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Pixel Survivors

 
Giant Life - Release!Jun 7, 2019 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34868207/00071bfdf1371b6f57fd59dd9f86c132b4b5cd11.gif Well hello guys! Today we are releasing the version 1.0 of Giant Life, a VR physic puzzle game. Play as an angry giant through a virtual reality journey, exploring the realm, destroying settlements and frightening its inhabitants. Main features: 5 special throwable projectiles. 22 unique levels. More than 50 destructible structures. Finger tracking for Valve Index, HTC Vive and Oculus rift controllers. Vikings, Knights and Pirates. Cute low poly graphics. Suggestions: We hope you guys enjoy the game, and if you have any suggestions leave them in the suggestion section in the community hub: https://steamcommunity.com/app/1081250/discussions/2/ Bug reports If you find any bugs feel free to report them in the community hub section. https://steamcommunity.com/app/1081250/discussions/0/ Discord Come gather around a Giant Life! We'll be having weekly contest and giveaways! Join us on Discord!Giant Life: The final countdown + Pre-Release Giveaways!May 31, 2019 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34868207/5930b08d579f88c1d0d63c22805f5a3dbfe8d6a3.gif Hello there guys! We are very happy to announce that Giant Life is now officially out of beta. Now we are on the final countdown until release: June 7th. Also we have a special announcement to make: During the course of the week we will be selecting players that comment and like this post, and they will receive a free copy of the game for testing purposses! Start smashing that like button and comment bellow! ːcamperː The Patagoniart Team. UPDATE: 1.20 - BLACK SAILS & MULTIPLE SAVES.Oct 8, 2016 - Community AnnouncementsWell guys, since we've added a fix patch last week. We've decided to implement all the new features we've been working on the past months: http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/7769906/d15c4ebe0a2c35b3cbcee835b675355d1bf7b771.png Fixed graphical glitch in the library section. Fixed bug where seeds will go to the negatives. Graves will now decay over time, making those sqm available for building again. Added pirate raids. These new enemies will sail to your island from time to time and try to plunder your town. These attacks will depend on your village size, a bigger town will catch the attention of more pirates. Prepare and defend yourself! Added multiple saves. Now you can save you can save and load to five (5) different worlds. We will keep on working on the workshop features and posible trading the sea merchants for the next update. IMPORTANT: OLD SAVES WILL NOT WORK IN THIS VERSION DUE TO THE IMPROVEMENTS MADE TO THE SAVE SYSTEM. Hope you guys enjoy it! And, as usual, if you find any bugs, leave them in the "Bug Report" Section in the Community Hub! To read the update history, go to: http://steamcommunity.com/app/342970/discussions/4/ The Patagoniart Team. :camper:UPDATE: 1.20 - BLACK SAILS & MULTIPLE SAVES.Oct 8, 2016 - Community AnnouncementsWell guys, since we've added a fix patch last week. We've decided to implement all the new features we've been working on the past months: http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/7769906/d15c4ebe0a2c35b3cbcee835b675355d1bf7b771.png Fixed graphical glitch in the library section. Fixed bug where seeds will go to the negatives. Graves will now decay over time, making those sqm available for building again. Added pirate raids. These new enemies will sail to your island from time to time and try to plunder your town. These attacks will depend on your village size, a bigger town will catch the attention of more pirates. Prepare and defend yourself! Added multiple saves. Now you can save you can save and load to five (5) different worlds. We will keep on working on the workshop features and posible trading the sea merchants for the next update. IMPORTANT: OLD SAVES WILL NOT WORK IN THIS VERSION DUE TO THE IMPROVEMENTS MADE TO THE SAVE SYSTEM. Hope you guys enjoy it! And, as usual, if you find any bugs, leave them in the "Bug Report" Section in the Community Hub! To read the update history, go to: http://steamcommunity.com/app/342970/discussions/4/ The Patagoniart Team. ːcamperːUPDATE: 1.19Oct 3, 2016 - Community AnnouncementsWell guys, it's been a couple of crazy months working on the other projects. But we still have the time to come back and improve Pixel Survivors. Here are the Patch notes: Improved the the AI in stress cases. (Villagers will now priorize food and clothing over other less important tasks.) You can now train soldiers one time, by upping and lowering the soldier training limit. Fixed some graphical glitches. Fixed scenario where winter will last forever. Corrected some growth rates in trees. We will keep on working on the multiple saves. Also planning on adding a workshop to share your amazing towns! Hope you guys enjoy it! And, as usual, if you find any bugs, leave them in the "Bug Report" Section in the Community Hub! To read the update history, go to: http://steamcommunity.com/app/342970/discussions/4/ The Patagoniart Team. :camper:UPDATE: 1.19Oct 3, 2016 - Community AnnouncementsWell guys, it's been a couple of crazy months working on the other projects. But we still have the time to come back and improve Pixel Survivors. Here are the Patch notes: Improved the the AI in stress cases. (Villagers will now priorize food and clothing over other less important tasks.) You can now train soldiers one time, by upping and lowering the soldier training limit. Fixed some graphical glitches. Fixed scenario where winter will last forever. Corrected some growth rates in trees. We will keep on working on the multiple saves. Also planning on adding a workshop to share your amazing towns! Hope you guys enjoy it! And, as usual, if you find any bugs, leave them in the "Bug Report" Section in the Community Hub! To read the update history, go to: http://steamcommunity.com/app/342970/discussions/4/ The Patagoniart Team. ːcamperːGates Motel - Our new horror game!May 20, 2016 - Community AnnouncementsWell guys, it has been a couple of weeks of resting, playing and testing Pixel Survivors, just for the fun of it. But now we've decided to present our new horror tittle on Steam Greenlight. So far it made it to the top #100 of the ranking. We would like you guys, those who followed us for almost 2 years, to share your thoughts and vote for it if you would like to see it on Steam. What's the game about? The game puts players in a motel off the main road, where they will play as a woman who has to confront two kinds of nightmares: The owner of the establishment as well as her own, deep, dark fears. Your job is to avoid the same fate previous tenants had to suffer while making your way to the telephone to notify local authorities and be rescued. A playable demo of the game will be available in the upcoming weeks. Help us get through the Steam Greenlight! http://steamcommunity.com/sharedfiles/filedetails/?id=679195706no Thanks you! The game was greenlit! Thank you very much to everybody who voted! The Patagoniart Team.Gates Motel - Our new horror game!May 20, 2016 - Community AnnouncementsWell guys, it has been a couple of weeks of resting, playing and testing Pixel Survivors, just for the fun of it. But now we've decided to present our new horror tittle on Steam Greenlight. So far it made it to the top #100 of the ranking. We would like you guys, those who followed us for almost 2 years, to share your thoughts and vote for it if you would like to see it on Steam. What's the game about? The game puts players in a motel off the main road, where they will play as a woman who has to confront two kinds of nightmares: The owner of the establishment as well as her own, deep, dark fears. Your job is to avoid the same fate previous tenants had to suffer while making your way to the telephone to notify local authorities and be rescued. A playable demo of the game will be available in the upcoming weeks. Help us get through the Steam Greenlight! http://steamcommunity.com/sharedfiles/filedetails/?id=679195706no Thanks you! The game was greenlit! Thank you very much to everybody who voted! The Patagoniart Team.SUNDAY CONTEST! [CLOSED]May 8, 2016 - Community AnnouncementsEvery once in a while we will make some random contest giving away Steam Wallets, and some games. Today's sunday contest is: - Take the a screenshot of your best looking village. PRIZES: 1st: 5 USD Steam Wallet. 2nd: A copy of random game! 3rd: A copy of random game! 4th: A copy of Pixel Survivors for a friend.end. 5th: A copy of Pixel Survivors for a friend.end. The screenshots with more likes will win. - Minimun village population:15 Villagers. - We require at least 10 screenshots for the contest to take place Enjoy the playthrough... and don't forget to take a screenshot (f12). WINNERS: 1st: freezing_rain 2nd: sleipnir 3rd: Buckey 4th: Dobra_Dusza 5th: CTL Congratulations to the winners, to get your prizes contact me through Steam, or send an e-mail to [email protected]. The Patagoniart Team. SUNDAY CONTEST! [CLOSED]May 8, 2016 - Community AnnouncementsEvery once in a while we will make some random contest giving away Steam Wallets, and some games. Today's sunday contest is: - Take the a screenshot of your best looking village. PRIZES: 1st: 5 USD Steam Wallet. 2nd: A copy of random game! 3rd: A copy of random game! 4th: A copy of Pixel Survivors for a friend.end. 5th: A copy of Pixel Survivors for a friend.end. The screenshots with more likes will win. - Minimun village population:15 Villagers. - We require at least 10 screenshots for the contest to take place Enjoy the playthrough... and don't forget to take a screenshot (f12). WINNERS: 1st: freezing_rain 2nd: sleipnir 3rd: Buckey 4th: Dobra_Dusza 5th: CTL Congratulations to the winners, to get your prizes contact me through Steam, or send an e-mail to [email protected]. The Patagoniart Team. UPDATE 1.08 - FULL RELEASE + HOTFIX!May 5, 2016 - Community AnnouncementsWell guys, the day has come. Today, after almost 2 years of development we are leaving Early Access. We have learned a lot this past year on Steam, and we loved to interact with the community as the game improved over the months. It took over 50 patches and major updates to get the game where it is right now. We've tried to improve what you guys think needed polishing for this patch, as well as adding new structures and a finalle to the game. http://oi68.tinypic.com/imrpg0.jpg Without further rambling here are the patch notes: VERSION 1.0: Added intermitent red blink warning to the some important resources in the top tab. Redesigned the main code of the game. Higher performance improvements on lower cpus. Added animation to the chicken pen. Major improvements to the task assigments of the villagers. (Important to keep in mind that villagers can only do so much per day. If you have plenty of things to be done, but not enough villagers, most likely they will get overwhelmed) Fixed bugs in the library system. Fixed bugs in the boat system. Fixed bugs related to interface drawings. Fixed bugs in the pathfinding of the sick population. Fixed bug in the soldier pathfinding. Fixed glitch in the fish spawning system. Fixed minor bugs scavenged around the game. Added end game structure: The Portal. This structure will allow the villagers to leave the game realm. Added victory and defeat to each game, showing a new interface with produced stats and saved villagers. Added roads, just as a decoration structure. Trees won't be placed on this tile. Don't place it on reforesting zones. Replaced the 1000 population achievement with the game ending achievement. VERSION 1.08: Fixed crash when training soldiers. Fixed ocasional crash with the tailor. Fixed typos in the tutorial. Fixed small bugs in the tutorial. Fixed pinewood tree glitch. Fixed villagers glitching into constructions. Fixed bug setting achievements incorrectly. Hope you guys enjoy it, and thanks to those who helped us improve the game! We will keep working on polishing the game. And, as usual, if you find any bugs, leave them in the "Bug Report" Section in the Community Hub! To read the update history, go to: http://steamcommunity.com/app/342970/discussions/4/ The Patagoniart Team. UPDATE 1.08 - FULL RELEASE + HOTFIX!May 5, 2016 - Community AnnouncementsWell guys, the day has come. Today, after almost 2 years of development we are leaving Early Access. We have learned a lot this past year on Steam, and we loved to interact with the community as the game improved over the months. It took over 50 patches and major updates to get the game where it is right now. We've tried to improve what you guys think needed polishing for this patch, as well as adding new structures and a finalle to the game. http://oi68.tinypic.com/imrpg0.jpg Without further rambling here are the patch notes: VERSION 1.0: Added intermitent red blink warning to the some important resources in the top tab. Redesigned the main code of the game. Higher performance improvements on lower cpus. Added animation to the chicken pen. Major improvements to the task assigments of the villagers. (Important to keep in mind that villagers can only do so much per day. If you have plenty of things to be done, but not enough villagers, most likely they will get overwhelmed) Fixed bugs in the library system. Fixed bugs in the boat system. Fixed bugs related to interface drawings. Fixed bugs in the pathfinding of the sick population. Fixed bug in the soldier pathfinding. Fixed glitch in the fish spawning system. Fixed minor bugs scavenged around the game. Added end game structure: The Portal. This structure will allow the villagers to leave the game realm. Added victory and defeat to each game, showing a new interface with produced stats and saved villagers. Added roads, just as a decoration structure. Trees won't be placed on this tile. Don't place it on reforesting zones. Replaced the 1000 population achievement with the game ending achievement. VERSION 1.08: Fixed crash when training soldiers. Fixed ocasional crash with the tailor. Fixed typos in the tutorial. Fixed small bugs in the tutorial. Fixed pinewood tree glitch. Fixed villagers glitching into constructions. Fixed bug setting achievements incorrectly. Hope you guys enjoy it, and thanks to those who helped us improve the game! We will keep working on polishing the game. And, as usual, if you find any bugs, leave them in the "Bug Report" Section in the Community Hub! To read the update history, go to: http://steamcommunity.com/app/342970/discussions/4/ The Patagoniart Team. FULL RELEASE - COMING SOON!Apr 29, 2016 - Community AnnouncementsWell guys, we've been working like maniacs the past few weeks: Polishing game mechanics here and there. Fixing bugs like there is no tomorrow. Adding the final end game structures. Making animations and interfaces. Redoing the tutorial. Polishing the pathfinding. We will add some videotutorials if you have any doubts if you are new to the game We are pretty satisfied with testing of our Beta testers, and we want to thank them for doing an amazing job at finding bugs and glitches. So the team gathered yesterday and we've finally have a release date: Thursday 5th of May. (05/05/2016) We will keep working in the game adding small things and always keeping an eye out in the forums to listen to you guys. We feel it's time to move on with new projects. It has been an amazing two years since the pre-alpha build in Desura until now, a complete game. We will keep the price at USD 3,99 so more players can have access to it and enjoy it, since it was our goal from the get go: Let the people enjoy our game! Thank you guys for all the Early Access feedback and love. The Patagoniart Team. FULL RELEASE - COMING SOON!Apr 29, 2016 - Community AnnouncementsWell guys, we've been working like maniacs the past few weeks: Polishing game mechanics here and there. Fixing bugs like there is no tomorrow. Adding the final end game structures. Making animations and interfaces. Redoing the tutorial. Polishing the pathfinding. We will add some videotutorials if you have any doubts if you are new to the game We are pretty satisfied with testing of our Beta testers, and we want to thank them for doing an amazing job at finding bugs and glitches. So the team gathered yesterday and we've finally have a release date: Thursday 5th of May. (05/05/2016) We will keep working in the game adding small things and always keeping an eye out in the forums to listen to you guys. We feel it's time to move on with new projects. It has been an amazing two years since the pre-alpha build in Desura until now, a complete game. We will keep the price at USD 3,99 so more players can have access to it and enjoy it, since it was our goal from the get go: Let the people enjoy our game! Thank you guys for all the Early Access feedback and love. The Patagoniart Team. UPDATE 0.73.9 - WHO'S THE LEADER?Apr 16, 2016 - Community AnnouncementsWell guys, today we are presenting the 0.73.5. A patch dedicated to fixing the bugs created on the 0.73. As well as polishing and bugfixing plenty of broken stuff, we've added a new texture to the townhall. As well as a prototype for a leaderboard. 0.73.5: Bug Fixed: Help Gui of some books not displaying correctly. Bug Fixed: Upgrading Boats to tier 4 when Gamma book not learned. Bug Fixed: Removing saplings/growing trees is now posible. Bug Fixed: Fish spawning on land. Bug Fixed: Villagers will now properly go to healing if sick or injured. Bug Fixed: Stats from villagers are now saved when pausing/loading. Bug Fixed: Fixed the chance of getting the pest. Bug Fixed: Mines creating a crash after loading. Bug Fixed: Villagers will now eat at different times. Bug Fixed + Addition: Removing rain will now stop the water animation for better performance. Retextured and Resized the TOWNHALL. Added LEADERBOARD. Now players can see how are the ranked compared to other players or friends. After the full release we will arrange giveways of several games to the biggest village. 0.73.9: Minor bugs fixed from the previous patch. Added aging to them folks. If they die of old age, won't increment the undead count. Major improvements to performance on low/medium computers (Specially Laptops.) Now we will keep on working on the game finalle. Hope you guys enjoy it! And, as usual, if you find any bugs, leave them in the "Bug Report" Section in the Community Hub! To read the update history, go to: http://steamcommunity.com/app/342970/discussions/4/ IMPORTANT: OLD SAVES FROM PREVIOUS PATCHES WON'T WORK. DON'T PATCH IF YOU DON'T WANT TO START A NEW VILLAGE. The Patagoniart Team. UPDATE 0.73.9 - WHO'S THE LEADER?Apr 16, 2016 - Community AnnouncementsWell guys, today we are presenting the 0.73.5. A patch dedicated to fixing the bugs created on the 0.73. As well as polishing and bugfixing plenty of broken stuff, we've added a new texture to the townhall. As well as a prototype for a leaderboard. 0.73.5: Bug Fixed: Help Gui of some books not displaying correctly. Bug Fixed: Upgrading Boats to tier 4 when Gamma book not learned. Bug Fixed: Removing saplings/growing trees is now posible. Bug Fixed: Fish spawning on land. Bug Fixed: Villagers will now properly go to healing if sick or injured. Bug Fixed: Stats from villagers are now saved when pausing/loading. Bug Fixed: Fixed the chance of getting the pest. Bug Fixed: Mines creating a crash after loading. Bug Fixed: Villagers will now eat at different times. Bug Fixed + Addition: Removing rain will now stop the water animation for better performance. Retextured and Resized the TOWNHALL. Added LEADERBOARD. Now players can see how are the ranked compared to other players or friends. After the full release we will arrange giveways of several games to the biggest village. 0.73.9: Minor bugs fixed from the previous patch. Added aging to them folks. If they die of old age, won't increment the undead count. Major improvements to performance on low/medium computers (Specially Laptops.) Now we will keep on working on the game finalle. Hope you guys enjoy it! And, as usual, if you find any bugs, leave them in the "Bug Report" Section in the Community Hub! To read the update history, go to: http://steamcommunity.com/app/342970/discussions/4/ IMPORTANT: OLD SAVES FROM PREVIOUS PATCHES WON'T WORK. DON'T PATCH IF YOU DON'T WANT TO START A NEW VILLAGE. The Patagoniart Team. UPDATE 0.73 - STRUCTURES, STRUCTURES AND MORE STRUCTURES!Apr 12, 2016 - Community AnnouncementsWell guys, it has been a couple weeks since our last beta patch, and finally we've got it working. Plenty of new structures were added to the game, as well as general bug fixing and polishment to the beta build. The beta testers are doing a great job so far finding bugs and helping us solve them. We will keep on realising unique content for the testers, as time goes by. Without further rambling here is what we've added for the new Update: http://i68.tinypic.com/2rf5xd5.jpg NEW STRUCTURE: Church. Will rise the Mana capacity by 100, boost the mana regain and defend the village of the undead on the red perimeter. Requires learning Ocultism I. NEW STRUCTURE: Flooding Tank. Will flood a small pond where villager will be able to grow and harvest new types of crops. Requires learning Agriculture II. NEW CROP: Rice. Can be planted in the small pond the Flooding Tank creates. (+food) NEW CROP: Jute. Can be planted in the small pond the Flooding Tank creates. (+fabric) NEW STRUCTURE: Townhall. Same as the library when interacting with this structure a new UI will pop showing production and consumption rates. NEW CHALLENGE: Sickness. The villagers now are susceptible to getting sick when interacting with crops and chicken. Keeping a good stock of medicine will prevent a massive contagion outbreak. Improved and polished the help interface. Fixed many minor bugs. This patch is pretty stable now. We will keep on fixing bugs as they appear. There is only one more structure to be added to the game, that will be revealed once we transition into the full release. Also will polish up and remake the tutorial for a better learning curve. Hope you guys enjoy it! And, as usual, if you find any bugs, leave them in the "Bug Report" Section in the Community Hub! To read the update history, go to: http://steamcommunity.com/app/342970/discussions/4/ IMPORTANT: OLD SAVES FROM PREVIOUS PATCHES WON'T WORK. DON'T PATCH IF YOU DON'T WANT TO START A NEW VILLAGE. The Patagoniart Team.UPDATE 0.73 - STRUCTURES, STRUCTURES AND MORE STRUCTURES!Apr 12, 2016 - Community AnnouncementsWell guys, it has been a couple weeks since our last beta patch, and finally we've got it working. Plenty of new structures were added to the game, as well as general bug fixing and polishment to the beta build. The beta testers are doing a great job so far finding bugs and helping us solve them. We will keep on realising unique content for the testers, as time goes by. Without further rambling here is what we've added for the new Update: http://i68.tinypic.com/2rf5xd5.jpg NEW STRUCTURE: Church. Will rise the Mana capacity by 100, boost the mana regain and defend the village of the undead on the red perimeter. Requires learning Ocultism I. NEW STRUCTURE: Flooding Tank. Will flood a small pond where villager will be able to grow and harvest new types of crops. Requires learning Agriculture II. NEW CROP: Rice. Can be planted in the small pond the Flooding Tank creates. (+food) NEW CROP: Jute. Can be planted in the small pond the Flooding Tank creates. (+fabric) NEW STRUCTURE: Townhall. Same as the library when interacting with this structure a new UI will pop showing production and consumption rates. NEW CHALLENGE: Sickness. The villagers now are susceptible to getting sick when interacting with crops and chicken. Keeping a good stock of medicine will prevent a massive contagion outbreak. Improved and polished the help interface. Fixed many minor bugs. This patch is pretty stable now. We will keep on fixing bugs as they appear. There is only one more structure to be added to the game, that will be revealed once we transition into the full release. Also will polish up and remake the tutorial for a better learning curve. Hope you guys enjoy it! And, as usual, if you find any bugs, leave them in the "Bug Report" Section in the Community Hub! To read the update history, go to: http://steamcommunity.com/app/342970/discussions/4/ IMPORTANT: OLD SAVES FROM PREVIOUS PATCHES WON'T WORK. DON'T PATCH IF YOU DON'T WANT TO START A NEW VILLAGE. The Patagoniart Team.UPDATE 0.72 - THE LIBRARY!Mar 30, 2016 - Community AnnouncementsWell guys, we finally were able to finish the hierarchy tree and add the library (Structure picked by you guys a few months back) to the game, as well as some other interface improvements, new types of trees. So far we've handpicked 15 people to beta test Pixel Survivors and receive some extra features in game. If you would like to apply, we will take another 15 batch in the upcoming weeks. Contact us to: [email protected] http://oi67.tinypic.com/jrr47o.jpg Without futher to say, here is the first Beta Build available in Early Access: Improved the GUI. Added new structure: The Library. Added new trees: Willow tree and Birch tree. (Learning required) Added small interaction buttons with buildings on right click. Added books to be learned in the library. These learned books will allow the creation of new structures and improvements to the village (Upgrade system) Boats will only be created if there is a dock constructed. The mana regain was lowered. Bug fixed: Plants not being harvested when food at max capacity. Library system: 25 books are now available for learning. This learning curve will grant access to new structures, efficiency and improvements for the village. Until the next patch the only cost of the books will be the time it takes to learn them. So you guys can get familiarized with the system. Book Genres: Agriculture Arborism Architecture Blacksmithing Defensive Skills Offensive Skills Fishing Ocultism Storage You fellows will have to find out by your own the effect each book has in game. ːcamperː Hope you guys enjoy it! And, as usual, if you find any bugs, leave them in the "Bug Report" Section in the Community Hub! To read the update history, go to: http://steamcommunity.com/app/342970/discussions/4/ IMPORTANT: OLD SAVES FROM PREVIOUS PATCHES WON'T WORK. DON'T PATCH IF YOU DON'T WANT TO START A NEW VILLAGE. The Patagoniart Team.UPDATE 0.72 - THE LIBRARY!Mar 30, 2016 - Community AnnouncementsWell guys, we finally were able to finish the hierarchy tree and add the library (Structure picked by you guys a few months back) to the game, as well as some other interface improvements, new types of trees. So far we've handpicked 15 people to beta test Pixel Survivors and receive some extra features in game. If you would like to apply, we will take another 15 batch in the upcoming weeks. Contact us to: [email protected] http://oi67.tinypic.com/jrr47o.jpg Without futher to say, here is the first Beta Build available in Early Access: Improved the GUI. Added new structure: The Library. Added new trees: Willow tree and Birch tree. (Learning required) Added small interaction buttons with buildings on right click. Added books to be learned in the library. These learned books will allow the creation of new structures and improvements to the village (Upgrade system) Boats will only be created if there is a dock constructed. The mana regain was lowered. Bug fixed: Plants not being harvested when food at max capacity. Library system: 25 books are now available for learning. This learning curve will grant access to new structures, efficiency and improvements for the village. Until the next patch the only cost of the books will be the time it takes to learn them. So you guys can get familiarized with the system. Book Genres: Agriculture Arborism Architecture Blacksmithing Defensive Skills Offensive Skills Fishing Ocultism Storage You fellows will have to find out by your own the effect each book has in game. :camper: Hope you guys enjoy it! And, as usual, if you find any bugs, leave them in the "Bug Report" Section in the Community Hub! To read the update history, go to: http://steamcommunity.com/app/342970/discussions/4/ IMPORTANT: OLD SAVES FROM PREVIOUS PATCHES WON'T WORK. DON'T PATCH IF YOU DON'T WANT TO START A NEW VILLAGE. The Patagoniart Team.