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The Meat Cage 0.9 is Out!Apr 11, 2025 - Community AnnouncementsHello, Mercenaries! Huge thanks to everyone who participated in the beta testing of the Meat Cage Update. Now it's time for its release! {STEAM_CLAN_IMAGE}/42894393/42227db45c2a64f341d6ac81c7423f5b46e0c351.png Highlights New mechanics: Augmentations and Implants Controller support and full keyboard-only control mode Combat log New locations: 4 new tilesets, 5 celestial bodies, 27 new stations 2 new story missions 4 new melee weapons, 9 ranged ones, 1 hat, 35 augments, 21 implants Faction items in barter A TON of bug fixes and balance changes Let’s get into the details! This patch has spent a long time in beta, and today we’re finally updating the main game branch to version 0.9. Here’s what’s new: Game Interface Overhaul Full support for controllers and keyboard-only controls. Check out the control and hotkey settings! There, you can pick your preferred control scheme, tweak input delay, and assign a wide variety of keys and combos including full controller support. We’re looking forward to your feedback and hope this will make the game more accessible to even more players. New Locations 4 new tilesets: industrial, Jupiter stations, Europa snow, Callisto tundra 5 new celestial bodies with 27 stations: Jupiter, Io, Europa, Ganymede, Callisto Bramfaturas will be introduced in future updates, but the first-stage soundtrack is already available! Augmentations & Implants {STEAM_CLAN_IMAGE}/42894393/d32eddf7e380170bd747d0ad63ac60e1a0d50960.png Augmentations let you replace your clones’ body parts with components salvaged from robots (and not just them!) - from heads to drill arms. Human medicine won’t help fix them! You’ll need tools marked specifically for “Robots” Implants are slotted into operatives and provide anything from passive buffs (more armor, immunity to certain wounds) to active skills (enemy reveal, stun scream). We won’t spoil too much — experiment and find what works! Enemies can also have augmentations and implants! And yes, that’s one way to get your hands on them (you know what to do). The Augmentation Department on the Magnum is not available yet and will be added in future updates. Augmentations and implants are installed aboard the Magnum via a new menu in the Operative Management screen. Combat Log {STEAM_CLAN_IMAGE}/42894393/bc12c33d0a6c2b197cdc03dd300345a3b5137457.gif Wondering who hit you, from where, with what, and how hard? Now you’ll know. We’ve added a text-based combat log in the bottom left of the screen, giving you more info about what’s happening during combat. Extensive Balance Changes As always, we continue tweaking the balance based on your feedback and new ideas from development. This time, we focused on: Faction profiling for specific damage types and resistances - you should now have more strategic options when planning to attack a faction. Scientists, professors, VIPs, and assassination targets now have access to higher-tier gear than other units. Solid gear for solid lords. Line of Sight and Aiming algorithms r...DEVLOG 013: Breaking the Meat CageApr 4, 2025 - Community AnnouncementsHello, Mercenaries! The first phase of Beta testing has wrapped up, and the second phase we announced a couple of months ago is now nearing its end. It’s time to sum things up and tell you all about the content coming in the next major game update — Patch 0.9. And it’s going to be a big one: augmentations, implants, new locations, a combat log, weapons, and much, much, much more! Augmentations & Implants Augmentations are robotic devices that can be installed into different parts of the body to change their functionality. It’s time to break the limits of your meat cage: augmentations let you replace an arm with a machine gun or a drill, install a leg that gives you more AP or makes you harder to knock back, or swap in a head that boosts your vision. {STEAM_CLAN_IMAGE}/42894393/d32eddf7e380170bd747d0ad63ac60e1a0d50960.png Implants are a natural extension of the augmentation system, offering a slightly different function. They can be slotted into various body parts to give additional bonuses — from increased armor and faster reload times to increasing your melee damage by the amount of current pain. As with augmentations, it's not all upside: both augmentations and implants come with drawbacks. Bonuses stop working if the body part is wounded! Repairs also require special items. Installation happens aboard the Magnum, in a new menu accessible via the Operators Management screen. {STEAM_CLAN_IMAGE}/42894393/8662008038cc4eab4236336629aa0e1874abf377.gif This system had been delayed several times and even became one of the main reasons the patch release was postponed. We tested it heavily in the Beta branch and gathered tons of feedback to make sure the new tools feel powerful and interesting—while still having clear trade-offs. The system has grown significantly but ended up being an exciting expansion of character customization. New Locations: Jupiter and Surroundings {STEAM_CLAN_IMAGE}/42894393/868c727692982cc5fdb96cc77a779ece17130fe0.gif We’re continuing to expand the operational zone of PMC Magnum. In this update, you’ll be able to visit five new celestial bodies: Jupiter, Io, Europa, Ganymede, and Callisto. {STEAM_CLAN_IMAGE}/42894393/1da297e069c7d9825dbdb157789a3654727cbc1a.gif The update includes 27 new stations and three new location sets-like the snow-covered terrain of Europa or the coniferous tundra of Callisto. Unique biome-specific bramfaturas aren't ready yet, but we’ll get back to them later. {STEAM_CLAN_IMAGE}/42894393/b032a9d5a2ff1a42efe01ec4206ea2c54bfba3da.gif Combat Log “Where did that hit come from?” Now you can find out. We’ve added a text-based combat log in the lower left corner of the screen, which tells you exactly who did what, from where, with what, and how hard it hit. More tactical clarity = better decisions. {STEAM_CLAN_IMAGE}/42894393/bc12c33d0a6c2b197cdc03dd300345a3b5137457.gif Controller Support Controller support is getting a major overhaul. We’ve reworked a lot under the hood and hope it now feels much smoother and ...Beta 0.8.6 is available now!Feb 14, 2025 - Community AnnouncementsHello everyone! As we mentioned in our devlog, starting from the 14th, we are transitioning to a new testing format. Today marks the launch of the first phase of testing, which will run for approximately a month. Please leave your feedback in our Discord and in the dedicated discussion thread on Steam. Beta test participation is open to all players, but please be aware that we cannot guarantee game stability or save compatibility when exiting the beta. The beta test is available via a separate branch, which can be switched in the game's properties. CONTENT 1. Controller Support We have reworked the game’s UI for controllers and are looking for feedback. In addition to controller support, we have also refined older interfaces, including support for keyboard-only play (old-school mode). 2. First Iteration of Augmentations Preparatory changes to character and enemy body part properties. All enemies now have limbs corresponding to their body type. Cybernetic body parts now grant passive properties (making robots more dangerous). 3. Industrial Tileset New visual updates for some older locations and new environmental objects for this tileset. 4. Balance Improvements Adjustments to enemy class and items distribution among factions. These changes aim to further specialize factions, making fights against AnCom feel more distinct from battles with RealWare. GENERAL Second iteration of controller support and "keyboard-only" mode. This is still not the final implementation - we're looking forward to your feedback. Key bindings and control settings have been split into two separate sections in the settings menu. Changes to Pacts: Transformation duration is now measured in turns instead of AP. After returning from Baron form, all positive and negative effects will be reset, and health will be fully restored. AI Improvements, enemies now consider their fire and poison resistances when pathfinding. Turret and mine deployment now triggers negative status effects for "action wound" mechanics. UI / UX Mod icon added to the main screen - hovering over it will show active mods. Option added to select the current control scheme. Option added to disable radio chatter sounds during flight. Option added to disable mob notification icons (! and ?). BUG FIXES Multiple fixes to AI logic and pathfinding. Fixed: Softlock when throwing weapons through multi-tile environmental objects. Fixed: Quasimorphs/Possessed breaking doors at floor start. Fixed: Allies attacking the player if they attacked a mob that later transformed into a Possessed. Fixed: Mobs appearing outside the level when transferring between floors. Fixed: Items with an Expire timer could be restored to full duration via stack manipulation. Fixed: Game would lock up if interacting with an ally while in Baron form. Fixed: Allies standing in fire or acid would not yield their position to the player. Fixed: Ally armor values in inventory would only update after reopening the inventory when swapping armor. Fixed: Whe...DEVLOG 012: Future is nearFeb 11, 2025 - Community AnnouncementsHey, folks! Today, we’d like to share our plans for the near future: changes to how the beta works, upcoming game updates, and preparations for version 1.0, which we plan to release this year. Changes to the Beta-testing We've decided to take a more structured approach to delivering new versions and managing the beta branch: 1. Every month, we’ll update the beta branch to experiment, make intensive changes, and gather feedback. 2. Every three months, we’ll prepare a major patch that consolidates our experiments. This approach remains mostly unchanged—we're still aiming for one big patch per quarter—but we want to start collecting feedback earlier. And we’re starting right now! The next beta update will be on February 14, followed by another on March 14. The next major 0.9 patch is planned for release in the main branch towards the end of March. First Beta Update (February 14) 1. Controller Support We’ve reworked the game’s UI for controllers and are looking for your feedback. Along with controller support, we’ve refined older interfaces, including support for keyboard-only play (old-school mode). 2. First Iteration of Augmentations Preparations for changes to body part properties for both player characters and enemies. All enemies now have limbs corresponding to their body type and melee attacks with matching icons. Cybernetic body parts now have passive properties (robots will become more dangerous). 3. New Industrial Tileset & Environmental Objects Some older locations now feature an industrial tileset, along with new environmental objects. {STEAM_CLAN_IMAGE}/42894393/364b0970386c21339827c9c75975cc9cdc6b093c.png 4. Improved Enemy Units Balance & Faction Item Distribution These changes aim to further specialize factions, making fights against AnCom feel more distinct from RealWare battles. Second Beta Update (March 14) 1. Second Phase of Augmentations – Implants Different limb types now have implant slots. Implants grant both passive and active abilities. Tactical and strategic diversity will now come from a mix of mercenary talent, class, limb replacements, and installed implants. {STEAM_CLAN_IMAGE}/42894393/d32eddf7e380170bd747d0ad63ac60e1a0d50960.png 2. New Locations: Jupiter Fresh environments to explore. 3. New faction items to fill in missing gaps Some factions lacked unique gear, and we’re gradually fixing that. 4. Economy & Barter System Improvements More specialized production chains at stations. Production cost dependency based on component prices. Stations may now offer more consumables, weapons, armor, and exclusive faction items. End of March – Patch 0.9 1. Two new story missions AnCom vs. Civil Resistance Civil Resistance vs. AnCom 2. New Ship Upgrade Module – Augmentation Department A significantly different system from current weapon & armor upgrades. 3. Combat Log A text-based event log to track everything happening to the player—first iteration. System Events, Pact Improvements & a New Hexarch - these will be moved to intermedi...Update 0.8.5 is out! Final PatchnoteJan 17, 2025 - Community AnnouncementsHello, mercenaries! We are excited to announce that patch 0.8.5 is moving to the main branch of the game. A huge thank you to everyone who helped us during the open beta testing. We will continue improving controller support and get back to you with a new version later. We also want to issue a warning: Saves from version 0.8 are not supported. Saves from the open beta 0.8.5 will work correctly. So please do not update if you want to continue playing on older saves. Now, onto the final patch notes! General Killing the Baron now sets the minimum Quasimorphosis level on the mission to 100, and it cannot be reduced by any means. 3 new asteroids with 10 new stations. A new extended track for the first phase of the Martian Bramfatura (when Mars is still asleep). Migration to Unity 22 The engine has been upgraded to Unity 2022.3.50f1, opening up new opportunities for further optimization and game expansion. New Data Table Structure ! Saves from version 0.8 are not supported. ! ! Please turn off mods until they are updated to the current version of the game ! ! Saves from the open beta 0.8.5 will work correctly. ! Nearly 250 new items: from weapons and armor to new medical supplies. A significant amount of new content, including 40 new armor sets was added since the last open beta patch. Enemy unit and squad generation has been revamped to offer much greater variety. Loot generation logic for missions has been improved—for example, in some cases, the type of station where a mission takes place will have an even greater impact. Medical System Update The medical system has been reworked. The initial chance of treating a stabilized wound is now 5%, but all medical supplies have increased treatment chances. Pills now provide a temporary buff that increases the chance of healing specific types of wounds. Many medkits and repair kits have multiple uses now. Repair Items Repair equipment types have been unified. Equipment descriptions (especially for armor) now specify their repair type. AI and Interaction Enemy AI logic has been reworked. Procedural squad generation has been improved, and squads may now have a leader that enemies will not stray too far from. Patrol behavior and switching fire modes have been added. Be prepared for heavy fire from military units. You can now set ally behavior (follow - stand, attack at will - attack prohibited), change their equipment, and even heal them. However, don’t expect Quasimorphs to obey your commands! New Enemy Rendering Enemy rendering has been significantly improved: more combinations of items and weapons are now available for different enemy types. Quality of Life Alerts above enemies’ and allies’ heads when a suspicious sound or enemy is detected. Some medical supplies now reduce pain over several turns. Robots, turrets, and mines can now be placed on a selected tile. Food consumption is allowed on the Cargo Hold screen in Magnum (when an operative is selected). Faction barter is now allowed with an empty trade st...Update 0.8.5 The Great Clean-Up is available in Beta!Dec 25, 2024 - Community AnnouncementsHello everyone! The Magnum team is glad to wish you a Happy New Year and Merry Christmas! This year was not easy, we look rumpled and crumpled now, but the feeling of the work done and you, our players, support us in the desire to live and work on. {STEAM_CLAN_IMAGE}/42894393/845d8ec528c30217fa33760d7af9d97aece35cfa.png Beta is available via Beta Branch Beta - beta: Right-click on the game in the Library -> Properties -> Beta Versions -> Beta Testing -> beta After selecting this option, the game should update. {STEAM_CLAN_IMAGE}/42894393/f3db77e0499f853eaaf52a5b2da07e0e7f56a5d8.png CONTENT Almost 200 new items 3 new asteroids with 10 new stations New extended track for the first phase of the Martian bramfatura (when Mars is still sleeping) New room presets GENERAL WIPE The engine has been updated to Unity 2022.3.50f1. The structure of some item types has been reworked. Interactions have been unified. The structure and generation of units and their equipment have been reworked. The enemy AI has been overhauled. The mechanics of squad leaders, patrolling the area, and changing fire modes have been added. Enemies now have a visual indication when they have noticed some noise. The way opponents are rendered has been reworked. The new rendering method will allow more combinations of items and weapons to be displayed on different types of opponents. Mechanics for selecting the behavior of allies have been added (via RMB on an ally) Eating food in the Arsenal screen on Magnum is now allowed (with an operative selected). Faction barter is now allowed with an empty exchange stash. Now the character will stop moving with any input command. UI / UX Gamepad support - Work In Progress, intermediate version. New option in settings - Reset to defaults for each section of settings. FIXES Fixed: Scavengers didn’t bring armor after a raid. Fixed: Splitting stacks and unloading ammo moved items to a running Item Recycler on Magnum. Fixed: Increased incoming damage from wounds was not applied to mobs. Fixed: Action Points were not restored after exiting the elevator. Fixed: Displaying item prices in the item cost statistics window. Fixed: Numerous pathfinding fixes for the player and enemies. Fixed: Magnum engine light missing in the intro scene. Fixed: Glass did not break from gunfire in some cases. Fixed: Reward items with an expiration date were given already expired. 0.8.5 The Great Clean-Up Update Beta launch on 25.12Dec 20, 2024 - Community AnnouncementsHello, Mercenaries! Next week, we’ll be back with the beta for the new 0.8.5 update. {STEAM_CLAN_IMAGE}/42894393/b1baa9700c9dda9394d968e964d1bdb6bf2da8ae.png On December 25th, we plan to make the patch available for download in the game’s beta branch. Beta testing is open to all players, but please note that we cannot guarantee game stability or the playability of saves after leaving the beta. Highlights of the patch First iteration of controller support Over 200 new items Revamped game data structure (and a WIPE) Greater enemy variety Location type affecting loot Major AI overhaul (squads, leaders, patrolling, firing modes) Ability to issue orders to allies New rendering Multiple QoL improvements Migration to Unity 22 Next week, we’ll provide detailed patch notes and instructions on how to access the beta. Good luck on your raids, mercenaries! Vote for Quasimorph in the Steam Awards 2024!Nov 27, 2024 - Community AnnouncementsHello, mercenaries. We have an important and challenging mission for you! Steam Awards 2024 voting has started, and we need your help to secure a nomination in the "Labor of Love" category! Throughout this year, we’ve been actively improving the game, and we’d be thrilled if you supported us in this category! We would appreciate it if you click on that checkbox above! See you in future updates, Your Magnum Scriptum TeamDEVLOG 11: New Year Patch and Roadmap UpdateNov 21, 2024 - Community AnnouncementsHey everyone! We’re glad you enjoyed the latest patch. It seems our experiment with the beta patch was a success—we’ll aim to revisit it during the next major patch, which we’re planning to release closer to the end of winter. We’ll share more about its contents after the New Year. But if you thought we’d leave you without a holiday patch, you’re deeply mistaken! And today, we’ll tell you why. Patch 0.8.5 In December, we’re planning an intermediate patch that will significantly improve the game’s core and simplify the tools we use to develop it. It will primarily focus on the game’s technical aspects, implementation of specific systems, and data structures. You might think this patch is more for us, the developers — but not at all! This patch will greatly expand your arsenal of armor, weapons, and active items, and it’ll also introduce a couple of interesting features. Now, let’s dive into the details. Upgrade to Unity 22 We’ve moved the game to a more recent version of Unity to ensure ongoing support for the project and compatibility with the engine developer’s updates. This is a crucial step for the project’s development, unlocking more tools for us. This update fixes certain issues with HDR monitors and LED brightness levels. It also improves stability on the Steam Deck. And this brings us to one of the key features of the new patch! Gamepad Support / Steam Deck Optimization The game already runs on portable devices, but we’ve reworked the controls and UI navigation for gamepads, plus implemented several new features: Plug-and-play gamepad support Hotkey icons Interface navigation adaptation Optimized controls In short, the game is now much better to play on gamepads across the board. Important note: This is the first version of the optimized controls. We’ve seen your requests for this feature and will keep working to make it smooth and comfortable. We’re looking forward to your feedback! Data Table Structure Overhaul We’ve completely reworked the structure of our data tables. As the saying goes, “there’s a time to scatter stones and a time to gather and organize them so they’re easier to throw later.” {STEAM_CLAN_IMAGE}/42894393/3157860efca4771982411e9b7eee657d99345b4e.png The point is, our configuration tables have been growing since the early demos of the game, and maintaining them has become increasingly difficult. Now, we’ve taken the time to reorganize, reformat, and update them to match the game’s current state while accounting for future expansions. This not only simplifies our work but also lays a foundation for modders. {STEAM_CLAN_IMAGE}/42894393/fb1069be115d0624d6bec7216f31b280acefa099.png That said, we have to share some unfortunate news: because of these table overhauls, we’ll need to perform a wipe, and many mods will likely stop working. This is a necessary measure, but we assure you it’s worth it. As we’ve said before, we avoid wipes unless absolutely essential, and in this case, it truly is. {STEAM_CLAN_IMAGE}/42894393/623f3a...Quasimorph on Save and Sound 2024Oct 23, 2024 - Community AnnouncementsHey folks! Hope 0.8 launch is going great for you. We prepared a small surprise for you: On November 4th, we’ll be part of Save & Sound 2024—an event dedicated to soundtracks and sound design in video games. Our composer Evgeny Zhuravsky has cooked up something cool for the event, be sure to tune in! {STEAM_CLAN_IMAGE}/44743557/7c7d3a292f577c6f2302a050284fe8960dfcc2dd.png Good luck on your raids, mercenaries! All the best, Magnum Scriptum Team.Unchained Belt 0.8 is Out!Oct 18, 2024 - Community AnnouncementsHello, Mercenaries! Thank you to everyone who participated in the Beta testing of this patch. It's release time! Here are the highlights of the patch: Difficulty level settings: Choose from one of three presets and customize them to your liking. {STEAM_CLAN_IMAGE}/42894393/d8ff83c923f6f80d4ef4f55cb85889068f099b3f.png Asteroid Belt: New locations, bramphaturas, and factions. {STEAM_CLAN_IMAGE}/42894393/ebde0976967a32d74e7a63702a2ded76144c1b18.png {STEAM_CLAN_IMAGE}/42894393/474c0055482d9ad66fd2694c0ddd2189ad5ad74c.png 6 new mission types and the ability to choose a side in the conflict before the mission begins. Barter system overhaul – improve relationships to gain direct access to specific resource trades. {STEAM_CLAN_IMAGE}/42894393/2fe935b91c26a69c72af7d0b3a49959754e01d1c.png And as always, many new items, several new mechanics, and quality of life improvements! {STEAM_CLAN_IMAGE}/42894393/c3c4c286f25594ce48db225c80ed956f5002487d.png Please note that many mods may be incompatible with the new patch, so we recommend disabling them before starting the game until the authors update them. We also want to inform you that most of the translations are currently in a WiP (Work in Progress) status, and we plan to update them closer to the game's release. Now, onto the patchnotes: CONTENT 4 new story missions 6 new planets/asteroids 2 new factions 3 new bramphaturas 50 new items 10 new pacts GENERAL Added difficulty settings. Added new mission types – Ritual, Infiltration, Heist, Surveillance, Escort, and Counterattack. New mechanic – choosing a side before the mission begins. New mechanic – total faction destruction. New mechanic – station population. Population growth affects the speed of resource consumption and production on stations. Added a cap on Magnum project upgrades at the maximum level. Overhauled the faction barter mechanic. Overhauled the faction tech level mechanic. Reworked the armor penetration formula. Reworked the mission reward selection algorithm and reward pool. Reworked grenade throwing mechanics and flight path display. Added a new item type that grants experience to specific perk groups upon use. Magnum class modification: original perk selection (reset) will now be free. Added a limit on the maximum number of steps for project upgrades at Magnum. Some Magnum upgrades will now increase this limit. UI / UX Completely redesigned the faction screen. Reworked the star map screen: Now shows the current positions of celestial objects on the map, and displays portraits of celestial objects. Changed the player icon on the minimap for better readability. Added a shuttle icon on the minimap. The weapons tab at Magnum’s crafting window is now split into melee and ranged weapons. Added flight sound effects for Magnum during space travel. Improved the effects panel. Now, when all wounds of a certain type are treated, the icon of that wound type will turn yellow. Added an option to choose date display format. FIXES Multiple perk fixes. Fixed:...Unchained Belt Update BETA IS LIVESep 28, 2024 - Community AnnouncementsHello, mercenaries! It’s time to conquer the Unchained Belt! Well, at least in the beta. A few important announcements: Make sure to back up your saves, otherwise there will be conflicts when porting saves on patch release to full access. The beta patch is for content testing and feedback: it’s very important for us to refine the patch content. Thanks in advance to everyone who helps us! The patch contains unfinished content: for example, you won’t find any story missions here, as we’ve decided to hold them back until the release to avoid spoilers and have more time to polish them. Only two languages are available for now: English and Russian. More languages will be added by the time the patch is released. We plan to work on the patch for at least three weeks. The beta is available through the Beta Branch - Beta - 0.8 beta: Right-click the game in your Library -> Properties -> Beta Versions -> Beta Testing -> Beta - 0.8 beta After selecting this option, the game should update. {STEAM_CLAN_IMAGE}/42894393/f3db77e0499f853eaaf52a5b2da07e0e7f56a5d8.png So, we’re done with the boring part, now let’s get to the exciting stuff! CONTENT (More details in the devlog) 6 new planets/asteroids 2 new factions 3 new bramfaturas 50 new items GENERAL Difficulty settings added. New mission types added - Ritual, Infiltration, Counterattack, and Heist. New mechanic - choose a side before starting the mission. New mechanic - complete faction annihilation. Added a limit to Magnum project upgrades based on maximum level. Barter mechanics with factions reworked. Faction tech level mechanics reworked. Armor penetration formula reworked. Mission reward selection algorithm and reward pool reworked. Grenade throwing mechanics and flight trajectory display reworked. Added a new item type that grants experience to a specific perk group upon use. Magnum class modification: the selection of original perks (rollback) will now be free. UI / UX Completely redesigned factions screen. Star map screen reworked: now shows the actual position of cosmic objects on the map and displays portraits of celestial objects. Player icon on the minimap changed for better readability. Added a shuttle icon to the minimap. The weapons tab is now divided into melee and ranged weapons in the Magnum item crafting window. Added sound for Magnum’s flight during space travel. Effects panel improved. Now, if all wounds of one type are treated, the icon of that wound type will turn yellow. Added an option to select the date display format. FIXES Multiple perk fixes. Fixed: the Magnum project upgrade time was always equal to the last step's cost, not the total steps (if multiple upgrades), which could result in the upgrade time being shorter than intended. Fixed: all firearms without silencers were considered as having silencers, causing mobs not to react to shooting sounds. Fixed: the trading shuttle traded with all stations instead of stations of the selected cosmic object. Fixed: evacuation by item was av...DEVLOG 010: Unchained Belt UpdateAug 30, 2024 - Community AnnouncementsHello, mercenaries! It's time to tell you what to expect in the next big patch! Patch 0.8 will be special in terms of content: New locations, new contracts, and new areas to explore. But also... New enemies: both regular and quasimorphic. New factions fighting for dominance in the Solar System and three new Bramfaturas! Also, difficulty settings, barter improvements, and the ability to choose sides in any conflict. New Factions The market is expanding, which means new competitors. Or partners – depending on how you look at it. {STEAM_CLAN_IMAGE}/42894393/c656ff870320e324dfa7f37bde9fc848609f2e91.png Dilthey Corporation A new Hexarch, a corporation of dreamers and visionaries. In the asteroid belt, you will find many traces of their activities: captured asteroids, artificial planets. Unchained Belt An illegal anarchist commune of traders, terrorists, and space pirates. The Unchained Belt is an unusual faction. When the faction's strategy changes, the leader within it changes – the pirate commander. Each reflects the approach to existence and struggle that the commune has chosen at that moment in time. Shedu's Thousand A new Quasimorph faction. Now, after the events on Mars, a new force will appear in the game. Beyond the Solar System In this patch, you'll get to look beyond what we consider home. Namely, you'll venture into the asteroid belt, with its myriad of attractions, designed to leave you in awe. Corporations do not control the belt's planets as securely as they do the Inner System's planets. This is a zone of true anarchy, where you will encounter pirates and a much more rampant Civil Resistance. But it's definitely worth taking a look, even though this province of the Main Belt is considered a remote and forgotten corner of the Solar System. {STEAM_CLAN_IMAGE}/42894393/ebde0976967a32d74e7a63702a2ded76144c1b18.png Ceres The largest asteroid in the Main Belt. Settlements on Ceres appeared even before the Great Anarchist Revolution. The asteroid is rich in valuable ores and serves as a base for sending mining expeditions throughout the Main Belt. Werner A unique structure built during the Great Anarchist Revolution by the Dilthey Corporation. Werner was Dilthey's base, capable of moving throughout the System and participating in the corporation's construction in the asteroid belt. Currently, Werner's engines have long since shut down, and its assets are being sold off piecemeal to other corporations. Vesta Vesta is rich enough in minerals for corporations to establish permanent mining operations here. The asteroid is now crisscrossed with kilometers of internal mining tunnels, many of which are long-abandoned branches of old mines. If you're lucky enough to stumble upon a feral tribe of cannibals who have long forgotten they live in space, don't be surprised. {STEAM_CLAN_IMAGE}/42894393/474c0055482d9ad66fd2694c0ddd2189ad5ad74c.png You will also encounter three large asteroids in the Main Belt, including the mysterious Geist asteroid, captured...Patchnotes 0.7.2Aug 10, 2024 - Community AnnouncementsHello, Mercenaries! In this patch, you'll find numerous bug fixes and small balance adjustments. And very soon, we'll tell you what we're preparing for the fall patch! GENERAL The code for Magnum's space travel has been rewritten. Updated the portraits of faction leaders and Jane. Francis Reid-Daley's talent now also affects restored durability and reduces maximum durability loss during repairs. FIXES Multiple fixes in the tutorial and story missions. Fixed: Game freezing when using a defibrillator on a corpse that had an item of the same type in its backpack as the one equipped on it. Fixed: Game freezing when the player died and there were no enemies in sight. Fixed: Mobs would not attack the player if the path was blocked by hazardous terrain (fire or acid). Fixed: The recycling module would delete items obtained from recycling in some cases. Fixed: FPS drops when repeatedly showing item tooltips with the extended comparison option enabled. Fixed: The statistics window after a raid displayed incorrect information regarding the change in power level and tech level of factions. Fixed: Pathfinding ignored autonomous capsules when plotting a route. Fixed: The "G" hotkey did not work on the quick trade screen. Fixed: If you placed a valuable item in the cargo shuttle before the mission and then moved it to your inventory, you could request an evacuation. Fixed: Evacuation could not be requested if a valuable item (found during the raid) was in the cargo shuttle or an autonomous capsule. Fixed: Items were shown on the minimap where they were no longer present. Fixed: The disassembly timer in the recycling module did not update and did not show the actual time remaining for disassembly. Fixed: Duplicate perks were displayed in the perk list on the class modification screen. Fixed: The highlighting of Quasimorphs from item properties did not work if the player switched to stealth mode. Fixed: Recycling items could be activated with an empty storage. Fixed: Player commands were still accessible with the elevator screen open. Fixed: The context menu of interactive game objects (door, map scanner, autodoc) could be displayed off-screen. Fixed: When exiting the elevator in stealth mode, there was no immediate switch to another movement mode. Fixed: The Quasimorphosis level counter did not update after an ecсolapse in some cases. Fixed: The Feathered Masks faction could be completely destroyed. Fixed: The explosion from a destroyed Quasimorph reliquary dealt frost damage. Developer’s note: It will now deal poison damage like the rest of the Quasimorphic weapons. Fixed: A glitch in the form of a black bar appeared when displaying the tooltip with extended comparison. Fixed: Placing mines and turrets did not consume an action point after closing the inventory. Fixed: Sorting of the list of available projects on the Magnum stopped working. Fixed: Brief playback of Bramfatura music when switching between game modes. Fixed: Volume settings were reset when switc...Steam Workshop Beta SupportJul 9, 2024 - Community AnnouncementsHello, Mercenaries! Last week, shortly after the patch release, we finally added mod support! Now you can search for new mods and alter the game to your liking. However, we want to caution you—this is beta support! Using mods may result in softlocks, bugs, localization issues, and more. We will continue refining this toolset to make mod development more user-friendly, but we cannot control the quality of content on the Steam Workshop. Please be careful and remember about potential consequences: at least make backup saves. All the best, Magnum Scriptum Team. 0.7 Hotfix 3Jul 5, 2024 - Community AnnouncementsFixed: Enemies did not attack the player on defense missions Fixed: Movement mode did not transfer to another floor Fixed: Story message about Ancom's Tutorial PCPU kept appearing where it shouldn't. Fixed: Weapon recycling did not take into account the ammo in the weapon. Now additional components will not be spawned when recycling ammo. Patch 0.7.1Jul 4, 2024 - Community AnnouncementsPatch Notes Version 0.7.1 GENERAL Added basic mod support via the Steam Workshop. A modding guide has been added to the Steam Community Hub. Changed the collider size of the autonomous capsule to one tile. UI / UX The department icon in Magnum will now appear yellow if there are available upgrades in that department. FIXES Fixed: It was not possible to complete the station capture mission in some cases when re-entering the floor showed “the data is being refined” Now, the completion condition check will occur upon loading the floor. Fixed: When spawning Barons and Quasimorphs during an eclipse, the properties of the current quasimorphosis phase were not considered in their characteristics. Fixed: Various bugs related to object passability after destruction if multiple objects were in one tile. Fixed: After loading the game, tiles under destroyed objects on the map would become impassable again. Fixed: Due to knockback, the shooting target received damage from only one pellet, ignoring the rest. Fixed: Insanity perk adjustments: after changing Quasimorphosis stages, the character no longer feels pain, and current HP scales relative to the maximum. Fixed: All perk triggers now correctly work with the specified class or subclass of weapon (previously, the trigger activated without granting experience). Fixed: The sounds of grenades thrown by mobs were audible throughout the entire level. Fixed: Ctrl + click combination did not work on the quick trade screen with the station. Fixed: Xiomara’s storyline message in the mission control interface was shown out of context. Fixed: The door could no longer close if you stood in its tile and opened the inventory. Fixed: Quest items could be sent via autonomous capsule/shuttle. Fixed: The minimap did not become available after destroying jammers if the player destroyed them after revisiting the level. Fixed: Various bugs with reloadable weapons; now, no actions are available for reloadable weapons. Fixed: Pump-action shotguns reloaded to full capacity by dragging ammo in the inventory. Fixed: Quasimorphs did not take any actions at Quasimorphosis phases 900+. Fixed: The callsign of a upgraded PMCs was not displayed in the interface. Fixed: A modified operator lost their pact after cloning in some cases. Fixed: Errors in the project cost formula on Magnum, making sequential upgrades more expensive than a one-time upgrade. Fixed: Overflow of the required items for the project on Magnum at modification steps 300+. Fixed: Softlock when throwing certain types of melee weapons. Fixed: The autonomous capsule could spawn in passageways, on corpses, or items. Fixed: Food from the quick access slot did not apply after loading the game (but before the first inventory opening). Fixed: Changing weapons in stealth mode highlighted mobs, allowing a switch back to another mode, granting free highlights. Fixed: It was possible to switch to stealth mode from running mode even when stealth mode was prohibited (due to temporary ...0.7 Hotfix 2Jun 29, 2024 - Community AnnouncementsFixed: Modified items not displaying on the character Fixed: Mobs not reacting to damage if the source of the damage was outside their line of sight Fixed: If you died on the third floor of the "Community and Anarchy" mission, the elevator in other missions would become broken Configurations and localization fixes0.7 Hotfix 1Jun 28, 2024 - Community Announcements- Critical bug was fixed on the transition between levels of "Taste of Revenge"Rocket Science 0.7 is Out!Jun 28, 2024 - Community AnnouncementsHello, mercenaries! Patch 0.7 is finally here! A lot of effort and hard work has gone into this patch. As we mentioned, this is the biggest patch in terms of game mechanics. We've done a lot of testing, but we need to hear your thoughts, so don't forget to come to our Discord and leave feedback. GENERAL WIPE. We apologize for the progress wipe. In this update, we completely rewrote the save system code and changed the save file format to JSON. These measures will prevent future wipes. Full rebalance of stats, enemies, recipes, and perks. Magnum's cargo hold expanded from 5 to 7 tabs. Added Magnum upgrades, including 6 departments with up to 3 modules each: Navigation Department Supply Department Cloning Department Research Department Engineering Department Hangar Added three new classes: Angels of Spades, Terror Pack, Valkyrie Squad. Perks of some old classes were reworked and replaced. Added a new story mission "Community and Anarchy" Added new class weapon traits and reworked old ones. Reworked operative rank mechanics; ranks now level up based on kills instead of the number of completed missions. Each rank provides specific bonuses and abilities to the operative. Rank leveling is only available with the experience capacitor installed on Magnum. Critical damage reworked from absolute to percentage-based. Enabled support for Steam Workshop. The scripting backend was changed from IL2CPP to Mono, making game modification easier for modders. (Going to add it ASAP, delayed for now) Recovery/cloning of operatives after a raid now takes in-game time. Weapon max durabilities were increased by 50%. Repair kits restore max durability. Recipe for kits is unlocked by default. Items will no longer restore their durability after missions. However, they can now be repaired in Magnum's cargo hold. Added new workbenches: Printer, Industrial Fabricator, Medical Fabricator. Mines in levels of procedural missions will now spawn in an activated state. Depending on their behavior pattern, enemies will now ignore or avoid hazardous tiles and mines. Upon transforming into a Baron, their ranged weapon will be available (if any). The Data Miner item now destroys all jammers on the level instead of revealing the map. The Eye of Karroch item now reveals the map and highlights all quasimorphs for 20 turns. Quasimorphosis Detector item, new feature - highlights all quasimorphs for 20 turns. Defibrillator item, new feature - resurrects human enemies as allies. Evacuation from a mission is allowed upon obtaining a quasimorph pact (without absorbing the pact). To create a pile of remains, 6 corpses are now needed instead of 7 in one cell. Added new room presets, reworked many old ones. Expanded the list of destructible surfaces. Spiders are now immune to poison damage. UI / UX The perk tooltip will now list the weapons to which the perk applies. Improved the post-mission stats window: It will notify about faction relationship breaks. The item tooltip in the rewards block now s...