
Project Zomboid
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New Project Zomboid update improves map, fixes spawns, and makes games longerJun 30, 2025 - PCGamesNThere are parts of Knox Country where I feel perfectly at home. The gas station at Fallas Lake is one of my mainstay bases. I also have a house picked out in Muldraugh - as long-term shelters go, it's far from optimal, but it's where I lived during my first ever game, and you always cherish your first ever game of Project Zomboid. Largely, though, The Indie Stone's post apocalyptic world feels dangerous and inscrutable. That, of course, is the idea, but navigating Knox - and sharing points of interest with other Zomboid players - can sometimes be frustratingly difficult. The new Project Zomboid update is here to help. Marking another vital overhaul to unstable build 42, it adds extra map details, fixes that immersion-spoiling issue with zombie spawns, and makes default games last longer. Read the rest of the story... RELATED LINKS: Brutal sci-fi looter shooter The Forever Winter is now more realistic and lethal Last Epoch Season 3 has a date, and my favorite ARPG is getting prehistoric Grab a free Steam key for Section 13, a roguelike twist on classic Helldivers 42.10 UNSTABLE ReleasedJun 30, 2025 - Community AnnouncementsSlightly shorter changelist for this patch due to various team members working on larger scale changes required for balance, QOL and other required features for 42. How do I subscribe to the Unstable beta branch? {STEAM_CLAN_IMAGE}/4460946/596a582cc576b072a2f33862c9c00f12e34f673e.gif NEW - General improvements to player map. - Added street names to the in-game map. - Added a new type of style layer to the in-game map, called ImagePyramid. This is used to control the draw order and color of image pyramids. - Forests no longer fade out when zooming out on the in-game map. The fading out was done due to the slowness of drawing all the forest polygons. Now, the zoomed-out forests are rendered using an image pyramid. - Textures in image-pyramid zip files are no longer loaded on the render thread. Loading is now done on filesystem threads. When a needed image isn't yet loaded, a lower-resolution one is rendered instead. - Updated Fire and Smoke visuals. (Please note this is a visual change only, and not a full system redesign, which remains planned for future builds). - Added gizmo controls for rotating and moving items during extended placement. - Added the ability for 90 minute days (now the new default for Apocalypse) to be selected in the sandbox settings. Existing saves will not have their day length modified. - Added zombie sandbox option to enable/disable "Voronoi Noise" randomisation of distribution. -- The option to turn off the voronoi noise cutoff is not meant to be a general "opt out", it's a tool destined to workshop mappers to keep distribution deterministic. Disabling it will also double the amount of zombie spawned. - "Adding Barricades" moved to Build menu. - Doors must now be closed before placing a barricade. - Metal bar barricades now accept steel bars. - Added new SFX for Clapping SFX, Opening Fridges. - Removed the current sandbox setting for non-unique home VHS tapes, as the current implementation does not work as intended. - Added Fishing with Spinning - player has to reel the line from time to time in order to catch something. The Reeling mechanic is still WIP, however. - Added controller support for Fishing. - Changed cast button on gamepad to RT + improved switch between gamepad/keyboard for fishing. MODELS/ANIMS - Added animations for lunging zombies and zombies that turn on the spot. - Added animations for zombies staggering left and right. - Reverted a previous fix for Balaclava Clipping after player feedback. Changed Balaclava body location back to Mask. - Added alternate models for when hoodie, padded jacket and poncho hoods are up while wearing Balaclava. - Added new alternative models for Bandana mask to be worn when certain clothing hoods are up. - Changed Welding mask to use nobeard hair group. Note that some clipping will still occurs but it is far better than before. - Changed animated clock hands to use textures instead of models. - Added media/scripts/clocks.txt to specify animated clock hand details, instead of ...The best Project Zomboid modsJun 11, 2025 - PCGamesNWhat are the best Project Zomboid mods? While mods can be applied to most games, there's something particularly special about sandbox games where it feels like almost anything is possible. Project Zomboid is the perfect example of this, featuring complete game expansion transformations and simple quality-of-life improvements. Project Zomboid has been out since 2013, but the zombie game has recently rocketed in popularity, with tens of thousands of players returning for the Build 42 update. There are plenty of mods to improve your experience, and modders are already updating their mods for B42. Here are the best Project Zomboid mods available for the survival game right now. Read the rest of the story... RELATED LINKS: Big new Project Zomboid update makes maps much more varied and realistic New Project Zomboid mod adds huge new map with five towns and 1,700 buildings Major new Project Zomboid update transforms gun combat, cars, and hunting Big new Project Zomboid update makes maps much more varied and realisticJun 10, 2025 - PCGamesNThere's a specific suburb in Muldraugh that I always use for a base; it's the one between Cortman Medical and the trailer park, just south of the gas station and the church. It's not because the houses are all on two floors, or because I often seem to find a working car there. It's because the zombies themselves seem to stay away - it's very lightly populated, and in Project Zomboid, the more alone you are, the better. But as much as safety, in Zomboid, I also relish unpredictability. It's the not knowing that keeps The Indie Stone's undead epic alive. With that in mind, the new Project Zomboid update for unstable build 42 is ideal. Read the rest of the story... RELATED LINKS: The best Project Zomboid mods New Project Zomboid mod adds huge new map with five towns and 1,700 buildings Major new Project Zomboid update transforms gun combat, cars, and hunting Build 42.9.0 UNSTABLE ReleasedJun 10, 2025 - Community AnnouncementsUNSTABLE WARNING - DUE TO CHANGES TO THE ZED SPAWNING SYSTEM SOME UNEXPECTED SPAWNS COULD OCCUR IN EXISTING SAVES - UNSTABLE WARNING How do I subscribe to the Unstable beta branch? {STEAM_CLAN_IMAGE}/4460946/596a582cc576b072a2f33862c9c00f12e34f673e.gif NEW - Zombie spawn map is now generated automatically. -- Two levels of noise are applied to the spawn map to generate a variety of Z spawn configurations. -- Noise is seed-based so each new game will return a different configuration, unless a specific seed chosen. Details: An improved Zed Spawn Heat Map system has been implemented. The Heat map is now generated automatically based on certain tiles' locations on the map. Each of those selected tiles is given a certain radius of influence and a zombie spawn multiplier. For instance, Military tiles will have a large radius and a high zombie multiplier, while Vacant tiles (ie: broken windows for instance) will have a medium radius and a low zombie multiplier. This system is also coupled with a seed-based cell noise that subtracts from the aforementioned zombie spawn heat map in order to break the predictability of, for example, always having lots of zombies next to a military base. There are two noise levels overlaid on top of each other which will provide variety on a residential scale and on a district scale. ie: Sometimes a normally busy building will have no zombies (or at least fewer zombies), and sometimes and entire street or block will be voided of zombies (think LV) The system will work with all modded maps and allow workshop mappers to adjust their heat map if they are not happy with the generated result. This system does not drive the presence and the number of zombies inside houses, this is done through an entirely other system, it only affects Zombies spawning outside buildings. We will be adjusting the tiles selection (that generate those areas of infleunce) so as to make sure there are not too many weird edge cases, but overall we hope that this will be a much more robust system that will provide a more consistent Z distribution and a certain level of surprise. You can look at what it looks like in debug mode under the map options. In the images attached to this post you can see the zombie heat map of Muldraugh (the brighter it is the more zombie are spawning), while the other is the exposed cell noise with those two scales made visible. It is also an intention that the tendrils of the noise will allow for some sort of empty corridors that should allow for easier sneaking between locations too, although clearly zeds have the ability to move and drift having spawned. {STEAM_CLAN_IMAGE}/4460946/75ef07992f1374feb77adc81f4bb4c0c48d61256.jpg {STEAM_CLAN_IMAGE}/4460946/a5cfd9d3c44d3ceb3c29c9517e6ee657d9356f44.jpg - Implemented Ragdolls vs Explosives physics. - Explosives such as Pipe Bombs and Aerosol Bombs are now much more effective at damaging and killing zombies. - Explosives now use physic hit reactions when enabled. - If a player knows ...New Project Zomboid mod adds huge new map with five towns and 1,700 buildingsMay 28, 2025 - PCGamesNEven after 12 years of Project Zomboid, we don't know very much at all about the world beyond Knox Country. Pay close attention to the radio and TV broadcasts, and it sounds like the undead plague has spread across the entire planet. But with all communications off air before mid July, and then the inevitable power cuts, it's impossible to truly understand just how screwed the final, spiked-bat-wielding survivors truly are. With The Indie Stone still hard at work on the unstable iteration of build 42, and new, official updates that include ragdoll physics and an improved camera, a gigantic Project Zomboid mod casts an eye away from Knox and over to France. Essentially an unofficial PZ spin-off, unfortunately, the situation in Europe is just as bleak. Read the rest of the story... RELATED LINKS: The best Project Zomboid mods Major new Project Zomboid update transforms gun combat, cars, and hunting New Project Zomboid mod makes whole game harder by adding smarter, tougher NPCs Major new Project Zomboid update transforms gun combat, cars, and huntingMay 20, 2025 - PCGamesNCars and guns. In Project Zomboid, these are simultaneously your best friends and your worst enemies. While it's true that you won't last long on foot, whenever you go driving, the noise of your engine attracts the undead, and - even though there's nobody else on the road - it's inevitable that you end up smashing into a parked car, a roadblock, or a tree. Likewise guns. Without a silencer, all it takes is one shot and the entirety of Knox Country's former population is on its way to gorge on your neck. With build 42 still in the developmental 'unstable' state, The Indie Stone has just put a fresh twist on PZ's driving and combat. The new Project Zomboid update is a bit of a game changer. Read the rest of the story... RELATED LINKS: The best Project Zomboid mods New Project Zomboid mod makes whole game harder by adding smarter, tougher NPCs Giant Project Zomboid build 42 update makes zombies less scary and hints at NPCs 42.8.1 UNSTABLE ReleasedMay 20, 2025 - Community AnnouncementsHow do I subscribe to the Unstable beta branch? {STEAM_CLAN_IMAGE}/4460946/596a582cc576b072a2f33862c9c00f12e34f673e.gif Hotfix 41.8.1: Fixed Game not launching with Video Effect being unchecked. Welcome message can be disabled in the options. 41.8.0: NEW Introducing ragdoll physics. - Ragdolls are currently enabled for vehicle collisions and gunplay. - Melee ragdolls are planned but are not imminent. - This is the first implementation of a new feature that requires testing, balance feedback, visual feedback, and performance reports. - Disruption to your current playthrough is unlikely, but possible. - Ragdolls can be turned off on initial load, and can be turned on or off in Options at any time. Biomes improvements Added sand banks and areas of clay when close to water on the map Added a more granular way to define the floor upon which things are created. "params.placements" now takes all the types of "features" plus "GENERIC", which is used as the old "params.placements". Blending is more advanced now. - Added new properties to floor tiles ("FloorMaterial", "IsFloorAttached", "FloorAttachementN/S/E/W"). - Removed "Attachments.lua", "Similar.lua", and all "attach" from the features. - Automatically generating potential attachments when a world is first loaded using the new properties. - Blending takes into account 'half-tiles' and blends properly. Using the biome replacement facility and the new granular placement, we generated sand on all ph_forest biomes. Added an outline to highlighted items in the world. When the mouse is over an option in the "Extended Placement" submenu, the corresponding world item is highlighted. "Extended Placement" menu changes: 1) Sort items by name. 2) Fixed displaying only one item with the same name. 3) Group items with the same name into separate submenus when there are three or more. Extended placement UI now closes the extended placement UI if you're too far away. Added GeneratorTileRange & GeneratorVerticalPower sandbox options to support generator use in tall and deep buildings. Default values are a 20-tile range and 3 vertical power. Builder mode has it at 40 & 5. Better detection for animal drinking from puddles when the player is absent. Added Animal sinew item. This drops when butchering animals and depends on the animal's size, etc Added three new basements. The disassemble-furniture cursor will highlight objects using the "bad" highlight color, similar to the disassemble context menu. The Loot window will be displayed and expanded when opening a vehicle trunk, and collapsed when closing the trunk (unless it's pinned open). Work done on IsoMovingObject.DistToProper(IsoObject other) and IsoMovingObject.DistToSquared(IsoMovingObject other) If both objects are vehicles, the distance is between the closest points on the bounding boxes of both vehicles. HotSave improvements. Add hot-saving of Player Map, Animal Zones, and Game time. (This system is saving elements of the game world around you as you play, meani...New Project Zomboid mod makes whole game harder by adding smarter, tougher NPCsApr 25, 2025 - PCGamesNProject Zomboid NPCs are eventually coming back - The Indie Stone has confirmed as much. But until build 43 gets here, Knox Country remains desolate. To some extent, the presence of other living people could be comforting. In Dying Light and State of Decay 2, seeing survivors provides a sense of comfort, a reminder that you're not totally alone - there are moments in PZ, those stormy, mid-winter nights on the road between Muldraugh and Louisville, where I'd welcome company. On the contrary, we saw what happened to Kate and Bob, and the chaos wrought by 'Slayer's' superlative 'Week One.' If, however, you want NPCs in your game, specifically smart, violent, and relentless bandits, you're in luck. Slayer is back with another great Project Zomboid mod. Read the rest of the story... RELATED LINKS: The best Project Zomboid mods Giant Project Zomboid build 42 update makes zombies less scary and hints at NPCs New Project Zomboid update makes survival game's biggest build feel almost done Giant Project Zomboid build 42 update makes zombies less scary and hints at NPCsApr 8, 2025 - PCGamesNWhether it's State of Decay, Fallout, or DayZ, in post-apocalyptic survival games the biggest threat isn't zombies or monsters or mutants - it's other people. Until now, the existence of fellow survivors has only been hinted at in Project Zomboid, but given the success of mods like Week One, and the erstwhile prologue starring Bob and Kate Smith, it seems inevitable that NPCs will eventually return. Now, a big update to Project Zomboid build 42 perhaps lays the groundwork for that future, while also offering you a helping hand when it comes to dealing with Knox Country's undead. Read the rest of the story... RELATED LINKS: The best Project Zomboid mods New Project Zomboid update makes survival game's biggest build feel almost done Project Zomboid update adds new location, as tribute to beloved modder who died 42.7.0 UNSTABLE ReleasedApr 7, 2025 - Community AnnouncementsHow do I subscribe to the Unstable beta branch? {STEAM_CLAN_IMAGE}/4460946/596a582cc576b072a2f33862c9c00f12e34f673e.gif NEW - Several new crafted clothing items. Players can use animal skins; leather strips; denim strips; rags; garbage bags and tarps to craft a variety of low-tier survival/utility/dignity preserving garments. - Added items and recipes for Spiked Full Motorcycle Helmets and Football Shoulderpads. - Added craftRecipe for dividing whole Football Shoulderpads into single left and right Shoulderpads. - Added new clothing items to some appropriate zombie outfits. - Added the item and craftRecipe for the glass part of a lantern. - Added a Blacksmithing craftRecipe to produce a Hurricane Lantern. - Added StepVan and Van vehicles for Tailoring businesses; these don't have loot spawns defined yet, but are intended to serve as an opportunity for the large fabric roll items to spawn. - Added new sounds for butchering actions - Moar flyers from the flyer-factory - Added items and recipes for simple hide hats, robes, and wallets. - Added mouse-over highlighting to the Building UI and Crafting UI. - Allow clicking anywhere in an input item in the Crafting UI to toggle the ingredients panel. - Adjusted position of craft panel favourites icons (now more like inventory) - Liquid amount bar now updates more gradually on Fill context menus - Changed the appearance of inventory and loot window progress bars to match that of tooltip progress bars. - "Can Research Craft Recipe" is displayed in tooltips for items outside the player's inventory, and when it is too dark to research the item. - The "Research Craft" context menu option is displayed when it is too dark to perform the action. The option is disabled in this case, and displays the "Requires light." tooltip. - Knocked down / stunned Zeds now have chest movement so player can tell they're still active - Added right-click "Drop" option for all moveables. Dragging items onto floor container inventory window also now functions like other containers. - Added Crafted Frame Packs, small and large - Added items and recipes for Hide and Leather Aprons, and a Tarp Chest Rig. - Added prop book items. - Added craft recipe and recipe magazine for making blank ID cards. (This is purely a RP thing w/o any mechanics purpose. Burglars start the game knowing this recipe.) - Updated advertising trailer mechanics overlay graphics. - Added items and recipe for Twine Shoes. - QOL updates to farming when using a controller -combined mouse and joypad farming modes to use the same methods. -farming with a controller now stays in the selected mode when harvesting, watering, checking plant info, etc. -fixed issues with submenu options staying open when selected. -added farming tooltip following the farming cursor when using a controller. -added button and trigger prompts to the farming cursor. -added "Remove" farming cursor for removing multiple plants with a shovel using gamepad or mouse. -added farming cursors for multi...New Project Zomboid update makes survival game's biggest build feel almost doneMar 24, 2025 - PCGamesNProject Zomboid build 42 is finally starting to feel more settled and complete. When it arrived at the end of 2024, the new version of the greatest (yes, greatest) survival game on PC frustrated some players, owing to the big changes that it introduced to aiming and lighting, and some of the bugs with the new animal husbandry mechanics. Looting has been a problem, too, and, but in order to fix everything, The Indie Stone has spent the last three months making one well-observed update after another. Now, the would-be rival to DayZ, Dying Light, and State of Decay feels like it's being consolidated - the new Project Zomboid update is seemingly putting some finishing touches on build 42. Read the rest of the story... RELATED LINKS: Schedule 1 flies to top seller spot on Steam just 24 hours after release Lovecraftian survival game RailGods of Hysterra shows off its weapon arsenal Mysterious Hollow Knight Silksong Steam update may hint at something new in 2025 42.6.0 UNSTABLE ReleasedMar 24, 2025 - Community AnnouncementsHow do I subscribe to the Unstable beta branch? {STEAM_CLAN_IMAGE}/4460946/596a582cc576b072a2f33862c9c00f12e34f673e.gif - Added the missing foraging zones to `WorldMapRenderer.lua` - Added Bendable Fences framework. Only for Wire Fences (for now). - Added sandbox options FenceThumpersRequired, FenceDamageMultiplier.- Show crafting inputs by Uses if whole item is not consumed - Pickaxing/etc Ore, Limestone or Flint deposits will generate Masonry XP; 5 XP per item produced. - The Knee-Length Hide Skirt clothing item now has a patchwork crude hide texture instead of cow or deep fur patterns; although patterned clothing by fur type is planned, this item is a more crude affair. - Added an item script file for crafted pants, as we have a fair amount of crafted pants, and moved the existing crafted pants items scripts into it. - Added the item and recipe for crafted Hide Pants. - Added custom item icons for Hide Boots, Coat and Jacket; they were using placeholder icons. - Hide Coats and Jackets need three Buttons or Large Bone Beads to craft; the texture prominently features Buttons, we have Buttons as a long standing inventory item, and Large Bone Beads are a reasonable substitute for a proper Button which can be crafted. - Added items and craftRecipes for Hide Hooded Jackets and Tank Tops. - Added item and craftRecipe for a Hide Dress, welcome to Bedrock City. - Added Short, Normal-Length and Long Hide Skirt clothing items and their craftRecipes. - Added clothing items and craftRecipes for skirts in varying lengths made from Garbage Bags and Tarps. - Added IsoObject.setHighlightColor() and related methods that work independently for each splitscreen player. - Updated ad for The Irvington Gun Club - Updated tutorial tooltip about aiming. - Added icon fluid masks and filled models for all mug variations. - Added depth textures to fencing_damaged_02 sprites (bent fences). - Added item and recipe for a Bone Whistle item. - Added items and recipe for Forged, Gold, and Silver Key Rings. These Key Rings can be made at 0 level Blacksmithing skill, and don't require knowing a recipe. - Added items and craftRecipes for a Stone Mace Head and Long Stone Mace. The Stone Mace currently has the wrong weapon model, using the same one as the Long Mace, and will be replaced shortly. - Stone Maces are slightly less durable than metal maces, but otherwise identical. A character with Masonry skill of 8 can craft a Stone Mace Head. - Added clothing items and craftRecipes for a Rag Bandana and a Leather Strip Headband. - Added some new clothing items to some zombie outfits. - Added new icon & model variation of the Crystal item. - Added Large Crystal item; this is a mineral specimen as opposed to the metaphysical crystals. - Group Available and Assigned Elsewhere items by Item name - Rename headers: Assigned Elsewhere, Available Items, Possible Items - Adjust Possible Items expand arrow position to avoid overlapping text. - Added recipe for making Guacamole, it can only be ...Project Zomboid update adds new location, as tribute to beloved modder who diedMar 17, 2025 - PCGamesNThe world of Project Zomboid is filled with references and easter eggs. Over in Louisville, you'll find the Romero Center For Performing Arts, a clear nod to undead maestro George Romero. The presenter on Life and Living TV is named Dean, presumably after DayZ's Dean Hall, and tucked away near Riverside is the Sunderland Hills Sanatorium, likely named for the imperiled protagonist of Silent Hill 2. But the latest Project Zomboid update brings to build 42 and to Knox Country a more meaningful homage in the form of a newly redesigned gun store. Read the rest of the story... RELATED LINKS: The Deadly Path is a beautiful demonic roguelike, and it's almost here New Stardew Valley mod adds an entire village and is basically a sequel Cozy afterlife sim Spiritfarer is 90% off right now, but not forever 42.5.1 UNSTABLE Hotfix ReleasedMar 12, 2025 - Community Announcements- Slight fixes to zombie heat map. Some remote locations had too many. (Zombie heat map is always a work in progress and will be continually refined through many patches) - Added missing tiles for Stendo's Firearms Emporium, including the all important sign. - Characters with Smoker will now cough once in 12-35 hours. Full 42.5.0 UNSTABLE patchnotes if you missed them.42.5.0 UNSTABLE ReleasedMar 11, 2025 - Community Announcements42.5.0 - Being released after a week's dev cycle to tidy up some bugs from last time. NEW - Added new map location: Stendo's Firearms Emporium. This is an updated version of the gun store that can be found behind Twiggy's Bar in West Point. This is intended as a memorial to Stendo_Clip who was the founding author of the Vanilla Firearms Expansion mod - following conversation with, and permission from, family members. - Added some depth map for shelves. (so placing 3D items on them will work well) - Added filled model for Ceramic Jar items. - Added fluid mask for Ceramic Crucible icon. - Added icon for Antlers - Amethysts can be produced by scrapping Amethyst jewelry. - Added antlers to Bones forage loot. - Added various types of metal scrap to CraftingMaterials forage loot. - Added correct animation for petting raccoons. - Added 2 options to `SandboxOptions`, `ClayLakeChance` and `ClayRiverChance`. - Added new fliers - Added several new clothing item files specifically for crafted clothing. - Added several post-apocalypse/wilderness map type clothing items; these can be crafted aside from the Hide Headsack; note that tailoring in general and leather crafts in particular are WIP currently. Aprons, Strapless Dresses, Headsacks and Tank Tops made from Garbage Bags and Tarps. Patchwork Hide Headsack (Leatherface!), Long Coat, Jacket and Boots. (the headsack cannot be crafted yet). - Added Gold and Silver coins, although they cannot be looted or crafted yet; they can be used alongside Gold and Silver scrap to forge Gold and Silver sheets for crafting. - Added craftRecipes for making Garbage Bag, Hide and Tarp Head Sacks. - Added Sew Raccoon Hat recipe. - Added a server start option for later use called -seed= to set the seed of the world. Modify IsoWorld to be compatible with the new Seed format when using a server. Added a server.ini parameter called Seed= to do the same thing, and added the seed on the Esc screen. BALANCE - Addressed Walking/Sneaking speed discrepancy with different weapons equipped - Balanced butchering. No more heads when body is rotten. Can't butcher bloody skeleton. - Reduced the amount of exterior corpses and trash when buildings are Trashed & Looted. - Scrapping gem earrings specifically will now produce 2 gemstones and not 1. - Slicing a rotten animal head won't drop brain - Seasoning Salt can be used in place of Salt for baking recipes. - Increased calories for Meat Patty. - Split the craftRecipe for forging Gold or Silver Sheets out of Scrap into individual craft recipes; this is to better handle being able to have multiple inputs, such as mixing scrap and coins to make sheets. - Spears made using Leather Strips, Twine or Wire will be slightly more durable than spears made using Duct Tape or Zip Ties. - Tarps can be used as fire fuel or tinder. - Increased the XP award for some Tailoring crafts; they were low in comparison to other crafting skill recipes. - Rotten animals give a skull instead of their head. - Rotten animals...New Project Zomboid update rolls back the controversial build 42 loot changesMar 5, 2025 - PCGamesNOn its surface, Project Zomboid is a world of brutal survivalism, but check under the hood, specifically the enormous patch notes that The Indie Stone has been publishing since the arrival of unstable build 42, and you can see the delicate dance of values, metrics, and rebalances that really makes Knox Country turn. More than State of Decay 2, Dying Light, or DayZ, I think Zomboid is the best game of its kind on PC, but the latest version is called 'unstable' for a reason - there are still improvements to be made. The latest Project Zomboid update provides one such example. If the new looted building system has felt unfair or askew to you so far, The Indie Stone is apparently on the case. Read the rest of the story... RELATED LINKS: Dark fantasy roguelike Ravenswatch is adding two free characters made for co-op Grim survival game The Forever Winter overhauls weapons and water in new update New space sandbox game Cubic Odyssey is a Minecraft infused No Man's Sky rival 42.4.1 UNSTABLE Hotfix ReleasedMar 5, 2025 - Community Announcements42.4.1 Hotfix: - Fix mac unable to load stdlib.lbc. Full 42.4.0 patchnotes: https://theindiestone.com/forums/index.php?/topic/81341-4240-unstable-released/42.4.0 UNSTABLE ReleasedMar 4, 2025 - Community AnnouncementsHow do I subscribe to the Unstable beta branch? {STEAM_CLAN_IMAGE}/4460946/596a582cc576b072a2f33862c9c00f12e34f673e.gif NEW - Added an Extended Placement UI. - RMC on a 3D item on the ground to move it precisely. - Added raccoons, though currently there are issues with their fence-climbing. - Added 5 new flyers - Build Window and HandCraft Window are now usable with a controller. To navigate between the different panes in these windows, press and hold the right shoulder button and use the D-pad. - Added controller support to crafting stations that use ISCraftBenchPanel. - Added controller support to ISFluidInfoUI.lua and ISFluidTransferUI.lua. - Added using the right joystick to quickly change the value of ISSliderPanel. - Chicken coop. This is now a tabbed window separating the egg-laying nests from the roosts. - D-pad up radial menu displays the animal radial menu (with pet, pick up etc). - D-pad right radial menu displays the "Designated Zones" option. - Animal designated zones can be created by selecting start and end squares with the D-pad. - Animal-info windows allowing renaming etc. - Butcher hook ui. - Livestock trailer ui. - Added controller support to the Flyer/Newspaper windows. The X button toggles the text view. The Y button reveals the location on the world map. - Don't save and restore inventory-window and loot-window layout when using a controller. These are always positioned automatically at the bottom of the screen. - Fixed inventory-window and loot-window column layout after resizing the screen, when using a controller. - Added research progression for metal armor, both scrap welded and proper blacksmithed. - The Debug Item List Viewer will now have columns displaying whether items can be: Crafted, Foraged or Found as Loot - Added new sounds for resting on chairs, Old Fashioned Generator, Wood Log Gate - Added missing recipe Forge Spade Head, this item had no recipe to create it. - Added specific sprint to aim anims for weapon types. - Added and repointed transition anims to use correct anims for sprint stops - Added two new biomes depending if close to a lake or river - Added tracking of Carbohydrates, Lipids and Proteins to the Body window, in General Debuggers option. - Added scaleable sidebar icons - Added vehicle.sound.alarm script property to allow a different sound for car alarms than the horn. If the alarm sound isn't specified, the horn sound is used, if any. - Added new Chickens foley sounds - Add FluidContainer meta-entity system, and push fluidContainer components to meta, so rain collectors will be filled with water when player is away. Changes to the Lua debugger: - Added small / medium / large monospaced fonts. This is the "Noto Sans Mono" font. We use "Noto Sans" for Thai, and "Noto Sans Mono" has the same license (which I included). - Added a combobox to the Lua debugger that allows switching between small / medium / large font sizes. - Source-window line numbers are right justified. - Source-window background ...The legendary Project Zomboid modder behind Vanilla Firearms has reportedly diedFeb 21, 2025 - PCGamesNProject Zomboid modder Michael Shtudiner, known among the survival game's community as 'Stendo Clip,' has reportedly died at the age of 26. Shtudiner was one of the co-creators of 'Vanilla Firearms Expansion,' a widely used and beloved mod that adds extra weapons to Project Zomboid. According to a fundraising page published by Shtudiner's family, Shtudiner died on Monday February 17. Read the rest of the story... RELATED LINKS: The new Project Zomboid update has overhauled crafting, combat, and sandbox mode Project Zomboid is the greatest survival game on PC, and now is the time to play Amazing new Project Zomboid mod makes the survival game feel way more realistic Project Zomboid's Player Base Has Risen from 3k to 30k Peak Players During Its 8th Year of Early Access on SteamDec 20, 2021 - GitHypFrom having the early-Alpha version leaked online to having laptops containing large amounts of the game's original code stolen, the team working on Project Zomboid have somehow managed to survive multiple horrific game dev setbacks over the past decade.
Now, 8 years after The Indie Stone first released Project Zomboid in Early Access on Steam, the survival horror game's popularity is still continuing to spread with the player count increasing from 3k to 30k peak concurrent players this week after the game's latest major update.
Project Zomboid's Build 41, which introduces 16-player multiplayer dedicated servers along with many other major improvements has resulted in the zombie RPG originally released in 2013 now rising into Steam's Top 20 Most Played Games at #18 this week.

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