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Reign Of Kings

 
ROK Update R22Jul 16, 2019 - Community AnnouncementsThis release contains exploit fixes. We also put some fixes for blocks and updated EAC. We do not believe this update will require a wipe. Please post any bugs you find, or issues with the game in the bug forums: http://steamcommunity.com/app/344760/discussions/0/ If you want to report an exploit, or hacker, and learn about our process, please read this thread: http://steamcommunity.com/app/344760/discussions/4/523890528707976945/ Please follow this guide for updating your community server: http://steamcommunity.com/sharedfiles/filedetails/?id=435654886 - Exploit Fixes - Blocks can no longer be removed from land that is owned by an enemy guild. - Failed block removal will no longer generate a free block. - Updated EAC *Edit - Additional Patch* - Fixed a positional error in the block placement ownership checks. - The lobby menu will refresh properly when it is first opened. Thanks for Playing, - The Code}{atch TeamROK Update R18Dec 5, 2017 - Community AnnouncementsThis release contains fixes for the network optimizations alongside new ones. Official servers have been wiped. We do not believe this update will require a wipe for community servers. Please post any bugs you find, or issues with the game in the bug forums: http://steamcommunity.com/app/344760/discussions/0/ We continue to work with EAC on further changes to prevent hacking. Please remember that any hackers caught will have their access to the game perma-banned. If you want to report an exploit, or hacker, and learn about our process, please read this thread: http://steamcommunity.com/app/344760/discussions/4/523890528707976945/ Please follow this guide for updating your community server: http://steamcommunity.com/sharedfiles/filedetails/?id=435654886 Please continue to list bugs, balancing thoughts, and email us about exploits. We plan to do a wipe on the first Tuesday of each month to keep the servers running well, and the game fresh. We expect the next wipe to be on (Edit) January 2nd. Added: - Switched any usages of time functions to use a more stable and consistent timing mechanism. - Fixed a bug where streams that are batched properly respect the order in which they were sent. - Fixed a bug where existing players would slowly slide down hills and desynchronize if you logged in after them and they did not move. - Reduced the number of not-so-useful logs in the server console. Fixed: - Optimized the networking backend by batching multiple very small packets into larger packets. - Made it so the movement syncing sends more frequent unreliable messages and less frequent reliable messages for optimization reasons. - Optimized the internal management of stream allocation. Streams are returned to the pool immediately now. - Reduced the amount of garbage created from creating network recipients and from networking in general. Thanks for Playing, - The Code}{atch TeamROK Update R18Dec 5, 2017 - Community AnnouncementsThis release contains fixes for the network optimizations alongside new ones. Official servers have been wiped. We do not believe this update will require a wipe for community servers. Please post any bugs you find, or issues with the game in the bug forums: http://steamcommunity.com/app/344760/discussions/0/ We continue to work with EAC on further changes to prevent hacking. Please remember that any hackers caught will have their access to the game perma-banned. If you want to report an exploit, or hacker, and learn about our process, please read this thread: http://steamcommunity.com/app/344760/discussions/4/523890528707976945/ Please follow this guide for updating your community server: http://steamcommunity.com/sharedfiles/filedetails/?id=435654886 Please continue to list bugs, balancing thoughts, and email us about exploits. We plan to do a wipe on the first Tuesday of each month to keep the servers running well, and the game fresh. We expect the next wipe to be on (Edit) January 2nd. Added: - Switched any usages of time functions to use a more stable and consistent timing mechanism. - Fixed a bug where streams that are batched properly respect the order in which they were sent. - Fixed a bug where existing players would slowly slide down hills and desynchronize if you logged in after them and they did not move. - Reduced the number of not-so-useful logs in the server console. Fixed: - Optimized the networking backend by batching multiple very small packets into larger packets. - Made it so the movement syncing sends more frequent unreliable messages and less frequent reliable messages for optimization reasons. - Optimized the internal management of stream allocation. Streams are returned to the pool immediately now. - Reduced the amount of garbage created from creating network recipients and from networking in general. Thanks for Playing, - The Code}{atch TeamROK Update R17Oct 12, 2017 - Community Announcements*Edit - Were reverting the networking update from this patch for the time being. Until we can figure out why there are issues with it. The exploit fixes will remain. This release contains exploit fixes and a number of server side network optimizations. Official servers have been wiped. We do not believe this update will require a wipe for community servers. Please post any bugs you find, or issues with the game in the bug forums: http://steamcommunity.com/app/344760/discussions/0/ We continue to work with EAC on further changes to prevent hacking. Please remember that any hackers caught will have their access to the game perma-banned. If you want to report an exploit, or hacker, and learn about our process, please read this thread: http://steamcommunity.com/app/344760/discussions/4/523890528707976945/ Please follow this guide for updating your community server: http://steamcommunity.com/sharedfiles/filedetails/?id=435654886 Please continue to list bugs, balancing thoughts, and email us about exploits. We plan to do a wipe on the first Tuesday of each month to keep the servers running well, and the game fresh. We expect the next wipe to be on November 7th. - Exploit Fixes - Optimized the networking backend by batching multiple very small packets into larger packets. - Made it so the movement syncing sends more frequent unreliable messages and less frequent reliable messages for optimization reasons. - Optimized the internal management of stream allocation. Streams are returned to the pool immediately now. - Reduced the amount of garbage created from creating network recipients and from networking in general. Thanks for Playing, - The Code}{atch TeamROK Update R17Oct 12, 2017 - Community Announcements*Edit - Were reverting the networking update from this patch for the time being. Until we can figure out why there are issues with it. The exploit fixes will remain. This release contains exploit fixes and a number of server side network optimizations. Official servers have been wiped. We do not believe this update will require a wipe for community servers. Please post any bugs you find, or issues with the game in the bug forums: http://steamcommunity.com/app/344760/discussions/0/ We continue to work with EAC on further changes to prevent hacking. Please remember that any hackers caught will have their access to the game perma-banned. If you want to report an exploit, or hacker, and learn about our process, please read this thread: http://steamcommunity.com/app/344760/discussions/4/523890528707976945/ Please follow this guide for updating your community server: http://steamcommunity.com/sharedfiles/filedetails/?id=435654886 Please continue to list bugs, balancing thoughts, and email us about exploits. We plan to do a wipe on the first Tuesday of each month to keep the servers running well, and the game fresh. We expect the next wipe to be on November 7th. - Exploit Fixes - Optimized the networking backend by batching multiple very small packets into larger packets. - Made it so the movement syncing sends more frequent unreliable messages and less frequent reliable messages for optimization reasons. - Optimized the internal management of stream allocation. Streams are returned to the pool immediately now. - Reduced the amount of garbage created from creating network recipients and from networking in general. Thanks for Playing, - The Code}{atch TeamROK Update R16Aug 1, 2017 - Community AnnouncementsThis release contains some network backend improvements that help server performance. Official servers have been wiped. We do not believe this update will require a wipe for community servers. Please post any bugs you find, or issues with the game in the bug forums: http://steamcommunity.com/app/344760/discussions/0/ We continue to work with EAC on further changes to prevent hacking. Please remember that any hackers caught will have their access to the game perma-banned. If you want to report an exploit, or hacker, and learn about our process, please read this thread: http://steamcommunity.com/app/344760/discussions/4/523890528707976945/ Please follow this guide for updating your community server: http://steamcommunity.com/sharedfiles/filedetails/?id=435654886 Please continue to list bugs, balancing thoughts, and email us about exploits. We plan to do a wipe on the first Tuesday of each month to keep the servers running well, and the game fresh. We expect the next wipe to be on September 5th. - Optimized some large portions of the networking backend to reduce CPU usage and garbage creation. - Added some protection against receiving large volumes of network messages. - Made it so the networking code does not miss messages if the server is running slow due to the socket buffer filling up. - Network messages are now handled more gracefully over time instead of pausing the server or client to handle a lot of messages. - The code that handles synchronizing values across the network now has significantly less overhead every frame on the server. - Fixed another way a player's default name may end up as "Player". - Made it so that when you type: "/help ", the permission for that command is shown. Thanks for Playing, - The Code}{atch TeamROK Update R16Aug 1, 2017 - Community AnnouncementsThis release contains some network backend improvements that help server performance. Official servers have been wiped. We do not believe this update will require a wipe for community servers. Please post any bugs you find, or issues with the game in the bug forums: http://steamcommunity.com/app/344760/discussions/0/ We continue to work with EAC on further changes to prevent hacking. Please remember that any hackers caught will have their access to the game perma-banned. If you want to report an exploit, or hacker, and learn about our process, please read this thread: http://steamcommunity.com/app/344760/discussions/4/523890528707976945/ Please follow this guide for updating your community server: http://steamcommunity.com/sharedfiles/filedetails/?id=435654886 Please continue to list bugs, balancing thoughts, and email us about exploits. We plan to do a wipe on the first Tuesday of each month to keep the servers running well, and the game fresh. We expect the next wipe to be on September 5th. - Optimized some large portions of the networking backend to reduce CPU usage and garbage creation. - Added some protection against receiving large volumes of network messages. - Made it so the networking code does not miss messages if the server is running slow due to the socket buffer filling up. - Network messages are now handled more gracefully over time instead of pausing the server or client to handle a lot of messages. - The code that handles synchronizing values across the network now has significantly less overhead every frame on the server. - Fixed another way a player's default name may end up as "Player". - Made it so that when you type: "/help ", the permission for that command is shown. Thanks for Playing, - The Code}{atch TeamROK Update R15May 2, 2017 - Community AnnouncementsThis release contains exploit fixes. Official servers have been wiped. We do not believe this update will require a wipe for community servers. Please post any bugs you find, or issues with the game in the bug forums: http://steamcommunity.com/app/344760/discussions/0/ We continue to work with EAC on further changes to prevent hacking. Please remember that any hackers caught will have their access to the game perma-banned. If you want to report an exploit, or hacker, and learn about our process, please read this thread: http://steamcommunity.com/app/344760/discussions/4/523890528707976945/ Please follow this guide for updating your community server: http://steamcommunity.com/sharedfiles/filedetails/?id=435654886 Please continue to list bugs, balancing thoughts, and email us about exploits. We plan to do a wipe on the first Tuesday of each month to keep the servers running well, and the game fresh. We expect the next wipe to be on June 6th. - Fixed exploits Thanks for Playing, - The Code}{atch TeamROK Update R15May 2, 2017 - Community AnnouncementsThis release contains exploit fixes. Official servers have been wiped. We do not believe this update will require a wipe for community servers. Please post any bugs you find, or issues with the game in the bug forums: http://steamcommunity.com/app/344760/discussions/0/ We continue to work with EAC on further changes to prevent hacking. Please remember that any hackers caught will have their access to the game perma-banned. If you want to report an exploit, or hacker, and learn about our process, please read this thread: http://steamcommunity.com/app/344760/discussions/4/523890528707976945/ Please follow this guide for updating your community server: http://steamcommunity.com/sharedfiles/filedetails/?id=435654886 Please continue to list bugs, balancing thoughts, and email us about exploits. We plan to do a wipe on the first Tuesday of each month to keep the servers running well, and the game fresh. We expect the next wipe to be on June 6th. - Fixed exploits Thanks for Playing, - The Code}{atch TeamROK Update R14Apr 4, 2017 - Community AnnouncementsThis release contains exploit fixes. Official servers have been wiped. We do not believe this update will require a wipe for community servers. Please post any bugs you find, or issues with the game in the bug forums: http://steamcommunity.com/app/344760/discussions/0/ We continue to work with EAC on further changes to prevent hacking. Please remember that any hackers caught will have their access to the game perma-banned. If you want to report an exploit, or hacker, and learn about our process, please read this thread: http://steamcommunity.com/app/344760/discussions/4/523890528707976945/ Please follow this guide for updating your community server: http://steamcommunity.com/sharedfiles/filedetails/?id=435654886 Please continue to list bugs, balancing thoughts, and email us about exploits. We plan to do a wipe on the first Tuesday of each month to keep the servers running well, and the game fresh. We expect the next wipe to be on May 2nd. - Fixed exploits Thanks for Playing, - The Code}{atch TeamROK Update R14Apr 4, 2017 - Community AnnouncementsThis release contains exploit fixes. Official servers have been wiped. We do not believe this update will require a wipe for community servers. Please post any bugs you find, or issues with the game in the bug forums: http://steamcommunity.com/app/344760/discussions/0/ We continue to work with EAC on further changes to prevent hacking. Please remember that any hackers caught will have their access to the game perma-banned. If you want to report an exploit, or hacker, and learn about our process, please read this thread: http://steamcommunity.com/app/344760/discussions/4/523890528707976945/ Please follow this guide for updating your community server: http://steamcommunity.com/sharedfiles/filedetails/?id=435654886 Please continue to list bugs, balancing thoughts, and email us about exploits. We plan to do a wipe on the first Tuesday of each month to keep the servers running well, and the game fresh. We expect the next wipe to be on May 2nd. - Fixed exploits Thanks for Playing, - The Code}{atch TeamROK Update R13Jan 10, 2017 - Community AnnouncementsThis release contains fixes for a ping and timing bug that was affecting some servers crests and an exploit fix. Official servers have been wiped. We do not believe this update will require a wipe for community servers. We've also removed 4 official servers in order to tighten up player count on the official & community servers. Please post any bugs you find, or issues with the game in the bug forums: http://steamcommunity.com/app/344760/discussions/0/ We continue to work with EAC on further changes to prevent hacking. Please remember that any hackers caught will have their access to the game perma-banned. If you want to report an exploit, or hacker, and learn about our process, please read this thread: http://steamcommunity.com/app/344760/discussions/4/523890528707976945/ Please follow this guide for updating your community server: http://steamcommunity.com/sharedfiles/filedetails/?id=435654886 Please continue to list bugs, balancing thoughts, and email us about exploits. We plan to do a wipe on the first Tuesday of each month to keep the servers running well, and the game fresh. We expect the next wipe to be on February 7th. - Fixed a division error in the new server clock. - The ping system will no longer interfere with the new server clock's time corrections. - Fixed running while eating or drinking exploit Thanks for Playing, - The Code}{atch TeamROK Update R13Jan 10, 2017 - Community AnnouncementsThis release contains fixes for a ping and timing bug that was affecting some servers crests and an exploit fix. Official servers have been wiped. We do not believe this update will require a wipe for community servers. We've also removed 4 official servers in order to tighten up player count on the official & community servers. Please post any bugs you find, or issues with the game in the bug forums: http://steamcommunity.com/app/344760/discussions/0/ We continue to work with EAC on further changes to prevent hacking. Please remember that any hackers caught will have their access to the game perma-banned. If you want to report an exploit, or hacker, and learn about our process, please read this thread: http://steamcommunity.com/app/344760/discussions/4/523890528707976945/ Please follow this guide for updating your community server: http://steamcommunity.com/sharedfiles/filedetails/?id=435654886 Please continue to list bugs, balancing thoughts, and email us about exploits. We plan to do a wipe on the first Tuesday of each month to keep the servers running well, and the game fresh. We expect the next wipe to be on February 7th. - Fixed a division error in the new server clock. - The ping system will no longer interfere with the new server clock's time corrections. - Fixed running while eating or drinking exploit Thanks for Playing, - The Code}{atch TeamROK Update R12Dec 12, 2016 - Community AnnouncementsThis release contains some fixes for a timing bug that was affecting some servers and some exploit fixes. We decided to wipe the official servers with this update due to it fixing some duping exploits. Community servers are not required to be wiped. Please post any bugs you find, or issues with the game in the bug forums: http://steamcommunity.com/app/344760/discussions/0/ We continue to work with EAC on further changes to prevent hacking. Please remember that any hackers caught will have their access to the game perma-banned. If you want to report an exploit, or hacker, and learn about our process, please read this thread: http://steamcommunity.com/app/344760/discussions/4/523890528707976945/ Please follow this guide for updating your community server: http://steamcommunity.com/sharedfiles/filedetails/?id=435654886 Please continue to list bugs, balancing thoughts, and email us about exploits. We plan to do a wipe on the first Tuesday of each month to keep the servers running well, and the game fresh. We expect the next wipe to be on January 10th. - Fixed Known Exploits - Players can no longer drop items from their own inventory while dead. Loot still drops upon death as normal. - The stopwatch that measured server time since R8 has been removed. Its replacement will correct bogus data from the hardware while running, so that the game world will no longer jump forward or backward in time. Thanks for Playing, - The Code}{atch TeamROK Update R12Dec 12, 2016 - Community AnnouncementsThis release contains some fixes for a timing bug that was affecting some servers and some exploit fixes. We decided to wipe the official servers with this update due to it fixing some duping exploits. Community servers are not required to be wiped. Please post any bugs you find, or issues with the game in the bug forums: http://steamcommunity.com/app/344760/discussions/0/ We continue to work with EAC on further changes to prevent hacking. Please remember that any hackers caught will have their access to the game perma-banned. If you want to report an exploit, or hacker, and learn about our process, please read this thread: http://steamcommunity.com/app/344760/discussions/4/523890528707976945/ Please follow this guide for updating your community server: http://steamcommunity.com/sharedfiles/filedetails/?id=435654886 Please continue to list bugs, balancing thoughts, and email us about exploits. We plan to do a wipe on the first Tuesday of each month to keep the servers running well, and the game fresh. We expect the next wipe to be on January 10th. - Fixed Known Exploits - Players can no longer drop items from their own inventory while dead. Loot still drops upon death as normal. - The stopwatch that measured server time since R8 has been removed. Its replacement will correct bogus data from the hardware while running, so that the game world will no longer jump forward or backward in time. Thanks for Playing, - The Code}{atch TeamROK Update R11Nov 2, 2016 - Community AnnouncementsThis release contains some fixes for new bugs and many exploit fixes. Official servers have been wiped. We do not believe this update will require a wipe for community servers. Please post any bugs you find, or issues with the game in the bug forums: http://steamcommunity.com/app/344760/discussions/0/ We continue to work with EAC on further changes to prevent hacking. Please remember that any hackers caught will have their access to the game perma-banned. If you want to report an exploit, or hacker, and learn about our process, please read this thread: http://steamcommunity.com/app/344760/discussions/4/523890528707976945/ Please follow this guide for updating your community server: http://steamcommunity.com/sharedfiles/filedetails/?id=435654886 Please continue to list bugs, balancing thoughts, and email us about exploits. We plan to do a wipe on the first Tuesday of each month to keep the servers running well, and the game fresh. We expect the next wipe to be on December 6th. - Fixed numerous exploits - Players will no longer unequip their items when they are near a player using the Djembe Drum. - Characters will no longer be pushed forcefully by characters who spawn, teleport (e.g. due to rubber banding) or transition from a ragdoll. - Improved collision logic for spawning from your sleeper - Fix some null reference exceptions in paging - Tilesets now use convex cube colliders that push player bodies outwards - Ropes are now more stable - Sleeping players are now destroyed before the player is created. This may have caused some wierd collisions when logging in. - Sleeping players have a small no-build zone above them. This is to reduce greifing. - Players can no longer connect to the ping system so fast that it fails to initialize. - The server's world timer no longer contains an erroneus mixture of UTC and Unspecified time zones. - The server will no longer load or save negative world times. The game will continue without saving the world time until it catches up. - The server will no longer save more than two auto-saves worth of world time. The game will save two auto-saves of world time until it catches up. Thanks for Playing, - The Code}{atch TeamROK Update R11Nov 2, 2016 - Community AnnouncementsThis release contains some fixes for new bugs and many exploit fixes. Official servers have been wiped. We do not believe this update will require a wipe for community servers. Please post any bugs you find, or issues with the game in the bug forums: http://steamcommunity.com/app/344760/discussions/0/ We continue to work with EAC on further changes to prevent hacking. Please remember that any hackers caught will have their access to the game perma-banned. If you want to report an exploit, or hacker, and learn about our process, please read this thread: http://steamcommunity.com/app/344760/discussions/4/523890528707976945/ Please follow this guide for updating your community server: http://steamcommunity.com/sharedfiles/filedetails/?id=435654886 Please continue to list bugs, balancing thoughts, and email us about exploits. We plan to do a wipe on the first Tuesday of each month to keep the servers running well, and the game fresh. We expect the next wipe to be on December 6th. - Fixed numerous exploits - Players will no longer unequip their items when they are near a player using the Djembe Drum. - Characters will no longer be pushed forcefully by characters who spawn, teleport (e.g. due to rubber banding) or transition from a ragdoll. - Improved collision logic for spawning from your sleeper - Fix some null reference exceptions in paging - Tilesets now use convex cube colliders that push player bodies outwards - Ropes are now more stable - Sleeping players are now destroyed before the player is created. This may have caused some wierd collisions when logging in. - Sleeping players have a small no-build zone above them. This is to reduce greifing. - Players can no longer connect to the ping system so fast that it fails to initialize. - The server's world timer no longer contains an erroneus mixture of UTC and Unspecified time zones. - The server will no longer load or save negative world times. The game will continue without saving the world time until it catches up. - The server will no longer save more than two auto-saves worth of world time. The game will save two auto-saves of world time until it catches up. Thanks for Playing, - The Code}{atch TeamROK Update R10Oct 4, 2016 - Community AnnouncementsThis release contains some fixes for new bugs and major changes to our Paging system. Paging has been changed to allow objects to be instantiated over time. This allows more densely populated areas of the map to be loaded in smoother. Previously loading in a dense area could cause large pauses. To allow for this, various systems had to be changed to assure that state changes on incoming objects will not be missed, as this would create desync between clients and the server. Changes were also made to treat empty areas more cleanly, thus reducing the cost of disk I/O and general garbage creation. Official servers have been wiped, as it's the first Tuesday of the month. We do not believe this update will require a wipe for community servers, but due to major changes on our backend, we'd recommend that they wipe incase there are any irregularities with the save data. Please post any bugs you find, or issues with the game in the bug forums: http://steamcommunity.com/app/344760/discussions/0/ We continue to work with EAC on further changes to prevent hacking. Please remember that any hackers caught will have their access to the game perma-banned. If you want to report an exploit, or hacker, and learn about our process, please read this thread: http://steamcommunity.com/app/344760/discussions/4/523890528707976945/ Please follow this guide for updating your community server: http://steamcommunity.com/sharedfiles/filedetails/?id=435654886 Please continue to list bugs, balancing thoughts, and email us about exploits. We plan to do a wipe on the first Tuesday of each month to keep the servers running well, and the game fresh. We expect the next wipe to be on November 1st. - Removed the steamAuthTimeout from the ServerSettings.cfg because it's no longer used. - Fixed a bug in the steam authentication that may sometimes cause the server to crash on logout. - Added a more useful error on the server when the steam authentication fails to initialize. - Fixed a bug in the steam authentication that could cause the server to reject a player if they login, logout then login again really quickly. - Improved backend logging performance - Fixed a bug that prevented a client from connecting to a server that is hosting on a port above 32767. - Instantiate objects over time to reduce the impact while paging - Instantiate things in two parts to reduce the chance of breakage due to missed states - Pool block page cells to lower the impact of block instantiation - Update previous saved data to the current paging system - Reduce some of the garbage produced by paging - Create a system so that block events are delayed so state changes won’t be missed - Reduce disk I/O by requiring disk reading so often Thanks for Playing, - The Code}{atch TeamROK Update R10Oct 4, 2016 - Community AnnouncementsThis release contains some fixes for new bugs and major changes to our Paging system. Paging has been changed to allow objects to be instantiated over time. This allows more densely populated areas of the map to be loaded in smoother. Previously loading in a dense area could cause large pauses. To allow for this, various systems had to be changed to assure that state changes on incoming objects will not be missed, as this would create desync between clients and the server. Changes were also made to treat empty areas more cleanly, thus reducing the cost of disk I/O and general garbage creation. Official servers have been wiped, as it's the first Tuesday of the month. We do not believe this update will require a wipe for community servers, but due to major changes on our backend, we'd recommend that they wipe incase there are any irregularities with the save data. Please post any bugs you find, or issues with the game in the bug forums: http://steamcommunity.com/app/344760/discussions/0/ We continue to work with EAC on further changes to prevent hacking. Please remember that any hackers caught will have their access to the game perma-banned. If you want to report an exploit, or hacker, and learn about our process, please read this thread: http://steamcommunity.com/app/344760/discussions/4/523890528707976945/ Please follow this guide for updating your community server: http://steamcommunity.com/sharedfiles/filedetails/?id=435654886 Please continue to list bugs, balancing thoughts, and email us about exploits. We plan to do a wipe on the first Tuesday of each month to keep the servers running well, and the game fresh. We expect the next wipe to be on November 1st. - Removed the steamAuthTimeout from the ServerSettings.cfg because it's no longer used. - Fixed a bug in the steam authentication that may sometimes cause the server to crash on logout. - Added a more useful error on the server when the steam authentication fails to initialize. - Fixed a bug in the steam authentication that could cause the server to reject a player if they login, logout then login again really quickly. - Improved backend logging performance - Fixed a bug that prevented a client from connecting to a server that is hosting on a port above 32767. - Instantiate objects over time to reduce the impact while paging - Instantiate things in two parts to reduce the chance of breakage due to missed states - Pool block page cells to lower the impact of block instantiation - Update previous saved data to the current paging system - Reduce some of the garbage produced by paging - Create a system so that block events are delayed so state changes won’t be missed - Reduce disk I/O by requiring disk reading so often Thanks for Playing, - The Code}{atch TeamROK Update R9Aug 2, 2016 - Community AnnouncementsThis release contains some fixes for new bugs and exploits that were found which affected different areas of the game. Official servers have been wiped, as it's the first Tuesday of the month. We do not believe this update will require a wipe for community servers. Please post any bugs you find, or issues with the game in the bug forums: http://steamcommunity.com/app/344760/discussions/0/ We continue to work with EAC on further changes to prevent hacking. Please remember that any hackers caught will have their access to the game perma-banned. If you want to report an exploit, or hacker, and learn about our process, please read this thread: http://steamcommunity.com/app/344760/discussions/4/523890528707976945/ Please follow this guide for updating your community server: http://steamcommunity.com/sharedfiles/filedetails/?id=435654886 Please continue to list bugs, balancing thoughts, and email us about exploits. We plan to do a wipe on the first Tuesday of each month to keep the servers running well, and the game fresh. We expect the next wipe to be on September 6th. - Various Exploit fixes - Fix the issues with contested areas and crests - Blocks that are placed and removed in the same frame will no longer spend and refund unpredictable amounts of blocks. - Fixed a hardware-dependent calculation that would cause the server time to drift while playing. - Items that are dropped from the inventory with an incorrect stack count will now be corrected by the server before entering the loot bag. - Items that are dropped from the inventory with a stack count of zero will no longer create a loot bag. - Players being kicked for invalid inventory transactions will no longer show a global kick message, and now receive a reason for the kick. Thanks for Playing, - The Code}{atch Team