Show/Hide Show/Hide

Private Military Manager Tactical Auto Battler

 
HOTFIX | #003-2May 2, 2025 - Community AnnouncementsBug Fixes Fix an issue where game content is clipped when the text size is scaled via Windows accessibility settings. HOTFIX | #003-1May 2, 2025 - Community AnnouncementsBug Fixes Fix a bug that prevents changing the schedule location of an operator. HOTFIX | #003 Bug FixesMay 2, 2025 - Community AnnouncementsHello, Boss! This is our third hotfix patch, now on day 4 since launch. We've focused on fixing unintended behaviors and graphics-related issues. Bug Fixes Combat: Fixed incorrect z-ordering of in-game buttons (PMC-0901) UI: Fixed improper display of information in the research completion popup (PMC-0902) Operations: Fixed issue allowing mercenaries without squad assignment to equip weapons (PMC-0827) Operations: Fixed issue where permadeath outcomes could be reversed (PMC-0897) Graphics: Fixed inability to toggle fullscreen/windowed mode via Alt+Enter (PMC-0899) Graphics: Added diagnostic overlay with F6 key to help identify content cropping issues (PMC-0900) These hotfixes have also been applied to the demo version as of yesterday and today. Thank you!HOTFIX | #002 Bug FixesApr 30, 2025 - Community AnnouncementsHello, Boss! Following yesterday’s update, we’re releasing our second hotfix today. Bug Fixes UI: Fixed a visual bug causing the combat power gauge to display incorrectly. (PMC-0868) UI: Fixed a bug where squad movement paths were missing from some operation plans. (PMC-0869) UI: Fixed a display issue when combat power exceeded 100. (PMC-0870) Campaign: Fixed a crash that could occur when repeatedly clicking buttons after completing a mission. (PMC-0878) Freeplay: Fixed a crash that occurred when equipping gun mods in Freeplay. (PMC-0880) Other: Fixed a crash that occurred when submitting in-game bug reports. (PMC-0881) All hotfixes from yesterday and today have also been applied to the demo version. Thank you! HOTFIX | #001 Game UpdateApr 29, 2025 - Community AnnouncementsHello, Boss! We’d like to share details of our first hotfix and some key gameplay updates. Gameplay Updates Random Starting Squad in Campaign Mode - We've updated the campaign so that each new playthrough begins with a different starting squad. Previously, the squad was fixed to deliver the tutorial experience as intended by the dev team. However, based on player feedback, we've decided to introduce more variety. (PMC-0853) No Excessively Negative Modifiers in Campaign Starters - Operators with extreme negative modifiers will no longer appear in the starting squad for campaign mode. These traits were unintentionally raising the difficulty level for new players. This change ensures a smoother onboarding experience. (PMC-0856) Improved Late-Game Level Design in Freeplay - We’ve adjusted the difficulty curve in the later stages of Freeplay. Previously, some players reported hitting a wall due to overly punishing and inconsistent difficulty spikes. We aim to make Freeplay more accessible while planning to reintroduce higher difficulty through optional modifiers in future updates. (PMC-0861) Other Gameplay Changes UI Update to Bring More Focus to the Freeplay - We've made UI adjustments across the build to better spotlight Freeplay mode. (PMC-0862) Bug Fixes In-Game: Fixed a crash caused by grenade throws. (PMC-0846) In-Game: Fixed an issue where grenades couldn’t be thrown when certain gun mods were equipped. (PMC-0857) In-Game: Fixed a bug where headshot damage was missing from post-mission stats. (PMC-0863) Freeplay: Fixed a bug that prevented returning to the main menu. (PMC-0848) Freeplay: Fixed a crash when opening the armory without any gear equipped. (PMC-0867) Campaign: Fixed an issue where operators' gear would disappear if they were not re-contracted. (PMC-0844) Missions: Fixed a bug where the same operator could appear twice in an event. (PMC-0715) UI: Fixed improper scaling on multi-monitor setups with various DPI and resolution settings. (PMC-0866) We’re incredibly grateful for the enthusiasm you've shown toward Private Military Manager. We're committed to quickly improving the gameplay experience and expanding content based on your feedback. Don’t hesitate to share your thoughts with us in the community—your input is invaluable. Thank you!ANNOUNCEMENT | Introduction to Game Structure and Update PlanApr 28, 2025 - Community AnnouncementsHello, Boss! In this post, I would like to briefly introduce the game structure and share our upcoming update plans. The current EA gameplay is largely divided into two parts: 1. Campaign This serves both as a tutorial for learning the game rules and as a gameplay mode that explains the game's world and background, allowing players to accompany the protagonist’s journey. Players proceed through a series of linear stages where they can learn the basic gameplay rules. Currently, it consists of 3 stages, providing about 3 to 5 hours of playtime. 2. Freeplay The development team considers Freeplay the main mode of the game: We believe that in the management/simulation genre, imagining and executing various solutions based on different situations and environments is an essential and core gameplay experience. The Freeplay mode includes multiple gameplay conditions that allow for replayability, as well as central gameplay pillars like faction relationships and research systems that guide players through their sessions. Players must strategize to complete immediate missions, survive longer in increasingly difficult environments, and grow their team and company. Currently, Freeplay is composed of the minimum gameplay systems necessary to ensure Private Military Manager can be replayed across various environments meaningfully and interestingly. The development team expects players to be able to enjoy Freeplay for around 10–20 hours. Future Development Plans and Timeline: 1. Campaign Updates The campaign scenario is planned to include 12 stages, and 3 of these were released with the EA launch (one-fourth of the total). We aim to release additional stages one month later and then add 1–2 stages every 2–3 months, completing all 12 stages within a year. While total playtime is important, we are consistently exploring ways to deliver fresh problem-solving experiences based on unique gimmicks in each stage: Without these, there’s a risk that gameplay could become repetitive and tedious over time. To prevent this, each campaign stage will introduce new in-game gimmicks and new out-game constraints and rules. We are working hard to ensure the campaign meets the players' expectations. 2. Freeplay Experience Enhancements First, Freeplay needs to be playable for even longer periods. Currently, Freeplay consists of ten missions leading to an ending. While we designed it to allow players to approach gameplay with various strategies and methods, we believe players should have the option to continue playing even after the ending. We plan to offer a sandbox environment post-ending where players can continue setting intrinsic goals and extend their gameplay experience. Future updates will also aim to deepen the feeling of actually managing and operating a company: At present, company operations revolve mainly around squads, weapons, and research systems. Income is mostly derived from missions and dispatches, while company growth ties closely to squad development, equipment...NEWS | Finally Early Access launched!Apr 28, 2025 - Community AnnouncementsHello, Boss! How about leading a mercenary company this time? Recruit skilled mercenaries, purchase weapons, and build an even stronger squad through training and real battles. This game doesn’t require physical prowess. Instead, create strategies based on your keen observation and decision-making skills to determine how your mercenaries will fight. The project, which began in 2022, has finally reached Early Access. It hasn’t been a short journey, and there were times we completely overhauled the game’s direction, so we’re truly thrilled to have made it this far. :) Of course, Early Access is not the end but just the beginning. Based on the current core experience, we aim to reach version 1.0 within 2025. Thank you!Update | A completely revamped demo!Apr 25, 2025 - Community AnnouncementsHello, Boss. Since the demo launch on January 20th, a whopping 30,343 bosses have experienced Private Military Manager. 🎉 After that, we have been racing toward the Early Access release on April 28th, and couldn’t update the demo as much as we wanted. Now, we've fully updated the demo to align with the Early Access version's content framework, including: Expanded narrative in Story Mode More diverse weapon combinations A vast skill tree Finely tuned balance Free Play mode is temporarily unavailable for now, but rest assured — it's packed with much richer content than the previous demo. Enjoy, and see you in Private Military Manager: Tactical Auto Battler!Coming soon! Early Access for Private Military Manager begins on April 28.Apr 14, 2025 - Community AnnouncementsHello, Boss. Finally! At last! Private Military Manager is launching in Early Access! 🎉 The launch date and time is April 27th at 11:59 PM. (PDT) Here’s what has been improved compared to the demo version: The story, which previously only covered the prologue, has been expanded up to the mid-point. - Unique mercenaries will now join the player on their journey. - In Free Play mode, balance adjustments now create a clearer need for generational shifts among mercenaries. - The tech tree linked to company growth has been significantly revised. And here's what we have planned for the period between Early Access and the official release: - Completion of the story. - Addition of mission modifiers to encourage more strategic decision-making. - Enhanced influence of faction relationships. - More dramatic narrative developments based on faction relationships and mission progress. - More fleshed-out mercenary characters that react more naturally to various situations. - A system where interpersonal relationships between mercenaries affect their individual behaviors. - A progression system for the manager. - A company growth system. - A system for farming items and parts. Private Military Manager is constantly evolving! We hope you’ll continue to look forward to what’s coming. We can’t wait to see you turn our unruly band of mercs into a top-tier outfit! We monitor the Steam Community Hub daily, so if you have any feedback, feel free to drop by and share it with us. Thank you so much for waiting!Fixed a bug preventing the game from launching properly.Mar 12, 2025 - Community AnnouncementsHello! This is Private Military Manager Development Team. We've fixed an issue causing the game to fail launching correctly after the recent Windows update. Thank you! A problem has been identified where the demo does not run.Mar 12, 2025 - Community AnnouncementsHello, boss. A problem has been identified where the demo does not run. We’re working on fixing it quickly and will let you know once it’s resolved.Private Military Manager finally debuts at Next Fest!Feb 24, 2025 - Community AnnouncementsHello, Boss. This is the development team. It’s been 2 years and 6 months since we started developing the game, and we finally get to meet you at the Next Fest. This is not the end of the game but the beginning. Since the game holds limitless possibilities, we will strive to meet your expectations splendidly. Thank you.Private Military Manager: Development Team UpdateFeb 14, 2025 - Community AnnouncementsDevelopment Progress Since the release of the previous demo, several bugs have been discovered, along with some major additional changes. Key Changes in This Demo Update Free Play Mode: A new feature allows players to set company traits at the start. This enables more personalized company management based on the player's preferred style. Quality of Life Improvements: To prevent accidental actions, the game will now ask for confirmation when deleting save files or exiting the game. Improvements on Graphics Option Settings: A forced reset function has been added to prevent game crashes caused by incorrect option settings. Key Bug Fixes in This Update Gameplay Progression: Fixed an issue where the game would display a game over screen after completing Mission 1. Gameplay Mechanics: Fixed a bug that caused the game to freeze when using breaching and grenades simultaneously. Gameplay Events: If an operator involved in a scheduled meeting disappears, the meeting will now be automatically canceled. Free Play Mode: Removed basecamp level. Localization: Fixed several grammatical errors based on community feedback. UI Improvements: Improved line breaks for long text in different languages. Various UI refinements and bug fixes. Thank you! Patch Notes | Demo Build Update #06, Level Design + Bug FixesJan 21, 2025 - Community AnnouncementsHello, Boss. This is the development team of the . Development Progress We have fixed bugs such as some text going outside the UI configuration screen or being unable to press certain schedule buttons. This was done especially to provide reasonable level design for players new to the game. Here are the main changes in this update. UI: Removed the issue of certain areas breaking. UI: Expanded the clickable area for schedules. UI: Fixed the issue where the position change button was not working on the schedule detail screen. Terminology: Corrected some inaccurate terms, such as changing values related to mercenary stamina from condition to stamina. Balance: Increased starting funds in free play from 2,000 to 4,000. Relationship: Increased acquisition values by 50%. Thank you.Release Notes | "Private Military Manager: Demo", a game for real men.Jan 20, 2025 - Community AnnouncementsHello, Boss. On January 20th, the official demo was finally released, four months after the prologue launch. In this demo, a "Free Play Mode" has been added, allowing players to create their own scenarios, and the training, events, and growth systems have advanced more deeply compared to the prologue. There were bosses who had already played the prologue version for more than 7 hours, and if this game suits your taste, you might be able to play for more than 10 hours. Enjoy it along with the RTS Fest!Breaking News | "Private Military Manager" Confirmed to Participate in RTS FestJan 16, 2025 - Community AnnouncementsHello, boss. This is very exciting and joyful news. "Private Military Manager (PMM)" has been confirmed to participate in the "Real-Time Strategy Festival (RTS Fest)" on Steam from January 20th at 10 AM to January 27th at 10 AM. PMM has elements where players need to observe and learn the progress of battles in real-time, control units on a macro or micro level in battles, and recruit and manage mercenaries using limited resources, which allowed it to participate in the RTS Fest. As PMM also has experimental concepts and elements, I am both nervous and excited to see how it will be evaluated by players who enjoy RTS. See you at the RTS Fest!Attention | Private Military Manager broadcast debuts!Jan 14, 2025 - Community AnnouncementsWe’ve compiled intense battle scenes from Private Military Manager into a single content piece. If you enjoyed watching, don’t forget to follow and add it to your wishlist! 😊 We're also preparing a live broadcast.News | A demo trailer has been released.Jan 13, 2025 - Community AnnouncementsHello, boss. The demo is set to be released four months after the prologue was launched on September 9th, and a trailer offering a sneak peek at scenes from the demo has been pre-released. The demo introduces a free-play mode, which was not available in the prologue. This allows players to freely choose any tasks they want, giving them the ability to determine the direction of the game as they prefer. Additionally, the game is scheduled to participate in the Next Fest on February 24th. We kindly ask for your support and interest in Private Military Manager as it aims to deliver a new experience in the realm of tactical & management simulation games.BREAKING NEWS | The demo will be released on January 20th.Jan 8, 2025 - Community AnnouncementsHello, boss. I am very pleased to announce the release of the demo version. It's been only four months since we released the prologue version on September 9, 2024. In this demo, a more sophisticated and extensive operating system has been implemented compared to the prologue, and most importantly, a free play mode where players can create their own stories has been added. In the previous prologue, you could only play through predetermined scenarios in story mode, but now players can decide when and which quests to undertake. Of course, since it's a demo, not all content of the game will be revealed, but you will get an idea of what the final version of the game will look like. Please add it to your wishlist and follow us to help the game develop further. Please do!DEV LOG | #3 A demo in development has been released on itch.io.Dec 4, 2024 - Community AnnouncementsHello, Boss. Today, we are excited to announce the release of the demo version of Private Military Manager on itch.io. Direct link to itch.io → https://5minlab.itch.io/private-military-manager The demo available on itch.io includes features that are not yet complete, so the UI/UX is unfinished, and there are balance issues and many bugs. However, you can directly participate in the process of the game experience evolving as more features are gradually implemented. Since it is being developed on Unreal 5, the combat simulation part has been replaced with a 2D simulator to meet the build size requirement of less than 1GB demanded by itch.io. We are working hard to release the version with the completed combat simulation by December, so we appreciate your interest.