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Project Cars 3

 
"EA, ты не перестаешь удивлять": Основатель Slightly Mad Studios резко отреагировал на закрытие серии Project CARSNov 9, 2022 - Gamemag.ruОснователь и бывший генеральный директор Slightly Mad Studios Иэн Белл раскритиковал Electronic Arts после решения компании закрыть серию гонок Project CARS. Том Хендерсон: Electronic Arts закрыла серию DiRT — Codemasters занимается новой GRIDNov 9, 2022 - Gamemag.ruВчера стало известно, что Electronic Arts отказалась от франшизы Project CARS и прекратила дальнейшую разработку и инвестиции в серию. Журналист Том Хендерсон со ссылкой на собственные источники утверждает, что компания также закрыла DiRT . EA отказалась от франшизы Project CARS — компания прекратит дальнейшую разработку и инвестиции в сериюNov 8, 2022 - Gamemag.ruСерия Project CARS официально закрыта, сообщает GamesIndustry.biz. Electronic Arts приняла решение прекратить развитие игры, за разработку которой отвечала Slightly Mad Studios. Студия была куплена американским издательством вместе с Codemasters. Slightly Mad Studio's CEO and founder is leaving the companyOct 29, 2021 - EurogamerIan Bell, the founder and CEO of Slightly Mad Studios, is to leave the Project Cars developer. Bell made the announcement via Twitter, with the news verified by our partners at GamesIndustry.biz. His departure comes in the aftermath of EA acquiring Codemasters this year - Codemasters having themselves acquired Slightly Mad Studios in 2019. Read more The Electric Pack DLC for Project CARS 3 is available now !May 4, 2021 - Community AnnouncementsThe "Electric Pack" shines a light on the vehicles of the future with four astonishing electric-powered sports and race cars: 2020 Porsche Taycan Turbo S, 2020 Volkswagen ID.R, 2019 Nio EP9, and, for the first time in a racing sim, 2020 Audi AI:RACE. The “Electric Pack” also features a new free track for all players, the beloved Dutch racetrack at Zandvoort, complete with 3 unique layouts. The “Electric Pack” cars: The 2020 Porsche Taycan Turbo S is “soul, electrified”. 750hp, 0-100kmh in 2.5s, and a brain-warping 1.3Gs under full acceleration. The 2020 Volkswagen ID.R is the first car to break the 8-minute barrier at Pikes Peak and lapped the Nürburgring in a jaw-dropping 6:05.336—the fastest electric vehicle in the world. The 2020 Audi AI:RACE is Audi’s design and technical all-electric concept car with 765hp in boost mode and 0-100kmh in a blink over 2s. LMP1-like performance. The 2019 Nio EP9 holds world records for production cars on many tracks around the world and tops out at a blistering 350kmh. The “Electric Pack” also includes: Latest “Season 7” Formula E liveries 16 themed career events New “Electric Pack-based” achievements and trophies 12 Liveries / 20 Decals / 5 Patterns 5 Rims / 10 Tyres 10 License Plates / 5 Race Numbers 1 new character with 10 outfits and 10 helmets The “Electric Pack” is the final additional content for Project CARS 3. The “Power Pack”, “Legends Pack”, and “Style Pack” are already available, each featuring one free track available for all Project CARS 3 players. https://store.steampowered.com/app/1354053/Project_CARS_3_Electric_Pack/The Power Pack DLC for Project CARS 3 is available now !Mar 2, 2021 - Community AnnouncementsThe “Power Pack” brings three legendary Japanese icons to the racing game: The 1985 Toyota Sprinter Trueno GT-Apex (AE86), the Nissan Silvia S15 Spec-R Aero, and the Nissan 370Z. In addition, the 2021 Nissan Z Proto will make its much-anticipated first appearance in a video game. All four cars also come with their unique Race Conversion kits. The “Power Pack” also brings a new free track for all players, the Lake Valley Speedway, located in Utah, USA, with 4 unique layouts. The “Power Pack” cars: 1985 Toyota Sprinter Trueno GTApex (AE86) + Race Conversion Kit 2002 Nissan Silvia S15 SpecR Aero + Race Conversion Kit 2020 Nissan 370Z + Race Conversion Kit 2021 Nissan Z Proto + Race Conversion Kit The “Power Pack” also includes: 16 themed events New "Legends Pack-based" achievements and trophies 12 Liveries / 20 Decals / 5 Patterns 5 Rims / 10 Tyres 10 License Plates / 5 Race Numbers 1 new character with 10 outfits and 10 helmets The “Power Pack” is the third of four content packs coming to Project CARS 3. The “Legends Pack” and the “Style Pack” are already available, and the final pack, “Electric Pack”, will be released in Spring 2021, adding new cars and unique customization items. Each pack also features one free track available for all Project CARS 3 players. https://store.steampowered.com/app/1354110/Project_CARS_3_SEASON_PASS/ Read the patch notes here.EA строит планы на ежегодный конвейер гоночных игр с помощью CodemastersFeb 3, 2021 - Gamemag.ruКомпания Electronic Arts рассчитывает, что грядущее приобретение британской студии Codemasters позволит ей наладить ежегодный выпуск гонок наравне с играми EA Sports. The Style Pack DLC for Project CARS 3 is available now !Dec 15, 2020 - Community AnnouncementsThe "Style Pack" brings three breathtaking new cars to the game: the most powerful Ferrari road car in history, the most powerful Lamborghini in history, and the 1,817hp Hennessey Venom F5, months before its official launch. The “Style Pack” cars: Lamborghini Sian FKP 37 Ferrari SF90 Stradale Hennessey Venom F5 The “Style Pack” also includes: 16 themed events New legends-based achievements and trophies 12 Liveries / 20 Decals / 5 Patterns 5 Rims / 10 Tyres 10 License Plates / 5 Race Numbers 1 new character with 10 outfits and 10 helmets Along with the “Style Pack” comes a free new track for all players, the Hermann Tilke-designed Bahrain International Circuit with 4 unique layouts. https://store.steampowered.com/app/1354110/Project_CARS_3_SEASON_PASS/Project CARS 3 Update 3Dec 7, 2020 - Community AnnouncementsThanks for playing Project CARS 3! We hope this latest update will improve your playing experience. Online Issue with online players moving at different times during rolling starts fixed with automatic race delay countdown New lobby browse flow New post-race flow in MP Fixed host assist settings for all MP participants Fixed an issue that caused MP options to become inactive after reconnecting ethernet cable GUI Fix for Photo Mode vignette effect Fix for pressing the “Hide HUD” button during the post-race spectating sequence Fix for when you hit “0 attempts left” in Rivals Mode and the Race button wasn’t greyed-out Fixed button to toggle between loaner and owned cars being labelled as "0" in vehicle select Fix for decals being replaced while applying decals in certain slots and scrolling through decal placement options Fix for highlighting the GT Open tab causing the Road E class picture to appear Disabled the “Resume” button when Photo button pressed Changed sort order of proximity arrows Added number of attempts left in Rivals to pre-race menu and pause menu Fixed the track loading screen background flashing at the beginning of the “Welcome to” screen Improved framerate during video playback Fixed a crash exiting replays Updated to the latest Nissan logo Missing skip tutorial label in Brazilian Portuguese and Neutral Spanish added Career Fix for cars not unlocking when user levelled up without leaving post-race screen, interrupting Career progression (this fix retroactively corrects any profiles which were affected by this issue). Physics TrueForce initial implementation. Implementation uses haptic thread to provide high-frequency procedural waves for the rumble effects Modulated TruForce slip rumble based on surface wetness Fine tuned slide threshold for TrueForce Fixed TrueForce curb rumble at speed Fixed rolling start discrepancy when TC is enabled. Characters Fixed female character 1 Environments Willow Springs Horse Thief Mile: Removed “rallycross” tag that was making cars pick the dirt tyre option in all-weather conditions Mojave: Fixed various holes in the terrain Fuji: Sponsor updates for the track Azure Coast Full: Fixed the AI turning abruptly after the finish line in the post-race screen Knockhill National: Adjusted corridors further out onto the track surface Knockhill National: Fixed the AI contacting the edge of the barrier when attempting to squeeze past slow or stopped cars Sakitto National: Slowed AI lap times 2-3 seconds at Legendary Zolder: Fixed a flickering glass window issue Monument Canyon B: Fixed the 32nd grid spot being slightly in front of the 31st Yas Marina: Fixed various LOD popping on track Zhuhai: Fixed some tree rendering on the track Hockenheimring GP Classic: Fixed some trees popping Added Bahrain to the track list Vehicles Fixed crash when user applied a racing conversion kit to the last car in their garage 2015 Ford Mustang GT Racing: Made interior dark grey instead of white Honda Civic Racing: Made interior...Project CARS 3 Update 2Nov 10, 2020 - Community AnnouncementsThanks for playing Project CARS 3! We hope this latest update will improve your playing experience. Online Crash during shut down when the game browser is refreshing resolved Online Reputation: Improvements and various fixes Inability to lose Online Reputation from the Profile resolved Fixed crash when simultaneously pressing “Delete” and “Back” keys on a saved Style before selecting “Yes” to the dialogue box Steam MP breaking when minimising window during load-to-race fixed Rendering The replay of the player’s vehicle continuously in ghost form after the user re-spawns and appears in ghost form to view a replay, resolved Water-spray headlight, opacity, and colour tweaked Fixed various corruption on console issues after prolonged play Fixed corrupt-looking start lights when racing GUI Fixed players no longer being registered for any Scheduled Event if they choose to play a replay Game returning to splash screen when accessing EULA after Invite resolved Added widget to access store in-game to allow acquisition of additional content Fixed crash when simultaneously pressing “Delete” and “Back” keys on a saved Style before selecting “Yes” to the dialogue box Added the garage button in Career screens Players prevented from selling cars while game is generating Thumbnails to avoid a crash and UI disappearing Fixed crashes when setting passwords in the lobby screen Fixed various crashes when saving replays on consoles PS4: Fixed username to show when not online/signed in Career Fixed the Jerez Clock Watcher Event difficulty Vehicles KTM X-Bow R: Adjusted callipers and suspension to avoid clipping with upgrade rims Ford GTLM: Re-enabled LODA chassis damage BMW 2002 Racing: made the driver seat wider to avoid clipping with character Fixed various broken wheel rim blurs The boost “200 HP Hybrid Boost” still remaining equipped to the 2016 Ford Fiesta OMSE Supercar Lites in race, even if player has set Boost back to “No Hybrid Boost” within Upgrades resolved Fixed rain drops not appearing on certain custom liveries More accurate vehicle windscreen reflections enabled Wheels Default wheel deadzones across all platforms now matched. Steering deadzone removed from consoles to reduce vagueness around centre Tracks Added Yas Marina Nurburgring sponsor updates Adjusted various pre-race cams to resolve flickering VR Numerous tweaks and fixes Disabled depth of field in main menu when in VR and triple screen Fixed the in-game special effect audio that vanishes when waking the Oculus Rift after leaving it to enter standby mode during a race Fixed user being able to access Photo Mode in the garage in VR mode while using a gamepad Various Additional Miscellaneous Fixes The Legends Pack DLC for Project CARS 3 is available now !Nov 3, 2020 - Community AnnouncementsOwn 3 legendary icons from Japan with the street-racing Toyota Supra mkIV Turbo, the always tail-happy Mazda RX-7 R2, and Japan’s greatest-ever supercar, the 1997 Acura NSX. Each of these legends also comes with its own full Race Conversation Kit : 16 themed events New legends-based achievements and trophies 12 Liveries / 20 Decals / 5 Patterns 5 Rims / 10 Tyres 10 License Plates / 5 Race Numbers 1 new character with 10 outfits and 10 helmets The challenging Yas Marina Circuit in Abu Dhabi will also be available today, for free, for all owners of Project CARS 3! Project CARS 3 Update 1.4Sep 17, 2020 - Community AnnouncementsThanks for playing Project CARS 3! We hope this latest update will improve your playing experience. Audio * Fixed double audio when quitting during the 3-2-1 pre-race countdown Rendering * Toned down red crash vignette * Fixed clouds popping-in during races * Fixed shiny vinyls when using gloss base * Fixed random shadow flickering in-game GUI * Fixed Player Label corruption upon restarting a race * Improvements to Replay Mode UI * Fixed inability to select anyone below P12 in Spectator Mode * Tuning button in Pre-Race Menu now shows the name of currently-selected tuning setup * Tuning button disabled in Rivals * Fixed screens not showing "Blizzard" weather type * Weather info made consistent throughout all screens in-game * Enabled Photo Mode in replay * Default colours to be used by patterns (black, white, grey) assigned * Added on-screen hint for how to take a photo in Photo Mode * Improved player label visuals for online / offline experience. * Background now scales with text. * Fixed fonts on Player labels on restarting a race * Lap counter on point-to-point tracks hidden * Subtitles stuck in races fixed Career * Increased Difficulty for Road E * Increased Road D Hot Lap 3 target time * Increased Road D Pace Setter 2 target time * Increased Difficulty for GT C & GT B * Adjusted Race Length for GT C Race 5 * Adjusted Race Length for GT B Race 5 * Adjusted difficulty for Challenges Championships to match other changes * Adjusted number of corners to master in GT A Majors Long Beach from 10 to 9 * Fixed invalid lap-time during rolling starts at Havana Capitolio * Fixed issue where the car lost all its customisation and appeared red in the 2nd round of the championships in Career Online * Always use player’s choice for gearing when in Quick Play and Scheduled Events assigned * Player now returns to lobby when quitting out of Spectator Mode * Rivals event participation rewards increased Crash Fixes * Fixed a crash when tuning the Jaguar XJ220 and the McLaren F1 * Fixed crash when user selected replay from a customisation screen on re-entering from a replay * Fixed crash when last "My Style" was removed * Fixed customisation rims size crashing if moving between vehicles with different number of available sizes * Fixed crash when entering "Deal of the Day" via the career Vehicles Formula E: * GUI logo, vehicle name, and country flag updated * DS Techeetah team livery updated * Championship livery added, set as new default livery Peripherals * Logitech wheels issues on PS4 fixed * Support added for Thrustmaster T-GT PC Only * Profanity filter for system messages removed * Improved performance on high "super sampling" * Triplescreen settings UI improvements * Fixed triplescreen configuration issues on frontend Project Cars 3 Early AccessAug 25, 2020 - Community AnnouncementsIf you have the Deluxe Edition you're needed at the starting line right away, Early Access for Project CARS 3 has begun! Project Cars 3 reviews - our roundup of the criticsAug 24, 2020 - PCGamesNThe Project Cars 3 release date is nearly upon us, but today? Today is reviews day. Games critics around the world have had countless runs around Project Cars 3's many tracks and rendered their evaluations of Slightly Mad Studios' third tentpole racing game. By and large, it sounds as though the consensus is that Project Cars 3 isn't just one of the best racers the studio's made, it's also the series at its most accessible. Jordan Forward strapped in behind the wheel for our Project Cars 3 review, and he's clearly had fun with the game. "Taking a '66 Mustang through the iconic Laguna Seca corkscrew will make your stomach turn," he writes. "You'll feel the tail kick out as you exit, the orgasmic shudder of the suspension bouncing with the elevation change, and the momentary loss of control as you hurtle over the crest, tyres barely in contact with the tarmac beneath them." Indeed! Project Cars 3 sports an all-new handling model, this time without the primary focus on racing wheels. That's made the game much more playable for the Forza Motorsport crowd, and in general a more fun experience all around, as Martin Robinson writes for Eurogamer. Read the rest of the story... RELATED LINKS: Project Cars 3 PC review - apex predator Project CARS 3 hands-on - a swing to accessibility at the cost of identity Project Cars 3 release date confirmed - racers, start your engines (in August) Project Cars 3 reviews - our roundup of the criticsAug 24, 2020 - PCGamesNThe Project Cars 3 release date is nearly upon us, but today? Today is reviews day. Games critics around the world have had countless runs around Project Cars 3's many tracks and rendered their evaluations of Slightly Mad Studios' third tentpole racing game. By and large, it sounds as though the consensus is that Project Cars 3 isn't just one of the best racers the studio's made, it's also the series at its most accessible. Jordan Forward strapped in behind the wheel for our Project Cars 3 review, and he's clearly had fun with the game. "Taking a '66 Mustang through the iconic Laguna Seca corkscrew will make your stomach turn," he writes. "You'll feel the tail kick out as you exit, the orgasmic shudder of the suspension bouncing with the elevation change, and the momentary loss of control as you hurtle over the crest, tyres barely in contact with the tarmac beneath them." Indeed! Project Cars 3 sports an all-new handling model, this time without the primary focus on racing wheels. That's made the game much more playable for the Forza Motorsport crowd, and in general a more fun experience all around, as Martin Robinson writes for Eurogamer. Read the rest of the story... RELATED LINKS: Project Cars 3 PC review - apex predator Project CARS 3 hands-on - a swing to accessibility at the cost of identity Project Cars 3 release date confirmed - racers, start your engines (in August) Project Cars 3 PC review - apex predatorAug 24, 2020 - PCGamesNProject Cars 3 is a people-pleaser of a racing sim. This shouldn't come as too much of a surprise given Slightly Mad Studios founder Ian Bell referred to the game as a 'spiritual successor' to Need for Speed: Shift, but it's still a shock when the career mode immediately lets you select a sporty road car to start off with rather than presenting you with a po-faced selection of realistic racing leagues. You choose one of three starter cars, either the nimble Toyota GT86, a balanced 1999 Mitsubishi Lancer, or a relatively muscly Honda Civic Type R, and immediately get to work in the first vehicle class of career mode. For the record, if you don't pick the 1999 Mitsubishi Lancer then you're a narc. Progression is rapid, with each vehicle class containing several championships to beat, and each championship netting you XP and cash to spend on vehicle upgrades, new cars, and unlocking even more racing events. If you don't want to spend cash on unlocking new racing events then you can access them for free by completing racing challenges, which range from completing a set number of clean overtakes within the first sector of a lap, to mastering 75% of a given circuit's corners. You'll earn the majority of these without thinking about it, but occasionally you'll have to head back to a specific event to complete a challenge, sometimes spending upwards of an hour fine-tuning your setup and upgrades so your car is perfectly kitted for the event. If that's not your style then you can spend some of your winnings to circumvent the grind, but if you're anything like me then you splurged those winnings on a new turbocharger hours ago. Occasionally, these challenges can feel exhausting, especially when trying to beat the fastest hot lap time with a snarling, hulking slab of potential like the Aston Martin DB11. On a dry track it might feel doable, but during a torrential downpour guiding the 600 horsepower brute around an apex feels like pushing a rhinoceros on ice skates. Just finding traction feels like an insurmountable challenge as the tyres spin hopelessly away from a corner, the rev counter threatening to break through the dashboard, and as soon as you find yourself picking up some pace it's time to gently - ever so gently - squeeze the brakes to avoid locking up and spinning out. But, when you finally nail the balancing act required to get the DB11's immense power onto the tarmac everything clicks into place and you find yourself feathering the throttle like you're keying Morse code. Read the rest of the story... RELATED LINKS: Project Cars 3 reviews - our roundup of the critics Project CARS 3 hands-on - a swing to accessibility at the cost of identity Project Cars 3 release date confirmed - racers, start your engines (in August) Project Cars 3 - Fortsetzung der Rennsimulations-Reihe für Sommer angekündigtJun 4, 2020 - pressakey.comBandai Namco Entertainment und die Slightly Mad Studios haben mit Project Cars 3 den neuesten Ableger der Rennsimulations-Reihe angekündigt, welche vor fünf Jahren mit Project Cars ihren Anfang nahm. Das jüngste Spiel wird "mehr als 200 Straßen- und Rennwagen bekannter Marken sowie über 140 Rennstrecken mit » Komplette News auf pressakey.com lesen