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Ping Pong Waves VR

 
Sync up big patch with Quest/OculusJan 5, 2024 - Community AnnouncementsThis has been a long time coming. This syncs up the game with the version that has been on the quest (and has been iterated and polished for a very long time) I unfortunately can't test it on every single headset there is, so if you encounter any new issues, please post here or better yet, reach out to me via chat: EDIT: the notes below are all of the ones from discord. Mixed reality is not currently supported on steam. We'll try to add it. Meanwhile, if you play the game on any quest headset and play it on steam, please reach out to me on the discord. Discord: http://discord.gg/Mum2zTk (i'm carrotstien there) facebook: www.facebook.com/ElevenVR reddit chat (i'm carrotstien there) steam chat here As far as the changes. This is a pretty big revamp of both UI and internal code. I know in the past I have mentioned that all of the release notes are on discord, but some people didn't want to join or didn't feel like they should ever need to join another app, so i'm pasting them here as well: I'll post the patch notes as they came out: 0.265.1 1. complete UI overhaul 2. oculus avatars now available in the game, but also there is an avatar configuration menu which lets you control how and if you see your avatar, and how and if you see remote avatars. 3. the oversized paddle has been removed. It has been in the game from very very early but it was originally brought it without much consideration for matching actual measurements of real life paddles, and then left in to offset tracking issues. However, tracking has improved significantly for many platforms, and a keeping larger paddle without the disadvantages of a larger paddle found in real life, is a deviation from reality that we are choosing to remove. 4. default paddle parameters for the advanced rubbers have throw above 1.0 as many of you have suggested. 5. Max spin settings has been reduced from 96 to 93. I still have plans to run physics experiments, but i don't want users to wait. My own experience, and the feedback of a lot of users with real life experience has shown that 96 spin is too high compared to real life - letting users produce shots that they would not be able to produce in real life with the available paddles in real life. 270.12 nui-live channel on preview app, and about to be NUI channel on live app as well fixed ball reset limitter missing fixed own mic volume setting not persisting , then relative to preview live nui build (and live build in general) extensive improvements in performance re avatars (especially when they are not being shown) improvements in performance related to paddle-table interaction extra logging to help figure out relay-p2p issue quadrants app fixed v0.270.20 Big overhaul on music and sfx in the game. A lot of sounds have been added and there is significantly greater diversity of audio effects. -new music (9 songs replacing the old 4) -Paddle against table sounds have been updated. -various UI related sounds -state change sounds effects - such as leaving an...0.256.0Oct 31, 2022 - Community Announcements0.256.0 -match end elo protection update one more bug has been found related to users leaving a match early giving them a free void. I have disabled the user disconnect match end protection so it's back to how it was until this version is spread and mandatory -Pongori PAD500 Paddle adapter added to the list for quest 2 -Solid Slime Quest1/RiftS v2 adapter tune update courtesy of @SolidSlime -QuestPro controller models, and haptics calibration252.7 - tiny serve relay updateOct 9, 2022 - Community AnnouncementsI've spoken to a few people, and a high % of mentioned that they are happy with the latest changes, but end up disabling the chime. So i made the chime off by default.252.6 - minor updateOct 9, 2022 - Community Announcementsminor update. I the latest update's "prevent ball grab during delay" ended up functioning out of ranked play. So now it's limited to just ranked play.tiny change just having to do with how the app startsOct 8, 2022 - Community Announcementsnothing any user would noticeServe Rushing User Experience Update (0.252.5)Oct 8, 2022 - Community Announcementsthis build includes a new menu in Menu->settings->tree icon->serve delay this lets you configure some preferences about how you want serve delay (only in ranked) to work. this update also changes the default behavior to not allow you to spawn the ball until you can serve. I think a lot of people are getting frustrated because the game is letting them serve, when they shouldn't..and then punishing them with a flow-breaking delay here is what the UI looks like. Let me know what you think : especially those of you who were bothered by the serve rush change https://i.imgur.com/1UNkXoU.png (0.251.6) pico compatibility patch (i think final)Oct 8, 2022 - Community Announcementseither Pico or Steamvr messed something up because the default behavior is for the pico controllers to show up as pico controllers when in the steam menu, but even in steamvr home, they show up as quest2 controllers. When I added an override to make them show up as pico controller, they were tilted and shifted. so if steam or pico push an update someone let me know so i can add yet another fix :) but for now it looks like it runs fine. I finally got pico neo3 link to work with my steam thanks to the very user who brought this to my attention in the first place.(0.251.4) another patch for pico3 supportOct 7, 2022 - Community Announcementssorry previous patch failed to do what it meant to do in related news, there is a typo in the pico 3 controller label that steam spits back at the app i still haven't been able to test pico3 with steamvr..so again, if anyone can test, please let me know i'm only pushing this out because there are users that wouldn't go to forums, but would just see the game not work and give up.Pico3 and 4 compatibility patch (0.251.3)Oct 6, 2022 - Community Announcementssome pico3 steamvr mentioned there is a bug where that controller isn't being recognized. This patch resolves that. (though I can't test it as I can't connect my pico3 and have steamvr recognize it...) So if anyone with a pico3 link that can connect to pcvr can confirm, I'd appreciate it :) I've also added pico 4 steamvr compatibility (as far as Eleven is concerned)..so if they ever provide that functionality Eleven would work day 1 with it.0.251.1Oct 3, 2022 - Community Announcements-adapter calibrator tool: https://www.youtube.com/watch?v=U_T9nqMx9Bs -some pico 4 related updates -fixed steamvr positioning bug (finally ^_^) -updated/added a bunch of paddle adapters -added some steamvr tracker puck haptics code (still needs some work) -added togglable 11clubhouse linking tool (pending implementation on the website). this will allow users to link accounts without going through the name change path (which was very clever) -added some logic to help prevent wrongly attributed win/loss during disconnects (pending some server update) -cleaned up some user restriction/report processes server side...so soon the moderators will have nice tools so that they can act quicker on reports that should be acted on...right now the process is very annoying and slowvarious fixes and encryptionJan 18, 2022 - Community Announcements249.0 live on oculus pc steam pc quest there is a big change in how you communicate with the server here. Please try this and let me know if you have any issues. 1. fixed one bug that was leading to stuck balls: having to do with bad serves being hit. 2. i think i fixed the mismatch collider issue 3. some steam htc tracker fixes 4. updated some old paddle position issues..might have been causing lefty problems for the adapter. 5. encrypted user data in storage and server communications on transmission 6. another room positioning fix or quest/oculus 7. room positioning for cases where there isn't an oculus guardian defined (so steamvr, monitor, etc). 8. added a means by which I can push changes that aren't backwards compatible, client wise, without having to worry about Pico, or any other future platform with a delayed push, from holding back the change 9. tab button revolves 2d spectator 180 degrees about table. 10. fixed rank number display 11. limit to 3 ball resets per use per match. I am seeing many cases of this being used maliciously. I will very soon start to tighten the control on this. 12. added reset all settings button. It's in the logs debug menu. (sorry no better place to put it for now) 13. each user report/block will also no send logs from both people. This will help in report analysis. 14. some logs reduction. It looks like quests lose connections to wifi when they sleep for a while sometimes, and this was throwing an error. 15. some recentering logging reduction 16. updated exit room logging 249.1 live on oculus pc steam pc quest just added some logging to track how long after serve is assigned a user serves during a ranked match...then at the end of the match it sends these numbers to the server. I want to get a better idea of serve timing metrics before enabling serve delayChange Log up to 246.4 (12/31/2021)Dec 31, 2021 - Community Announcements🎆🎆🎆🎆HAPPY NEW YEAR EVERYONE! 🎆🎆🎆🎆 Thank you all for your patience, your topspin, your love, and your undying hunger of ELO rating ❤️ ❤️ I can't wait to push so many updates next year that I've been raving for since Eleven was released on the quest..and updates that I wasn't raving for but should have 🙂 I'm pushing the latest patch along with the changes below to live now. (still no avatars, sorry) Change Log up to 246.4 (12/31/2021) Currently available on: Steam store Oculus pcvr Quest: “Eleven Table Tennis Preview” Quest Pico: pending testing Updates from previous patch notes: -Midmatch blocking causing an end of match may be disabled at some point if it is deemed that is it being exploited -When you report/block someone for a voice related offense, a prompt will pop up asking if you want to mute them. This should help as some people aren’t familiar with the UI and aren’t sure how to mute users. -Fixed no-bounce serve hint not showing up in serve practice mode -Added an update to the language menu in the tutorial view. Some users have had issues getting past this menu. In 30 seconds of not choosing a language, a panel pops up to the right showing all of the fields of a controller being updated in real time (and logged). By 60 seconds, this panel says “logs sent”. This way I can help troubleshoot issues with users’ controllers -Added a process that lets the server know what your ping ball/ping compensation settings are. This is for both our own data collection to know what is being used, and also related to some community driven questions -Changed the processing system on the server to in an attempt to fix server hiccups. change log doc https://docs.google.com/document/d/1GYIYo6QETKVgwOVCb074738lFKAw-fgxxu3A3a8pjkw/edit240.0 - collider hotfixDec 4, 2021 - Community Announcementsprevious patch broke something with the paddle collider0.239.1Dec 3, 2021 - Community Announcements0.239.1 - live on steam, oculus pc, quest, pico pending -fixed MP ball machine not appearing -some updates regarding loading colliders. I think this might have been the core reasons why mismatch environments were causing game freezes (currently a work around enabled) -update to pico trigger zone values, clamping .5 to .95 -added multiplayer AI functionality (just like mp ball machine). The multiplayer AI has its own free hit UI. I don't think a remote player can play with a local AI, but a remote player can view this hit - which means now you can use pc spectator to spectate on free hit with AI (just not matches for now) -fixed ball color settings issue -fixed issue that was causing opponent mic setting not to persist between sessions -reset pcvr render mode to multi-pass. It looks like single pass was causing some people performance issues. This is very strange considering that it's supposed to reduce performance load. -fixed issue that some quest 2 users, when connected to pc, were not being recognized properly, and thus those users weren't getting access to the adapters. -fixed spectator monitor viewers able to hop into a friend's match to spectate, and fixed being able to pull one of those users into your room...however the latter needs a server side update. -updated issues causing g2 and i think index users to occasionally have their camera flip backwards -updated rift S right controller paddle reposition grip bug -added audio debug option to mute lose sound (special request)236.0Nov 28, 2021 - Community Announcements236.0 - live: quest,oculus,steam, pico pending -updated room reset UI button functionality. Now it works regardless of the checkbox state to the left of it -fixed room repositioning toggle. It wasn't hooked up to anything, which is why many people couldn't recenter the room all of a sudden, and couldn't fix it -some logging updates to catch some bugs -another net message display fix -fixed steam tracking debug page -fixed invite over capability against monitor users -disabled avatar2 scene object. (avatar2s aren't even enabled at the moment, but it was causing an issue for one user) patch to the patchNov 27, 2021 - Community Announcementsthe temporary work around had a flaw, this is a patch for the flaw. (this is likely not to be the last update. This recent big push had a lot of deep and shallow changes so bugs are bound to be found and fixed asap..sorry in advance)0.234.0Nov 26, 2021 - Community Announcements0.234.0 -added more logging and a temporary work around for the environment override bug -fixed some user maintenence code -updated custom room code length to 4-20 characters. -rooms jointed through custom code support ranked play. This may be temporary or permanent, but for now this is the only way to allow for the various tournaments to make ranked play mandatory and easily verifiable -added whitelist/blacklist versioning so that I can force an update for platforms while allowing a specific, still functional older version to work (pico) This way i don't have to wait for the Pico qa process. Another situation that occured was that I pushed an update that I wanted to force people to undo, but didn'table have the means to do so without kicking people on an earlier version off. -server update to allow for revert/reverse for matches for over a week -server side updates for the quickmatch process. The default behavior for now will be that the filters you set in the quickmatch screen will be hard limits. I've also added more logging so that I can see what is going on. -net message visibility fixwmr controller and quadrants fixNov 26, 2021 - Community Announcementsfixed Quadrants score display fixed Quadrants scoring issue (you'd lose a point even if hitting a quadrant) fixed avatar AI getting stuck fixed wmr controller input issue for room button added back steamvr tracking debug optionsfix for environment override bugNov 26, 2021 - Community Announcementsfix for environment override bug: before this version, if you overrided the environment, it'd break play...sorry :( now it should be good (and if it isn't, i'll keep working on it ;) )logging and preference patchNov 25, 2021 - Community Announcementssome users are reporting some issues when overriding an environment - where the points aren't counting. I'm not sure why this is happening ( i can't replicate, so this patch is adding logging so i can try to determine what is going on)