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Realms of Arkania: Blade of Destiny

 
Willkommen im Svellttal / Welcome to the Svellt ValleyNov 5, 2015 - Community Announcements(english below) Diese Zeilen zu schreiben brennt mir schon seit einiger Zeit in den Fingerspitzen, und heute ist es endlich soweit: Die Crafty Studios haben sich mit UIG auf die Entwicklung von Sternenschweif HD geeinigt, es wird also hochoffiziell wieder daran gearbeitet. Basis für die Entwicklung ist der aktuelle Stand 1.36 von Schicksalsklinge HD. Es gibt auch bereits eine neue Website unter http://www.sternenschweif.com zu bewundern, dort wird auch einen Entwicklerblog für alle Interessierten geführt. Wir freuen uns auf die Reise ins Svellttal, umso mehr als wir euch alle auf diese Reise mitnehmen können! Hier das Ankündigungsvideo: https://youtu.be/I0qsCtPfJh4 Writing these lines has been an urge I had to resist for quite some time now, but today it is finally possible: Crafty Studios have found an agreement with UIG for the development of Realms of Arkania Startrail HD, official work on it has already been restartet. We will use the current Version 1.36 of Blade of Destiny as the Base for Development. There is also a new website at http://www.sternenschweif.com along with a development blog, currently in german only. We are looking forward to our journey into the Svellt Valley, even more since we can take you all along on the ride! Announcement Teaser: https://youtu.be/FZY6MMWSK-4Willkommen im Svellttal / Welcome to the Svellt ValleyNov 5, 2015 - Community Announcements(english below) Diese Zeilen zu schreiben brennt mir schon seit einiger Zeit in den Fingerspitzen, und heute ist es endlich soweit: Die Crafty Studios haben sich mit UIG auf die Entwicklung von Sternenschweif HD geeinigt, es wird also hochoffiziell wieder daran gearbeitet. Basis für die Entwicklung ist der aktuelle Stand 1.36 von Schicksalsklinge HD. Es gibt auch bereits eine neue Website unter http://www.sternenschweif.com zu bewundern, dort wird auch einen Entwicklerblog für alle Interessierten geführt. Wir freuen uns auf die Reise ins Svellttal, umso mehr als wir euch alle auf diese Reise mitnehmen können! Hier das Ankündigungsvideo: https://youtu.be/I0qsCtPfJh4 Writing these lines has been an urge I had to resist for quite some time now, but today it is finally possible: Crafty Studios have found an agreement with UIG for the development of Realms of Arkania Startrail HD, official work on it has already been restartet. We will use the current Version 1.36 of Blade of Destiny as the Base for Development. There is also a new website at http://www.sternenschweif.com along with a development blog, currently in german only. We are looking forward to our journey into the Svellt Valley, even more since we can take you all along on the ride! Announcement Teaser: https://youtu.be/FZY6MMWSK-4Patch 1.36Oct 12, 2015 - Community Announcements(english Version below) Wir präsentieren heute einen neuen Patch und haben damit weitere kleine Bugfixes durchgeführt, weitere Features eingebaut und vor allem die Modability verbessert. Einige Highlights: Diverse Monster haben Immunitäten und Verwundbarkeiten erhalten - Mumie + Hylailer Feuer = Swooosch, Heshthot + Gift = haha Diverse Zauber enden jetzt korrekt bei "Fehlverhalten" (zaubernde Charaktere können doch wohl nicht "harmlos" sein) Bestehende Dungeons können als Mod "kopiert" und mit neuen Inhalten befüllt werden Viele kleine Fehler, von schwebenden Bänken bis zu doppelten Automap-Icons, korrigiert Vollständige Liste aller Änderungen im Forum We are proud to present another Patch which introduces several bugfixes, adds new features and enhances modability even further. Some Highlights: Several monsters received immunities and vulnerabilities, mummy + hylailian fire = swooosh, Heshthot + poison = haha :) Several spells now correctly end on "misdemeanor" (spellcasting characters by definition cannot be "harmless") Existing dungeons can now be "copied" as a mod and filled with new content Fixed several minor bugs, from floating benches to duplicate automap icons A complete listing of all the changes can be found in our forumPatch 1.36Oct 12, 2015 - Community Announcements(english Version below) Wir präsentieren heute einen neuen Patch und haben damit weitere kleine Bugfixes durchgeführt, weitere Features eingebaut und vor allem die Modability verbessert. Einige Highlights: Diverse Monster haben Immunitäten und Verwundbarkeiten erhalten - Mumie + Hylailer Feuer = Swooosch, Heshthot + Gift = haha Diverse Zauber enden jetzt korrekt bei "Fehlverhalten" (zaubernde Charaktere können doch wohl nicht "harmlos" sein) Bestehende Dungeons können als Mod "kopiert" und mit neuen Inhalten befüllt werden Viele kleine Fehler, von schwebenden Bänken bis zu doppelten Automap-Icons, korrigiert Vollständige Liste aller Änderungen im Forum We are proud to present another Patch which introduces several bugfixes, adds new features and enhances modability even further. Some Highlights: Several monsters received immunities and vulnerabilities, mummy + hylailian fire = swooosh, Heshthot + poison = haha :) Several spells now correctly end on "misdemeanor" (spellcasting characters by definition cannot be "harmless") Existing dungeons can now be "copied" as a mod and filled with new content Fixed several minor bugs, from floating benches to duplicate automap icons A complete listing of all the changes can be found in our forumBuild EA13Sep 30, 2015 - Community AnnouncementsWerte Bosse! (english Version below) Zuerst einmal möchte ich für die lange Wartezeit auf den vorliegenden Build 13 von Oil Enterprise um Entschuldigung bitten, nicht zuletzt durch das positive Feedback aus der Community sind wir zuversichtlich, dass unser Spiel bald den "Releasefähigen Zustand" erreicht haben wird, und sind daher schon in den Vorbereitungen dafür. Wir haben es aber nun geschafft, den Mehrspielermodus vom "definitiven Plan" zum "eingebauten Feature" zu machen, und werden dies mit dem heutigen Update auch auf unserer Shopseite ausweisen: Oil Enterprise ist jetzt ein Mehrspielerfähiges Spiel! Das sieht man auch in den Update-Notizen: Die Auswahl des zu bauenden Gebäudes ist jetzt erheblich hübscher Die Hardwareanforderungen wurden durch diverse Maßnahmen bei der Ölfelddarstellung deutlich reduziert "Nachrichtenwarteschlange": Wichtige Nachrichten erscheinen jetzt der Reihe nach, wenn zB mehrere Verträge gleichzeitig abbrechen, wird für jeden Vertrag eine entsprechende Meldung gezeigt, bisher nur für einen davon Freies Spiel / Mehrspieler: "Auslaufende Reserve"-Punkt in den Punkt "Vorkommensgröße" integriert, heißt jetzt "Vorkommensgröße: unendlich" Mehrspieler: Beim Spielstart kann der Host jetzt Ziele und Ausgangsbedingungen definieren Mehrspieler: Der Host kann jetzt in der Lobby einzelne Spieler aus dem Spiel entfernen Mehrspieler: Doppelte Namen werden bei der Serververbindung verhindert Mehrspieler: Spielende wurde umgesetzt ("Einziger überlebender Spieler", "Alle Ziele als erster Erreicht" usw) Mehrspieler: Regionale und globale Ereignisse treten jetzt synchron überall auf, nur lokale Ereignisse werden nach wie vor von den einzelnen Spielern ausgelöst Mehrspieler: Das Annehmen und Beenden von Verträgen funktioniert nun auch auf Clients korrekt Mehrspieler: Diverse Fehler bei Betreten / Verlassen / Neustart des Mehrspieler korrigiert Mehrspieler: Startpositionen anderer Spieler erscheinen nach Auswahl auf der Weltkarte Mehrspieler: Der Host kann eine maximale Spieleranzahl festlegen Die Mac-Version war durch einen Unity-Bug nicht startfähig, ist es aber nun wieder Hindernisse entfernen funktioniert wieder Als nächstes werden wir noch den Aktienmarkt im Mehrspieler einbauen, sowie einige "Bequemlichkeitsfeatures", Feedback ist hier aber natürlich herzlichst willkommen! Dear Bosses! First of all I want to apologize for the long time you had to wait for this Build 13 of Oil Enterprise, the feedback we are receiving makes us confident that our game will soon reach "release-ready state", which we are preparing in parallel. We also made it to get the multiplayer mode from a "definitive plan" to an "implemented feature", and will announce so on our shop page as well: Oil Enterprise is now officially multiplayer enabled! This also reflects in our update notes: Choosing a building to construct has become a lot more beautiful Hardware requirements for displaying well-filled oilfields have been reduced significantly "Message queue": Impo...Free DLC "With Blade and Brilliance"Aug 18, 2015 - Community Announcements(german version below) Celebrating the two year anniversary of Realms of Arkania: Blade of Destiny, Crafty Studios is proud to present an eventful blend of extra content - new classes, new spells and new events, along with various updates and additions - all packaged up in the free DLC “With Blade and Brilliance”. Features: Additional classes: “Juggler” and “Skald” Extended magic: “Destructibo “, “Fury Blood”, Ball Magic for mages, Extended Spell descriptions and complete revision of magical items Additional NPC: Gerbald from Riva Additional events: “Days of the Nameless”, “Tula of Skerdu”, “Asleif the Bald” and “Rotten timberwork” in the Mine of Prem Additional items: Thorwal trousers, leather trousers, linen shirt, leather shirt, belt, silver ring, golden ring, silver tiara, golden tiara, feather hat, throwing dagger Atmospheric images for many dialogues enhance the game experience See Forum for the full list of additions: http://steamcommunity.com/app/237550/discussions/0/530649887218772370/ Deutsch Zur Zwei-Jahres-Feier des Releases von Die Nordlandtrilogie: Schicksalsklinge darf Crafty Studios stolz eine spannende Zusammenstellung von zusätzlichen Spielinhalten präsentieren: Neue Klassen, neue Zauber und neue Ereignisse finden sich im frei verfügbaren dritten DLC „Mit Schwert und Scharfsinn“. Features: Zusätzliche Klassen: „Gaukler“ und „Skalde“ Erweiterte Magiefunktionen: „Destructibo“, „Furor Blut“, Kugelzauber für Magier und erweiterte Zauberbeschreibungen inkl. kompletter Überarbeitung der magischen Gegenstände Ein neuer NSC: „Gerbald von Riva“ Zusätzliche Events: „Tage des Namenlosen“, „Tula von Skerdu“, „Asleif der Kahle“ und „Marodes Gebälk“ in der Mine von Prem Neue Gegenstände: Thorwalerhose, Lederhose, Leinenhemd, Lederhemd, Gürtel, Silberring, Goldring, Silberner Stirnreif, Goldener Stirnreif, Federhut und Wurfdolch Stimmungsvolle Bilder für viele Dialoge vertiefen das Spielerlebnis Details zu allen Verbesserungen hier: http://steamcommunity.com/app/237550/discussions/0/530649887218645626/Free DLC "With Blade and Brilliance"Aug 18, 2015 - Community Announcements(german version below) Celebrating the two year anniversary of Realms of Arkania: Blade of Destiny, Crafty Studios is proud to present an eventful blend of extra content - new classes, new spells and new events, along with various updates and additions - all packaged up in the free DLC “With Blade and Brilliance”. Features: Additional classes: “Juggler” and “Skald” Extended magic: “Destructibo “, “Fury Blood”, Ball Magic for mages, Extended Spell descriptions and complete revision of magical items Additional NPC: Gerbald from Riva Additional events: “Days of the Nameless”, “Tula of Skerdu”, “Asleif the Bald” and “Rotten timberwork” in the Mine of Prem Additional items: Thorwal trousers, leather trousers, linen shirt, leather shirt, belt, silver ring, golden ring, silver tiara, golden tiara, feather hat, throwing dagger Atmospheric images for many dialogues enhance the game experience See Forum for the full list of additions: http://steamcommunity.com/app/237550/discussions/0/530649887218772370/ Deutsch Zur Zwei-Jahres-Feier des Releases von Die Nordlandtrilogie: Schicksalsklinge darf Crafty Studios stolz eine spannende Zusammenstellung von zusätzlichen Spielinhalten präsentieren: Neue Klassen, neue Zauber und neue Ereignisse finden sich im frei verfügbaren dritten DLC „Mit Schwert und Scharfsinn“. Features: Zusätzliche Klassen: „Gaukler“ und „Skalde“ Erweiterte Magiefunktionen: „Destructibo“, „Furor Blut“, Kugelzauber für Magier und erweiterte Zauberbeschreibungen inkl. kompletter Überarbeitung der magischen Gegenstände Ein neuer NSC: „Gerbald von Riva“ Zusätzliche Events: „Tage des Namenlosen“, „Tula von Skerdu“, „Asleif der Kahle“ und „Marodes Gebälk“ in der Mine von Prem Neue Gegenstände: Thorwalerhose, Lederhose, Leinenhemd, Lederhemd, Gürtel, Silberring, Goldring, Silberner Stirnreif, Goldener Stirnreif, Federhut und Wurfdolch Stimmungsvolle Bilder für viele Dialoge vertiefen das Spielerlebnis Details zu allen Verbesserungen hier: http://steamcommunity.com/app/237550/discussions/0/530649887218645626/Patch 1.35Jul 27, 2015 - Community Announcements(german version below) After months of development and just in time prior to the 2 year anniversary of the Blade of Destiny release, Crafty Studios and the Beta Team of BoD HD are proud to present Patch 1.35, consisting of more than 300 changes, additions, modability extensions and fixes. Detailed patchnotes can be found in our official forum at Patchnotes 1.35. Just some highlights: Content changes and extensions Castle Felsteyn: Mod of Viana included as Event In Thorwal there is now the building "The Black Finger" You can now sell books in the Thorwal Mage Academy New event "Revenge of Ottaskin" New event in Phexcaer: Nancy's Note of Validor the villain Random city event "A pickpocket" Random city event "A Carriage" Random city event "A shooting star" Random city event "A beggar" extended 8 new events for resting at an inn 6 new events during outdoor camps 4 additional random battles after camps New and updated Features User Interface is now scalable (e.g. for 4K resolutions) The console now logs experience points Console messages are in different colors Battle Avatar look improved (rimshader removed, specularity reduced) The spell "Solidirid" can now be used in the game The group now shares its food and water reserves The Spider demon is now a significantly bigger avatar in battle to diversify from the lesser spiders Extensions to Modability Displaying images (up to size 256x256) possible in dialog boxes Character classes can now have custom portraits by mod NPCs can now have custom portraits Temple flags (in size 256x512) can now be replaced ...and a myriad of Bugfixes. Enjoy and spread the word! Nach monatelanger Entwicklung und grade rechtzeitig vor dem Zwei-Jahre-Release-Jubiläum von Schicksalsklinge HD dürfen Crafty Studios und das Betateam von Schicksalsklinge HD stolz den Patch 1.35 präsentieren, bestehend aus über 300 Änderungen, Erweiterungen, Modability-Verbesserungen und Korrekturen. Detaillierte Patchnotes finden sich im offiziellen Forum unter Patchnotes 1.35, einige Highlights: Inhaltliche Änderungen und Erweiterungen Burg Felsteyn: Mod von Viana aus dem Forum als Event eingefügt In Thorwal gibt es jetzt das Gebäude "Der Schwarze Finger" In der Thorwaler Magierakademie kann man jetzt Bücher verkaufen Neues Event "Die Rache der Ottaskin" In Phexcaer kann man nun Nancys Hinweis nach Validor dem Schurken nachgehen Zufallsereignis in der Stadt "Ein Taschendieb" Zufallsereignis in der Stadt "Eine Kutsche" Zufallsereignis in der Stadt "Eine Sternschnuppe" Zufallsereignis in der Stadt "Ein Bettler" erweitert 8 Ereignisse während der Rast in einer Herberge 6 Ereignisse während der Rast im Freien 4 zusätzliche Zufallskämpfe nach dem Rasten eingeführt Neue und aktualisierte Features Userinterface-Skalierung eingebaut In der Konsole werden nun die Abenteuerpunkte angezeigt, die die Helden bekommen Die Konsolenmeldungen in verschiedenen Farben Der Kampfavatar-Look wurde verbessert (Rimshader entfernt, Specularity reduziert) Der Zauber "Solid...Patch 1.35Jul 27, 2015 - Community Announcements(german version below) After months of development and just in time prior to the 2 year anniversary of the Blade of Destiny release, Crafty Studios and the Beta Team of BoD HD are proud to present Patch 1.35, consisting of more than 300 changes, additions, modability extensions and fixes. Detailed patchnotes can be found in our official forum at Patchnotes 1.35. Just some highlights: Content changes and extensions Castle Felsteyn: Mod of Viana included as Event In Thorwal there is now the building "The Black Finger" You can now sell books in the Thorwal Mage Academy New event "Revenge of Ottaskin" New event in Phexcaer: Nancy's Note of Validor the villain Random city event "A pickpocket" Random city event "A Carriage" Random city event "A shooting star" Random city event "A beggar" extended 8 new events for resting at an inn 6 new events during outdoor camps 4 additional random battles after camps New and updated Features User Interface is now scalable (e.g. for 4K resolutions) The console now logs experience points Console messages are in different colors Battle Avatar look improved (rimshader removed, specularity reduced) The spell "Solidirid" can now be used in the game The group now shares its food and water reserves The Spider demon is now a significantly bigger avatar in battle to diversify from the lesser spiders Extensions to Modability Displaying images (up to size 256x256) possible in dialog boxes Character classes can now have custom portraits by mod NPCs can now have custom portraits Temple flags (in size 256x512) can now be replaced ...and a myriad of Bugfixes. Enjoy and spread the word! Nach monatelanger Entwicklung und grade rechtzeitig vor dem Zwei-Jahre-Release-Jubiläum von Schicksalsklinge HD dürfen Crafty Studios und das Betateam von Schicksalsklinge HD stolz den Patch 1.35 präsentieren, bestehend aus über 300 Änderungen, Erweiterungen, Modability-Verbesserungen und Korrekturen. Detaillierte Patchnotes finden sich im offiziellen Forum unter Patchnotes 1.35, einige Highlights: Inhaltliche Änderungen und Erweiterungen Burg Felsteyn: Mod von Viana aus dem Forum als Event eingefügt In Thorwal gibt es jetzt das Gebäude "Der Schwarze Finger" In der Thorwaler Magierakademie kann man jetzt Bücher verkaufen Neues Event "Die Rache der Ottaskin" In Phexcaer kann man nun Nancys Hinweis nach Validor dem Schurken nachgehen Zufallsereignis in der Stadt "Ein Taschendieb" Zufallsereignis in der Stadt "Eine Kutsche" Zufallsereignis in der Stadt "Eine Sternschnuppe" Zufallsereignis in der Stadt "Ein Bettler" erweitert 8 Ereignisse während der Rast in einer Herberge 6 Ereignisse während der Rast im Freien 4 zusätzliche Zufallskämpfe nach dem Rasten eingeführt Neue und aktualisierte Features Userinterface-Skalierung eingebaut In der Konsole werden nun die Abenteuerpunkte angezeigt, die die Helden bekommen Die Konsolenmeldungen in verschiedenen Farben Der Kampfavatar-Look wurde verbessert (Rimshader entfernt, Specularity reduziert) Der Zauber "Solid...Patch 1.34Jul 21, 2014 - Community AnnouncementsWith the almost superhuman effort of several highly motivated beta testers, namely lunatic, mordbrenner, sordul, curom and Blanidur, we can proudly present you this Patch 1.34. New features Equipment worn on the body only weighs half Autocombat asks whether magic is to be used Skip character with Space Key in combat Vitality and Astral Energy regeneration on sea journeys New ContentMini event "Old Keep" in Thorwal Phexcaer experience vastly extended Additions in Efferdun, Nordvest, Rovamund, Guddasunden Several new Random encounters DLC For the Gods two additional quest parts Extended Modability Bugfixes Hyggeliks Dungeon can now only be found on the route Phexcaer Skellelen with at least 7 map parts OD, Beilunk Riders in need: Rider-Event will only trigger once FtG, forsaken woods can now be entered multiple times Huge Skeletons now attack properly FtG, Baerhag: Fix to allow Baurgrims Axe to be taken later if there is not enough capacity right after the battle Items 188, 215 und 245 (Fire protection amulet, Silver pendant Necropathy, Silver tiara Fastness of Body) fixed / reworked Toadskin encumberance fixed Magical Resistance Boni/Mali fixed OD, Beilunk Riders in need: Secret message is now displayed correctly Chain mail encumerance fixed a lot of missing translations added Fixed several F1 Helptexts Reworked text punctuation Fixed Armor Values of several helmets FtG Random encounter Rondra battle only triggers once for parties of average level of at least 4 Remove Runestone after completing Gorah/Sevenstone quest Timings in the textbox "No orks yet" fixed / adapted to the voiceovers Random Encounter Corpse with amulet: It can only be found once with a corpse, but the event can trigger more often with random loot Made Anti-Bravery-Elixier usable Battle in Tavern "Green Horseshoe" now starts correctly Fixed check for healing spell hunting event "aurochs": time passes according to description weights of several items fixed added headline to riddle-chest in the ork cave Hjaldingard-tower of Thorwal: text now triggers in the house closest to the tower hunting events "aurochs": no more rations if the animal escapes fixed superstition check at Zerif (Rukian) adapted description text of hylailian fire Zerif-battle (Rukian) not repeatable FtG, Baerhag questbook fix Unlimited XP by hole in dwarven mine fixed speartrap in dwarven mine now ignores armor trap wolves den: ignores armor, reduced chance to sickness FtG Rukian: several dialogue fixes weapon usability for the druid fixed reworked many item values reduced damage for door crashes in the old bailey Prem abandoned mine: reduced difficulty for some doors Fixed re-triggering of Grimring search if already in possession Fixed event "meeting rafters" Old Bailey: Hole in the ground (ladder) now triggers multiple times Zwingfeste: "Rabbit over the fire" and dialogue "found a ring" in third level now trigger only once fixed several missing text keys in "Hyggelik the smaller" Gameover after losing against t...Patch 1.34Jul 21, 2014 - Community AnnouncementsWith the almost superhuman effort of several highly motivated beta testers, namely lunatic, mordbrenner, sordul, curom and Blanidur, we can proudly present you this Patch 1.34. New features Equipment worn on the body only weighs half Autocombat asks whether magic is to be used Skip character with Space Key in combat Vitality and Astral Energy regeneration on sea journeys New ContentMini event "Old Keep" in Thorwal Phexcaer experience vastly extended Additions in Efferdun, Nordvest, Rovamund, Guddasunden Several new Random encounters DLC For the Gods two additional quest parts Extended Modability Bugfixes Hyggeliks Dungeon can now only be found on the route Phexcaer Skellelen with at least 7 map parts OD, Beilunk Riders in need: Rider-Event will only trigger once FtG, forsaken woods can now be entered multiple times Huge Skeletons now attack properly FtG, Baerhag: Fix to allow Baurgrims Axe to be taken later if there is not enough capacity right after the battle Items 188, 215 und 245 (Fire protection amulet, Silver pendant Necropathy, Silver tiara Fastness of Body) fixed / reworked Toadskin encumberance fixed Magical Resistance Boni/Mali fixed OD, Beilunk Riders in need: Secret message is now displayed correctly Chain mail encumerance fixed a lot of missing translations added Fixed several F1 Helptexts Reworked text punctuation Fixed Armor Values of several helmets FtG Random encounter Rondra battle only triggers once for parties of average level of at least 4 Remove Runestone after completing Gorah/Sevenstone quest Timings in the textbox "No orks yet" fixed / adapted to the voiceovers Random Encounter Corpse with amulet: It can only be found once with a corpse, but the event can trigger more often with random loot Made Anti-Bravery-Elixier usable Battle in Tavern "Green Horseshoe" now starts correctly Fixed check for healing spell hunting event "aurochs": time passes according to description weights of several items fixed added headline to riddle-chest in the ork cave Hjaldingard-tower of Thorwal: text now triggers in the house closest to the tower hunting events "aurochs": no more rations if the animal escapes fixed superstition check at Zerif (Rukian) adapted description text of hylailian fire Zerif-battle (Rukian) not repeatable FtG, Baerhag questbook fix Unlimited XP by hole in dwarven mine fixed speartrap in dwarven mine now ignores armor trap wolves den: ignores armor, reduced chance to sickness FtG Rukian: several dialogue fixes weapon usability for the druid fixed reworked many item values reduced damage for door crashes in the old bailey Prem abandoned mine: reduced difficulty for some doors Fixed re-triggering of Grimring search if already in possession Fixed event "meeting rafters" Old Bailey: Hole in the ground (ladder) now triggers multiple times Zwingfeste: "Rabbit over the fire" and dialogue "found a ring" in third level now trigger only once fixed several missing text keys in "Hyggelik the smaller" Gameover after losing against t...Patch 1.33a - March 8th, 2014 7:30pm (GMT+2)Mar 8, 2014 - Community AnnouncementsTaverndialogue made cancelable without the need to leave the tavern Introduced absolute carrylimit (strength x 140 in ounces) Introduced sleeping in camp battles (depending on how good the guard was) Weathersystem respects sound volume setting Introduced helptext for the aventurian calendar (see Questbook -> Help -> Date and Time) Haggle-checks for traders are now harder, kicking out is a lot sooner Enchanted druid dagger “heal” now only works for Druids Female trader names now are also female avatars (at General Goods, Weapons, Herbs) Prevented changing faces (e.g. for Barkeeps, Innkeepers) School of Farsight identify item dialogue fixed Deactivated voiceover for female house owners Fixed witch battle sound samples Fixed battle hangs for enemies with two attacks (e.g. Sabretooth tigers) Hylailan Fire is now a ranged weapon Pirate cave fixed open door blocking movement Missing battletexts in pirate cave fixed Fixed magic staff loses enchantment when lost and then picked up with “take all” Various text placeholders fixed Various double icon displays on minimaps fixed Fixed close window at the blacksmith Fixed various clipping errors in towns Fixed time bug after camps without battles Fixed item info window (grey font color, item descriptions sometimes too long) Fixed initiative base display in characterscreen Fixed shifted voiceovers for second unicorn encounter Pause travel button deactivated on leaving town fixed Fixed several Thorwal sounds Fixed various Dialogues (Hunters Hut, The Call in simple houses, Abandoned Hut and more) Group item effects (e.g. Light) only work if coming from active characters (e.g. not dead) Camp treat sickness endless loop fixed DLC FtG: Baerhag-Quest-Bugs fixed DLC FtG: Various Dialogues fixed (Zerif, In the woods and more) DLC FtG: Forest Abvenenum fixed DLC OD: Various Dialogues fixed (Challenge near Bodir, Sweet Erika, Axe to groin and more) DLC OD: Dungeonexit Groenvelden fixed Modding: Carrylimit configurable (globalsettings/system/maxcarryweightmultiplier) Modding: Movement point progression configurable (globalsettings/system/movement) Modding: Adding of new talents enabled Modding: Globalsettings/character is now modable additively (so far: only completely) Update March 11th: Made some minor bugfixes: Zerif Battle repeatable on victory fixed Missing (and blurry) Blacksmith (in inside view) fixed Blurry Healer fixed Mixup on Baerhag Clan genders fixedPatch 1.33a - March 8th, 2014 7:30pm (GMT+2)Mar 8, 2014 - Community AnnouncementsTaverndialogue made cancelable without the need to leave the tavern Introduced absolute carrylimit (strength x 140 in ounces) Introduced sleeping in camp battles (depending on how good the guard was) Weathersystem respects sound volume setting Introduced helptext for the aventurian calendar (see Questbook -> Help -> Date and Time) Haggle-checks for traders are now harder, kicking out is a lot sooner Enchanted druid dagger “heal” now only works for Druids Female trader names now are also female avatars (at General Goods, Weapons, Herbs) Prevented changing faces (e.g. for Barkeeps, Innkeepers) School of Farsight identify item dialogue fixed Deactivated voiceover for female house owners Fixed witch battle sound samples Fixed battle hangs for enemies with two attacks (e.g. Sabretooth tigers) Hylailan Fire is now a ranged weapon Pirate cave fixed open door blocking movement Missing battletexts in pirate cave fixed Fixed magic staff loses enchantment when lost and then picked up with “take all” Various text placeholders fixed Various double icon displays on minimaps fixed Fixed close window at the blacksmith Fixed various clipping errors in towns Fixed time bug after camps without battles Fixed item info window (grey font color, item descriptions sometimes too long) Fixed initiative base display in characterscreen Fixed shifted voiceovers for second unicorn encounter Pause travel button deactivated on leaving town fixed Fixed several Thorwal sounds Fixed various Dialogues (Hunters Hut, The Call in simple houses, Abandoned Hut and more) Group item effects (e.g. Light) only work if coming from active characters (e.g. not dead) Camp treat sickness endless loop fixed DLC FtG: Baerhag-Quest-Bugs fixed DLC FtG: Various Dialogues fixed (Zerif, In the woods and more) DLC FtG: Forest Abvenenum fixed DLC OD: Various Dialogues fixed (Challenge near Bodir, Sweet Erika, Axe to groin and more) DLC OD: Dungeonexit Groenvelden fixed Modding: Carrylimit configurable (globalsettings/system/maxcarryweightmultiplier) Modding: Movement point progression configurable (globalsettings/system/movement) Modding: Adding of new talents enabled Modding: Globalsettings/character is now modable additively (so far: only completely) Update March 11th: Made some minor bugfixes: Zerif Battle repeatable on victory fixed Missing (and blurry) Blacksmith (in inside view) fixed Blurry Healer fixed Mixup on Baerhag Clan genders fixedPatch 1.33, 21st of February 2014, 9pm (GMT+2)Feb 21, 2014 - Community AnnouncementsNew Intro Extensive rebalancing of all weapon values 7 new weapons (e.g. Thrust Spear, Andergaster, Battle Bow) “Good” and “Masterwork” Weapon variants introduced Weapon trader sortiments reworked and spread hints to them Extensive rebalancing of NPC values Some NPCs now have 2 attacks per turn (e.g. sabretooth tiger) Every combat spell now has a unique visual effect Unlocked spells Nekropathia and Abvenenum Many inside house views reworked Individual temple views per god Temple distribution reworked according to world background Improved modability (new Functions, hook for Tavern activities) Battle stances Necrophobia checks when battling undead Better marking of “Points of Interest” in every town, not only Thorwal New Quest marker on the travelmap New Druid rituals (using Obsidian Dagger) Improved item tooltips Extended trader item tooltips Groenvelden redone (Groups of People you can talk to) Real loading screen for battles Evade in battles now uses up a parry attempt You can now only either evade or parry once per turn Fixed many spells (e.g. negative AE was possible) Fixed scene display on the travelmap Fixed several battle avatar bugs (e.g. female thorwalian, some hand bone assignments) Fixed several hangs in the Gold DLC Fixed several smaller issues (questbook, main menu image and more) Fixed Tjoila crash Prevented buggy dialogs (e.g. from a mod) freezing travel Radial Menu in Dungeons fixed Fixed “earshield” texture problem in Thorwal Free-DLC “Ogredeath” released, with great help from our Betatesters, especially lunatic New Dungeon/Quest Torkil’s Chasm New Quest “Beilunk Riders in Trouble” (lunatic) New Quest “Sweet Erika” Race on Bodir Tavern-Event “Throwing Contest” Four new Encounters at sea (lunatic) Patch 1.33, 21st of February 2014, 9pm (GMT+2)Feb 21, 2014 - Community AnnouncementsNew Intro Extensive rebalancing of all weapon values 7 new weapons (e.g. Thrust Spear, Andergaster, Battle Bow) “Good” and “Masterwork” Weapon variants introduced Weapon trader sortiments reworked and spread hints to them Extensive rebalancing of NPC values Some NPCs now have 2 attacks per turn (e.g. sabretooth tiger) Every combat spell now has a unique visual effect Unlocked spells Nekropathia and Abvenenum Many inside house views reworked Individual temple views per god Temple distribution reworked according to world background Improved modability (new Functions, hook for Tavern activities) Battle stances Necrophobia checks when battling undead Better marking of “Points of Interest” in every town, not only Thorwal New Quest marker on the travelmap New Druid rituals (using Obsidian Dagger) Improved item tooltips Extended trader item tooltips Groenvelden redone (Groups of People you can talk to) Real loading screen for battles Evade in battles now uses up a parry attempt You can now only either evade or parry once per turn Fixed many spells (e.g. negative AE was possible) Fixed scene display on the travelmap Fixed several battle avatar bugs (e.g. female thorwalian, some hand bone assignments) Fixed several hangs in the Gold DLC Fixed several smaller issues (questbook, main menu image and more) Fixed Tjoila crash Prevented buggy dialogs (e.g. from a mod) freezing travel Radial Menu in Dungeons fixed Fixed “earshield” texture problem in Thorwal Free-DLC “Ogredeath” released, with great help from our Betatesters, especially lunatic New Dungeon/Quest Torkil’s Chasm New Quest “Beilunk Riders in Trouble” (lunatic) New Quest “Sweet Erika” Race on Bodir Tavern-Event “Throwing Contest” Four new Encounters at sea (lunatic) New DLC Available - Realms of Arkania: Blade of Destiny - Ogredeath DLCFeb 21, 2014 - Product ReleaseRealms of Arkania: Blade of Destiny - Ogredeath DLC, all new content for Realms of Arkania: Blade of Destiny is Now Available on Steam and free! Your quests through the legendary saga of the Northland continue in “Ogredeath” the latest DLC for Realms of Arkania: Blade of Destiny. Search for a missing member of Aventuria’s elite messenger team. Join a band of huntsmen as you brave the legendary beasts of Torkil’s Chasm. Navigate the exacting currents of the Great Bodir River. Compete against a skillful jester in a knife-throwing contest. Risking all for fame, fortune, forbidden pleasure, and more - the new challenges for this epic RPG will be no walk in the park. New DLC Available - Realms of Arkania: Blade of Destiny - For the Gods DLCFeb 7, 2014 - Product ReleaseRealms of Arkania: Blade of Destiny - For the Gods DLC, all new content for Realms of Arkania: Blade of Destiny is Now Available on Steam! Delve deeper into the mystical lore of the Northland with 3 new heroic questlines in “For the Gods” the first DLC for Realms of Arkania: Blade of Destiny. First, you’ve been entrusted by a nobleman from Clanegh with the difficult task of transforming the paramour of a Thorwalian leader’s daughter into a worthy suitor. But father and daughter do not always see eye-to-eye. May Rahja, the Goddess of Love, be with you, because this quest is not going to be a cakewalk. Next, when a villager goes missing, those that remain speak of strange phenomena haunting their fields and scaring their animals. These unnerved villagers look to you for help and point towards Orkhun, the ancestral dwelling of the Baerhag Clan which had been left to decay centuries ago. Perhaps there is more to these mysterious happenings than a run of the mill ghost story? Then you will journey to the godforsaken hicksville of neighboring Rukian. First and foremost, the Rukian population lives to serve their passing travelers. But a dark spector of death hovers over this remote hamlet. Even though the Goddess of Hospitality’s name is on every Rukian’s lips, have the residents of this gloomy crossroads taken their credo a step too far? Discover new towns, dungeons, and quests, encounter the Gods of Love, Death, and Hospitality and venture further into Northland legends of this epic RPG saga. Patch 1.32ny, 22nd of January, 2014, 1:30 p.m. (GMT+2)Jan 22, 2014 - Community AnnouncementsXP only up to 2 levels above opponent level (before: 3) Auto-Adaptive terrain performance (at framelimit 30 ) Modding: Check existance of modded item definitions. Warn and ignore items Modding: Questmarker for any building possible New Village and Travel encounters Felsteyn castle door fixed Room checkbonus fixed Minimap recenter after Fullscreen-Map was moved Armory free goods fixed Tavern no more beer/getting drunk for dead/unconscious characters Upper Orken stalls fixed Travelmap Questmarker improved Endurance check error for dead characters fixed Camp duty saving fixed Camp on the sea prevented Hunger and Thirst do not rise on sea journeys any more more journey hangs fixed Griffins Riddle fixed Kukris effect rebalanced (0-5 damage per combat round instead of 20-96 damage at once) Combat animations accelerated Gardianum now protects against Ignifaxius Gardianum won’t protect against Fulminictus fixed Horriphobus now only works on human opponents Horriphobus victim only flees when 8 points remaining skill are reached (before: Victim won’t attack caster). stacking is possible Ranged attacks armor impair fixed Status update for combatants improved Endbattle exclusion of non-fighters fixed Autobattle pause after current characters move when showing the Esc-Menu Icons for active Autobattle and forced march improved “dancing” combatants bug fixed Hangs in autobattle fixed Klarum Purum effect fixed (removes poisons) Button “repeat last action” fixed Autobattle and enemies now use magic again Ranged skills can only be improved up to 5 fixed Damage despite of “missed shot” fixed (the target evaded, but the damage was dealt anyways) Falcon’s Vision spell fixed Break Domination spell fixed Textcolors in battle adapted (VI-Loss player = red, VI-Loss enemy = green, AE-Loss = blue) Patch 1.32ny, 22nd of January, 2014, 1:30 p.m. (GMT+2)Jan 22, 2014 - Community AnnouncementsXP only up to 2 levels above opponent level (before: 3) Auto-Adaptive terrain performance (at framelimit 30 ) Modding: Check existance of modded item definitions. Warn and ignore items Modding: Questmarker for any building possible New Village and Travel encounters Felsteyn castle door fixed Room checkbonus fixed Minimap recenter after Fullscreen-Map was moved Armory free goods fixed Tavern no more beer/getting drunk for dead/unconscious characters Upper Orken stalls fixed Travelmap Questmarker improved Endurance check error for dead characters fixed Camp duty saving fixed Camp on the sea prevented Hunger and Thirst do not rise on sea journeys any more more journey hangs fixed Griffins Riddle fixed Kukris effect rebalanced (0-5 damage per combat round instead of 20-96 damage at once) Combat animations accelerated Gardianum now protects against Ignifaxius Gardianum won’t protect against Fulminictus fixed Horriphobus now only works on human opponents Horriphobus victim only flees when 8 points remaining skill are reached (before: Victim won’t attack caster). stacking is possible Ranged attacks armor impair fixed Status update for combatants improved Endbattle exclusion of non-fighters fixed Autobattle pause after current characters move when showing the Esc-Menu Icons for active Autobattle and forced march improved “dancing” combatants bug fixed Hangs in autobattle fixed Klarum Purum effect fixed (removes poisons) Button “repeat last action” fixed Autobattle and enemies now use magic again Ranged skills can only be improved up to 5 fixed Damage despite of “missed shot” fixed (the target evaded, but the damage was dealt anyways) Falcon’s Vision spell fixed Break Domination spell fixed Textcolors in battle adapted (VI-Loss player = red, VI-Loss enemy = green, AE-Loss = blue) Patch 1.32xmas - December 24th, 2013 4:30pm (GMT+2)Dec 24, 2013 - Community AnnouncementsNew Statusicons for “Character overencumbered”, “Character is fighting barehanded”, and “Character yields a broken weapon” Goblins now have Sounds Ranged Weapons now have a sound Female Soundeffects for female player Characters introduced Spell “Rust Iron” unlocked Campfights now just for Advanced mode (before just for Beginnersmode) NPC-Walker in Thorwal fixed Weapontrader Depth of Field fixed Steam-Achievements fixed Attributo-Effect doesn’t stack any more Wand Ritual checks fixed NPC-Companion time storage fixed AI-Battle-Magic-hangs caught Graphic Glitch in Vidsand fixed Minimaps in Dungeons fixed two additional Achievements for Eastereggs (Thank you for the Idea Fujak!) Mac-Version operational again Linux-Launcher outputlog activated