
Pre-Civilization Marble Age
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Clarus Victoria's new game - Marble Age: Remastered!Oct 8, 2020 - Community AnnouncementsWe made a new game! Well, almost :) Marble Age is a casual strategy about Ancient Greece, released back in 2014. It was good, but not great, so we decided to improve it! Marble Age: Remastered will be released on November 3rd, 2020, and it's a whole new game: We fully upgraded the art style. We improved design and balance. New content! To the original two cities - Athens and Sparta - we added Corinth! Take a look at the demo and if you like it, don't forget to add to your wishlist! Marble Age: Remastered is participating in Steam Game Festival. Up until October 13th, we will make special streams every evening to show off the game and everything new about it. Tune in!Egypt: Old Kingdom to be released on May 24th!May 20, 2018 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/26536817/11e2e1a36af7605aa86351dc6364937af8ba8c43.png After a year and half of hard work and development, we're ready to release our newest game, "Egypt: Old Kingdom", on May 24th, 2018! We did our best to listen to all of your comments and remarks, improve the game, add new features. We hope you'll enjoy it! Add Egypt: Old Kingdom to your wishlist!How to translate a game into a baker's dozen of languages?Feb 16, 2018 - Community Announcementshttp://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/31278367/cf65fcee310fe20075c1977b3bce6bdc8ee9cd0f.jpg Game localization is a very important, but not the most apparent step in game development. No matter how small your game is, a good translation can increase the number of potential buyers. On the other hand, a not so good translation can scare them off. Our games - Stone Age, Bronze Age, Marble Age, Predynastic Egypt and soon to be released Egypt: Old Kingdom are translated into 13 languages in general. We'll be glad to share our experience and talk about a few unexpected problems we had to deal with during localization. http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/31278367/305d3dc1a5d7dea395ee21ac832c683ead04a487.png The original language of our games is Russian, so the first step was to translate it into English. When our team still had only one member and when the first game, Stone Age, was created, there was no choice but to pay for translation. It wasn't the best choice not only because of money but also because translators-outsiders probably would not be aware of what game they are translating. It makes mistranslation possible. Thus, we decided to translate the next game, Marble Age, ourselves. The translation we made knew no proofreading, no editor's eye... well, you can guess how "great" this translation was. We got criticized for it a lot. Nevertheless, the goal was achieved - both games got translated into English. Later both translations were revised and edited by natives. Now to get the game translated into English is only half a battle. It helps to attract more players among English-speakers, this includes people who speak other languages as well. Thanks to the fact that we put a lot of efforts in making our texts interesting and informative, we soon got many offers of help from people who wanted to translate our games to their languages! Needless to say, we were only happy to accept. The first volunteer came from Spain, and Marble Age got its Spanish version. Since then our friend from Spain became one of our most supportive volunteers and helped to translate other games as well. Later another volunteer from Turkey appeared. Then another one from Germany. They all had to spend several weeks, helping us to localize our games. But as we all started to work together, we found out that our games are not designed to accommodate translations. These are basic problems we encountered: 1. Correct display of translated texts. Other languages can contain diacritics - special symbols which can be all around the letter, for example sometimes you can see the word "naïve" with two dots instead of one, or like in many French or Spanish words, like "Rêver" or "niño". The most extreme case of this problem, though, is when the new language is not Latin alphabet based, for example, Chinese or Hindi. 2. The screens of our games were designed to fit Russian language sentences. Sometimes when the text got t...How to translate a game into a baker's dozen of languages?Feb 16, 2018 - Community Announcementshttp://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/31278367/cf65fcee310fe20075c1977b3bce6bdc8ee9cd0f.jpg Game localization is a very important, but not the most apparent step in game development. No matter how small your game is, a good translation can increase the number of potential buyers. On the other hand, a not so good translation can scare them off. Our games - Stone Age, Bronze Age, Marble Age, Predynastic Egypt and soon to be released Egypt: Old Kingdom are translated into 13 languages in general. We'll be glad to share our experience and talk about a few unexpected problems we had to deal with during localization. http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/31278367/305d3dc1a5d7dea395ee21ac832c683ead04a487.png The original language of our games is Russian, so the first step was to translate it into English. When our team still had only one member and when the first game, Stone Age, was created, there was no choice but to pay for translation. It wasn't the best choice not only because of money but also because translators-outsiders probably would not be aware of what game they are translating. It makes mistranslation possible. Thus, we decided to translate the next game, Marble Age, ourselves. The translation we made knew no proofreading, no editor's eye... well, you can guess how "great" this translation was. We got criticized for it a lot. Nevertheless, the goal was achieved - both games got translated into English. Later both translations were revised and edited by natives. Now to get the game translated into English is only half a battle. It helps to attract more players among English-speakers, this includes people who speak other languages as well. Thanks to the fact that we put a lot of efforts in making our texts interesting and informative, we soon got many offers of help from people who wanted to translate our games to their languages! Needless to say, we were only happy to accept. The first volunteer came from Spain, and Marble Age got its Spanish version. Since then our friend from Spain became one of our most supportive volunteers and helped to translate other games as well. Later another volunteer from Turkey appeared. Then another one from Germany. They all had to spend several weeks, helping us to localize our games. But as we all started to work together, we found out that our games are not designed to accommodate translations. These are basic problems we encountered: 1. Correct display of translated texts. Other languages can contain diacritics - special symbols which can be all around the letter, for example sometimes you can see the word "naïve" with two dots instead of one, or like in many French or Spanish words, like "Rêver" or "niño". The most extreme case of this problem, though, is when the new language is not Latin alphabet based, for example, Chinese or Hindi. 2. The screens of our games were designed to fit Russian language sentences. Sometimes when the text got t...Predynastic Egypt now available in AppStore and Google Play!Jun 1, 2017 - Community Announcementshttp://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/7797787/515425f7af5c54927aee3760af47d07d8647dbe9.png Dear friends! It is done! Predynastic Egypt is now available in Appstore and Google Play! It was a hard way and without your help we would not have succeed! Thank you very much for your help and support! Links to the game: Appstore CLICK HERE Google Play CLICK HEREPredynastic Egypt now available in AppStore and Google Play!Jun 1, 2017 - Community Announcementshttp://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/7797787/515425f7af5c54927aee3760af47d07d8647dbe9.png Dear friends! It is done! Predynastic Egypt is now available in Appstore and Google Play! It was a hard way and without your help we would not have succeed! Thank you very much for your help and support! Links to the game: Appstore CLICK HERE Google Play CLICK HEREEgypt Old Kingdom has been Greenlit by the Community!May 23, 2017 - Community AnnouncementsAll thanks to you, we’ve just passed the Steam Greenlight! Since we got many questions about the game, we’ll try to answer all of them ASAP. So if you would like to ask us a question, write it in comments. http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/7797787/751811f16e981a82b356d4ebe3266dafe73fa858.jpgEgypt Old Kingdom has been Greenlit by the Community!May 23, 2017 - Community AnnouncementsAll thanks to you, we’ve just passed the Steam Greenlight! Since we got many questions about the game, we’ll try to answer all of them ASAP. So if you would like to ask us a question, write it in comments. http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/7797787/751811f16e981a82b356d4ebe3266dafe73fa858.jpgEgypt Old Kingdom on Greenlight!May 17, 2017 - Community Announcementshttp://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/7797787/77e8c67e8276ebbe07776e655cfdd9a0f994eb36.png Clarus Victoria is happy to announce new game - Egypt Old Kingdom! Sequel of Predynastic Egypt with new 3D-engine and conjunction of non-linear gameplay elements and historical truth with many other notisable improvements. Vote for us on Steam Greenlight! http://steamcommunity.com/sharedfiles/filedetails/?id=926628823Egypt Old Kingdom on Greenlight!May 17, 2017 - Community Announcementshttp://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/7797787/77e8c67e8276ebbe07776e655cfdd9a0f994eb36.png Clarus Victoria is happy to announce new game - Egypt Old Kingdom! Sequel of Predynastic Egypt with new 3D-engine and conjunction of non-linear gameplay elements and historical truth with many other notisable improvements. Vote for us on Steam Greenlight! http://steamcommunity.com/sharedfiles/filedetails/?id=926628823Version 2.9.8 UpdateFeb 1, 2017 - Community AnnouncementsFixed a bug when, in the Mac version of the game, after completion of the game, the score window does not appear. Game engine, Flash Player AIR, has been updated to the latest 24th version, with the details of the update here: https://helpx.adobe.com/flash-player/release-note/fp_24_air_24_release_notes.html Version 2.9.8 UpdateFeb 1, 2017 - Community AnnouncementsFixed a bug when, in the Mac version of the game, after completion of the game, the score window does not appear. Game engine, Flash Player AIR, has been updated to the latest 24th version, with the details of the update here: https://helpx.adobe.com/flash-player/release-note/fp_24_air_24_release_notes.html Our game is back in Steam!Nov 25, 2016 - Community AnnouncementsDear players! Our game is back in Steam - the Valve company allowed us to change the name and logo of the game to bring us back to the Store, while we are waiting for the response from 2K Inc on the issue with the trademark.Our game is back in Steam!Nov 25, 2016 - Community AnnouncementsDear players! Our game is back in Steam - the Valve company allowed us to change the name and logo of the game to bring us back to the Store, while we are waiting for the response from 2K Inc on the issue with the trademark.Free demo of Pre-Civilization Egypt is available!Oct 12, 2016 - Community AnnouncementsDear players! We are pleased to inform you that the demo version of Pre-Civilization Egypt was approved by Valve and is available in Steam https://store.steampowered.com/app/542140Free demo of Pre-Civilization Egypt is available!Oct 12, 2016 - Community AnnouncementsDear players! We are pleased to inform you that the demo version of Pre-Civilization Egypt was approved by Valve and is available in Steam https://store.steampowered.com/app/542140Pre-Civilization Marble Age 2.9.6 + Pre-Civilization Egypt Release tomorrow!Oct 10, 2016 - Community Announcementshttp://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/7797787/b79d07273f1c25753eb4e08fd2914d0040587ab4.png New Pre-Civilization Egypt Release in 24 hours! The game focuses on the period from the beginning of the Neolithic in Upper Egypt in 5000 BC until the advent of the state in the year 3000 BC. Add to youw wishlist http://store.steampowered.com/app/461620 The game is made with the informational support of The Center for Egyptological Studies of the Russian Academy of Sciences (CESRAS) New update for Pre-Civilization Marble Age 2.9.6 Version 2.9.6 Added support for the 64 bit version of Adobe AIR (20+) on Mac OS X. This should fix the broken achievement system and some other bugs. Fixed bug with trade sliders which appears sometimes after the fleet losses. Fixed a bug when the all techs were researched, the science points were given. Fixed a bug which allows to skip the Roman menace trial. Fixed a bug with a double sound in pressing next turn button. On hard difficulty the size of the Huns army decreased by approximately 20%. The flickering effect (red contours around the button, etc.) been changed to slower blinking sequence. Fixed a bug when the Hungry settlers event could appear twice per one turn. Fixes in Russian, English and Spanish texts. Pre-Civilization Marble Age 2.9.6 + Pre-Civilization Egypt Release tomorrow!Oct 10, 2016 - Community Announcementshttp://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/7797787/b79d07273f1c25753eb4e08fd2914d0040587ab4.png New Pre-Civilization Egypt Release in 24 hours! The game focuses on the period from the beginning of the Neolithic in Upper Egypt in 5000 BC until the advent of the state in the year 3000 BC. Add to youw wishlist http://store.steampowered.com/app/461620 The game is made with the informational support of The Center for Egyptological Studies of the Russian Academy of Sciences (CESRAS) New update for Pre-Civilization Marble Age 2.9.6 Version 2.9.6 Added support for the 64 bit version of Adobe AIR (20+) on Mac OS X. This should fix the broken achievement system and some other bugs. Fixed bug with trade sliders which appears sometimes after the fleet losses. Fixed a bug when the all techs were researched, the science points were given. Fixed a bug which allows to skip the Roman menace trial. Fixed a bug with a double sound in pressing next turn button. On hard difficulty the size of the Huns army decreased by approximately 20%. The flickering effect (red contours around the button, etc.) been changed to slower blinking sequence. Fixed a bug when the Hungry settlers event could appear twice per one turn. Fixes in Russian, English and Spanish texts. Closed-beta Pre-Civilization Egypt invitationSep 27, 2016 - Community Announcementshttp://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/7797787/b79d07273f1c25753eb4e08fd2914d0040587ab4.png About the new Pre-Civilization Egypt game If you are good at English, we would like to invite you to take part in the selection of testers for closed-beta test of the game about Ancient Egypt. Final name of the game is Pre-Civilization Egypt! ːsteamhappyː The game focuses on the period from the beginning of the Neolithic in Upper Egypt in 5000 BC until the advent of the state in the year 3000 BC. The game is made with the informational support of The Center for Egyptological Studies of the Russian Academy of Sciences (CESRAS) Everything in the game as scientific authentical as possible within a modern reconstruction of predynastic Egypt. Here are some pictures: City: http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/7797787/dc208e5591887d61525b43d9a594f3f2443fbec5.png Buildings: http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/7797787/cbe8c0562ec29c11ab9a090794f49c0d62a2f00d.png Egypt: http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/7797787/fe5bd19b8e83e2cf122e66a6019e0b48e9caf778.png Technologies: http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/7797787/7545fe9ad803fdb6bb7723fd2a403d778e8d1a03.png Cults: http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/7797787/3fccf16d2a423433a75308e56669065b22399d08.png Test conditions The game is in the beta-test mode and in the most basic English localization, so there are very important conditions that you need to accept before you send your request: English is your native language or you are very good at it or it’s a part of your profession – you are an editor, journalist, writer, etc. The game has bugs, bad texts and this is normal thing. We had together polish everything – for example, indicate a bad text and suggest a proper fix. While you testing, very important to carefully read everything and, when necessary, to write proper suggestions. If you are willing to help with testing, but not ready to follow all of the following instructions, you'd better wait for the release of the full game. During testing, you should not just play the game: while playing you must record the video (once game screen, without the voice), look for bugs and write about found bugs and text suggestion in TXT-document. All comments in txt-document must be written a specific format (detailed instructions see below). You agree that you will not distribute the game or video and any other material or information which you receive at the time of testing, to any third parties or persons. Even to your friend, if he is not a tester. While testing, the game has non-final quality and we don't want to spoil the impression of the other people. Reward Your reward for good and successful work: Digital version of the game after the release: Steam version for PC/MAC, or mobile, when we will test it. At your request, we can add ...Closed-beta Pre-Civilization Egypt invitationSep 27, 2016 - Community Announcementshttp://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/7797787/b79d07273f1c25753eb4e08fd2914d0040587ab4.png About the new Pre-Civilization Egypt game If you are good at English, we would like to invite you to take part in the selection of testers for closed-beta test of the game about Ancient Egypt. Final name of the game is Pre-Civilization Egypt! ːsteamhappyː The game focuses on the period from the beginning of the Neolithic in Upper Egypt in 5000 BC until the advent of the state in the year 3000 BC. The game is made with the informational support of The Center for Egyptological Studies of the Russian Academy of Sciences (CESRAS) Everything in the game as scientific authentical as possible within a modern reconstruction of predynastic Egypt. Here are some pictures: City: http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/7797787/dc208e5591887d61525b43d9a594f3f2443fbec5.png Buildings: http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/7797787/cbe8c0562ec29c11ab9a090794f49c0d62a2f00d.png Egypt: http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/7797787/fe5bd19b8e83e2cf122e66a6019e0b48e9caf778.png Technologies: http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/7797787/7545fe9ad803fdb6bb7723fd2a403d778e8d1a03.png Cults: http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/7797787/3fccf16d2a423433a75308e56669065b22399d08.png Test conditions The game is in the beta-test mode and in the most basic English localization, so there are very important conditions that you need to accept before you send your request: English is your native language or you are very good at it or it’s a part of your profession – you are an editor, journalist, writer, etc. The game has bugs, bad texts and this is normal thing. We had together polish everything – for example, indicate a bad text and suggest a proper fix. While you testing, very important to carefully read everything and, when necessary, to write proper suggestions. If you are willing to help with testing, but not ready to follow all of the following instructions, you'd better wait for the release of the full game. During testing, you should not just play the game: while playing you must record the video (once game screen, without the voice), look for bugs and write about found bugs and text suggestion in TXT-document. All comments in txt-document must be written a specific format (detailed instructions see below). You agree that you will not distribute the game or video and any other material or information which you receive at the time of testing, to any third parties or persons. Even to your friend, if he is not a tester. While testing, the game has non-final quality and we don't want to spoil the impression of the other people. Reward Your reward for good and successful work: Digital version of the game after the release: Steam version for PC/MAC, or mobile, when we will test it. At your request, we can add ...
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