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Pixel Noir

 
Update v1.11May 7, 2024 - Community AnnouncementsAnother update comin'atcha!! We Fixed::: - Many of the events that result in soft-freezing due to a character not being able to get to their walking destinations. - Push-able NPCs - Minimal load time optimization chipping away at the further someone is in the game the longer the game loads (ie: in new game +) - Fix to all ladder climb speeds to make sure they're all consistent - Attempts to fix unable to collect certain trophies. Please report if you think you should have received a trophy from this version foreword. If you haven't received a trophy from save data before this update you won't automatically get the trophy. Only in starting a new game or actually getting the trophy for the first time after this patch or not is valid and it's what we are looking for to make sure this bug is fixed - Attempt to fix the further someone is in the game the longer the game loads (ie: in new game +) - Various object layering glitches. - Typos! Still to fix.... - CRDTech cards changing attributes every time the mini-game loads - When you have the map toggled on then teleport to another scene, the map goes away, But if you talk to someone (any intractable) the map comes back As always if you have a bug you want to talk directly to the devs about please join our discord server and tell us about them. It's fun, it's interesting and it's helpful to us having you the players contribute to the QA process!The Pixel Noir OST & Arranged Album are now for sale on Steam!May 6, 2024 - Community AnnouncementsToday, we are releasing two digital albums through Steam for $11.99 The Pixel Noir Orginal Soundtrack (OST) containing all 60 tracks of Pixel Noir's music! If you've already bought Tales From The Beta ,a smaller album here on Steam during our Early Access, you'll get this one for FREE! The Pixel Noir Arranged Album contains select music from the game remixed by various acclaimed artists including Hiroki Kikuta, Mega Ran, Wilbert Roget, Danimal Cannon and many more! It's such a great companion to play the game with! You can even buy both of these albums on Itunes, Bandcamp, or Amazon! We hope you are enjoying the game and will pick up these collections of awesome music!Update v1.10Apr 23, 2024 - Community AnnouncementsThe long wait is over for this patch! Here's what we got for ya... We Fixed::: - Some dungeon mechanics not carrying over from patch versioning. - Sometimes equipped weapons won't carry over to New Game + if the player character has a weapon equipped when completing the game (because of course you do!). The game was trying to read two weapons being equipped because of the auto beginner weapon equipped through cinematic command in the beginning of ch1. - If the player character dies against Tornado and then Woof revives him, he auto re-equips his weapon (gun) after fighting barehanded to begin with. - Edits to enemy encounters game wide- changed Delay Before Getting Up from 8sec to 15sec. Gives the player more time to get away from enemies in dazed states. - Combo between Shade Deuce and the player character making them stay in the combo's location and direction after it has ended making the rest of battle play out a little strangely. - Added "Required" learning note to yellow manuscript descriptions. This gives the player the prerec skill name in order to learn a yellow manuscript skill. - implemented ability to equip bullets from Main Menu / Gear-- not just by the Reload command while you're in battle. - Implemented page scrolling in selection menus using L1/R1 or R/P on keyboard. - Added SFX to saving data confirmation and deleting data. - NPCs pushing player in walk cycles. - Escalators in the mall acting funny- too fast or too slow or party can't get off. - Hugging walls slowing down character speed. - Various object layering glitches. - Typos! Still to fix.... - Can't collect certain trophies - CRDTech cards changing attributes every time the mini-game loads - When you have the map toggled on then teleport to another scene, the map goes away, But if you talk to someone (any intractable) the map comes back - The further someone is in the game the longer the game loads (ie: in new game +) As always if you have a bug you want to talk directly to the devs about please join our discord server and tell us about them. It's fun, it's interesting and it's helpful to us having you the players contribute to the QA process!v1.9.3Apr 10, 2024 - Community AnnouncementsA small one before our next big one. There were players having an issue specific to the White Tiger Little Shanghai alley fight in ch3 that lead to the White tiger confrontation in the Junkyard. Choosing 'Handing over the reigns' would lead you to the Junkyard where the White Tigers weren't there. We made that small fix here! Enjoy!! As always if you have a bug you want to talk directly to the devs about please join our discord server and tell us about them. It's fun, it's interesting and it's helpful to us having you the players contribute to the QA process!Update v1.9Apr 4, 2024 - Community AnnouncementsHey, Look! another update!!! We Fixed::: - There is a ladder in the Towers scene where you can hit a fall collider and ladder climb collider which can get characters stuck in the climbing position. This doesn't break the game because you can just move up to trigger the climbing collider again to fix the issue. - Lab 4's switches have trigger events that return but if the doors are already open the triggers do nothing. - Vanessa starts at level 1 ---she should start at level 30 - Write save data to file on save to prevent losing data on crashes - SceneLoader remove actions destroying objects it shouldn't (fixes ch1 police teleport on save versioning) - Tempt / enemy encounter interference in Sprawl - Thechase / sheng spawning back into little shanghai alley after events - Draw outcomes added to CRDtech - broken location title ref in industrial_alleys teleports - various layering glitches - typos Still to fix.... - Sometimes equipped gear doesn't carry over to New Game + - Some ladder's climbing speeds can be slower than others. - Hugging walls severely slows down character speed. - When you have the map toggled on then teleport to another scene, the map goes away, But if you talk to someone (any intractable) the map comes back. - combo between shade deuce and the detective makes them stay in the combo's location after it has ended - When Detective dies against Tornado, and then then Woof revives him, he auto re-equips his weapon after fighting barehanded to begin with. As always if you have a bug you want to talk directly to the devs about please join our discord server and tell us about them. It's fun, it's interesting and it's helpful to us having you the players contribute to the QA process!Update v1.8Mar 18, 2024 - Community AnnouncementsAnnnnnnnd here's another hefty update! BOOM!!!! We Fixed::: - More progress has been made with versioning to make sure data is safe when patching. - Paper / rolling can object's 3d audio immune to sound settings- Mute All or Sound Effects volume. - BGM volume can decrease if going in and out of interiors - BGM volume can increase while toggling investigation mode on and off repeatedly in certain areas. - Coffee Break skill timed hit not working if healing another ally in battle. Other stuff non-list related that we fixed.... - white boxes for button graphics in battle while using generic or unrecognized control schemes - All good skill not healing for the 80% amount as told in the description - enemies dying because of a status effect freezing battles - Not being able to use the boat at the Docks after the Armory events - bad room transition in NW sewers - various layering glitches - typos Still to fix.... - Sometimes equipped gear doesn't carry over to New Game + - There is a ladder in the Towers scene where you can hit a fall collider and ladder climb collider which can get characters stuck in the climbing position. This doesn't break the game because you can just move up to trigger the climbing collider again to fix the issue. - Some ladder's climbing speeds can be slower than others. - Hugging walls severely slows down character speed. - When you have the map toggled on then teleport to another scene, the map goes away, But if you talk to someone (any intractable) the map comes back. - Lab 4's switches have trigger events that return but if the doors are already open the triggers do nothing. - Vanessa starts at level 1 ---she should start at level 30 - combo between shade deuce and the detective makes them stay in the combo's location after it has ended - When Detective dies against Tornado, and then then Woof revives him, he auto re-equips his weapon after fighting barehanded to begin with. As always if you have a bug you want to talk directly to the devs about please join our discord server and tell us about them. It's fun, it's interesting and it's helpful to us having you the players contribute to the QA process!Update 1.7Mar 14, 2024 - Community AnnouncementsIn comes Spring which means you get 10% off (if you're buying the game for the first time) and a hefty update! BOOM!!!! We Fixed::: - More work has been done with versioning to make sure data is safe when patching. BUT there is still an issue around missing party members in the events at the end of the Armory yard events and the end of the Armory events before you fight the Shotmaker--- we are still trying to sort that out but it's got us baffled at the moment. - Enemies chasing you / pushing you into corners can cause soft-locks in rare instances. - In the Personal Demons case in Chs6-7 after leaving the Towers if you fight Lady Tempt at one of the places she's causing trouble. Then the battle ends and then you go to trigger the same fight again she won't show up causing a soft-lock in battle because she doesn't reappear in the scene. - Carrying 99 of an item and being able to break the 99 cap by getting a treasure in the game you already have 99 of. This also causes weirdness in shops when trying to sell items over the cap. - Adding mods to weapons can sometimes give an incorrect stat result. - Mod icon can disappear from V-Money's knives when adding it to her weapon from the Upgrade menu in shops. - In CRDTech mini-game very rarely when two abilities trigger it can soft lock the game. - PS5 controller icons show up as a generic controller icon. - Door marker in investigation mode can be seen in other rooms from the one you are currently in. - odds and ends- directional changes for walking characters / item balencing / enemy stat balencing / enemy encounter fixes / edits for typos Still to fix.... - Sometimes equipped gear doesn't carry over to New Game + - There is a ladder in the Towers scene where you can hit a fall collider and ladder climb collider which can get characters stuck in the climbing position. This doesn't break the game because you can just move up to trigger the climbing collider again to fix the issue. - Some ladder's climbing speeds can be slower than others. - Hugging walls severely slows down character speed. - Paper / rolling can object's 3d audio immune to sound settings- Mute All or Sound Effects volume. - BGM volume can decrease if going in and out of interiors - BGM volume can increase while toggling investigation mode on and off repeatedly in certain areas. - When you have the map toggled on then teleport to another scene, the map goes away, But if you talk to someone (any intractable) the map comes back. - Coffee Break skill timed hit not working if healing another ally in battle. - When Detective dies against Tornado, and then then Woof revives him, he auto re-equips his weapon after fighting barehanded to begin with. As always if you have a bug you want to talk directly to the devs about please join our discord server and tell us about them. It's fun, it's interesting and it's helpful to us having you the players contribute to the QA process!Update v1.6Mar 9, 2024 - Community AnnouncementsThe update you've all been waiting for has arrived! Here's a list of things we've fixed and what we have been working on from that list of known bugs put out on Feb. 26th. We fixed---- - Save data from 1.5 and before once and for all!!! (...or so we hope we are still going to be testing and updating this.). Alot of time has gone into this one because since launch it's been the game's biggest issue. - Pathfinding has been optimized to use less RAM. This was causing the crashes and lagging the FPS for many players. - The various issues from the Shovel Knight arena have all been fixed! - Various freezes when enemy skills would occur. - Stat balancing with various enemies and their attacks. - A few typos. We are still working on--- - Enemies chasing you / pushing you into corners can cause soft-locks in rare instances. - In the Personal Demons case in Chs6-7 after leaving the Towers if you fight Lady Tempt at one of the places she's causing trouble. Then the battle ends and then you go to trigger the same fight again she won't show up causing a soft-lock in battle because she doesn't reappear in the scene. - Carrying 99 of an item and being able to break the 99 cap by getting a treasure in the game you already have 99 of. This also causes weirdness in shops when trying to sell items over the cap. - Adding mods to weapons can sometimes give an incorrect stat result. - Mod icon can disappear from V-Money's knives when adding it to her weapon from the Upgrade menu in shops. - Sometimes equipped gear doesn't carry over to New Game + - In CRDTech mini-game very rarely when two abilities trigger it can soft lock the game. - PS5 controller icons show up as a generic controller icon. - There is a ladder in the Towers scene where you can hit a fall collider and ladder climb collider which can get characters stuck in the climbing position. This doesn't break the game because you can just move up to trigger the climbing collider again to fix the issue. - Some ladder's climbing speeds can be slower than others. - Hugging walls severely slows down character speed. - Paper / rolling can object's 3d audio immune to sound settings- Mute All or Sound Effects volume. - BGM volume can decrease if going in and out of interiors - BGM volume can increase while toggling investigation mode on and off repeatedly in certain areas. - When you have the map toggled on then teleport to another scene, the map goes away, But if you talk to someone (any intractable) the map comes back. - Coffee Break skill timed hit not working if healing another ally in battle. - When Detective dies against Tornado, and then then Woof revives him, he auto re-equips his weapon after fighting barehanded to begin with. - Door marker in investigation mode can be seen in other rooms from the one you are currently in. As always if you have a bug you want to talk directly to the devs about please join our discord server and tell us about them. It's fun, it's interesting and it's helpful to us having you t...Known Bugs As Of 2/26/24Feb 26, 2024 - Community AnnouncementsHey everyone! As it's kinda slow going on the patches because we are a small team, we figure we would put out a known bug list out here so you players know what we are fixing and what to look out for. Later on this week when we put out another patch we will use this list to show you what we've fixed. - Save data from 1.5 and before will likely be bugged. But from 1.5.1 on there shouldn't be any issues with using data from this version on. You may run into events that repeat or NPCs reappear on rare occasions but nothing from stopping your progress like in earlier versions. We are still testing and making improvements to this. - Game FPS lags sometimes leading to crashes have been reported. This can likely happen due to not enough RAM for computers or lowered FPS settings on the Steam Deck. It's also because of how path-finding is calculating as you're moving through the game. - Enemies chasing you / pushing you into corners can cause soft-locks in rare instances. - In the Personal Demons case in Chs6-7 after leaving the Towers if you fight Lady Tempt at one of the places she's causing trouble. Then the battle ends and then you go to trigger the same fight again she won't show up causing a soft-lock in battle because she doesn't reappear in the scene. - In the Arena (run by the famous Shovel Knight) there can be matches where when you defeat a group of enemies they won't de-spawn from the scene as you go to the next match. This has been known to cause soft-locks in or after battles. - Carrying 99 of an item and being able to break the 99 cap by getting a treasure in the game you already have 99 of. This also causes weirdness in shops when trying to sell items over the cap. - Adding mods to weapons can sometimes give an incorrect stat result. - Mod icon can disappear from V-Money's knives when adding it to her weapon from the Upgrade menu in shops. - Sometimes equipped gear doesn't carry over to New Game + - In CRDTech mini-game very rarely when two abilities trigger it can soft lock the game. - PS5 controller icons show up as a generic controller icon. - There is a ladder in the Towers scene where you can hit a fall collider and ladder climb collider which can get characters stuck in the climbing position. This doesn't break the game because you can just move up to trigger the climbing collider again to fix the issue. - Some ladder's climbing speeds can be slower than others. - Hugging walls severely slows down character speed. - Paper / rolling can object's 3d audio immune to sound settings- Mute All or Sound Effects volume. - BGM volume can decrease if going in and out of interiors - BGM volume can increase while toggling investigation mode on and off repeatedly in certain areas. - When you have the map toggled on then teleport to another scene, the map goes away, But if you talk to someone (any intractable) the map comes back. - Coffee Break skill timed hit not working if healing another ally in battle. - When Detective dies against Tornado, an...Phat Games PodcastFeb 25, 2024 - Community AnnouncementsListen to SWDTech Games' Co-founder / Creative Director Len Stuart and Lead Programmer Leo Riveron's experience developing and launching Pixel Noir! https://youtu.be/Z28-a0BDbVMUpdate v1.5Feb 21, 2024 - Community AnnouncementsHey all, v1.5 build is finally live!!!! - Some layering issues have been fixed around the game. - Stomped out some typos. - An attempted fix make to some achievement markers not working. - Missing ATB heads for white squares. - Made it a little easier to win at the casino games. - Levels reverting -this shouldn't be happening anymore but if it is please let us know. - The chapter #s in the data menu when saving, you'll just need to load then save again and you'll see your chapter number. - And of course the most major thing that this update fixes (and the reason why we took so long to get this out) is the save versioning system!!! Now any fixes we did to things in the story past the point you might be at in the game will update correctly. However, please let us know if you reach a point in the story where you can't continue on and where that may be so we can fix it in the next update.Creative Director: Len Stuart's Interview On The Up-N-Up PodcastFeb 15, 2024 - Community AnnouncementsSWDTech Games' Creative Director Len Stuart talks about all things Pixel Noir with the guys from the Up-N-Up podcast! Listen to the interview on Apple podcasts!Update 1.4.1Feb 13, 2024 - Community AnnouncementsYep we are still fixing this and that, so let's get into it! - Fixed the annoying skipping in shops / Gear menu - Player character sliding when interacting with non pausing cinematic events - issue with save data -we are still working on this but some progress has been made - battle HUD level positioning - broken cinematics in ch1 police station - Sewer monsters anims causing soft locks - gate door in ch2 still blocking the way when loading save data after completing Needle's caseThe Find Shovel Knight ContestFeb 12, 2024 - Community Announcements🚨 The Pinnacle City Police Dept. is on the lookout for ten new elite detectives! The mission is clear: Find Shovel Knight. 🚨 Flex your sleuthing skills & enter our Shovel Knight x Pixel Noir contest! Ten winners will receive a Steam Shovel Knight Dig key, digital OSTs for both games, and a digital copy of Pixel Noir's arranged album! Contest Details: ->Identify the elusive blue burrower in Pixel Noir & take a screenshot ->Share the screenshot on X, Facebook, or Instagram and tag with #PixelNoirCompetition Go get em!!Update v1.3Feb 12, 2024 - Community AnnouncementsWe fixed some of the annoying issues that players have been reporting.... Here's a list. - Reviving a character who has a status effect stopping on the ATB causing soft-freezing. - Running then dying in battle causing freezing or other weird effects. - Player showing as the younger version of the detective in ch3 with mostly grayed out main menu choices - Resolved issue with hit rate. You won't be missing all the time now! - Character gear and stat inconsistencies between saves and update versions. - Various layering issues. - Dialogue grammar issues. We also found a big problem with save data we will be trying to fix between today and tomorrow. We will be fixing that soon since that seems the most critical at the moment. A longer issue with frame rate to even crashing due to path finding calculations still remain but we are working on it. Man, just when you think things are problem free new problems crop up out of nowhere... Please believe we are doing our best to keep the game from doing these annoying things to you. Thanks to all the players helping us in reporting these bugs.Pixel Noir Update v1.01Feb 11, 2024 - Community AnnouncementsHey all, Len here again! We heard you and we fixed alot of the popular problems that you the players were running into in today's update. Here's a list... - Corrections made to spelling / grammar and punctuation use in dialogue game wide. - In Ch1 the branching dialogue while talking with the widow and Cold where if you choose fingerprints the dialogue results in a soft lock. - In Ch4 when you choose Deuce's Plan from the branching dialogue then going into another scene or going back to save data then reload resulting in no way to progress foreword in the game. - Rabble Rouser achievement has been removed from Junkyard random enemy encounter (players are supposed to get this in ch4 after the events on the subway train). - Sitting inmate in Ch2 cafeteria displays dialogue key instead of actual dialogue. - Fixed various layering issues in Historical District Past scene in Ch1 - Player character name input extended from 9 to 14 characters - You can now change the player characters name at any time in Ch3 onward by interacting with the computer in his apartment. There are still some outstanding issues we are still working on including frame rate skipping due to path-finding calculation, battle soft-locking, enemy stat balancing, hit rate, certain skill use not being accurate (ie coffee break), delays for item receive notifications, item cap 99 being exceeded, and more... Thanks to all the players leaving found bug threads in our Steam community forum and Discord. This makes our job so much easier to get you a better gaming experience. We are going to try to be more frequent with bug fixes and their announcements this week. Thanks for playing!Noir-influenced detective RPG 'Pixel Noir' is out nowFeb 9, 2024 - GamingOnLinuxNoir-influenced detective mystery RPG? Sounds thoroughly interesting! Pixel Noir has now left Early Access. Read the full article here: https://www.gamingonlinux.com/2024/02/noir-influenced-detective-rpg-pixel-noir-is-out-now Today's Full Launch Of Pixel Noir & Feature HighlightsFeb 8, 2024 - Community AnnouncementsHello all, I'm Len, the Creative Director behind Pixel Noir, and today is the day we finally put this full game out for everyone to enjoy! It's been a long road to get here, and I want to thank those who have supported our dream of a noir JRPG all these years! Thank you, thank you, and thank you! For this release, we concentrated on two things: that the game was as polished as possible and that we could do it justice in the marketing campaigns. This project was always a labor of love and high ambitions as we at SWDTech persevered through many hard years of development. For those who missed the discounted Kickstarter or Early Access price, the game is 20% off on Steam for its first week! Before we get into our patch notes, I want to emphasize that you should start the game with a fresh save. As I clarified in another thread on the subject, over the years, we made changes to give you features like New Game+ and highlighting dialogue choices from a previous playthrough to the New Game+. Your old save from Early Access may not work. Hopefully, you'll enjoy the polished content in those first few chapters! Much has changed over the years from Early Access and today's full release, so I'm not going to provide a complete list of technical back and front end-wise, but I will give you a highlighted list of features we've either fixed or added. - First, most of the bugs highlighted by our community have been fixed, including any freezes or soft locks posted in the community section. We even improved stability on Steam Deck and made the load times WAY shorter than during the Early Access days. - In Early Access, you had about half the game to playthrough, whereas now you have the full game AND the before-mentioned New Game +. There are multiple ways the story can go and end, making New Game + a fun way to go through the choices you didn't make in your first play-through. We even highlight your choices from your previous play-through, giving you a newer experience in your second go-around! - We added more items, gear, and skills of course! - Skill points are a rare commodity in the game as you only get them for completing cases. You can spend your skill points to upgrade skills and grant skills new strengths and bonuses. There is a set number of skill points in the game, so I advise spending your skill points wisely. - Entourage member's 2-way and 3-way combos have been fully fleshed out and are now the most powerful attacks in the game. - The CRDTech mini-game has been fully fleshed out! Many cards have unique abilities to help you take down your Pinnacle City rivals. You can even bet a set amount of cash on some of the matches you play! - Lots of sidequests have been added.Where can you find them? Well, some clients will call the detective randomly later in the game when he visits his apartment. And others you'll either bump into or have to hunt for yourself. There's a variety of them and some were even drafted by our Kickstarter backers! - More Black Mark...Update #77: MAGFest This Week & Full Release On February 8thJan 17, 2024 - Community AnnouncementsA Small But Important Update! The official Steam launch has been pushed to February 8th. Here's what that means for everybody: For those of you who will be at MAGFest in MD on January 18th, the game will be fully playable and we will be selling DRM-free copies of the game as originally planned. For backers who selected Steam, this means that Pixel Noir will be launching on Steam Thursday, February 8th instead of tomorrow 1/18 as previously communicated. The extra time is needed to finalize the launch discount on Steam that we promised in our last update.As always we're happy to answer questions in the comments or DM's. Hang on just a bit longer -we're nearly there! A Note Regarding Coverage... As you can imagine, for launch, we are coordinating with Press, Influencers, and Streamers. If you fall into any of those categories, we’d love to work with you! Click here for our Press Kit. Streamers: we are setting up a streaming schedule, so please be sure to tag #pixelnoir on social media and coordinate with us through the email address [email protected] if you do plan on streaming the game! MAGFest Info. We will have a limited supply of merch at MAGFest. However, you Kickstarter backers that stop by the booth will be able to get either the DRM-Free game/OST, the arranged album, a Pixel Noir T-Shirt, or all three (depending on pledge levels). Here's what we'll be selling at MAGFest.... https://ksr-ugc.imgix.net/assets/043/685/360/98ffed76461f26c5620732260c9b587f_original.jpg?ixlib=rb-4.1.0&w=700&fit=max&v=1705453091&gif-q=50&q=92&s=def42200b6ffd2d6b60de364e8038938 Pixel Noir (DRM-free version) & complimentary 60 track OST for $25 ...Boo-yah! https://ksr-ugc.imgix.net/assets/043/685/112/453e437fbacff64fe6e5fa20a9638ecf_original.jpg?ixlib=rb-4.1.0&w=700&fit=max&v=1705451263&gif-q=50&q=92&s=80808e8fdd909509d21b9be41ea615bc Pixel Noir T-Shirts! for $20. That's right, you too can rock this sweet, noir aesthetic! https://ksr-ugc.imgix.net/assets/043/685/131/07b3a06c5605559effcfad15ffecd858_original.png?ixlib=rb-4.1.0&w=700&fit=max&v=1705451317&gif-q=50&lossless=true&s=0efd2b5ec7bc6bf6321cdc62eac079cf Pixel Noir Arranged Album for $10 (exclusively for MAGFest)! Some of the arranged artists are playing at MAGFest such as Lacey Johnson. For display and demoing the full game (but not for sale) we'll have two fully operational Pixel Noir arcade Cabinets!!! https://ksr-ugc.imgix.net/assets/043/691/569/84a64ffd1230dd79d630ceca4887e308_original.jpg?ixlib=rb-4.1.0&w=700&fit=max&v=1705502538&gif-q=50&q=92&s=aecbed3dcbd095cb887394b4f931cc43 The team was pretty excited about this one. We built and 3D-printed the parts ourselves and we can't wait to debut it! In Closing... If you're excited about Pixel Noir, here are three steps you can take to make sure you're in the know: Join our SWDTech Games Discord server for a constant stream of screenshots, and granular development updates. You can even chat with the development team. Spread The Word on your social of choice...Update #76: Pixel Noir To Launch In January!Dec 12, 2023 - Community AnnouncementsThis is a surprise update! As many of you know, we've been trying to link up with the perfect publishing partner for the past year. Given that we've been sitting on a finished product, we've made a BIG decision..... https://ksr-ugc.imgix.net/assets/043/329/123/4ef74c45a4295663171df9e955396252_original.gif?ixlib=rb-4.1.0&w=700&fit=max&v=1702093772&gif-q=50&q=92&s=23aeeca89f8c28271b9c4e2ecf23ea03 Drumroll, please! Tuh tuh tuh truh tuh tuh truh....! We will be releasing the game ourselves! This empowers us to deliver Pixel Noir directly to you, our backers and the fans! So, without further ado...... https://ksr-ugc.imgix.net/assets/043/307/188/292a4e18a55932e6aede2bc58b461e0c_original.png?ixlib=rb-4.1.0&w=700&fit=max&v=1701912292&gif-q=50&lossless=true&s=b1804505ac3c12c71592f49f0ce03e32 January 18, 2024 Pixel Noir will launch on PC, Mac and Linux available on Steam! BOOM! Mark your calendars, set your alarms, tell your pals, snitch on the cat lady down the street, and join us for an unforgettable journey as we head to launch day! But that's not all... January 18th also happens to be the start of MAGFest in Oxon Hill, MD! In celebration of the end of an era in development, we will present the full version of Pixel Noir to the general public at MAGFest's Indie game showcase (MIVS)! If you're going, swing by our booth for some good times and exclusive merch! https://ksr-ugc.imgix.net/assets/043/307/177/4c59fb4116e1a30cf1cf1543ac425c81_original.png?ixlib=rb-4.1.0&w=700&fit=max&v=1701912205&gif-q=50&lossless=true&s=e1ca2c079c96e63d923455887cb9c689 Note: cover art for the Pixel Noir Arrange Album is still under construction DRM-free Pixel Noir USB keys with the digital OST for $25 Physical Pixel Noir Arrange Albums by various musicians for $10 Stylish Pixel Noir T-shirts for $20 All of the above for a sweet $50 bundle deal! Early Access, Launch Discount & The Great Beyond! Heads up, savvy gamers! The Early Access price is available right now of $14.99 at the moment, but come launch day, it will leave Early Access and transition to its retail price of $24.99. But fear not! We will roll out a 20% launch discount on Steam during the first week! Backers, you're already covered, so enjoy getting in on the ground floor and helping us build this odyssey of a game! https://ksr-ugc.imgix.net/assets/043/307/435/a49effdb3d6097a828e022ae7938f950_original.gif?ixlib=rb-4.1.0&w=700&fit=max&v=1701914220&gif-q=50&q=92&s=0234239914c9e6734b2de70dd5af73af You get a discount. You get a discount. *Everybody* gets a discount! After launch, we'll transition to getting out the backer rewards! We plan on having a more detailed backer rewards-based Kickstarter update sometime in the months after launch. That all said, this is a great time to ensure that your BackerKit survey is current- link here to review! Porting will also be a central focus after this initial launch. Pixel Noir will first spread its wings on Steam, then Epic Store, and GoG for PC/Mac/Linux. After that, Nintendo ...