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Piko Piko

 
Exciting News: Piko Piko Remake Coming to Steam!Nov 5, 2023 - Community AnnouncementsAttention gamers and Piko Piko fans, We're thrilled to announce the Piko Piko remake is coming! Yes, fully remade from scratch! {STEAM_CLAN_IMAGE}/35101177/49a1414f9d7abe95e1a6a9e4772a5a05d8959b6b.gif 🌟 What's New in the Piko Piko remake? 🔥 Stunning New Graphics: All Bosses are fully remade in pixel art graphics, and all the level design and map details are revamped. {STEAM_CLAN_IMAGE}/35101177/4450616e684ee27839f6d041358f86a3a5e53705.gif Check the new art: {STEAM_CLAN_IMAGE}/35101177/0bfb6727d7b4b6dd78fd3255bcf0aef47f033703.gif 🎯 Revamped Gameplay: Featuring improved mechanics, controls, and fully remade combat system. {STEAM_CLAN_IMAGE}/35101177/302db7502ae35aee9e12b6596afcc99263ae98d4.gif 🌎 Expanded Universe: New lore with new story elements, characters, and locations that will take your Piko Piko journey to new hammers. 🎵 Soundtrack Perfection: Enjoy a soundtrack with new musics and remade of the orignals. Stay tuned for more updates, trailers, and exclusive sneak peeks as we approach the release date. See you in the Piko Piko remake! 📱 Join the discussion on Twitter: https://twitter.com/MarquetGames 📬 Join the discord and talk to me directly: https://t.co/38tmEjHse7 Pss, Nyan now is playble too: {STEAM_CLAN_IMAGE}/35101177/0df2b54f9f269500224031e162476b38ba550deb.gif {STEAM_CLAN_IMAGE}/35101177/49a1414f9d7abe95e1a6a9e4772a5a05d8959b6b.gif {STEAM_CLAN_IMAGE}/35101177/edb3a21f90952dc52d880d930ecccb851e2f96e3.gif ----------------------------------------------Full version has been released today!Apr 27, 2022 - Community AnnouncementsHello fellow Piko Pikoers! We would like to thank you for your patience. The developer and we have overcome the pandemic, and after two years of development, we are glad to announce that we have released the FULL VERSION of Piko Piko today! The developer has made many adjustments to improve the overall quality, and here are some adjustments that we would like to share with you. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/35101177/b10fec626bffc3e6fa7cfb5aad891a4949dee8f4.gif Patch Notes Added new animation for Nyan Added 4 new mana-costing power-ups for Nyan Adjusted the Dash control and can now be activated by pressing forward twice Added 6 new achievements Adjusted how players can access the Ice area in the 2nd parts Added new bomb item Added different types of life/mana upgrades in multiple areas Added stores in multiple locations Adjusted the beginning part of the game, so it is now easier to access the tower Adjusted mini car gameplay for nyan Fixed soft-lock issues in certain areas Other minor fixes {STEAM_CLAN_IMAGE}/35101177/65b150362070154a16a01b1cce3e8c0ed83e1004.gif We have also revised the price along with the official release. The price is a little higher than before, but we hope you will continue to support us and share the info about this game with your friends. Last but not least... have you noticed something NEW in the following GIFs? Piko will be back soon, maybe sooner than you expected! Let's look forward to it together! {STEAM_CLAN_IMAGE}/35101177/d887a59fa4683e27ca4b0a366786b6475872b992.gif {STEAM_CLAN_IMAGE}/35101177/c61d3f990e14385b7c806797fc1a100fd32375fa.gif If you want to know more about what's coming next, please follow the developer on Twitter! https://twitter.com/marquetgames Please use the links below for those who want to report bugs or leave feedback! Bug Reports https://steamcommunity.com/app/1079200/discussions/1/ Feedback https://steamcommunity.com/app/1079200/discussions/2/Piko Patch NotesJun 24, 2021 - Community AnnouncementsHello fellow Piko Pikoers! Thank you all for waiting, we are getting close to the end of development, and before we can officially call it an end we fixed a few reported bugs and added brand new BOSS RUSH!! https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/35101177/b10fec626bffc3e6fa7cfb5aad891a4949dee8f4.gif Patch Notes Pogo jump changed from Down + jump to just DOWN key Fixed your Pogo down on top of stairs Fixed menu open at the start of the game when you press enter instead of X Start menu - added some indications of with button to press Fixed some language BOX glitches that text goes over the screen, Japanese Chinese, and Korean now does linebreak Fixed problems that softlock character on the sliding Added Tutorial images Removed some enemies that block your path on stairs For those who want to report bugs or leave feedback please use the links below! Bug Reports https://steamcommunity.com/app/1079200/discussions/1/ Feedback https://steamcommunity.com/app/1079200/discussions/2/Piko Patch NotesDec 21, 2020 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/35101177/b10fec626bffc3e6fa7cfb5aad891a4949dee8f4.gif Patch Notes Fixed the ghost boss that causes softlock outside of the screen. Fixed the text on the status menu. Fixed the bug that if you die in some parts of the game, life will not fully recovered but only recover up to 100. Removed random red squares. Added Russian language support. Added hidden robot BOSS! Hello fellow Piko Pikoers! We here at Degica & Marquet Games would like to wish all of our fans a Happy Holidays! We hope that you will all have a safe & wonderful Winter Holidays with friends and family. :) While Marquet has been working hard on squaring out the bugs, he managed to add a hidden boss to the game. We understand that the game has been in the early-access for quite some time already and we will try to finish it up as soon as possible. Please give us a little bit more time on it, and in the meantime, we hope you will be able to find the hidden boss and enjoy the new patch during the holidays. To find the boss, you will need to the following game glitching item {STEAM_CLAN_IMAGE}/35101177/fc26883d7fe499d3dfed5d23d6d1b0609ac9aeb3.gif If you managed to find it, then you will face the robot boss that has all kinds of special attacks! {STEAM_CLAN_IMAGE}/35101177/675c716a7fca822de75dea449ff5720090a9ef3f.gif Keep warm, stay safe and see you all next update! For those who want to report bugs or leave feedback please use the links below! Bug Reports https://steamcommunity.com/app/1079200/discussions/1/ Feedback https://steamcommunity.com/app/1079200/discussions/2/Piko Patch NotesOct 29, 2020 - Community AnnouncementsPiko Piko is celebrating Halloween in style with all-new pumpkin enemies scattered throughout the game -- a permanent edition to the game's bestiary, delivered just in time for the season! {STEAM_CLAN_IMAGE}/35101177/2a522c15c275efb002d7a5eb2c79303792833c36.jpg Additionally, we have a few fixes and tweaks for y'all, too: Badge display moved to above the minimap. Music added to the tower area after beating the boss Boss in Tower - Boss in Tower remains after defeated. Nyan will attack the defeated boss graphic. This has been fixed for all bosses. Underwater Area - There is no way to destroy the spiked mines with attacks. Only touching them & taking damage destroys them. Regular attacks can now destroy mines. Underground Area - TV enemies have too much HP, causing player to get hit. Not fair to player. Their HP has been lowered. Snow Area - Ice Cave, Angel Statue at the bottom of the cave does not save the game. It only heals HP? Angel Statue now saves in this location. Drill is still way too powerful. Deals the most damage to bosses. No need to stun the bosses at all; just keep using the drill to win. Drill has been severely nerfed. *Note: A new glitch has been introduced with this build, which sees some graphical distortion on certain enemy sprites throughout the game. This does not affect gameplay, but it has been noted and logged, and will be addressed in the next build. We hope you have a very nice time with Piko Piko this Halloween season and beyond, and we promise, things are shaping up for this game! Slowly but surely, it's all coming together. Thanks for your patience, support, and feedback as we continue to make this game better and better! {STEAM_CLAN_IMAGE}/35101177/837abc51e4056dc3039c85855641f8218d6b28d3.gifPiko Patch Notes - Version 0.19 - May 1stMay 1, 2020 - Community AnnouncementsPatch Notes Re-added upercut skill: {STEAM_CLAN_IMAGE}/35101177/5ceec94e9dbecff799b59776ca73e9a2bb9a6d33.gif Other skills are now unlockable: {STEAM_CLAN_IMAGE}/35101177/3e882af74d2538325d9bd93ef1b432c295eba687.gif {STEAM_CLAN_IMAGE}/35101177/4a01f1e908e50527691d30b4aee02587840bb0d9.gif {STEAM_CLAN_IMAGE}/35101177/d5906a3a36cd6927042f1ecb68f15193dc4b6120.gif {STEAM_CLAN_IMAGE}/35101177/26101ed2e2ce78e6feeb004a742002bbba5cd21c.gif {STEAM_CLAN_IMAGE}/35101177/1b34f1c9dfd8370e4f9cf9d6484794d9b6f4c679.gif {STEAM_CLAN_IMAGE}/35101177/28c6bb4a0cd0bc36d2214343b802666d57973acd.gif Fixed random Fire stage teleport glitch Finished ice area Added the final areas Fixed some text errors Fixed bug on the city special boss Physics have been/are being redone New damage system is being implemented *There are still other issues in the game currently, but please do rest assured that we are doing our best to get things cleaned up as fast as we can! The "EXIT TO MENU" in-game pause menu option still does not work, and the SFX/music volume is still unbalanced, but we definitely haven't forgotten about these issues! Sorry for any continued inconvenience, however. This is still a work in progress, so please bear with us just a bit longer! ****** To all our Piko Piko fans, This is an incremental update in terms of bug-fixes, but a huge one in terms of added content, since it now opens the entire game to testers -- you should now be able to complete it, from beginning to end! And there's a LOT to see and do. The focus this period has been on getting it done, however, so there may be some leftover bugs from last time, as well as newly introduced ones, that could cause you some problems here and there. Such things come with the territory, however, and I think you'll agree that it'll all be worth it in the end once this game is finished and ready for its big debut! Thanks for sticking with us throughout this process, and please be sure to watch this space for future updates as well. Take care, stay safe, and I look forward to reading your impressions in the community! Speaking of, here are the usual links: Bug Reports https://steamcommunity.com/app/1079200/discussions/1/ Feedback https://steamcommunity.com/app/1079200/discussions/2/ Enjoy!Piko Patch Notes - Version 0.18 - March 5thMar 5, 2020 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/35101177/b10fec626bffc3e6fa7cfb5aad891a4949dee8f4.gif Patch Notes Fixed instance where Nyan says "JUMP!" twice in a row. Added new SFX for when Piko takes her hammer from her house. Fixed Teacher-Sensei's dialog bubble from being cut off the screen. Fixed Nyan's helmet light so that it properly shines in Elizabeths face during post fight dialog scene. Fixed light source around Piko's body. Fixed the crash / softlock that would happen if you died on the boss in the tutorial. Fixed the issue when the player would get stuck by entering Hideki's boss room a second time. Fixed being unable to navigate the option screen with a controller. (Button functionality still being adjusted as functionality still not consolidated for all screens. Fixed PRESS START on the pre-game settings menu. Fixed the softlock that would occur if player continuously pressed attack during the Nyan / Piko reunited event underground. Fixed the malfunctioning Nyan robot event will cause the game to soft-lock if the player ignores the robot and walks off the map. Fixed issue where If Piko dies in the lava right after she defeated Yutaka, the game will take her back to the save point. Fixed issue where pots could only be broken by the drill attack. Pots will now break from normal and drill attacks. Plus have a small chance to drop money also. Added a new simple Tutorial to the game. (Before Piko wakes up in her house) Fire Area has been redesigned to make it easier to navigate. Added proper functionality to Bicycle NPC event so player can unlock the correct achievement. Added pick up items to certain areas of the map. For example "Speed Up" which permanently increases Piko's movement speed. (A lot of this is still being adjusted and subject to change) Removed the Uppercut attack functionality from default use. Removed the jumping charge drill attack functionality from default use. Various of other smaller minor bug fixes. (We have managed to close out around 50 issues with our tracking database!) *There are still other issues in the game currently but please do rest assured that we are doing our best to get things cleaned up as fast as we can! Currently the "EXIT TO MENU" in game pause menu option does not work also. As functionality had to be changed last minuted from the PAX build, that also included full save data wiping for demo play purposes. Also one large issue that we are looking into with this current build is that the SFX / Music volume levels are really low even when adjusting the slider on the pre-launch options menu. But we will be sure to have that fixed for the next build as soon as possible and do apologize about the trouble in advance. ****** To all our Piko Piko fans, First off we would like to give our most sincere apologies for the long delays with the latest update. As you can see by the version number we have jumped a few versions due to some major issues with previous builds that took some tim...Piko Patch Notes - Version 0.15 - December 27thDec 26, 2019 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/35101177/b10fec626bffc3e6fa7cfb5aad891a4949dee8f4.gif Patch Notes Fixed issue where character could become stuck in walls. (Please let us know if you see it happen again and where.) Fixed artwork for items not displaying correctly. Fixed the train in game. Fixed to artwork that was not displaying correctly. (some new graphical issues exist) Added new bosses. Added special cameo by Virgo from - Virgo Versus The Zodiac! {STEAM_CLAN_IMAGE}/35101177/55890591c9a039268dd0376f458d95660701cec2.gif https://store.steampowered.com/app/920320/Virgo_Versus_The_Zodiac/ Hello fellow Piko Pikoers! We here at Degica & Marquet Games would like to wish all of our fans a Happy Holidays! We hope that you will all have a safe & wonderful Winter Holidays with friends and family. :) Marquet has been quite busy with continuing development of the game, along with trying to squash as many bugs as possible along the way. The reports that you all provide here on the Steam forums or Discord are indeed invaluable and they will be doing their best to continue improving the title. There are a few new issues, but do hope to get these ironed out for the next build and we apologize for the inconvenience in advance. With that being said managed to shake out few more gifs from them, since our last news post. {STEAM_CLAN_IMAGE}/35101177/6b7d0fb208c91dee4e3a22561fa0721735f380b1.gif {STEAM_CLAN_IMAGE}/35101177/7802dd373a552aa02b81f10d06eaccc4cbf01bb8.gif {STEAM_CLAN_IMAGE}/35101177/0d0c07a252e3e9a31a7e659dd13a94eb9f517047.gif As always we would like to offer our most sincere thanks to our fans for their continued patience and support! Keep warm, stay safe and see you all next update! For those who want to report bugs or leave feedback please use the links below! Bug Reports https://steamcommunity.com/app/1079200/discussions/1/ Feedback https://steamcommunity.com/app/1079200/discussions/2/Piko Patch Notes - Version 0.14 HOTFIX - December 10thDec 10, 2019 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/35101177/b10fec626bffc3e6fa7cfb5aad891a4949dee8f4.gif Patch Notes Fix for the issue where the Mega Giant Drill was not being correctly obtained after defeating a boss. Hello Piko Piko fans! We have a small hotfix to the Version 0.14 which was found by one of our users here in the Piko Piko community! Huge thanks to them for the report and we also would like to offer our most sincere apologies for the trouble caused with the issue. A Gif made from the users video in their report, shows the issue of the player receiving a Soda and Cookie instead of the Mega Giant Drill. {STEAM_CLAN_IMAGE}/35101177/348fd2ef9e110b3a711e1327e9a1f2e832945db1.gif Thank you for your continued understanding and support! We look forward to seeing you all next update! For those who want to report bugs or leave feedback please use the links below! Bug Reports https://steamcommunity.com/app/1079200/discussions/1/ Feedback https://steamcommunity.com/app/1079200/discussions/2/ Piko Patch Notes - Version 0.14 - December 6thDec 6, 2019 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/35101177/b10fec626bffc3e6fa7cfb5aad891a4949dee8f4.gif Patch Notes Adjustments made to map sizes due to being misaligned after the resolution change with development. Bug where player character runs away during dialog with a defeated boss in the caves has been fixed. Green bugged sprites have been fixed. Bug involving Checkpoints not properly working has been fixed. Ice background has been fixed. Ice boss block has been fixed. Adjustments to dialog box interaction. Up key / Dpad = Interact. C key / X Button = Advance dialog. Store has been added to the Ice Cave (has item buffs, still work in progress) {STEAM_CLAN_IMAGE}/35101177/ceb0594fe215d44b06b0891226dbd54c1ce95d29.gif Hey there Piko Pikoers! You all getting ready for the Winter Holidays, traffic jams and present wrapping nightmares? We know we are! To start things off would like to give special thanks to a user named zuligan who went and took the time to write up a bunch of various issues that were still persisting in the game. The invaluable and honest feedback helped Marquet with development and we both would like to say thank you very much once again! We also give our thanks to all of the other users who have taken the time out to make reports too! Please do keep them coming as it is always a big help for the development during the early access period! Those interested in reading the post please use the link below to read the original post by zuligan and the reply by Marquet. https://steamcommunity.com/app/1079200/discussions/1/1740008504954723550/ Also we have gone and updated the Early Access information for the following section below. Approximately how long will this game be in Early Access? UPDATED December 6th 2019. "The development of the game has been delayed till a late January of February 2020 release. We do apologize about the delay with development. The reworking of the game's Save System and changing the overall resolution of the game to improve quality took much longer than expected. We are back on schedule now with development and will continue to keep you all here informed of new updates and development happenings, so stay tuned! A bit longer than usual update post this time around but we always appreciate the thumbs up you give and thank you for continuing to support Piko Piko! See you all next update! P.S. still trying to shake some new gifs out of Marquet. ( ̄ω ̄)v For those who want to report bugs or leave feedback please use the links below! Bug Reports https://steamcommunity.com/app/1079200/discussions/1/ Feedback https://steamcommunity.com/app/1079200/discussions/2/Piko Patch Notes - Version 0.13 - November 27thNov 27, 2019 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/35101177/b10fec626bffc3e6fa7cfb5aad891a4949dee8f4.gif Patch Notes New Areas Hidden Boss New SFX added to game Fixes for control issues with using a game controller on the main menu Crouching slide added Adjustments to minimap system Adjustments to Piko's uppercut attack (Planning to change to a different button in future) Adjustment to desks in classroom so player "should" not get stuck anymore Ability to advance dialog during the scene where Piko first meets Neko. (press up on dpad) Still needs to be further adjusted to use the controller buttons instead. Tomato Girl Boss softlock fix. "Let us know if it still happens" Hey there fellow Piko Pikoers! *insert old guy with a skateboard meme First off wanted to let you all know why the version suddenly jumped from 0.11 to 0.13. There was a kinda large issue with 0.12 which was fixed and with all the other additions to the build, we decided to name it 0.13 instead. 0.12 has been safely quarantined away from the public! There are still various issues remaining in the game and some new ones have appeared such as dialog text having vanished, but will be working hard on finding the cause and getting that bug squished! So we do apologize for the "dust" while we work to get things back in proper order! As always we thank you all for being so patient as Marquet continues to burn the midnight oil and continue on with the development of Piko Piko! Our next news post we will be sharing more gifs that show what else is in store for Piko and her adventures, so stay tuned! For those who want to report bugs or leave feedback please use the links below! Bug Reports https://steamcommunity.com/app/1079200/discussions/1/ Feedback https://steamcommunity.com/app/1079200/discussions/2/ Will see you all next update! {STEAM_CLAN_IMAGE}/35101177/90b6514feebbb37b8e9b692ece6441faeb9911a6.gif Piko Piko dev notes - 11/13/2019Nov 13, 2019 - Community AnnouncementsHello there Piko Piko fans! We wanted to bring you folks a quick little update on whats been going on with development! Managed to shake out a few more gifs from Marquet during his busy development schedule. Something quite fitting for the colder weather, a new wind effect that you can see here pushing Piko down the stairs. {STEAM_CLAN_IMAGE}/35101177/7a670511560afd4a86a5be980fb20f50835768db.gif Next up we have a new sliding system for Piko allowing her to pass through small spaces! {STEAM_CLAN_IMAGE}/35101177/6bda313218ec9b58665bcfcbd8adc9f32bf2017d.gif Or to smash expensive looking pottery OwO {STEAM_CLAN_IMAGE}/35101177/d78c5f9ad67385ddf039f4cd17d3f0fd0234f698.gif Marquet has also been busy trying to get those bugs squashed so we appreciate your patience with the development of the game and thank you all for your support! Piko Patch Notes - Version 0.11 - October 28thOct 27, 2019 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/35101177/b10fec626bffc3e6fa7cfb5aad891a4949dee8f4.gif Patch Notes Save File System Optimization. Startup Resolution, Volume, Language menu able to be controlled with controller. New Map (Tower) added to the game. New Miniboss added to the game. Fixed the issue with the Drill clipping into walls. Adjustment to Nyan's movement speed. Adjustment to the size of the collision box for Piko's Charge Attack. (made larger) Minor fixes and adjustments. Testing a new jumping attack. (Spinning Piko Hammer Uppercut) *not official name. :) {STEAM_CLAN_IMAGE}/35101177/c6d1512ef00d8796f137f4204185f7f52a890f13.gif Hello Piko Piko fans! In today's update, due to the large changes and adjustments to the Save File system we highly suggest users to delete their current Save Data and start over fresh with the improved Save System. This should help prevent any errors occurring due to old save data being used. Default location of the Piko Piko game save folder. C:\Program Files (x86)\Steam\steamapps\common\Piko Piko\save Delete any of the ".save" files. We do apologize for this more extreme measures, but thank you all for your continued support and understanding during the Early Access period of Piko Piko! For those who want to report bugs or leave feedback please use the links below! Bug Reports https://steamcommunity.com/app/1079200/discussions/1/ Feedback https://steamcommunity.com/app/1079200/discussions/2/ Will see you all next update! {STEAM_CLAN_IMAGE}/35101177/90b6514feebbb37b8e9b692ece6441faeb9911a6.gif Piko Piko dev notes - 10/21/2019Oct 20, 2019 - Community AnnouncementsHello fellow Piko Pikoers! Wanted to give you folks a quick update on whats been going on with development! Currently Marquet has been busy with working on adjustments to the game along with progressing with game development. Enjoy the following gifs below of the new area that is being worked on! And a brief look at one of the newly created enemy types. :) Conveyor belt test {STEAM_CLAN_IMAGE}/35101177/b7206bd40d206c3ec2e7a03d51cdd28d54d27db1.gif Watch your step! {STEAM_CLAN_IMAGE}/35101177/f3de10fcf70b60e67773d0a44db03596802c4dcb.gif A new challenger appears! {STEAM_CLAN_IMAGE}/35101177/5f58f7881225e61005e4ac291403b114e0010744.gif As always do keep those bug reports coming in as the creator is doing his best to get issues fixed and adjusted. :) So all of the information you provide is a huge help! Will be working on trying to keep these sort of mini news posts a bit more constant! So be sure to tune in next time also!Piko Patch Notes - Version 0.10 - October 3rdOct 2, 2019 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/35101177/b10fec626bffc3e6fa7cfb5aad891a4949dee8f4.gif Patch Notes Fixes to game save file functionality with Steam, preventing save files from being deleted. Fixes to issue with Status showing in incorrect positions. Hello Piko Piko fans! The update today is a very minor one, but dealing with the critical issue where game save files would be deleted by Steam due to being in the wrong directory. So when a file verification check is run, Steam removes the save files as it was not considered part of the installation. As always the Marquet will be doing their best with the development of Piko Piko and we would like to thank all the fans for their continued patience and support!Piko Patch Notes - Version 0.09 - September 26thSep 25, 2019 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/35101177/b10fec626bffc3e6fa7cfb5aad891a4949dee8f4.gif Patch Notes Fixed the ENTER menu on game startup. Fixes to collision. Further adjustments to new save game menu and functionality. Game now autosaves when player passes by a save Statue. New death animation for player when life reaches 0. Minimap system has been done. Menu now displays the CANCEL / SELECT keys. Further adjustments on the softlock issues. *This latest patch will update the main branch of the game. So you folks who are using the branch of the game, feel free to switch over to the main branch. We will let everyone know in the event if an update will use the alpha branch again! ****************** Hey there Piko Pikoers! We know its been a while since the last update and we do apologize about that! The good news is that Marquet has been hard at work further improving the critical backend features of the game such as redoing the Save System and how there now is a proper Autosave functionality when the player runs past a save statue. Due to various issues with the older save system the implementation of the new save system took a bit of time to get right. {STEAM_CLAN_IMAGE}/35101177/5bc79545d09cc8d685d1395a35d8fc07b50275a3.gif Example of the new autosave system. Asides from that Marquet was busy further working on the new text display system and we are still currently working on adjusting the display and formatting for all the languages. The artist has made a neat new animation for Piko when her life reaches zero. Check out the example gif below! {STEAM_CLAN_IMAGE}/35101177/16ccf559b16ff4f4a9b28dd07828cffccedaa485.gif Here is an example gif of the changes to the minimap. Though please do ignore the "Map: Piko House" text display as that still has not been adjusted! {STEAM_CLAN_IMAGE}/35101177/65b4cb0e869a7424ec62c9c524b418ddb3acaf56.gif We appreciate your continued support and patience and we will see you all next update! Piko Patch Notes - Version 0.08 - September 13thSep 12, 2019 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/35101177/b10fec626bffc3e6fa7cfb5aad891a4949dee8f4.gif Patch Notes Full overhaul of Save Game System Balloon Text dialog display system reworked for new text implementation. Achievements have been added. (Temporary Icons) All localized languages have been added. Japanese, Chinese (Simplified), Korean, French, Spanish, Portuguese. Formatting issues currently exist with the non-English but will be cleaned in time for launch. New hit effect for when player hits an enemy. *The latest patch can be found on the branch of the game. Instructions on how to access it are within the link below. https://steamcommunity.com/app/1079200 Hey there Piko Pikoers! Thank you for your continued patience during the development process of the game! Marquet has been on a mad coding spree with continuing his work on overhauling the text system which now should include the fixes required for the speech bubble text display! This has also allowed him to implement all of the localized languages, into the game too which can be selected at the options screen before starting the game. Example gif below. {STEAM_CLAN_IMAGE}/35101177/72372ef03b38974febf9d64e173483b1799f8bae.gif Although as mentioned above in the patch notes, currently all of the other non-English localized text currently have formatting issues with linebreaks and such. But we will be getting these adjusted and fixed before launch! Now that major issue with the reworking of the text display system has been fixed, Marquet will be returning to the main development with the game and fixing the issues which currently exist.Alpha Branch instruction access for Piko Piko Early AccessSep 12, 2019 - Community AnnouncementsInstructions on how to access the "Alpha branch for the latest version of Piko Piko" Early Access users can access the branch by following the steps below. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/35101177/7dde3795b0f894fe8331cf7596064af3a543a63a.png In your Steam game Library, right click on Piko Piko and select "Properties" in the drop down menu. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/35101177/fba0500c79ad758676cf4c937fe34b25a2120461.png On the Piko Piko - Properties window select the "BETAS" tab. Enter the beta access code "pikopikopiko" then press the "CHECK CODE" button. "Access code correct, private beta 'pikoalphatest' is now available" will display under the beta access code section. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/35101177/577846cf5d46e628803efaba4e484d61f3bd3414.png Open the "Select the beta you would like to opt into:" drop down menu and select "pikoalphatest - Alpha build branch" Close the window. Back in your library Piko Piko should display as "Piko Piko " To switch back to the previous version, just open the beta drop down menu again and select the Opt out of all Beta options We will switch the Alpha branch to the Main Game branch of the game once we confirm that the new version is in an acceptable condition for the switch.Piko Patch Notes - Version 0.07 - September 4thSep 4, 2019 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/35101177/b10fec626bffc3e6fa7cfb5aad891a4949dee8f4.gif Patch Notes Change of the games default resolution from (384 x 216) to (768 x 432) Selectable resolutions - 384 x 216 original / 768 x 432 / 1532 x 834 / Full Screen Japanese localized text has been added. Though formatting adjustments have not been made yet. *日本語のテキスト追加(解像度の変化によって正しく表示しない場合はございます。一部のテキストはまだ英語のままで表示します。) Lava Boss teleport glitch Cutscene Neko glitch Lava death animation sped up Visual Novel softlocks (fixes still in progress) Text Balloons locks (fixes still in progress) Infinite dialogue the text sound Elevator softlock Enemy collision adjusted Changes to camera shake effect You can move more freely after Pogo Jump Added new SFX Dash has been replaced by Nyan's drill throw skill - Use with C key (keyboard) or Y button (controller) - Dash will be relocated to another key Hello fellow Piko Pikoers! Thank you for your patience during the pause between updates! Marquet has been working hard on adjusting the game to allow for proper text implementation with the title for all of the languages, which will be a huge help for development. The explanation would be quite long, but the short of it is the new resolution changes has allowed for the use of standard text font. Therefore cutting down the need with implementation and adjusting of localized text. This also includes English. When starting up the game the current initial settings screen cannot be navigated with a controller at the moment so please use the keyboard to make adjustments to the settings and starting the game. With the new changes and new issues that will appear, we have decided to make Version 0.07 on a Alpha branch of the game. So users can also go back to playing with the previous version as we work on adjustments to the newer build. Early Access users can access the branch by following the steps below. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/35101177/7dde3795b0f894fe8331cf7596064af3a543a63a.png In your Steam game Library, right click on Piko Piko and select "Properties" in the drop down menu. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/35101177/fba0500c79ad758676cf4c937fe34b25a2120461.png On the Piko Piko - Properties window select the "BETAS" tab. Enter the beta access code "pikopikopiko" then press the "CHECK CODE" button. "Access code correct, private beta 'pikoalphatest' is now available" will display under the beta access code section. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/35101177/577846cf5d46e628803efaba4e484d61f3bd3414.png Open the "Select the beta you would like to opt into:" drop down menu and select "pikoalphatest - Alpha build branch" Close the window. Back in your library Piko Piko should display as "Piko Piko " To switch back to the previous version, just open the beta drop down menu again and select the Opt out of all Beta options As always we would like ...Quick heads up about current development happenings!Aug 27, 2019 - Community AnnouncementsHey there fellow Piko Pikoers! Wanted to let you all know whats currently going on with development! Marquet is busy working on changing the games resolution and doing adjustments for all of the related parts of the game which will be effected by this. The reason for such a large change, is to improve how the text for the game is handled. Currently the game is using not actual text, but sprite fonts. Meaning the letters you currently see in the game are sprites. The problem with this is that it makes for doing languages that use non-English characters, such as Japanese, Chinese, Korean etc more difficult and much more work development wise to ensure that it is implemented and formatted correctly. Once that has been properly adjusted we will be able to add in the other planned localized languages Japanese, Chinese (Simplified), Korean, French, Spanish, Portuguese much easier. Then have the main focus return to the development of the game. Will keep everyone updated with news posts here in the Steam Community so stay tuned and we greatly appreciate all your support! https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/35101177/90b6514feebbb37b8e9b692ece6441faeb9911a6.gif