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POSTWORLD

 
Release patch #1! Bullet sponge enemies must be gone & more!Sep 9, 2018 - Community AnnouncementsHey! Release patch #1 is live! Changes: Added button to sell all junk items to merchant Fixed NPCs hp (no more bullet sponge enemies) Fixed jerky AI movement Fixed AIs like if they all are snipers Fixed AI shooting distance (now it depends on weapon) Fixed player spawn on random encounter levels Descreased food, water and energy needs Fixed exit from Bunker to Cave Stacked water up to 10 items Fixed grenade throwing range Fixed vest prices Fixed localization DevsPOSTWORLD is RELEASED!Aug 31, 2018 - Community AnnouncementsHello, survivors! POSTWORLD is released! Reeeeeeeeeeeeee! ːsteamhappyː Go buy it! Leave review! This all will really help to make the game much better! We even have postapocalyptic hype train specially for this event! https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32149934/0c0b8a9ffdd40e300c905d0aef28a59d717153c8.jpg Also Beta test ends today. Overall we are very happy with the results because: We fixed more than 100 critical bugs and minor issues that could really DESTROY our game at launch day We polished and added even more content during those 7 beta updates We improved game balanced taking into account how you played Check out changes by yourself: 1, 2, 3, 4, 5, 6, 7. P.S. Don't kill the man on the photo below. Maybe he is good :) https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32149934/2ddf66ad5855411ececec17edc3be52d75663727.png Come talk to us in Discord: https://discord.gg/tDmG5wS We are very happy that you are still with us, DevsBeta Update #7. Fix it, fix it, fix it!Aug 29, 2018 - Community AnnouncementsBETA UPDATE #7 IS LIVE ON STEAM! Added shuffle button to non-player inventory Added highlight when mouse over weapon/shield attachment Added tooltip when trying to drop attachment on equipped weapon/shield Replaced taskbar icon Changed all prostheses sizes from 2x4 to 1x3 Closed sleep window automatically Fixed tooltip for large resolution displays Fixed merchant head Fixed sell price for all items Fixed repair kit price DevsBeta Update #6. 2 days until release!Aug 29, 2018 - Community AnnouncementsBeta Update #6 is live on Steam! Added more than 10 Steam achievements. Yay! Added possibility to jump with shield Added interaction hint “Press KEY to kick” when enemy is close and player is aiming at him Added tutorial on prosthesis pickup Added HUD icons for dead NPC on random encounter levels on global map Added Assault Rifle on start level Made weapon/shield shortcut cell in HUD red if corresponding is broken Moved Prolog to Journal tab Replaced NPC heads. More than 10 unique new heads! Replaced Shuffle backpack inventory (top right corner) Replaced “Other” item category with “Junk” Replaced game icon in taskbar Replaced Stopper’s head Fixed Mukesh dialogue when Slaves are dead Fixed localization Removed NPC as partner functionality. Hernia won’t be your partner anymore MOST IMPORTANTLY: This update could break old game saves. We warned about that :) It is highly recommended to start a new game now if you have issues with old game saves (please restart the game first if you tried to load old game save). You have to start new game if you want to get Steam achievements while playing the game. DevsBeta Update #5Aug 20, 2018 - Community AnnouncementsHey, survivors. Less than 2 weeks left before POSTWORLD full release on Steam. Yes, no Early Access, you read this right. Meanwhile, Beta update #5 is ready! Changes: Added better UI icons for navigation in the world (green flags for quest objects, yellow icons for merchants, etc.) Added death cause to death screen (flies, fire, bullets, melee damage, bleeding, etc.) Added notification when character is thirsty and trying to sleep Added Hernia to compass Added more water, food and repair kits to merchants Added pistol sight and magazine on start level Replaced heads for Kalym, Mukesh, Oldman and more! Made character transparent when camera is too close Last selected quest in journal will be saved Improved Hernia AI Fixed first aid kit and surgical kit tooltips when “Medic” skill is acquired Fixed weird shield behaviour when NPC is stunned by kick Fixed ladders material Fixed backpack/vest swap corner case Fixed tooltip for prostheses slots Fixed autosaves count and logic (now autosaves use only 5 slots in total, last autosave override the oldest autosave) Fixed modification time of any game save Fixed duration of “Not enough space” notification Fixed wrong behaviour of “No backpack” label Fixed tooltips for resolutions different to 1920x1080 https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32149934/ca3427490ddd38e048915b3dcf2c0b512525aad4.jpg Where is Mukesh, stranger? KalymBeta Update #4Aug 18, 2018 - Community AnnouncementsChanges: Added radiation and toxins to start level sweet spot Added drug states to HUD Added yellow arrow to character HUD when there is available skill points Added yellow dot where melee weapon is equipped Added “No backpack” label to inventory Replaced Spindle head Replaced Confessor head Fixed trees collision Fixed Beast behaviour in the lab Fixed train collision on start level Fixed the same price for different rifle scopes Fixed localization Renamed quests to find Slavers, Cultists and Railwaymen Marked quest objects by yellow square Switched to game build with logs and console due to better stability P.S. Technically Beta test ended but we will continue to patch the game until release and after :) Watch your heads, DevsBeta Update #3. Almost there!Aug 14, 2018 - Community AnnouncementsBETA UPDATE #3 IS LIVE ON STEAM (~60MB)!!! https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32149934/7fafa708e95bc4cd0f7c7686bbca896a55481bb7.jpg CHANGES: Added repair kits and ammo to chests as loot Added more experience for Slavers storyline quests Added AP, explosive and incinerate ammo to NPCs Add version of the game to main menu Changed max walking angle for Beasts Removed "/" and "U" key actions Fixed NPC gun distance Fixed surgical kit health increment value Fixed broken NPC mate Fixed level design issues: Trade Post, Huge Settlement Fixed melee damage Fixed bleeding damage Fixed Mukesh is Dead Ending Slides Fixed tooltip after weapon attachment is installed Fixed item tooltip for items comparison Fixed EN loading screen text Fixed Camera clipping through open door in Lab level Fixed duplicated footsteps sound Fixed beginning text https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32149934/60a1126d6e9adcef89673269ee6e98bf2abdaef4.jpg Respect Mother Earth, Dev teamBeta Update #2. Let's go!Aug 10, 2018 - Community AnnouncementsHey there. POSTWORLD beta test is in progress so here comes Beta Update #2. Changes: Improved patch system. Next updates will be much smaller in size! Added English Ares voice over to the game beginning and endings Added extended information about ammo items to item tooltip (armor penetration, etc.) Added extended information about shield module items to item tooltip (damage, etc.) Added missing Hernia voice over Added more experience for quests Changed bandits loot Changed Ivanov’s health Changed Beast’s health Fixed first Tutorial Fixed beginning voice over Fixed NPC spawn on random encounter levels Fixed item duplication bug Fixed NPC cover usage system Fixed different items prices (first aid kits, armor, suits, etc.) Fixed missing shield charges bug Fixed bug when Train level becomes hidden after corresponding Slavers quest is completed Fixed localization issues Fixed damage of modular shield spikes module Fixed UI (NPC health, prostheses state, etc.) Fixed level design issues https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32149934/408035e520ad0c28183204097407c66ce6e3dc18.jpg Regards, Screwdriver Entertainment teamBeta Update #1. First blood!Aug 8, 2018 - Community AnnouncementsHey there. POSTWORLD beta test is in progress so here comes Beta Update #1. Changes: Added many graphics settings (shadows, vsync, fps limit, etc.) Added many game settings (disable melee trail, show NPC health) Added automatic replacement of broken arm prosthesis if possible Added Spikes module to modular shield by default Added camera to show prosthesis installation process during combat Added complete English Ares dialogues Added player chests in each capital (Port, Career, Nuclear Power Plant) Added support of large screen resolutions (4k, ultrawide, etc.) Improved UI to show NPC health correctly Improved NPC aim Improved Game Boss preset Fixed “Can’t exit the map on which bandits attacked me” bug Fixed F5/F9 bug with main menu showing after load is completed Fixed overall game balance Fixed Alt-click and Ctrl-click inventory bugs Fixed inventory shuffle logic Fixed inventory health label Removed blood pool on death Fixed missing Russian voice over Fixed prosthesis ability bug Removed items in front of merchants Fixed some sound volume Fixed aim mode for guns Fixed bug when player can interact with objects while not standing in front of them Fixed nuclear silo exit Fixed death effect due to hunger/thirst/energy loss Fixed broken Merchant skill Fixed level design issues Regards, Screwdriver Entertainment teamBeta test is in progressAug 2, 2018 - Community AnnouncementsHey, survivors! Currently POSTWORLD beta test is in progress. People already found some game breaking bugs so there will beta update in a few days! Sneak peek from Beta: https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32149934/e97ed53a82969af5676ca87bf4155cc40c8db74a.jpg Best wishes, Screwdriver Entertainment teamClosed beta coming August 1Jul 21, 2018 - Community AnnouncementsHi there survivors! UPD: Fill in this form if you don't have Steam key and want to participate in closed beta: https://docs.google.com/forms/d/e/1FAIpQLSefSZmeFnShepGWouo6Q7ubCY_mujQuuk-AijfC70SeHyarJg/viewform POSTWORLD release date is closer than ever! So, it is high time to announce that we will have closed beta period that starts from August 1 and ends with August 15. Best wishes, Screwdriver Entertainment team https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32149934/153aec51731fdf4584067f3b24bbfb3f427c5ecd.jpgWe are looking for proofreaders!Jul 10, 2018 - Community Announcements1) We are looking for someone who can proofread our dialogues in English. 2) We need a native English speaker who can find mistakes in translation. 3) We will give you and your friends the keys from POSTWORLD Steam release version. Please reach out to [email protected] https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32149934/408035e520ad0c28183204097407c66ce6e3dc18.jpg https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32149934/a9903307348ef634e063f55dddc8945dea553eab.jpg https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32149934/9ade0255aec24e389a0ba61f5868e0b15ca4b909.jpgMay+June development progress!Jul 7, 2018 - Community AnnouncementsForgive us, survivors. Development takes more and more time. We crunch more and more so we have a little time to write development progress! But here we are! Now, please, prepare your internet connection :) Lets start with new levels. Compare art and in-engine versions. Nuclear Power Plant - Railwaymen Capital https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32149934/f5163e130f4b549e0e0cb82d56b2f05a3509a640.jpg https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32149934/8c1707d4adc5187eba4e33d379f0b7bf715ad7cf.jpg https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32149934/ec044263f82ed19ae5070b29c0692d904b312ca3.jpg Port - Slavers Capital https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32149934/79b048d730c024c9beb12f001ba299e79f2e4262.jpg https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32149934/dd08c13ef4ac1adcacf3f6878df4c81976bc03e9.jpg https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32149934/eeed69ff0a44b02111e2656bafaefdd08dc88660.jpg https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32149934/5f67daa67c6eae7aa453b24c19af05f49233c954.jpg Career - Cultists Capital https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32149934/7b8ee55e7eb88bba99adf14ca1023b17291d4a71.jpg https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32149934/5bd85d603ee37e626a560d191d71b94d2afbc183.jpg https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32149934/8069a22a9bba4dcc66e4014c0a666146f99b765b.jpg Train - ??????? https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32149934/c16da14e927ec8b1706b98d0528f4a160fdc577c.jpg https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32149934/9ade0255aec24e389a0ba61f5868e0b15ca4b909.jpg https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32149934/c14828123d0d4a2e21d3bcc64542de5bc4327728.jpg TNC Base https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32149934/53bcde3d9ce83b9615e18c12e9fa7157a3bb2be1.jpg https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32149934/a09d5d730f226c96819dd52f1ccd6bcd70cdb905.jpg https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32149934/df48e1c088b60c4ee020331ca0b1fe3ff8c179fd.jpg This time we have not only the levels though :) Guess what is next? And how much will it cost? ːsteamhappyː https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32149934/408035e520ad0c28183204097407c66ce6e3dc18.jpg Now lets jump to the technical side of things. We tried as hard as we can to optimize Nuclear Power Plant and Train levels so they have solid 50-60 FPS now. Yay! Also we finished music system so now you can experience different sounds when in peaceful and combat states. We are working on English voice over! One cool guy is helping us with English voice over. He is from England originally so we are sure in final quality. We remember that our game...April development progress and more!May 12, 2018 - Community AnnouncementsHey folks! April development time has ended so it is time to share some news: 1) We replaced all in-game UI so no more placeholders! https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32149934/d5ed7799e15bd1b0fa0bc8664e21d63f647eed96.png https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32149934/d0999c3cfc2cf99c5639e98f1558fb5aa16a85e0.jpg 2) We are working with some cool people to add great music to in-game radio. Also soundtrack work! https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32149934/bf9465fd69d22d0126639f7b9634467f66e63f36.jpg 3) We are making some adjustments to procedurally generated levels so they will start to look better (+ will be more optimized): Field (day): https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32149934/3ced81d4143ccaaaa9d1296421570828893aa67d.jpg Forest (day): https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32149934/1e793324044a5de6243a6ce397acdf8b9a78b3e3.jpg Bog (evening): https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32149934/7fef6f7140e346a9925b1366e9910e1226ec74b8.jpg Mountains (night): https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32149934/057621a6dbeaccf4bf26d476306d5948597912ac.jpg That is all. See you in June! Best wishes, Screwdriver Entertainment teamSuccessful Indiegogo campaign and more!Apr 7, 2018 - Community AnnouncementsHey folks! We have some good news: 1) We reached our first Indiegogo goal i.e. $1000. Backers, thank you very much for support! 2) We are very close to complete first story line (1/3, Railwaymen). 3) We will start to COMPLETELY CHANGE in-game UI so it will look cooool! *CAUTION, A LOT OF WORK IN PROGRESS STUFF BELOW!* https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32149934/3f94f5098eb86c32514b913597da8378bd54ec43.jpg https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32149934/21d995a0dcf3cab3c692a8a5bb85f0acdac1968f.jpg https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32149934/bfa39515a1bdc65a7d640677505490bd0619eaee.jpg https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32149934/f2b1975992dcb150afa4218586b71334b8bb36af.jpg Best wishes, Screwdriver Entertainment teamSuccessful Indiegogo campaign and more!Apr 7, 2018 - Community AnnouncementsHey folks! We have some good news: 1) We reached our first Indiegogo goal i.e. $1000. Backers, thank you very much for support! 2) We are very close to complete first story line (1/3, Railwaymen). 3) We will start to COMPLETELY CHANGE in-game UI so it will look cooool! *CAUTION, A LOT OF WORK IN PROGRESS STUFF BELOW!* https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32149934/3f94f5098eb86c32514b913597da8378bd54ec43.jpg https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32149934/21d995a0dcf3cab3c692a8a5bb85f0acdac1968f.jpg https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32149934/bfa39515a1bdc65a7d640677505490bd0619eaee.jpg https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32149934/f2b1975992dcb150afa4218586b71334b8bb36af.jpg Best wishes, Screwdriver Entertainment teamNew plot-related level "Laboratory" and Indiegogo campaign progressMar 19, 2018 - Community AnnouncementsHey there! We made some progress while crafting in-game plot. Here is new level "Laboratory" which you will need to go into to connect the dots (: But enough words! http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/32149934/ab9f21c9775d1e25c6c28e780df96905b0f798a3.jpg http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/32149934/ca36547cab7cac90367cb44514073cd8995c07a4.jpg http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/32149934/21859a7ca67a16084caf06397c4ef1a0ab36e5f1.jpg http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/32149934/04d7576fd3c9584dcece00c75d51f03107044a32.jpg http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/32149934/68c919217e7584d8ba3fa3ce7586810831b0ea4e.jpg http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/32149934/d01b5eda810ea74c9a0c8bcf80107da1b22cc30a.jpg http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/32149934/a1cabe47ac991363cce2458e60064d02a38b1389.jpg http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/32149934/dc7c540812325145917c72d302f8c781c676cfdd.jpg http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/32149934/a9903307348ef634e063f55dddc8945dea553eab.jpg http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/32149934/6eac27143b05ac20b87103042f3f2fd5a289d766.jpg Now, we lets look at what we achieved with Indiegogo prepurchases: 1) So far our game was bought by 18 backers ($15, $25, $60 and even $100 perks). $100 .. wow! That is huge for indie game like ours! Thank you so much for support. We are crafting our game and really finish plot-related stuff (dialogues, quests). 2) As we said before we will finish the game no matter what. We will continue to post more results as they are ready! 3) We have sent backer's rewards already! Please check your email if you supported us! Best wishes, Screwdriver Entertainment teamNew plot-related level "Laboratory" and Indiegogo campaign progressMar 19, 2018 - Community AnnouncementsHey there! We made some progress while crafting in-game plot. Here is new level "Laboratory" which you will need to go into to connect the dots (: But enough words! http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/32149934/ab9f21c9775d1e25c6c28e780df96905b0f798a3.jpg http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/32149934/ca36547cab7cac90367cb44514073cd8995c07a4.jpg http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/32149934/21859a7ca67a16084caf06397c4ef1a0ab36e5f1.jpg http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/32149934/04d7576fd3c9584dcece00c75d51f03107044a32.jpg http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/32149934/68c919217e7584d8ba3fa3ce7586810831b0ea4e.jpg http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/32149934/d01b5eda810ea74c9a0c8bcf80107da1b22cc30a.jpg http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/32149934/a1cabe47ac991363cce2458e60064d02a38b1389.jpg http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/32149934/dc7c540812325145917c72d302f8c781c676cfdd.jpg http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/32149934/a9903307348ef634e063f55dddc8945dea553eab.jpg http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/32149934/6eac27143b05ac20b87103042f3f2fd5a289d766.jpg Now, we lets look at what we achieved with Indiegogo prepurchases: 1) So far our game was bought by 18 backers ($15, $25, $60 and even $100 perks). $100 .. wow! That is huge for indie game like ours! Thank you so much for support. We are crafting our game and really finish plot-related stuff (dialogues, quests). 2) As we said before we will finish the game no matter what. We will continue to post more results as they are ready! 3) We have sent backer's rewards already! Please check your email if you supported us! Best wishes, Screwdriver Entertainment teamFree Alpha and Ingiegogo campaignMar 12, 2018 - Community AnnouncementsHi everyone! We have decided to give away Alpha version. The reasoning behind this is we have a lot of working mechanics already! If you think our Alpha is good then support us on Indiegogo! We will be very happy! P.S. YOU ARE ALLOWED TO STREAM ALPHA! ːsteamhappyːFree Alpha and Ingiegogo campaignMar 12, 2018 - Community AnnouncementsHi everyone! We have decided to give away Alpha version. The reasoning behind this is we have a lot of working mechanics already! If you think our Alpha is good then support us on Indiegogo! We will be very happy! P.S. YOU ARE ALLOWED TO STREAM ALPHA! ːsteamhappyː