Phantasmata: Ruby UpdateApr 30, 2021 - Community AnnouncementsWhew! There's been a lot of changes, upgrades, and polishing since the Amethyst update. Scroll to the bottom for images/screenshots. Here to catch you up is a list of all the most notable changes: New Title logo! New title screen video New NPCs & mobs DOG NPC added (includes barking) Yes, now you CAN pet the dog Mobs: drunken octopus water elemental zapp (electric monster) electric bride ( elemental ) staff monk sea wraith new killdozer variation added 7 Elite Critter variations added each one with their own different combat abilities some are elemental Overworld NPCs & mobs: Cultist Cultist Assassin Cultist Sentinel Cultist Knight Cultist Mage Mini-bosses: added '7 deadly sins' during hell section, you will go up a building and on each floor there will be a different sin waiting to battle you envy lust greed sloth wrath pride gluttony Combat UI overhaul: majority of character visible instead of windowed face portrait UI changed and updated to reduce screen clutter and showcase characters more HP+MP meters updated each battler adjusted to take up proper space on screen Revamped exteriors/interiors/overworld Forest: completely updated, more variation in terrain, better trees, foliage, and props. Helll: variation in terrain, new background, better NPC distribution, 7 sins & 7 floors added to boss tower. Desert: new 'doodads' added to map new desert outpost area added to the West desert map updated East desert map Netverse: new NPC dialogue integrated for all NPCs -cleaned up some paths -redistribution of foes -added objective to turn off beacons in order to access boss battle Hospital: hospital interior added, includes 2 shops within Lake: scripted sequence added involving a tiny bug and his kin Implementation of 'Doodads' (decoration decals/art assets for levels) 10 foliage 5 desert buildings 3 generic 8 city propaganda ( some animated ) dozens of new wall art/graffiti/billboards/posters Difficulty & combat balancing Mini-icons added for: status effects items/weapons/armor description icons for overworld objects/npcs Additional Jinx portrait/sprite added & original design updated (she looks much cuter now) Colored and added mobs that had inks but no colors ( eg: aquarius and some wastelanders ) Added/updated vendors across ALL maps to include new weapons/armor/items/skill pills Elemental attacks/skills added for both player and foes NPC dialogue updated & revamped across ALL maps Added background lore & story to some books in the Phantasmata city library Many more battle/combat animations added & updated additions include: -poison bubbles -poison -weapon_flamethrower -claw -slash 1 & 2 -magick_bubbles -magick_water -magick_fire 1,2,3,4 -electro_kinesis -aqua_kinesis -pyro_kinesis -kinesis -healing touch 1,2 -generic_boost 1,2,3 -meditate -generic_shield -punch 1,2 -generic_dark -generic_light -generic_psychic 1,2 -generic_poison -generic_shock -generic_ice -generic_fire -generic_hit -magick_wand 1,2,3,4 -magick_shock 1,2,3 -magick_hourglass -magic...Ruby UpdateApr 25, 2021 - Community AnnouncementsRedone tutorial, now covers almost all mechanics and anything else you need to know. Tons of new armors and weapons Polished and re-done many areas The talented Turingsghost has Included more musical tracks and polished existing BGM! 7 Sins mini-bosses dozens of new mobs post-game content and much more more details on what's changed coming soonPHANTASMATA AMETHYST UPDATEDec 1, 2020 - Community AnnouncementsMajor changes include: The ability to play through the entire main story campaign by following the quest book. Featuring all-new music by Turingsghost All-new combat HUD and battle portrait interface. Many visual updates/polishing: - Protagonists - Enemies - Tiles/ world backgrounds - Combat backgrounds - Combat FX Complete quest log for the entire main story campaign Combat Balancing Complete mob re-distribution and balancing (mobs will now be in areas where they belong & enemy toughness will reflect the area they are in) All-new mobs! Item/weapon/armor/skill dispensers distributed across all areas New skill vendor system: you don't automatically learn skills. Instead, you buy 'skill pills' from vendors for your specified class using credits and learn skills at your leisure for complete character customization and strategic choice. The development team is still hard at work and steadily churning out content and improvements that will hopefully bring us closer to a proper release. Either way, expect another update batch in the coming months! We hope you enjoy all the new content and improvements, don't forget to discuss and send us your feedback at the official Phantasmata discord: https://discord.gg/nEcRWEQ {STEAM_CLAN_IMAGE}/34735735/e4b48414aa567495e217a4387397e693d375447a.png {STEAM_CLAN_IMAGE}/34735735/ac8cb3f99d7bc8c44d39171d159a08f304b7a9d4.png {STEAM_CLAN_IMAGE}/34735735/e8d939d62aa9d963ec86eb163d0577fec34ef79d.png {STEAM_CLAN_IMAGE}/34735735/e8d939d62aa9d963ec86eb163d0577fec34ef79d.png {STEAM_CLAN_IMAGE}/34735735/49fb233efba70591a1e66a1eb2981abb95df5af2.png {STEAM_CLAN_IMAGE}/34735735/aaf3d1e6f8796ceea4ba4deababb54a87ed0689a.png {STEAM_CLAN_IMAGE}/34735735/335c99cd9020a9d8996ffa697c138dd575324644.png {STEAM_CLAN_IMAGE}/34735735/1bf85dbaee862362316f8fb84a983b3617349540.png {STEAM_CLAN_IMAGE}/34735735/47916354a23411c551d41ee7bd5dd7175efe1b77.png {STEAM_CLAN_IMAGE}/34735735/984d8b909b77da0b85ccb00de17072e1b738651a.png {STEAM_CLAN_IMAGE}/34735735/05ed341d2e013cdbf80f42eb2ff663e532a47a90.png {STEAM_CLAN_IMAGE}/34735735/1b64fe7ad52613fd3fba14a80b01003f1ce0e7b1.png {STEAM_CLAN_IMAGE}/34735735/a53b8eabe7adc974e3d967e9632eb2c996b016bd.png {STEAM_CLAN_IMAGE}/34735735/9127fc797c06eaf74bb3974b5a555b623ca66fe0.png {STEAM_CLAN_IMAGE}/34735735/5e9e68900933bcb016763b55eebd0632c71093d8.pngPhantasmata Silver UpdateDec 3, 2019 - Community AnnouncementsHey deep dreamers, The city of Phantasmata is proud to announce some new big changes before going gold: Combat system overhaul: - Tmed hits system ( with multiple mechanics for different skills ) - Smaller damage/health values/digits (most combatants won't be over 100HP) - Combat balancing - combatant order cycling Updated main quest content: - Updated story dialogue - added riot chapter - fixed later chapter discrepancies - beefed up story told through NPCs and environments New areas: - Fixed Forest area - Added desert border area - Updated subway to hell areas - Added riot area - Added new areas in the hell chapter GFX: -Implemented new animated battleback effect -Added location-based battlebacks -Added and updated new character dialogue busts -Added new sprites for some denizens/citizens -finished animating most character sprites Music: Randomized battle music ( battle BGM will be randomized from a playlist of currently 3 battle songs, more to be added ) Added music by Klava All of these changes will be implemented in the next build, estimated to be uploaded to steam the first week of December. Thank you for your continuing love and support NEWSJun 23, 2019 - Community AnnouncementsXenon here, just to keep you all in the loop - I am aiming to complete development and go off early access Q4 (December esimate) Currently handling all the non-gamedev stuff (marketing, visual content, merch,visibility outreach) so hardcore development is on hiatus till Mid-July/August soon after there'll be more periodical updates so stay tuned! Don't forget to hit up the Phantasmata discord https://discord.gg/xv96qPW Love, Xenon