateSep 28, 2016 - Community AnnouncementsAs of 2016-09-28, updated gameplay release is now live. Please let me know if you notice any bugs. If you encounter a performance issue, you should consider participating in the experimental testing : Hub area should have been improved hopefuly. I will now work on Energy Factory performance issues, but it will take more time and the result won't be as noticeable. Other important change will be the addition of a way to keep track of the ingame clock. It has not been decided yet how it will be added, I am leaning on option 2 : -option 1 in a menu -option 2 in a location with a physical clock -option 3 with the press of a button EDIT1: I settled for a clock in pause menu (option 1) Improvements to main area and factory are at a satisfactory levelControls updateSep 23, 2016 - Community AnnouncementsExperimental Branch is available 16-09-25 It is now easier to slow down in normal mode, but hard mode remains the same Cosmetic touches to improve contrast on some areas Added savepoints at the beginning of 3 levels Corrected one of the biologist lines 16-09-26 minor touches to contrast Detector now shows number of items per level missing End game Advanced detector if there is a teleporter in a level 16-09-27 added explicit power ups count in the lab added information to find the registry more easily at the start EDIT- this version is now live Controls updateSep 23, 2016 - Community AnnouncementsExperimental Branch is available 16-09-25 It is now easier to slow down in normal mode, but hard mode remains the same Cosmetic touches to improve contrast on some areas Added savepoints at the beginning of 3 levels Corrected one of the biologist lines 16-09-26 minor touches to contrast Detector now shows number of items per level missing End game Advanced detector if there is a teleporter in a level 16-09-27 added explicit power ups count in the lab added information to find the registry more easily at the start EDIT- this version is now live