
Retro Commander
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Update 2.26.150 - Skirmish Missions & BuildingApr 10, 2025 - Community AnnouncementsSkirmish Missions: all the campaigns now also contain skirmish missions based off the campaign missions (with slight modification). Building: structures can now also be placed even if there are temporarily no build units (e.g. robos) available. Giving Build Robots: giving build robos is now possible to team mates (previously disabled). Game Auto-Deletion: multiplayer games without activity are auto-deleted (as always). There is now a notification which will be given to the player that his/her game has been auto-deleted for clarity. Map Zoom: pressing the SHIFT-button will allow an extra 2x Zoom-In/Out of the map via mouse wheel (or keyboard). Parallax: improved fake-3D effect. To try enable "Parallax" in the game's settings. Please let us know what you think? Graphics: smoother interpolated rotation for certain troops, such as the aircraft carrier, battleship, truck and others. Editor: now contains a list of recently used items for convenience. Renamed: "Rock" -> "Stones" and "Boulder" -> "Rock". Game Manual: updated the refund policy (consumable products). Language: latest translations added - Thanks :-D Maintenance: created new Windows, Mac OS and Linux binaries with latest compatibility updates. Especially, the list of Mac OS Binaries improved. Maintenance: Updated libGDX to 1.13.1. Misc. bugfixes across multiple platforms. E.g. Droid keyboard now works correctly. Maintenance: Updated TeaVM to 0.11.0. Misc. fixes especially to code generation. Maintenance: functionality to test the catalog purchasing system (for development). Maintenance: updated Droid Sign-In functionality to the new CredentialManager (old way retired in 2025). Maintenance: Jetty updated to 9.4.56.v20240826 (fixes thread starvation). Maintenance: improved memory management for low-memory devices. Internal: dev.-environment automatically puts the 1 internal game server as LIVE. Bugfix: Assimilators/etc. could not be loaded onto Barge/Chinook anymore. Bugfix: login would not work if a space ' ' was added to the username or password. Trimming the entry before logging in players. Bugfix: troop and structure listing for players was showing non-related alien troops. Bugfix: AI was trying to build non-buildable unit and internally crashed. Bugfix: Droid notification now opens the app again when clicked (broken previously). Bugfix: some models where wrongly tagged as directional. Bugfix: SecurityManager doesn't work with JDK 21+. Bugfix Crashes: when comparing two objects and one was null (note panel). Bugfix: Loading into Barge/ChinookDec 8, 2024 - Community AnnouncementsBugfix for Assimilators/etc. not Loading in Barge and Chinook. Please also updated the downloaded maps to the latest version.Retro Commander: Alien FactionDec 6, 2024 - Community AnnouncementsThe latest update to Retro Commander has just landed, and it's bringing a whole new level of excitement to the battlefield. Players can now take command of an alien faction, adding an exciting new dimension to the game's RTS mechanics. This new faction introduces a unique play style with powerful, otherworldly units, advanced technology, and strategies that will challenge even the most experienced commanders. Whether you’re facing off against other players or battling through the campaign, the alien faction adds fresh, tactical depth to every encounter, making every match feel uniquely intense. {STEAM_CLAN_IMAGE}/38081467/8024c79dd1e8d913e5943a6307f655bd55e1eb27.gif Alongside this new faction, Retro Commander also introduces a brand-new chapter to its campaign, complete with stunning comic book-style cutscenes that advance the story. The narrative delves deeper into the conflict between humans and aliens, offering players a chance to unravel the mysteries of this intergalactic war. The new chapter promises exciting twists and high-stakes missions that will keep players on the edge of their seats. Whether you’re playing as the humans or the aliens, this new content expands the lore and takes the Retro Commander experience to a whole new level. {STEAM_CLAN_IMAGE}/38081467/07d3710d2d903d504e298bf0e60248cb82fb7127.jpgUpdate 2.25.148 - Alien Faction & Alien Campaign CH08Dec 6, 2024 - Community AnnouncementsAlien Faction: there is now an alien faction featuring mobile construction vehicles (MCV), alien units including antimatter bombs. You need to have the latest version for the aliens to display. Campaign CH08: campaign chapter 08 (CH08) now has the humans battle against an alien invasion. Battle Map A1: an battle map pitting humans against aliens (there will be more scenarios later). Default Map: the default map included with the game now has a "Two vs. the Aliens" scenario. AI: improved targeting, i.e. preventing distraction by AI Base Center/Map Pings (which can't be attacked). AI: making sure AI doesn't get stuck calculating the base center. Will now accept sub-optimal locations also (in regards to road-building). Modding: please update your maps with the latest bundle.config which contains the latest balancing and aliens. Then re-upload the map - Thanks! Language: latest translations added - Thanks :-D Bugfix: fragment shader for coloring (CC-color) didn't properly do pre-multiplied alpha/etc. Bugfix: deep water tiles were rendering wrong at blocked beach locations! Bugfix: parachuting down sometimes destroyed a unit, even though there was enough space to land (use Engine v.07+). Bugfix: capturing e.g. town centers didn't properly filter for units that were allowed to capture or not (use Engine v.07+). Bugfix Crashes: for when we don't properly parse R2L characters. Bugfix Crashes: when the display mode could not be loaded. Bugfix Crashes: attempt to fix crashes due to Audio (iOS). Bugfix Crashes: when a vital unit got removed (objectives hints). Update 2.24.144 - Self-Destruct for Robots & New Skull AvatarNov 13, 2024 - Community AnnouncementsRobot Self-Destruct: all robots can now self-destruct and produce a nuclear explosion. New Avatar "Skull": Skull avatar generator is now available for profile images. Modding: allowing to place e.g. trees closer together (+44% increase). Modding: $TAG replaced by @TAG@. Please replace the string if you do custom modding. Modding: $DEFAULT.INC replaced by @INC@. Please replace the string if you do custom modding. Language: latest translations added - Thanks :-D Maintenance: latest libGDX 1.13.0 release. Maintenance: latest Epic SDK DLLs. Maintenance: limiting to TLSv1.2 (e.g. for Steam). Maintenance: firewall updated to allow sending purchase confirmation and password recovery emails (Sept. 27, 2024). Maintenance: improved log output describing which provider is registered (if any). Maintenance: Droid permission for MEDIA removed (currently not supported anymore). Bugfix: properly calculating resulting rankings in team games when some players resigned & others went AFK. Bugfix: making sure ELO calculations don't end at '1' just after the 1. game (math updated). Bugfix: preventing timeouts when making purchases (e.g. via Stripe). Bugfix: log file parser on server was wrong. Bugfix Crashes: if user is not properly logged in! Bugfix Crashes: for invalid L2R/R2L texts. Update 2.23.140 - End Game Statistics & AFK CalculationsAug 24, 2024 - Community AnnouncementsEnd Game Statistics: also displaying number of troops and structures constructed. End Game Statistics: animated icon indicating victory & loss. Language: latest translations added - Thanks :-D Maintenance: New Droid Billing Version 7.0.0. Maintenance: DEV-mode shows all the scenarios incl. hidden ones (for development). Maintenance: better detection of slavic languages (for translation verifications). Bugfix Crashes: when relevant graphics are missing (renderer). Logged as ERROR. Bugfix Crashes: when selected entity became 'null' (unit name rendering crashed). Bugfix Crashes: when starting a random game and no open scenarios where available. Bugfix: update for end-game calculation properly considering AFK players (they end at the bottom). Bugfix: misc. improvement for AI to be able to handle multiple game-world objects (not limited to the one). Patch for CH08 DevelopmentJul 31, 2024 - Community AnnouncementsInternal updates for CH08 development (not relevant for players).Update 2.22.138: Bugfix CrashesJul 12, 2024 - Community AnnouncementsBugfix for crashes (from last release).Update 2.22.137 - Save Games & Restart of LAN GamesJul 9, 2024 - Community AnnouncementsEngine v.06: Additional functionality for upcoming alien race. Also, fixes multiple bugs as listed below. Save-Games: in addition to the already existing auto-save functionality, it's now possible to save custom restore points when a game is paused (single player). LAN-Games: now automatically saved and can be played again at a later date (via save-file). AI Updated: implemented unfolding of barracks/factories and such for upcoming alien race. Balancing: jeeps take 5x less damage when hitting trees. Modding: some things have changed -> please update your maps & upload them again, thanks! Modding: option to only show certain units for specific factions in editor but have them unlimited while playing. Modding: option to disable tech reset for certain factions (custom config, e.g. upcoming Aliens). Modding: hosted units can be permanently attached to host, with auto-regeneration always enabled. Modding: underwater units with limited distance can auto-attack also. Modding: option to disable scouting when auto-movement is enabled. Graphics: render performance update via improved shader switching (less). In-Game Manual: large texts including the in-game manual now come with a jump-list to quickly go to specific topics (usability). Language: latest translations added - Thanks :-D Maintenance: logging system improved. Maintenance: Alipay disabled (backend library was deprecated - pending impl. of new system). Bugfix: troops only attack what they can damage (e.g. helicopters don't attack landmines anymore). Bugfix: improved logging for crashes when starting a game. Bugfix: refueling was calculated wrong for large numbers (32bit integer overflow). Bugfix: no melee attacks if hosted in building or movable. Bugfix: air units would not (auto-)attack troops and structures if they were to close (improper target height given). Bugfix: transformation effect timing wasn't always right (too much delayed). Bugfix: transforming units moving into proper position when transforming to a structure. Bugfix: auto-regeneration on e.g. aircraft carrier wasn't always being triggered (additional checks added). Bugfix: stealth bombers should return to host quicker, without circling over target too much. Bugfix: last update time for save-game was not properly updated (minor). Bugfix: sound FX were not always played if they were shared with other units. Bugfix: fixed the game's REST API, so the game listing did return actual games (rather than an exception). Update 2.21.135 - New Avatar Generators & Menu UIApr 29, 2024 - Community AnnouncementsAvatar Generator: updated with additional components such as Viking Helmet, Pirate Hat, Rabbit Ears, Cat Ears, Maid Hat and such. Avatar Gen. "Pig", "Dog" and "Frog": new avatar generators added representing a pig, dog and frog heads with corresponding customizations. Avatar Gen. "Chimp", "Bunny", "Rhino", "Cat", "Elephant", "Crocodile" and "Bear": new avatar generators. Balancing: Major Tom can also be healed in the barracks. Menu UI: Announcement button icon updated (clip) for clarity it doesn't represent the chat. Level of Detail: minimum level of detail is now "few" (not "none" for all platforms). Language: latest translations added - Thanks :-D Language: misc. fixes for texts (e.g. male and female switched in translation guide). Maintenance: update for permission system (server). Maintenance: "PrivacyInfo.xcprivacy" privacy info file added (iOS). Bugfix: improved link-handling, i.e. when already handled, we don't pass it on further (e.g. user://). Bugfix: tournaments were not properly working when AI players were participating. Bugfix: some animated images were not properly garbage collected and could still stay retained (causing out of memory errors). Bugfix: proper safe area insets for mobile (Droid & iOS). Bugfix: proper alignment of laser beam (wrongly calculated for rendering). Bugfix: calculating cropped image (for mirrored frames). Bugfix: multiplayer setup option "Last Joinable" & "Game Start" (e.g. auto) were not available. Bugfix Crashes: badly formatted strings could produce a stack overflow. Bugfix Crashes: when tyring to find attack-target for a unit that doesn't have armaments. Update 2.20.133 - Menu UI Improved, FAST Tournaments & Initial TruceFeb 25, 2024 - Community AnnouncementsTournaments: there is now the option to create tournaments for FAST games. An indicator by the chat has been added to show if one has to be aware that the tournament can have multiple rounds. Please advice on other hints required (as needed)? Initial Truce: an "Initial Truce" can be set during game setup to define how long no attacks can happen at the start of the game. UI: multiplayer section directly lists joinable games with option to create new games. The announcements and existing games are now available above the chat. UI: improved the multiplayer account settings to make them more compact (clarity). UI: improved layout, fonts, etc. of misc. other UI components to make them more streamlined (clarity). Generally, things were moved, not removed. Passwords: indicator if a password was set when logging in via e.g. Steam (to show if one needs to be set for cross-platform login). Only works for new accounts! Fair-Play: Duels cannot be started early (a second player needs to join). Graphics: Spy Balloon graphic updated. Graphics: Napalm effect reduced for performance. Victory UI: improved layout for team-games. Victory UI: shows if a game was rated or not. Victory UI: also provides info about map used (via link). Victory UI: info "i" button added with a few more details (e.g. when/if entries are deleted). Scenario UI: coloring of buttons updated (more harmonic). Input: long-touch delay decreased from 1100ms to 500ms (e.g. for showing tooltips & popup menus). Manual: info added that clans are currently limited to 64 members max. Steam DLC: should now also be added to an account and work cross-platform (trial implementation). Login Problems: updated the error popup with a suggestion to reboot and a link to the actual server status (for verification). Moderation: admin terminal moved into admin controller. Translations: option to not show the translation by the original English if the translation is e.g. not 95% complete. See "Language Requirement" option in settings. Language: latest translations added - Thanks :-D Language: misc. spelling bugfixes. Language: make sure too long texts don't overlap (cut via "..."). Credits: listing eos4j & discord-game-sdk4j. Maintenance: improved logging for the game updater service. Maintenance: remotes.conf without port number (auto-determined). Maintenance: improved handling of URLs, HTTP(s), WS(S), hosts and ports (clarity). Maintenance: improved common code in play and map management (reduced duplications across games). Bugfix: web socket on WEB backend stopped working (force-switched data exchange from binary to string). Bugfix: transitioning between multiplayer games didn't properly restore the chat/etc. Bugfix: Victory table only counts each AI category once (otherwise problems adding to DB due to constraint issues). Bugfix Server: reducing broker service disk space from 20GB to 8GB. Bugfix Crashes: when testing a game and the account was 'null' (invalid). Bugfix Crashes: when going to an invalid previous sl...Update 2.19.123 - Bugfix Landmines, Balancing, Victory TableJan 3, 2024 - Community AnnouncementsEngine v.05: fixes multiple bugs as listed below. Default for single player but will take effect later for multiplayer games. Battle Map 05: some bottlenecks removed (minor). Balancing: Jet Fighters & Helicopters about 25% cheaper. Balancing: all landmines can be shot at when under construction! Ratings: new DUEL rating added. Will get rated if you play a duel. Victories: there is now a list of last victories available for regular games as well as official minor & major events (accessible via multiplayer screen). UI: Optimized the dual-column layout (more for the main component). UI: scenario listing update without a popup (directly listed when a map gets selected). UI: scenario filter also filters the actual scenarios. Menu UI: moved the game statistics into the section. Moderation: minor streamlining for Admin Terminal. Language: latest translations added - Thanks :-D Bugfix: landmines under constructions (especially nuclear landmines) cannot be triggered and exploded. Bugfix: objects under construction (e.g. landmines), don't have full armor yet and can be destroyed (no integer overflow). Bugfix: properly disabling DEBUG-logging when building the asset binary (for performance). Bugfix: destroying the spy balloon shouldn't have spawn soldiers (also explosion effect reduced). Bugfix: calculation of max. clan players for team games was wrong. Bugfix Crashes: logging of problem about object before it is garbage collected. Bugfix Crashes: when trying to start a game which wasn't fully setup yet. Bugfix Crashes: increased max. memory to 1536MB (from 768MB). Retro Commander - Update 2.18.122 - Scenario Listing, Balancing & BugfixesDec 23, 2023 - Community AnnouncementsScenario Icons: increased the size to better show how the scenario looks like (scenario selection). Campaign Listing: the campaigns are now listed directly (without having to click the map first). Build Robots (Fix): the build robots could get stuck, i.e. not moving if a build location just had gates as neighbor. Engine needs to be set to "v.04" during game setup (default for single player). Plane Crashes (Fix): the limited fuel planes should not move to e.g. airfields that are out of range and thus crash. Engine needs to be set to "v.04" during game setup (default for single player). Balancing: Nuclear Landmine now takes 4 minutes to build by a single builder. Prevents spamming nuclear landmines. Balancing: Turrets have slightly more HP (ca. +20%). Balancing: Anti-Air Turrets shoot faster (ca. +25%). Balancing: Fighter Jet slightly stronger against missiles (ca. +15%). Balancing: Helicopter quite a bit stronger against missiles (ca. +25%). Modding: please update your maps to have the larger scenario icon format and latest balancing etc. Engine Version: for multiplayer matches, when viewing a game, it now also shows the engine version a game uses. E.g. "Engine v.04". Account Management: additional final warning popup added when one wants to erase an account. Accounts cannot be restored!!! Moderation: deletion of active/ongoing games are now shown as notification in the moderator area. Language: word censor updated with a few more words. Language: latest translations added - Thanks :-D Bugfix: update for render pool updater, i.e. making sure only actively run once (not multiple times). Bugfix: making sure the tutorial completion is successfully recorded! Bugfix: dithering for scenario icons produced artifacts. Bugfix: information if scenario is randomly generated or not was not saved and always shown as non-random. Bugfix Crashes: preventing crashes due to map version mismatches in editor when running the simulator. Retro Commander - Update 2.17.121 - Game Setup UI & Unlimited BuildingDec 16, 2023 - Community AnnouncementsGame Setup: team name is shown next to faction name (if there is a team). Improves clarity on who plays together. Game Setup: option to enable "Unlimited Building" during game setup, i.e. more than one ore refinery can be placed per sector. Engine needs to be set to "v.03" during game setup (default for single player). UI: Condensed the AI setup options to be more compact (UI clarity). Just expand to get the full options (they have not been removed!). Statistics: showing how many newly registered accounts per the past 24h hours also (in addition of daily unique users). Battle Map 04: 3 vs. AI scenario added (minor). Moderation: the "Admin Guide" now contains a section about featuring maps with points of consideration. Moderation: "TOP" games are not considered as unfair games given they are mandatory for top players (relationship table). Language: latest translations added - Thanks :-D OpenBSD/etc.: general support for OpenBSD, FreeBSD and NetBSD (needs the generic version from the website to run). Also needs proper natives supplied by the player in addition (currently not out of the box). Maintenance: unused imports removed (code cleanup). Maintenance: for multiplayer, removed the option to set the weekdays and hours per day where a game can be played. Removes the potential of early game removal (inactive timer). Bugfix: Scenario icons were created wrongly, especially for wide maps. Please re-save your map & re-upload with corrected icons if you think they look wrong! Bugfix: System tray notifications disabled on Steam as they can cause problems during updates or uninstalls. Bugfix Crashes: the game could crash when joining a LAN game using an older version of a map due to resources missing. The game informs now to update the map. Bugfix: LAN GamesDec 11, 2023 - Community AnnouncementsLAN games could crash if the player joing a LAN game had an older version of the map with required resources (images, render information) missing. The game now outputs an error message with instruction to upgrade to the latest map version rather than crashing. Simply update the map and then re-join the LAN game and it will work. Sorry for the previous crashes.Retro Commander - Update 2.16.117 - Balancing & Graphics UpdateDec 10, 2023 - Community AnnouncementsGame Setup: option to disable super weapons during game setup, i.e. orbital base stations. Engine needs to be set to "v.02" during game setup (default for single player). Team Games: for private games, there is no restriction for clan members as to which team they play in. Statistics: user statistics, i.e. how many players are ONLINE over a day/weak/year are now available (recording just started, so older statistics are currently not available). Balancing: "Robo Repairer" renamed to "Robo S-Repairer" to better indicate it repairs structures (not robos). Graphics: snowy transitions updated. Graphics: palm tree shadows updated. Graphics: computer terminal with red lights (previously white). Graphics: snowy plateau roofs updated. Graphics: Christmas tree updated (more presents). Graphics: Snowman added. Language: latest translations added - Thanks :-D Maintenance: TeaVM backend for webapp updated to 1.0.0-b8 (from b6). Maintenance: simplified server startup config (DB, DB-DAEMON, HTTP on/off) Bugfix: "Reset Tech" option now also works for random games (re-added tech when random was chosen). Bugfix: making sure to properly end the first tutorial before advancing to the next tutorial to prevent the ADVANCED tutorial from working. Bugfix: text files can now also be opened on Mac OS X. Bugfix: screen layout now considers notches/screen insets when rendering in-game UI components. Bugfix: pinch-drag fixed so it works now (wrong angles taken). Bugfix: sound FX & music converted to mono (from stereo) as needed. Bugfix: default option to turn troops trading on/off was wrongly mapped. Bugfix: selecting a nuke did not set the mode to targetting on touch-mode (manual button-selection was required). Bugfix Crashes: when checking a non-movable if it's in the same sector during map selection. Bugfix Crashes: when viewing owner information for an object that was just destroyed! Bugfix Crashes: when placing units next to the beach in the editor (and not suitable beach location was found). Bugfix Crashes: when a research icon was missing ('null' pointer). Bugfix: Sound FX changed from STEREO to MONODec 3, 2023 - Community AnnouncementsSome sound FX/music was in stereo, rather than mono and have been updated.Bugfix: First -> ADV. TutorialDec 1, 2023 - Community AnnouncementsGoing from the first to the ADVANCED tutorial directly was broken. No hints were shown.Bugfix: Graphics (minor)Dec 1, 2023 - Community AnnouncementsBugfix for palm/jungle shadows and snowy transition (minor).Post-apocalyptic real-time strategy game Retro Commander is out nowNov 28, 2023 - GamingOnLinuxUp for some more classic RTS action? Retro Commander from Noble Master is now officially released after 6+ years in development. Read the full article here: https://www.gamingonlinux.com/2023/11/post-apocalyptic-real-time-strategy-game-retro-commander-is-out-now
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