
Pocket Rogues
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Update 1.37.4Feb 22, 2025 - Community AnnouncementsNew rooms have been added for generation, a new pet has been introduced, and stability has been improved! CHANGELOG: Added 15 new rooms for the Catacombs Added 2 new rooms for the Rat's Nest Reworked some old rooms in the Catacombs and Prison {STEAM_CLAN_IMAGE}/33742690/8e1ddd6fa6112ef17a18b946fcb62fd451ffe8f1.png Added a new pet – Porcupine Liches and Archliches are now animated The monster ability "Summon" no longer activates instantly but has a unique animation; some monsters can now summon more than one creature per use Ratmen tents can now be destroyed The appearance of item and pet slots in the shop on the character selection screen has been updated Updated outdated preview images for the Goblin-Captain and Grim Paladin; all boss and champion previews are now smaller and aligned in the same direction When starting a new game, the language will be selected automatically if the system language matches one of the supported languages When using a gamepad, running is now activated by pressing instead of holding the button (this can be changed in Settings) The loading screen now remains visible until the floor is generated, instead of freezing on a black screen Updated the icon sizes of many creatures in the Bestiary Added a text hint on the account creation screen explaining its purpose When trying to save or load a game from the cloud, the login window will appear if the player is not logged in Optimized the "Darkening Screen Edges" setting {STEAM_CLAN_IMAGE}/33742690/6746acd6ae89a6f5cc524329c1483da7b9b95c22.png The "Bloodsucker" effect now restores HP five times faster, and its range is twice as large, but blood pools around the character deplete quickly upon activation The attack speed modifier for weapons in the Berserker's hands is now averaged instead of summed The poisoning effect near the poison river in the Catacombs has been weakened Damage from poison and bleeding can no longer be critical Killing summoned creatures no longer grants experience and gold If a generation error occurred and the floor was empty, the character will automatically return to the Fortress upon exiting the game via the menu Ratmen will no longer "shine through" their tents The damage of the weapon in the Berserker's off-hand was calculated incorrectly Killing a single monster could sometimes be counted twice in the Bestiary Sometimes, it was impossible to start a new game when using a gamepad The cost of Sharpened Arrows was higher than that of Heavy Arrows, despite their lower damageUpdate 1.37.3Jan 17, 2025 - Community AnnouncementsNew consumable items and equipment have been added, elemental damage mechanics have been expanded, and stability has been improved! {STEAM_CLAN_IMAGE}/33742690/5360f73b4a287fb477c565a8d04a7c506d9cd874.gif CHANGELOG: The game has been updated with a Brazilian Portuguese localization A new ring, Rainbow Ring, has been added. It increases the level of one of the character's skills by 1-5 levels (depending on the effect level) A new effect has been added to all rings: it increases the level of a specific skill by 2-10 if you use that skill A new helmet, Roaring Mask, has been added (replaces the current special skill with Battle Madness) A new passive item, Cat's Talisman, has been added (increases movement and combat speed by 6% while in the inventory) New consumable items have been added: 2 types of Speed Potions and 3 types of whetstones that add extra damage of a specific element Shooting arrows through braziers or campfires now ignites the arrows, converting half of their damage to fire damage Each dash reduces the duration of the "Burn" effect by 2 seconds {STEAM_CLAN_IMAGE}/33742690/b0bb3d6551593aa248d6c30569f3840dbc15eeba.png The damage type of all daggers is now piercing instead of slashing While under effects like "Slow," "Petrify," or "Freeze," the character will use the slowed dash animation (as when out of mana) instead of the normal one The minimum and maximum number of crystals dropped when killing monster champions or bosses are now capped The "Heavy Hand" debuff halves the skill charge rate; the "Speed" effect increases the skill charge rate by the corresponding value The selling price of all rings and passive items has been significantly increased The effectiveness of all passive items with numerical effects has been significantly reduced Explosive creatures will no longer explode upon death if affected by "Freeze" The number of damage ticks from "Burn" is now random (5 to 10 instead of 4), and the delay between ticks has increased (from 0.5 seconds to 0.75 seconds); using barrels of water, wells, or entering water instantly removes the effect The resistance to petrification for all Trolls has been significantly reduced The local save function has been marked as "deprecated" and will be removed in the future because it does not work properly on most devices Characters using skills like bow or crossbow shooting will now equip the corresponding weapon The "Burning" effect on a character now appears in the list of active effects and displays the remaining duration After leaving the water, only humanoids will leave wet footprints Braziers in the Pumpkinhead arena can now be destroyed, just like in other areas The "Healing Herbs" skill now ignores the presence of the "Dried Ear" artifact (previously, the enhanced effect was immediately replaced with the normal one due to automatic skill activation) The "Bloodlust" effect now shows specific values for HP increase, damage increase, and HP reduction Text has been improved and translations c...Update 1.37.2Dec 18, 2024 - Community AnnouncementsAdded a new lair, a new Ambush, and another altar, as well as bringing back the long-awaited control settings for keyboard and gamepad! {STEAM_CLAN_IMAGE}/33742690/b3f0fe83ca62c639447bbfa06c47c78710cf135a.png CHANGELOG: Added a new Ambush Added a new lair consisting of only a few rooms - Rat's Nest (encountered only in the Catacombs) Added a new type of altar - Altar of Speed Significantly reduced the maximum size of floors generated for the Lost Tomb Upon clearing the Lost Tomb, the player will receive a bonus chest, just like when clearing the Rat's Nest Maimed Wolfs now appear in the Catacombs after floor 15 Added a new consumable item - "Phalanx Shard". When used, the character instantly teleports to the point where they spawned on this floor When cleansing a corrupted altar, there is a chance that several enemies will appear at once Bosses, mini-bosses, and all chests now drop significantly more gold Reduced the influence of the character's level and Guild level on the level of generated monsters Slightly reduced the bonus to base HP and damage dealt, gained by monsters with each level Reduced the base defense stat for all monster champions Animated creatures now shoot more accurately at moving targets Blackleaf Decoction now restores 50% of max HP to each companion (instead of 50 units) Corpse Eater can no longer regenerate HP or level up when killing enemies if a torch is pointed at it or Paralysis is applied; the effectiveness of healing in such conditions is reduced Damage from the Mercenary Mage's "Fire Breath" skill per tick has been significantly increased (from 8% of its normal damage to 24%); it now deals fire-type damage instead of pure magical damage {STEAM_CLAN_IMAGE}/33742690/281be027855363996867a9313a361aa4c7df8f2f.png Control settings for keyboard, mouse, and gamepad have been reintroduced. They have been significantly expanded and now support gamepad calibration and many additional features Added animations for Witches and all types of Orcs Improved impact when creatures take damage The camera will zoom out if the targeted enemy is too far away Power attacks now deal double damage to chests and other destructible objects Captured Souls are no longer displayed in the creature list on a floor, and their defeat is no longer required to clear the floor Certain types of enhanced creatures are now highlighted not only by color but also by additional visual and sound effects (explosive, cursed, and resurrected) Combat speed now accelerates the Berserker's "Steel whirlwind" animation (previously, it didn't change visually) Reduced the required hold time for gamepad buttons to activate instant healing and create a portal after clearing a floor Reduced the camera zoom speed using the gamepad stick Movement speed on the character stats screen is now displayed more accurately Returning to the Fortress with a tome that has the effects of "Secrets of Flame" or "Sacred Dogmas" could cause an error preventing the same character from continui...Update 1.37.1Sep 22, 2024 - Community AnnouncementsBalance improvements, bug fixes, and several new artifacts—the global game rebalance started in 1.37 continues! {STEAM_CLAN_IMAGE}/33742690/43dac5dfaf5d0428e6465a3a63c5711282f6e400.png CHANGELOG: - Added 4 new artifacts - An additional 30 types of monsters are now available for daily "Hunting" quests - New tips have been added to the loading screen - Tooltips for damage and defense types have been edited - In the character's stats in the dungeon, the specific damage absorption value is now displayed next to each type of defense (in the case of physical defense, this value is averaged for all types of physical damage) - The mention of duration has been removed from temporary effect descriptions (now it is displayed next to the effect's name) - The defense point threshold required to reach 90% reduction in physical damage has been halved and is now closer to the values before update 1.37. Each unit of physical armor is now more effective (this also applies to enemies) - Each upgrade to the pet's defense additionally increases its resistance to all types of magical and elemental damage by 1% - Updated resistance parameters for different types of damage for pets, as well as defense types - Reduced the impact of level on the max HP of all creatures - Reduced the impact of level on the max HP of high-level bosses and monster champions - Reduced damage and max HP for all types of Statue-Guardians - Monster enhancements such as "Ancient," "Explosive," and others now significantly less reduce the combat speed of creatures - Creatures with the "Vampirism" effect can no longer heal by attacking undead or mechanisms - All creatures that become "shadows" are now considered undead - Increased the delay between damage ticks for the "Fire Breath" and "Steel Whirlwind" skills; however, the delay before the first damage tick for these skills has been reduced - Reduced the initial attack area for "Steel Whirlwind" (from 175% to 150% at level 12) and "Crimson Harvest" (from +3% per level to +2% in uncharged form and from +8% per level to +4% per level in charged form), and reduced the bonus to the area for "Battle Madness" for killing an enemy (from 4% to 3%) - Slightly increased the range of the "Breath of Death" skill (from 5 to 6 meters) - The "Disease Suppression" effect is now stronger (reduces the duration of negative effects by 20% instead of 15%); the effect icon has been changed - Skills such as "Barrier," "Vow of Sanctity," and others now do not directly alter the MP regeneration modifier upon use (previously, the higher your MP regen in a normal state, the faster it depleted when using these skills), but instead reduce it by a specific amount. Now, with a sufficiently high MP regen value (thanks to Mind and items), mana can recover even while using these skills - Any hit taken while using "Barrier" now consumes at least 2 MP - Updated the skills tied to many types of weapons, and for some, the target attribute upon skill replacement has been changed - Eff...Update 1.37Sep 12, 2024 - Community AnnouncementsGlobal skill system update, item rebalance, 8 new damage types, and 4 new defense types – update 1.37 is finally available to everyone! {STEAM_CLAN_IMAGE}/33742690/e1afbd0786620ecea237a6c5656ae2852e772378.png A new Treasury has been added 2 new monster champions have been added: Corpse Eater and Goblin-Captain. The latter, formerly the tutorial boss, has been completely reworked and improved In the Catacombs and the Abandoned Prison, there is a small chance to encounter a new merchant — the Whisperer (requires level 4 of the 'Merchant's Shelter' building) Monster champions can now be encountered in "cave" generation locations (Adamantite Garden, Burial Mound) Creatures and containers matching the gate type can now appear near the gates during generation {STEAM_CLAN_IMAGE}/33742690/a4787e60436358e6410bb760d43a480918f9866f.png 6 new armor types and 1 new headgear have been added 2 new artifacts have been added 2 new weapon effects have been added 5 new equipment effects, exclusive to arrows and crossbow bolts, have been added 12 new equipment effects, exclusive to tomes (some also to grimoires), affecting various damage types and related skills All damage in the game is now divided into 3 types, each with 3 subtypes: physical (slashing, piercing, and crushing), magical (magic, cursed, and holy), and elemental (fire, frost, and lightning) Defense is now divided into 5 types: physical (light armor, medium, and heavy), magical, and elemental Each creature now has a specific type of damage dealt and defense type. All creatures have resistances and vulnerabilities to various types of magical and elemental damage, which can be further studied in the Bestiary (after upgrades) All skills in the game have been completely reworked. Some skills (Poison, Leap, Sniper Shot) have been entirely removed and replaced with more suitable ones (points spent on removed skills will be fully refunded to the corresponding characters). The key idea of the new skill system is the variety in their effects, which will be expanded as they level up (each skill gains new properties at least at levels 12 and 25), along with more complex and nuanced choices between 3 skills in each branch A new mechanic has been added for certain skills – "Charge." By holding the skill button, it will charge, and depending on the charge level (if the skill's properties allow), it will receive increased damage and/or additional effects A new building has been added: "Junkyard." Now, auto-destroying of items via filters is available only after its construction (for older players who had auto-destroying enabled in Settings, the first level of the building is constructed automatically). Upgrading this building makes destroying any items more profitable {STEAM_CLAN_IMAGE}/33742690/40f856d4caee6e4a951f00422dbfc1729f3dde1f.png The skill upgrade interface has been completely redesigned Zombie-Swordsmen, Zombie-Warriors, Skeletons, Skeleton-Archers, as well as all types of ogres, guards, spiders, ratmen, r...Steam Trading Cards are now available on Steam!Feb 21, 2024 - Community AnnouncementsFor Pocket Rogues on Steam, community items are now available: trading cards, badges, profile backgrounds, avatars, and emoticons themed around the game! {STEAM_CLAN_IMAGE}/33742690/96f10f99752ef7e30b7ba97e226bf6884d355c88.png For those who are unfamiliar with what this is and how it works: simply by playing Pocket Rogues on Steam, you will receive one card from the available collection until you've collected half of them. After that, you can trade with friends to get the missing cards, or buy them from other players who have listed their cards for sale. By completing the full card collection, you can convert them into a Pocket Rogues badge, which gives you experience for your Steam profile level and can be displayed on your own profile page. {STEAM_CLAN_IMAGE}/33742690/e2a5a2399792eff8b046065af9b505186ee50c66.png When creating and upgrading the badge, you will receive random items from the Pocket Rogues collection, such as unique profile backgrounds and emoticons, and you will also increase the badge level - up to level 5. By collecting all the metallic (especially rare) forms of the cards, you can create the rarest badge: a metallic one. Currently available on Steam are: 9 trading cards (one for each class in the updated design, which will soon appear in the game, as well as the classic version of the Warrior, Archer, and Wizard from the tutorial) 10 profile backgrounds (3 backgrounds with characters, and 7 backgrounds with landscapes of locations) 10 emoticons 5 badge levels and a special, metallic badge 4 avatars (available to everyone who bought the game on Steam, without a link to the collectible cards) Backgrounds and emoticons can be obtained not only by upgrading the Pocket Rogues badge but also by directly purchasing them in the Steam points shop (this is a special currency that you get by buying games on Steam - it has no additional cost): https://store.steampowered.com/points/shop/app/946610 Update 1.36.1Sep 15, 2023 - Community AnnouncementsUpdate 1.36.1 is dedicated to fixing and enhancing many aspects of the game, aiming to make the gameplay much more comfortable. Now, you won't have to spend a lot of time selling your inventory items to the Merchant or worry about accidentally selling/dropping/destroying your valuable items. And the dungeons themselves have come alive! Now, goblins and certain other creatures are fully animated, as are all friendly NPCs and mercenaries. By the way, did I mention that you can now encounter two new mercenaries? And somewhere deep within the cold and treacherous depths of the Prison, someone vulnerable and infinitely loyal is already waiting for you... {STEAM_CLAN_IMAGE}/33742690/8c76691b82363405b7a55f08ac6fe0ba5db5373b.png CHANGELOG: - After constructing a new building, the Trapper will appear in the Camp. With his help, you can exchange and upgrade pets directly in the dungeon without returning to the Fortress - Upon purchasing the new "Trading rows" building, players will have the ability to lock any item in their inventory. A locked item cannot be accidentally sold, destroyed, or dropped until the player removes the lock - After upgrading the "Trading rows" to level two, players can quickly sell all inventory items to the Merchant, except for the locked ones - A new pet has been introduced. It can be found in the Abandoned Prison after 7th floor, provided that the "Trapper's shack" has been built - After the 15th floor in the Camp, you can encounter new mercenaries (Berserker and Wizard). A squad can still only have a maximum of 2 mercenaries at a time - Several new traps have been added - Some objects in the rooms of the Catacombs and Prison that were always found there, now appear by chance {STEAM_CLAN_IMAGE}/33742690/f50443f2f766a4aa57ba0e3702ac8c934c3da977.png - When lifting a curse from an altar, characters now gain experience only after defeating all waves of enemies, rather than each wave. There can no longer be more than 3 waves, and the chance of the altar being cursed has been reduced (from 50% to 20%) - When destroying the Merchant's chest, not only does he become hostile, but also all other characters in the Camp - The attacks of the Wandering Troll and Tamed Troll now have a knockback effect and deal damage to everyone, including their allies - The base defense value for the item "Silent face" has been reduced from 145 to 105 - Poisoning from impassable poison puddles and clouds found in the Catacombs is now less dangerous - The level of creatures that appear when destroying objects (like Larvae) has been halved - When sacrificing a pet, there's a 35% chance that one of its attributes will decrease by 1 - An automatic backup saving system has been added in dungeons, which should restore progress in case of a crash (but it's better not to rely on it, and save manually through "Save and Exit" in regular dungeons or in the Camp) - Surviving characters can now directly purchase passive items in the store, even if they already have items...Update 1.36Jul 28, 2023 - Community AnnouncementsThe new massive update significantly overhauls the entire pet development system in Pocket Rogues. Now each improvement will be much more meaningful, and each of your pets will be much more unique and customizable. In addition, in update 1.36 improved multiplayer (yes, it's still in Beta): now you can play with three players, and you can create rooms in two more locations! {STEAM_CLAN_IMAGE}/33742690/c3aeeab1925467c6b1d66bf73c9a7e2238b19aee.png CHANGELOG: - Each pet, in addition to the standard ability, now has 4 slots for additional ones (such as Immortality or Vampirism), which can be freely combined. New slots will become available after leveling up the pet, and new abilities can be obtained by defeating monster champions and mini-bosses in dungeons - All pet abilities have 3 levels and can be improved with skill points and gems - Unlocking unique perks, such as new Obsidian Tower mods or item blueprints, are now displayed on the summary screen - Pets and mercenaries (but not summoned creatures) can now be set to one of five behaviors: normal, defensive, aggressive, hold current position, and ignore enemies. The type of behavior affects the movement speed of the creature and the radius in which it notices enemies - Barrels and troughs with water can now be used to restore some of the HP (the water from the trough has a chance to poison the character) - Minimap size can now be customized {STEAM_CLAN_IMAGE}/33742690/754a567d5fd974c5f0be54d153040d98a165c4ad.png - Added new Ambush - Added new Treasury - With a 20% chance, instead of a regular altar, a "cursed" version of it may appear: in order to use it, you must first defeat several waves of monsters - "Burial Mound" and "Adamantite Garden" locations are now available for creating rooms in multiplayer (Ultimate version required) - Added the ability to create rooms for three players (Ultimate version required) - Added the ability to change the connection server (three regions are available: Europe, USA and Asia) - Clicking on the character icon in the lobby will display the nickname of the player who created the room - Improved multiplayer stability {STEAM_CLAN_IMAGE}/33742690/8548ddc1c7ae4690b3f51cb6c95f79d18295c5ba.png - The starting level of the bosses that occur between locations in the Obsidian Tower now depends on the floor from which the descent began - Level of mini-bosses accessed through gates in the Obsidian Tower is no longer tied to the level of bosses between floors - The base stats of pets have been increased, and the improvement of each of them is now more effective - "Immortality" of pets now works a limited number of times, after which the pet will disappear until the next visit to the Camp (the resurrection counter is reset if the creature is alive when visiting the Camp or if the player used Decoction of Blackgrass) - Decoction of Blackgrass can be dropped from more monsters - Pet "Lynx" no longer has the standard ability "Collect Coins" (this ability is available for purchase...Update 1.35.3Mar 30, 2023 - Community Announcements{STEAM_CLAN_IMAGE}/33742690/86a06e861549c5148a637a5c2d7188addab8ea89.png - Updated the appearance of slots for items in the inventory (and also improved its performance) - In Settings added the ability to disable the automatic connection of the gamepad - Creature ability "Explosion (Allies)" now deals damage to all creatures, not just allies (regular "Explosion" only deals damage to enemies) - Characters who returned to the Fortress alive now always start a new descent with full HP - Floor loading could get stuck in Adamantite Garden and Burial Mound if any modifier is enabled that increases the size of the location - Some creatures could not be killed - Several chests could be generated at one point - "Lavra" was not displayed in the Bestiary - Creatures did not use "Crossbow Volley", despite having the corresponding skill - Rings lost their quality when playing in multiplayer - In multiplayer, the summary screen would freeze if you tried to return to the Fortress through the dialogue with the Mentor - Hostile archers did not chase the enemy if he was in their line of sight, but out of the attack zone - Sometimes extra walls could be generated in the wrong places - Icons in the inventory changed their size depending on the screen of the device - When picking up the Rune of Greed, it could disappear if one was already in the inventory - The weapon effect "Exploder" dealt damage to the character himself - Creatures on which "Control" was applied could ignore nearby enemies - In the item shop, the description of books for the Mage was incorrectly displayed - Item upgrade progress was not displayed in the inventoryUpdate 1.35.2Mar 22, 2023 - Community Announcements{STEAM_CLAN_IMAGE}/33742690/e17be16dc972be0fc2a6e6627c3495789c7e18d9.png - The PC version has the ability to play together on the same screen. To do this, you will need at least one gamepad. Steam Remote Play Together is also supported. - Added some new rooms for Catacombs and Abandoned Prison - Added 8 new artifacts - Updated drop lists for most items {STEAM_CLAN_IMAGE}/33742690/1397c6db5f50bc6f026e8fb882fc27c4cedeb9dd.gif - The mini-map is now saved when visiting the Camp or the mini-boss gate, as well as when loading a saved dungeon - Icons of some items have been replaced - "Survivors" characters can now freely end the game at any stage of the main campaign (including if they started the game from the boss location) and go to endless dungeons - The settings of the Obsidian Tower can now be changed even if the character has already played in it and returned to the Fortress alive (the selected modifiers only affect the rating points that were received in the current run) - While playing in campaign mode, the player no longer receives rating points, since these points were not taken into account anywhere - Inventory background color now changes slightly depending on the character's current class - Improved the quality of monochrome icons, some of them are completely redrawn - Consumables can now be placed individually in the Personal Chest and taken from it - The player will see a warning window if they have not confirmed the distribution of skill points in the dungeon and try to switch to another inventory tab - The Mentor will now appear in the Camp after passing 5 floors of the Crypt of Emptiness and will allow you to return to the Fortress, even if the player has not yet killed the Forgotten Keeper {STEAM_CLAN_IMAGE}/33742690/b47ff2a2be2dae41cd4845bd7ed36011d4e1ae1c.png - Items modified in the Forge with a silver ingot now retain the same quality and effects - Improved intelligence of shooters: they will tend to keep distance with the enemy if they do not have melee skills - Summoned creature explosions (Heretic Grimoire effect) no longer damage allies - Changed the parameters of some artifacts (Tentacle now gives the character 8 MP instead of 10; Armadillo Carapace increased defense by 40 instead of 30; Beast Claws damage dealt by 3 instead of 2) - Damage reflection effect applied to creatures near idols in the Lost Tomb has been greatly reduced - When a creature receives the "Ghostly" prefix, its movement and combat speed is now reduced rather than increased - Bieses, Imps and Fire Hounds now have 85% fire trap damage resistance - Monsters used to be able to keep attacking Dog (and other immortal companions) even when he is "stunned" - The health of monster champions could increase after reloading the location - After reloading the location in a normal dungeon, the Merchant refused to interact with the player - When skipping the score line on the totals screen, the score did not take into account the Obsidian Tower modifiers - It was not p...Update 1.35.1Nov 12, 2022 - Community Announcements{STEAM_CLAN_IMAGE}/33742690/715cfc6fb7daaf5f25a4ad5ed4cc289ebffbd8fe.png - Items in the inventory can now be sorted by type, price, efficiency and quality - Added 5 new modifiers for enhanced monsters - Added 5 new equipment effects and 4 new weapon effects - Added a new type of rune - Rune of Greed, which creates a one-time portal to a random Treasury - All non-attacking skills now also get a speed bonus from the character's Agility (but not from the equipped weapon) - Level of mini-bosses increases more balanced - The "Exploder" effect no longer deals damage to the character and his allies - The level of creatures raised by the "Dark Ritual" effect is now equal to half the level of the killed creature, but not lower than the character's current Intelligence - Green chests now drop not only artifacts and rings, but also runes - Adjusted mana cost for some skills - The cost of buying back items from the Merchant is now 20% higher than the selling price - When inflicting a critical attack, the damage numbers are now highlighted not only by size, but also by "!" at the end, and a special sound effect is played - When attacking with melee weapons on the walls, sparks will fly off from them. No practical purpose, just cool :3 - The lunge animation (Hunter's standard attack) now more correctly reflects the movement of the sword - Enemies splatter more blood (for the Blood God!) on attacks - In the Bestiary, when clicking on a monster modifier, increased stats are now displayed in green, decreased stats are displayed in red, and increased experience is displayed in yellow - Chance to deal critical damage with a bow shot was calculated incorrectly - Assassin's Guild crit chance bonus was calculated incorrectly - The "Through Shot" skill did not pierce enemies through - Agility did not affect the speed of crossbow shots - Effects "Walk" and "Battle march" did not work - When upgrading items in the Forge, the final item could be determined incorrectly, due to which the improvement process "broke" - When stats were upgraded to level 50, the UI moved slightly to the side - During the application of some skills, the character froze in place - The color of creatures with the "Plague" modifier was incorrectly reset after some effects ended - The effect of creature modifiers on its defense was not displayed in the Bestiary - Descriptions of some monster abilities were not displayed in the Bestiary - Artifact auto-destruction didn't work - With the "Breakthrough" modifier, Spirits of Stone spawned in the Grotto instead of Spirits of Earth - Merchant clothes affected the price of items previously sold to the Merchant and bought back - It was impossible to redeem items sold to the Merchant if the level of the "Merchant's Shelter" building is lower than 4th - When the "Auto-equip" setting was enabled, items for the second hand removed two-handed weapons from the character - When discarding an equipped two-handed weapon, the animation type was not reset to one-hande...Update 1.35Oct 24, 2022 - Community Announcements- Ukrainian language added to the game - Completely updated animations for all player characters. Now they display the movements of individual body parts and are much better readable (animations of creatures were not affected) - Most skills and hits no longer stop the character, but almost always significantly slow down their movement - Items sold to the Merchant can now be bought back at the same price (before moving to another floor or reloading the location) - While running, the character now looks in the direction of movement, even if he is fixed on the target {STEAM_CLAN_IMAGE}/33742690/97abca3e645191ee6a6a6d90ba284f81bb0459a6.png - Completely updated appearance of most dungeons. Wall and floor texture resolution increased from 16x16 to 24x24 - "Ancient Executioner" renamed to "Burnt Executioner". Now he can be found not only as a monster champion, but also as a mini-boss - Generation of the Abandoned Prison has been completely reworked: now it uses manually created rooms (more than 40 rooms) - Added new rooms for Catacombs - Added new Treasury - Added new environment objects; more objects and containers are generated per floor - Passages to the room in which the player appeared, if possible, will be blocked by doors or barricades - In the Catacombs and the Prison, you can meet the Merchant right on the floor {STEAM_CLAN_IMAGE}/33742690/9906942b3b57c5903c0c7346f76e20353652ca70.png - Updated names and descriptions of some buildings - Added a new ring - "Hollow". It has no standard effects, but always gains one additional random effect (or an additional level for the existing effect) - All axes, arrows and crossbow bolts are now displayed on the character when equipped - The item "Mage's battle staff" has been renamed to "Arcane staff" - Updated the formula for calculating levels and stats for mini-bosses and monster champions - Warlock mini-boss got a new attack. Also, after teleporting, he now instantly turns to the target, and his shield can be broken - Mini-boss Pumpkinhead no longer regenerates health during combat - The effects "Aura of Endurance" and "Aura of Magic" have been renamed to "Spark of Life" and "Spark of Magic", respectively, and now only affect the character himself - Goblin Druids can now summon Rats in combat - Reduced the cost of the building "Circle of Masters" - The "Inferno" skill now deals significantly more damage to monsters (10% of the total damage per skill level, while before it was +10% to base damage). It also now deals fixed damage to crates and chests - "Flame Breath" now deals damage after a short delay instead of instantly - The effectiveness of the "Rumble of Battle" skill now increases by 0.1% per skill level (previously - by 0.5% per 5 levels) - When resurrected using the Cross of Life, the character instantly deals 10 times the damage of his attack to nearby monsters, but not less than 50 damage (previously this damage was always 50) - The torch in the character's hands, as well as the "Paralysis" effe...Update 1.34Feb 15, 2022 - Community Announcements{STEAM_CLAN_IMAGE}/33742690/de216e4b48d39538f1623338c7ea4a21eaa978bf.png Added a new mini-boss. Its gates can be found in all locations, except for the Catacombs, Prison and Borderlands Added a new type of generation - "lair" (and one sublocation of this type). The lair is a unique one-story dungeon that can be entered through a gate in any normal dungeon Gates are now generated more often, and two altars can appear on the same floor at once Small rooms are now more common in the Borderlands Added the ability to return to the Fortress alive. To do this, visit the Camp after the first kill of the Forgotten Keeper Updated the summary screen at the end of the descent Added chat to multiplayer. Be polite and respect your allies! {STEAM_CLAN_IMAGE}/33742690/4bd354b37f98f549132f84dffcc1a30e31e665fe.png Added 2 additional levels to the Alchemy Lab building that reduce the cost of combining consumable items Added 12 new recipes for the Forge Inventory items are no longer sold on character death or when ending the game via the pause menu. Now the automatic sale occurs only when returning to the Fortress from the Camp (the price when selling through the Merchant and when returning to the Fortress is the same) The base cost of selling (both to the Merchant and when returning to the Fortress) of all items of equipment has been increased by 4 (!) times "Underground Protein" modifier now increases max. the level of generated monsters by 100% (was by 150%) After each purchase of "Potion of Oblivion" or "Serum of Oblivion", the cost of the next similar potion is increased by 100 gems Pet Golem is now an elemental (previously it belonged to the class of animals) Pets and mercenaries are now more difficult to distract the boss from the character Item drop chance is now more balanced and more dependent on creature type (common, special, elite, etc.) The "Range" effect now affects the range of the Hunter's lunges, and not just normal attacks Bleeding no longer affects undead On the character selection screen, you can now view their description and characteristics, as well as detailed statistics (it starts to be taken into account only after this update) The world map now displays a record score for each of the locations (on the "Rating" button) Inventory now shows total item prices instead of base prices Text in dialogs is now animated Added new hints on the loading screen and on the signs in the dungeons; some old tips edited Changed icons of some items Changed the appearance of the Goblin-Druid Updated some sound effects Companions will no longer come close to the character if possible When receiving new blueprints or modifiers, the volume of the music will be temporarily reduced so as not to drown out the corresponding sound effects The color of the damage pop-up numbers is now different if the shield is hit by the Steel Ring The table next to the Blacksmith can now be broken (in case an item is accidentally thrown there) During tutorial, the character now receiv...Update 1.33Oct 19, 2021 - Community Announcements{STEAM_CLAN_IMAGE}/33742690/d0c12c03bb9138a6eb34cd37ea7591e7e124df3a.png Meet the Blacksmith in your Camp - the master of combining items, mixing potions and enchanting equipment! Added 3 new buildings that add the Blacksmith to the game and expand his capabilities Added the "Caravanserai" building: now the probability of getting into the Camp is affected by it, and not by the "Wandering Merchant". For everyone who has previously built the Wandering Merchant, the level of the new building will be automatically increased Added "Asylum" building: now, to access the Cauldron in the Camp and the Personal chest, 2 levels of this building are required, and the 3rd level opens the second Personal chest. For everyone who played before, the level of the new building will be automatically increased Added the ability to view previous and future improvements for each open building After the construction of the "Field Forge", a Blacksmith will appear in the Camp, who can improve equipment To increase the characteristics in the dungeon, you now need 1 level of the Guild Halls. For everyone who previously built Guild Halls, their level will be automatically increased by 1 The Merchant can now buy any items without the need to increase the level of his building, but without improvements, the sale cost will be 25%, not 50% Each gem (Sapphire, Ruby, etc.) now has a number of special effects. The Blacksmith can insert such stones into empty slots of equipment to apply a random effect on it from the list Added 3 new gems Silver ingots are now used to upgrade equipment Added a new usable item - "Vault Rune". When you use it, a one-time portal opens, which allows you to get to the Camp Ice Bow and Stick of Cold has a new standard effect - "Frost" "Silver Coin" has been replaced by "Rusty Coin", which is now an artifact that increases the value of each gold coin picked up by +1 Updated filters for auto-parsing items in Settings When rotated with the right stick of the gamepad, the RT, LT and LB buttons are used to apply skills Camera shift when turning with the right stick of the gamepad can be disabled in Settings Running on the gamepad is now activated not only when holding down the left stick, but also when holding down the interaction button Virtual stick parameters updated The effect of the weapon "Burning" now works on the enemy not always, but only with a 15% chance. Elementals and Demons are no longer affected by this effect. Damage dealt by the effect increased (from 30% of the original damage to 50%) The effect of "Bleeding" no longer affects mechanisms Stepping into the fire, any creature (except elementals and demons) will be set on fire with a 20% chance The "Weapon Art" effect, as well as the temporary effect from the Sharpening Stone, now increase all damage done by the character (taking into account Strength and other bonuses) Removed daily quests related to finding items Expanded the list of monsters that can be targeted in daily quests. The base numbe...Update 1.32.2Aug 15, 2021 - Community Announcements{STEAM_CLAN_IMAGE}/33742690/71271dacd5d9487dbf48c896a0f00089c05c119f.png Changelog: * Power attacks can now be used by pressing the button, just like normal * The lobby now displays already started raids * "No Mana" pop-up text is no longer displayed above other players * Groups of monsters could be outside the floor * On high floors, a penalty to the prices of the Merchant appeared, even if the player did not attack him * Sometimes it was possible to pick up multiple consumables instead of one * Items from the inventory may not be sold when the character dies * The trade window was displayed incorrectly if you approach the Merchant, having previously opened any tab except the inventory * When exiting the Camp, summoned creatures and pets could appear inside the wall * When crystals on the walls were destroyed in a group raid, their background did not disappear after loading the next floor * HUD sound played twice when selecting items in inventory * When playing with the keyboard and mouse, the "click" sound could be repeated continuously * Throwing out rings may not have their effects disappear * Weapons thrown by Zombie-Guardsman and Giant Skeleton dealt damage even after being stuck in a wall * The cost of modifiers for the Obsidian Tower may not display correctly * Hunter could freeze in place after using "Crossbow Volley" * Received negative damage increased the strength of the shield, which is received from the Steel Ring * Vertical sync didn't work * Navigation in filter settings did not work correctly * There were two vibration switches in Settings, one of which did not workUpdate 1.32.1Aug 9, 2021 - Community AnnouncementsIn the new version, many unpleasant bugs have been fixed, new modifiers for the Obsidian Tower have been added, and finally! - improved gamepad controls. It also became possible to buy items from the Merchant. {STEAM_CLAN_IMAGE}/33742690/3f7a14d6ea11b1a792e2b8a369ed2d0de3528fea.png Changelog: * Merchant now sells food, potions and other consumables (the type and amount of items sold is random and depends on the current deep) * When attacking the Merchant, he will increase the prices of his items (and lower the price for which he buys items from the character), if killed, the Merchant will no longer appear in the Camp until the next descent * The type of chest owned by the Merchant now depends on the current deep * When trading, under each item, its price is displayed * Added 5 new modifiers for the Obsidian Tower * Reworked gamepad controls (both character control and interaction with the game interface) * The system now automatically detects the input device and changes the control type * Control of interface elements no longer depends on button binding * Added gamepad support for screens that were previously non-functional (Obsidian Tower, Group Raid, Bestiary) * Ability to remap keyboard and gamepad control buttons has been temporarily disabled but will be back soon * With keyboard and mouse control, items can now be quickly sold with LShift + middle click * Petrification applied by monsters has become more dangerous * Resistance to petrification of many monsters has been increased * Increased the chance to get to the Camp when moving to the next floor * Updated the community screen (one of the top buttons on the Fortress screen) * Added an invite link to the game's Discord server on the community screen * Items are now thrown from the inventory at a greater distance from the character * Rings now have a preview of the effects in the Personal chest and inventory * Personal chest now displays up to 5 equipment effects (previously only 4) * Slightly redesigned structure of in-game Settings * The alt. cursor has become brighter * Some weapon effects did not work * After logging into account, downloading data from the cloud did not work until the game was restarted * Trap levers could not be activated by melee attacks * No experience earned in multiplayer * The weapon in the second hand of the Berserker was not displayed on the character * When picking up the Bottomless Bag in the dungeon, the volume of the inventory did not visually increase until the transition to the next floor * Orbs from the Smoke Ring did not damage monsters if the "Antihero defense" modifier was activated * When purchasing a new modifier, other selected mods may become inactive * The character could freeze in place if he received damage while using some skills * Reapplying potion effects did not reset previous similar effects * The maximum supply of HP could fall below one * Dash made it possible to get stuck next to a well in mini-boss arenas Update 1.32Jun 9, 2021 - Community Announcements{STEAM_CLAN_IMAGE}/33742690/b2b15b8da33f564a6bb9fd9154f2f6eccdfbc198.jpg A new type of equipment has been added to the game - Rings. There are 6 types of rings with 30 kinds of random effects The same effects of different pieces of equipment now stack, rather than replace each other Added a new building - Jewelry Workshop, the construction of which gives access to rings Added 4th level of the Circle of Masters building, allowing you to automatically use instant healing when moving to the next floor (if available) Modifier "Break-through": the level of monsters now depends on the floor, and after spawning, some of them immediately go in search of a character Mini-boss Warlock got a new attack that destroys walls in his arena Slightly redesigned Shop on the character select screen: items are now differently tabbed The Shop can now buy more than one usable item at a time If you attacked the Merchant, he will stop trading with you until the next visit to the Camp, and if he can, he will take away all the stolen items The Bestiary displays additional abilities obtained by "enhanced" versions of monsters Friendly shadows now have a slightly different color When using keyboard and mouse, the camera now tilts towards the boss Added current score display to pause screen Increased target lock range in boss arenas The building screen can now be zoomed in and out Reduced brightness of some light sources Updated the structure of the changelog Obsidian Tower modifier drop chance slightly increased Bonuses from some modifiers increased Updated exchange rates for gold and gems The parameters of many equipment effects have been slightly reduced Significantly reduced Zombie-Guard harpoon damage Ancient Guardians (Catacombs) have become stronger, and their projectiles now knock back the target on hit Passive items now drop less often The damage from the Grim Paladin's flying hammer is now based on the character's maximum health Damage from firing traps was calculated incorrectly and was overstated When the "Blood Magic" effect is active, being in several pools of blood at the same time restores more health When using the "Seal of the Damned" skill, skeletons did not appear if the number of enemies on the floor was more than 35 Companions could stop following the character if they lost sight of him Projectiles got stuck in the creature even if the "Dodge" ability was triggered Instead of "Monocle" in the inventory and Personal Chest, another item was saved Paralysis weapon effect not working Pumpkinhead could continue to deal damage with claws after completing some attacks The list of effects could overlap the create portal button if there were too many effects In Group Raid it was possible to start the game without the consent of another player Creatures resurrected by the "Seal of Death" skill became hostile monsters when loading a save Resurrected shadows could drop crystals even if they were already dropped by killing a creature Visual artifacts with lighting di...Update 1.31Apr 3, 2021 - Community Announcements{STEAM_CLAN_IMAGE}/33742690/d06cea96d34f40eb76a93abd2228e40e3c13c429.jpg Added a new game mode, 18 difficulty modifiers, and a new mini-boss CHANGELOG: Added a new mini-boss - Warlock Added a new game mode - Obsidian Tower, which opens after reaching the Borderlands. In this mode, you can customize the dungeon for yourself, and the current location changes every several floors Added 18 difficulty modifiers for the Obsidian Tower. The first 5 are available initially, the rest can be obtained by killing monster heroes The number of generated traps in the Adamantite Garden and Burial Mound locations has been reduced Increased the number of items dropped from "green" and "purple" monsters The probability of getting into the Camp when moving between floors now additionally depends on how long the player has not been in it Slightly slowed down Imp projectiles Boss gates can now be generated in the Catacombs, but only after the 5th floor Pumpkinhead arena chest is now based on current depth Jack-Hunter's projectiles now chase the target, and the boss itself has become more aggressive and always shoots three arrows Artifact "Monocle" now completely disables the effect of the equipped headgear on the field of view (previously - only by 40%) The Shop is now available on any of the basic screens (in the Fortress, on the character selection screen, and on the World Map). In addition, the number of gems available for purchase in the Ultimate version has been increased (from 80 to 100) and increased packs of gold and gems have been added Added gamepad vibration The position of the touch arrows and stick (when "Floating stick" is off) can now be configured Inventory is now partially transparent if the game is not paused (in multiplayer or with the appropriate modifier) Added display of equipped sword on the character Added visual effects when leveling up and getting a new recipe Added icons to the fortress screen indicating the ability to upgrade each building Monster icons in Bestiary have become slightly larger Added experience bar to character stats screen Added a button to the map screen to hide the location interface Tutorials for new players will start until the player completes it or manually exits through the menu The amount of collected gold, gems and skill points gained could be incorrectly displayed on the death screen When opening the map for the first time in the free version of the game, there was an error Global illumination color in different locations was not updated Removed visual effects of taking damage while dashing The effects of the "Bone Beads" might not affect the companions that appeared after the item was equipped Demons in Bestiary displayed "demonic" modifier, although creatures of this class cannot get it Killing creatures summoned by the Necromancer counted towards the undead killing quest Projectiles that hit the poison cloud and completely lost speed are now destroyed On Android, there might be problems with connecting Google Pl...Update 1.30Dec 22, 2020 - Community Announcements{STEAM_CLAN_IMAGE}/33742690/52fb66a0215439046dad5f1432313b1054f85335.png CHANGELOG: A new endless dungeon has been added to the Ultimate version of the game - The Sunken Grotto Skills can be improved in the Camp without penalty to cost The level of mercenaries in the Camp rises 100% faster relative to the current floor Mercenary health and defense increased The characteristic "Strength" now has less effect on the Breath of Death (Necromancer skill), and the health regeneration effect of the skill is significantly reduced Increased trap damage The Bestiary now displays a preview of the main location for the monster Updated some sound effects Iron Rats removed from the Christmas generation Monster walking sounds might not play Training Dummy in the Camp had blood Some creatures might not turn black when affected by the Seal of Death (Necromancer skill) Update 1.29.2Oct 27, 2020 - Community Announcements{STEAM_CLAN_IMAGE}/33742690/1fd883ce6e34c3a6849057f786cd7e46d39ed719.png Added Halloween paraphernalia to the game (until November 6th) Added 6 new types of monsters Added a new monster spawner - Spider's Nest Added some previously absent ordinary monsters to the Bestiary
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