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Rail Route

 
🚅 Rail Route arrives on Nintendo Switch on June 20th! ⏱️Jun 2, 2025 - Community AnnouncementsBrew your favourite roast of coffee in a portable mug, stretch your back, and get ready to dive into the world of automation anywhere you please! We already teased something a while back, but today we can finally share more details! Thanks to our partnership with Untold Tales, Rail Route will arrive on Nintendo Switch on June 20th, so mark your calendars to make sure you’ll stay right on schedule 📅📌 ❤️Wishlist now: Nintendo Switch E-shop 🚅💡Soon, building and fine-tuning your dream network won’t tie you to a desk. From big-brain dispatching to laid-back track tweaking, you’ll be able to do it all anywhere. So, are you ready to manage your perfect rail network on the go? 🎮🚉 📅 More details coming soon. Follow us so you won’t miss anything! Discord Twitter Reddit TikTok Facebook Homepage https://store.steampowered.com/app/1124180/Rail_Route https://store.steampowered.com/bundle/37986/Rail_Route_Supporter_Bundle/ https://store.steampowered.com/app/2943430/Rail_Route__Happy_Passengers/Hotfix 2.3.20May 28, 2025 - Community AnnouncementsUPDATE: Space ValidateGameStateCommands from multiple clients in time to prevent concurrent execution & transfer via Steam Relay FIX: Impossibility to empty hand when Perpetual / Shunting Circuit was grabbed from Manual Signal FIX: References to grabbed & rebuilt offices/circuits & offices' contracts were lost in multiplayer FIX: Rusty Switch achievement & Locked switch note were not triggered Hotfix 2.3.19May 14, 2025 - Community AnnouncementsNEW: Other player's cursor in multiplayer changes to wrench while player is engaged in configuration UPDATE: Mini-tutorials enabled in multiplayer UPDATE: Subtitles moved a bit down not to obstruct the tracks FIX: Auto-accept & auto-reverse flags were left enabled in Rio de Janeiro and München in-game maps FIX: Auto-accept & auto-reverse flags were left enabled when the respective upgrades were installed & uninstalled in the Editor. Train then entered the map automatically without possibility to disable until upgrades installed in-game. FIX: Typos in Lyon map station names FIX: Unable to switch to the Editor while Story of Jozic was in chapter when Miloš entices the player to betray JozicHotfix 2.3.18Apr 28, 2025 - Community AnnouncementsUPDATE: Allow observing the site after train crash UPDATE: Endless maps overhaul. Walls added where autoblock or station was bypassable after signal removal FIX: Ambient train sound of Reg train ceased after train reused for next leg FIX: Contest period shown date respective to system language rather than game language FIX: Contest tile's 'Ends in' displayed wrong value FIX: False-positive train collisions caused unwanted game overs FIX: Grabbed&replaced element configuration not reconstructed on client that connected after grabbing and before replacing FIX: Init Happy Passengers in Debug Menu did not randomize basic demands FIX: Intermission in Regional Train Tutorial too short for resolving the conflict FIX: Sensors were not fully removed when track was bulldozed FIX: Tunnel bulldozing was not synced to clients FIX: Validate game state in multiplayer disconnected the client if the game state was too big Full list of stock map changes:# base game Basel: - Berlin: - - Birmingham - Busan: - Glasglow: - - - Guangzhou: - - Hamburg: - - South-East London: - Lyon: - - - - - - Manchester: - München: - - New York: - - - - - - Osaka: - - Prague: - - - RioDeJaneiro: - Rotterdam: - - Sendai: - Shanghai Southern Reform: - Tokyo Railways: - - - Utrecht: - Viafier retica: - Vienna: - - Washington: - Wroclaw: - - - - -Rail Route is coming to Nintendo Switch! 🚉Apr 16, 2025 - Community AnnouncementsThanks to our partnership with Untold Tales Rail Route is coming to Nintendo Switch! Designing, constructing, developing, and automating your railway network has never been more convenient! Whether you want to challenge yourself to become the master of logistics or prefer to chill out with a hot cup of your favourite beverage, soon you'll be able to do so with the convenience of a handheld console. You could even do that while on a train! 🚅 🚦📅 More details coming soon. Follow us to stay right on schedule! Discord Twitter Reddit TikTok Facebook Homepage https://store.steampowered.com/app/1124180/Rail_Route https://store.steampowered.com/bundle/37986/Rail_Route_Supporter_Bundle/ https://store.steampowered.com/app/2943430/Rail_Route__Happy_Passengers/Hotfix 2.3.17Apr 8, 2025 - Community AnnouncementsFIX: Multi-stage system upgrades (station count, track speed) always deducted first-stage number of experience points FIX: Unable to configure sensors in multiplayer due to false-negative check resultHotfix 2.3.16Apr 5, 2025 - Community AnnouncementsFIX: Lag when opening build menu FIX: Orphaned CoachYardEntry caused errors after loading => now logged on load, ignored & bulldozable FIX: Saving the game failed if config of a Routing Sensor was malformed - exception handled & logging extended FIX: Timetable map duration & Time in Advance param of Reuse Train Shunting Command were not updated FIX: Train timelines were wrongly scaledHotfix 2.3.15Apr 1, 2025 - Community AnnouncementsNEW: Auto Save Enabled setting in Debug Panel not reset after start FIX: All dynamic localized strings contained a memory leak FIX: Attach Loco Command failed when loco was internally loaded before train it was detached from FIX: Coach Yard did not display stabled trains in multiplayer PERF: Controllers were stuck on memory causing memory leaks FIX: Do not clear removed Signal from sensor configuration, may be just grabbed FIX: Light2d caused memory leaks by not clearing its meshes FIX: Prefer same contract trains when dispatching train from Coach Yard (applicable for Urban Transit trains) FIX: Rebuilding of grabbed signal failed when mouse was not moved FIX: References to grabbed & rebuilt nodes were lost in multiplayer FIX: Text input boxes were not working on Steam Deck FIX: Timeline elements started overlapping each other after timeline containing intermission was shown FIX: Train cars were reset to default when train was reused (e.g. detached loco appeared from nothing) FIX: Train did not detach loco occasionally due to wrong stopped state evaluation FIX: Train reward icon were not destroyed properly, causing memory leaks FIX: Trains from CY not dispatched reversed if reused manually PERF: Memory leak in perpetual circuits PERF: Memory leak in train reward icons PERF: Possible memory leaks in waiting train icons PERF: Score panel had memory leak in the animationHotfix 2.3.14Mar 26, 2025 - Community AnnouncementsUPDATE: Shunting Sensor reacts to next leg origin of trains transiting in intermission (same as Departure, Arrival & Routing Sensor) PERF: Floating train timeline parts pooled for faster display PERF: Train movement allocations slightly improved. Not much, but there was a try FIX: Delay & braking penalization messages displayed in Rush Hour if Timetable was played before FIX: Inability to deserialize commands when multiple sent in short windowHotfix 2.3.13Mar 19, 2025 - Community AnnouncementsNEW: Map Pack maps source in the map list UPDATE: Localizations (all: ui) FIX: Inability to load large saves in multiplayer FIX: When Detach Loco Command & Go To Signal was executed once Shunting Queue editor was closed, it was executed only on host, causing desyncHotfix 2.3.12Mar 18, 2025 - Community AnnouncementsUPDATE: Multiplayer can't be started in Story of Jozic FIX: 2nd (unwanted) instance of Freight contract was scheduled when contract was accepted FIX: Advanced Routing Sensor configuration did not redraw when train type was changed FIX: Analytics consent was not reset internally if remote opt-out call failed FIX: Copenhagen could not be completed with 3 stars due to low track speed FIX: Grabbed object was not rebuilt when right-clicked in multiplayer FIX: Leaderboard could be sent for multiplayer game after load/new FIX: Multi-monitor support leftovers prevented playing on multiple monitors in windowed mode FIX: Signal was not rotated on client after being built & rotated on server in fast sucessionHotfix 2.3.11Mar 15, 2025 - Community AnnouncementsFIX: Already destroyed Train Shunting Queue Editor was redrawn on close, causing leftovers FIX: Locale-based node naming variations (./,) for half-cell sensors caused failed identification => desyncs in multiplayer when players from different cultures played together FIX: Menu buttons overlapped bottom of left panelsHotfix 2.3.10Mar 14, 2025 - Community AnnouncementsFIX: Inability to accept offered Contract (no or obsolete Schedule) if accessed from Offered Contracts Panel FIX: Rush Hour wave duration charts did not display durations over 1 hour correctly (1:05 instead of 61:05) Hotfix 2.3.9Mar 13, 2025 - Community AnnouncementsFIX: Impossible to upgrade Signal to Auto Signal in Departure Sensor Tutorial FIX: NRE in ReuseShuntingCommand execution in single player FIX: Routing Sensor Configuration was not refreshed after Signal was selected FIX: Train composition was cleared by the first modification in single-player mode FIX: Typo in "Last passe ger did not make it on time" Rail Route 50% Off – Celebrate the Co-Op Update!Mar 11, 2025 - Community AnnouncementsHello Dispatchers! {STEAM_CLAN_IMAGE}/39170389/db8cc0db7964915935c0f437abf199dc6b3b3713.png To celebrate the release of our Co-Op Update, we’re offering our biggest discount yet – 50% off! Now is the perfect time to jump into Rail Route and experience the new multiplayer mode with your friends. Whether you want to build, dispatch, and automate together or challenge each other in Timetable Mode, Rail Route is now more fun than ever with co-op play! https://store.steampowered.com/app/1124180/Rail_Route https://store.steampowered.com/app/3570380/Rail_Route__Curated_Map_Pack/ Don’t miss this limited-time offer – get Rail Route for half price and start your dispatching adventure today! Happy dispatching! Discord Twitter Reddit TikTok Facebook Homepage https://store.steampowered.com/app/1124180/Rail_Route https://store.steampowered.com/bundle/37986/Rail_Route_Supporter_Bundle/ https://store.steampowered.com/app/2943430/Rail_Route__Happy_Passengers/Rail Route’s Co-Op Update is Live!Mar 11, 2025 - Community AnnouncementsHello Dispatchers! We’re excited to announce that the Co-Op Update is now live! {STEAM_CLAN_IMAGE}/39170389/db8cc0db7964915935c0f437abf199dc6b3b3713.png This update comes as we celebrate the one-year anniversary of Rail Route’s 1.0 release. To mark the occasion, we’re offering our biggest discount yet – 50% off! It’s the perfect time to invite a friend and play Rail Route together. Co-Op Multiplayer, Desyncs, and More We have added co-op multiplayer to all three game modes, so you can now enjoy Rail Route with friends! Adding multiplayer to a finished game like Rail Route was a big challenge, but we found a good way to do it using the lockstep technique. While we have worked hard to make multiplayer smooth, desynchronization issues can still happen. Our amazing Discord community helped us find and fix many problems, but there might still be a few left. Please be patient as we continue to improve multiplayer. Curated Map Pack We believe multiplayer is a great addition to Rail Route, and we hope you enjoy this free update as much as we enjoyed making it! https://store.steampowered.com/app/3570380/Rail_Route__Curated_Map_Pack/ If you’d like to support our team and future free updates, we’ve released a small optional DLC – the Curated Map Pack. This pack includes carefully selected community-made maps that we think are fun and interesting to play. Each map has been slightly improved and included with the author’s permission to ensure quality and playability. If you don’t want to search for great maps yourself, this pack is for you! How to check for Desynchronization Issues If the game desynchronizes, it means that the client and host might see different versions of the game. At first, these differences may be small and hard to notice, but they can grow over time. If you experience this, we recommend the client reconnects to the host. This refreshes the game state and should fix the problem. {STEAM_CLAN_IMAGE}/39170389/62a8ab05c18fea835b2e0b983f644cc3aebd10ad.png If you want to help us find more desync issues, you can enable the automatic game state checker in the debug panel (F2). This tool checks the game every 2 minutes and reports any differences. If you find an issue, please send us the logs from all players involved so we can investigate! Thanks for reading, and happy dispatching! Discord Twitter Reddit TikTok Facebook Homepage https://store.steampowered.com/app/1124180/Rail_Route https://store.steampowered.com/bundle/37986/Rail_Route_Supporter_Bundle/ https://store.steampowered.com/app/2943430/Rail_Route__Happy_Passengers/Unstable Branch: MultiplayerFeb 10, 2025 - Community AnnouncementsHello Folks! It’s been a while since we shared any big news, but we’re excited to announce a small update to celebrate the one-year anniversary of our full release. We’ve mostly been focusing on bug fixes and minor improvements since the Happy Passengers DLC, but later this year, we decided to revisit some features we had in the works. We didn’t want to throw away what we’d already started—and that feature is multiplayer! {STEAM_CLAN_IMAGE}/39170389/8244d5be9fe1ccb5a4121ea752e28abe030e3567.png Our new version with multiplayer is now on the #unstable branch, which you can find access through our Discord. You need to be there to report issues and provide us the required logs, so we are sorry for forcing you there. {STEAM_CLAN_IMAGE}/39170389/20079ad54585928b888347a5300b2000bcfacb91.png We’d love for you to check it out and share your feedback. Thanks for sticking with us! —The Rail Route Team Discord Twitter Reddit TikTok Facebook Homepage https://store.steampowered.com/app/1124180/Rail_Route https://store.steampowered.com/bundle/37986/Rail_Route_Supporter_Bundle/ https://store.steampowered.com/app/2943430/Rail_Route__Happy_Passengers/Hotfix 2.2.10Jan 29, 2025 - Community AnnouncementsFIX: Mouse cursor was not visible when game started with controller FIX: Pause button missing controller glyph hint Hotfix 2.2.9Jan 24, 2025 - Community AnnouncementsFIX: Advanced features were unlocked in Arrival and Routing Sensor tutorials FIX: Dropdown was having focus wrongly when using the controller FIX: Inability to compare wave durations in Rush Hour mode against previous personal record after wave 10 due to new personal record being incorrectly used as the benchmark FIX: Mouse was visible in menu when using controller and sometimes, controller stopped working afterward FIX: Percentile 100 was not displayed if a new global record was created - the player was counted twice FIX: Unwanted possibility to build tracks after the end of a wave in rush hourHotfix 2.2.8Dec 2, 2024 - Community AnnouncementsNEW: Timetable score screen displayed when score is clicked FIX: First 4 trains were not awarded in SoJ FIX: NRE when perpetual key was pressed just after a Perpetual Circuit was built FIX: Rush Hour train numbers were changed & prefixed with type prefix on save&load and on localization change