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Project Wraith / Technical Update / Winter 2022Nov 26, 2022 - Community AnnouncementsHope everyone is doing well! For a while now I've teased a technical update for our backers and I'm happy to announce that if you are a backer, you can update your game right now! https://i.imgur.com/ACQ09d3.png CHANGELOG 🟢 Overall Project Wraith moved From Unreal Engine 4 to Unreal Engine 5 Added Nvidia DLSS (RTX cards only) Added NVIDIA Reflex Optimised Graphics and Scalability configuration Improved spawning system Improved visuals of Player deploying or Respawning Overhauled Steam backend integration Reworked and Improved the reliability of our Health and Damage system 🟢 Visual Fidelity Improvements Overhauled and optimised our landscape, lighting, materials and other effects to achieve a much higher visual fidelity of Project Wraith. More improvements and optimisations are coming in the future 🟢 User Interface Overhaul Most UI elements have been updated based on your feedback and internal testing. Fixed various bugs and issues related to User Settings Improvements to Minimap Improved “Speed Modifier” progress bar 🟢 Stats and Player Data (Early Testing) Added the first iteration for player stat tracking and Leaderboards Added the first iteration of our new levelling system. Some features may be inaccessible or appear broken. 🟣 Maps Added Florenc Station (Layout and Performance testing) Added a new outdoor Testing Area Updated Volga Airbase (Performance testing) Debug Level is now deprecated Added in-game map markers, these are in a testing stage and their size has been temporarily increased as they serve as a tool to explore our new environments. These Point of Interest (POI) markers will be downsized before our PVP testing update. 🔵 Healing & Stims Added the first iteration of our Stim system. Currently, you can press X to use your Stim and heal In the future Stimulants and Wraith Stimulants will be directly linked to your perks and will apply buffs or abilities 🔵 Stamina and Aiming Added Steady Aim (Default Keybind: ALT) Added Aim Stamina - Aim Stamina is linked to how long you ADS and will increase sway substantially after you deplete it. Holding Breath will increase the depletion rate 🔵 Animation System Overhaul (Stage #1) Fire animation flow improved Aiming animations are temporarily procedural, a fully-fledged animation-driven aim system will come with Stage #2 of our Animation System overhaul. Improved “Crouch” transition. All animations are currently being reviewed and new animation sets are being made to improve the visual fidelity of our animations. 🟡 Weapons Improved the Weapon Customization System backend and completely overhauled Customization UI for a better player experience. Added Persistent Weapon Configs. Your Weapon presets do not reset but are persistent to be used across any of your classes. Added the first iteration of the Weapon Skin system. Currently, you have a selection of weapon camos. This system will be extended to special skins and full weapon skins. Updated our hitmarkers and “onHit” effects to better provide pl...What's going on with Project Wraith? / October 2022Oct 3, 2022 - Community AnnouncementsHey everyone! Summer is over (bad for people, great for PC cooling) and we would like to share some new updates from Grassrootz Studios on how Project Wraith is shaping up. Admittedly there has not been much communication from our side recently, if you are not in our Discord, where we (for the most part) post updates and leaks for our backers - join us HERE. I'll now go over the more exciting stuff! Since we released Operation Papercut for our backers we've been working on adding new features and fixing many many broken ones. Turns out developing games is hard (who knew) and things are taking a little more time than anticipated. Over the last few weeks and months, we've been working on reworking pretty much the entire core of the game. What we showed in our Kickstarter demo wasn't really at the level we wanted it to be. Now, as of today, I'm happy to say the rate of progress and state of Project Wraith has never been better. We have a few more hands on deck than before and it shows. First of all, I would like to welcome two new animators that will work with us on delivering high-quality "feel good, look good" animation, as well as a new gameplay programmer who's been really showing off a bit with his dedication and skill. #1 "You forgot to add the AK recoil values to the new build..." To avoid issues we've had in the past and to make testing easier and more convenient for you and us, all weapon data is now stored in a database that updates your client automatically when needed. This allows us to test different things, from recoil, and attachments to damage. No more updating your client when we need to change something small. https://i.imgur.com/aTYSatI.jpg #2 "Confusing and Clunky UI..." In our initial video trailer, we promised no silly, clunky and unresponsive UI. Granted, we didn't get it right at first but I firmly believe we are on the right track. Here is the current state of UI. https://i.imgur.com/STzgicd.jpeg https://i.imgur.com/Itjo0Gg.jpeg https://i.imgur.com/5pXFiI3.jpeg https://i.imgur.com/YpAXesA.jpeg https://i.imgur.com/T8bKovi.jpeg #2 "You don't need a better gaming chair to get more frames..." We've implemented NVIDIA Reflex and NVIDIA DLSS (RTX GPU only) to improve latency and framerates, so far based on our testing it works really well even on older RTX hardware, we look forward to hearing your feedback once our next update is out! We are also planning to implement AMD FidelityFX in the near future, for those who are not on team green. #3 "The weapon customization keeps resetting..." I dare to admit, this was a feature. Before we would assign a specific loadout to your class, resulting in all weapons spawning with default weapon parts when you switch in weapon customization. Not great... Now, you can create a preset for each weapon you have access to, so when you set up your loadout, you no longer have to redo your guns and your current weapon preset will apply to your class. We know... Groundbreaking stuff ..👀 #4 "I like shiny...Wraith Framework Update 2.0Jun 16, 2022 - Community Announcements{STEAM_CLAN_IMAGE}/35294341/2790c9b41a839c6ae4a5c03d0cb1e6a80f3a7de6.jpg Change Log: Volga Airbase Overhaul The entire map has been overhauled. New lighting, atmosphere and most importantly a better layout. First Person Animation Overhaul As we've shared with you before we've faced some difficulties and setbacks with our animation system. We are now in the late stages of full rework of the animation-related system and a first iteration will go live with this update. The vast majority of issues linked to IK and transitions are fixed. Weapon Bench We've completely overhauled UI and look of our class, weapon and part customisation, and other parts of UI/UX for a better experience. New Weapons New weapons added: SRS, Desert Eagle, Vector 45ACP, AK-203, UMP45, M700 (Some Weapons may have placeholder or missing sounds) Compact Testing Level New testing area with Bot Challenge and Badges Gallery from our community member submissions. Accurate Casing Ejection Each weapon now correctly ejects calibre-specific casing. (Some ammo types have placeholder meshes) Key Binds Yes, shame on us.. it's fixed now 👀 Bullet Impacts Enhanced variety and quality of bullet impact VFX First Draw, Draw, Switching Fixed issues related to drawing and holstering weapons Weapon Damage System Inconsistencies with damage and damage fall off now should be fixed Visual Recoil Improved quality and consistency of visual recoil across all weapons Live Database We are now able to adjust and balance weapons on the fly based on your feedback. This goes for damage, recoil, damage fall off and other stats so we can interact with you and test things faster. Operators New Characters for our Wraith Operators with Character Customization coming in the near future. Early Stage AI Stationary Targets Replaced with Early AI implementation (They are NOT smart yet) Smaller Fixes On the first launch, a default loadout is generated to prevent empty loadouts Fixed incorrect height on un-crouch Fixed broken holo sight shader UI Updates Fixed Restart Range functionality and more Release update and information!Mar 9, 2022 - Community Announcementshttps://i.imgur.com/gC4Jlp3.png Click on image for link to said Tweet: https://twitter.com/GrassrootzGames/status/1501561788118274049?s=20&t=wVhvcIFddHlSqKC6bnvuZAPatch Note: Mega Demo Update 0.2Sep 23, 2021 - Community AnnouncementsWe dropped a massive 1v1 update recently, and it came with some very annoying bugs. We've fixed a majority of them. Big thanks to our programmers, Jacob and Tare for doing an all-nighter to fix these issues. Changelog: Recoil would not replicate on non-host players, thereby giving an advantage. We have now removed this issue. Sometimes the player would get stuck with input from a previous match, making the game unplayable. This was a very critical bug and we've fixed it. Weapon damage has been adjusted across the board. You can now connect without being booted to hosts with over 200ms latency. UI has been adjusted on end-game screen. Added: 2 new arenas for the 1v1 mode. 1v1 mode is now a best of 8, not a best of 7. Enjoy, and remember to back us on Kickstarter!Patch Note: Demo Update 0.11aSep 4, 2021 - Community AnnouncementsGood evening, tonight will be releasing another small update for the demo soon so make sure to update on Steam. Change Log : Showcase 0.11a - To change things up we've slightly updated the layout of the Shooting Range location (results will go to to range-scores-v2) - Target Dummies are no longer fully wireframe - Few visual changes to the Shooting Range location - Update to Landscape Material for Zhelezniki and Shooting Range Location - Some scopes showed wrong textures in gunsmith - Laser now does not show when you switch to secondary or grenade - Sprint speed has been adjusted for some weapons - Bullet impact decals have been partially fixed - Fixed doorways not having collision in the top section - Amended collision on cargo containers - Fixed missing collision from Military Truck - A bug causing one shots and too fast kills on dummies has been fixed. - Negative FOV on one of the sidearms has been fixed - Adaptive crosshair UI size decreased and opacity increased for better visibility - Kill pop ups now show in the right top corner to be less distracting We will let you know when the update is live on SteamPatch Note: Demo Update 0.1Aug 31, 2021 - Community AnnouncementsChange Log : Showcase 0.1 - Fixed a few bugs on the Shooting Range location - Few visual changes to the Shooting Range location - Transition to ADS should now feel smoother and more natural on all weapons - Fixed bug that allowed players to use a grenade to bypass shooting range - Fixed missing texture from AS Val Magazine - FOV zoom on some sights slightly decreased - Badges with names and patches now show on target kill - Spawn FX and blur now disappear faster - Recoil and other values have been adjusted on some weapons
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