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Prince of Persia: The Sands of Time

 
Get one of the best games ever made for less than $2Jul 28, 2023 - PCGamesNPrince of Persia The Sands of Time is one of those rare, landmark games that influences everything that follows it for years to come. The parkour and style of Assassin's Creed, the witty, roguish hero of Uncharted, and the tightly built drama of Crystal Dynamics' Tomb Raider all owe something to Prince of Persia The Sands of Time, one of the greatest platform and action-adventure games ever. With a full remake in development by Ubisoft, and The Lost Crown also set to arrive in 2024, if you want to revisit the classic that is Prince of Persia, or maybe experience it for the first time, it won't even cost you $2. Read the rest of the story... RELATED LINKS: Ubisoft giving away free games every month for their 30th starting with Prince of Persia Watch The Sands of Time and other games played by their developers in Double Fine's new YouTube series Twice-delayed Prince of Persia: Sands of Time remake now arriving next yearJun 7, 2021 - EurogamerUbisoft's Prince of Persia: The Sands of Time remake, which has been delayed twice since its unveiling last September, now won't arrive until some time next year. Originally, the Sands of Time remake - which is being developed by Ubisoft Pune and Mumbai - was due to launch this January, but Ubisoft made the decision to postpone its release to March at the end of last year. When February arrived, however, the publisher announced it would be delaying the game once more, this time indefinitely, while it worked on delivering "a remake that feels fresh while remaining faithful to the original". All's been quiet on the news front since then, but in a new statement posted to Twitter - ostensibly confirming that the remake will be absent from this year's Ubisoft Forward livestream - the publisher has shared a revised release window of 2022 for the project. Read more Prince of Persia: The Sands of Time remake gets second delayFeb 5, 2021 - EurogamerUbisoft has announced a second delay for its Prince of Persia: The Sands of Time remake, which had already seen its release date shifted from January 2021 to 18th March in a decision made late last year. It's now due to arrive on Xbox, PlayStation, and PC at an unspecified "later date". In a newly released statement posted to Twitter, Ubisoft wrote, "Since announcing Prince of Persia: The Sands of Time Remake in September, we saw an outpouring of feedback from you on this beloved franchise. It is your passion and support that is driving our development teams to make the best game possible." With that in mind, the decision has been made to push the game's 18th March launch back "to a later date" and the publisher says it will be using the additional development time to "deliver a remake that feels fresh while remaining faithful to the original". Read more Looks like Ubisoft has delayed its Prince of Persia remakeDec 8, 2020 - EurogamerUPDATE 5PM UK: Ubisoft UK has now confirmed its Prince of Persia delay also applies here too. ORIGINAL STORY 2PM UK: Ubisoft has apparently delayed its upcoming Prince of Persia: The Sands of Time remake until 18th March 2021, according to the publisher's Czech Republic Facebook page. The remake was previously due to arrive in January. Read more Here's everything new in that Prince of Persia: The Sands of Time remakeSep 10, 2020 - EurogamerAfter various leaks, Ubisoft has now officially announced Prince of Persia will return to PC and consoles for the first time in a decade, in what it is calling its first "fully-fledged" remake. This new version of Prince of Persia: The Sands of Time will arrive for PC, PlayStation 4 and Xbox One on 21st January, and is playable on both PlayStation 5 and Xbox Series X via backwards compatibility. In a virtual presentation seen by Eurogamer last week, game director Pierre Sylvain-Gires and senior producer Annu Koul detailed some of the work done on the game to update it. Read more Prince Of Persia: The Sands Of Time Remake announcedSep 10, 2020 - Rock, Paper, Shotgun Ubisoft today announced they’re remaking Prince Of Persia: The Sands Of Time, 2003’s fun action-platformer about a wall-running lad with a magical time-rewinding dagger. Seems they’re winding time forwards on the game, fully redoing art, getting folks into motion capture suits for new animations, and even getting the Prince’s original actor back in for a new performance. It’s coming in January under the imaginative name Prince Of Persia: The Sands Of Time Remake. Here, check out the trailer: (more…) Ubisoft leaks Prince of Persia: The Sands of Time Remake on UplaySep 10, 2020 - EurogamerUPDATE: Ubisoft has officially announced Prince of Persia: The Sands of Time Remake after this morning's leak. It's due out 21st January 2021 on PC, PlayStation 4 and Xbox One. The trailer is below: Read more A pitch video for a new Prince Of Persia leaked years ago, and people only just noticedMay 7, 2020 - Rock, Paper, Shotgun A pitch video for Prince Of Persia Redemption has appeared, a hitherto unknown and apparently cancelled entry in Ubisoft’s fantasy stab-o-parkour series. It shows several minutes of mocked-up jumping around, swordfighting, magic, and an impressively vast beastie. What’s weird is that this video has been on YouTube since 2012, barely unnoticed until yesterday. It has been confirmed as real by Jonathan Cooper, who was the animation art director on Assassin’s Creed III at Ubisoft Montreal, so… huh! (more…) Prince Of Persia: The Sands Of Time Free On UplayJun 16, 2016 - Rock, Paper, ShotgunUbisoft’s Prince of Persia: The Sands of Time from 2003 is a cracking reboot of the platformer series, swinging swords and dashing along walls on a magical adventure with wizards and sand monsters and a narrator who keeps explaining that he didn’t actually fall on those spikes but he did but no not really but he did but not really. It’s framed as a story the prince tells, y’see, so deaths are explained as mis-tellings. Nice! And it’s just generally nice? The point is, right now Ubisoft are giving it away for free. … Have You Played Prince Of Persia: The Sands of Time?Aug 5, 2015 - Rock, Paper, ShotgunHave You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time. A few notable exceptions aside, platformers became pants during the transition to 3D, especially on PC. Prince of Persia: The Sands of Time was one of the first to win me back over, a slick, stylish, wall-running take on Jordan Mechner’s classic 2D games. It’s a grand adventure through – and over, and edging around parapets of – a colourful Arabian palace in a fairytale of swords, sorcery, sweet flips, and sand monsters. … Daily Deal - Prince of Persia, 75% OffApr 3, 2013 - AnnouncementToday's Deal: Save 75% on Prince of Persia! Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are! Prince of Persia Apple II source code releasedApr 17, 2012 - ShacknewsLost, but not forgotten, for 20 years, the source code for the very first Prince of Persia on the Apple II was released today by creator Jordan Mechner. The code was unknowingly discovered by his father on 3.5" floppy disks in a box at the back of a closet, and salvaged with the help of a huge amount of vintage hardware. Mechner was jubilant when a box of old games arrived in March from his dad, who also composed PoP's music, with the source code disks apparently amongst them. "I've been searching for , off and on, for the past ten years, pestering everyone from Doug Carlston to Danny Gorlin and everyone who ever worked at Broderbund, and finally gave up hope of ever finding ," he said. Decades-old disks can be volatile, though, so Mechner drafted expert help with specialised hardware to save them. It all went swimmingly, but you can follow it historically through the #popsource hashtag on Twitter. Should you fancy tinkering with the source, you can download it now from github. The recovery setup Jordan Mechner finds original Apple 2 Prince of Persia source codeMar 30, 2012 - EurogamerThe original Apple 2 source code for Prince of Persia (1989) has been found by Jordan Mechner's father during a spot of spring cleaning. A chuffed Jordan Mechner will now try to convert the archaic disks into a readable format for today's computers. And then he'll share what he can of the original Prince of Persia code on his website. "My dad called from New York to tell me he was doing some spring cleaning and had shipped me a carton of old games and other stuff of mine he'd found in the back of a closet," Jordan Mechner wrote. "The carton arrived yesterday. My jaw dropped when I saw what was inside. Apple 2 source code for the original, 1989 Prince of Persia. "No, I don't mean the stacks of Spanish Drosoft versions of POP and Karateka," he added, referencing the picture. "I mean those three little plastic 3.5" disk boxes nestled among them, which appear to contain the original Apple 2 source doe of Prince of Persia that I've been searching for, off and on, for the past 10 years, pestering everyone from Doug Carlston to Danny Gorlin and everyone who ever worked at Broderbund, and finally gave up hope of ever finding . "I knew it wasn't like me to throw stuff out!" The original, Apple 2 Prince of Persia game was released in 1989. It was ported wide and far. But it wasn't until 2003, and Mechner's Ubisoft collaboration on Prince of Persia: The Sands of Time, that the brand gained the status it enjoys today. Ubisoft released a not-rubbish remake of the original Price of Persia game for Xbox Live Arcade and PlayStation Network in 2007. Mechner also wrote the story for the Jerry Bruckheimer Prince of Persia: The Sands of Time film, which aired in 2010. Games bleeding into real life - studySep 21, 2011 - EurogamerFor some, a video game doesn't stop when the power is turned off - their gaming experiences are bleeding into their day-to-day lives. This can lead to video game-like reactions to real-life situations, Nottingham Trent University and Stockholm University have discovered. It's called Game Transfer Phenomena. The study - Game Transfer Phenomena in Video Game Playing: A Qualitative Interview Study - interviewed 42 "frequent" gamers aged between 15 and 21 years old. "Many" of the subjects "appeared to integrate elements of video game playing into their real lives". The full study must be bought for $30. One amusing excerpt reported on The Metro website describe a 15 year-old boy wanting to use a gravity gun from Half-Life 2 to fetch something from the fridge. And why not? One 19-year-old Price of Persia: Sands of Time enthusiast dropped his sandwich and immediately his finger used to press the rewind-time button twitched. A natural response. Another 19-year-old thought he could use World of Warcraft's search function to locate his brother in a crowd. What a good idea. Apparently half of the gamers interviewed said they'd looked for something from a video game to solve a real-life issue. One interviewee apparently saw a menu of topics available for him to think about (Heavy Rain?); another formulated a list of possible responses after being insulted (Mass Effect 2?). Of course, there is a darker side to all of this. Use of aggressive, criminal and/or violent fantasies as solutions to real-life problems were reported by "a few" of the players. The Daily Mail focused on one particular 15-year-old who said that "sometimes" he wants to be able to get a gun and "shoot down" people. "Irritating people", mind you. "A recurring trend suggests that intensive gaming may lead to negative psychological, emotional or behavioural consequences," concluded report author professor Mark Griffiths, "with enormous implications for software developers, parents, policy makers and mental health professionals." This research is being followed up by a study of 2000 gamers. The Game Transfer Phenomena report hits headlines a day after Grand Theft Auto was linked to a shooting spree and eventually a murder onboard a Royal Navy submarine. Video: What a useful tool the Gravity Gun would be. Prince of Persia HD Collection Coming to North America in PiecesNov 15, 2010 - Kotaku The Prince of Persia HD Collection is a European-exclusive Blu-ray collection of Ubisoft's original Prince of Persia collection remastered in high definition, but that doesn't mean North America won't be able to play them. We're just not getting the Blu-ray. Nestled within the press release for Ubisoft's first half 2010-2011 financial results are upcoming release listings for Prince of Persia: The Sands of Time, Prince of Persia: The Two Thrones, and Prince of Persia: the Warrior Within, all listed for the PlayStation Network. A separate entry lists the European-exclusive Prince of Persia HD Collection, which collects those three games with a high definition makeover and 3D support. What does it mean? According to Ubisoft's Yves Guillemot , speaking during the financial results conference call, those three titles will be downloadable via the PlayStation Network. North America isn't getting a disc release, but we're still getting the games. During the call Yves also mentioned a downloadable Splinter Cell trilogy, lending credence to earlier rumors that Splinter Cell would be getting an HD makeover as well. No specific release dates were mentioned. The Prince of Persia HD Collection is scheduled for release in Europe on Friday, so I'd expect we'll be seeing that in North America soon. Prince of Persia HD Collection Is Europe Only, In 3D, Royally UglyOct 5, 2010 - Kotaku The previously rumored Prince of Persia Trilogy 3D for the PlayStation 3 has been confirmed by publisher Ubisoft today, stuffing three PS2 games onto one Blu-ray disc, which will only be available in Europe. Prince of Persia: The Sands of Time, Prince of Persia: Warrior Within and Prince of Persia: The Two Thrones will get a visual upgrade for the re-release, but judging by the first three screen shots of the compilation, not a terribly impressive visual upgrade. Either the sands of time have not been kind to the Prince, or we've forgotten what these PS2 games originally looked like. Sure, the original Sands of Time looks alright, and maybe we've been spoiled by Sony's other HD makeovers (God of War, Shadow of the Colossus & Ico), but Warrior Within... what happened? Ubisoft says the trio of Prince of Persia games will run in 720p resolution, plus feature new textures, normal maps, anti-aliasing and optional stereoscopic 3D. Prince of Persia Trilogy 3D hits the PS3 in Europe on November 19, priced at £29.99. This Video Game Movie Wouldn't Be Like Those Other OnesJun 2, 2010 - KotakuWhat makes it different is that the man who created the game, Jordan Mechner, set up the movie deal. In 2003, Mechner wrote and designed Prince of Persia: The Sands of Time game. And while game companies have been directly involved in the filmmaking process in the past, that has meant little. But Mechner wrote the first draft of The Sands of Time script after pitching super producer Jerry Bruckheimer (Black Hawk Down, The Rock, The Pirates of the Caribbean franchise) in 2004. Miro and his co-writing partner and childhood friend from Detroit, Carlo Bernard, were then brought on by Bruckheimer to work on the screenplay for the film that would become Prince of Persia: The Sands of Time. Even though screenwriting duties were passed on, Mechner remained involved in the process. "Jerry respects the game," says Miro. "He respects Jordan." From the get go, the two were encouraged to take the source material seriously. According to Bernard, "Jerry wanted to do a high level, lavish production." For the writers, this was a chance to do an epic adventure film in the vein of classics they knew and loved like Raiders of the Lost Ark or Lawrence of Arabia. The duo dug deep into Persian history and culture, but knew that the original games themselves were based as much on Arabian Nights as on Persian tradition. The Great Raid . When adapting a book, Miro says, it is necessary to isolate the elements that made the original work successful. For The Sands of Time, the two employed the same strategy — to evoke the feeling of the game. At the same time, it was necessary to surprise those who have played the game. And if they could do that, they say, then the film would be a success. Game movies typically fail when they attempt to create a cinematic clone of the original source material. Movies are interactive, but in an entirely different way. Games have the luxury of drawing in players through gameplay, but also story. Cinema must rely on any combination of character, story, or even mood. Yet, these points are where most game movies fail. The creators are unable to spin a good yarn. Or the characters end up being flat. Or the universe is bland. Making a good movie is difficult. But if making a good movie is like capturing lightning in a bottle, making a good video game movie is like trying to capture lighting in a movie while gamers yell at you online. It is no easy task, and both Miro and Bernard know it. "We are translating a medium you experience in one way," says Bernard, "into a medium you experience another way." The stumbling block for many previous game adaptations is that they can't seem to get the balance right — meet what gamers expect from a movie and what moviegoers expect. What both groups should expect is an entertaining motion picture. The Prince of Persia: The Sands of Time isn't yet concrete proof that Hollywood has gotten the game movie formula right. But at least, this time, Hollywood has taken games seriously. The industry understand...Frankenreview: Prince Of Persia: The Sands of TimeMay 31, 2010 - KotakuThe power to rewind time will not save video game movie adaptation Prince of Persia: The Sands of Time from the likes of Roger Ebert and the assembled movie critics in this rare but highly warranted movie Frankenreview. Prince of Persia: The Sands of Time might never live up to star Jake Gyllenhaal's most famous role. It's doubtful that a video game adaptation could ever stir the emotions or make a person re-evaluate their life like 2001's Bubble Boy did, but with producer Jerry Bruckheimer and director Mike Newell behind him, maybe Jake can actually turn back time to that storied moment in his career. You will believe a man can jump around like a monkey, but is it art? New York Daily News Dastan is framed for his father's death, but the real reason for the chase is because the dagger has a doohickey on it that, when pressed, releases mystical "sand from the gods." The resulting storm sends the knife-holder back in time for a minute in the dumbest, clunkiest bit of mumbo-jumbo since anything in "Lara Croft Tomb Raider." That comparison is apt, since "Prince of Persia" is based on a popular videogame and sets up challenges for Dastan that are essentially get-to-the-next-level obstacle courses (he gets through many with his ability, shown in slow-motion, to leap like a flying squirrel). Within this world, the newly-buff Gyllenhaal is essentially an avatar, although his puppy-dog eyes always seem on the verge of tears, so maybe he knows he's trapped somewhere he shouldn't be. Kingsley scowls enough for the entire Persian army, while Arteron appears to have strolled in from making "Clash of the Titans" without even changing her wardrobe. The Miami Herald Proudly wielding the volume and frenetic, numbing pacing that are hallmarks of Jerry Bruckheimer-produced films, Prince of Persia is based on a video game that is probably a lot more fun to play than just watch, seeing as there's not much new in sword fighting these days. The story centers on the brave, agile orphan Dastan (who grows up to be Jake Gyllenhaal), plucked from the mean streets by the Persian king to be raised with his sons. Dastan is sort of like an underprivileged Hit Girl from Kick-Ass, only less well armed and a lot less pithy. Roger Ebert Dastan is good at running on rooftops. He also can leap from back to back in a herd of horses, jump across mighty distances, climb like a monkey and spin like a top. This is all achieved with special effects, ramped up just fast enough to make them totally unbelievable. (Douglas) Fairbanks has a 1924 scene where he hops from one giant pot to another. He did it in real time, with little trampolines hidden in the pots, and six pots in that movie are worth the whole kitchen in this one. Rolling Stone Prince of Persia is too cozy and safe to excite the senses, though John Seale's location shooting in Morocco is a sight to behold. Gyllenhaal's roguish charm meshes nicely with the spirited sexual teasing of Arterton, who scored as a Bond girl too ...Pre-Purchase Prince of Persia The Forgotten Sands, Get Warrior Within NowMay 25, 2010 - Announcement Prince of Persia The Forgotten Sands™, the next chapter in the fan-favorite Sands of Time universe, is now available for pre-purchase via Steam. Also available is the Digital Deluxe Edition, which includes two exclusive skins, one exclusive map, the soundtrack of the game, and a free digital copy of Prince of Persia Sands of Time to play right away. Pre-purchase the Standard Edition or Digital Deluxe Edition before release and get a free copy of Prince of Persia Warrior Within to play right away. Already own Warrior Within or Sands of Time on Steam? Give your extra copy to a friend. The Expected And Unexpected Stars of The Prince Of Persia Red CarpetMay 18, 2010 - KotakuWho was at the Prince of Persia: The Sands of Time big-time Mann's Chinese Theater premiere in Hollywood yesterday? These folks, among others... (All pics by Frazer Harrison of Getty Images unless otherwise noted) First, we've got the Prince, Jake Gyllenhaal. Ben Kingsley is in the Prince of Persia movie. Eddie Murphy is not. When I think Prince of Persia, I think of Jon Voight shaking Tia Carerre's hand while Jon Lovitz stands by. It's Alanis Morrissette, whose song I Remain is part of Prince of Persia's soundtrack. Who knew? Sands of Time leading lady Gemma Arterton. A fearlessly not-tall Seth Green with actress Clare Grant at the premiere for who-knows-what-reason. Look! A video game person! That's Prince of Persia creator Jordan Mechner strutting his stuff. One more... it's Bruce Willis with Prince of Persia super-producer Jerry Bruckheimer (photo by Kevin Winter of Getty Images)