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Poly Bridge 2

 
Patch 1.63May 30, 2023 - Community AnnouncementsA small update to fix some issues related to localization and fonts. Changes Updated with latest professional localization Support for dynamic fonts Fixed issue with extra quotes showing up for some strings in language packs Patch 1.62Apr 5, 2023 - Community AnnouncementsA small update to fix some bugs. Changes Fixed bug that allowed advancing to a locked Bonus World from level complete screen Fixed bug with using scrolling in Worlds UI to advance to Secret World before unlocking Fixed issue with split joint roads colliding with custom shapes Fixed terrain height issues on Glittering Gorge levels on Main Menu Plasma - Your Engineering Playground - Out Now in Early AccessApr 2, 2023 - Community AnnouncementsHi fellow engineers, it's Patrick here, creator of the Poly Bridge series, I wanted to let you know that my new game, Plasma, is out now in Early Access. https://store.steampowered.com/app/1409160/Plasma/ Plasma is a creative engineering playground where you can build any device you can imagine. Bring to life your own amazing robots, factories, arcade machines, giant rampaging spiders, whole game worlds, and things that don't even have a name yet, then share them with the community. I hope you have time to check it out and hopefully enjoy playing it! Thanks, PatrickPatch 1.61Mar 17, 2023 - Community AnnouncementsSmall update to fix a few bugs with the Bonus Worlds content update. Changes Fixed bug that caused some Achievements to be incorrectly awarded Fixed issue that was breaking the Twitch Extension Fixed font issues for Simplified Chinese, Korean and Japanese languages Thank you for playing Poly Bridge 2!Poly Bridge 3Mar 16, 2023 - Community AnnouncementsWe are very excited to share with you that Poly Bridge 3 is coming soon! Wishlist Now! https://store.steampowered.com/app/1850160 With lots of new features, loads of new levels, a new exciting art style, a big focus on community content and long-term value, hours of engineering fun await you! {STEAM_CLAN_IMAGE}/37217019/bf641f95bd4db59a44e901801ec3fc081e963e1b.gif {STEAM_CLAN_IMAGE}/37217019/121d51debaa2c21112f1f723b4969e50d37160b5.gif {STEAM_CLAN_IMAGE}/37217019/6b3ad318ed08bc833dd24315ba513b259f65cdd0.gif Coming to Steam on May 30! Patch 1.60Mar 16, 2023 - Community AnnouncementsTo celebrate the announcement of Poly Bridge 3, we are releasing a major update with two new bonus worlds (32 levels!) and plenty of fixes and improvements! New Worlds Challenge yourself with 32 new levels in Glittering Gorge and GleamTown! Improvements Added "Collides With Vehicles" option to custom shapes. Added Sandbox option to not allow spring adjustments. Hover over custom shapes for collision info. Don't show static pins on custom shapes in Build Mode. Optimizations: Enabled support for Graphics Jobs and Incremental Garbage Collection. Added fallback font for missing characters in foreign languages. Updated Main Menu banner. Fixes Don't play water ambient audio on levels with no water. Fixed issue with platforms and ramps disappearing on transition from Simulation to Sandbox. Patch 1.50Nov 4, 2022 - Community AnnouncementsRelease Notes Steamtown Challenge Levels added! Reinforced roads may be disabled in Sandbox Show properties and highlight custom shapes on hover Stress percentage readability improved Display Braking Intensity in vehicle details on hover when changed from default Min Braking Intensity may now be set to zero (changed from one) Steam Rich Presence improvements Fixed overlapping text in some languages Improved resolution for UI elements Credits updated Thank you for playing Poly Bridge 2!Patch 1.37Sep 20, 2022 - Community AnnouncementsSmall update to fix a few issues. Changes Fixed issue with Replay icon not working at low aspect ratios Fixed issue with moving selection set in Sandbox when items have rotation Fixed bug with phase being lost when doing an undo after a boat/plane type change Don't allow Move or Erase tool while Hydraulic Controller is active Keep vehicles/flags aligned with terrain when moving up/down with input field controls Patch 1.36 and our new game announced!Sep 15, 2022 - Community AnnouncementsOur new game! After 5 years of work, we're happy to finally reveal the new game we've been working on, Plasma. Plasma is an engineering sandbox. Unleash your creativity with fun and intuitive robotics, physics, and visual programming tools. Wishlist Now! https://store.steampowered.com/app/1409160 {STEAM_CLAN_IMAGE}/37217019/3dc59c5d636d21f4b54a58a8050f3211e66d0a31.gif {STEAM_CLAN_IMAGE}/37217019/4bc80e9d51f6c23dcfe5d7601f914d87f24a4c20.gif {STEAM_CLAN_IMAGE}/37217019/4c87c8286e7ddbd80d43ce9303354cdfc058396c.gif v1.36 Patch Notes This update brings several new features and improvements! Please check out the notes below for the details. New Features: * Erase Mode: Easily erase parts of a bridge using the mouse pointer * Edge Bisect: Allows you to draw onto the middle of a truss * Selection Set Nudge: Move a selection set by increments in Sandbox Mode * Steam Rich Presence * Added "No Water" option in Sandbox Mode * Added "Mute In Background" to Audio Options * Added "Mute" to Audio Options UI Improvements: * Added icon for Move Mode to make it easier for beginners to understand nodes can be moved * Persist piston and spring sliders for a short time when pointer leaves the slider hitbox * Added option for turning off tooltips (Settings > Other > Disable Tooltips) * Allow custom shape verts to be much closer together * Allow ramp spline nodes to overlap Community Translators The Community Localization google spreadsheet has been updated with new keys added for the update. These will default to English translation until they get added to your language pack mod.Patch 1.35Sep 5, 2022 - Community AnnouncementsSmall update to fix Twitch Extension issue. Changes Fixed invisible bridges in the Twitch Extension. Patch 1.34Aug 16, 2022 - Community AnnouncementsTiny update to fix an issue with the Twitch extension. Changes Fix issue that breaks Twitch extension in levels with boats or planes Mouse wheel input ignored when pointer not over game window Patch 1.33Aug 5, 2022 - Community AnnouncementsA small update to fix missing characters for some new languages. Changes Fixed issue with missing glyphs for Icelandic and other new languages. Fixed issue with Pirate Ship having white sails. Added support for testing language packs before uploading to Steam Workshop. To test a language pack locally, copy your CSV file into the following directory: C:\Users\ \AppData\LocalLow\Dry Cactus\Poly Bridge 2\LanguageTest Patch 1.32Jul 28, 2022 - Community AnnouncementsA small bug fixing update to address an issue with language packs and a few other minor bugs. Changes Fixed language pack bug that could cause text overlap in some situations Adjusted Cactus Rally hitbox for better checkpoint/flag pickup Fixed issue with vehicle labels shifting slightly when first moved in Sandbox Mode Fixed bug with custom shape verts sticking to cursor if placement mode is interrupted Fixed issue with being able to interact with UI in the background when Save Layout open Patch 1.31Jul 22, 2022 - Community AnnouncementsA small bug fixing update to address issues reported by the Poly Bridge 2 community. Changes Fixed issue with offline achievements activating multiple times Fixed issue with first break indicator showing wrong edge if level fails before first break occurs Fixed issue with hydraulic/spring settings not undoing properly after a copy/paste Only cache leaderboard scores for the game session, instead of permanently Use lighter color for Bridge Trace UI (looked too much like cable) Patch 1.30Jul 18, 2022 - Community AnnouncementsA new vehicle, support for community language packs, and a bunch of improvements and bug fixes! For community language packs, simply Subscribe to the language pack on Steam Workshop. The language will automatically show up as a choice in game under Settings > Other. Guide on how to create a language pack: https://steamcommunity.com/sharedfiles/filedetails/?id=2494460760 New Features New vehicle (unlocked when 100th Weekly Challenge goes live) Support for community language packs via Steam Workshop Support for plane and boat rotation Display cost of selected bridge pieces Hydraulic controller phase changes added to undo stack Split joint number changes added to undo stack "Remove All" state for hydraulic controller phases added to save/restore UI Improvements Improved selection set movement in Sandbox Mode Custom shapes now stay on grid when being moved Handle trying to load modded level when mods not installed Weekly Challenge UI improvements Bridge save/load slot name now matches filename and are sorted alphabetically Tutorials now use current bindings for keypresses mentioned in text Ignore NaN and Infinity for Sandbox input fields Bug Fixes Fixed localization issues with Autosave and Budget slot names Fixed issue with temp files sometimes not being cleaned up Fixed issue with not being able to pan if leaving Sandbox while moving event editor Fixed issue with extra undo steps being added in Sandbox when rotations are made Fixed issue with vehicle checkpoint and restart phases when undoing in Sandbox Fixed cost of Springs in tips Thank you for playing Poly Bridge 2!Patch 1.29Sep 7, 2021 - Community AnnouncementsA small bug fixing update to address a few issues reported by the community. Thank you to the Poly Bridge 2 community for continuing to provide valuable feedback and bug reports! Changes Fixed rare simulation inconsistency related to the hydraulics controller Fixed Classic Campaign level 6-7 Hot Pursuit Take into account auto triangulation for build tooltip cost and length Minor text fixes Patch 1.28Jun 27, 2021 - Community AnnouncementsWe have another bug fixing update to address some lingering issues that have been reported by the community. Thank you to all the Poly Bridge 2 players (new and old) for your support! Changes Fixed issue with gallery slots sometimes not playing when clicked Fixed issue that allowed sandbox levels to be created without water Fixed issue that allowed sandbox levels to contain a vehicle without a phase Fixed issue with completed goals being revoked on Workshop Campaign levels Fixed issue with drawing out of bounds using the trace tool Don’t award Workshoppin’ achievement for Weekly Challenge levels Confirm deletion of custom shapes if part of a multi selection set Limit number of event editor stages to 702 (label “ZZ”) Don’t cycle split joint numbers on click when drawing Don’t highlight edges when hovering over split joint numbers when drawing Fixed issue with spring/hydraulic slider arrows sometimes drawing during simulation Fixed issue with nodes for a scaled custom shape not returning to normal size after shape reset Fixed issue with budget text not updating localization when language changed Fixed issue with “Cycle Variant” button not updating to show current style for terrain Patch 1.27Dec 14, 2020 - Community AnnouncementsA small patch to address some issues found by the community. Changes Fixed issue with dedicated pan binding causing a paste from the clipboard. Fixed issue with pressing Enter in search causing selected Workshop Campaign level to load. Fixed render issue with Sailboat and shadows. Fixed issue with holding down spring/piston slider and starting simulation. Fixed issue with using arrow keys to switch between World 1 and World 5 challenges. Fixed issue with overflow in over-budget display if budget is forced to zero. Highlight illegal nodes in Build Mode when hovering over the cheat indicator. Use download icon for downloaded Workshop Campaigns rather than green checkmark. Patch 1.26Dec 3, 2020 - Community AnnouncementsWe are pleased to deliver an update with numerous fixes and improvements. Special thanks to the Poly Bridge 2 community on Discord (https://discord.com/invite/aA8F7Dq) for providing suggestions and bug reports. Most of the changes in this update were a direct result of community feedback. Thanks for playing Poly Bridge 2! IMPROVEMENTS Added Vehicle Lights to Graphics Settings Made Tips (F1) bindable Show reason for cheat icon (red exclamation mark) in tooltip Account for custom shapes when evaluating if Recenter Icon should appear Show green checkmark for completed Weekly Challenge levels Added Unlimited Budget/Materials option for Weekly Challenge levels (after solving) The Levels tab in Workshop no longer resets each time it is opened Added Flip Legs option for Ramps Duplicate terrain without a gap to make creating large land masses easier Allow 360 degree rotation for objects in Sandbox Mode Don't rotate labels (e.g., "A") when rotating objects in Sandbox Mode Don't allow Ramp spline point duplication if point would be in invalid location Container Truck outline updated to match its collision shape Localize material name in First Break Tooltip Don't change hot air balloon audio when sim speed changes Optimize saving of Lowest Budget slots FIXES Default Clear Traceline to BackQuote Fixed issue where Recenter Icon could overlap on Main Menu Fixed cases where Spring or Hydraulic arrows show up when they should be hidden Fixed issue with having to click twice to paste after panning with middle mouse button Fixed issue with panning when using the Hydraulics Controller scrollbar Fixed issue with overbudget percentage not showing up correctly after restarting the game Fixed issue with level progress achievement popups appearing after beating Weekly Challenge or Workshop levels Fixed issue with Reset Progress not clearing progress shown in World UI Fixed issue with arrow keys panning level while Gallery is active Fixed issue with input to Campaign Workshop input fields causing scrolling Fixed issue with rotated split joint numbers after using undo/redo Fixed issue where Ramp legs could separate from ramp after duplicating a spline point Fixed issues with Sandbox Mode Undo for flipped flags Fixed issue with simulation speed hotkeys not working in Hydraulics Tutorial Fixed issue with being able to duplicate a level in a Workshop Campaign Refresh world bounds in Sandbox after Undo of Terrain Movement Fixed UI glitch on Popular Tab when clicking tab more than once Fixed issue where Custom Shape static pins are not visible in Build Mode Fixed issue with tooltip showing in Gallery Video pop-out when no level name is present Fixed rare issue related to adjusting springs by only updating spring mesh after slider is released (rather than each frame). Fixed rare crash related to setting the off icon for all phases in Hydraulic Controller Fixed rare crash related to Event Timelines Hide View Gallery Button on Weekly Challenges UI (Linux Only) Patch 1.25Oct 21, 2020 - Community AnnouncementsWe have added six new levels to World 6, bringing the total number of levels to 96 across 6 different worlds! This update has many improvements and bug fixes, which are detailed below. Thank you for playing Poly Bridge 2! New Content Six new levels added to World 6. Added Sailboat. Twitch Integration Added a button to remove all suggestions and a button to unmute all players. A special thanks to aliensrock for his creative use of the Twitch Integration for a "Battle Royale" contest that led to the need for these new buttons. Improvements Improved Stuck Falling Road Detection (should no longer be a viable technique). Disable Stuck Falling Road Detection in Unbreakable Mode. Added “Has Breaks” icon to Gallery Items with breaks. Added “Challenge Levels” toggle to the Worlds UI Show a green checkmark on Workshop levels that have been completed. Added "Autoplay Only" and "Exclude Autoplay" to Workshop Search filters. Auto-Triangulate now works with the Spring material. Auto-Triangulate is no longer blocked by rope and cable. Improved Event Flow readability when there are multiple timelines. Improved anti Z-fighting technique for custom shapes and terrain. Up/Down arrow keys now navigate levels in the Workshop Campaign panel (hold Shift + Up/Down arrow to navigate campaigns). Warn about losing Sandbox changes if leaving Sandbox with bridge changes that are not saved. Added cheat check for having split nodes in a level without any hydraulic phases. Platform surface now stays fixed when adjusting leg height in Sandbox Mode. Show terrain mesh when hovering over the “Cycle Variant” button in Sandbox Mode. Make Platforms and Ramps slightly wider so they draw in front of Custom Shapes. Hide pins on custom shapes during simulation when shape is static (2 pins). Custom Shapes: Disable “Collides With Split Nodes and Roads Connecting To Split Nodes” checkbox if both “Collide with Road” and “Collide with Nodes” Don't show vehicle tooltips or do vehicle highlighting when drawing. Clear First Break indicator when edge changes by undo/redo. Ensure the First Break indicator is always drawn on top of all objects. Increased number of checkpoint pickup sounds that can play at once. Disable Replays by default if system RAM less than 4GB (can be re-enabled in Settings > Other). Use AppData/LocalLow location for saves on new installs on Windows (less likely to cause issues with anti-virus/defender software compared to Documents location). Fixes Fixed issue with bridges not loading for Autoplay Workshop levels. Fixed issue with other player solutions not showing for Weekly Challenge levels. Fixed issue with Weekly Challenge scores sometimes not submitting to the back end. Fixed issue with Rotation not updating in Sandbox Mode when degrees symbol present. Fixed issue where extra entries could be added to Classic Campaigns UI. Fixed issue where trace fill plays audio for currently selected material instead of material being placed. Fixed issue with hydraulics slider arrow som...