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Phantom Doctrine

 
Hard West 2 Is ComingMar 16, 2022 - Community AnnouncementsHard West 2 Is Coming! Hey there Agents, If you already played our previous turn-based tactical games, liked them and you're hungry for more, we’re returning to the dark heart of the American West with a new supernatural journey. With a gun full of lead and a fistful of witchcraft, raise an outlaw posse and chase down the devil to take back what’s yours in Hard West 2. https://youtu.be/MlNyCD_ik6o https://store.steampowered.com/app/1282410/Hard_West_2/ Ready for a Closed Beta? Ice Code Games and Good Shepherd Entertainment are pleased to invite you to get a taste of the action, so mosey on over and sign up for the limited Closed Beta available through our website. Maybe move a bit faster since the keys are running out! 😉 If you have any questions and want to chat with us, our Official Discord Server is always the best place to visit. https://youtu.be/MlNyCD_ik6o What to do next? Please wishlist Hard West 2 here. Sign up for our Closed Beta here. Hope to see you there! John Wick Hex & Hardened Tactician Bundle Now AvailableDec 11, 2020 - Community Announcements{STEAM_CLAN_IMAGE}/30417757/9adeb1fb8d1588fb84a618de5f91dc4a9032b1e5.png Attention Agents! John Wick Hex is now available for experienced strategists looking for a unique new challenge. The game is a fast-paced, action-oriented strategy game that makes you think and strike like John Wick, the professional hitman of the critically acclaimed film franchise. Featuring a unique blend of strategic momentum-based combat, John Wick Hex captures the feel of the unique tactical combat from the films and blurs the line between the strategy and action video game genres. Perform well and progress in the main story mode (which features an original story created for the game) to unlock new weapons, suit options and locations. Each weapon changes up the tactics you’ll use and the manner in which you’ll play. Ammo is finite and realistically simulated, so time your reloads and make the most of weapons you scavenge on the job. Those interested can now pick-up John Wick Hex with a limited time 30% launch discount. As an added bonus, players who already own Phantom Doctrine in their game library can purchase the new Hardened Tactician Bundle and pick-up both John Wick Hex & Hard West with a special extra 10% discount. Users who already own multiple games in the bundle can still complete the set and receive this special discount. We're really excited to share the unique tactical gameplay experience that John Wick Hex has to offer with all of you. Thank you for your time agents and good luck! Phantom Doctrine 2 AnnouncedJul 24, 2020 - Community Announcements{STEAM_CLAN_IMAGE}/30417757/f9c0c05a8e6df19030b652202a80c5748887a899.gif Attention Agents! Phantom Doctrine 2 has just been announced. Phantom Doctrine 2 explores new solutions in gameplay by investing in the action TPP format but expands on the story from the previous part with a significant twist. So if you're interested in revisiting familiar events from an entirely new perspective, we strongly encourage you to check out the new installment in the series – Phantom Doctrine 2. CreativeForge Games PLEASE NOTE: Good Shepherd Entertainment is not involved in the production of Phantom Doctrine 2 and has no connection to the project. Have You Played Phantom Doctrine?May 5, 2020 - Rock, Paper, ShotgunHave You Played? is an endless stream of game retrospectives. One a day, every day, perhaps for all time. I like to use Have You Played to highlight games that are interesting, even if they don’t always meet the mark. Phantom Doctrine is a flawed tactics game, true, but it has a very fun premise. (more…) Phantom Doctrine - Daily Deal Special Sale!Apr 27, 2020 - Community Announcements{STEAM_CLAN_IMAGE}/30417757/7c33f9c2e9934f0dca3521581a4e2d920092f46f.gif Hello Agents, For a limited time only, potential new agents will be able to pick-up Phantom Doctrine for 80% off as part of Steam's Daily Deal offer! This means that it has never been easier to jump-in and start running your own covert agency. To celebrate the Daily Deal Offer, we will be doing a special live stream here on Steam. So please join us to discuss the game and your favorite strategies for getting your agents out of hairy situations. Thanks a million for your continued support and discretion. Please watch this space for new announcement surrounding the game and the world of interactive counter-espionage.First Humble Choice bundle launches featuring Shadow of the Tomb Raider, Blasphemous and moreDec 9, 2019 - EurogamerBack in October, it was announced that the Humble Monthly subscription service would be undergoing a rework to become Humble Choice. Well, the first edition of the new bundle format is live. Now, instead of paying a regular fee upfront and getting access to a mystery bundle of games each month, Humble Choice allows you to pick from a diverse selection depending on your membership level. Here's the full list of ten games you can choose from in the Humble Choice debut: Read more Humble Choice begins today, replacing Humble MonthlyDec 6, 2019 - Rock, Paper, ShotgunGame subscription services are everywhere these days but Humble Bundle have been doing this for a while. Their former service Humble Monthly is being replaced with the fresh-faced Humble Choice which comes with the ability to choose the games you get, but a higher price tag as well. The service launches today under its new name. (more…) Daily Deal - Phantom Doctrine, 70% OffOct 12, 2019 - AnnouncementToday's Deal: Save 70% on Phantom Doctrine!* Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are! *Offer ends Monday at 10AM Pacific Time Phantom Doctrine Full Clearance Update 1.1 granted!Feb 14, 2019 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30417757/d39805e52f3e868aa57c8ffb2b0132d37a97b10a.jpg Phantom Doctrine Full Clearance Update 1.1 Greetings, Agents! We are back with another patch for Phantom Doctrine, this time introducing Update 1.1! ːsteamhappyː You will finally be able to alter the foundations of your spy agency by meddling with our declassified parameter sheets, and include some of your own ideas, based on a guide we've put together for you. Update 1.1 also includes additional Investigation Board content, improved support for ultrawide resolutions, minor improvements and bugfixes listed below. As always, we sincerely hope that you'll enjoy the new possibilities, and the entire Team wants to express its gratitude for your ongoing support. Stay vigilant, Agents! Mod support A plethora of game parameters can now be accessed and modded via .csv files to provide new gameplay experience with Phantom Doctrine Custom agent portraits can be loaded into the game Standard enemies can have their outfit presets changed You may modify images, texts and parameters of the existing sidestories or even create your new sidestory events to add some interesting context to the main plot You may modify all in-game text or create your own localization, however, it will be a bit more tricky All the details concerning modding and localization can be found here. Improvements & added content Additional variants of Investigation Board snippets and new satellite photos Improvements to the already available names and surnames for Agents of various nationalities, and addition of new ones for more variety Cabal and Beholder Agents were subject to some body engineering treatments and had their stats balanced The Point of Interest popup on the World Map now displays the maximum number of Agents that may embark on a given Assault Mission Agents carrying bodies have been trained to open and close doors on demand VFX tweaks for weapon muzzle flashes and explosions Bugfixes: The "plant explosives" mission type is now always loaded with the appropriate non-story levels Bargain ability Damage Threshold tooltip is now consistent with the actual boosted value (50DT instead of 200DT) Alt-tabbing while having the gamepad selected as the primary input device no longer causes the game to receive additional input from the mouse Workshop’s crafting assignment button states should now be more consistent with other facilities Tiles no longer guarded by enemy units after the effect of the Distract ability fades are not marked as dangerous anymore Fixed: The issue of agents being sometimes blurred out in the Forger’s Agent Customization screen The game can now be launched also in 3840x1080, 3440x1440 and 2560x1080 resolutions, providing proper access to the Main Menu All loading screens should be now properly displayed in ultrawide resolutions All Investigation Board files and snippets regardless of the chosen language are now properly displayed and accessible...Phantom Doctrine Patch 1.0.9 Goes Live!Jan 9, 2019 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30417757/9988764ee29b0f25ac1b8beebf3bcd6f3eecb9a9.png Phantom Doctrine Patch 1.0.9 Greetings, Agents! This time we're back with some additional content to spice up tactical side missions and provide you with some more insight on various mechanics and features in Phantom Doctrine. Also, we fixed some of the issues kindly reported by you, for which we're very grateful. You may review all of the changes below. Thank you very much for your ongoing support and now we're getting back to work, as more is in store. ːsteamhappyː Improvements & added content New variations of side missions throughout the entire campaign. They were added to the random pool of the following mission types: Ambush Conspiracy Cell Enemy Recon Informer Assassination An in-game encyclopedia, full of information and hints regarding all aspects of gameplay in Phantom Doctrine. It’s available from the main menu as well as from the pause menu during strategic and tactical play Bugfixes: Fixed: endless black screen during the first launch of the game The interface can no longer be locked by bringing up the pause menu at the exact moment a panel on the world map opens The “ASSIGN” tooltip will no longer appear in all free slots at the same time on the Loadout screen after entering a secret cheat code on the gamepad ;) Fixed: buttons on the Loadout screen are no longer assigned to both the support powers list and to unassigning agents / unequipping gear Suppressors have been slightly adjusted for a better fit on some weapons An enemy agent with the “Cabal Sleeper Agent” influence perk will correctly join the player’s team when combat is triggered in the first turn Enemy agents correctly appear on the POI screen from a tactical mission which ends in failure Minor text fixes If you encounter any issues, wish to chat about Phantom Doctrine or just poke the Devs, our Official Discord Server is always the best place to visit.Phantom Doctrine Autumn Sale! Save 30% on your spy gear!Nov 23, 2018 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30417757/b52a27cf7d12b80126c7f8648d5060cabc2fd1f0.png Greetings, Agents! Autumn Sale During the ongoing Autumn Sale Phantom Doctrine will be available at a 30% discount - the highest so far. If you feel that it's the right moment to enter the dark and convoluted world of espionage and intrigue, take charge of your own spy agency and set out to prevent the Conspiracy from this intel is obviously classified. https://www.youtube.com/watch?v=YEEQ4B2o-5s https://store.steampowered.com/app/559100/Phantom_Doctrine/ Steam Award Nominations Also, if you already played Phantom Doctrine, enjoyed the story and believe that it deserves to be nominated for the “Best Alternate History” Award, then... well, let's say you'll make a bunch of Devs incredibly happy and grateful. ːsteamhappyː You may vote here: https://store.steampowered.com/SteamAwardNominations Get your TBT fix If you're more into the Wild West (with a weird twist) than into the Cold War setting, check out our previous turn-based tactical game Hard West, which is currently available at a 85% discount! Let the standoff begin! https://www.youtube.com/watch?v=h6y9iBFHL9w https://store.steampowered.com/app/307670/Hard_West Hang out with us If you have any questions or just want to poke the Devs, our Official Discord Server is always the best place to visit. Hope to see you there!Weekend Deal - Phantom Doctrine, 25% OffNov 1, 2018 - AnnouncementSave 25% on Phantom Doctrine as part of this week's Weekend Deal*! *Offer ends Monday at 10AM Pacific Time Patch 1.0.8 | Scare Tactics DLC | Dev LivestreamOct 29, 2018 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30417757/f0f1cd44ae277e8bd625d8a20d655088a6cb3bdb.png Greetings, Agents! Patch 1.0.8 & Scare Tactics DLC go live We are back with another set of updates and additions to mark the upcoming Halloween season! You may find the detailed description of all the improvements and changes below. As always, we want to thank you for your ongoing support, suggestions, conspiracy theories and being a community any Developer would envy. Get into the spirit of the season and bolster your agency with Spooky Spooks and Pumpkin Spies! New, Halloween-themed character customization options: new hair and eye colors, face painting and unique.. headgear For a short time Halloween-themed models and textures will appear throughout the tactical levels so keep an eye out! Dev Livestream Furthermore, we are delighted to invite you to our Hideout for a Dev Livestream today at 18:00 CEST. Flamingo and obj_dude will be playing Phantom Doctrine, answering your questions and having fun with you. There is also a chance that we'll convince them to use some of the props we slipped into the streaming room... ːsteammockingː Hope to see you there! The stream will be available on Phantom Doctrine's Steam Page: https://store.steampowered.com/app/559100/Phantom_Doctrine/ Or on Good Shepherd Entertainment's Twitch channel: https://www.twitch.tv/goodshepherdentertainment Improvements: A pack of new character customization options has been added: headgear, clothes and accessories Two brand new multiplayer maps: Unit ‘Theta’ and Safehouse The Loadout Screen now has buttons to strip non-participating Operatives of their gear, deselect the tactical team and clear the Support section, all for a more streamlined experience Added new warning pop-ups after selecting “Restart”, “Exit to main menu” or “Exit to desktop” from the pause menu Exiting from an active multiplayer game requires confirmation Selected multiplayer maps are now visualized in the lobby Unlocking of Body Engineering compounds has been tweaked and improved to facilitate access to early game unlocks later on Items obtainable early in the campaign are now more readily available in late game The “Actor” perk can now be switched in the main menu to work the way it used to post-launch (disregarding the enemy Agents field of view) The pop-up window in strategic gameplay about new secrets can now accommodate up to 4 lines of text The list of aliases used in Secret Files has been significantly expanded Technologies unlocked by campaign progress now have a ‘New’ marker visible Formatting of descriptions for Technologies in the Workshop has been improved The delay before arrival of reinforcements has been corrected at the beginning of the KGB campaign Buttons on world map pop-ups have been adjusted to match the text size for their corresponding choices Navigational buttons in the multiplayer session setup screen have been improved The ambient sound in hideout facilities has b...Phantom Doctrine Patch 1.0.7 Infiltrates Steam!Oct 3, 2018 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30417757/40d2885b5c1052f9a2cb6b10e7c16916f1542ebd.png Phantom Doctrine Patch 1.0.7 Greetings, Agents! We are back with another batch of improvements and fixes for you today. All of the changes are listed below, and the entire Team is continuing their hard work based on your feedback and suggestions. We truly appreciate how vocal and helpful the community around Phantom Doctrine is, and promise to continue supporting the game as we have been doing so far. Improvements: On Easy and Medium difficulty, enemy reinforcements will be delayed somewhat if there are still enemies remaining on the map Crafted Support Powers can now be sold In the selection window for crafted items, there's now a count of such items already owned The character panel now shows duration of effects granted by reactive abilities Increased visibility of secret containers after a tactical recon or other ways of revealing a room (Spotter etc.) Overwatch range is now adjusted to a weapon's maximum range (yay!) Improved visual line of sight for attacks against targets on higher floors Improved pistol animations for characters in half cover Improved the list order of available tech unlocks in the Workshop Clarified the message about the unavailability of Conversion Treatment when there's no room in Crew Quarters Improvements to the details of body type and face on the character creation & customization screen Increased level of detail for the operatives' clothes on high quality setting Reduced damage dealt by sniper rifles with tranquilizer darts Added audio feedback when attempting to use an unavailable navigation button in strategic screens Bugfixes: Pause menu can no longer be opened when a Side-story Event window is open on screen (fixes a progression issue in Chapter 6) Secret Files generated in late stages of the campaigns should now have all their names working as intended The game can no longer be sabotaged by opening the Move Hideout prompt and the Investigation Board at the same time UI will no longer rebel when a location window and a crafting completed window are open at the same time Tracked down an elusive bug when World Map locations would sometimes appear in the Hideout screen Rare copies of the game with a predilection to crash after being closed have now been taken behind the shed and shot A Dispose of Body use which would result in combat no longer blocks the game Pins for intelligence snippets on the Investigation Board can no longer be displayed off screen Keyboard shortcuts can no longer resume the game while in the Save/Load screen Civilians at the top of the stairs will appropriately run away from armed persons The UI will no longer freeze when a location window and an event window pop up at the same time Enemy Agents while in Vigilant mode will now reactivate security and clean up intel at the appropriate time No more crashes while selling weapons to vendors. Capitalism. Facilities can no longe...Phantom Doctrine Patch 1.0.6 Released!Sep 17, 2018 - Community AnnouncementsPhantom Doctrine PC Patch 1.0.6 This patch contains requested improvements and fixes. As always, thank you for your support and all the feedback. Rest assured that further updates are in the works and we're always interested in hearing from you! Improvements: Dispose of body/pick up agent cutscenes are now skippable (yay!) The Interconnected ability now only works after a successful tactical recon of the mission area Volume of cinematic cutscenes played during missions adjusted Improved enemy agent behavior while in vigilant mode Removed an exploit resetting agent Heat with a tech unlock Improved tooltips for armor, weapons and items when comparing them Bugfixes: Removed an issue with endless slow-mo for overwatch triggered for enemies in cover Skipping a turn with the evac panel open will not block the UI Removed a potential block caused by an enemy vigilant Agent trying to turn laser sensors on again A patrolling Agent will no longer fall off the map while jumping down Tracked down an eliminated a pesky rare bug which could block the game when choosing an enemy and an ability in the tutorial A rare technical issue when opening a new secret file is now dead and buried After rescuing an operative being interrogated in an Enemy Cell location, Danger gain will be correctly reduced An Operative working on a Hideout assignment can't be hospitalized because of a Side Story Event at the same time Agents in support cutscenes are now dressed in correct clothes Opening a door will no longer cause a nearby civilian to move Corrected a tooltip repetition for single shot stats of SMGs and rifles The system cursor should no longer appear and supersede the in-game cursor A disguised Operative carrying a body will now correctly upset civilians on sight Removed an exploit from a KGB story mission, allowing to load a game and revert to infiltration mode Corrected World Map text in the Italian localization Improved gunshot sounds passing through grids with cars Smashing of already broken glass will no longer be attempted A variety of small fixes If you encounter issues or just want to chat about Phantom Doctrine, our Official Discord Server is always the best place to do it.Phantom Doctrine, the Cold War spy strategy game, is getting mod supportSep 1, 2018 - PC GamerCold War turn-based strategy game Phantom Doctrine (think XCOM with rougher edges) is getting mod support, developer CreativeForge Games has announced.  Here's hoping that modders can fix some of its major flaws. As Evan said in his review, Phantom Doctrine is occasionally brilliant, but mostly boring because both its enemies and heroes are too simple. Its combat is unbalanced, too: melee takedowns are a one-hit kill, and if you choose the right perks you can basically make your character invisible. Thankfully, these are just the kind of things that mods can address. What if, as Evan suggests, you could spec your agents via a skill tree? That would make them feel more unique, and would give you incentive to stick with agents you picked up early on, rather than just switch to the more powerful agents that the game constantly serves up. While the missions feel fresh for the first 10 hours, they soon turn stale, and follow predictable patterns. Again, that'd be something modders could address, adding new mission types and arenas in which to do battle.  I reckon that browsing the best XCOM 2 mods should give you a good idea of what fans could come up with, from balance changes to gameplay overhauls. I'd be amazed if the Phantom Doctrine mod scene was as big as the one for XCOM 2, which has a much broader fan base, but I'm intrigued to see whether modders can put some more flesh on its bones.  CreativeForge Games didn't say when mod support would arrive, just that it would work on it as a priority (that Steam post is from a few weeks ago, but the issues that needed to be fixed before work on mod support begun have now been resolved). Phantom Doctrine Patch 1.0.5 + Dev StreamAug 29, 2018 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30417757/aee129fb507722355dc5d841e5cc0b1f282e2c68.png Greetings, Agents! We're reporting back to let you know that Patch 1.0.5 will be deployed by the end of the day (CEST). It's been another busy week for us, but we're extremely happy with all the feedback you've been sharing and your ongoing support. Patch 1.0.5 details This patch brings important progression-related fixes, changes to the Actor Perk, AI, XP gains, and many more. Improvements: the Actor perk decreases the range of recognition while in disguise (before: could never be revealed with said perk) the Agent Overview window (before: Background) in the Crew Quarters facility now displays all abilities, including passive ones improved generation of Hideout Candidate locations (prevents a selection of only the most expensive options, possibly leading to a bakruptcy loop, and other tweaks) secret documents are only visible in the deployment phase after conducting Reconnaissance of the location improvements and balancing of AI experience gains balance miscellaneous tweaks and improvements to animations Bugfixes: fixes an error which could lead to a progress block during the Undertow-related events (doesn't resolve the issue for save files with blocked progress) fixes an error leading to icons on the World Map disappearing fixes wrong damage values (and sometimes blocks) which could occur while shooting from overwatch mode beyond a weapon's range fixes an issue which could lead to the disappearance of the top status bar in the strategic view after clickling Background in the Hire tab in the Crew Quarters fixes an error which could under specific circumstances lead to a block when entering an enemy's overwatch area fixes an error which could lead to a block when attempting to move in the area of effect of Blister Gas fixes an issue with saving the game when a player ends the turn with a hotkey while aiming fixes an error in Danger generation for agents captured by Beholder fixes an error with previous abilities not being removed after changing Training key bindings for alternative keys are working correctly dodge cost modifiers now update correctly in the Crew Quarters interface fixed an issue with launching the game on the main monitor on multi-screen setups the misplaced M-16 weapon is back in the game :) various minor tweaks and fixes Developer Livestream It's becoming sort of a tradition now, but once again some of us will be compromising their identities to play Phantom Doctrine live for you, walk you through the latest changes, anwer your questions, and attempt to influence you with some MK Ultra subliminal techniques we've been practicing lately in the shadows of our office. Please, feel invited to tune in for a quick brainwashing session chat either on our Steam Page or Good Shepherd Entertainment Twitch Channel. The stream will take place today at 19:00 CEST. If you can't make it, remember we're always there for you o...Phantom Doctrine Patch 1.0.4 + Dev StreamAug 23, 2018 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30417757/fee5d14f63e5c59f90457b775fdbc262d62e7acf.png Greetings, Agents! A lot has happened since the launch of Phantom Doctrine last week, but one important thing can, and definitely should be said - we wouldn't have made it without your endless support, trust and positivity! For that, the entire CreativeForge Team wants to wholeheartedly thank you! You're incredible! :) Patch 1.0.4 deployed! We believe that with Patch 1.0.4, the significant majority of LoS/LoF, animation and combat system issues should now be solved. If necessary, we will keep further tweaking it to provide you with the best possible experience. Major improvements: weapon ranges and viewing distances rebalanced new visualizations for characters leaning out of full cover (increasing visibility for the full cover sidesteps) improved AI behaviors revealing an enemy attacker in Fog of War for the duration of the attack characters no longer perform unnecessary sidesteps Bug fixes: fixed a continuity issue with the Omikron Detention mission under specific circumstances fixed a continuity issue with the Locate Lamster mission under specific circumstances fixed an issue with icons disappearing from the world map in specific conditions solved an issue where occasionally the campaign could be continued after failing a story mission fixed an occasional issue caused by an operative shooting from within a gas cloud numerous fixes to minor issues with collisions/visibility caused by objects on maps Developer Livestream Since from the very beginning our goal has been to stay as transparent with you as possible, we decided to organise a Dev Stream explaining and showcasing all the changes that we've made to the combat system in patches 1.0.3 and 1.0.4 Please, feel invited to tune in for a chat either on our Steam Page or Good Shepherd Entertainment Twitch Channel. The stream will take place today at 19:00 CEST. Again, we truly appreciate your feedback, and we promise to keep supporting Phantom Doctrine, as we have so far. CreativeForge Dev Team https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30417757/2cfbf39356101c4a597bedd613743d841a39f51b.pngPhantom Doctrine Patch 1.0.3 deployed!Aug 20, 2018 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30417757/c1c7507467f785ac61c904321e1ae63ddc44b602.png Greetings, Agents! As we're continuing our efforts to introduce all the necessary changes and fixes, we are now ready to deploy Patch 1.0.3. The most important change is that enemies no longer take player's free sidesteps into account (player characters no longer have an 'extended hitbox' in LOF calculations). That should eliminate a huge majority of the instances where enemies would appear to be shooting through obstacles. We're working on more tweaks to the entire system and we're aiming for Wednesday with an expanded patch that includes further improvements, animation changes and more enhancements to the LOS/LOF. Full patch notes: enemies no longer take player controlled agents' free side-steps (should eliminate a vast majority of enemies appearing to shoot through walls) improved direction of leaning out from full cover increased visibility of CCTV terminals and loot/secret file containers by popular demand: lower dust storm density in CIA mission 01 fixes for the Italian, Spanish & French localization fixed: specific cases where UI would lock up while transitioning from the IB to the map fixed: a block caused by specific instances where air support couldn't target anyone upon arrival fixed: campaign progression issues related to Undertow fixed: New Identity screen now has the Confirm button visible in all screen resolutions fixed: a Vigilant agent restoring CCTV operation will no longer cause infinite turns fixed: moving from the IB to the world map using a hotkey after solving files is now safe As always, feel free to get in touch on our Official Discord Server. Thank you for your support and, as always, we'll be awaiting your feedback. CreativeForge Dev TeamSteam Charts: Stale Blood EditionAug 20, 2018 - Rock, Paper, Shotgun The grim effects of the Steam Summer Sale are finally wearing off, and we’ve got a bunch of new entries this week! Along with, of course, the usual hoary old guard of dreary regulars. So hold my hand as I guide you through the most exciting article of your life. (more…)