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Red Alliance

 
Red Alliance Update 1.4Oct 26, 2023 - Community AnnouncementsWe're excited to bring you update 1.4 for Red Alliance! Featuring a new extra perk, updated weapon animations, balance improvements, lots of quality of life improvements throughout the game, and a lot more. And the game is currently on a discount for 50% off! https://store.steampowered.com/app/594050/ Big Changes: - Added “Mirrored World” extra. - Animation improvements & fixes for pretty much every weapon. - Achievements have been localized. - Improvements to the boss battle. The progress is now visually displayed, which makes planning and resource management easier for the player. - Major backend changes and improvements to game’s architecture. These aren’t the changes you’ll see, but they are important for long term support and future changes. The game's engine has been updated as well resulting in more stability. Visuals & Graphics: - “Retro Mode” visual improvements. - All weapons have been correctly adjusted to 21:9 aspect ratio. No more gun or hand clipping. - Added shadows from muzzle flashes. Can be toggled from settings menu. - Patched many visible gaps in weapon geometry. - Fixed a texture issue for one of the player skins while M4A1 was equipped. - Corrected the brightness on fire & sparks particle effects. - New pause menu blur effect. {STEAM_CLAN_IMAGE}/33677659/437b9077e4fb6f43c12c2f7bf5e1cb840aa04207.png UI: - New fonts for various UI elements (subtitles, menus, HUD). Cleaner and without aliasing. - HUD no longer starts shaking while player moves around in some levels. - Added an outline to subtitles and in-game instructions for better readability. - Added missing localization. Now the entire HUD is correctly localized. - Loading screens now have correctly aligned text for all aspect ratios. - Dot reticle is no longer stretched at wide aspect ratios. - Low graphics settings no longer affect UI & HUD elements. - New scope texture for the sniper rifle. - Fixed blurry UI in main menu. - Various localization improvements both in game and in store page description. - The HUD is no longer visible when the pause menu is up. - Updated game’s “Red Alliance” logo in the main menu, loading screens and credits. Improvements: - In-game video files now have higher bitrate at no performance cost. - RPG and grenade ammo now gets highlighted as well to be in line with other supplies that can be picked up. - Updated screen space reflections visual effect. - Collision of a drivable vehicle has been improved. - If the player performs no mouse input while driving a car, the camera will get recentered after a short period of time. - Balance changes. Added more supplies to various sections of the game, including Oppressive Units' outpost. - Improved the puzzle hint asset in “Ad Stygem” chapter. - Improvements to navigation in “Sudden Escape”, “Red Alliance” and “Ad Stygem” chapters. Environment now does a better job at guiding the player. - Increased time between waves in the “A Means to an End” chapter. - In “Red Alliance” chapter player can now stealt...February 2020 UpdateFeb 5, 2020 - Community Announcements{STEAM_CLAN_IMAGE}/33677659/2ff94706b0ec3d327ea96ca3d217faf993f4631b.png We are happy to deliver an update for Red Alliance which brings several gameplay improvements and bug fixes. Gameplay Changes: - NPC hitboxes have been increased in size. - Fallen weapons from NPCs now fall right next to them. This makes scavenging for ammo process easier. - Static debris scattered around in "The Grand Escape" chapter has been reduced, improving visibility. - Lowered NPCs' accuracy during Outpost Battle and during last battle sequence in "Red Alliance" chapter. - Added an additional health pack in the first segment of "A Means to an End" chapter, located along the path between first and second power generators. - Brightened floor material color during boss battle, which improves visibility. Fallen weapons are now easier to spot on the floor. - NPCs' accuracy during final boss battle has been reduced. - Added RPG-7 pick up at the final boss battle. Bug Fixes and Improvements: - Fixed a crucial bug during final boss battle where Stanko's behavior would fail if he was hit by a melee attack from an NPC. - Fixed a bug with grenade where player occasionally didn't take damage while crouched or underwater. - Fixed a bug where on rare occasions player would fail to throw grenade while switching weapons during throw animation, which in return would make the grenade fail. - Minor level design improvements in "Descent" chapter. - Added "player_max_health" command which tops the max health value. Usable only with cheats enabled. - "give_health" command now takes an input value, allowing to set a precise amount of health. Usable only with cheats enabled. December 2019 UpdateDec 5, 2019 - Community Announcements{STEAM_CLAN_IMAGE}/33677659/7fd2d06c1778a066229773ab57546daa18db293a.jpg We are happy to deliver an update for Red Alliance which features minor improvements and bug fixes. Main Improvements: -Following up on the previous update, some more NPCs' ammo drops have been increased in the pre-Outpost Battle -Main Menu has received several improvements, including physics bug fixes as well as corrections for some props functionality. Other Fixes: -Changed the font in the achievements tab in the menus to match the overall new UI font. -Improved memory management -Minor light optimization throughout the levels. Light culling can now be toggled on/off from the console with "r_light_culling" command. -Fixed potential infinite dark starting screen bug discovered in the previous update -Updated creditsOctober 2019 UpdateOct 3, 2019 - Community Announcements{STEAM_CLAN_IMAGE}/33677659/7e03a3a429c5c3d809885f61eee0f03b5a351c3c.jpg We are happy to bring an Update 1.2.0 for Red Alliance, which is focused on rebalancing some aspects of the gameplay. Gameplay Changes: -During the Outpost battle in "Red Alliance" chapter NPCs no longer drop a fixed ammo amount if killed while alerted. This results in more overall ammo from drops on normal and easy difficulties. Such change ensures that this section remains challenging and viable for both stealth and non-stealth approaches. -The distance at which NPCs have full accuracy has been decreased by several units for all but hardcore difficulties. -NPCs' Damage multiplier on hard and hardcore difficulties has been slightly reduced. -Ammo drops on hardcore difficulty have been brought up to the same amount as on hard difficulty. -NPCs' accuracy on easy difficulty has been lowered by 20%. Other Changes: -Upon completion of the game player will be notified about unlocking "Vortex Run" game mode and hardcore difficulty. -Minor improvements to settings UI. -Minor improvements to "Sky-Rush" minigame.August 2019 UpdateAug 2, 2019 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33677659/437b9077e4fb6f43c12c2f7bf5e1cb840aa04207.png Happy holidays! We are delighted to deliver an Update 1.1.0 for Red Alliance, with numerous fixes and improvements. General Changes: -Integrated Cloud Saving -Added Turkish localization (thank you erc) -Added save file screenshot preview when browsing through saved files -Added a new UI and menu font that is shared among all supported languages. Easier to read, easier to work with -Improved performance in “Prologue”, “Urban Hazard” and “Red Alliance” chapters -Remade lighting in “Urban Hazard” chapter, now featuring a late evening sunset -Updated melee weapons usability. Melee weapons now do area damage, making it a lot easier to hit opponents in front of you -Added a video cutscene at the end of the 3rd prologue level that summarizes ongoing events and clarifies story better -Added more auto-saves throughout all levels -Added an ability to navigate through menus via keyboard arrow keys -Added a hidden room in “Reminiscence” chapter, containing further backstory Minor Changes: -Updated credits -Reduced and altered some test subjects sounds in horror levels -Car no longer instantiates sparks when crashing in to objects -Added objective instructions in the Outpost section in “Red Alliance” chapter -Added a unique skin to “Firefly” shotgun -Minor level design changes in “Prologue” and “The Grand Escape” chapters -Oppressive Units’ headlights now get turned off a short while after their death -Tunnel Ghost Creature now deals more damage by throwing objects at the player -Reduced Stanko’s monologue in “Prologue” chapter to have less static gameplay -Moved one of special aid kits to a different level, to spread them out more equally throughout the game -Added a second silenced MP443 into the game, now making it more likely to be found -Lowered Dr. Grey’s volume in “A Means to an End” chapter -Added new console commands to control amount of bloom and to manage level lighting -Slightly reduced RAM consumption by reducing loaded assets -Updated object pool -Slightly improved weapon fire sounds -Minor localization changes Fixes: -Fixed auto-save bug that would create a new save file every time an auto-save was loaded -Fixed a bug where a player would get stuck on ladders -Melee weapons no longer leave bullet holes when hitting a surface -Hitting opponents on the head with a melee weapon no longer makes their heads disappear -Fixed network error message appearing in console due to no server connectivity -Fixed Stanko being able to get stuck in the office rooms before the boss battle -Resolutions dropdown list in settings menu no longer displays duplicates -Fixed collision with NPCs in the Outpost battle in “Red Alliance” chapter