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Quarterstaff

 
Update Notes for v0.2.12May 2, 2024 - Community AnnouncementsFeatures Introducing a new adventure area: The Demonic Wastelands! Test your wits against a demonic host of tenacious opponents that use a dastardly mix of brute force and swift maneuvering. Explore four new missions full of frenetic battles and challenging bonus objectives. Improvements Updated Codex pages for content/clarity New animations for falling into Pit/Water For missions where victory is something other than “Defeat All Opponents” the Mastery Objective for that level will now say what is required to win the Complete Adventure objective. Balance Increasing power of Retaliatory Strike, Aura of Growth, and Bewildering Motion Remapping Technique Requirements – if you’ve been playing the game you might have a Technique equipped that (as of this updated) you shouldn’t normally have unlocked. If this is the case, once you unequip that Technique, it will be locked again, so feel free to enjoy an Early Access exploit by keeping that Technique equipped! Remapping of Technique Unlocks to get a better distribution of rewards across doing missions and winning arena trophies Endurance Matches now include some new guest stars from the Demonic Wasteland region. Bugfixes Fixed some issues with enemies being knocked out of bounds or causing collisions after being defeated. Dodging and Parrying enemies no longer play Dodge/Parry animations when being shoved around by other enemies to prevent flickering between animations Fixed a bug that caused Mind Control to work on certain immune to magic enemies When spawning new flying enemies, new flying enemies can spawn over pits and short obstacles (unlike non-flying enemies) but don't spawn over tall obstacles Enemies should no longer step onto each other and get ‘stacked’ in cases of extreme traffic jams. Enemies with 2 or more hp that were already prone and then moved into a pit (or pushed/tossed with the Upending Throw Technique) no longer double-score the Pit event Fixed an issue where Defending against a Fast enemy when Winding Down wasn't keeping your streak alive like it should have. Fixed an issue where the about-to-lose-momentum warning wasn't showing if you opened turn 1 with a perfect defense and then spent your first momentum action doing something that should put you in the Winding Down state. Various typo fixes. Fixed an issue with Training Golems flashing red when falling into a pit or taking lots of damage in one hit. Breaking through ice now removes ground hazards that were present on the tile before the ice shatters. Fix for determining the player's position when exploding enemies detonate after overtake-and-throw situations; Player should now be correctly hit when it seems like they ought to be hit by popping plague demon and are 'safe' when they ought to have been tossed clear of the hero. Update Notes for v0.2.11 (Hotfix)Apr 3, 2024 - Community AnnouncementsImprovements Faster/smoother level loading Adjusted 'Undo' tutorial Tutorials have numbers dropped from their player-facing titles Expanded description of Statue mechanics Style objectives as 'unachievable' if player lacks the spell to achieve a Move Variety Mastery Objective Updated map and tutorial pin locations The 'tail' of the shopkeeper's speech bubble now draws a bit more accurately given where the speaker is located below it. Adjusted Lulim speech avatar Bugfixes SiggSigg name tags now appear in tutorial texts Fixed some codex typos Defeating an enemy by throwing them into an obstacle now correctly registers as a Slam for purposes of Objectives and Move Variety Fixed various throwing bugs Update Notes for v0.2.10Mar 7, 2024 - Community AnnouncementsFeatures Mind Jab re-balanced to be more powerful Improvements Much faster load times! Kalresh animation touch-ups Enemy stepping into a friendly fire hazard uses updated sound Imps now use updated flappy idle sound "Hide HUD & Grid" button (default key H) now cycles between four stages of hiding just the grid, just the HUD, both, or back to regular (showing grid and hud) Disabled gridlines in the instant replay entirely for a cleaner look Treespirit and Guldaeva character portraits now spookily fade in instead of normal slide in Better screenreading accessibility for tooltips (we recommend NVDA for players using a screen reader) Tweaked Blighted Trail speech events Bugfixes Enable spell selection/deselection when in anti-magic zones Fixed erroneous border on 3rd tutorial level Dodging enemies now display the correct fight value if theirs is higher than the player's focus Enemy damaging magic hazards now score as "opponent crossfire" Update Notes for v0.2.9Feb 5, 2024 - Community AnnouncementsImprovements Added more tower maps Better Dryad shot animations Updated defense sounds to better handle simultaneous defense sounds New swipe attack animations Semi-transparent avatar for Guldaeva's remote presence Slimmer asset size Misc animation touch-ups for Kalresh Updated Necropolis and Forest background art and pin placement Sounds for imps and campfire UI Bugfixes Fixed a display bug wherein performing a magic smash with familiar/tremor spell would erroneously draw a blue arrow indicating hero motion toward the target Enemy melee slash vfx Fixed edge case bugs when both hero and decoy are in melee reach Update Notes for v0.2.8Dec 28, 2023 - Community AnnouncementsImprovements Added a "Center On Hero" button that lives between Undo and Flourish and it centers the camera on the hero Enabled cross-platform cloud saves Defending sound effects now play when player defends More animated scenery VFX in Blighted Trail levels Magic Resist VFX Shorter hit animations Improved defeat animations Teal torch sprites for tower lobby Equipping/Unequipping techniques now uses the StatPlus/StatMinus sound Equipping a spell now makes a bespoke sound per spell instead of one generic sound. Likewise, changing staff now uses flourish sound of your new staff Tower Lobby now has two sizes of animating torch flames in the various braziers Improved art for Blighted Trail, Bandit Hills, and Tower Dryad parry and block animations Necropolis Slasher speech art for threat/defeated poses added to Necropolis speech events Campfire submenus now have roll-over sound for when you roll-over/tab-select the campfire for techniques, the meditating Kalresh for stats, etc. Necromancers now use charge-up sounds at the start of their attack sequence, new sound) then a launch sound when the projectile fires, new sound), and lastly a projectile-explodes-into-hazard when projectile reaches on destination tile. Feedback widget has additional text about contact info Balance Adjusted Battleground mastery objectives. Familiar Strike now does 10 points instead of 5. Confounding Staff's directed flourish is now unstoppable (that is, avoids parry/bock/dodge) on all strikes instead of just the opener. This makes it more reliably evade opponent defenses as advertised. Lightning Staff's directed flourish now does 3 damage on the target immediately next to you, 2 damage on the opponents two tile away, and then 1 damage beyond that Lighting Staff directed and whirlwind flourish attacks now evade Dodge/Parry Bugfixes Updates/fixes to store text and item purchase/upgrade responses Fixing a bug with "lost a tutorial speech" looping forever Fixing some bugs with KO-to-explode logic Enemy magical attacks now play "magic" sound instead of "bow and arrow" sound Enemies being pushed/forced to move into a magic hazard play "magic damage" sound instead of "player hurt" sound Shock spell can no longer leap from an enemy outside of an anti-magic zone into an enemy standing in an anti-magic zone Magic throws and smashes now break Parry/Dodge Magic Smash correctly scores on par with regular Smash Enemies that strike at a melee arc now always animate attacking the 'center' tile only Mind-controlled enemies can now be ordered to move out of mist tiles created by Smoke Screen (instead of them failing to move and the action terminating) Fixed a bug with flourish points being awarded too early but the pips indicating progress towards flourish pips drawing by way of the 'correct' math. This could cause the player to go from 4 to 5 pips and NOT see an increase in flourish points (on account of it having been awarded earlier in the pip progression) Flourish moves will now generally NO...Update Notes for v0.2.7Nov 10, 2023 - Community AnnouncementsImprovements New title screen design Tower lobby art Damaging enemies now creates a series of 'hit notes' that play an ascending scale of notes as your score multiplier climbs More combat sounds, more tower music Updated Blighted Trail map art and more animated scenery elements like grass and fog in the Blighted Trail missions New speech portrait art for opponents Shops now have updated text and some added bits of animated flair Fancier animating clouds in the main map New option to wait to for player confirmation before starting a mission after loading screen finishes Pan camera by dragging using either left or middle mouse button Slower visual pulse when flourishing Bugfixes Fixed issue when player ascends tower stairs as they open a UI modal Fixed mastery objective logic Sounds no longer overlap loudly Virtual cursor no longer triggers improperly when hitting space bar Allow player's momentum to continue after beating tutorial/practice maps Final tower boss intro sound and music plays correctly Various text fixes/improvements Update Notes for v0.2.6Sep 29, 2023 - Community AnnouncementsNew Features Exploding Golems/Plague Demons in the Tower & Arena Save/Resume Games During Missions Anti-aliasing Settings Improvements New Campfire Animated Elements Updated Tavern Art VFX for Environments in Maps & Particle FX for destructible obstacles New Codex, Feedback, and saving icons Overwatch indicators now show potential damage amounts Update Notes for v0.2.5Aug 7, 2023 - Community AnnouncementsImprovements New iconography New arena background More golem animations More final boss animations Tower has new art and a more cinematic intro Updated demo/tutorial movies Speech text is larger for large UI scale preferences Bugfixes Large avatars aren't hidden behind speech bubble UI arrows no longer have "detached" arrowheads Ice spell no longer completely obscures other effects like smoke/decoys Victory condition for tower is fixed Misc fixes for final boss animations Update Notes for v0.2.4.3Jul 25, 2023 - Community AnnouncementsMinor patch to update backend dependencies for better stability and accessibilityUpdate Notes for v0.2.3Jul 12, 2023 - Community AnnouncementsInternal Improvements - Updated core dependencies for better app stability - Better crash reportingUpdate Notes for v0.2.2Jun 29, 2023 - Community AnnouncementsImprovements Bandit Spearman animations Bandit Slasher animations Heavy Flourishes animations Lightning Flourish animations Confounding Flourish animations Shieldbearer animations Dryad animations Bandit Champion animations Bandit archer animations Tighter Golem toss/landing animations Better sound balancing Add sounds for various enemies, spells, and flourishes Added new techniques: Perimeter Ward, Staggering Riposte, and Reflect Impact Better blocking UI indicators for Shieldbearers Endurance and Time Trial arena overhaul Enemy magic hazards now leave behind a magic cloud New parry icons Misc visual improvements on archers Bugfixes User goes back to correct area after leaving tutorial Technique indicators correctly "flair" when made active Pageant of Strikes and Precise Hit correctly add damage Unstoppable Advance and Kinetic Rush now causes pushback damage Fix enemies sliding when pushes/tossed/shoved Prone enemies now stay facing their original direction until they stand again Better positioning/clickability of some tavern patrons Mind-controlled enemies now play their melee attack when commanded to charge an enemy Momentary Betrayal now has better tooltip text Gelatinous Cube can't be mind-controlled anymore Damage over 9 will appear as "10+" Update Notes for v0.2.1Jun 9, 2023 - Community AnnouncementsLots of new improvements this update! New gelatinous cube animations & SFX New necropolis enemy animations New map for the Necropolis Boss level New enemy in the Sacred Forest: Dryad Sentinels New dialogue for Tavern Patrons New Kalresh animations New Bandit Hills Level 3 Map Art New loading tooltips Polished misc animations Prettier arrow previews Misc performance improvements Update Notes for v0.2.0May 12, 2023 - Community AnnouncementsNew Features Guldaeva's glimmering goons have entered the game! Enjoy fighting against new soldier animations - smash them, toss them, and knock them down all to a satisfying result! https://s3.us-west-1.amazonaws.com/glm.quarterstaff.demo/steamimgs/Gif_1.gif https://s3.us-west-1.amazonaws.com/glm.quarterstaff.demo/steamimgs/Gif_2.gif https://s3.us-west-1.amazonaws.com/glm.quarterstaff.demo/steamimgs/Gif_3.gif Improvements Enemies will turn to face Kalresh if they aren't staggered/prone/flipped over More UI sounds, such as button hover/clicks Bugfixes Fix Kalresh sometimes retreating after a north toss Play "Cancel Flourish" sound only when toggling Flourish button, not after executing a Flourish move Undo no longer clears fast enemies' intent preview Better formatting of enemy special abilities in the tooltip Thrown enemies now face the right direction after landing Added missing hero animations Update Notes for v0.1.9Apr 27, 2023 - Community AnnouncementsBugfixes Fixed a potential issues with throwing opponents backwards Fixed issues with final position after a Counter-Shove Update Notes for v0.1.8Apr 24, 2023 - Community AnnouncementsImprovements Full map backgrounds for The Blighted Trail More slash and throw animations New sounds for staff flourishes New market background New spell iconography Faster initial load time Bugfixes Added some missing animations Fixed hero sliding when slashing large enemies Misc typo fixes Update Notes for v0.1.7Apr 7, 2023 - Community AnnouncementsImprovements New spell icons New GUI icons New flourish lightning staff animations New slash animations New sound effects for smoke, shock, bramble, and boomerang spells Bugfixes Less freezing when loading new animation textures Fix overly thick outlines on medium/low texture quality settings Update Notes for v0.1.6Mar 18, 2023 - Community AnnouncementsFeatures Each Speed Sapling you collect now shows up at the campfire. Collect saplings to unlock new powerful staff forms. Improvements The nemesis statue is now larger and more magnificent than ever Improved start-up screen The Guard Tower map now has an artful background Audio for Familiar and Earthquake spells Better flourish animations for strikes and spells Bugfixes Charging and overtaking animations are less buggy Update Notes for v0.1.5Feb 28, 2023 - Community AnnouncementsNew Features You can now make your moves sooner! Instead of waiting for animations to fully wind down, you can start your next action before the dust settles, keeping you in the groove. Improvements New spell VFX for Smoke Screen, Displacement Screen, Improbable Boomerang, and Branching Attack New status indicators for Confused and Entangled Miscellaneous speech updates Bugfixes Fixed animations flipping when throwing enemies in certain directions Momentum indicator pane doesn't spin wildly anymore Indicators for winding down are more accurate Parrying enemies can no longertrample other enemies after you throw them Update Notes for v0.1.4Feb 9, 2023 - Community AnnouncementsImprovements New speech avatars for Kalresh and Guldaeva New VFX for Thorny Brambles, Ice, Earthquakes, and Lightning spells New animations for Whirlwind Flourish Simplified splash screen and copyright info Updated credits Remove intro cinematic draft Misc speech and loading tip polish Bugfixes Hero no longer ends up in incorrect position after throwing enemies in certain directions Large enemies correctly step on landable hazards Update Notes for v0.1.3Jan 26, 2023 - Community AnnouncementsImprovements New in-game visuals effects for spells from the Geodes, Fossils, and Ancient Curios store (familiar, lightning, and earthquake spells) Better UI in the tower start screen Better art in the overworld and campfire Better animations for overtaking and pushing Bugfixes Restore missing avatars Fix speech typos Horticultural Appropriation shopkeeper antlers now fully visible