
Project Wraith
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New Wraith Ops Gameplay TrailerApr 17, 2025 - Community AnnouncementsHello everyone! We've just premiered our new gameplay trailer in the Galaxies Showcase on Twitch. Wraith Ops is the next big FPS that goes back to basics, creating an immersive action-packed game that will satisfy veterans of older titles from this genre. Offering all players snappy gunplay, fast movement, and objective-based combat with a focus on teamwork and skill. It’s all about pure infantry action where every fight matters. Get in, squad up, and take control. 💪 Wishlist Wraith Ops https://store.steampowered.com/app/950660/WRAITH_OPS/Introducing... Wraith OpsMar 13, 2025 - Community AnnouncementsHello everyone! We have re-branded! Moving forward, Project WRAITH will be known as Wraith Ops. {STEAM_CLAN_IMAGE}/35294341/a302cf9d1256b790238bb814960f149a867266d4.png Wraith Ops is a fast-paced tactical multiplayer FPS built for satisfying gunplay and team-based objective combat. With snappy movement, precise shooting, and immersive tactical mechanics, it delivers a refined, back-to-basics experience. Designed to challenge and empower players, every feature enhances the action and never slows it down. https://i.imgur.com/KAe1b8f.jpeg Game Modes Team Deathmatch Overlord (12v12) Trio Arena Gun Game Customisation & Loadouts Wraith Ops will offer an arsenal of more than 60 weapons of various firepower, types and sizes on release! On release, you will be able to adjust and customize your weapons with various attachments (sights. muzzle devices, gadgets, camos, perks) that affect weapon handling and other stats, with more in-depth weapon customization coming later in Y1. To avoid the outdated 4 load-outs system and offer the player an almost unlimited amount of presets, each player will have 6 favourite slots, these slots will be primary slots showcased for customization and on the deploy screen, the player can amend which presets are favourite at any time. When creating your loadout, you will be able to craft your perfect operator preset from the following options: Primary, Secondary & Melee Weapons Throwables (Offensive, Defensive & Tactical) Stimulants & Class Resupply Box Clothing, Gear, Camouflage & Patches Perks, Class & Weapon Perks Special Gestures, Nightvision & Tablet https://i.imgur.com/OE2Tqj6.jpeg Theatres of War In Wraith Ops, there are two competing factions - Aegis Industries and Volga Battalion. Both Private Military Companies are tasked with achieving the same goal, investigating and retrieving remnants of a Cold War research project codenamed “Project Wraith”. Intel about their goal is scarce, but hints gathered by either side will take you to various places around the world. We aim to let you fight in as many locations as possible, but some locations may come later after release. Complex Airbase Steel Submarine Mall Arena https://i.imgur.com/VsFLMP6.jpeg Dynamic weather system Wraith Ops utilizes a dynamic weather system, allowing for runtime or config-based weather changes across all of our maps. Weather changes can be gradual or instant, allowing for a change of ambience. Developer Interview We're going to be live on: https://www.twitch.tv/klean talking all things Wraith Ops! 📅 Friday, March 14th 2025 - 2pm CST / 3pm EST / 7pm GMT / 8pm CET Galaxies Showcase Catch new gameplay from Wraith Ops at the Galaxies Showcase on April 17! Watch live: twitch.tv/galaxiesshow https://i.imgur.com/XF5L5Se.jpeg Wishlist Wraith Ops | Coming 2025 https://store.steampowered.com/app/950660/PROJECT_WRAITH/Wraith Development UpdateJan 24, 2025 - Community AnnouncementsHello everyone, It’s time to give you all a well-overdue update on the development of Project Wraith! Things to know: Project Wraith is still in development and making strong progress We’ve partnered with Team17 to get boots on the ground We’re targeting a 2025 release for Project Wraith You can get ready with our partnership announcement trailer here: What is Project Wraith? This game is a love letter to the glory days of first-person shooters, predicated on slick, snappy and fun gameplay. When conceptualising Wraith we wanted to recapture the fast-paced action and satisfying gunplay of the FPS golden-age that made us fall in love with the genre. To that end, we set out to develop a game boasting satisfying multiplayer gameplay – focusing on infantry combat with a back-to-basics style. We want to fill this void with a pro-consumer approach. This is the FPS to fill the void. With Wraith you can expect constant action as we head black to the roots of what made games fun in the first place. Features Great PVP Experience: Fast-paced, back-to-basics gameplay An array of Game modes: Team Deathmatch, Area Defense, Hostage Extraction, Capture The Flag, Search and Destroy, Domination & more. Arsenal: Over 60 weapons to choose from Customization: Variety of gear, clothing and camo to build your perfect Operator. Visual Fidelity: Gritty, atmospheric and as authentic as possible with great animations to make you feel immersed. Level Design: Immersive, well-thought-out maps with no unnecessary chokepoints, focus on fast-paced objective-oriented PVP experience Damage Model: Realistic damage model; accuracy is rewarded Smooth Experience: Solid netcode, offering up to 90 tick rate. Audio: Immersive, easy-to-pinpoint sound design. Satisfying gun sounds, loud and clear footsteps, focus on the sounds that matter. No Loot Boxes: Zero pay-to-win or aggressive, anti-player monetisation. We appreciate going dark hasn’t been ideal. The radio silence over the past year is a byproduct of game development; perpetually intricate and unpredictable, and we want to take the time to ensure we get this right. What’s next? We’re well underway with our mission in development, fine-tuning Wraith and holding internal playtests to gather feedback and improve the game. The team is also working on a rebrand for Wraith, and when we’re ready – we’ll share it with you! Alongside the new lick of paint, we’ll showcase an updated look at the game with some long-awaited gameplay…. With more than two guys on a map. Thanks for your patience over the past year, and a huge thank you to our Kickstarter backers who helped make all of this possible. We’ll see you soon! Wishlist Wraith https://store.steampowered.com/app/950660/PROJECT_WRAITH/ Project Wraith / Technical Update / Winter 2022Nov 26, 2022 - Community AnnouncementsHope everyone is doing well! For a while now I've teased a technical update for our backers and I'm happy to announce that if you are a backer, you can update your game right now! https://i.imgur.com/ACQ09d3.png CHANGELOG 🟢 Overall Project Wraith moved From Unreal Engine 4 to Unreal Engine 5 Added Nvidia DLSS (RTX cards only) Added NVIDIA Reflex Optimised Graphics and Scalability configuration Improved spawning system Improved visuals of Player deploying or Respawning Overhauled Steam backend integration Reworked and Improved the reliability of our Health and Damage system 🟢 Visual Fidelity Improvements Overhauled and optimised our landscape, lighting, materials and other effects to achieve a much higher visual fidelity of Project Wraith. More improvements and optimisations are coming in the future 🟢 User Interface Overhaul Most UI elements have been updated based on your feedback and internal testing. Fixed various bugs and issues related to User Settings Improvements to Minimap Improved “Speed Modifier” progress bar 🟢 Stats and Player Data (Early Testing) Added the first iteration for player stat tracking and Leaderboards Added the first iteration of our new levelling system. Some features may be inaccessible or appear broken. 🟣 Maps Added Florenc Station (Layout and Performance testing) Added a new outdoor Testing Area Updated Volga Airbase (Performance testing) Debug Level is now deprecated Added in-game map markers, these are in a testing stage and their size has been temporarily increased as they serve as a tool to explore our new environments. These Point of Interest (POI) markers will be downsized before our PVP testing update. 🔵 Healing & Stims Added the first iteration of our Stim system. Currently, you can press X to use your Stim and heal In the future Stimulants and Wraith Stimulants will be directly linked to your perks and will apply buffs or abilities 🔵 Stamina and Aiming Added Steady Aim (Default Keybind: ALT) Added Aim Stamina - Aim Stamina is linked to how long you ADS and will increase sway substantially after you deplete it. Holding Breath will increase the depletion rate 🔵 Animation System Overhaul (Stage #1) Fire animation flow improved Aiming animations are temporarily procedural, a fully-fledged animation-driven aim system will come with Stage #2 of our Animation System overhaul. Improved “Crouch” transition. All animations are currently being reviewed and new animation sets are being made to improve the visual fidelity of our animations. 🟡 Weapons Improved the Weapon Customization System backend and completely overhauled Customization UI for a better player experience. Added Persistent Weapon Configs. Your Weapon presets do not reset but are persistent to be used across any of your classes. Added the first iteration of the Weapon Skin system. Currently, you have a selection of weapon camos. This system will be extended to special skins and full weapon skins. Updated our hitmarkers and “onHit” effects to better provide pl...What's going on with Project Wraith? / October 2022Oct 3, 2022 - Community AnnouncementsHey everyone! Summer is over (bad for people, great for PC cooling) and we would like to share some new updates from Grassrootz Studios on how Project Wraith is shaping up. Admittedly there has not been much communication from our side recently, if you are not in our Discord, where we (for the most part) post updates and leaks for our backers - join us HERE. I'll now go over the more exciting stuff! Since we released Operation Papercut for our backers we've been working on adding new features and fixing many many broken ones. Turns out developing games is hard (who knew) and things are taking a little more time than anticipated. Over the last few weeks and months, we've been working on reworking pretty much the entire core of the game. What we showed in our Kickstarter demo wasn't really at the level we wanted it to be. Now, as of today, I'm happy to say the rate of progress and state of Project Wraith has never been better. We have a few more hands on deck than before and it shows. First of all, I would like to welcome two new animators that will work with us on delivering high-quality "feel good, look good" animation, as well as a new gameplay programmer who's been really showing off a bit with his dedication and skill. #1 "You forgot to add the AK recoil values to the new build..." To avoid issues we've had in the past and to make testing easier and more convenient for you and us, all weapon data is now stored in a database that updates your client automatically when needed. This allows us to test different things, from recoil, and attachments to damage. No more updating your client when we need to change something small. https://i.imgur.com/aTYSatI.jpg #2 "Confusing and Clunky UI..." In our initial video trailer, we promised no silly, clunky and unresponsive UI. Granted, we didn't get it right at first but I firmly believe we are on the right track. Here is the current state of UI. https://i.imgur.com/STzgicd.jpeg https://i.imgur.com/Itjo0Gg.jpeg https://i.imgur.com/5pXFiI3.jpeg https://i.imgur.com/YpAXesA.jpeg https://i.imgur.com/T8bKovi.jpeg #2 "You don't need a better gaming chair to get more frames..." We've implemented NVIDIA Reflex and NVIDIA DLSS (RTX GPU only) to improve latency and framerates, so far based on our testing it works really well even on older RTX hardware, we look forward to hearing your feedback once our next update is out! We are also planning to implement AMD FidelityFX in the near future, for those who are not on team green. #3 "The weapon customization keeps resetting..." I dare to admit, this was a feature. Before we would assign a specific loadout to your class, resulting in all weapons spawning with default weapon parts when you switch in weapon customization. Not great... Now, you can create a preset for each weapon you have access to, so when you set up your loadout, you no longer have to redo your guns and your current weapon preset will apply to your class. We know... Groundbreaking stuff ..👀 #4 "I like shiny...Wraith Framework Update 2.0Jun 16, 2022 - Community Announcements{STEAM_CLAN_IMAGE}/35294341/2790c9b41a839c6ae4a5c03d0cb1e6a80f3a7de6.jpg Change Log: Volga Airbase Overhaul The entire map has been overhauled. New lighting, atmosphere and most importantly a better layout. First Person Animation Overhaul As we've shared with you before we've faced some difficulties and setbacks with our animation system. We are now in the late stages of full rework of the animation-related system and a first iteration will go live with this update. The vast majority of issues linked to IK and transitions are fixed. Weapon Bench We've completely overhauled UI and look of our class, weapon and part customisation, and other parts of UI/UX for a better experience. New Weapons New weapons added: SRS, Desert Eagle, Vector 45ACP, AK-203, UMP45, M700 (Some Weapons may have placeholder or missing sounds) Compact Testing Level New testing area with Bot Challenge and Badges Gallery from our community member submissions. Accurate Casing Ejection Each weapon now correctly ejects calibre-specific casing. (Some ammo types have placeholder meshes) Key Binds Yes, shame on us.. it's fixed now 👀 Bullet Impacts Enhanced variety and quality of bullet impact VFX First Draw, Draw, Switching Fixed issues related to drawing and holstering weapons Weapon Damage System Inconsistencies with damage and damage fall off now should be fixed Visual Recoil Improved quality and consistency of visual recoil across all weapons Live Database We are now able to adjust and balance weapons on the fly based on your feedback. This goes for damage, recoil, damage fall off and other stats so we can interact with you and test things faster. Operators New Characters for our Wraith Operators with Character Customization coming in the near future. Early Stage AI Stationary Targets Replaced with Early AI implementation (They are NOT smart yet) Smaller Fixes On the first launch, a default loadout is generated to prevent empty loadouts Fixed incorrect height on un-crouch Fixed broken holo sight shader UI Updates Fixed Restart Range functionality and more Release update and information!Mar 9, 2022 - Community Announcementshttps://i.imgur.com/gC4Jlp3.png Click on image for link to said Tweet: https://twitter.com/GrassrootzGames/status/1501561788118274049?s=20&t=wVhvcIFddHlSqKC6bnvuZAPatch Note: Mega Demo Update 0.2Sep 23, 2021 - Community AnnouncementsWe dropped a massive 1v1 update recently, and it came with some very annoying bugs. We've fixed a majority of them. Big thanks to our programmers, Jacob and Tare for doing an all-nighter to fix these issues. Changelog: Recoil would not replicate on non-host players, thereby giving an advantage. We have now removed this issue. Sometimes the player would get stuck with input from a previous match, making the game unplayable. This was a very critical bug and we've fixed it. Weapon damage has been adjusted across the board. You can now connect without being booted to hosts with over 200ms latency. UI has been adjusted on end-game screen. Added: 2 new arenas for the 1v1 mode. 1v1 mode is now a best of 8, not a best of 7. Enjoy, and remember to back us on Kickstarter!Patch Note: Demo Update 0.11aSep 4, 2021 - Community AnnouncementsGood evening, tonight will be releasing another small update for the demo soon so make sure to update on Steam. Change Log : Showcase 0.11a - To change things up we've slightly updated the layout of the Shooting Range location (results will go to to range-scores-v2) - Target Dummies are no longer fully wireframe - Few visual changes to the Shooting Range location - Update to Landscape Material for Zhelezniki and Shooting Range Location - Some scopes showed wrong textures in gunsmith - Laser now does not show when you switch to secondary or grenade - Sprint speed has been adjusted for some weapons - Bullet impact decals have been partially fixed - Fixed doorways not having collision in the top section - Amended collision on cargo containers - Fixed missing collision from Military Truck - A bug causing one shots and too fast kills on dummies has been fixed. - Negative FOV on one of the sidearms has been fixed - Adaptive crosshair UI size decreased and opacity increased for better visibility - Kill pop ups now show in the right top corner to be less distracting We will let you know when the update is live on SteamPatch Note: Demo Update 0.1Aug 31, 2021 - Community AnnouncementsChange Log : Showcase 0.1 - Fixed a few bugs on the Shooting Range location - Few visual changes to the Shooting Range location - Transition to ADS should now feel smoother and more natural on all weapons - Fixed bug that allowed players to use a grenade to bypass shooting range - Fixed missing texture from AS Val Magazine - FOV zoom on some sights slightly decreased - Badges with names and patches now show on target kill - Spawn FX and blur now disappear faster - Recoil and other values have been adjusted on some weapons
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