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Project Genom

 
NewsNov 11, 2018 - Community AnnouncementsHi everyone! It is time for some news about the exact state of the project. As you know, in recent months the project has not received any major updates, and there are serious reasons for this: after restarting the game in May, many users faced some technical issues (again) that we didn’t manage to solve quickly. We searched for many ways to solve them and found one that seemed to fully meet our needs — a technology from Improbable (https://improbable.io/) called SpatialOS. Recently, poor sales of Project Genom fell to almost zero (and it’s obvious why): from August 1 to November 1, we sold 182 copies of the game, about 20% of which was returned under the Steam return program. The current income is less than $500 per month, taking into account the fact that we need to support at least 2 database servers (for two regions) and 3 servers with the game world, each of which costs about $ 100 per month (our hosting ipserver, inquisitive ones can find the price for the USA and Russia locations). https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/24566794/1e1ae686be2f564ee61083419acc43c1f84f60c7.jpg https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/24566794/aaf90d19e2b761d31ebc8ce97d0e6d626273a8a8.jpg In the past months, we have been searching for additional funds to transfer the game to a new technology. Now we are starting another redesign of Project Genom, with SpatialOS technology. In the near future, sales of the current version of the game will be temporarily suspended. In December, we will restrict access to the game servers. In this regard, we will think about how to compensate players for this pause with in-game content after the release of a stable version of the game. We apologize for the temporary inconvenience and long wait. We’d like to emphasize that the game is not going to end at this and its development still continues. We will report the news on our progress. Despite the technical issues, the development of the visual part of Project Genom continues. For example, we’ve made a lot of unique animations for enemies in the game. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/24566794/cf97a1b6532f119599e8f26e42a0e65ea9610189.gif https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/24566794/71556a8473fa4671fbf264e90dee9c4b23f61b38.gif https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/24566794/01f53d853da79040b72cd1dba870de95f7366cec.gifDev newsOct 15, 2018 - Community AnnouncementsHi everybody. We got a lot of questions about development status, we want to answer most popular questions: We’re alive; Project still in alpha stage; We got some tech issues and we are solving them; We can’t say any update dates now. Thanks to everybody, we’ll publish additional news after issues will be solved.UPDATE 0.7.0.6Jul 24, 2018 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/24566794/bc0d3a65096ca808f9522041b5ba5f0773a842e6.jpg Update 0.7.0.6 Hello, friends! Today we uploaded an update in which we: Added new quests: Insecticide 2, A Serious Talk, A Hole In The Fence, The Arms Technician, Dioxide Emission, The Warehouse Man’s Failure, A Hound Wedding Improved the network stabilisation Fixed the exploration points Changed the balance of weapons, armor and mobs Improved the database operating speed Continue the work on the network synchronization speed process UPDATE 0.7.0.5Jun 30, 2018 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/24566794/d2be5c58ac8549aec9ecd5e7224f402ecf91ee58.jpg Update 0.7.0.5 Hello, friends! Today we uploaded an update in which we: Expanded the English localization Added 20 new Quests Improved the network Added new mechanics for quest objects Improved the chat stability server Fixed the manager cluster crashes Improved the speed of the database query processing Fixed 4 quests introduced in ver. 0.7.0.4 Fixed the balance of Brawlers and Sliders Started the work on changing the data synchronization process. UPDATE 0.7.0.4Jun 14, 2018 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/24566794/eddda012ad5aeda6ab275cd13586c33f896db6bf.jpg Update 0.7.0.4 Hello, friends! Today we uploaded an update in which we: Added 12 new quests Network improvement Minor UI fixes Changed the balance of objects and mobs Changed cluster structure Added new items UPDATE 0.7.0.3May 27, 2018 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/24566794/ae59ec753529dae1405bed44c3fbd8145c7f3fe6.jpg Update 0.7.0.3 Hello, friends! Today we uploaded an update in which we: Improved the authorization service. Fixed the garbage collector’s work after players leave a location. Fixed the server manager crash. Decreased the number of reliable events. Fixed an error of reading data from the database. Added control settings. Added ammo boxes to the world and instances. Fixed the damage dealt by machine gunners in the raiders' vans. Started working on new quests. Changed the balance of objects and mobs. Improved the chat's server. Expanded the French localization. UPDATE 0.7.0.1, 0.7.0.2May 14, 2018 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/24566794/f741af74440bfe1b69f87521f54b4d0f7d9b7a97.jpg Introduction Hello, friends! Today’s weekly newsletter will be the last in this established format. Project Genom has been updated on the main servers, and from this moment everyone are able to see all the innovations in the game personally. In this regard, we move on to the more familiar news format, in which we will report on updates, tests and important project events, without reference to any specific day of the week. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/24566794/62bf216f089db9c8bc07ad4c45334de2af36c549.jpg The Results of Reboot First of all, we’d like to briefly report on results of the first mass testings of the updated project. The update of the game aroused great interest, and this week a large number of people from around the world played Project Genom, which allowed us to determine the further front of work and improvements. After the first week, we can confidently tell you about the stability of servers and our work on the network. There were falls, but they were not related to the load on the servers — they’ve proven to be quite stable. However, there were some architectural bottlenecks that have led to occasional game client fails, but relatively few players had that problem. In any case, we consider these bugs to be critical, and we’re fixing them now. In general, optimization proved to be quite normal. Taking into account that the project became more complex on all levels (the number of objects, the complexity of materials, the volume of texture maps, polygonization in a frame, etc.), there were no significant FPS drops on middle class hardware. We know which way we’re going to optimize the game further, we will try to improve the parameters for middle class hardware soon, and we’ll work out the graphics settings, so that the decent picture was even at the minimum graphic settings. According to numerous reviews, first of all, the players were uncomfortable with the lack of control settings, which we will soon add. We’ve received a lot of comments concerning SFX (character’s walk, for example), which we will soon introduce too. And of course, the lack of mechanics, but this is a separate large front of work for the near future. As the result, the launch of the updated game went quite well! There are still shortcomings, but all of them were quickly revealed thanks to your comments and bug reports, and we express our gratitude to all the players who weren’t indifferent. There is still a lot of work ahead, but the project continues to evolve and expand, we understand where to move and what to do next, there were no serious obstacles this week, and that's great! https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/24566794/d514b2c862c47b7437f7cb6e236bbcb8d231837f.jpg Update 0.7.0.1 On May 7, we uploaded an update in which we: Fixed the network related problems of instances “...UPDATE! 0.7.0.0 Weekly NewsletterMay 6, 2018 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/24566794/84ec24d9104bde826aeb6c4a1d9fa3ef226dbbcc.jpg Introduction Greetings, friends! Today, as planned, one of the main events of the year has happened — Project Genom has been updated on Steam! It has become possible thanks to all of you, the players, who overcame the difficulties of development together with our team, tested, offered ideas, and helped financially. We are endlessly grateful to everyone who believes in us and continues to lead the project into a bright future together with our team. You supported us at the stage of ideas, you jumped from the rocks and bought tons of ammunition on Torque, you twisted your fingers playing on our own engine, moved with us to Unreal 4 and survived several reincarnations of the game on it. You supported us on Greenlight, which already does not even exist, you became the founders, Avalonians, Gold, Bronze, you broke the game countless times and saw all the bugs in its world. You are the main value of Project Genom! Thank you! https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/24566794/7e74e392eaa1485699501242f7fe955a59d65fbd.jpg A Discount Due to the update of Project Genom on Steam, we are meeting one of the most frequent requests — a 50% discount on the game and all the additional sets! https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/24566794/03fc14cb2a98cb1fcd3a84a9b713d6ac87c67048.jpg We strongly recommend that you think about the feasibility of purchasing the project now at its Alpha stage. By purchasing the game now, you support the development of Project Genom. At the same time, you get an unfinished product and will face possible wipes, bugs and the absence of many planned mechanics. If you want to enjoy the full-fledged game, please wait for later versions, the Beta one or the Release. Update Before proceeding to our weekly report, we would like to note the most significant changes that have occurred in the updated project. If you did not follow our Weekly Newsletter, then you will be interested to know that: Project Genom has been changed almost completely. It does not have any old lines of code left, which means that there are no old bugs in it, but you can stumble upon new ones. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/24566794/41a3e08276c2fa7fcda7b8f324e7460095959b07.jpg The previous version of the game’s world which had an area of 10 square kilometers, increased to 100 square kilometers and was completely redesigned: hundreds of plant species, complex materials, unique biomes, ruined Gunar cities, bases and outposts, human settlements, the changing of the time of day and many small pleasant trifles. The world has yet to be livened up and improved, but filling the beautiful world with life is much more pleasant than a small and stunted one. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/24566794/0d0119670a9cac94a3a45ae66ea069a79383e265.gif A ...Weekly NewsletterApr 30, 2018 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/24566794/8d4b1dbef84c058c68388d9ead04c10b61a8f61e.jpg Introduction Hello friends! The development of Project Genom continues. The transferring of the game from PTS to test servers was successful! Everyone who wanted to see the updated game with new features can still do it. Now we’re preparing to transfer Project Genom to the mains servers, which is planned on the next monday, on May 7, 2018. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/24566794/77aa62e5b853cf059fb5f565a17e09d59e11e3b9.jpg Once again, we want to remind you that the game is in its Alpha stage. Although this alpha version will be moved to main servers on May 7, 2018, it will not be considered as Beta stage or Full Release. The game will not have the planned mechanics, it may have bugs, optimization problems and wipes. By purchasing the game now, you support the development and have an opportunity to see its early stages. If you want to enjoy a full game experience with the maximum number of game mechanics and no critical errors, we advise you to wait until the project enters the beta testing phase or even later. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/24566794/d86b74fbfe9393004b0ba406a9ef944a6a287eda.jpg We’d also like to note that due to the update of the game, the servers may not be available for maintenance. We’re actively working on balancing the main servers which demands constant uploads, updates and tests. The maintenance has been extended until Tuesday. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/24566794/ee89005c2a19170bc8954de3384509c6d26663ac.jpg Software This week we continue working on updates on the main servers. We also continue testing the version that was moved to the PTS branch. We’re grateful to all the testers for their support and every day work thanks to which we can fix the actual bugs and errors promptly. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/24566794/79f500f12ae3f3a2b871dd7f5ad6564addf4887c.jpg Aside from bugs, we’ve managed to do the following things: Added all the quests from Chapter 2 Added 40 side quests Added more than a thousand items in the game Added to the following mobs: Brawlers, Sliders, Trots and Hounds Added New research points (Eyes) to locations Added the maps for the Dump and the Cave Added the voice localization selection option Added the quest instance for the quest "Cabin of Yersa" Added the fast travel to the Scientific Encampment and the Dumpside. Transporters are reconfigured and fixed A wind on the trees that was previously disabled for the time of development is set now The operation of checking servers for maintenance has been fixed. Fixed a major error with inventory overflow when moving objects Due to the introduction of many items in the game, about six hundred icons for inventory were created. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/245...Update! + Weekly NewsletterApr 23, 2018 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/24566794/ca0c028d581aad5cc25d7848a1f5fe72f8c03ce0.jpg Introduction Hello, friends! This week, as it was planned, the additional test branch of the game that’s been on PTS servers has migrated to the main servers. As the access to it opens today, we decided not to post a separate news, but to share this information in today’s Newsletter! If you didn’t participate in closed tests, then you can read a short guide on how to get access to the Test Branch below. Due to the migration of PTS to new test servers, access to PTS will be close to everyone. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/24566794/b337524b00a8254810b61e0ebb813a7edfa3f961.jpg Another important news this week it was decided on which date PTS will be transferred from test to main servers. The first update of main servers, which we all have been waiting for more than a year, is planned on May 7, 2018. Thus, as always, we will launch another update release countdown clock on the official website of the game. From this date, the project will be actively developed and constantly updated on the main servers. We’d also like to remind everyone that the game is still in its Alpha stage, It has not all the planned mechanics yet, and that bugs, optimization issues and wipes may occur! By purchasing the game now, you support its development and have an opportunity to see its early stages. If you want to enjoy a full game experience with the maximum number of game mechanics and no critical errors, we advise you to wait until the project enters the beta testing phase or even later. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/24566794/77aa62e5b853cf059fb5f565a17e09d59e11e3b9.jpg Access to the Test Branch In order to get access to the game Test Branch was transferred from PTS, you need to have an activated copy of the game on Steam, go to its Properties - > BETAS -> enter the code privatetestserver in the field “Enter beta access code”: Right-Click on Project Genom in your Steam client’s Library https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/24566794/c29ab263ed5c01abd63faae1d596e74742cd9c6c.jpg Select Properties https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/24566794/b1d3a2c49f30cb5029f21e13c14bef7e23054a56.jpg Open the “BETAS” batas https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/24566794/3db073e9a5cafcbda94f13b1f35d4e2d34b17848.jpg Enter privatetestserver in the field shown below and click CHECK CODE https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/24566794/c3f25faf2db2f4660179b8a5ff78285d1269fa04.jpg Select the test version in the selection list. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/24566794/d071b7e376dabeac8fad96d3a5999e92b3969ccc.jpg Done! After that, the test version of the game will be installed as a regular Steam product (by clicking the “Play” button). When you start the ga...Weekly NewsletterApr 16, 2018 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/24566794/04870408600dcc2941378b26bdeb2e858da0d57d.jpg Introduction Hello, friends! Our work on the Project Genom continues. Today we have good news for all the players. During the upcoming week, we plan to transfer the PTS version of the game to a separate branch of the main servers. We do this to ensure that the project’s PTS version will be smoothly moved to the main servers and the main branch. Everything will be set up exactly as the test servers before: all players with access to Project Genom will be able to enter a parallel branch in Steam using the following password: privatetestserver. No website registrations, additional marks to check, authorizations, phone calls and messages. Anyone who wants to see the PTS version in its current form will be able to give it a try in the coming days. We will certainly notify you once the parallel server branch is open. Software At the moment, our priority is to prepare the project and transfer it to the main servers. As part of this task, our team continues to expand all the quest-related features, adjust the in-game balance and fix all found bugs. We also have good news for all players who’ve been waiting for the French localization: more than 71% of the game texts have been already translated into French. Our good friend and constant project supporter Yury Kirylka also known as Yukinochi, helps us with this strenuous task. We express our special gratitude for such help and contribution to the overall development. Thank you! https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/24566794/e38786613d25af6f373b3168b6d458dbe48aeb1b.jpg In addition, this week we've: Fixed a bug with the character transportation system the open world. Fixed a loading bug with the Digger Cave dungeon. Added new NPCs into the Ark and the open world. Fixed bugs with quest objects in the open world. Fixed a bug with triggering the quest "Operation Scarab" in the cave. Fixed a bug with the drone launch in the quest "Cartographic Probing". Fixed a bug with missing NPCs in the open world. Fixed a bug with missing Ammo Boxes in the open world. Optimized the database queries. Added new mobs and lairs. Added different LOD layers in the open world. Added additional passages leading in and out of the Digger Cave dungeon. Fixed and balanced the chance of shells being dropped by Acid Diggers. Fixed aiming on Digger eggs. Added new Ammo Boxes in locations "Digger Cave" and "Camp by the Cave". Fixed the marker of the stage "Go Deep Down into the Cave" in the quest "Operation Scarab". Fixed a bug with the starting text in the quest "Operation Scarab". Fixed dialogue with Diego in the quest "A Promenade" (ex. A Walk, will be renamed in future updates). Fixed the tags in the quest "Cartographic Probing". Fixed errors with the navigation mesh in the world. Fixed the disappearance of signatures after a conversation with Violette related to the quest "A Favor". Fixed...Weekly NewsletterApr 9, 2018 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/24566794/11322d176bb13be77382342833be4754527236cb.jpg Introduction Hello, friends! Game development continues and starting this week we begin the last stage of preparations before we transfer the PTS version to the main servers. We still need to add some quests, refine balance aspects based on the new version's features, as well as conduct a number of important tests. We hope there will be no complications at the testing stage and all players will finally be able to update the game in the nearest future. Software Last week we finished the stage of active network testing after fixing the critical error we had mentioned in our previous report. The database module has been rewritten, and to date, there have been no server or database crashes after many hours of continuous play and thousands of transfers between servers, so we can announce that this complex problem has been successfully resolved. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/24566794/312c2d06a2f7169c553428212e224e9a79d1ff9b.jpg Another aspect of our current work is adding and configuring all major quests in the updated in-game world. Adding quests is a complex task, as we need to add all necessary NPCs, set up dialogs, adjust stages for all dialogues and quests, add tags on the map and in the world, add task areas and triggers, display all stages in the journal, set up rewards and balance, add opponents and loot and so on. It is also worth mentioning that the vast majority of quests have been revised, improved or completely rewritten, and it should make the PvE gaming component much more interesting. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/24566794/a8efeae92f0ca92ecdc6d443eb4d60fd766f6711.jpg World Last week we took the first steps in transferring all additional locations (dungeons) to the in-game world. Our team should add and configure all locations and also create 3D maps of these areas, in addition to the optimization process. A certain amount of work is also done on adding vegetation to the landscape LODs, as well as integrating LODs into the game. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/24566794/514d33aa3ad8b88e99147fa561894ed5b1e3c6a0.jpg https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/24566794/41f5ca4f36e7cc0c9227b9aca6ecc03c268341f2.jpg Enemies Almost all animations for the Slider mobs are complete. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/24566794/13c7fe0f04a94d6fc4db78f5be2271999cfb475f.gif https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/24566794/924d231ffe7cbd83f766770741d7274aeb6e9b5f.gif We’ve almost finished creating the high-poly Slider Larvae models. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/24566794/c2190a9bbc2482e87b8ec94f373886c8de8979c5.jpg Conclusion The project is approaching the final stage of the current PTS testing, and that is the...Weekly NewsletterApr 9, 2018 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/24566794/11322d176bb13be77382342833be4754527236cb.jpg Introduction Hello, friends! Game development continues and starting this week we begin the last stage of preparations before we transfer the PTS version to the main servers. We still need to add some quests, refine balance aspects based on the new version's features, as well as conduct a number of important tests. We hope there will be no complications at the testing stage and all players will finally be able to update the game in the nearest future. Software Last week we finished the stage of active network testing after fixing the critical error we had mentioned in our previous report. The database module has been rewritten, and to date, there have been no server or database crashes after many hours of continuous play and thousands of transfers between servers, so we can announce that this complex problem has been successfully resolved. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/24566794/312c2d06a2f7169c553428212e224e9a79d1ff9b.jpg Another aspect of our current work is adding and configuring all major quests in the updated in-game world. Adding quests is a complex task, as we need to add all necessary NPCs, set up dialogs, adjust stages for all dialogues and quests, add tags on the map and in the world, add task areas and triggers, display all stages in the journal, set up rewards and balance, add opponents and loot and so on. It is also worth mentioning that the vast majority of quests have been revised, improved or completely rewritten, and it should make the PvE gaming component much more interesting. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/24566794/a8efeae92f0ca92ecdc6d443eb4d60fd766f6711.jpg World Last week we took the first steps in transferring all additional locations (dungeons) to the in-game world. Our team should add and configure all locations and also create 3D maps of these areas, in addition to the optimization process. A certain amount of work is also done on adding vegetation to the landscape LODs, as well as integrating LODs into the game. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/24566794/514d33aa3ad8b88e99147fa561894ed5b1e3c6a0.jpg https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/24566794/41f5ca4f36e7cc0c9227b9aca6ecc03c268341f2.jpg Enemies Almost all animations for the Slider mobs are complete. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/24566794/13c7fe0f04a94d6fc4db78f5be2271999cfb475f.gif https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/24566794/924d231ffe7cbd83f766770741d7274aeb6e9b5f.gif We’ve almost finished creating the high-poly Slider Larvae models. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/24566794/c2190a9bbc2482e87b8ec94f373886c8de8979c5.jpg Conclusion The project is approaching the final stage of the current PTS testing, and that is the...Weekly NewsletterApr 2, 2018 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/24566794/596a0edf8605e081d3745d90390746614cf22cce.jpg Introduction Hi friends! As we move towards our goals and are deeply engaged in developing Project Genom, here’s another traditional weekly report on the work done over the last week. Software This week, testers found a critical bug that caused the servers to fall. It was found by accident, and it seemed there was no pattern at first. We released constant daily updates tormenting even our most stubborn testers, and we’re extremely grateful for their commitment. We even had to create and use simple bots to detect the problem without uploading the build every 10 minutes. Our team has identified the cause of this bug and majorly refined how the client's communication system connects to the database to eliminate it. We still need some time for testing, but let's hope that this unpleasant problem is eliminated for good and the connection speed has increased. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/24566794/6a769e100e03908de46816dc83624f46e50e2b98.jpg In addition to fighting against bugs and flaws, this week we’ve completed and set up the Brawler mobs. Soon we will add them to the in-game world, where they will hurl giant rocks, run at players head-straight and hammer them with their strong paws as a real brawler should. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/24566794/a9f42f3e4a5e9fc51bf03b7ac7efdb6638d611ba.jpg World Our team has the updated map and finished working on the LODs for the in-game world. There has been a little problem with the previous LODs as testers reported on holes visible under certain conditions. We have reworked all the areas and, in fact, created a new map and new LODs from scratch. While working on this task we’ve also modified the map’s material. There is still a lot of vegetation to be created for the final map and LODs but fortunately, this task is no longer a priority. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/24566794/b87f8fdabca058d87be75c14c6ac1cf3770efc36.jpg https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/24566794/38c7fd1ebdd458425af66ec911ef7f71a6be8c43.jpg Enemies This week, our team engaged in creating animations for Slider mobs. Sliders will be a special new kind of flying mobs. Earlier mechanics included pivoting but now we’re working on a separate and more complex system for flying mobs. This system which will allow us to use higher quality and more elaborated animations without any restrictions. Thus, mobs will fly at any altitude, soar up, pivot down, etc. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/24566794/ff1720395c9c444715c071b2b8f9e3a59df5a926.gif https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/24566794/e821046297d3ecdbdea1a4a032ca1b0fc8eab7ed.gif This week, we’ve created all high-poly Slider Larvae models and started working on the low-polygon game ...Weekly NewsletterApr 2, 2018 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/24566794/596a0edf8605e081d3745d90390746614cf22cce.jpg Introduction Hi friends! As we move towards our goals and are deeply engaged in developing Project Genom, here’s another traditional weekly report on the work done over the last week. Software This week, testers found a critical bug that caused the servers to fall. It was found by accident, and it seemed there was no pattern at first. We released constant daily updates tormenting even our most stubborn testers, and we’re extremely grateful for their commitment. We even had to create and use simple bots to detect the problem without uploading the build every 10 minutes. Our team has identified the cause of this bug and majorly refined how the client's communication system connects to the database to eliminate it. We still need some time for testing, but let's hope that this unpleasant problem is eliminated for good and the connection speed has increased. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/24566794/6a769e100e03908de46816dc83624f46e50e2b98.jpg In addition to fighting against bugs and flaws, this week we’ve completed and set up the Brawler mobs. Soon we will add them to the in-game world, where they will hurl giant rocks, run at players head-straight and hammer them with their strong paws as a real brawler should. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/24566794/a9f42f3e4a5e9fc51bf03b7ac7efdb6638d611ba.jpg World Our team has the updated map and finished working on the LODs for the in-game world. There has been a little problem with the previous LODs as testers reported on holes visible under certain conditions. We have reworked all the areas and, in fact, created a new map and new LODs from scratch. While working on this task we’ve also modified the map’s material. There is still a lot of vegetation to be created for the final map and LODs but fortunately, this task is no longer a priority. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/24566794/b87f8fdabca058d87be75c14c6ac1cf3770efc36.jpg https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/24566794/38c7fd1ebdd458425af66ec911ef7f71a6be8c43.jpg Enemies This week, our team engaged in creating animations for Slider mobs. Sliders will be a special new kind of flying mobs. Earlier mechanics included pivoting but now we’re working on a separate and more complex system for flying mobs. This system which will allow us to use higher quality and more elaborated animations without any restrictions. Thus, mobs will fly at any altitude, soar up, pivot down, etc. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/24566794/ff1720395c9c444715c071b2b8f9e3a59df5a926.gif https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/24566794/e821046297d3ecdbdea1a4a032ca1b0fc8eab7ed.gif This week, we’ve created all high-poly Slider Larvae models and started working on the low-polygon game ...Weekly NewsletterMar 26, 2018 - Community Announcementshttp://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/24566794/b5aefaa87471064c3c346b93e37e64c348af6c9d.jpg Introduction Greetings, friends! The Project Genom development goes on and here’s another traditional weekly report on the work done over the last week. Software Our team had added the assault rifles and last week we spent some time fixing the flaws appeared in this regard. In addition to bugs with the assault rifle system, we fixed some errors with the pistols that were directly related to the major weapon system. We also found some flaws in the character system, ammo boxes, sounds and network because they were somehow connected to the assault rifles. Most of the errors, including minor visual defects, are already eliminated (about 30 bugs from minor to major). http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/24566794/2361cb44dc4ecbcbfadc355c03cd65abf28ce626.jpg This week, we’ve fixed a major bug with the level loading at transition points when the character was simply hanging in empty space. http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/24566794/57f7b6a6beb3c79262a50e4dd0c319547cb041d9.jpg We’ve fixed how physical materials function when they are hit by weapons. http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/24566794/5cd129a47b2061801665c20e5599e8ac012c1881.jpg In addition to some chat improvements, we’ve added the ban system as well as chat assistants and moderators. http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/24566794/a1c3353092c43bc02208315d5a548078c05b6672.jpg Our team has added the fast travel function. You can quickly travel to certain areas using the services provided by special non-player characters. Such NPCs will get you to the desired travel destination and take you back for a small fee. http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/24566794/4002834a42f94ff7971452d36ce1d742678167a7.jpg We’d like to remind our readers that Weekly Newsletter reports shouldn’t be treated as the official Patch Notes. All of the mentioned features may be added to the PTS server now, but more often they’re added with the update after we publish the news. You can find current Patch Notes in the game’s main menu. World The Ark entrance location is fully optimized. It will be uploaded to the PTS servers in the next updates which should significantly improve the performance of this area. It is important for this location is one of the most loaded in the game. http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/24566794/0a2ee3e38dd940e44bbb1e1dbb03dc6fd035d3ee.jpg Due to some major changes in the open location, this week we’ll improve 3D map as well as the terrain LODs. http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/24566794/6d9c6954ffb4f28aabcb1487de8c1aa4dd1a8309.jpg Enemies Our team decided to increase the number of Brawler mobs’ skills for the better balance and more dive...Weekly NewsletterMar 26, 2018 - Community Announcementshttp://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/24566794/b5aefaa87471064c3c346b93e37e64c348af6c9d.jpg Introduction Greetings, friends! The Project Genom development goes on and here’s another traditional weekly report on the work done over the last week. Software Our team had added the assault rifles and last week we spent some time fixing the flaws appeared in this regard. In addition to bugs with the assault rifle system, we fixed some errors with the pistols that were directly related to the major weapon system. We also found some flaws in the character system, ammo boxes, sounds and network because they were somehow connected to the assault rifles. Most of the errors, including minor visual defects, are already eliminated (about 30 bugs from minor to major). http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/24566794/2361cb44dc4ecbcbfadc355c03cd65abf28ce626.jpg This week, we’ve fixed a major bug with the level loading at transition points when the character was simply hanging in empty space. http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/24566794/57f7b6a6beb3c79262a50e4dd0c319547cb041d9.jpg We’ve fixed how physical materials function when they are hit by weapons. http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/24566794/5cd129a47b2061801665c20e5599e8ac012c1881.jpg In addition to some chat improvements, we’ve added the ban system as well as chat assistants and moderators. http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/24566794/a1c3353092c43bc02208315d5a548078c05b6672.jpg Our team has added the fast travel function. You can quickly travel to certain areas using the services provided by special non-player characters. Such NPCs will get you to the desired travel destination and take you back for a small fee. http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/24566794/4002834a42f94ff7971452d36ce1d742678167a7.jpg We’d like to remind our readers that Weekly Newsletter reports shouldn’t be treated as the official Patch Notes. All of the mentioned features may be added to the PTS server now, but more often they’re added with the update after we publish the news. You can find current Patch Notes in the game’s main menu. World The Ark entrance location is fully optimized. It will be uploaded to the PTS servers in the next updates which should significantly improve the performance of this area. It is important for this location is one of the most loaded in the game. http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/24566794/0a2ee3e38dd940e44bbb1e1dbb03dc6fd035d3ee.jpg Due to some major changes in the open location, this week we’ll improve 3D map as well as the terrain LODs. http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/24566794/6d9c6954ffb4f28aabcb1487de8c1aa4dd1a8309.jpg Enemies Our team decided to increase the number of Brawler mobs’ skills for the better balance and more dive...Weekly NewsletterMar 19, 2018 - Community Announcementshttp://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/24566794/639bb69833c55ba8526143cc319ded2465fc9a63.jpg Introduction Hello friends! Our team is busy developing and improving Project Genom together with our testers. The past week of testing has shown great results. The servers, the network, and the database are stable. All critical bugs have been fixed and there are fewer substantial flaws. We continue to expand the gaming experience correcting bugs that occur and gradually prepare the game for the main servers’ update. And we continue sharing the information about the work we’ve done over the week. We’d also like to inform all players that PTS servers will be disabled in the next few days in order to upload Preview 7, the newest PTS update. Software This week we added the English localization which is important news for all our English-speaking players. The localization features all texts and a part of the voiceover. All players who wanted to test the updated PTS version but couldn’t do so because the game didn’t support English are most welcome on our servers after the next PTS update (Preview 7) is released. http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/24566794/86839fc5103cc1c8cae189aa1c08c8e19d034440.jpg Our team has added the assault rifles. We redesigned the old character controller that didn’t work with the updated network and adapted it. We ask all testers to test the assault rifles when the next update is out. http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/24566794/96863820c4c0f424a8fe1ecbd61fa2d34a753e9b.jpg We’ve added the basic graphics settings that were one of the features most requested by our testers. http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/24566794/f4150460ffa8cbe7160c3b4f48f7f1dda5a060d5.jpg In addition, this week we've: Fixed the item trading system. Introduced the system of inventory slots being unlocked when spending different equipment points. Implemented the system that allows throwing items away. Fixed duplicate items in the database. Implemented the context menu for items. Fixed an error with the sale price in the tooltip being different from the actual one. Fixed an error with the invalid tooltips for quest and items. Added the item stacking system. Fixed the system allowing the Diggers’ parts to be shot off. Added the stack items splitting. Fixed a bug with mobs spawning after the lair is restored on a timer. Fixed a bug when the Spitter mobs attacked even after death. Fixed a bug when actually stunned mobs were still moving. Fixed a bug with the mob counter in the Lair. Fixed a bug when the mob didn’t return to the Lair when its target was lost. Fixed a bug with the idle animation being played even when the Digger mob was dead. Fixed a bug with the final impulse being added to the mob’s body upon its death. Fixed a bug with the shooting sound. Restored the decals for various types of damage. http://cdn.edgecast.steamsta...Weekly NewsletterMar 19, 2018 - Community Announcementshttp://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/24566794/639bb69833c55ba8526143cc319ded2465fc9a63.jpg Introduction Hello friends! Our team is busy developing and improving Project Genom together with our testers. The past week of testing has shown great results. The servers, the network, and the database are stable. All critical bugs have been fixed and there are fewer substantial flaws. We continue to expand the gaming experience correcting bugs that occur and gradually prepare the game for the main servers’ update. And we continue sharing the information about the work we’ve done over the week. We’d also like to inform all players that PTS servers will be disabled in the next few days in order to upload Preview 7, the newest PTS update. Software This week we added the English localization which is important news for all our English-speaking players. The localization features all texts and a part of the voiceover. All players who wanted to test the updated PTS version but couldn’t do so because the game didn’t support English are most welcome on our servers after the next PTS update (Preview 7) is released. http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/24566794/86839fc5103cc1c8cae189aa1c08c8e19d034440.jpg Our team has added the assault rifles. We redesigned the old character controller that didn’t work with the updated network and adapted it. We ask all testers to test the assault rifles when the next update is out. http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/24566794/96863820c4c0f424a8fe1ecbd61fa2d34a753e9b.jpg We’ve added the basic graphics settings that were one of the features most requested by our testers. http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/24566794/f4150460ffa8cbe7160c3b4f48f7f1dda5a060d5.jpg In addition, this week we've: Fixed the item trading system. Introduced the system of inventory slots being unlocked when spending different equipment points. Implemented the system that allows throwing items away. Fixed duplicate items in the database. Implemented the context menu for items. Fixed an error with the sale price in the tooltip being different from the actual one. Fixed an error with the invalid tooltips for quest and items. Added the item stacking system. Fixed the system allowing the Diggers’ parts to be shot off. Added the stack items splitting. Fixed a bug with mobs spawning after the lair is restored on a timer. Fixed a bug when the Spitter mobs attacked even after death. Fixed a bug when actually stunned mobs were still moving. Fixed a bug with the mob counter in the Lair. Fixed a bug when the mob didn’t return to the Lair when its target was lost. Fixed a bug with the idle animation being played even when the Digger mob was dead. Fixed a bug with the final impulse being added to the mob’s body upon its death. Fixed a bug with the shooting sound. Restored the decals for various types of damage. http://cdn.edgecast.steamsta...Weekly NewsletterMar 12, 2018 - Community Announcementshttp://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/24566794/59b3f88e73cd153e24e11da2c02837f0269302a1.jpg Introduction Hi, friends! Last week, the major update with all the game features changed and improved was uploaded to the PTS servers. Before we report on the work we’ve done over the week, we’d like to give you a brief summary of the first tests’ result. http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/24566794/54804450d1a33f9126b3e1f9855e62ec636b358b.jpg Some of the most critical bugs were found on the very first testing day. These bugs were causing a few server crashes and led to information not being saved in the database on several occasions. All errors and issues were quickly fixed and dealt with, and at the moment we can say that the servers and the database are stable. This news is jolly good but the server load indication makes it even better as it has been reduced several times compared to the previous figures. http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/24566794/b65fec60088f70bfeec0a3ae2959538a5cf2100c.jpg In addition to looking for critical bugs, our testers began bending and breaking the project in all possible directions and identified a number of less critical flaws that we’re gradually fixing. Despite this, the number of bugs and errors has significantly decreased. The pace at which the bugs are fixed has considerably increased thanks to a number of major code improvements. It allows us to start expanding the game's possibilities in the coming days without being distracted by permanent fixes. http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/24566794/c4078fba55db9554bb0402d1aeda0461069fcb2b.jpg In general, the updated PTS version launch may be considered a success. The project has advanced and we’re finally starting to expand the game, gradually preparing to transfer Project Genom to the main servers. Our near-term plans include fixing bugs, adding a number of quests, expanding available weapons, adding English localization and settings. http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/24566794/fb6aa51ac35b231e9676306bb6279d38a04646b5.jpg Software Our team focused on improving flaws and fixing bugs of the updated PTS version. This week we've: Fixed server crashes. Fixed database related errors. Fixed the Node acquisition window (pop up menu appeared below the cursor). Fixed the double reload. Fixed the authorization service. Fixed freezes when creating a character. Fixed an issue with the merchant terminal freezing after pressing Esc button. Fixed the level disappearing when getting past the intro. Fixed an issue with ammo box disappearing during a seamless transition. Fixed a bug when the ammo box progress bar fills up to 100% but doesn’t reset. Fixed the chat formatting. A new text line now appears under the character’s name. Fixed a bug with chat scrolling down automatically. Fixed a bug with the equipment replacement if som...