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Polimines

 
Announcing my new game: PolilaserFeb 8, 2023 - Community AnnouncementsHi everyone! It's been a while since I posted an update on what I've been doing, so let's get to the chase. I'd like to present Polilaser, a brand new puzzle game I've been working on for the last few months. {STEAM_CLAN_IMAGE}/42009609/c314ebf80dbf7437a41eb5cc63df32551ac49261.png While it is still being heavily worked on, I think it is about time I announced it and, to be honest, I couldn't wait anymore! Polimines fans will be pleased to know that Polilaser is also a puzzle game featuring the same kind of sequential, logical thinking. Now with (many) more levels, music, and of course lasers. {STEAM_CLAN_IMAGE}/42009609/0c9e265492c779ec0b4e992ae528fe3f457772f5.png Its Steam page has just gone live. If you're interested be sure to wishlist it! Click here to check the store page for Polilaser! In other news, I've just created a new Discord server! There are many times I would've liked to share some news or progress with you but wouldn't want to spam your announcements. Now, if you're interested on knowing how the development is coming along or just chat with other puzzle lovers (such as myself!) you can just join this server. Join Molter Games Discord server I really hope you come and say hi! Thank you all for your support, MolterPatch Notes for Polimines 1.1.1May 5, 2022 - Community AnnouncementsPatch Notes for Polimines 1.1.1 NEW: 4 Achievements! QOL: Made the default light-orange colour a lighter shade and fixed a small bug in the colour options.(Thanks once again to "Rushin Russian" for the reports!) FIX: Fixed multiple incorrect clues on levels 28 and 30. (Thanks to "Paddoo" and "rahv" for the reports!) Patch Notes for Polimines 1.1May 4, 2022 - Community AnnouncementsPatch Notes for Polimines 1.1: NEW: 5 brand new levels! QOL: Mid-level saving. QOL: Fully customizable colours for background and tiles. (Not pixel perfect - recommended only for accessibility issues) QOL: Toggle for animated background. FIX: Fixed a bug where finishing a level would sometimes not unlock the next one. (Thanks to "Rushin Russian" for the report!)