Show/Hide Show/Hide

Pull Stay

 
Early Access 1.2.4aApr 23, 2024 - Community Announcements- RC Car fell off the stage - Spawned items went through the invisible walls and the player could not pick themEarly Access 1.2.4Apr 15, 2024 - Community AnnouncementsFinally implemented Steam Achievements! (´▽`) {STEAM_CLAN_IMAGE}/36194937/9c839dae3ae13f73dbc43e02c33a6bccf46505f5.jpg No enemies coming after the Tab menu tutorial in the first stage Early Access 1.2.3Apr 7, 2024 - Community Announcements- English text revised - Small adjustments in Piledriver and suchEarly Access 1.2.2Mar 24, 2024 - Community AnnouncementsNEW: Watermelon Bazooka Variation ...Fill water at different types of the room {STEAM_CLAN_IMAGE}/36194937/4cb24fd2a3bf38b59427cd27594f73452653346b.gifEarly Access 1.2.1Mar 17, 2024 - Community AnnouncementsSome tweaks and debugs {STEAM_CLAN_IMAGE}/36194937/5c50ed20be5b71d0edc039bbf2cf72b40c506b72.gifEarly Access 1.2.0Mar 14, 2024 - Community AnnouncementsNEW: Endless Mode https://store.steampowered.com/news/app/1179890/view/7251430632279379466[NEW] Endless Mode implemented! 🥳Mar 14, 2024 - Community AnnouncementsBased on the suggestion from you guys, I implemented Endless Mode in the Early Access 1.2.0 In this mode, enemies are procedurally generated(randomly spawned). You will keep dealing with enemy waves, and see how many enemies you can kill in the run. I'd love to improve Endless Mode and make it more fun and exciting. Please share your feedback and suggestions here on Steam forum or on our Discord Hope you enjoy this brand new mode! ヽ( ´ ∇ ` )ノ Early Access 1.1.0 : Save and Continue system implemented!Mar 4, 2024 - Community AnnouncementsNEW: Save and Continue system (so that you can quit the game and resume it later on)Toothpaste turrets and deadly pillows keep people out of your house in this fusion of beat 'em up and tower defenseMar 2, 2024 - PC Gamergreat way to get the attention of bored games writers is to make your game trailer so hysterically absurd that they can't help but share it. So it was with Pull Stay, the game I called a "fountain of Japanese slapstick" back in 2020 when its trailer was probably the most ridiculous game trailer you'd watched that week. Following a successful Kickstarter and subsequent development, Pull Stay has now brought its antics to Steam in early access... Read more.Early Access 1.0.2cMar 2, 2024 - Community AnnouncementsBug Fix: After a game over, boss stages didn't startEarly Access 1.0.2bFeb 29, 2024 - Community AnnouncementsBug Fix: After operating the RC car, Robo's size kept smallEarly Access 1.0.2aFeb 28, 2024 - Community AnnouncementsBug Fix: After Robo was bitten by Sisimai boss, Robo fell through the floor Bug Fix Attempt: In the 6th stage, after the prank call cutscene ended, Robo ran and went out of the screen, but the next scene (boss fight at the kindergarten stage) won't happenEarly Access 1.0.2Feb 28, 2024 - Community AnnouncementsBug Fix: During the first stage Tab key(B button) menu tutorial, if you tried getting out of the house, the next enemy wave did not happen. Now it's fixed.Early Access 1.0.1aFeb 26, 2024 - Community AnnouncementsTo make sure all files are compiled. Sorry for my late night debugging (;_;)Early Access 1.0.1Feb 26, 2024 - Community AnnouncementsQuick fix: The cutscene didn't start after beating the first phase last bossLaunch Day Livestream!Feb 23, 2024 - Community AnnouncementsPull Stay is going to be released into Early Access on February 26th! At 7:00 AM PST | 3:00 PM UTC I'd like to celebrate it with you guys, so I'm going to start live stream one hour before the release time! {STEAM_CLAN_IMAGE}/36194937/5ff4cade3ecab49f4ff5ea256d300b3255e6a1cd.png I will press this humble "Release as Early Access..." button with you during the live stream! Please join me and observe my peculiar reaction after 6 years of development journey (´▽`) It will be multi-streamed on Steam(Pull Stay store page), YouTube, and Twitch. See you on Monday! {STEAM_CLAN_IMAGE}/36194937/0d67f7ca357dc0324fdaa6edf3c94e2c8caed7ca.gif Finally I received my laptop...!Aug 4, 2023 - Community AnnouncementsFinally!! Now I gotta work like crazy to catch up with my schedule!! I relocated to Georgia(country)🇬🇪!!Jul 11, 2023 - Community AnnouncementsThank you for checking Pull Stay during Steam Next Fest! I relocated from Japan to Georgia on June 15, just before Next Fest. I was originally planning to communicate with you guys on Next Fest, but I forgot my laptop at the security screening in a Japanese airport, which has put a lot of extra works on me to sort out the situation. I didn't realize my stupidity was this much intense, but also didn't realize there were such kind people exists in the world. After I asked for the help in my YouTube livestreaming, a couple of people contacted me and offered me the assistance. Fortunately my laptop was stored at the police station in the airport. My volunteer person picked it up and sent it to my place in Georgia already! It's still on the way right now. I can't wait to receive it and start working on Pull Stay again!! https://www.youtube.com/watch?v=1sNY31pQung In this video, I talked about why I was moving to Georgia In the last livestream, I did a tour of my new apartment in Georgia The release date will be pushed back to the latter part of this year😢Jan 10, 2023 - Community AnnouncementsI am deeply sorry to say this, but I need to push back the release date for several months. The main reason is that I need to get out of my current apartment due to my family situation. I explained it in this video: Also, I want more development time because I have come up with new ideas to implement as the development has progressed further. To fulfill the theme of this game, I feel I can't cut it short. Sorry for asking for your patience again. I will definitely keep working hard! The release date will be push backed to April 2023Jan 12, 2022 - Community AnnouncementsI pushed back the release date one year The new date is April 2023 Because the development workload has exceeded my initial estimation I am very sorry about that 😥 On top of the development itself, also I need to handle the marketing aspect and my financial situation Honestly, it's quite challenging for me as a solo developer With that said, the development of Pull Stay has kept moving forward constantly You can check my working live stream every Wednesday (´▽`) https://www.youtube.com/channel/UCVWDm8aMhKc6cZSFLVV7I3g