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Realms of Antiquity: The Shattered Crown

 
Build 4.29.052 liveApr 22, 2024 - Community AnnouncementsFixed a cottage encounter in the Great Forest; will only appear in new games. Removed blocking of Return/Homing Stones on two endgame maps that didn't need it. Added some dirt paths to the nomad's camp near Zephan to make it easier to find. Widened some corridors and added a 2nd path to the lower levels of the Diamond Mines. Various updates monster and item statistics. NPC and credit updates. Version updateMar 24, 2024 - Community AnnouncementsOops, needed to update version IN game to reflect the change. :DBuild 4-28-51 releasedMar 23, 2024 - Community Announcements​Feature Upgraded to latest version of the Classic99 emulator. Bugs Escape will no longer cause game reloads. This feature is controlled through the INI file. Anniversary SaleMar 18, 2024 - Community AnnouncementsTo celebrate the 3rd year of Realms of Antiquity on streaming platforms, it will be available at a 50% discount for one week, from March 22nd to March 29th!Build 4-27-50Mar 7, 2024 - Community AnnouncementsBugs Examining an item on the selling menu no longer resets the cursor to the start. Selling items now resets the cursor to the top, as does switching players. Fixed item examining so it doesn't give away item properties while shopping in a store. Fixed traps causing strange status effects and screen glitches. Fixed the orientation for the lid spike chest trap FX. Explosive rune and acid spray chest traps now have a greater area of effect. You now silently receive the amulet from the Jarl if you turn the signed treaty over to him before going back to consult him. Added a message when picking up the mace Skullcrusher. Removed a blank "press any key" on Tursi's Mantle pick-up. Tweaks to various monster statistics. Features Changed INI file default to set the stretch mode to 2. This allows full-screen to be set/reset by pressing ALT+ENTER. Build 4.26.049 releasedNov 29, 2023 - Community AnnouncementsBugs Fixed a breaking regression bug that caused you to be unable to buy anything in shops. Fixed a bug where you could not re-summon a creature after it is devoured. Fixed attribute stones so they have multiple uses correctly. Features Updated the reference card to include the death icon. Build 4.25.048 releasedNov 27, 2023 - Community AnnouncementsBugs Adjusted Faressa's dialogue to mention "Caer Drunach" specifically. Changed the Thieves Sanctuary teleporter to move you to an open area of the basement. (Only on new saves) Fixed an issue where NPC's giving rewards got stuck in an infinite loop if the lead character's inventory was full. UI clean-up with giving items to other players leaving some text on screen. Fixed a crashing bug if the examine item option was made on a screen without items. Typo fixes and corrections, both in game and in digital copy of the manual. Features Updated the Metalloid with different colors and stronger armor to make them more of a threat. Added a note with the vault's combination in an appropriate location. Build 4.24.047 releasedSep 21, 2023 - Community AnnouncementsBugs: Fixed Frost Blast and Mindblast's FX so that it better reflects the area coverage. Fixed trapped chests after combat so they use all trap types, not just exploding rune. Fixed a bug with cursed scrolls not updating display after use. Updated dagger damage values to fix some imbalances. Features: Made changes to the Hierophant's dialogue scripting to permit forgiveness of a mistake. Updated ration costs to be more consistent with their relative food value. Added new touchstone "Insightful Gen" which casts Reveal. Can drop as treasure or found in shops. Patch 4.23.046 releasedAug 6, 2023 - Community AnnouncementsBug fixes Fixed an issue in the spaceship where you could teleport out without setting self-destruct. Moved an NPC to block a path that could lead to the player getting stuck around Bleyloch. Fixed a text notification for aimed magic spells that miss. Typo fixes Build 4.22.45 releaseOct 26, 2022 - Community AnnouncementsBugs Fixed a bug with the teleport spell corrupting quest item data. Updates Fixed quotation mark to not have a tail. Build 4.21.44 releasedJul 12, 2022 - Community AnnouncementsBugs Fixed a bug with monster immunity that caused them to still take damage without reduction applied. Fixed a bug where fear effects caused game crashes. Fixed Devour special attack so monsters who swallow each other won't lead to an endless combat. Fixed option keys so that 1-9, then 0, then A-F are used instead of symbols. Fixed a bug with a duplicate message in Harrah's Healing. Rotting Aura no longer causes damage to exponentially increase after. Sign north of Trestan updated with correct locations and directions. Fixed diamond mine entrance and Lucky Dragon door to correct graphics. (Only appears on new games.) You can ask Zabardast about the password if you have already retrieved it from his room. Merchant Prince Caetani now acknowledges if you restore the diamond trade. Typo and grammar fixes. Features New firearm and potion added. (Former will only be available in new games.) Firearm ammunition is now sold in several more locations. You can now examine consumables (potion, scroll, touchstone) and see if there is one or more uses. There is now one seller of the rare touchstones that raise attributes... If you can find them. All dragons now have a defensive/buff spell and the ability to devour. Increased potential money drops on several monsters. Devour now deals max wounds to the target. When equipping items, you are now told "wrong ammo" or "offhand occupied" in addition to an error tone. Experience requirements by level updated to be slightly lower. Build 4.20.043 releasedApr 14, 2022 - Community AnnouncementsChange-list: Bugs Examining rations in a store caused a game crash; it now reports consumable value of rations. Blocked use of mark/return spells on several maps that could create unwinnable game scenarios. Build 4.19.042 releaseApr 8, 2022 - Community AnnouncementsChange-list: Bugs Fixed a boss monster pathfinding issue that prevented a 2nd large enemy from attacking in melee. Fixed the fallen paladin carrying Skullcrusher so you can't get it more than once, or crash your game by accident. Fixed the Corrosion spell's FX. Using the Rainbow Orb in combat now has the correct FX displaying. Finding rations in treasure chests no longer prompts for player selection. You can no longer discard artifacts while going through a treasure chest post-battle and choosing to swap. Removed "Trade" option for single character parties with treasure chests in combat. Sleeping characters can no longer open chests after combat. Tweaked monster sorcery skill up a bit across the board; an earlier bug masked the low values. The strange scepter now disappears from your inventory as intended when placed in Remzak's altar. Grammar/spelling corrections. Features Game reload is now available in combat mode. Seven new spells, added to existing spellbooks and also available to monsters: Firebeam, shoots a blast of fire in a line from caster. Kismet, reduces monster spawn interval. Iceball, cold damage in a ball. Mark, marks current location for homing stone. Mass Ward, casts ward on entire party. Mindblast, large cone of mental damage from caster. Restore, restores health and stamina to target. If cast on self, stamina penalized. Magic Blade now has a unique sound effect that is the same in both travel and combat. Pathfinding optimization and fixes to reduce odd behavior like running away from targets. Some boss monsters are now guaranteed to drop random rare items. New monsters added, two new fiends and "Drakvir", dragon-like men in four varieties. Added specific monster abilities "berzerk", "regeneration", and "strength" that is self-targeted only. When the active character has no lockpicks, it now says "{active character} has no lockpick!" When the active character has no trap tools, it now says "{active character} has no tool!" The Radiant Pharos has extra abilities: It now reveals all secrets and dangers for all party members. All traps are 100% discoverable in its light. Wands no longer deal piercing damage, and damage has been altered to low base/high range instead of vice-versa. Weapons with special effect properties now deal both damage and the special effect. If you equip a trinket and a weapon with special weapon effects, the trinket takes precedence. You can now examine equipped items. You can now equip items swapping out current item in slot. Combinations like 1H to 2H that would require two slots are rejected, you need to remove them manually. Tools, light sources, and artifacts now have descriptions when examined. Examining a spellbook will prompt you to equip it and view the spell list on the statistic screens. You can now examine items in shops, as well as items you're selling. When having a round of drinks at a pub, you are now prompted if you want to stay and hear more (at no additional cost). The mountain region betwe...First Year Anniversary SaleDec 27, 2021 - Community AnnouncementsWow, has it been a year already? On December 29th, 2020, I released Realms of Antiquity through my good friend and partner ArcadeShopper's website. So, for ONE DAY ONLY, you can get Realms of Antiquity for 50% off! Grab the treasure while you can! {STEAM_CLAN_IMAGE}/40004258/e5a391af3bea9f5c02559b5a3502fdae7899edb1.pngBuild 4.18.041Nov 8, 2021 - Community AnnouncementsChangelist: Bugs Fixed a regression bug where summon and guardian spells no longer worked Features Added a pause of about a second before "press any key" appears when incidental messages appear. Build 4.17.040 releasedNov 3, 2021 - Community AnnouncementsChangelist: Bugs Fixed a bug where FX of special attacks appeared on monsters who were immune to them. Fixed a bug where the party avatar didn't change when transitioning from overworld to town. Features Olaf's Outfitters in Skalsburg now buys items as well as sells them. Updated attack notifications: If damage is zero, instead of missing you are notified "Target takes no damage". If the attack is resisted, you are notified "Target resists" instead of "no effect". If immune to the given attack, you are notified "Target is immune". Cleaned up display of notifications to avoid "blinky" effects with the text. Adjusted damages for several one-handed maces up slightly. Adjusted spawn clock to be longer on average to reduce random spawns. Increased and added money drops for several monsters, particularly bosses. Increased the power of traps on chests found after battle. Build 4.16.039Aug 31, 2021 - Community AnnouncementsBugs Fixed an issue where monsters using spell-like effects did not decrement their action counter. Realms of Antiquity Kickstarter - 7 days to go!Aug 23, 2021 - Community AnnouncementsWe got 7 days to go, and we're 59% funded... Don't miss out on a chance to get your own Collector's Edition of Realms of Antiquity! Realms of Antiquity Collector's Edition on Kickstarter {STEAM_CLAN_IMAGE}/40004258/b16876076be62de63d0cba0614d9ff4286c94c4b.jpg The Collector's Edition includes the following: Game Box Instruction Manual Reference Card Cloth Map Certificate of Ownership with Unique Number You have the option to add disk labels, 5 1/4" disks and a solid state cartridge to your order, should you want to run it on original hardware. There is also a "deluxe" collector's edition available in limited quantities, which has a silver cover manual and a larger cloth map that has hitherto unrevealed areas on it! {STEAM_CLAN_IMAGE}/40004258/0b701b31dae81e31c72969788d6d790766c4c2fb.jpg Let's see if we can reach our goal in a week!Version 4-15-038 releasedAug 9, 2021 - Community Announcements​Changelist: Bugs Fixed an issue where throwing weapons weren't available after being thrown at the start of the next turn. Corrected several staircases that should have been going up, not down, in the graveyard crypts. (Will only appear on new saves.) Features/Updates Retreating from combat now removes the mob you escaped from, but a new one spawns on the same map automatically. Build 4.14.037Jul 27, 2021 - Community AnnouncementsChangelist: Bugs Fixed an issue where some monster attacks caused damage values to be increased across the board. Features/Updates (Actually was in 4.12.036) All consumable items (potions, scrolls, touchstones) now have 1-4 randomly determined uses Emulator Update Classic99 updated to version 399.051. The Escape key no longer maps to F9, reloading the game. This is a configuration option in the INI file. Overdrive speed can be changed. This is a configuration option in the INI file. Parameter is "overdrive", default value is 50. Integer value This is a CPU multiplier for overdrive. So setting to 2 would make overdrive be twice as fast as a native TI-99/4a.