
Primal Carnage: Extinction
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Patch 3.1.7 NOW LIVEMay 9, 2025 - Community AnnouncementsOur latest patch for PCE on PC brings a collection of new bug fixes and quality of life improvements, along with a number of map changes... THE DEADLY FALLS https://i.imgur.com/vDotwMB.gif After years of being non-threatening, the rivers leading to the cliffs of The Falls map are now back to being dangerous. Entering the new white water rapids will quickly whisk you down the river, which will seal your doom. This map hazard was in the original Primal Carnage and has been restored due to fan demand, presenting a unique way of dealing with your enemies. VERDANT VERTICALITY {STEAM_CLAN_IMAGE}/7077945/e23371ca2978be1e665f977be0f192316c643c0b.gif Based on the response to the most recent Verdant map updates, we've modified things slightly in the main building. There is still a hole in the wall but no longer a ramp up to it. Instead, the ramp has been moved to the under construction area across the way. It now links the two main outer buildings with a perilous shortcut over the street. {STEAM_CLAN_IMAGE}/7077945/585bca20a9502212b8ec990427fc4aa1ee22e8de.jpg Other new additions to Verdant include a collapsed wall to give some extra cover when feeding on the alley corpse and a broken window that allows players inside one of the buildings to both see and shoot through. You can also slip past the cargo container that's blocking the entrance if you're a Bruiser or smaller. {STEAM_CLAN_IMAGE}/7077945/70624c03d26c0e587394c528d88f43b782d34150.jpg Hopefully these tweaks encourage people to use the other zones more often as places to hold up. PACHY PUNCH-UP {STEAM_CLAN_IMAGE}/7077945/7ffb2e9f3c868116b679982fe8d73a1ec38d8afc.gif Some lingering problems with Pachy have been resolved this patch, improving its attack timers and adding new animations + effects to more clearly communicate when attacks are on cooldown and whether a Pachy is in the roared state. It should feel less clunky than the initial rework but we'll likely do some additional fine tuning of stats in the future depending on how it fares in the wild. FIXES AND IMPROVEMENTS As usual we've been looking through community feedback and making some changes. Several quality of life improvements and fixes are in our latest patch, ranging from a better "shoulder camera" on several dinos to fixing hit reactions interrupting attack animations. Bugs such as Pteranodon automatically dropping humans when they hit a wall or ceiling have now been resolved, along with several other glitches such as shotguns sometimes loading "fake" shells that do no damage. For a full list of all the tweaks and fixes, see the changelog further down... THEY'RE STILL HERE And they're not going anywhere! As mentioned before, the in-game store no longer rotates items out completely... {STEAM_CLAN_IMAGE}/7077945/b47d158271a1e48f75cfb49145147f3b3155efd7.png You can find pretty much everything we've ever released back in the Browse section, along with every bundle we've ever had under the Bundles tab, featuring years worth of skin packs and g...EASTER CARNAGEApr 18, 2025 - Community AnnouncementsA new update for Primal Carnage: Extinction is now LIVE on PC! We've got several major gameplay overhauls, numerous fixes and quality of life improvements, and of course our special Easter event starts today. Read on for all the details... PACHY REVAMP This update introduces what we hope is the final form of Pachycephalosaurus, finessing its kit and stats to build a speedy Bruiser that's easy to get to grips with but has some mastery involved. {STEAM_CLAN_IMAGE}/7077945/7b74ea71471dfcda8c737dbc509a16e9bace2644.png Its roar ability has changed to boost knockback on the primary attack, which can now be used while sprinting. The fall damage from this attack while boosted can be lethal, and the knockback gives Pachy an even better way of breaking up groups. To balance this out, the attack speed no longer gets faster and does 10 less damage when roar is active. https://i.imgur.com/AlMamwc.gif Instead of boosting mobility so heavily when a Pachy roars, we've increased their sprint speed by default (and then some!). They can now run faster than a Carnotaurus without needing to roar, and gain a slight acceleration boost to reach charge speed faster when the roar is active. To balance this out the Pachy now has a slower turning rate, but the straight line speed and increased default jump height make up for this. OTHER GAME CHANGERS CERATO COMEDOWN {STEAM_CLAN_IMAGE}/7077945/dcf516b6acb7dea5461e10361bf03ec3dcb5a8f0.jpg Feedback over the last couple months has been that Cerato is a bit of a handful to deal with, simply due to its survivability. For this update the big Bruiser gets a health reduction from 1420HP to 1300. This -120 isn't a massive loss, but means it will not last as long in a fight and may just be enough to turn the tide. FLYER TWEAKS {STEAM_CLAN_IMAGE}/7077945/0b19e03d3a814f595e5a076b2a6d1ac5d60bd196.png Pterosaurs make loud wingflaps as a clue for players who don't look up that there's something about to get them. We've observed that only veterans really pick up on this, which makes longtime players able to instantly wheel and take out an approaching flyer. We still think it's a useful element, but decided to give flyers a way to be stealthy. If you glide without input, your wing flaps will be quieter. Additionally, hover mode wing flaps are now heard only at close range. The actual regular flight flap sounds now get muffled with a low pass filter at long range, making them slightly less present than before. SUBMACHINEGUNS & BOOMSTICKS Finding the right balance for the SMGs has been tricky, as against large targets they can still be effective even with high spread (which tap-firing effectively negates). They *have* received a minor spread increase, but the main change this update is a slower rate of fire for SMGs - so that their overall damage ouput is lower without actually changing how much each shot hits for. {STEAM_CLAN_IMAGE}/7077945/2cdcc83ae391e2c1c24e4e5be4d4c6f7f8b161f5.jpg While we felt that the actual range of shotguns did not ne...Hotfix 3.1.5Mar 19, 2025 - Community AnnouncementsA new hotfix is available for Primal Carnage: Extinction on Steam, this minor patch mainly resolves a few last bugs found after the recent Spring Update... Version 3.1.5 Changelog: fixed tupa charge-peck timeout lasting 10x longer than it should (...oops) reduced stamina consumption for machete heavy attack from 30% to 25% fixed thrown dynamite bouncing off human teammates fixed a feathered Ptera skin that was missing feathers fixed a description typo & updated some flavour text {STEAM_CLAN_IMAGE}/7077945/e7134e0cf773515990c9858be52fc2e009f1810b.jpg Thanks for playing! -The Primal Carnage TeamPatch 3.1.4Mar 17, 2025 - Community AnnouncementsA new patch is now available for Primal Carnage: Extinction on Steam, featuring additional tweaks and fixes. This patch follows our recent Spring Update which introduced several gameplay overhauls. Lest we forget, there's a handful of new FREE drops available from today that are sure to make anyone green with envy. As always, you can check a look at our latest event items on Trello! {STEAM_CLAN_IMAGE}/7077945/3401d3a16886e332261c418a02a22da2bb687147.jpg Version 3.1.4 Chaneglog: faster slashing - reduced machete primary attack time-out to 0.75 seconds machete heavy attack time-out is now 1.25 seconds (this also means delay is now shorter for using primary after charged slash) improved tupa peck prevention when at high speed updated spawn hint sound to be a tad more noticeable additional collision refinements to TDM Docks and Ruthless Snow maps fixed missing corpses on Ruthless Snow fixed Ptera grab animation sometimes not playing when using the alternate flight camera fixed Vitiosus Cerato mutation not wearing collars properly fixed Lava Rex skin using default textures fixed incorrect FX masking on Kilowatt Rex skin brightened Nettle Nova skin added new free drops for St Patrick's Day Steam Spring Sale You can get 50% OFF ALL DLC until March 20th during this month's Steam sale, don't miss out! {STEAM_CLAN_IMAGE}/7077945/a89479974ea13e1ef45bdcec2ac353b16c9fca45.jpg Thanks for playing! -The Primal Carnage TeamSPRING CARNAGEMar 13, 2025 - Community AnnouncementsThe Spring Update is now available for Primal Carnage: Extinction on Steam! {STEAM_CLAN_IMAGE}/7077945/7449b90677f1e3ea7a13471ef486008b8b120290.jpg This March we're addressing more bugs and balance issues highlighted by the community, along with major feature improvements based on your feedback. Oh and there's some green stuff too. Flyer Overhauls A big portion of today's update focuses on further renovations to our two pterosaurs. For years the flying mechanics have been tinkered with in PCE. We've added new quality of life features over time and tried to make things smoother. Based on player feedback, we've made a few more changes... Getting Flight Right https://i.imgur.com/SjIy5Ou.gif You now have much greater tolerance before being forced out of flight whenever brushing against objects or at low altitude. This means you can fly along the ground without landing for about a second, allowing you to pull up and avoid becoming a ground pterosaur. True Flyer Mains who want to stay airborne at all costs can now activate the Avoid Auto Landing option under Gameplay settings. The option allows you to skim along the ground as long as you want without popping out of flight, unless you hit a wall super hard. To avoid exploits with Tupa, you can't balance on your nose for very long, but if you're flying normally close to the ground this feature prevents you from ever exiting flight. Note: holding crouch while flying low will always make you land. We've got some very positive feedback for these changes in testing, so hopefully they make life less frustrating for Ptera and Tupa players. These Broken Wiiiings... https://i.imgur.com/2juFSVF.gif A fun visual update is if you become severely damaged while playing Flyers, your wings will now get shredded and have visible holes in them. This is another community suggestion we decided to implement, which turned out pretty cool we think. It also applies not just to the wings but Tupa's crest as well! Reigning in the DB For a long time the double barrel shotgun had gone untouched compared to the other shotguns. Both other pathfinder primaries had seen range reductions due to the more reliable hit detection, now the DB has been adjusted to be more in line with its brothers. This is not meant to be a super long range weapon, with apologies to those of you who were using it like a sniper rifle... Alongside a hefty effective range reduction, the double barrel shotgun's spread has also increased (because it didn't have any before). We're interested to see how things go with the DB in the wild. It's still a formidable weapon in terms of damage, but hopefully is in a fairer place where it won't need changing much further. Chopping That Meat Over several patches we've been fixing and improving the machete. This time we've fixed the bleeding, since the debuff wasn't being applied when playing on dedicated servers (for charged hits). {STEAM_CLAN_IMAGE}/7077945/b68b839aee62c15c4de1f80656dfcf7f4c87c1de.jpg This instantly made t...The Valentines UpdateFeb 12, 2025 - Community AnnouncementsGame Changes Working with dedicated testers in the Carnage community we've made several balance changes and fixes that are included in today's update. The SMGs no longer use the same long range damage falloff values as the revolvers, spit can now be properly shot out of the air, and Pathfinder can't boost his stamina by hitting teammates with a machete. There are also a few new quality of life updates, such as an enhanced "middle shoulder camera" for Tyrants and Bruisers that is more free floating and dynamic. Swap between different views with middle mouse button by default, or scroll in and out. Map rotation has been improved, and several maps have seen additional performance improvements and exploit fixes. More minor adjustments range from animation tweaks for some human taunts that add facial motion, fixing blood particles looking purplish, a new sound + animation when raptors miss their pounce and land hard, and some UI tweaks. For a full list of what we've been up to, check out the changelog further down... Love is in the Air! A fresh collection of lovely new looks has just arrived in-game, here in time to celebrate Valentines Day! Feast your eyes on some of the highlights below... There's some free drops too, check out our Trello for the full selection! {STEAM_CLAN_IMAGE}/7077945/13dc1d6a0620a2a567d499fb4db8742dc4c1d326.jpg In addition to these brand new items, all of the classic Valentines items are of course back in-store, along with EVERY ITEM EVER (as we mentioned in our last post). After the festivites are finished, this year's Valentines cosmetics will also remain available in the Browse section year-round alongside all of the other store items. No limits on love no more! Version 3.1.2 FULL CHANGELOG: added a "center shoulder cam" for tyrants / carno / cerato that is more free-floating and dynamic camera swap button now properly swaps between all camera positions reactivated auto-switch on shoulder camera for Tyrants, with added resistance to make it less likely to happen accidentally fixed charged spit projectiles not being destroyed by gunfire nets can also now destroy charged spit projectiles (but are melted in the process) reduced charged spit flight speed to make it easier to shoot down charged spit now has a little explosion particle when shot down increased charged spit lifetime before auto-detonating in air increased SMG spread, set custom damage falloff distances for SMGs (lower range than the dual pistols ones they were using before) increased recoil on double barrel shotgun fixed being able to boost your stamina by hitting teammates with the machete Posion Dart Rifle now deals light damage to Tyrants when bracing, but does NOT apply poison status during brace fixed jump timeout counting from the start of a jump, now counts from when a jump lands set new jump cooldown times for all dinos pteras are now prevented from dropping humans if the ptera is currently inside a human blocker humans dropped inside human blockers are now...Classic Looks Return!Feb 8, 2025 - Community AnnouncementsIf you looked in-store lately, did you see a few older items are back? {STEAM_CLAN_IMAGE}/7077945/7e81bdc8880a169d503cbe43f37c76dc346c7fd4.jpg We've took requests on the official Discord for a while about which classic skins should return. We don't normally allow things that are "out of season," but after nearly ten years we're loosening up a bit. Actually, a lot. THE VAULTS ARE OPEN {STEAM_CLAN_IMAGE}/7077945/55587b4283e0c5221ce12365e9cc4faa1e6132ff.jpg EVERY SINGLE ITEM to ever appear in-store IS BACK, and it's not just a February feeding frenzy either! They're back FOR ALL TIME... {STEAM_CLAN_IMAGE}/7077945/1bd0b506aecfe9a6d1cec59f635270262f8fd36a.jpg Almost 2000 cosmetics are available to Browse through, across themes that range from the emerald greenery of St Patricks Day to the horrors of Halloween! {STEAM_CLAN_IMAGE}/7077945/5d55d7f2b3d29dc8ee3f2f4144df884ec499a26c.png That includes every bundle, every pack, and every gift we've ever introduced as well! So you can now spread festive cheer or shower the server with spooktacular goodies all year round... {STEAM_CLAN_IMAGE}/7077945/277cf9d917fbaa061bebe16869cb36ef64d9a18a.png The majority of classic store items will also have legacy discounts applied if you check the Specials tab! {STEAM_CLAN_IMAGE}/7077945/ffd25baf142507cdd40dbdfd862a2593362200be.png INFO: Store Changes Everything being back isn't the only change in our store policy going forwards. We'll no longer be adding *new* gifts, and will be shying away from bundles for the most part. {STEAM_CLAN_IMAGE}/7077945/546e1e6263dc40cf1850218509fbcc90c2c1f7ea.jpg This had already started to become the norm during 2024, but from now on, pretty much all new skins will be sold separately instead of being packed together. The reasoning is twofold. For starters, it allows you guys grab the items you really want (instead of needing to splurge on a bundle just for one item), and makes it easier for us to manage two games at once. Primal Carnage: Evolution will be launching in the next couple months on PlayStation - it won't really feature bundles let alone gifts, due to differences with how things are done on console. The changes make it less of a headache to add the same content on both going forward, since we won't need to disentangle items from their gifts or bundles in the process of porting. While classic gifts & bundles will stay available on PC, we'll be steering clear of them in future. NEW UPDATE COMING SOON {STEAM_CLAN_IMAGE}/7077945/bd58bbd0424b36207408a7fd09ed3e4ffa8b15d3.jpg Another major update will be out next week, just in time for Valentine's Day! In addition to the usual fresh batch of snazzy new looks, we'll have several feature updates and a bunch of bug fixes and balance tweaks, plus some extra polish and quality of life changes. See you then! {STEAM_CLAN_IMAGE}/7077945/34a6f0eac50925b31844eac7541f57f3fd6c39bb.png Thanks for playing! -The Primal Carnage Team Join the Official Primal Carnage Discord! {STEAM_CLAN_IMAGE}/7077945/8d...Hotfix 3.1.0Dec 21, 2024 - Community AnnouncementsA new minor patch is now available for Primal Carnage: Extinction on Steam, addressing issues found after the recently released Winter Carnage event. {STEAM_CLAN_IMAGE}/7077945/54f8cc04094baf0440018176ec410d6467abf73b.jpg Change Log: fixed ramps being hidden on Ubase Snow consistency fixes on DocksNight, UbaseNight, and RuthlessSnow fixed an infinite recursion loop when capturing objectives on RuthlessSnow fixed Commando impersonating Pyro when thanking people fixed overlap of pounce start and end dialog added a few extra dialog variants improved Reindeer Disguise offset for Cryo fixed Vibelight Royal Dilo using an older version of its pattern texture fixed Prion Ptera, Snowcap Acro and Clouded Feathered Novaraptor not being feathered fixed incorrect feather mask for Western Novaraptor skin fixed a few description typos {STEAM_CLAN_IMAGE}/7077945/d6a669e3c556310533a0e3bb012a8bd891343064.png Thanks for playing! - The Primal Carnage TeamWINTER CARNAGEDec 20, 2024 - Community AnnouncementsThis December we've got another update to make you merry! Welcome to Winter Carnage... {STEAM_CLAN_IMAGE}/7077945/41225fe64c0238b2d8b9660875c2db83f98947ab.jpg Update Highlights General Working with dedicated testers in the Carnage community we've made several balance changes and fixes that are included in today's update... Firstly, we have further overhauled melee code to make things smoother and more reliable. You can now do both quick melee and heavy melee while using a primary weapon, simply tap melee for a quick knife slash or double tap for a heavy swing. Also, machete users should have much more reliable hit detection now when not using charged attacks, without "fake" hit markers appearing. On the dino side, we've added a cooldown so that they can no longer be staggered multiple times in a short period, since it was possible to effectively get stun-locked forever before. Oof! Previously, the Tyrant's couldn't free other dinos from nets the way other classes can, we've fixed it so that they can save netted raptors / spitters using both attacks and trample damage now. There are a number of quality of life tweaks too, such as massively reducing camera sway when under the influence of darts (might've actually toned it down *too* much there, we'll see). Finally, all characters now have new blood overlays for receiving damage! {STEAM_CLAN_IMAGE}/7077945/e269ad59106f4469c8e68fd45cf7fa0777722ad2.jpg As your health goets lower, the blood stains start to gradually fade in, being fully revealed when you are in desaturated vision mode. If this is a bit too much for you, the Show Gore option has been extended to cover blood overlays too. Let it Snow! Another new character effect is the Snowverlay - if you're out in the cold for a while on a snow map, your skin will slowly start to turn frosty! It's currently more subtle on dinos than humans, giving a light dusting of white that fades off when going indoors. This is combined with new breath effects that show in cold weather maps (rainy night included as well)... {STEAM_CLAN_IMAGE}/7077945/b04d4eb8d6421da77296da59c90afc61f4370989.gif ALL snow map variants have now been added! Newly remastered with optimized shaders and overhauled lighting, their level layouts are also now closer to the standard versions of the maps. {STEAM_CLAN_IMAGE}/7077945/eac300155b3354e7969177ae666bedccbc4d2f46.gif Special Store Event We come bearing baubles! Dozens of new items created by the Primal Carnage community have been accepted this winter, from human "disguises" to arctic carno camouflage. Check out a small smattering of highlights from this year's cool new looks below.. Yep, there's a wide range of seasonal sensations by both new and old community creators, with some of this year's Christmas crackers hailing from way back in 2016! Just a little reminder that if you've submitted skins in the distant past, never give up - their time may yet come... We've also got a handful of festive free drops, such as the Dynastias Rex mut...Patch 3.0.8Dec 11, 2024 - Community AnnouncementsA new patch is now available for Primal Carnage: Extinction on Steam! This week's patch addresses more bugs and balance issues based on community feedback, while introducing a couple of feature tweaks... Patch Highlights Carnotaurus and Ceratosaurus now have a new Bruiser Ground Slam ability! If they hit the ground and take fall damage, this triggers a "stomp" on landing... The amount of damage scales based on how far you fell, up to a maximum of -90 HP for Cerato, and has a low radius with rapid falloff. When coupled with the "goomba stomp" ability, it provides an interesting alternate playstyle for the bigger Bruisers. Heavy melee stagger now lasts half as long. It is still a highly effective ability if you can pull it off, but this gives small dinos a little more chance of escaping. We'll be fine tuning it further in our next patch. Pounce stagger remains the same, and now also occurs when raptors are shot off a human while mauling. {STEAM_CLAN_IMAGE}/7077945/8d703fc5c4f455cad3261500791745ea152bb162.gif A while ago we made some modifications to how knockback works, this seemed to have a side effect of Rex and Spino swipes not really affecting players very much. We've fixed this so that they both work properly and give humans a good whack backwards when hit. A couple of weapons have been tuned further, such as the assault rifle having a slightly faster dropoff in damage over midrange and flaregun shots dealing a bit heavier crit damage. {STEAM_CLAN_IMAGE}/7077945/15358eeebabc6724011e5998646d69ae0616efd2.jpg The biggest change is rebalancing the poison dart rifle. As one of the more annoying guns to fight against, we decided to give it a reduced ammo count and make it a bit more unwieldy to use. Spread and recoil are higher, fire rate is lower. Coupled with a longer equip time when swapping to the poison dart rifle, it can still be lethal in the right hands but the changes make battles last longer and require a little more skill to do well with it. You can see more changes in the full log further down... STORE UPDATE Classic Goodies! {STEAM_CLAN_IMAGE}/7077945/16c20d21d16aa7d1e7f376ec0c62c64c45969b6a.jpg Winter Warmup starts today, with EVERY classic winter item returning to the store! That's hundreds of festive looks that are back with serious seasonal savings! From feathered Spinosaurs to snowsuited scientists, there's sure to be something yule love... {STEAM_CLAN_IMAGE}/7077945/da97809b7cc0387f3d71f64c789e51023690c95a.jpg That also includes ALL winter gifts cycling back in, so why not spread some Christmas cheer? {STEAM_CLAN_IMAGE}/7077945/4140b3fc80b186bd59e18abd60aefe5fabf91e6d.gif Version 3.0.8 Full Change Log: GAMEPLAY NEW: Bruiser Ground Slam taking fall damage as Carno or Cerato causes a radial "stomp" that deals moderate knockback damage has rapid falloff and increases with height, maximum of -90 HP heavy melee stagger is now separate from pounce stagger, with melee stagger being shorter reduced heavy melee stagger controls lock time f...The Thanksgiving UpdateNov 27, 2024 - Community AnnouncementsA new patch is now available for Primal Carnage: Extinction on Steam! {STEAM_CLAN_IMAGE}/7077945/03082ceb07dd4ee39d4d538856b78a9304fbfaf5.jpg Today's update brings several balance changes, bug fixes, and other tweaks based on community feedback. We also have a brand new store rotation that ties into a certain festive occasion... Balance Highlights {STEAM_CLAN_IMAGE}/7077945/c929e7b73307f067019c31e8f5e32e53d71556b3.png We've been continuing to refine balance with the help of our dedicated open testing crew after seeing the most recent changes out in the wild. While still strong, Cryo acid damage has been tuned slightly lower again to give humans half a chance of reacting while still rewarding accurate spitters. The spread factor for all shotguns has been reworked to be much more consistent, allowing them to hit more reliably. To counteract this, they now have less mid-range damage compared to previously but are still lethal to raptors up close. As of this patch the rest of the automatic weapons such as commando's rifles and the SMGs have faster damage falloff over distance, to account for the added hit test reliability introduced recently. If you didn't already know, Flyers can put themselves out if they're on fire in the air by simply diving downwards for a moment. We've made this easier to pull off now, requiring a dive of around 0.6 seconds to remove fire from your Ptera / Tupa, and added a hint reminder for it. There are several other balance adjustments (and quality of life improvements) in this patch. Check out the full change log further down for more info! STORE UPDATE: Thanksgiving Event Those six foot turkeys are still trying to take over! To tie in with Thanksgiving, we've got a fresh batch of looks for our favourite feathered fiends today, along with some new styles for the other more plumage-challenged species too. Check out all the latest items on Trello, including several free drops! New Merch! {STEAM_CLAN_IMAGE}/7077945/26f11dcdd73e58612d1e1088c615fc5b25ae9eca.jpg Our official merch store has another turkey tie-in with a NEW Oviraptor Portrait! This beautiful artwork by Aram Papazyan is now available on premium posters, mugs and T-shirts. Version 3.0.7 Full Change Log: BALANCE reduced max Cryo spit hit damage from 130 to 110 removed crit multiplier for cryo acid hit damage (was near-impossible to achieve, but ultimately unneccessary) reduced dilo spit direct hit damage from 25 to 22 increased dilo bite poison damage from 7 per tick to 8 fixed dilo poison kills challenge counting cryo acid kills reverted dilo spit blind durations (back to 5 secs regular and 9 secs charged) changed spread pattern of shotguns to be more consistent regular shotgun + spaz: 50% faster damage falloff at midrange due to pellet accuracy regular shotgun max crit damage reduced from ~400 to 360 tighter spread on double barrel secondary fire reduced carbine rifle max effective range from 6000 to 5000 carbine damage falloff close range distance reduced from 240...Minor Patch 3.0.6Nov 17, 2024 - Community AnnouncementsA new minor patch is now available for Primal Carnage: Extinction on Steam, resolving some bugs found in version 3.0.5 and making some quick adjustments to spit. Patch 3.0.6 Changelog: fixed regular spit splash check radius being too low reduced cryo acid direct hit max damage from 140 to 130 fixed values being swapped for min/max dilo direct hit spit damage (extra 5 points on charged) updated spit splat decals with more unique looks for dilo and cryo to set them apart spit decals are now thicker and fill more space to more accurately reflect their radius fixed spit decals vanishing instantly early instead of smoothly fading additional collision fixes on Verdant map to prevent human exploits fixed an invisble wall blocking Tyrants on Waterlogged map fixed a propeller pedestal that was spinning the wrong way on Waterlogged map fixed rooftop billboards not rendering at long range on U-Base Day map added custom SMG 3rd person fire and reload animations {STEAM_CLAN_IMAGE}/7077945/c929e7b73307f067019c31e8f5e32e53d71556b3.png We hope this patch smooths things out a little! Thanks for playing, -The Primal Carnage TeamPatch 3.0.5Nov 15, 2024 - Community AnnouncementsA new patch is now available for Primal Carnage: Extinction on Steam, featuring balance adjustments and fixes for bugs reported after Version 3.0, along with some extra additions. Patch Highlights Three more community maps have been re-added with today's game patch. In most cases these have not received as extensive overhauls as the remastered maps which were added in Version 3.0, but they have still seen a number of fixes, tweaks and optimizations. {STEAM_CLAN_IMAGE}/7077945/9ad75de44e7089097d91259431f900ed66bd3bfb.png PC-Waterlogged has the most noticeable changes, such as a new direct route between the antenna tower exterior and the main interior, along with an upper secret passageway that connects the two. There are new details, extra pieces of cover, and a LOT of collision improvements. FR-Seasons now has extra visual tweaks such as wet effects when in the rain zone, sandy and snowy buildings / rocks, and an (experimental) ball that is back to play with. Aside from returning maps, there have been many fixes and tweaks to those already in the previous build and various extra improvements you can find in the full changelog further down. Balance Highlights {STEAM_CLAN_IMAGE}/7077945/a0b5faf3d016b53b65e493ee202902b2e20fffde.jpg A few balance changes have been made this patch based on community suggestions. On the dinosaur side, the main changes are to do with spit - some of which are technically bug fixes. Cryo charged spit previously dealt the same damage as regular spit on direct hit, this is now fixed, So regular spit hits are 65 damage, but charged Cryo spit now does 140 damage on direct hit. Dilophosaurus spit now has lower max damage (both direct hits and splash). Additionally, un-charged Dilo spit used to have the same impact radius as charged spit, this too has been fixed. Spitters now get stamina back when killing with spit (two spits worth), since stamina is a precious resource for them. Similarly, Novaraptor frenzy slashes now drain less stamina, to allow them to get more attacks in before being unable to escape. Roar Refresh is now even more valuable - ALL dinosaurs now get stamina back when roaring - roughly equivalent to two special attacks (this is in addition to any pre-existing stamina boosts). Managing stamina is central to dino gameplay, so it seemed fair to allow a global way to instantly restore some in a fight. This should keep battles going longer and gives dinosaurs a minor leg up to help offset the new viability of the human team since weapon hit detection was tweaked. For humans, the assault rifle has been tuned further with better mid-range damage compared to last patch but still mostly retains its high spread and low damage at max distance. The SMGs and Burst Rifle have increased spread and damage falloff this patch. Both kick a bit more than before and are a little less lethal over long range, but these changes are smaller scale than what the AR initially received. STORE: Autumn Leaves Halloween is over - say goodbye...Patch 3.0.4Nov 8, 2024 - Community AnnouncementsA new patch is now available for Primal Carnage: Extinction on Steam, fixing additional bugs reported after Version 3.0 and bringing extra improvements. Patch Highlights {STEAM_CLAN_IMAGE}/7077945/c06db91247244a8733ac608c460aec78ecd3644e.jpg Five more maps have been re-added with today's game patch, including 4 community maps. These have not received as extensive overhauls as the maps already included in Version 3.0, but they have still seen a number of fixes, tweaks and optimizations. Assault rifle balance is a focus this time, after the recent hit detection improvements. It now has higher spread when fired full auto and damage falls off quicker over distance, to compensate for increased chance of shots landing on target. The AR is the first of several weapons that will be re-adjusted based on community feedback, so you can expect more refinements in next week's patch. We've also made more fixes to flight, but will be fine tuning things further with deeper code optimizations coming up. Patch 3.0.4 Full Change Log: GENERAL Assault Rifle: more rapid damage falloff (around 2x quicker dropoff over distance) reduced damage levels at medium range and long range respectively increased spread and recoil slightly wider Tupa divebomb impact radius lower height requirement for Tupa divebomb max damage applied engine patch to fix most of the odd animation behaviour that occurred while flying fixed nova frenzy attack playing at the wrong speed when seen by other players MAPS {STEAM_CLAN_IMAGE}/7077945/8787ce200404d8c9d1c75ab7b75b07919f46006b.jpg re-added SandstormValley, ForgottenOutpost, ForgottenWorld, Pandoria, Volcano NOTE! PC-Pandoria map filename changed to FR-Pandoria NOTE! PC-Volcano map filename changed to FR-Volcano Sandstorm Valley: entire map is now used in TDM mode adjusted map layout slightly, with extra routes into the human compound added more water puddles to the second half of the map fixed a bunch of stuck spots and prevented humans from climbing many rocks updated NPCs outside the map, say hi to Desert Stegos optimized foliage, sky and cargo containers fixed corpse blood decals rendering incorrectly during sandstorm event ForgottenOutpost: added more rock arches, boulders and foliage to address long sightlines fixed human base not opening up in Freeroam mode updated lighting, fog and colour grading replaced static river with interactive water updated Brachi migration sequence placed more varieties of flowers other various details and background updates optimized foliage, sky and cargo containers Volcano: now officially a Freeroam-only map (server hosts can still choose whatever mode they please) removed blocker that prevented access to upper geyser area fixed missing physics volume under one of the upper lava flows replaced brushwork with static meshes for performance optimized sky and cargo containers Other Maps: optimizations to lighting, shaders and textures on Pandoria and ForgottenWorld UtilityBase: fixed dino side CTE team blockers ...Patch 3.0.3Nov 4, 2024 - Community AnnouncementsA new minor patch is now available for Primal Carnage: Extinction on Steam, addressing a few more bugs discovered by the community and adding some extra improvements. For the previous hotfix patch notes, see here. {STEAM_CLAN_IMAGE}/7077945/3b474cf05598ea9f33fbcb8e28789b745c21ae73.jpg Patch 3.0.3 Changelog: additional tweaks to server map loading code fixed issues with Cerato attack timers fix for Carno cancelling its secondary early fixed weapon sanity check spawning extra particles and causing double healing with dartgun reduced expansion amount for crosshair when hovering over crit spots fixed crosshair expanding when looking at Pachy / Cerato strongpoints weapons now have various custom sounds when grabbing resupply pickups Transfer / TransferNight: fixed a forklift not blocking humans gave pathfinder the commando's 3rd person pistol equip for now since it was missing one fixed machete 3rd person animations not being visible, equip animation being cancelled early added custom 3rd person reload and fire animations for assault cannon + poison dart rifle updated 3rd person equip anims for Pathfinder and Trapper added 3rd person shotgun reload loop animation fixed candycane assault rifle skin fixed some RGB weapon skins reacting badly when overheating fixed seams on Iguidensis Acro mutation model Thankyou for your patience as we work to resolve the last few issues with Version 3.0. Our next patch will be out soon. We are still fine-tuning flight and will be making some small balance adjustments soon after observing how 3.0's gameplay has fared out in the wild the first week. Patch 3.0.2Nov 2, 2024 - Community AnnouncementsA new patch is now available for Primal Carnage: Extinction on Steam. This latest patch addresses bugs discovered by the community and adds a few extra minor improvements. Tupa Tuning {STEAM_CLAN_IMAGE}/7077945/b8b80257e76ba2cb519ba15ff18caf8840db47d3.jpg The new height-based damage for the Tupandactlyus divebomb attack should now be working 100%. After doing some additional testing we've refined the damage dealt and blast radius further. The maximum force dealt by divebomb direct hit is 150 damage, which falls off rapdily. If you initiate a dive at low altitude it will deal significantly less damage as of today's patch. Flyer Movement One of the big problems we've been tackling lately is a regression in flight movement on servers. We still haven't quite got to the bottom of it, but today's patch improves things a great deal. Instead of jittering all the time and feeling like they're rubberbanding, Flyers now only have rotational stutter when angling up and down. We're aiming to fix this last visual bug with flight in our next patch. Cerato Cooldowns {STEAM_CLAN_IMAGE}/7077945/6c84cfe638c612539f00a58789a6ef20f11b85f9.jpg We're investigating what seems to be a problem with attack cooldowns having additional delay on Ceratosaurus currently. For exploit prevention they are no longer allowed to essentially bite and tailwhip at near the exact same time, however it seems like the prevention period lasts longer than is actually specified by the code. A fix for this will hopefully be in our next patch. Patch 3.0.2 Changelog: servers now skip non-available maps to prevent crashes when they are still on the map rotation list possible fix for server crash when multiple game modes are specified in the map rotation list Flyers have more accurate movement replication - should fix them feeling "laggy" but is still WIP fixed a "fake" bracing indicator showing when Tyrants are eating people (it is not possible to brace while eating so the indicator was misleading, added a new hint for this) added a "dryfire" sound when Spitters try to spit without enough stamina fixed missing EXP bonus text for Cryo melting resupply items fixed pounce ready-up animations not being visible to other players improved 3rd person machete animations prevented humans climbing the cliffs inside the GTTC-Falls atrium transparency fix for FR-Valley when on low health as dinosaurs Transfer: improved barrel collision, fixed human exploits and made things smoother for Tyrants another fix for CTE blockers being shootable in TDM ForestChasm fixed the rusty metal tanks having incorrect specular maps on DesertionPoint fixed Supernova Assault cannon having barrel glow applied to entire gun fixed up icons for Pharaoh Spino and Iceberg Spino and a few others set a longer timeout for connecting to economy on startup fixed carousel on main menu showing both cards when backgrounded, now fades instead of slides Thankyou for your patience as we work to resolve the last few issues with 3.0, our next patch...Autumn Screenshot Contest WINNERSNov 1, 2024 - Community AnnouncementsWe're happy to announce the winners of The Autumn Screenshot Contest today! Intrepid nature photographers have been taking snapshots all around Primal Carnage: Extinction (although it certainly seems like DesertionPoint was a favored spot) and came back with some truly stunning images. Unfortunately, there can only be three winners, some Honorable Mentions are below... "Water Hazard" by Shamroknroll {STEAM_CLAN_IMAGE}/7077945/6717c39a54ff37100dfe10dcb41a2d89460fca2e.jpg "Autumn Squad" by BadPlague {STEAM_CLAN_IMAGE}/7077945/82aab241915cf40a3d862ba9a320115fca44583d.jpg "Stampede" by Gatorboots {STEAM_CLAN_IMAGE}/7077945/a08fdeda708cab96f5bdd3eab06d16acc9bd8671.jpg You can view all of the entries in our FB gallery. It was hard narrowing them down, but after much deliberation the final three winners were determined.. Winning Entries 3rd Place: OMNIA with "Charging Sunflower" {STEAM_CLAN_IMAGE}/7077945/51f9570c37f1b56159d16075fa03e1ff9cdcc4d6.jpg 2nd Place: SPINORAPTYREX with "River Fishing" {STEAM_CLAN_IMAGE}/7077945/b433cb9bbc97cce3c65ee3bd07cc4a9df685d46c.jpg 1st Place: VINELANTIS with "Fall Faceoff" {STEAM_CLAN_IMAGE}/7077945/9cedc9a3a6108fe1b8ed502e81c7316d731cc9cf.jpg The winning entrants will be receiving a selection of spooky in-game goodies of their choice. Thanks again to everyone who took part! We'll be running more of these in future, including screenshot competitions for Primal Carnage: Evolution once it's released on PlayStation! Keep an eye on The Official Discord Server for future contests... Patches In Testing {STEAM_CLAN_IMAGE}/7077945/00d361d57cc710e3c1d4d437b7021f0469ae6070.jpg Additional fixes are being readied right now for release. Expect another patch within the next 24 hours to address bugs such as charged pounce animations not being visible to others and flyers experiencing lag in the air. At least one more hotfix patch will arrive next week as we resolve lingering bugs reported by the community since the launch of Version 3.0. Weeklong Deal {STEAM_CLAN_IMAGE}/7077945/bec25baa03fcd16bc020ec26e3631f1c465e4f0b.gif If you'd been holding off on grabbing some of the DLC packs, or want to get a few friends into PCE, we've got a great deal for you this week! Get 75% OFF Primal Carnage: Extinction, 50% OFF the PCE 4-pack + ALL DLC until November 4th!HALLOWEEN HORRORS 2024Oct 29, 2024 - Community AnnouncementsThere’s a chill in the air - Halloween Horrors has returned to Primal Carnage: Extinction... Special Event starts NOW! Our annual spookfest features a range of nightmarish new looks made by the Primal Carnage community! We have some deviously delightful new mutations for several dinosaur classes, alongside some malevolent mercenary styles and a selection of horrific hardware! We’ve also got a range of spine-tingling new FREE items available, with Spooky Drops enabled today... from the terrifying Tarasqus Rex mutation, to the mortifying Magma Crusher Pachy, or the Ghoulish Sweets assault rifle, expect something scary for your next drop! {STEAM_CLAN_IMAGE}/7077945/b8b80257e76ba2cb519ba15ff18caf8840db47d3.jpg Check out the full range of frighteningly fang-tastic items on our special event Trello board. Patch 3.0.1 Alongside the Halloween event, we have a collection of additional fixes for issues found by the community after the recent release of Version 3.0 IMPORTANT NOTES: Visuals If you find the game appearing too dark, please reset your brightness to default in the graphics menu. Mostly this is for players who had lowered their brightness settings prior to update 3.0 -pretty much all maps now have more naturalistic sunlight intensity. Previously, it was over three times as intense. Settings When opening the settings menu, you may see showing instead of some of the options. This is an Unreal 3 bug that happens sometimes when we add new options to the UI, particularly if you've already played the game and changed any settings. If you encounter this, navigate to Steamapps / Common / PrimalCarnageExtinction / PrimalCarnageGame and delete the Config folder. Then right click Primal Carnage: Extinction in your Steam library, go to Properties > Installed Files and verify integrity to redownload a clean uncorrupted version. Flight Toggle Crouch now also applies in flight, so if you have that option enabled you just need to tap the "crouch" key to dive instead of holding it. Flyers will automatically un-crouch on landing, so you don't need to tap it again when you hit the ground. Flyers currently jitter or lag in flight - this is a new server replication bug that we've been working hard to resolve. Unfortunately we weren't able to get a fix into this patch, but we are actively investigating a solution for another patch this week. FULL CHANGELOG: Fixed heavy melee failing to properly stagger small dinosaurs on dedicated server Reduced heavy melee stamina cost fom 75 to 50 Tupa: improved damage calculation algorithm for height-based divebomb damage widened Tupa divebomb blast zone a bit further fixed Tupa divebomb screen effect sometimes getting stuck onscreen after landing slightly longer cooldown on ptera grab attack Increased crush damage for Pachy from 20 to 30 fixed Cryo not receiving bonus EXP for melting resupply items added option to toggle Film Grain effect on/off fixed a couple of burst rifle skins applying barrel glow to the whole gun fixed a shad...UPDATE 3.0 now LIVEOct 27, 2024 - Community AnnouncementsEVOLUTION UPDATE - PHASE ONE A new MAJOR update is now available for Primal Carnage: Extinction on Steam, this is the initial release of Version 3.0! {STEAM_CLAN_IMAGE}/7077945/2b57919d5bdfeebbdfbd99dd3a16e5752903eebd.jpg This major update brings many refinements to the game including over 20 remastered maps, numerous gameplay and visual upgrades plus enhanced sound design. {STEAM_CLAN_IMAGE}/7077945/d638952153adb556f23cd0f45757967221a8d093.jpg There are so many big and small changes in this update it would be difficult to list them all. For a deep dive into some of the major reworks arriving today, check out our blog post series ”The Road to 3.0”... Evolving Gameplay Optimization The Look of Carnage The Sound of Carnage FEATURED CHANGES {STEAM_CLAN_IMAGE}/7077945/c06ae8f1c10d4cf4b6ab540327ea7c908c2b84e7.gif Here's a rundown of just some of the many changes included with 3.0... GENERAL Remastered the majority of the game's maps with layout, visual and collision improvements NEW: nighttime variants of the following TDM maps: ForestChasm, Docks, Transfer, U-Base NEW community map: FR-Redwoods Game-wide optimizations, shader overhauls and texture refinements NEW: weapon "sanity check" - spread and impact calculations are now tested twice for better lag compensation, which should mean humans hit more of their shots NEW: client-side hit detection for machete increased effective range of burst rifle fixed Land Mines dealing excessive damage to Bruisers when "stacked" reduced thrown Speedgreed energy drink buff duration from 15 to 10 seconds increased thrown ammokits lifespan from 30 to 45 secs NEW: added low health animations for all Tyrants NEW: automatic shoulder camera swap for tyrants / bruisers, viewing angle no longer limited bracing Tyrants will not receive critical damage and are impervious to darts armoured areas on dinosaurs now block darts Bruiser charge collision rework to fix dealing knockback through solid objects increased Spino claw swipe damage from 110 to 125 modest speedboost for Acro Fixed attack speed not being boosted when Pachy roars in multiplayer Cerato now has exploit prevention check - can no longe interrupt bite with tail swipe and vice versa Tweaked Cerato attack cooldown timers Raptors are now staggered if they run out of stamina while pouncing someone Added more bones to small dino gore archetypes for better "crit detection" large dinos (Pachy and bigger) can now "Goomba Stomp" the humans fixed some rivers not extinguishing dinos that are on fire SPITTER CHANGES Cryo / Dilo now do a spit explosion if headshotted while charging spit Cryo / Dilo now drop a spit puddle when killed Cryo can now melt more types of throwables - Medkits, Ammokits, Energy Drinks Fixed some throwable utilities still being usable after they are hit with acid POUNCE OVERHAUL Added a form of "lag compensation" for pounce - raptors who fail to pounce their target but land close enough are now allowed to begin mauling. Added entirely new pounce velocit...Sandbox PreviewOct 18, 2024 - Community AnnouncementsPreviously, we've looked at Gameplay, Visuals and Sound in our deep dive series about how PCE is evolving. This time the focus is on how Freeroam is getting a bit of a makeover. What's in a Name? Sandbox Mode is the upcoming replacement for Freeroam - it is a much more user-friendly and customizable mode. The new name ties into this rework, with the notion of it being a creative and easy place to mess around in. The FR gametype was included as a bit of an afterthought originally in PCE, because we wanted to prevent the odd “friendly” dinosaurs that would disrupt deathmatches in the first game. It’s never been the main focus of Primal Carnage, but there are many players who love to just chill. Aside from that, it's a good place to experiment with and get used to the game's mechanics. We’ve also heard a lot of confused PlayStation players over the years wondering why they can’t drive a dirtbike as a Novaraptor! To that end, we've been working on a slightly more robust experience... The Sandbox Quickmenu Previously, most all of the fun features in Freeroam would need to be accessed through the developer console window (which obviously doesn't exist on PS4). Features such as vehicles and item summoning would require typing out long awkward strings of text or hacking in keybinds to trigger events. Not anymore! A new and easy to use Sandbox quick menu will now let you do this hassle-free... https://i.imgur.com/4hpF364.gif In normal gameplay, hold the Use key for half a second to activate the Sandbox quick menu. Tapping right into one of the main categories shows options to choose from. Tap left to go back, and keep tapping left to exit the Sandbox menu completely. Your character can continue moving around and even attacking while interacting with the Sandbox options. Quick Menu Features Enter Cheats {STEAM_CLAN_IMAGE}/7077945/182438ef28f69d518244fd7ab3120b2aa7394f4b.png Finding cheat codes will add them to the Sandbox cheats list, where you can quickly activate them. These range from Change Size to Godmode, and are found by entering random button sequences when playing Custom matches on PlayStation. Summoning This offers multiple categories to choose from such as Vehicles, AI bots (both human and dino), and soon in-game items (health kits, ammo kits, etc.). We are still prototyping these features currently, so there may be differences between PS4 and PC. The number of spawnable items / AI will be limited to prevent server crashes. Passive Mode Going passive means that you won’t receive damage, but while active you cannot deal damage to others either. This is useful for when you want to go AFK, or if you don’t want to run a fully no-damage server. Change Map / Vote Map For server owners / admins, a change map list will be available from the Sandbox menu. If voting is enabled on the server, the option to vote for a new map appears in place of this. Subject to Change! We’re still developing Sandbox Mode and some of these features may change or be removed,...
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