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Have you played… Prince Of Persia (2008)?Dec 7, 2020 - Rock, Paper, ShotgunHave You Played? is an endless stream of game retrospectives. One a day, every day, perhaps for all time. It’s genuinely strange to me that more people don’t talk about the 2008 Prince Of Persia. Okay, it’s probably the art style, which deviates massively from the other games in the series. It’s also a sort of reboot with less of a focus on time-manipulation and combat, choosing instead to focus on the dynamic between the two main characters. My point is, I can see why people wouldn’t have given it a fair shake. Truth is though, it’s really damn good, and secretly the best in the series. (more…) Prince of Persia announcement teased by Ubisoft engineerApr 23, 2014 - ShacknewsAnother Prince of Persia game may be on the way. A Ubisoft engineer teased an image pointing to an impending announcement for the next iteration of the long-dormant franchise. But given the speed with which the image (and his entire account) disappeared, it seems likely he jumped the gun.Midweek Madness - Prince of Persia®, 75% OffMar 18, 2014 - AnnouncementSave 75% on Prince of Persia® during this week's Midweek Madness*! *Offer ends Friday at 10AM Pacific Time The Romantic Moments In Video Games That Remind You Of Valentine's DayFeb 14, 2013 - Kotaku With Valentine's Day putting us all in a romantic mood it was our duty to gather some of the defining aaaawww moments video games offer. A great deal of game endings below so watch out for heavy spoilers! The Ending Of The First Prince Of Persia source: Prince Of Persia Final Level Nate And Elena In Uncharted 3 source: MiyuDevaughn's LP Holding Hands In ICO source: The Bridge Scene In ICO The Ballroom Dance And Fireworks Scene in Final Fantasy VIII source: MasterLL's LP Super Ghouls 'n Ghosts Ending source: Thetwodud's LP Zelda II: The Adventure Of Link's Ending source: LaiSteve66's LP Yuna And Tidus' First Kiss In Final Fantasy X source: Final Fantasy Union Aladdin's Ending source: ka6Scope's LP Katherine's True Ending In Catherine source: theRadBrad's LP The Ending Of The Secret Of Monkey Island source: Monkey Island Wiki The Ending Of Revenge Of Shinobi source: jay4gamers1's LP Mario Saves Princess Peach In The Enhanced Version Of Super Mario Bros. In Super Mario All-Stars source: Artificialraven's LP, header pic is Limeknight's My Greatest Hero fan art on Deviantart These are not the only lucky video game characters, so submit your picks with visuals in the comments below. Weirdly, This is Probably A Behind-The-Scenes Video Of A Planned Prince Of Persia RebootJan 29, 2013 - Kotaku Bizarrely, within the same 24-hour period that Ubisoft says the Prince of Persia series is "paused", footage has emerged of a project that sure seems like a Prince of Persia reboot. You've seen it before, back in August, but this production video says that the project's name is Osiris, adding to suspicions the game—whatever it is—is set in Egypt. While most of the clip involves background footage showing actors used for motion-capture data, there are snippets of art and other scenes shown, especially towards the end. The video was posted by Mark Kilian, and it was uploaded five months ago. It says it was commissioned by Ubisoft Montreal, the same mega-studio behind the Assassin's Creed series (and Far Cry 3). You can watch it here. UPDATE - Seems the project is "no longer moving forward". Bummer. Osiris Prince of Persia is 'paused' for now, needs 'time to breathe'Jan 29, 2013 - ShacknewsHey, remember Prince of Persia? So does Ubisoft. But that doesn't mean you can expect a new game in that franchise any time soon. Ubisoft Montreal is the team responsible for both the 2008 reboot and the 2010 movie tie-in The Forgotten Sands. However, CEO Yannis Mallat confirmed that the series is currently taking a break. "I think it is fair to say that, right now, Prince of Persia is being paused." He added that "we said the same thing for some other brands that suddenly popped up because a team is willing to do it." Let's not forget the 26 year gap between Zombi and ZombiU, folks. The Status Of Microsoft and Sony’s Next Consoles. Plus: A Whole Bunch Of This Year's Gaming Secrets.Dec 26, 2012 - Kotaku No topic appeared in the rumor mill this year as much as the coming next-generation consoles from Sony and Microsoft. At the beginning of January, British trade magazine MCV reported that the next Xbox and PlayStation would both debut at E3 2012. This did not actually end up happening, but that doesn't necessarily mean it was not slated to happen at one point. At E3, we did see next-gen tech demos for Epic's Unreal Engine 4 and Square Enix's Luminous Studio, as well as two major reveals sans any mention of specific platforms—Star Wars 1313 and Watch Dogs. Microsoft's Next Xbox, Codenamed Durango Two weeks later, IGN posted a rumor that pegged the next Xbox as being slated for a fall 2013 release and sporting a Radeon HD 6670-based GPU with graphics processing abilities six times that of the 360. The very next day after the IGN story, Kotaku's own Stephen Totilo reported that industry sources told him the next Xbox will see a format upgrade to high-capacity Blu-Ray discs that work in tandem with some sort of anti-used game mechanism, and that a new, more accurate version of Kinect will ship with the console. Sources indicated IGN's estimate of a machine six times more powerful than the 360 was in line with Microsoft's intentions, but also cautioned that dev kits had yet to go out so any discussion of system specs was purely hypothetical. (Also of note: in early March, MCV's sources said Microsoft had moved away from Blu-Ray plans to some sort of disc-less console.) A few weeks after that, sources told Kotaku that the next Xbox carried the codename of "Durango," which was seemingly confirmed by a late February tweet from a Crytek technical designer. This is possibly my favorite rumor of the year, if only for the reason that it taught me how fun it is to type the word "Durango." In mid-May, a recruitment firm's postings appearing to divulge details of some of Microsoft's internally developed Durango titles were discovered. One posting, for a nameless South East England studio that was almost certainly Lionhead, described their next title as an "new IP" RPG that fuses single-player and multiplayer to create an nonlinear MMO-like experience wherein both manners of play influence a dynamic narrative. Another hinted that a Midlands studio that was almost certainly Rare is planning on exploring new action or shooter IPs in addition to continued Kinect Sports releases. Much to Microsoft's chagrin, what might have been a two-year-old internal roadmap document for Xbox leaked roughly a week after E3's close. In addition to a holiday 2013 launch date for both the console and next version of Kinect, the document touted SmartGlass-esque capabilities, eventual cloud content accessibility, and most curiously, a set of virtual reality glasses codenamed "Fortaleza." Sony's Next PlayStation, Codenamed Orbis In mid-February, SCEA head Jack Tretton put a kibosh on any speculation of a 2012 PlayStation 4 reveal, explaining that it would be a distraction to his ...Steam 2012 Holiday Sale now liveDec 20, 2012 - ShacknewsSteam's holiday sale has started up, and is set to last through January 5. Today's initial offerings offer deals on a few games and the entire library of some series. These come alongside Flash Sales, a community vote for the next sale game, and various publisher packs. , which last through tomorrow at midnight, include Scribblenauts Unlimited for $19.99, Mirror's Edge for $4.99, Wargame: European Escapation for $9.99, and 50-75% discounts on various games in the Hitman, Borderlands, and Prince of Persia series. The current poll lets you pick between 75% off Limbo, Braid, or The Secret of Monkey Island. This Week’s Nintendo Download Travels Back in Time For A Classic Version of Prince of Persia. Also: Goat-Stacking.Sep 6, 2012 - KotakuListen, I love Prince of Persia. With all that lovely animation and derring-do, Jordan Mechner's adventure games are well-loved for good reason. For those wanting to re-visit PoP's charms, the Wii Virtual Console get the 1992 SNES version. But, guys: this Crazy Hunter game that appears in this week's Nintendo Download looks absolutely bizarre. Apparently you need to knock down tower-dwelling goats into a river, fish them out and stack them to the sky to grab hens that lay golden eggs. This doesn't seem like anything I ever saw on Mutual of Omaha's Wild Kingdom when I was growing up. Did Marlin Perkins lie to me all those years ago? Games Balloon Pop Remix Platform: 3DS/3DS XL Price: $7.99 Balloon Pop Remix takes the classic Balloon Pop formula and turns it on its head. Use the stylus to draw lines on the puzzle board and all the balloons in the line's path will pop, leading to mesmerizing chain reactions. Prince of Persia Platform: Wii Price: 800 Wii points Survive perilous levels, rescue the princess from the evil Jaffar and claim the royal residence before the hourglass is empty. Beware of obstacles such as unpredictable floors and ceilings, hidden spikes and walls of flames. Heyawake by Nikoli Platform: 3DS Price: $7.99 With the Nikoli puzzle series, you can enjoy high-quality "sudoku" puzzles, created by Nikoli, who gave the world-famous puzzle its name. The Nintendo 3DS allows for the realization of simple and easy to play operability. "Heyawake by Nikoli" contains 50 Heyawake puzzles. "Heyawake" is a puzzle in which you fill in the spaces according to the rules. It's called "heyawake" ("split rooms") because the face of the board is divided into rooms. This puzzle first appeared in 1992, but a plethora of solutions have been developed, allowing for a very progressive puzzle. Each time you discover a new strategic move, your skills of solution will improve. To ensure your long-term enjoyment, we're prepared both a "Stage Clear" mode and a "Random" mode. In "Stage Clear" mode, you progress by clearing puzzles one by one, and in "Random" mode puzzles are generated at random. Please enjoy this high-quality "Heyawake" game. Crazy Hunter Platform: 3DS Price: $4.99 Mad about the ...Hens that lay the golden eggs. Now this is true madness!!! Mission? Capture the hens that lay the golden eggs that are scattered around the world. How? By creating a giant tower tall enough to reach the clouds where the hens are. How to build the tower? Firstly: you must knock over some goats that rest on candy-made platforms scattered along the river. Secondly: fish out the goats you have knocked into the water. Finally, and this isn't easy, stack the captured goats one on top of the other until you make the tower and can reach the hens that lay the golden eggs. With what? With a super high-powered speed boat, and a crane with a hook attached for fishing and building the tower. If you enjoy madcap adventures, do not hesitate to take the controls of our character Dundee...So, Tell Me About Yourself, Video GameAug 24, 2012 - Kotaku Video games need more "Call Me Ishmael." That quote is one of the most famous opening lines in all of literature. Sure, its popularity is owed largely to being the first sentence in Herman Melville's classic novel Moby Dick. But that introduction is also memorable because you're learning about an important character from the very second you start reading. Earlier this year, Max Payne 3 did the same trick, letting players know about Max's nihilistic wit and gallows humor before they ever fired a bullet or did a slo-mo dodge. If you never played a Max Payne game before, you still knew for the most part what kind of game you were getting in terms of mechanics. But the journey was about who you were playing as, which wasn't neccessarily something you could learn about just from shooting dudes. I was reading an issue of Mark Waid's excellent run of Marvel Comics' Daredevil when I stopped to think about how great first-person narration is as a storytelling tool. One that games should use more of. Look, let's acknowledge that games unfurl their experiences in different ways than books or other media. Games can deliver story through interaction rather than scripting. But, the ones that want to tell tales have a great under-used tool in voiceover narration. Most video games struggle with telling you about their characters. They stop the thing you've shown up to do—solve tricky puzzles, shoot lots of alien invaders, explore vast landscapes—to roll out a cutscene where you finally get to see emotions play out on the front of a character's face. That's usually where you get to hear about what's motivating a hero or a party member. And these moments usually bring the play of a game to a dead stop. No wonder people skip through them. That's why the narration of Prince of Persia: The Sands of Time or Bastion (which, granted, isn't first-person) works so wonderfully. You can still be bounding around a crumbling castle or hacking away at a random enemy while getting fed information about the protagonist and the world. Even Metroid: Other M—controversial as its version of Samus Aran was for some people—let you into that character's head in a way by virtue of narration that previous games hadn't. In fact, I've found that narration heightens the action with a personality-driven filter. I cared more about getting Max past a wave of enemies than, say, Master Chief because I'd had his voice and his pain ringing through my head before the shots rang out. First-person narration gets used a lot in detective fiction and its very existence imparts a subliminal knowledge that the lead character makes it through okay. You're hearing the tale told after the smoke clears. Where that might rob some of the tension from the proceedings in a book or movie, you're the one that has to navigate to resolution in a video game. That character's voice becomes a catalyst for closure. So, more narration, please. After all, if I'm going to spend 10, 20, 100 hours wi...This Collection of Old Apple Hardware Is HeroicAug 9, 2012 - Kotaku If you are super old like me (hello old friends!), you'll remember using some of these Apple computers. If you are a young whippersnapper (hello young friends!), you might not—but you should still enjoy perusing the retro hardware that's on display. You are looking at a Russian collection of Apple computers, which website English Russia thinks might be one of the largest outside of the US. The collection belongs to Andrei Antonov, an Apple fan who's been collecting the company's hardware for the past three decades. Last fall, Antonov talked about putting his collection on display in Moscow. This summer, he launched the Museum of Apple Technology. Visitors can see—and get hands on with—Apple hardware from over the years. It's even possible to play games like Prince of Persia. Check out the museum in the above gallery, with more pictures in the links below. Museum of Apple technology Московский музей техники Apple (Top photo: Anton Jaroshenko/Nasedkin) One Man's Terrific Art for Assassin's Creed, Prometheus and MoreAug 5, 2012 - Kotaku Here's another awesome Fine Art to get your week started on the right foot: a collection of works by David Levy, aka vyle, aka another of my very favourite concept artists in the whole wide world. David has worked on a number of big video games like Assassin's Creed (we've actually shown some of his art from this franchise before) and Prince of Persia, but in recent times has also lent his talents to major Hollywood projects like Tron and Prometheus. He's now part of Steambot Studios, along with Sebastien Larroudé, whose work we featured here last week. You can see more of David's amazing pieces at his personal site. To see the larger pics in all their glory (or so you can save them as wallpaper), right-click on them below and select "open in new tab". Fine Art is a celebration of the work of video game artists, showcasing the best of both their professional and personal portfolios. If you're in the business and have some concept, environment or character art you'd like to share, drop us a line! First Look at a Brand New Prince of Persia Reboot?Aug 5, 2012 - Kotaku This image is reportedly our first look at a brand new Prince of Persia game. It was posted by a user on Ubisoft's official forums, and down the bottom you can see the term POP_ZERO_2. Is it real? Who knows, we're asking. Is it interesting? You bet. If it is real, that's not just a black Prince, it looks to have at least part of the game set somewhere closer to Egypt than the series' traditional Persian stomping grounds, going by the clothing on that crowd. Prince of Persia Zero was the codename for an aborted attempt by Ubisoft a few years back to do something radical with the franchise, like taking it into the present day. While there are signs this really could be from an in-development build of the game - the crowd is "floating", the visuals are pretty rough and they all appear to be looking straight ahead...at his junk - I also shouldn't need to tell you how easy it is to fake something like this. Still, because it's so interesting, here it is. We'll update if we hear back from Ubisoft. UPDATE - Check out these pics posted on NeoGAF back in May. From what can be made out of the silhouetted man's outfit and the those of the crowd behind him, it certainly looks similar to the image up top. Sequel to Prince of Persia 2008 (v-4) The Weekly Download is Some of the Best News Nintendo's Released All WeekJun 7, 2012 - Kotaku LEGO Batman! Prince of Persia! The Last Blade! Curling! If Nintendo had announced this week's downloadable titles during their E3 2012 press conferences, maybe we wouldn't all be trudging around like sad puppies today. I mean check out that lineup! You've got the original platforming action hero, an SNK arcade classic, a sport that Canadians really enjoy, and Batman! And that's just the tip of the iceberg, really. I didn't even mention the cat puzzle game or the Art of Balance! And hey, there's a new Dinosaur Office video from the College Humor folks. Between that and tons of Nintendo E3 videos, your 3DS might be the one to watch this weekend. Bring tissues. Games The Last Blade Platform: WiiWare Price: 800 Wii Points Originally released in 1997, The Last Blade is a fighting game set in the "Bakumatsu" period of Japanese history, where 10-plus swordsmen are fighting for different purposes. The game is similar to its predecessors from the Samurai Showdown series released by the same company, but it differs in allowing players to choose between two sword types; the damage-focused "Power" or "Speed," which promotes speedy play. Other game elements include maneuvers like "Repel," which allows players to deflect enemy attacks, and "Sublime Slash," which cancels "Super Slice" and can be combined with "Super Secret Slice." Don't miss out on powerful -moves like "Super Secret Slice" and "Hidden Secret Slice." Curling Super Championship Platform: DSi / 3DS Price: 500 DSi Points / $4.99 Curling is the world famous sport in which players slide stones across a sheet of ice toward a target area, the "house". Two teams, each of four players, take turns sliding heavy stones, also called "rocks". You can also challenge your friends to a multiplayer game to show everyone who the best player is! Cat Frenzy Platform: DSi / 3DS Price: 200 DSi Points / $1.99 This adorable and relaxing puzzle introduces totally new twists to the popular slide and match-3 mechanics and, of course, lots of cats. Slide rows or columns of cute, cuddly cats until you create a chain of three or more cats of the same kind to pull them out of the well. The game features a Mission and Quick-play mode with a combined 140 levels and an explanation of all the rules in a quick tutorial. The Mission mode provides new challenging objectives in each level, such as: clear the board with only one slide, pull out all the shining cats, make a six-cat chain reaction. You need to accomplish the objective in order to advance to the next level. The Quick-play mode is all about beating your high score, and there are no restrictions on how to play. Just remember that longer chains can trigger funny bonuses and score you more points. The game will engage you in hours of blasting fun, even if you are not a cat person! Prince of Persia Platform: 3DS Price: $4.99 Play one of gaming's most loved platformers. The classic Prince of Persia is now available for download. Relive this classic platforming experience, oft...The Geek Squad Who Rescued a Gaming ClassicApr 20, 2012 - KotakuAt the end of March, Prince of Persia creator Jordan Mechner found the source code for the game years after he'd thought it was lost. But the data was saved on computer disks that were more than 20 years old—would they still be readable after all these years? Would it be safe to put them in an old disk-reader and risk losing the only copy of a classic game? Sounds like a job for Tony Diaz and Jason Scott, two computer collectors and archivists who helped Mechner pull the data from the disks and in the process, save Prince of Persia. In a great article over at Wired, Gus Mastrapa recounts how he was there when Diaz an Scott used their archival tools (and an old Apple computer) to thoroughly analyze and clean the disks, working through some of Mechner's other old prototypes as well. Among them, a stolen version of As a young programmer, Jordan Mechner was keen to create something marketable. He looked at the best-selling games for the Apple II and saw that a clone of the arcade game Space Invaders was doing particularly well. So he knocked up a version of Atari's hit Asteroids. But by the time his version was ready, game publishers had begun to crack down on blatant copies, and he shelved the project. The Asteroids restoration doesn't go as smoothly as the rebirth of Quadris. When Diaz loads the game, Mechner notices that the graphics aren't rendering correctly. The space rocks look glitchy and malformed. Is there an error in the original code? Is the configuration of Diaz' machine different than Mechner's college Apple II? Or has the disk just not held up well over time? Mechner's version of Asteroids has been saved, but it will need restoration. Fortunately, Prince of Persia loaded fine; the source code is safe, and Mechner has made it available to anyone who wants it. Man, I wish I could track down and scan all of the old game-copy disks and other floppies I had when I was a kid. I bet there was some amazing stuff on them. The Geeks Who Saved Prince of Persia's Source Code From Digital Death Prince of Persia Apple II source code releasedApr 17, 2012 - ShacknewsLost, but not forgotten, for 20 years, the source code for the very first Prince of Persia on the Apple II was released today by creator Jordan Mechner. The code was unknowingly discovered by his father on 3.5" floppy disks in a box at the back of a closet, and salvaged with the help of a huge amount of vintage hardware. Mechner was jubilant when a box of old games arrived in March from his dad, who also composed PoP's music, with the source code disks apparently amongst them. "I've been searching for , off and on, for the past ten years, pestering everyone from Doug Carlston to Danny Gorlin and everyone who ever worked at Broderbund, and finally gave up hope of ever finding ," he said. Decades-old disks can be volatile, though, so Mechner drafted expert help with specialised hardware to save them. It all went swimmingly, but you can follow it historically through the #popsource hashtag on Twitter. Should you fancy tinkering with the source, you can download it now from github. The recovery setup Retrospective: Prince of PersiaApr 8, 2012 - EurogamerOn paper, 2008's Prince of Persia revamp was a pointless game. Don't get me wrong, it had every reason to exist, but its story and mechanics were essentially a long, meandering path back to square one. Critics and players alike took the game to task for a Prince who didn't so much walk the fine line between rogue-ish charm and loudmouthed dickery as he did wall-run right over it and into Nathan Drake's dirty, half-tuck-stained laundry. He never grew or changed, they said. Worse, he overshadowed the far more interesting Elika, whose grim determination to face her self-sacrificing destiny felt far more at home in POP's equal parts desolate and gorgeous world. And then there was the structure of the game itself, which - among other alleged crimes - traded Death's cold touch for an omnipresent helping hand from Elika. That's right: the Prince couldn't die. He also, incidentally, wasn't really a prince, which resulted in a chorus of cries from the same folks who get all bent out of shape when they realise that Apple Jacks don't taste like apples. But he was also different. Gaming's past is littered with goodie-two-shoes. Nowadays, meanwhile, edgy anti-heroes are all the rage. But even Renegade Shepard has (so far) managed to save the universe. The Prince, meanwhile, rendered all of Elika's self-sacrifice - and pretty much the entire game - moot by re-releasing the dark god Ahriman, aka the apocalypse just before the credits rolled. Why? Because locking away everyone's favorite world-ending sensation that was sweeping the nation required Elika's death, and when faced with a choice between the whole of humanity and one girl he was crushing on, he picked the girl. That whole dynamic was made all the more convincing by the Prince's special brand of immortality. If his back was against the wall in combat Elika would channel the powers of a million glowsticks to warp him to safety. If he leaped into one of the game's many colourful, rather pleasant-looking infinite abysses, she'd quickly clasp his hand and bring him back from the brink. The quiet physicality of their relationship spoke volumes. It was, of course, inspired by Ico, but there are far worse teachers from which to take lessons in believable sincerity. Most games tell us that Lead Male and Lead Female would very much like to play a particularly contact-heavy game of tonsil hockey - usually about five seconds before they proceed to do so. Prince of Persia, however, embedded that attraction into platforming's very core. Elika regularly saved the Prince, and - if he was nearby - the Prince would gently catch Elika if she was dropping off a ledge or let her hold onto his back while his Man Arms delivered them across some precarious web of vines. Banter-filled dialogue, on the other hand, gave those actions motivation - even if, in the Prince's case, they weren't exactly pure-hearted or altruistic. It was an intelligent use of both show and tell, which also managed to explain away (though not radicall...The Ugly Duckling of the Prince of Persia SeriesMar 29, 2012 - KotakuIt's funny, when people think of Prince of Persia games, they think of either the first one, or the ones including and following 2003's Sands of Time. It's as though there was a game in there that never existed... That game was 1999's Prince of Persia 3D. The 1989 original, and its 1993 sequel (which came in an amazing box), are often lumped into the same memory banks. Both side-scrollers, both with amazing animation, both with spikes of instant death. Likewise, everything after Sands gets lumped together because, well, there's been almost a game a year since then, all of them 3D action titles, some of them better than others. Prince of Persia 3D, though, stands out. It wasn't 2D, it was 3D. But in being 3D, it wasn't the graceful, fluid style of game we've grown accustomed to over the last decade. It was, well. A bit of a disappointment. There were a ton of games around the turn of the milennium that figured just because they could make the leap to three dimensions meant they should. Even when, except in rare cases like Mario 64 and Tomb Raider, most developers simply couldn't tackle the challenges inherent in moving a camera, and a player, around a 3D environment. Red Orb, the game's developers, were one of the latter. Despite including a shockingly well-animated character (seriously, he moves well even by much later standards), the game was drab and clunky, carrying over very little about what made the series so popular in the first place. And the combat was...yeah, let's not talk about the combat. Sure, it carried the brand name well enough to make a few sales and pick up a Dreamcast port, but look at the video there on the left. That's not Prince of Persia. Well, technically it is, but there's a very good reason people don't remember this game, and those who do prefer not to think about it that often. Prince of Persia's Source Code Found in Dad's ClosetMar 29, 2012 - KotakuJordan Mechner, the creator of the Prince of Persia series, hasn't had his hands on the source code to the original game for over a decade. Why? Because it had been sitting hidden in his dad's closet, that's why. Mechner recently got a call from his dad to tell him that, after cleaning out a closet in the family home, he stuffed the remains in a box. Inside the box were some 3.5″ Apple ProDOS disks, containing the original source code for one of the most important video games of all time. With the disks back in his possession, Mechner is now working on converting the code into something modern systems can actually understand. Once that's done, he says "as soon as we can extract something usable, I'll post it here". Prince of Persia Source Code - Found! The Original Prince of Persia Gets a Gorgeous HD iOS MakeoverMar 1, 2012 - KotakuSpeaking of Prince of Persia creator Jordan Mechner, a beautiful high-definition remaster of his original masterpiece is now available for the iPhone and iPad, complete with new modes and animated cut scenes. Who's up for a field trip to Persia?
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