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Reverse Collapse: Code Name Bakery

 
【Points shop release exception】Discount Incoming! & 5.10 Update AnnouncementMay 10, 2024 - Community AnnouncementsWe've just received a message from Steam that the points shop content release failed due to unknown reasons, and we are terribly sorry. We had consulted Steam support immediately after this and will notify you as soon as the content is available. Greetings, dear agents! We’ve just released a new update, fixing various issues that have impacted your gameplay experience. You can find detailed update information in the patch notes below. Plus, mark your calendars for our upcoming week-long Discount, offering 18% OFF from May 11 to May 18, with trading cards and points shop items available at the same time. Should you encounter any bugs or issues post-update, please don't hesitate to join our official Discord and report them. Your feedback is invaluable, and we're committed to promptly addressing any concerns you may have. Thank you for your continued patience and support. 1.Trading cards and points shop items will be available at 17:00 (GMT) on May 10. ●11 new trading cards. ●New Steam points shop items: 3 animated avatars, 3 avatar frames, 10 profile backgrounds, 7 mini-profile backgrounds, 6 animated stickers and 10 emoticons. 1.Fixed an issue where entering and then skipping cutscenes while skill animation is still being played may cause the cutscene to freeze. 2.Fixed an SFX glitch when Mendo in Stealth Mode uses the skill “Silencing Strike”. 3.Fixed an issue in Chapter 2, Act 6: Approach: Bonus Objective “Pick up all supplies” doesn’t include the supply in the lower middle part of the map. 4.Fixed an issue in Chapter 4: Dead End: Map Details in Preparation Phase contains redundant “Marzanna” Unmanned Drone(s). 5.Fixed an issue in Chapter 4: Midnight Stratagem: Shrike Mitotic Specimen may have wrong patrol route after allied units got spotted. 6.Fixed an issue in Chapter 5, Act 3: Die Another Day Phase 3: Mendo using ultimate skill “Mechanical Rampage” could cause the game to stuck. 7.Fixed an issue when directly entering the main menu of “Bakery Girl 2092R” mode after starting the game may cause controllers to stop working. 8.Fixed an issue where accessory “Suppressor” is not functioning in “Bakery Girl 2092R”. 9.Fixed an issue in “Bakery Girl 2092R”: After the opening cutscene of Chapter 3: Escape from Death, the “Skip” button may remain visible. 10.Fixed an issue when entering Phase 7 of “Bakery Girl 2092R” Chapter 8: Truth of Betrayal, units may overlap. 11.Fixed some art asset errors. 12.Fixed some text errors. 04-26 Patch NoteApr 26, 2024 - Community AnnouncementsHello Agents, We’ve just released a new update, fixing various issues that have impacted your gameplay experience. You can find detailed update information in the patch notes below. Should you encounter any bugs or issues post-update, please don't hesitate to join our official Discord and report them. Your feedback is invaluable, and we're committed to promptly addressing any concerns you may have. Thank you for your continued patience and support. 04-24 Patch Notes Adjusted the condition of achievement “Supreme Technology” to “Raise the Tech Level to Rank 7”. If already reached Rank 7 before the update, loading corresponding save files will trigger the achievement. Fixed an issue where save files before 04-19 patch using “Standard” Mode are unable to freely save the game in one turn. Fixed an issue where Unit Type is incompletely shown in the Unit Details of Ally Lige. Fixed a problem where the number of items may be shown as negative in some cases. Fixed an issue where items “Electric Barricade”, “High-Energy Barricade” and “Holographic Projection” in the blizzard could enter “Cold” and “Hypothermia” status. Fixed an issue in Chapter 2, Act 1: Shortcut: After using “Soporific Darts” to hypnotize some of the enemies on the left side of the bridge, the switching positions event can still be triggered. Fixed an issue in Chapter 2, Act 9: Hunting Game: After using “Soporific Darts” to hypnotize designated enemy “Commander”, key item “Office Keycard” cannot be obtained. Fixed an issue in Chapter 3, Act 6: Snow Mountain Rendezvous: Units may overlap during the cutscene after finishing the first phase objective. Fixed a problem that achievement “Major Incident” cannot be obtained. 04.24 Patch NoteApr 24, 2024 - Community AnnouncementsGreetings Agents, We’ve just released a new update, providing more detailed description about the in game “Casual Mode” and fixing various issues that have impacted your gameplay experience. You can find detailed update information in the patch notes below. Should you encounter any bugs or issues post-update, please don't hesitate to join our official Discord and report them. Your feedback is invaluable, and we're committed to promptly addressing any concerns you may have. Thank you for your continued patience and support. 04.24 Patch Notes Added team level description for “Casual” and “Casual²” modes in the Select Difficulty interface. Optimized the description of achievement “Die Together” Lowered the SFX volume while Atena’s Ultimate Skill “Magnetic Field” is in effect. Increased the voice volume of some skills. Fixed an issue where Item Production and Item Synthesis with filtered item list may cause the list to have errors after either of the two actions and refresh. Fixed an issue where “Jarilo” Combat Train may trigger the achievement “Major Incident”. Fixed an issue in Chapter 1, Act 3: Narrow Escape: the Cruise Missile is disabled during Stealth phase. Removed redundant ambient sounds in Chapter 4: Blood Horror and Nightmare. Fixed an issue where voice is not played when β Shrike uses skill “Bloody Piercing” in Chapter 4: Eviction Notice and Caged Bird. Fixed an issue where under certain circumstances, wind sounds are incorrectly played during the opening story of Chapter 5. Fixed a problem in “Bakery Girl 2092R” Chapter 8: Truth of Betrayal: Objective popup has errors after defeating the first wave of reinforcement. Fixed an issue where Turrets have incorrect attack effect in “Bakery Girl 2092R”. Fixed an issue where an incorrect special effect is shown when enemy units are immune to abnormal status and attributes decrease. Fixed an issue where Mendo’s skill “Silencing Strike” may have incorrect effect under certain circumstances. Fixed an issue where Oleg won’t use skill “Tactical Suppression” in some cases. Fixed an problem where some units could have wrong art assets shown in Battlefield Information. Fixed an issue where the voice volume is inconsistent when Lige uses skills “Prayer” and “Garden Prayer” in special stage. Fixed wrong SFX when “Svarog” Heavy Tank triggers its trait “High-Explosive Missile”. Fixed wrong SFX when “Khors” Heavy Tank triggers its trait “Guided Missile”. Fixed an incorrectly played animation when Abigail uses throwing items. Fixed an incorrectly played animation when friendly units use item “Pill”. Fixed some text errors. 04-21 patch noteApr 21, 2024 - Community Announcements1. Fixed an issue where a scout is located in the "Restricted Area" in Chapter 1, Act 4: Stranded in Snow. 2. Fixed an issue where some phase objectives cannot be completed in "Bakery Girl 2092R" Chapter 8: Truth of Betrayal.04-19 Patch NoteApr 19, 2024 - Community AnnouncementsGreetings, dear agents! We will be rolling out an update addressing the adjustments to the “stealth experience” and “Casual Mode”, while fixing various issues that have impacted your gameplay experience. Currently, the update is in its final QA stage. You can find detailed update information in the patch notes below. Should you encounter any bugs or issues post-update, please don't hesitate to join our official Discord and report them. Your feedback is invaluable, and we're committed to promptly addressing any concerns you may have. Thank you for your continued patience and support. 04-19 Patch Notes Added target selection tips when checking the locations and moving routes of enemy searchlights. Added item trait “Enemy Detection” to “Scanner” and “Advanced Scanner”. It will increase view range at the start of each turn and can be triggered up to 2 times. Chapter 4: The Rescue: Items preventing characters from getting exposed are not disabled anymore. The SP cost of Mendo’s skill “Silencing Strike” is adjusted to 0, and if enemy is not defeated after use, the target will enter “Asleep” status, reducing evasion by 50. Item “Sonar Scanner” is now available for Item Production in the Preparation Phase of Chapter 2, Act 6: Approach. For save files already unlocked this act, loading to any Preparation Phase or selecting “Restart Battle” during missions will also enable Item Production of the item. Added new item “Detection Interference Program”, which will reduce all of enemy’s normal visual range to Anti-Stealth Visual Range after use for one turn. This item is limited and can be obtained in certain missions. Adjusted Chapter 2, Act 9: Hunting Game and Chapter 4: Deep in the Tiger's Den: If player’s units are not exposed before entering the base, then the searchlight routes can be viewed after entering the base. Adjusted certain terrain that may affect gameplay experience in Chapter 4: Midnight Stratagem. In order to create a more relaxing gaming experience for players not very familiar with SLG or SRPG, we’ve made some new adjustments to the “Casual” mode of the game: Added “Casual²” mode: After selecting “Casual” mode when starting a new game, players will have the option to enable “Casual²” mode. When this mode is selected, players will gain additional healing items “Pill” in every mission. And in battles, allied units will be healed 50% of their Max HP at the start of each turn (excluding certain special missions). Players already started the game can also switch to “Casual²” mode through “Menu - Select Difficulty”. More experience after finishing missions in the early stage of the game. More experience after finishing Training Simulations. Enemy Bosses have 30% less attack, -30 Accuracy and -15 Evasion (excluding Super Mutant Lambda, Reflection of the Progenitor and False Heart). In the first playthrough, the Level Cap of Team is set to 70. Adjusted “Standard” mode to allow unlimited manual saves each turn. Chapter 1, Act 3: Narrow Escape: Now “A...04-13 patch noteApr 13, 2024 - Community AnnouncementsFixed an issue where items disabled in the first phase of Chapter 1, Act 3: Narrow Escape are not enabled in the second and third phases.Apr. 12th Patch Note - Art Book Expansion & Movement Confirmation ModeApr 12, 2024 - Community AnnouncementsGreetings, dear agents! We will be rolling out an update today. As discussed in previous announcements, it includes Art Book expansion, a new “Movement Confirmation Mode” for Keyboard & Mouse, and fixes addressing various issues that have impacted your gameplay experience. Currently, the update is in its final QA stage. You can find detailed update information in the patch notes below. Apr. 12th Patch Notes: Art Book has 54 new pages now, to a total of 124 pages. Added a new “Movement Confirmation Mode” option for Keyboard & Mouse: if “Double-Click” is selected, the movement action will only be performed after double clicking the Left Mouse Button on the target tile. Chapter 4: Midnight Stratagem: It is now allowed to get exposed. The first three Phase Objectives were adjusted to “All Shrike Mitotic Specimens and Lige are either defeated or hypnotized by the Hypnotic Trap”, the Victory Objective in the final phase remains the same. Chapter 1, Act 3: Narrow Escape: the first phase and Chapter 4: High Ground Setup: the second phase: Items preventing characters from getting exposed are not disabled anymore. Chapter 4: The Rescue will be adjusted in the next update. Chapter 5, Act 3: Die Another Day: the first phase: After Atena finishing the Phase Objective and reaching the airport control tower, this location won’t have URNC soldiers turning into puppets. Chapter 3, Act 5: Base Infiltration and Chapter 4: Night Scouting: For controller users the cursor will be hovering over Carl by default when turn starts. When using preparation menu during battles to enter “Collection - Battle Records”, the viewing story replay function is now disabled. Before the update, this could cause some UI errors. Starting from the 2nd playthrough, save files of Chapter 5 - Final Act: Wish Fulfilled Preparation Phase can not be inherited anymore. Inheriting the save was causing data error before the update. Optimized some SFX volume. Enhanced several textures and art. Fixed an issue where defeating Blood Cocoon or Blood Cocoon defeating wrapped units will cause the game to freeze. Fixed an issue that controller users are not able to select certain sentences when viewing voice replay. Fixed an issue that “Medium Turret” doesn’t consumes AP when using Stealth. Fixed an issue that occasionally Electric Turret’s attack won’t change enemy unit's behavior mode to “attack”. Fixed effective range description error in Lige’s skill: Made in Hell. Fixed an issue where Blood Mist was still generated after defeating Blood Cocoon using high level “Blood Bullet”. Fixed an issue in Chapter 3, Act 4: Camouflage: players’ normal attack will still have 0% chance to hit certain “Elite Scouts” after their “Dodge” status is gone. Fixed an issue where blood blister doesn’t properly showup after defeating TASA Puppet for the first time and skipping the cutscene in Chapter 3, Act 8: Battle of the Peak. Fixed an issue where equipment-type items deployed on the battlefield won’t return to the Backpa...(真)开发者直播试玩第二弹Apr 3, 2024 - Community Announcements《逆向坍塌:面包房行动》制作人少年及神秘嘉宾将于4月4日19:00进行开发者直播试玩.各位特工可以提前订阅前往观看。 {STEAM_CLAN_IMAGE}/35502287/0dde79e555dbe9fa12244b8687491209fafde825.pngApril 3rd UpdateApr 2, 2024 - Community AnnouncementsGreetings Agents, We're excited to announce the latest update, freshly rolled out today! This update brings along a brand new feature - the ability to playback voice recordings in the log interface. Additionally, we've made some necessary fixes and improvements to enhance your gaming experience. For a detailed overview of the changes, please refer to the patch notes below. As always, if you encounter any issues while playing, don't hesitate to reach out to us through our official Discord. Your feedback is invaluable and helps us swiftly address any concerns. Thank you for your continued support and patience. 04-03 patch note Added the function to playback character voice lines in the log interface. Added some game tips to certain loading screens. In Chapter 4 "Nightmare," added new means to confront the "Shrike Consciousness." Adjusted the "Range Finder" item so that it does not expose the player after useage. Optimized the sprite performance of the weapon station entering and exiting stealth state. Optimized some art assets. Fixed the issue where the controller is unusable in the preparation interface under certain circumstances. Fixed the problem where some controller buttons were displayed as keyboard keys in Chapter 3-1 "Abandoned Amusement Park" and Chapter 3-5 "Base Infiltration". In Chapter 3-4 "Camouflage", adjusted the terrain of "Supply Crates" so that the "Svarog" heavy tank could not enter. Fixed the issue where under certain circumstances in Chapter 3-4 "Camouflage", using the "Portable Rocket Launcher" to attack the inactive "Svarog" heavy tank resulted in abnormal damage calculation. Fixed the problem where under certain circumstances in Chapter 3-7 "Trap", enemy reinforcement units overlapped with existing units on the map. Fixed an issue in Chapter 4, "Blood Horror", where in some cases, the "Shrike Consciousness" in the third phase would fail to summon illusionary soldiers. Fixed the issue where in the second and subsequent playthroughs of the game, players couldn't obtain 12 "Airstrike Missiles" at the specified location in Chapter 4 "Dead End." Fixed the achievement "All Packed Up" which couldn't be achieved in replay mode. Fixed the issue where under certain circumstances, viewing the story playback in the "Collection-Battle Records" would cause the game to freeze. Fixed the issue where the epilogue plot playback for Chapter 4 "Nightmare" in the "Collection-Battle Records" unlocked incorrectly. Fixed the problem where the epilogue plot playback for Chapter 5-3 "Die Another Day" in the "Collection-Battle Records" couldn't be unlocked correctly. Fixed the issue where some image data in the "Collection-Battle Records" for the epilogue of Chapter 4 "Deviation" couldn't be unlocked correctly. Fixed the problem where under certain circumstances, players couldn't enter "Bakery Girl 2092R" after completing Chapter 4. Fixed the issue where under certain circumstances in "Bakery Girl 2092R," there was an error in the number of items du...03-30 patch noteMar 29, 2024 - Community AnnouncementsFixed an issue where unused accessories and upgrade blueprints in backpack are removed after loading a save. *These already removed cannot be restored, please load a former save file to get them back.(Resolved) Added a failsafe mechanism to check weapon upgrade materials. After the update, entering preparation phase should bring back any unused upgrade blueprint or accessory that is lost due to errors. (updated)03-29 RC patch noteMar 29, 2024 - Community AnnouncementsHello agents, Today we will be rolling out an update addressing the significant adjustments to the stealth missions, as communicated in our previous developer logs, and fixing various issues that have impacted your gameplay experience. Currently, the update is in its final QA stage and is expected to be released later today. You can find detailed update information and stealth mission adjustments in the patch note below. Patch Notes: New Additions: Added animation skip function: The game's setting intro animation in the beginning and the opening animation when entering Chapter 2 can now be skipped. Added a failsafe mechanism for "Blood Bullets" data errors. After the update, if you encounter this issue, reloading your last save should fix this issue. The root cause of this issue is still under investigation, and a complete fix will be included in future updates. Added the "Quick confirm with Controller" option in settings. Enabling this option allows actions like "entering stealth" and "repairing" to be executed without a second confirmation, only available for controllers. Stealth Mission Optimization: We conducted the first round of optimization on stealth missions. Most missions now can be completed with direct combat strategies. However, to balance stealth and combat, choosing combat in stealth missions may trigger enemy reinforcements on some maps. Notably, the "Duty Room" in the base functions as originally implemented, dispatching enemy troops upon player unit detection or enemy alert. Please refer to the following for specific adjustments. All adjusted campaign missions can still be completed by stealth. Chapter 2-6: Struggle for Survival: Adjusted to allow detection, with all enemy units lowered to level 13, and victory conditions unchanged. Also, a hidden shortcut is added at release, go explore! Chapter 2-9: Hunting Game: Adjusted to allow detection. After players being exposed, the base will receive several enemy reinforcements, with victory conditions changed to all units reaching the designated location in the upper left corner of the map. Note that players lack means to confront the "Svarog" heavy tank on the right at this point in the playthrough. Additionally, the enemy commander's "Office Keycard" can be obtained by defeating them post-update. Chapter 3-1: Night Crisis: Upgraded the lighting equipment in the amusement park. Chapter 3-5: Base Infiltration: Adjusted to allow Jefuti and Mendo to be detected. Post-exposure, the base's duty room will receive enemy reinforcements, but Carl and the URNC soldiers in the dormitory area won't join the battle. Phase and victory goals remain unchanged. Carl can divert all guards in the upper area in a special way if Jefuti and Mendo remain unexposed. Moreover, the "Experiment Building Keycard" that Karl needs to search for during the campaign will be located at the specified position at the beginning of the second phase post-update. Correct dialogue is no longer required to obtain it, but a...Sneak Peek at What's Next-Developer Diary #4Mar 27, 2024 - Community AnnouncementsGreetings, fellow players! It's been nearly a week since the official launch of Reverse Collapse, and what a week it's been! We've been thrilled to witness the lively discussions and passionate engagement from players worldwide across various platforms. Your overwhelming attention and support for Reverse Collapse have truly warmed our hearts, and we deeply appreciate every feedback and comment you've shared. Update and Fix Plan Since the game's release, we've been rolling out updates to address various concerns, including the much-discussed issue of spoilers popping up for deluxe edition outfits. You can find detailed information on these optimizations in our previous update announcements. Today, we're rolling out another update to address specific issues, which will be outlined in the detailed Patch Notes provided at the end of this post. {STEAM_CLAN_IMAGE}/35502287/e279f85d7764667aec760d96ee926a67808925a5.png 【Family Sharing Issue】 We've received reports from some players about difficulties in sharing the game with friends. After consulting with Steam and doing thorough research, we've confirmed that Family Sharing is indeed a default feature supported by the platform. We assure you that there are no restrictions from our end on this feature. Any issues that are encountered in this regard have been promptly reported to the Steam support team, and we're actively working with them to fix this. If you're facing similar challenges, please remain patient and feel free to reach out to us via the official discord. Stealth Level Adjustments We've heard your feedback regarding the Stealth Levels, and rest assured, we've been hard at work brainstorming solutions since release. While it's not a task that can be accomplished overnight, we're committed to finding the best possible adjustments. For sections of the campaign focused on stealth, we're exploring ways to offer players a choice between stealth and combat. {STEAM_CLAN_IMAGE}/35502287/00407d4e88b776d0e9c6262f5b4fa472d1a49d52.png Additionally, we're looking into alternative completion methods for stealth missions that cannot accommodate combat due to underlying design constraints. We'll be conducting testing over the coming days and aim to provide updates later this week. Stay tuned for further details on these adjustments in future update announcements. Art Book & Points Store We've received feedback about the Digital Art Book not being comprehensive enough. As a supplementary presentation of the design philosophy behind Reverse Collapse, the Digital Art Book is essential for many players to fully immerse themselves in the game world. Rest assured, we're fully committed to ensuring its quality, with all content specially crafted by our talented artists. Furthermore, we've taken your feedback to heart and are actively working on supplementing the Art Book with additional drawings to provide a more comprehensive overview of the world and design of Reverse Collapse. Additionally, we're making progress ...03-25 patch noteMar 25, 2024 - Community AnnouncementsWe've just released a new update addressing some known bugs.If you encounter any problems while playing, don't hesitate to reach out to us in our official discord. We appreciate your patience and support. 1. Fixed an issue in Chapter Four, "Blood Horror", where picking up "Memory Shard" during the story sequence would cause the game to freeze. 2. Fixed an issue where controller input would not work in the preparation screen and dialogue options screen in some cases. 3. Removed the functionality for the reconnaissance vehicle to operate in the control room of the first act of Chapter Three, "Night Crisis", and the control room of Chapter Four, "Zombieland", as this interaction was causing the game to freeze. 4. Fixed an issue in Chapter Four, "Zombieland", where excess effects appeared on the "Terminally Infected Individual" on the right side of the map. 5. Fixed an issue where language switching could fail in some cases. 6. Fixed the incorrect display of the number of outfits on Atena's outfit menu. 7. Fixed some map terrain errors. 8. Fixed some animation errors. 9. Fixed some text errors. 10. Optimized some art assets. 11. Fixed some tutorial image errors in the English language. 12. Adjusted the text description of Lige's default outfit.03-22 patch noteMar 22, 2024 - Community AnnouncementsWe've just released a new update addressing some known bugs. This update includes fixes for issues such as incorrect cursor positioning and game freezes that were affecting your gameplay experience. Please refer to the patch notes below for more details. If you encounter any problems while playing, don't hesitate to reach out to us in our official discord. We appreciate your patience and support. Fixed an issue where Jefti would freeze when using her Awakening skill while wearing the "Standard Coat" in Chapter One. Fixed an issue where some players were unable to progress past the second act of Chapter Two. Fixed an issue where the cursor position did not match the actual selection area in replay mode in some cases. Fixed an issue with the preview effect of Lige's skill "Blood Traction." Fixed blurriness in the title screen. Fixed some scene art issues. Fixed some English text issues. Reverse Collapse: Code Name Bakery is Now Available!Mar 21, 2024 - Community AnnouncementsGreetings, agents! We're thrilled to announce that Reverse Collapse: Code Name Bakery is officially released today! We extend our sincere gratitude for your enduring support and enthusiasm, especially to those who participated in the public tests, closed betas, and LQAs, providing invaluable feedback. Each piece of input from our dedicated community has been instrumental in shaping the game. {STEAM_CLAN_IMAGE}/35502287/756bdc9633b54d950ff0882ee573e2ccd3952997.png As the first-ever project released by MICAteam, we've endeavored to deliver this once-constrained gem of a game, now fully realized through the remake. While the journey took longer than anticipated, we are ecstatic to finally reach this milestone. The remake isn't just about sprucing up visuals; it signifies breakthroughs and enhancements across multiple fronts: 【Expanded Storyline & Enriched Details】 The original "Bakery Girl" contained numerous untold stories due to various constraints during development, leaving us with lingering regrets. This remake allowed us to fulfill those unrealized ideas and incorporate many new elements, surpassing even our initial aspirations. With over ten times the script, the remake unveils more plot intricacies and details, breathing new life into the narrative. {STEAM_CLAN_IMAGE}/35502287/512efb02543b8f9cd42849f517c7e8a8d74ef0df.png 【Customizable Tactical Teams for Complex Battles】 The expanded storyline also brings about a significantly increased volume of the main storyline and levels. However, we've crafted each level to ensure they don't feel repetitive. In addition to retaining the stealth and enemy elimination gameplay from the original, we've integrated terrain effects, puzzles, and boss battles to add depth. Furthermore, with added story elements and character development, each character in Reverse Collapse now boasts a unique skill set and expanded equipment options, alongside a broader range of consumables and items. Our aim is to offer players diverse tactical choices, enriching the strategic depth of the game. {STEAM_CLAN_IMAGE}/35502287/6e7608c89fd595c7d2dbdbc89dfabc99ceb6d6f4.png While our foremost priority with the remake remains to ensure satisfaction among original players of "Bakery Girl", as a game from MICAteam, we understand the importance of maintaining its inherent challenge and strategic depth. Thus, we've retained challenging S-rank objectives and introduced 100 new in-game achievements, including many hidden ones for you to discover. 【Immersive Cinematic Experience】 From the game's inception, we've strived to enhance visuals and integrate narrative tension into gameplay. Introducing 2D character sprites as the main performers was one such innovation. In addition to standard animations, we've crafted numerous new animations tailored for storytelling and introduced many new illustrations into the game to enhance the experience. Furthermore, we've added Japanese voiceovers to all story levels and key map scenes to ensure players a...Reverse Collapse: Code Name Bakery FAQMar 15, 2024 - Community AnnouncementsGreetings, Agents! Since our last developer's log and the thrilling announcement of our release date, we've been overwhelmed by the outpouring of interest and inquiries from both seasoned operatives and new recruits alike. In response, we've compiled this FAQ to address some of the most common questions and concerns raised by our dedicated community. Q: What time will the game launch on March 22nd? A: Reverse Collapse is scheduled for release at precisely 8 PM PDT on March 21st, 11 PM EDT on March 21st, and 4 AM CET on March 22nd. Q: How long will the launch discount be available? A: We're offering an 18% OFF discount for the first two weeks post-launch. Grab the Standard Edition for $20.49 USD and the Deluxe Edition for $32.79 USD until April 5th. Q: What sets apart the Standard Edition from the Deluxe Edition? A: While the Standard Edition contains the base game, the Deluxe Edition elevates your experience with exclusive perks, including: A 56-page digital artbook showcasing intricate designs; A 65-track soundtrack composed by international talents; 7 stunning outfits for our main characters; {STEAM_CLAN_IMAGE}/35502287/b003f7cee2e17439e3d4f9cd3a376fb0e5ba375a.gif Additionally, helpful bonus in-game item bundles will be deployed at the start of each chapter for the players who own the Deluxe Edition. Q: Can I upgrade from the Standard Edition to the Deluxe Edition? A: Unfortunately, platform restrictions prevent simultaneous purchases of both editions. However, players intrigued by the expanded lore and character development can supplement their experience by purchasing the Deluxe Edition upgrade pack and soundtrack separately. Q: Is there a physical edition planned? A: While we've received numerous requests for a physical release, our current focus remains on delivering the digital version. Any updates on a physical edition will be communicated promptly to our community. Q: How long is the gameplay experience? A: The journey through Reverse Collapse varies from player to player, for those who relish in exploring every nook and cranny of this world we crafted meticulously, it would take you roughly 100 hours to complete every objective and find every secret in the game. Q: Will the game feature voice acting? A: Absolutely! Immerse yourself in the narrative with Japanese voice acting seamlessly integrated into every pivotal moment and dramatic scene. Q: What are the hardware requirements? A: Fear not, for Reverse Collapse is optimized to run smoothly on a wide range of hardware configurations, ensuring a seamless experience for all operatives. More details can be found on our Steam store page. Q: Is it compatible with controllers and Steam Deck? A: Yes! Whether you prefer console-style controls or the flexibility of a keyboard and mouse, Reverse Collapse offers full support for Xbox, PS controllers, and Steam Deck. Q: Can we expect future content updates? A: While the core story of Reverse Collapse is complete, we're committed to providing ongoi...Reverse Collapse: Code Name Bakery Set to Release on March 22!Feb 29, 2024 - Community AnnouncementsGreetings, fellow players! Over the past year, our team has journeyed through numerous closed tests and offline gatherings with the community. We've also offered a free demo during Steam Next Fest in last June, and Strategy Game Fest, gathering invaluable feedback and suggestions from our passionate players. With the completion of adding voice acting, we've entered the home stretch. Today, we're thrilled to officially announce that the game will be released on March 22. This time, it's the full game, not a demo! Check out our latest Release Date Announcement Trailer here: Reverse Collapse holds special significance for the entire development team as it is the remake of our first-ever project: Bakery Girl. Through tireless development and refinement, our remade version aims to transcend visual boundaries and innovate in gameplay, storyline intricacies, and audio performance: Delving Deeper into Story and Character Development Our fans may have noticed numerous new CG scenes in the latest trailer. By fully exploring storyline details, character developments, and subplots, we aim to transform the 300,000+ words from mere digits into a rich, immersive narrative experience. Expanded Level Design, Special Mechanics, and Secrets As previously revealed, Jefuty's mysterious "Visual Leap" ability opens up a world of possibilities for the story, with over 60 mainline stages across different story branches. In addition to upgraded combat mechanics from the original, we've integrated terrain effects, formidable bosses, and special mechanics to offer a diverse gaming experience, estimated to provide around 100 hours of gameplay. Furthermore, to enrich your gaming journey, we've hidden collectibles and secrets throughout each map for players to discover. {STEAM_CLAN_IMAGE}/35502287/9a91ea2777d436611c58b3c84d4ff22907358182.gif Implementation of Japanese Voice Acting The highly-anticipated Japanese voice acting, confirmed since the store page went live, is currently undergoing final implementation testing. Thanks to the dedicated performances of esteemed voice actors such as Aya Suzaki(Tamako Market, Ajin), Shizuka Ito(Assassination Classroom, Jormungand), Yui Ishikawa(Attack on Titan), Katsuyuki Konishi(Gurren Lagann), and Hiromu Mineta(Giant Beasts of Ars), Skins, Digital Art Book, and OST In addition to the base game, the Digital Deluxe Edition includes seven new character outfits (including illustrations and corresponding sprite animations), special supply items, a digital Art Book, and the game's original soundtrack. To celebrate the release, we're offering an 18% OFF discount from March 22 to April 4 — the post-discount price will be 20.49 USD for the standard edition and 32.79 USD for the Deluxe Edition. {STEAM_CLAN_IMAGE}/35502287/f1a35e6e79f050357b35c7a406075113fbdf2630.png For more details on optimizations and adjustments based on test feedback, such as Tutorials, Convenient Saving, Replay Mode, and character and gameplay updates, refer to our previousl...2023 Steam China Showcase Demo is NOW OPEN!Sep 21, 2023 - Community Announcements{STEAM_CLAN_IMAGE}/35502287/97d97478ea24a53831e8682307570e2172e3a436.png https://discord.gg/reversecollapseDemo Patch Update 9.1Sep 1, 2023 - Community Announcements【Demo Patch Note -Sep 1】 1. Fixed the issue of auto-save failure and round restart function error in Chapter1-4 and Chapter2-3 2. Fixed the quick load error in Chapter 1-3,1-4,1-6,Chapter 2-3. 3. Fixed the issue where in Chapter 2-1,The interlude of character reaching the top-right corner when skipping the charactor will hidden,no-skipping the character wil exposed. 4. Fixed an issue where characters would switch weapons when performing certain actions with controller. 5. Fixed a problem with garbled text appearing on the grenade interface in Chapter 1-1. 6. Fixed an issue where UI buttons on the title screen were misplaced after interrupting operations. 7. Fixed an issue where upgraded weapon levels were rolled back in replay mode for Chapter 1. 8. Fixed an issue where an enemy unit was not defeated in the right-side in interlude of Chapter 2-2. 'Reverse Collapse: Code Name Bakery' will relaunching free demoAug 28, 2023 - Community AnnouncementsHi, agents! As planned in previous developer's log, we've been invited to participate in the Steam Strategy Fest and will be relaunching our demo at 4 AM on August 28th for a week-long trial! {STEAM_CLAN_IMAGE}/35502287/218c94f05d7bddb0dac0ed666072b84a242630f0.png The content of this festival's trial version remains the same as before: all 7 acts from Chapter 1 plus the first 4 acts from Chapter 2. Based on agents feedback from Steam Next Fest, we've made numerous optimizations to the early gameplay and replay challenge rules among other details. We hope to get more suggestions from our agents about these changes. In addition, we've added a background introduction to the story at the beginning of the game and included a new mysterious plot in the prologue so that new agents can better immerse themselves into our 'Reverse Collapse' narrative. Welcome all agents to add game to your wishlist and join our official discord server for more game updates in advance. Of course, if you encounter any issues during gameplay, feel free to contact any admin in discord group. We offer dedicated one-on-one service. Discord server:https://discord.gg/reversecollapse