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Rail Route: The Story of Jozic

 
Rail Route 1.0 arriving on February 22nd!Jan 24, 2024 - Community AnnouncementsHello Rail Routers! Hey everyone, Angel here - your fellow rail enthusiast. I'm over the moon to announce that Rail Route is gearing up for its full release on February 22nd! This isn't just a milestone; it's a celebration of our journey together. 🎉 Rail Route's full release date announced! 🎉 📅 Mark Your Calendars: February 22nd - A Red-Letter Day in Rail Route History! 📅 {STEAM_CLAN_IMAGE}/39170389/af33b1613b5c14d40ce37ca043b08db97a9e8a1d.png Don't miss out on our epic LIVE stream on our Steam page, where I'll be joined by a special guest. And it’s more than just a launch; this will be a grand celebration of our shared passion of trains. {STEAM_CLAN_IMAGE}/39170389/07cfdee31ef65be58b74b3a5ab50e86458a89593.png The rail log: Our Early Access expedition As we approach this significant milestone, let's look back at our voyage through Early Access. It's been an extraordinary journey with Rail Route, filled with challenges, learning, and triumphs. The game has really changed to the better a lot in so many areas. {STEAM_CLAN_IMAGE}/39170389/87d87e207a91924a349f43316a379d1d33495d9a.gif In-depth journey insights & lessons: Crafting a Visionary Roadmap: Learning the importance of a well-thought-out 1-2 year roadmap has been a game-changer for us. Navigating Changes and Choices: Each change was a stepping stone, each decision a lesson in resilience and foresight. Evolving Game Design: Our experiences have honed our game design skills, allowing us to create a more engaging and enriching experience for our players. Update Consistency: Committing to regular updates has been crucial in keeping Rail Route dynamic and stable. Milestones & Achievements: 100 000 copies sold - and counting! A significant milestone that fills us with gratitude and fuels our ambitions for post-release success. {STEAM_CLAN_IMAGE}/39170389/7c163e65f3cce157c0f7a86706803421fa94b534.pngThe challenge of compatibility: An enormous task we undertook was maintaining compatibility with all Early Access saves, workshop maps, and previous choices. This required a delicate balance between innovation and respect for our players' existing experiences. It wasn't just about adding new features; it was about preserving the legacy and effort of our community. The result of our experience: All these experiences, combined with our superior software development methodology, have led us to this remarkable pace of updates and enhancements. It's a testament to our team's dedication and your unwavering support that we've achieved such an incredible speed in our development cycle. Update highlights {STEAM_CLAN_IMAGE}/39170389/32a5847a0a791ddec2beef547f9eceaaa345146b.png Each update brought unique enhancements and features, continuously shaping 'Rail Route' into the game it is today. Here's a brief overview: Update 1: Introduced keybindings and urban trains. Update 2: Narrated tutorial with Jozic, new contract managers, and sound design by S. Ronchtetti. Update 3: Copy & paste, track colors, trial trains in edi...Update 18Jan 10, 2024 - Community AnnouncementsStory of Jozic receives Update 18 as well. Read more: https://store.steampowered.com/news/app/1124180/view/3873722126473939512 https://store.steampowered.com/news/app/1124180/view/3860211948195396375Update 17 (1.17.17)Nov 28, 2023 - Community AnnouncementsBringing Rail Route: The Story of Jozic up to speed, we're rolling out Update 17 to align with the features previously introduced in Rail Route. While the full version received these enhancements some time ago, The Story of Jozic players can now catch up, albeit with limited functionality. For a comprehensive overview, refer to the full game release article and dive into the shared updates across both games. NEW: A hint in the station configuration view about not getting red contracts for stations that are without a dispatcher office NEW: Added hint for changes to trial contracts NEW: Added offered contracts panel NEW: Build dispatcher office narration hint on unlocking a red contracts upgrade NEW: Full schedule! All stations en route included in trial train schedule NEW: Full schedule; Add & Remove waypoint actions to set up own route NEW: Full schedule; Finished trial train indicates delayed / faster run to schedule & requests schedule modification NEW: Full schedule; Trial train departs at scheduled time or after ShorterPossibleStop & commuter trial trains stop at scheduled stations only as the schedule is pre-configured NEW: Particle effects when build bar is opened NEW: The game mutes audio when not in focus NEW: Train schedule is shown when hovering visit in station info panel timeline UPDATE: AcceptContractTask now have a subtask to adjust the Bubny's station visit's platform UPDATE: All core Endless maps updated to be more open (part 1) UPDATE: Background color of some buttons and checkbox made brighter for better visibility UPDATE: Better animation at the start of offered / active contracts views UPDATE: Building buttons on bottom bar for recently installed upgrades show animation when first shown UPDATE: Building item texts refined UPDATE: Changed building bottom bar visuals UPDATE: Configuration paste all button now copies selected configuration to neighbours instead of config in clipboard UPDATE: Contract connector bends over autoblocks or tunnels en route instead of short-cutting them UPDATE: Currently edited train has different color in Station Timeline UPDATE: Currently edited train shown on board in contract configuration and shunting focus views UPDATE: Dock station info panel subtask in the tutorial has been removed UPDATE: Improved visuals for checkbox hover states UPDATE: Improved visuals for toggle button hover states UPDATE: Improved visuals of station visit panels in contract planning UPDATE: Increased minimum default ui scale for smaller resolutions UPDATE: Increased size of small buttons UPDATE: Increased targeted framerate for slow loading operations UPDATE: Localizations (es: achievements, ui; nl: tutorials, ui; zh-Hans: tutorials, ui; no: ui; ru: ui) UPDATE: Localizations (nl: research, tutorials, ui; no: research, tutorials, ui) UPDATE: Localizations (nl: research, tutorials, ui; no: research, ui) UPDATE: Localizations (nl: research, tutorials, ui; no: ui) UPDATE: Localizations (nl: research; no: research, tutorials; ...Hotfix 1.16.16Oct 17, 2023 - Community AnnouncementsUPDATE: Localizations (zh-Hans: research, tutorials, ui; nl: tutorials; no: tutorials) UPDATE: Repeat narration time of gain green points in the UnlockMoreOfferedContractsTask is now 240 sec instead of 30 sec FIX: Regional Trains Stabling upgrade did not mention that it unlocks Coach Yard building FIX: Smart Format did not work for some localized texts in some languages because Smart Format Tag was not set. Migrated to shared metadata.Update 16 (1.16.15)Oct 10, 2023 - Community AnnouncementsWe completely reworked the progression system of the game. Read more: https://store.steampowered.com/news/app/1124180/view/3707081777770392781 Do not hesitate to buy the full game, the sale ends in a couple of hours! Changes since 1.15.11 NEW: A display of the total number of the active contracts in the active contracts panel NEW: Added cycle start times to experience point cycle report NEW: Added horizontal scrolling on active contracts panel for smaller resolutions or UI scales NEW: Added option to ignore tier requirements to 'New game' settings NEW: Added sortable column of possible contract improvements to active contracts menu NEW: Added tier threshold configuration to the level editor NEW: Clicking accept contract in offered contract focus view will show the next leg until all legs are shown once, clicking accept after that will accept the contract NEW: Configuration UI for AutoBlocks NEW: Configuration UI for Tracks & Switches NEW: Configuration UI for Tunnels NEW: Experience point cycle report shows on hover over experience points NEW: Game will be auto saved each time a new cycle starts NEW: Hint for current players explaining new progression model NEW: Multiple hint modals are allowed to be shown on game load NEW: Narrative chapter about giving the player red experience points to unlock freight or regional trains in the red category NEW: Note narrative chapters that reminds the player of the importance of increasing the experience points NEW: Offered contracts message hint NEW: Progression notifications pop up once next tier is reached, red upgrades are affordable and star is awarded NEW: Reach tier 2 of the green category chapter was added in the story of Jozic NEW: Score panel now shows successfully handled trains per cycle NEW: Stars added to endless maps in main menu to track completion of throughput goals NEW: Stars are rewarded for throughput in endless maps NEW: Time Speed buttons can be set configured in the options, defaults are 1, 3, 10 and 25. NEW: Train alerts tooltips to explain their meanings NEW: Updated active contracts menu to the new UI style and made it fullscreen NEW: Warning tooltip about shifting all the schedule legs for the station visit view minus buttons UPDATE: Active contracts toggle has been moved out of the general bottom bar (!828) UPDATE: Added button to view required upgrade if another upgrade requires it to be installed first UPDATE: Added enter and backspace bindings to Yes and No keybind UPDATE: Added sorting by contract experience point rewards to active contracts panel UPDATE: Auto signal & Departure sensor costs halved UPDATE: Automated contracts manager icon updated UPDATE: Available station display under system upgrade menu made functional UPDATE: Bottom bar buttons will be shown next to the time panel and the upgrades button is now next to build button instead of being above it UPDATE: Building tracks, tunnel or wall is paused upon opening system upgrades or active contracts menu UPDATE: Changed...Hotfix 1.15.11Sep 19, 2023 - Community AnnouncementsUPDATE: Localizations (de: research, tutorials, ui; no: ui) UPDATE: Non-acting auto signal can be cleared with secondary action FIX: Accept train task description has no localization FIX: FPS drop in the unlock automatic routing chapter in the tutorial FIX: Rush Hour Challenge initiated from Story of Jozic did not conclude if reloaded from save Hotfix 1.15.10Sep 11, 2023 - Community AnnouncementsUPDATE: CheckTimetableSubtask description has been adjusted for a better understanding UPDATE: Default keybind for the alternative configure is V, instead of E UPDATE: Gain green point narration in the more offered contracts chapter will no longer mention converting red points UPDATE: Localizations (ru: research, tutorials, ui; nl: tutorials, ui; zh-Hans: tutorials, ui) UPDATE: Task info panel moved to the right edge of the screen when contract focus view is shown FIX: Actual train visits of trial train were displayed with seconds truncated instead of rounded up to the next minute causing inconsistency as 2-minutes stops were displayed for prototype train but only 1-minute stops for contract schedule FIX: OfferedContract upgrade was locked in the free version of Rail Route Story of Jozic even though Jozic asks you to unlock it FIX: Penalties for delays in intermediary stops (that are not deducted) were accounted to Cycle Balance FIX: Penalties for delays were not accounted to Penalties in Cycle Balance but lowered the Rewards FIX: Some path-related interactions did not work on Coach Yard (candidate path highlight & allocated path deallocation) FIX: Station info panel would quickly appear and disappear when hovering mouse above station sign FIX: System upgrade menu and build mode button obstructed info panels in contract focus view FIX: Trial train schedule was shifted by 2 minutes instead of one when modifying contract schedule after contract was accepted but before trial train's waiting icon was displayedHotfix 1.15.9Sep 4, 2023 - Community AnnouncementsNEW: 'Precision tool' context action hint displayed when a Point (Signal, Switch, ...) is hovered NEW: Added a keybind for System Upgrades for the controller NEW: When accepting a new contract, pre-select platforms from the previous contract with the same type & stations UPDATE: Better tooltip to stop the train button UPDATE: Configure action muted in Building & Buying mode to resolve conflict with Q / E moving the toolbar; config panels did not work well anyway UPDATE: Default keybind for the alternative configure is E, instead of V UPDATE: Do not deallocate path from the signal after incorrectly set switch UPDATE: Localizations (fr: achievements, tutorials; no: research, ui; zh-Hans: research, tutorials, ui) UPDATE: Manual signals do not update the allocation when part of the path is changed UPDATE: Max speed of Freight and Urban Transit trains reverted to original values (80 and 100 km/h respectively) UPDATE: Right click on any node in allocated path clears whole path when no train on it UPDATE: Start the regional train when switching legs, if stopped by user PERF: Upcoming trains reappearing took long when there were many upcoming trains (e. g. many trains waiting to enter) FIX: Different icon was used for and tags that are used in texts FIX: Map mode string was not updated to selected language FIX: Open station detail subtask was not being fulfilled after load even though the station info panel was opened FIX: Some tasks were not skip-able in the tutorial FIX: Train context actions were shown for train with reward icon not only when train on board was hovered, but also when it was hovered in Station Timeline or Overview panels FIX: Train was broken (unable to move) when heading to track end while signal built there FIX: Trial train time was displayed for next leg first stop in Reg train timeline (above train)Hotfix 1.5.17 (cummulative since 1.11.17)Aug 28, 2023 - Community AnnouncementsWe did not update Rail Route: Story of Jozic for some time as we were focused on the new game elements in Rail Route. Now it is the time to catch up and showcase the new UI to all our players! You are invited to join our Discord Server to discuss the game and maybe report a bug. Comprehensive list of changes since 1.11.17 NEW: Accept more contracts hint shown when no upcomming trains are shown in general bottom bar NEW: Added 'Stop' and 'Run' commands to the train controls NEW: Added a display of the train's experience points in the train bottom bar NEW: Added hold button and replaced train stop start and tutorial skip buttons with it NEW: Added individual rebindable keybinds for various ingame actions NEW: Added ingame UI elements like info panels, context panels, bottom bars and other new UI NEW: Added keybind for selecting first upcomming train NEW: Added keybind for system upgrades button NEW: Added option to station info panels to toggle showing train name popups NEW: Added reject contract and contract info buttons to contract modification info panel NEW: Added reset binding override button to currently overridden actions in options menu NEW: Added scrollbar to info panels section on sides when infopanels are overflowing NEW: Added station color configuration to new on board configuration panel NEW: Configure Station is now a focus view NEW: Context actions keybinds hint are being shown above bottom bar instead on it NEW: Display precise transfer time of trial train between stations for easier schedule modifications NEW: Edit contract's schedule button in the active contracts panel NEW: Existing tracks are upgraded to built track speed when part of the connector NEW: Focus view for Offered Contract NEW: Keep station info panel in position close to sign after station sign clicked NEW: One-off contracts can be configured to arrive later when accepted but further modifications to their schedule are forbidden NEW: Other trains can be selected in focus view NEW: Player configuration for Default secondary action (Do nothing, Bulldoze, Toggle action wheel) and Empty space secondary action (Do nothing, Activate Bulldozing tool, Close Construction) NEW: Preferred bulldozing action for connections (bulldoze whole / bulldoze section) can be configured NEW: Primary action rotates signal of the same type as currently selected NEW: Recurrent InterCities are an Upgrade for 5 green points NEW: Show keybind hint for configure acton on bottom bar NEW: Signal deallocate action in the building mode NEW: Sink and Coach yard icons in the train bottom bar to indicate the leave place once the train schedule is finished NEW: Station Info Panel is closed if not moved from initial position upon 2nd station sign click NEW: Station info panels contains timetable modification controls in Contract Focus View NEW: Time offset in Station Timeline can be set as default for next panels that will be opened NEW: Time shifting for offered contract NEW: Train alert for trains sto...Update 11 is now available!May 4, 2023 - Community AnnouncementsUpdate 11 for Rail Route: The Story of Jozic has now arrived, which includes a range of new features and improvements. One major addition to the game is the Simple Switch, which allows players to connect tracks of different speeds and offers greater freedom in rail network design. The feature is automatically placed in between tracks with different speeds and can also be used in between platforms and autoblocks. New keybindings have also been added, including a quick way to open and close the build menu using the "B" key on the keyboard or "X" on the controller, and a keybinding to cycle through time using the "`" key or right stick on the controller. The build menu has also been improved with additional features such as cycling through build items with navigation keys and the ability to assign shortcuts to specific build items. The map editing process has also been improved with faster load times and smoother gameplay. The routing table is now computed and saved to the map data when a map is saved, eliminating the need to compute it every time the map is loaded. Players now have the freedom to purchase stations and autoblocks where they choose without any restrictions. If there are any issues with the path algorithm during map saving, a wall may be put around the map to prevent further issues during gameplay, but players can easily remove the wall and redo their map if necessary. Don't hesitate to reach out to us on Discord, Twitter, Facebook, or our Homepage. If you have any questions, or comments, we are always eager to hear from you! https://store.steampowered.com/app/1124180/Rail_Route https://store.steampowered.com/app/1896900/Rail_Route_The_Story_of_Jozic/Hotfix 1.10.7Mar 16, 2023 - Community AnnouncementsNEW: Auto-save the current game (if possible & needed) when new game is started, not to loose any unsaved progress in case of accidental clicking NEW: Cutscenes skip button NEW: Station names can be localized (translated or transliterated) UPDATE: Back button on error screen now shows keybind and text "Back to menu" UPDATE: Close menu now bound to Close Panel action UPDATE: Ingame UI is hidden when Rush Hour or Timetable map endscreen is shown UPDATE: Loading screen between levels updated to match the screen on initial game load UPDATE: Localizations (cs: achievements, research, tutorials; de: tutorials, ui; es: achievements, ui; fr: tutorials, ui; hu: achievements; ja-JP: tutorials, ui; nl: all; no: ui; pl: all; zh-Hans: research, tutorials, ui) UPDATE: Localizations (zh-Hans: station names in stock maps) UPDATE: New loading screen upon game start UPDATE: Removed reset all button UPDATE: nl is now considered translated while jp and de in progress (fell below 90 % threshold) PERF: Start-up speedup - do not populate ResearchPanel in non-endless levels FIX: Black screen upon first game start FIX: Build button was not set interactable after failing or completing a Rush Hour map and loading another FIX: Close menu button did not properly start map on first launch FIX: Close panel button for some panels in editor did not work FIX: Closing modal when another is open will unpause time when it should not FIX: Controller support could break after moving analog sticks FIX: Current game page was not always refreshed when a save failed to load FIX: Debug menu could still be opened while main menu was shown FIX: Flying score elements where invisible on Rush Hour wave completion FIX: Keybind to reset ui scale did not apply the scale to the main menu FIX: Keybound buttons would trigger even when button was hidden FIX: Level would not load when last action was save but it was previously a finished timetable map FIX: Load button was not shown when new game was started FIX: Loading failed when a referenced station no more existed FIX: Localized station names caused sensor malfunction (configuration not loaded properly) FIX: Losing wave 3 in prague rush map takes you back to prague and finish the story FIX: Main menu would not show when error occurred on initial game load FIX: Map detail icons showed when map item on saves page was selected FIX: Map string field was not interactable FIX: Map voting buttons ingame where always shown even when already voted FIX: Menu could be closed when no level was loaded due to an error FIX: Menu scale was to small FIX: Menu would open when closing using escape to close build menu in editor FIX: Navigation could get lost in some cases and navigation highlighter did not fit properly on some elements FIX: Navigation would not work on some modals in the menu FIX: New game button closed menu instead of starting new game in some cases FIX: Perpetual route toggle could be set even when that upgrade was not unlocked FIX: Rebinding action...The Story of Jozic UpdateJan 9, 2023 - Community AnnouncementsHello Dispatchers! We've updated Rail Route: The Story of Jozic to the newest version, using the up-to-date version of the Rail Route engine. The patchlog follows: NEW: Complete UI prefab and menu refactor NEW: First time player and story build support in new menu NEW: Possibility to build all remaining switches and crossings where at least one path is valid NEW: Visual improvements UPDATE: All modals now pause the in-game timer while shown UPDATE: Available maps in maps list are shown first in Story of Jozic UPDATE: Clicking label above non-owned autoblock now acts like clicking the autoblock track UPDATE: Current game page now shows recent maps instead of saves and shows a few less buttons UPDATE: Improved text readability and positioning in main menu UPDATE: Localizations (cs: research, tutorials, ui; no: research, ui; de: all; en: tutorials, ui; fr: tutorials, ui; zh-Hans: research, tutorials, ui; zh-Hant: research, tutorials, ui; ja-JP: tutorials, ui; pl: ui) UPDATE: Map details and difficulty visibility is now persistant across sessions UPDATE: Maps menu will now show latest shown map category when shown UPDATE: Maps page header will now show for first time players as well UPDATE: Navigating in a scrollable menu now smootly scrolls to keep selected item in view UPDATE: Reset All in options resets only displayed options, does not reset saved score UPDATE: Unbuilt signal (ghost) rotation matches built signal rotation UPDATE: Updated leaderboard to new design and implemented it into seperate menu page UPDATE: Vulcan graphics API as a default target for linux UPDATE: Waiting trains icons visuals improved FIX: A track loop could be built causing a soft game lock scenario FIX: After loading a game, the Auto signals with infinite queue were making routes to an Autoblock even though it's occupied which led to train crashes FIX: Animation on continue and new game buttons stayed in rotated position and simplified animation FIX: AutoBlocks were mistakenly considered reachable by connecting to their signal from illegal direction FIX: Binding images had graphical glitches on low resolutions FIX: Binding primary and secondary action keys back to default was not possible FIX: Broken keybind would softlock the game FIX: Bulldozing 3 connected switches in a specific way resulted in an error and a random signal appearing FIX: Bulldozing autoblock with sensors would leave sensors behind FIX: Commuter contract prototype was not stopping at all stops and was adding them to the schedule only if forced to stop there. FIX: Contract confirmation dialog did not open correctly & did not work FIX: Date and time formats in the game do not match the computer system's format FIX: Focusing on station while focusing on a train was making a glitch and keeps focusing on the train. FIX: Gamepad and keyboard navigation always shows keybinds on buttons FIX: Highlighted text buttons would get dehighlighted over mouse over or would stay highlighted when they should not be FIX: Le...Hotfix 1.8.11Nov 8, 2022 - Community AnnouncementsUPDATE: Localizations (cs: achievements, tutorials; ja-JP: research, tutorials; fr: tutorials, ui) FIX: Playing Automatic Routing's tutorial while a task is active caused a game freeze and a black screen FIX: Rush hour freezes when you click NextWave button while the pause menu is opened FIX: Urban trains count in the coach yard goes to negative if a trail urban contract has been rejected while it's current train is outside the coach yardHotfix 1.8.9Oct 10, 2022 - Community AnnouncementsUPDATE: Localizations (cs: achievements, tutorials; fr: tutorials) FIX: Rejecting the trial train after accepting it in Run trial train task was locking the task FIX: System upgrades panel content had incorrect size for some languages Hotfix 1.8.7Sep 26, 2022 - Community AnnouncementsUPDATE: Localizations (cs: ui; en: ui; fr: ui; no: ui) FIX: Hint text localizations sometimes didnt load FIX: Saving completed indicator would sometimes stay on screenHotfix 1.8.6Sep 22, 2022 - Community AnnouncementsUPDATE: Localizations (fr: research, ui; no: research, ui) FIX: Renaming save without screenshot broke save list UI FIX: Signals on bends or dead ends would rotate when signal next to them was built or bulldozedUpdate is out!Sep 14, 2022 - Community AnnouncementsIn celebrating the 2^8 (256th) day of the year, we released the next update for Rail Route yesterday! See what is new: https://store.steampowered.com/news/app/1124180/view/3325367466260858559 But the Story of Jozic is not side-tracked and receives all relevant updates right now: NEW: Impossible build message on the platform and the sink. NEW: More switch variants allowed: ⫛ switch; ╳ crossing & ┼ crossing & their incomplete variants & variants with one arm bent 45 degrees left / right UPDATE: Added touch pen support (experimental) UPDATE: Changed animation when rotating signal UPDATE: Improved building and bulldozing animations UPDATE: Localizations (de: research, tutorials, ui; en: research, tutorials, ui; es: tutorials; fr: research, tutorials, ui; hu: tutorials; ko: research, ui; no: research, ui; pl: research, tutorials, ui; cs: research, tutorials, ui; ja-JP: tutorials, ui) FIX: Basic tracks update was not unlockable if tutorial was already skipped FIX: Game Board was constructed in one frame, causing lag in loader FIX: It was not possible to reject a contract that reused the number of an rejected contract. FIX: Keybind name for language toggle was missing in options menu FIX: Learn Auto Signal task was getting stuck in some cases FIX: Pause menu was shown shortly when loading save FIX: Unlock popup shine animation started and ended in incorrect position FIX: Zoom was so close in rush hour maps on start Hotfix 1.7.7Aug 28, 2022 - Community AnnouncementsUPDATE: Localizations (pl: all; cs: tutorials, ui; de: achievements, research, ui; es: achievements, ui; pt: achievements, ui; ja-JP: research, tutorials, ui; no: research, tutorials, ui; zh-Hans: research, tutorials, ui; zh-Hant: research, ui; en: ui; fr: ui) UPDATE: Translation to Norwegian language finished enough to be shown in-game (whole UI translated) FIX: Diagonal signal rotated incorrectly when building track to it at an angle FIX: Researched basic tracks upgrade did not show as unlocked correctly during story FIX: Right click input did not work FIX: Time Saver achievement description was incorrect FIX: Unfulfilled contract rejection penalty was not givenThe Story of Jozic is now in French!Aug 8, 2022 - Community Announcements{STEAM_CLAN_IMAGE}/42281405/20a7f7f455f98dcf44f8ab135f0c1cffffe9b75d.png You heard it here first, folks. The Story of Jozic is now available fully in French! 🇫🇷 🥖 This was only made possible through the work of our wonderful translators. If you'd like to help to translate The Story of Jozic into more langauges, our translation project is available here: https://translate.bitrich.info/ 🌐 If you're interested in helping out with translation, please check the #translation-info channel in our Discord server. We'd love to have you! We'll be translating The Story of Jozic into more languages as time progresses - so stay tuned for that! As always, Happy dispatching! Or should we say.,. Bonne expédition! Changelog NEW: Ability to change the pre defined station's signs colors from options panel NEW: Added animations and effects when building items NEW: Added toggle for manual signal safety upgrade NEW: Internal support for the controllers NEW: Station color can be changed from the station details panel. NEW: Story and general Achievements. UPDATE: Building signals on track corners is now allowed UPDATE: Improved signals sprites to highlight the orientation UPDATE: Localizations (cs: achievements, ui; fr: achievements; zh-Hans: all; en: research; zh-Hant: research, tutorials, ui; de: ui) UPDATE: Localizations (cs: all; de: achievements, research, ui; fr: research, ui; hu: tutorials; en: ui; es: ui) UPDATE: Localizations (es: all; fr: all; pt: all; zh-Hans: all; cs: research, tutorials, ui; en: research, tutorials; ja-JP: tutorials, ui; zh-Hant: tutorials; de: ui) UPDATE: Localizations (fr: achievements, tutorials, ui; en: research; ja-JP: tutorials; zh-Hans: ui; zh-Hant: ui) UPDATE: Localizations (hu: tutorials, ui) UPDATE: New Coach Yard sprites UPDATE: Number of generated Coach Yard contracts slightly reduced UPDATE: Prague map / Story of Jozic tweaked: narration after building double switch disabled temporarily & walls added next to Docks's sink to reduce confusion of not being able to connect to it UPDATE: Time of waiting train at station will appear before the station name in the details and train panels to prevent timing being hidden by long station's name UPDATE: Train schedule stays visible when manually selecting platform for waiting train UPDATE: Trains will not get a delay penalty that is more than the train reward and the delay penalty will be only for last station UPDATE: Unlock popup location changed to top right corner PERF: Game saving switched to a different technology providing faster save&load PERF: Improving Main Menu (and overall UI) performance PERF: Music intensity adjustments optimized PERF: Save list fetching sped up PERF: Station timeline display optimized PERF: Train cars disappearing from map optimized FIX: Added various missing translations FIX: Bad icons after font awesome upgrade FIX: Basic Tracks upgrade was not unlockable after skipping the story FIX: Blur effect did not go away after changing maps during story FIX: Camera ...Hotfix 1.6.14Jul 4, 2022 - Community AnnouncementsUPDATE: Localizations (cs: research, ui; en: research, tutorials, ui; fr: research, tutorials, ui) FIX: In System Upgrades, time was unpaused after unlocking an upgrade & closing the hint panel