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Promenade

 
Promenade Patch V1.0.4: Final Boss Fight should be bug-free \o/ !!!Mar 28, 2024 - Community AnnouncementsBug fixes : No more random despawning of the final Boss Respawn point properly set near the throne after defeating the final boss Ongoing sounds are now properly stopped when needed (for instance, the sound emitted by a cog) Lady Screech softlock Camera issues in the Masked Demon's Lair The pelican will not disappear anymore when entering Mr Boss' Lair Promenade Patch V1.0.3: Mostly introducing async loadingMar 7, 2024 - Community AnnouncementsAdding asynchronous level loading: This patch mainly adds asynchronous level loading, which should enhance performance for slower computers Other Fixes: Level were sometimes not properly unloaded when going back to the Great Elevator from the pause menu The patch 1.0.2 introduced a bug that sometimes cancelled your double jump for seemingly no reason Promenade new patch 1.0.2 : bug fixes and gameplay tweaksMar 6, 2024 - Community AnnouncementsGameplay Tweaks : Now pressing jump mid air is the ONLY way of doing a double jump. Pressing "down" + "throw" doesn't work anymore When holding the UP direction with a flying bird in the hands, the Nemo now flies upward faster Clouds are more forgiving in the Tumult, Nemo must be in contact with the clouds for 0,5 sec Slinghops can now be prevented by inputing a direction opposed to Nemo's momentum Adding a jump buffer: checking if Nemo will be landing on the ground in the next few frames, thus preventing a double jump that would use the object in his hands Adding a rolling buffer: checking if Nemo will be landing on the ground in the next few frames, thus preventing throwing the poulp downwards Changing the visual aspect of the cogs that the player already collected, making them more distinct from uncollected cogs Bug Fixes : Small spelling errors for the english localization (it seems like I can't spell the word "developer") The "Madeline would be proud" achievment now properly unlocks Fixing the bug of the empty bubbles for the cauldron and the chicken guy Properly healing the player when collecting a full cog if the "skip catch cog animation" option is enabled In the museum, sometims objects were destroyed by touching the pedestal before getting registered Fixing the crashes in space when changing area with the spaceship Properly resetting power up boss fight when the player miraculously manages to die at the same time as the boss The chicken's position is properly reset in the Memory Lane trial Fixing some camera jank in Verdant Voyage's houses Players cannot get stuck inside the mole's colliders when staying on top of them anymore Making the Masked Demon's Lair pieces are now invulnerable to explosions Masked Demon's Lair entrance cannot be open with no piece connected to the entrance anymore Fixing a small visual issue that misplaced the poulp to the left or right after collecting a powerup Other very minor tweaks… Patch note V1.0.1Feb 26, 2024 - Community AnnouncementsVarious Bug Fixes : - Fixing the empty bubbles during the game's ending (I hope not too many people had this bug xD) - Dynamically updating the localization explaining the rolling mechanic at the end of the tutorial if the player changes the language - Making maze pieces invulnerable to explosions - Adding a version indicator in the corner of the title menu - Convoluted and very minor other fixesSmall Update 23/02/2024Feb 23, 2024 - Community AnnouncementsBug Fixes : - Jungle Boss was not properly resetting on player's death in some very specific conditions - Final Boss music was not properly starting[Demo updated] - Boss reworkedOct 24, 2023 - Community AnnouncementsHello everyone ! First of all, thanks a lot ! We read your comments and it was very helpful and heartwarming ! You seemed to really enjoy what the demo have to offer but some of you were not big fans of the boss fight. That's why we decided to go back and rework the boss fight to make it more interesting and less finicky. If you want to give it a try and give us some feedback, that would help us a lot ! We also fixed some minor bugs that found their way into the demo 😅. Like the crash that sometimes happened when loading a new savefile. To all the people that played the demo or put the game in their whishlist : Thank you ! It helps us a lot 😊 Holy Cap Team[Promenade] Game TalkOct 10, 2023 - Community AnnouncementsGo on an adventure in a world packed with secrets helped by your friend, a poulp with many abilities. Explore, solve puzzles, wander across dungeons, blast through races and much more in this game inspired by the best 3D platformers[Promenade] Game TalkOct 9, 2023 - Community AnnouncementsWe would like to invite you to a live stream. You will have the opportunity to see gameplay from the demo of Promenade. We will be available to chat with you during the stream and we hope that it will be fun! You are warmly welcome!