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Primal Carnage

 
Get 50% off Primal Carnage: Extinction if you own Primal Carnage!Apr 28, 2016 - Community AnnouncementsFor a limited time, you can nab a 50% off coupon for Primal Carnage: Extinction if you own Primal Carnage (but not Extinction). Simply visit this website and log in with your Steam account. Happy Hunting!Get 50% off Primal Carnage: Extinction if you own Primal Carnage!Apr 28, 2016 - Community AnnouncementsFor a limited time, you can nab a 50% off coupon for Primal Carnage: Extinction if you own Primal Carnage (but not Extinction). Simply visit this website and log in with your Steam account. Happy Hunting!Daily Deal - Primal Carnage, 80% OffMar 15, 2016 - AnnouncementToday's Deal: Save 80% on Primal Carnage!* Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are! *Offer ends Thursday at 10AM Pacific Time Weeklong Deal!Oct 12, 2015 - Community AnnouncementsPrimal Carnage is 75% off! Pick it up while you can!Weeklong Deal!Oct 12, 2015 - Community AnnouncementsPrimal Carnage is 75% off! Pick it up while you can!Primal Carnage Weeklong DealMay 27, 2015 - Community AnnouncementsWhat!?!?! Only $1.99? That's not a mistake. You can pick up Primal Carnage now for only $1.99! It will be available all week so be sure to tell your friends!Primal Carnage Weeklong DealMay 27, 2015 - Community AnnouncementsWhat!?!?! Only $1.99? That's not a mistake. You can pick up Primal Carnage now for only $1.99! It will be available all week so be sure to tell your friends!75% OFF AND A FRIENDLY REMINDERDec 22, 2014 - Community AnnouncementsYou may have noticed that Primal Carnage is 75% off and will be until January 2nd. Now is the best time to pick up the game! And as a reminder, anyone who bought the game before November 20th receives an 85% discount on Primal Carnage: Extinction. Anyone who bought or buys it after November 20th up until the game launches (tenatively Febrary 28th) will get a 50% discount on Extinction. That means the cheapest way to get Extinction, if that's what you want, will be to buy the original first! You get TWO games for $13.74 instead of one game (Extinction) for $19.99. But hurry, the sale will end before you know it!75% OFF AND A FRIENDLY REMINDERDec 22, 2014 - Community AnnouncementsYou may have noticed that Primal Carnage is 75% off and will be until January 2nd. Now is the best time to pick up the game! And as a reminder, anyone who bought the game before November 20th receives an 85% discount on Primal Carnage: Extinction. Anyone who bought or buys it after November 20th up until the game launches (tenatively Febrary 28th) will get a 50% discount on Extinction. That means the cheapest way to get Extinction, if that's what you want, will be to buy the original first! You get TWO games for $13.74 instead of one game (Extinction) for $19.99. But hurry, the sale will end before you know it!50% OFF Primal Carnage: Extinction if you buy Primal Carnage during the Steam Sale!Nov 28, 2014 - Community AnnouncementsThe way the loyalty discount is set up new purchasers of Primal Carnage during this sale, will get 50% off Primal Carnage: Extinction when it becomes available to purchase on December 3rd. That is TWO GAMES for only $13.73! Spread the word!!!50% OFF Primal Carnage: Extinction if you buy Primal Carnage during the Steam Sale!Nov 28, 2014 - Community AnnouncementsThe way the loyalty discount is set up new purchasers of Primal Carnage during this sale, will get 50% off Primal Carnage: Extinction when it becomes available to purchase on December 3rd. That is TWO GAMES for only $13.73! Spread the word!!!Development Video Update: New FeaturesJul 31, 2014 - Community AnnouncementsAs we get closer to the impending release of Primal Carnage 2.0, we’ve been working hard lately to show more of the development process. With that in mind, we've got some recordings of our livestreams to whet your appetite. Enjoy! Some new features showcased in the video are as follows: New flamethrower effects New multislot equip system for classes Optional 3rd person camera for humans Grenade cooking New flamethrower effects Dinosaur tail physics New dilo spit effects Spinosaurus added to TDM Rex added to GTTC Optional 3d sniper scope New background scenery GTTC ending cinematics Check out the video here: https://www.youtube.com/watch?v=bWWOf9RhFYQ For all of the information, including timelapse videos of level design, go ahead and head over to our website too: http://primalcarnage.com/website/development-update-streaming-highlights/Development Video Update: New FeaturesJul 31, 2014 - Community AnnouncementsAs we get closer to the impending release of Primal Carnage 2.0, we’ve been working hard lately to show more of the development process. With that in mind, we've got some recordings of our livestreams to whet your appetite. Enjoy! Some new features showcased in the video are as follows: New flamethrower effects New multislot equip system for classes Optional 3rd person camera for humans Grenade cooking New flamethrower effects Dinosaur tail physics New dilo spit effects Spinosaurus added to TDM Rex added to GTTC Optional 3d sniper scope New background scenery GTTC ending cinematics Check out the video here: https://www.youtube.com/watch?v=bWWOf9RhFYQ For all of the information, including timelapse videos of level design, go ahead and head over to our website too: http://primalcarnage.com/website/development-update-streaming-highlights/Recode Update: Incoming UI OverhaulJun 18, 2014 - Community AnnouncementsPrimal Carnage 2.0 is usually what we refer to as the “recode” – a complete make over of the game from its base structure, gameplay systems and visuals. Every inch of the game has been analyzed and scrutinized to the finest of details. One aspect we haven’t discussed yet is the User Interface and what role it plays in the development of the recode. Since all areas of the game are being revised, we took a good look at the current UI for Primal Carnage and ultimately came to the conclusion that it wasn’t really working. After some time dissecting its current state our UI Developer – Will, a freelancer from Australia – came up with a list of things missing, or that overall weren’t working: - As it stood there was no Gamepad support in the menus and inconsistent support during gameplay - The visuals were stylistically inconsistent – one area of the UI would be raster graphics whereas another would be vector graphics - The branding overall was inconsistent with multiple versions of the Primal Carnage logo in the game, on the Steam store, and on the web - There were a lot of visually unappealing static elements - HUD elements were hard to read and conveyed information poorly. For example the health bars were silhouettes of the character class and they drained/filled as the player’s health went up/down Read the full article over on the Primal Carnage website: http://primalcarnage.com/website/ui-overhaul/Recode Update: Incoming UI OverhaulJun 18, 2014 - Community AnnouncementsPrimal Carnage 2.0 is usually what we refer to as the “recode” – a complete make over of the game from its base structure, gameplay systems and visuals. Every inch of the game has been analyzed and scrutinized to the finest of details. One aspect we haven’t discussed yet is the User Interface and what role it plays in the development of the recode. Since all areas of the game are being revised, we took a good look at the current UI for Primal Carnage and ultimately came to the conclusion that it wasn’t really working. After some time dissecting its current state our UI Developer – Will, a freelancer from Australia – came up with a list of things missing, or that overall weren’t working: - As it stood there was no Gamepad support in the menus and inconsistent support during gameplay - The visuals were stylistically inconsistent – one area of the UI would be raster graphics whereas another would be vector graphics - The branding overall was inconsistent with multiple versions of the Primal Carnage logo in the game, on the Steam store, and on the web - There were a lot of visually unappealing static elements - HUD elements were hard to read and conveyed information poorly. For example the health bars were silhouettes of the character class and they drained/filled as the player’s health went up/down Read the full article over on the Primal Carnage website: http://primalcarnage.com/website/ui-overhaul/Recode Update: Diving Deep into MarshMay 28, 2014 - Community AnnouncementsHi folks, we know it's been a while since our last update but please check out our latest article over on our website and let us know what you think! Happy hunting :D http://primalcarnage.com/website/diving-deep-marsh/Recode Update: Diving Deep into MarshMay 28, 2014 - Community AnnouncementsHi folks, we know it's been a while since our last update but please check out our latest article over on our website and let us know what you think! Happy hunting :D http://primalcarnage.com/website/diving-deep-marsh/AND NOW A SERIOUS UPDATE ON PRIMAL CARNAGEApr 4, 2014 - Community AnnouncementsMany of you asked if a real update was coming or whether we had truly spent the last 6 months on an April Fool’s joke. Firstly, we want to point out to those critics that laughter is the most important thing all of us at Lukewarm strive to bring you with our work (hopefully with us and not at us). Today we want to begin offering more information on the elusive “Recode” and what’s in store for Primal Carnage very soon. We want to start by introducing Pub Games, an Australian Studio that has become Lukewarm’s development partner in working to improve Primal Carnage. Late in 2013 Lukewarm Media approached Pub Games for assistance accomplishing the following goals: • Drastically improve both the visuals and performance of the game • Implement ways to improve the longevity of the game • Develop better ways to engage and reward the community • Add a raft of new gameplay features and mechanics to improve the game Lastly, as with all Primal Carnage updates, players would get these new features for free! A BUGGY BACKGROUND The recode was originally started by Lukewarm’s Lead Programmer, Jack Morgan, when he came aboard the team last October. He quickly found that the intended improvements and expansions presented a whole lot of challenges. The game was not initially built with a large amount of extensibility in mind. The bugs, fixes, and more bugs many fans may remember in patches 1.2 and 1.3 largely reflected the team bumping into many of the limitations that existed when trying to expand upon the old foundation. Jack’s attempts to update small portions of functionality generally resulted in overhauling entire game subsystems. Ultimately after much discussion between the Pub Games team and Jack, the decision was ultimately made to rebuild the game from the ground up. The upside was that we had a great point of reference in the original game and a solid get of goals on how to improve it, but it was and is still a very heavy task. That was how this massive update began. Let’s look now at where it’s brought Primal Carnage. VISUAL AND PERFORMANCE OVERHAUL The recode will deliver both aesthetic upgrades and improve performance of the game. In order to create a much more immersive feel for the game, every environment in the game has received an overhaul. Across the board, there has been a major shader update. Everything from full lighting schemes of environments to small details have been improved. Foliage now has light softly scattering through it adding a soft glow to the jungle around you and characters now look like living organic creatures with flesh as opposed to plastic. One of the major complaints in the past with Primal Carnage has been how easy it’s been to get lost in some maps. We’ve aimed to mitigate this problem, ensuring that locations are identifiable and more distinct. All maps now have key features to distinguish where you are at all times. For a firsthand look at some of these improvements watch the first development update video on the reco...AND NOW A SERIOUS UPDATE ON PRIMAL CARNAGEApr 4, 2014 - Community AnnouncementsMany of you asked if a real update was coming or whether we had truly spent the last 6 months on an April Fool’s joke. Firstly, we want to point out to those critics that laughter is the most important thing all of us at Lukewarm strive to bring you with our work (hopefully with us and not at us). Today we want to begin offering more information on the elusive “Recode” and what’s in store for Primal Carnage very soon. We want to start by introducing Pub Games, an Australian Studio that has become Lukewarm’s development partner in working to improve Primal Carnage. Late in 2013 Lukewarm Media approached Pub Games for assistance accomplishing the following goals: • Drastically improve both the visuals and performance of the game • Implement ways to improve the longevity of the game • Develop better ways to engage and reward the community • Add a raft of new gameplay features and mechanics to improve the game Lastly, as with all Primal Carnage updates, players would get these new features for free! A BUGGY BACKGROUND The recode was originally started by Lukewarm’s Lead Programmer, Jack Morgan, when he came aboard the team last October. He quickly found that the intended improvements and expansions presented a whole lot of challenges. The game was not initially built with a large amount of extensibility in mind. The bugs, fixes, and more bugs many fans may remember in patches 1.2 and 1.3 largely reflected the team bumping into many of the limitations that existed when trying to expand upon the old foundation. Jack’s attempts to update small portions of functionality generally resulted in overhauling entire game subsystems. Ultimately after much discussion between the Pub Games team and Jack, the decision was ultimately made to rebuild the game from the ground up. The upside was that we had a great point of reference in the original game and a solid get of goals on how to improve it, but it was and is still a very heavy task. That was how this massive update began. Let’s look now at where it’s brought Primal Carnage. VISUAL AND PERFORMANCE OVERHAUL The recode will deliver both aesthetic upgrades and improve performance of the game. In order to create a much more immersive feel for the game, every environment in the game has received an overhaul. Across the board, there has been a major shader update. Everything from full lighting schemes of environments to small details have been improved. Foliage now has light softly scattering through it adding a soft glow to the jungle around you and characters now look like living organic creatures with flesh as opposed to plastic. One of the major complaints in the past with Primal Carnage has been how easy it’s been to get lost in some maps. We’ve aimed to mitigate this problem, ensuring that locations are identifiable and more distinct. All maps now have key features to distinguish where you are at all times. For a firsthand look at some of these improvements watch the first development update video on the reco...Sorry for no news!Feb 27, 2014 - Community AnnouncementsSorry for the lack of news on the forums, most of our team focusing on our forums that exist on our website. You can find those at forums.primalcarnage.com. We will try and keep these forums more informed as well, but if you want the absolute latest news and information, it will be on those forums. So, just for a quick update, we are doing a complete recode of the game, to hopefully fix many of the problems that exist, and also allow us to do more with the game than before. It will take a while longer, but we are working hard on it. When there are some updates, we will let you know! Thanks for you patience