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Phantom Galaxies

 
Phantom Galaxies V5.2.4Apr 29, 2024 - Community AnnouncementsPilots, this is a large update! We have introduced key new features such as in-game text chat and keyboard/controller remapping. We have also included a major balance update for range and damage drop-off. But believe me, this is just a taste of what this update holds. Be sure to check out all the new additions and fixes below! General Gameplay & Balancing: Starfighter transform speeds have been greatly increased. New reticles for each weapon type to help the pilot know which gun is equipped in a firefight. Reticle bloom has been added to indicate spread change when firing rapidly. ADS settings have been improved and have been rebalanced, making it faster to aim down. Sniper zoom has been removed. Aiming down sights while in starship form will now automatically transform to mecha form - please note that this means you can no longer ADS while in starship form. Recoil has been added to weapons to give them more kick. Better hitmarkers and damage numbers to give more reliable information around how much damage you are doing and when. Range has been increased slightly and damage dropoff has been significantly reduced. Boosting in mecha form no longer transforms the Starfighter into ship form, allowing mecha form to boost. Mecha form can now use the Tech Ability in space. Player Experience: In-game text chat system has been integrated! There is a global channel and location channels such as PvP and Patrols. Press enter to open up the chat to let your fellow Rangers know what you're up to. Holding enter will hide/unhide chat display and left and right arrow keys will navigate available channels. Keyboard and controller remapping. Gear rewards are now available in the Standard and Advantage Tracks. Introducing Gear Collection: Rangers II - four (4) new weapons and two (2) pieces of Gear. Fixes & Improvements Bounty progress is now saved correctly for PvE and PvP Bounties. New shield VFX that helps locate where you are being shot from. Kill attribution has been added, meaning that players that contributed damage to the target receive XP and Bounty progress. Avatar Level cap has been increased to 15. Mecha scale has been increased so you feel the might of your powerful machine. Perk descriptions updated to include % values. The black screen bug has been addressed, although this has caused a new issue where the game may respawn you where you entered the Warp Gate. Just go through the Warp Gate again. Fixed issue where Trading Terminal UI would stretch because of items with multiple attributes. Patrols We have added four (4) new Patrols into the game! Each day a new Patrol will become available to play, replacing the old one. A scoring system has been added. You gain points for kills and completing objectives, while losing some for dying. For now it is for bragging rights… for now… Respawn screen added after the player dies. Known Issues: Mission progress - We have addressed some issues, but there are still some to address. Diplomatic Deception - Players may...Phantom Galaxies V5.1.3Mar 20, 2024 - Community AnnouncementsPilots, this update is a big one with some major improvements in tow. Highlights include the introduction of Patrols, our new co-operative multiplayer experience! Accompanying this will be some exciting new changes to the Ranger Track rewards, our first set of new Gear, and a wealth of other bug fixes and quality of life improvements. This update is one worth waiting for - let’s dive into the details! Patrols V1 We are excited to release the first version of Patrols. This will be the foundation for an exhilarating new game mode that we are actively building and developing. The first iteration will reward Credits, XP and Activity Points for completion. Patrols can be run with a team of 2 to 4 players. More details can be found in our supporting Medium articles! Gear Collection: Ranger I The first expansion of Gear is here! Introducing the first set of manufacturer Gear, Ranger I; weapons made by Rangers, for Rangers. 6 items are being showcased in this first collection, with many more releasing over time. The Burst Rifle - PB4-C "Checkmate", Scout Rifle - P-H9 "Hangman", Shield Generator - S-241BN "Bastion" and Thruster - CHF/ Y 3 "Champion Ferry" have been added to the game. The Shotgun - HR-X “Hit ’n Run” and Chaingun - CHO-RF “Signalman” have been redesigned. This also includes a huge refactor and rebalance to **all** weapons; including existing ones. Numbers are still being tweaked and initial values have been geared towards making closer combat encounters for Patrols, so you will find that shooting at a distance deals less damage. Weapons are now grouped into types, with each type having multiple subtypes. Experiment with your arsenal to find your perfect loadout. Types = Assault Rifles, Burst Rifles, Chainguns, Scout Rifles, Shotguns and more. Perks are also updated, all weapons now featuring individualized perk pools allowing you to further customize your mayhem. Fixes & Improvements New VO lines in the opening sequence and Captain Olson’s Tutorial dialogue. General Gameplay & Balancing: HEAT generation has gone through a rebalance. Boosting now generates HEAT at a slower rate. However firing weapons now generates small amounts of HEAT, giving you greater control in getting in, and staying in, the optimal zone. Increased level caps. Pilot Level has been increased from 10 to 11. This in turn increases your maximum Power Level from 50 to 55. Mecha Level has increased from 10 to 20 in preparation for future functionality. With the above level increases, loot levels have also been increased, making sure you are always getting Gear matching your level. Player Experience: Various bug and QoL fixes including new audio, inventory management, and updated UI. Improved sensitivity settings. Lower minimums and more granular control of each setting allows you to get the feeling just right. We are still working on this, so if you still find yourself struggling, let us know where you are having difficulties. Known Issues: A bug preventing PvP Bounty kills...Phantom Galaxies V5.0.20Feb 27, 2024 - Community AnnouncementsGreetings, Rangers! In this update, Bounties are our primary focus. We have included Starling rewards for completing Bounties, new objectives and conditions, as well as a level requirement to participate in them. We have also squashed some pesky bugs and improved upon the localisation. Check out the details in full below! Bounties Bounties have received a significant update: introducing new types, conditions and rewards. We have included 2 new Bounty Types! These are Mining (search and gather for the specified ore) and Completion (complete other bounties, to complete this bounty) 2 new Bounty Conditions have also been added: “As Form” (getting any kills while in the specified form i.e. Starfighter or Mecha) and “Of Form” (getting PVP kills of players in the specified form i.e. Starfighter or Mecha) Note the form counts as the one that dealt the damage. If you fire a missile and then change form, the kill comes from the form the missile was fired from. Starlings are now available as Bounty rewards! Level Requirements have been introduced to balance the new rewards. Higher risk, means higher reward. All Bounties now have a level requirement that your PILOT level must be at in order to accept a Bounty. Fixes & Improvements Minor localisation fixes for Simplified Chinese. Updates have been made to in-game audio. Fixed issues with some sounds not being spatial, meaning they would be heard globally for all players in a map. We also have some improved sound effects for the Mining Laser and a less invasive Incoming Missile Alert. Fixed the missing Game Over screen on death. Fixed the display and desync of enemy player health in PVP. Fixed the Hacking minigame bug where you would not be returned to your starfighter on successfully completing the minigame. General Gameplay & Balancing: Ammo is now a thing of the past. Your gun will still have a magazine that needs to reload, but you will never run out of bullets. There will also be no more ammo drops cluttering your screen. Rebalancing of Spawn timers. Enemies now respawn in 30 seconds up from 10. Known Issues: Unfortunately, with the reintroduction of the “Game Over” screen, the ‘PVP kills aren’t saving’ bug has returned! To work around this: if you die in the PVP map, DO NOT exit the game via the “Game Over” menu; instead, respawn and exit via the HyperBridge. Only by exiting via the HyperBridge will your bounty progress be saved! Phantom Galaxies V5.0.18Feb 7, 2024 - Community AnnouncementsRangers, we have a new update fresh off the press for you! Some key features coming in this update include localisation, improved UI, bug fixes and other improvements. Without further ado, let’s dive into the details! Player Experience: Localisation v1 is now in. Select your language from the Options Menu. Some known issues and items still being worked on; Some items are currently not translated, mainly some menu items, buttons as well as Bounty text. Some items won’t display in their frames correctly and may spill out Other playing, using characters not supported by your language will appear Some translations are inaccurate for the given context and can be confusing Other items include: Updated Starfighter icons to help identify Starfighters. Updated Starfighter ability icons to reflect the actions more accurately. Added information screen for the Weapon and Equipment Perks in the tutorial menu. Decreased frequency of loot drops and increased item sell values. Fixes & Improvements Added additional and improved save frequency. Updated Lancer running animations Health and Shield bars have been adjusted to display more accurate and timely information. Fixed an issue where the wrong message would be displayed when attempting to withdraw or deposit into a full stash or inventory. Improved missile VFX and spawn locations when fired Fixed an issue with Avatar Creator windows changing when entering a name that contains letters ‘E’, ‘Q’ and ‘F’. Removed a redundant UI where the quantity selector would show on individual items. Audio updates. Another new banger in Shining Star. Improved User Experience when using the Mining Laser. Brought back the progress indicator for mining asteroids Mining view now activates while mining Reduced time to swap to the Mining Laser General Gameplay & Balancing: Adjusted the overall size of the leading target circle for locked on enemies in combat, leading to more explosive combat Adjusted maximum range Buster missiles can reach Rebalancing of Starfighter Attributes Attributes have gone through some extensive changes for Patch 5. Durability attributes have been modified to match the starfighter attribute rebalancing (see below). Otherwise they remain similar to their original values. Shield attributes have been updated quite extensively. Previously a relatively small amount spent into the Shield attribute gained players an incorrect amount of benefit. The correct ranges and thresholds means that players will experience lower amounts shield health, extended shield regen delay and but also reduced the amount of time the shields will spend regenerating. Maneuverability attribute effectiveness has been flattened out across the board. This is to stop players from reach game breaking speeds and to equalize player movement. Along with these changes to maneuverability, mecha form speed has also been raised and adjusted to fix any discrepancies of mecha form speed between different starfighter classes. Power attribute curves have r...Phantom Galaxies V5.0.17Jan 21, 2024 - Community AnnouncementsToday's patch marks the first update of the New Year! We are super excited to get this update out there for everyone. We have some exciting plans for 2024 so stay tuned! Fixes & Improvements Fixed an issue where after using the hacking drone, players would no longer be able to move their Starfighters Fixed an issue where players would be stuck in a shooting state if they deployed the hacking drone while firing their gun Fixed an issue with loot spawning from defeated enemies in the wrong location Fixed a missing reload indicator that would normally appear around the player’s crosshair Fixed missing animation on the Ultimate Ability cooldown indicator when entering a new shard Fixed Buster Tech Ability not counting for Bounty kill objectives Fixed an issue with asteroids staying highlighted when switching from mining laser to gun Fixed an exploit with Lancer boost not generating Heat after reloading a sniper rifle Fixed the Avatar selection screen to display correct maximum Pilot Level that is currently achievable Fixed an exploit that would reset player health and shields when changing equipped Gear Fixed UI issue where targeting reticle was not properly attached to mining drones in Chimera Fixed Olson's dialogue not automatically progressing in ‘Target Practice’ tutorial mission Fixed a missing hint for using the Tech Ability in the ‘Target Practice’ tutorial Fixed an issue where Xanorra ground mechs in ‘Search and Destroy’ had no walking SFX Fixed issue where opening the Map in front of the Starfighter console would disable the console Fixed an issue where player Avatars would rotate awkwardly in the Avatar Creation screen when switching between gender options Fixed issue on ultrawide monitors where player details in Avatar Selection screen would become stretched Fixed issue where pressing the Options button on controller would trigger ‘aim down sights’ when opening the game menu Fixed issue where the incorrect button to activate the mining laser was shown during ‘Knowing the Drill’ mining tutorial General Gameplay & Balancing Addition of PvP Bounties Setting up the introduction of Forge gear rewards. These include new active perks and will be distributed to all winners of the Forge contest at a later date Player Experience Removed redundant key press to close patch notes Renamed "Regenerate Avatar" to "Randomize Avatar" Quality of life updates to the game including new SFX and visuals Controller support added for Avatar Creation screen - added a cursor to indicate what the player currently has selected Controller support: Removed conflict with Right Trigger/R2, being used to both save Avatar and switch to appearance menu in Avatar Creator Controller support: Added buttons (LB/L1 + Left Stick) for ship roll when advanced roll option is enabled Known Issues Button prompts for dodging missile in the tutorial are incorrect for both keyboard and gamepad Pressing 'Q' and 'E' while entering an Avatar name will trigger keybinds in the Avatar Creation ...Phantom Galaxies V5.0.14Dec 20, 2023 - Community AnnouncementsHere at Blowfish Studios, we have been working hard to fit in one more patch before the end of the year! We have focused on quality of life improvements to make the core gameplay more riveting and seamless in this patch. We appreciate all the feedback we have been receiving so far and we will continue to implement changes based on community input. Fixes & Improvements Trading Terminals now stock equipment for you to purchase such as Shield Generators and Power Cores. Mineable Asteroid spawn rate has been rebalanced to decrease time between spawns. Enemy spawn rate has been rebalanced to decrease time required to complete Bounties. Aiming down sights on the controller has changed from holding down the right stick to toggling. Controller aim assist has been updated to be more accurate. We have fixed the issue where after completing the Ranger Activities, a negative value of Activity Points was shown after completing a bounty. General Gameplay & Balancing: In response to player feedback, we have added a new Avatar Creation process where players can choose their gender, Genetic Base, skin tone, hairstyle and hair colour for Base Avatars. Player Experience: HUD indicators for loot drops have been improved upon. Indicators now display the class of equipment, as well as rarity in a less invasive manner. Patch notes have been added within the game, so they don’t just exist on our social channels and Steam page. You will be able to find the patch notes in the bottom right of the main menu. Known Issues: HUD no longer displays the item name for loot drops, but shows a generic placeholder. This will be addressed in an upcoming update. Controller support for character customisation will be addressed in a future update. When releasing the hacking drone there is a chance it becomes stuck on an object. To prevent this from occurring, release the drone in a wide open location. If this issue occurs you will have to quit to the main menu and try again. On launch you may experience window resizing issues. This issue can be resolved by readjusting the resolution options. Thank you all for joining us on this journey this year. Our first update next year is going to be a big one that is planned to include Localisation and Patrols! Due to our team taking a well-deserved holiday break, we will need a bit more time to roll it out. We’ll continue to keep an eye on feedback over the holiday period, so make sure to keep letting us know what you think about the new patch! Phantom Galaxies V5.0.12Dec 5, 2023 - Community AnnouncementsWe are excited to bring you our second patch since the Early Access Launch! We value all of your feedback and are using it to guide our path throughout the Early Access journey. Fixes & Improvements Missions Wingman Selection: Objective is no longer being auto-completed Search and Destroy: Updated the spawn location bug which was preventing players from landing in the ground mission. Search and Destroy: Now includes a transition to black after the “landing to planet” cinematic finishes Search and Destroy: Fixed issue with charge drones falling to the ground during the battle with Red on Naraka Mercenary Interdiction: Brooksea cruiser radar cones are now transparent, as intended The Parking Lot: Fixed the data corruption bug Quest locations (La Grange Points) will now correctly unlock across all Missions General Gameplay and Balancing Enemies destroyed by the Assault class drone ability now count towards bounty objectives as intended Shield bubble and the Shield Crawl visual effects on the shield overlay have been improved The melee ability will no longer appear to be charging up for a Super Melee attack if the Super Melee is already on cooldown The Super Melee attack cooldown display now represents accurate regeneration after use Boost effect visual bug has been fixed All Starfighters have had their durability increased by 300% Enemy XP rewards have been rebalanced Rebalanced the Breacher Black Hole by increasing the ability damage and projectile speed Upgrading Gear now only requires 1 U-Cube (down from 3) U-Cube price is now 100 Starlings, up from 35 Starlings, when purchased from the Trading Terminal Player Experience Improved and smoothed transitions between gameplay and cinematics Shop UI has been upgraded to allow you to select how many of a resource/item you would like to purchase in the Miscellaneous tab When entering the Trading Terminal, you will automatically have the first item in the shop highlighted Trading Terminal reliability has been improved, addressing many of the bugs that caused issues for players HUD indicators for loot drops and Point of Interest markers have been updated to be more visible, as well as now displaying the loot rarity of drops Improved gamepad support in the shop screen Default graphics quality is now set to “medium” on first launch to improve performance for new players New Additions We have added a Keyboard layout screen! This can be found by pressing ‘F’ under 'Options' > 'Mouse and Keyboard' Loot drops now have a distance marker to distinguish how far away that item is Other players will no longer be visible in the background when you interact with an NPC You can now choose character dialogue options with the F key Known Issue Some guns may not work on the ‘Search and Destroy’ mission. If you get this bug, try using the melee attack, switch to another weapon and then back, or re-equipping the gun. Thank you all for supporting us throughout this Early Access journey so far, and we hope you enjoy this new p...Phantom Galaxies V5.0.9Nov 22, 2023 - Community AnnouncementsThank you all for supporting our Early Access launch! We’ve been monitoring your feedback and reports closely since the release, and the work on Phantom Galaxies has not stopped since we blasted into Early Access. You’ll be pleased to hear that we have just released our first patch! We appreciate the support and feedback. Here’s what we’ve included in the patch: Fixes & Improvements We’ve introduced multiple server improvements and stability fixes. At the time of our launch, we experienced some strain on our servers due to the increased load of players. These have now largely been resolved. Some players noted having interaction issues with Starmap, which we have been able to resolve. Missing locations are still being worked on and will be resolved in a future update. We’ve resolved an issue with the Buster, where on ground missions, the firing of certain guns did not have enough range and effectively only could damage things at point blank range. Firing is now working as intended! Olson now shows up as an enemy during the tutorial, making targeting a lot easier. We’ve fixed an issue with dialogue in the mission 'The Parking Lot'. We’ve remedied the issue where the melee ability icon would show being charged up, while the ability was still in cooldown and could not be used. We have adjusted default graphics settings. An End message at the completion of the current available missions has been added. New Additions We have adjusted the mining tool so that it cannot be unequipped and you can only get it once. New Lancer animations have been added! We’ve also applied other smaller polish and changes across the game. We have additional patches and quality of life improvements planned for the very near future, alongside larger releases. These will include but are not limited to; Further server stabilisation XP balancing Language support for additional languages Controller support Improved Avatar customisation Improvements to the HUD If you encounter any other issues, please let us know in our Discord or through our Support Center!