
People Eater
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Patch 1.1.8 NotesAug 1, 2017 - Community AnnouncementsHello, monsters! We’ve still been hard at work improving People Eater and fixing the few remaining bugs based on all the feedback and bug reports we’ve received. Here are the changes you’ll see when you update to version 1.1.8: Improvements The game timer now pauses immediately after a boss starts to die. Boss 5: Lightning striking the platform SFX volume lowered. When the game is paused, the volumes will be lowered for Zap Robots, Alarm Robots, and Bomb Robots. Alarm Robots will no longer spawn more Alarm Robots. When Alarm Robots activate nearby deactivated robots, none of those will become Alarm Robots. Enemies will start attacking the player at the start of a level if an Ability is used. Enemies will start attacking the player at the start of a level if a Lunge is used. Hit boxes on rockets and grenades are now smaller and a lot tighter. Fixes Boss 2 spikes will no longer damage the player after Boss 2 death sequence has started. Fixed a minor texture glitch while exiting the Leaderboards screen. Getting shot while having Fragile Exoskeleton equipped no longer counts as being damaged which would prevent the player from earning any of the “No damage on a boss level” achievements. Players can no longer enter an elevator if they have zero health. Players can no longer get captured immediately after entering an elevator. Rockets and Grenades no longer interact with the player’s “Eating Radius hitbox” if the size of their Eating Radius Hitbox is increased because of “Unhinged Jaw” or “Long Tongue” adaptations. Gore no longer appears below the rug decoration. Eater will no longer become stuck on any obstacles while standing inside an obstacle while the Shadow mode ability comes to an end. Eater will no longer become stuck on Boss 2 while standing inside Boss 2 while the Shadow mode ability comes to an end. When the Boss 5 death sequence begins, rockets will no longer track or damage the player. Patch 1.1.8 NotesAug 1, 2017 - Community AnnouncementsHello, monsters! We’ve still been hard at work improving People Eater and fixing the few remaining bugs based on all the feedback and bug reports we’ve received. Here are the changes you’ll see when you update to version 1.1.8: Improvements The game timer now pauses immediately after a boss starts to die. Boss 5: Lightning striking the platform SFX volume lowered. When the game is paused, the volumes will be lowered for Zap Robots, Alarm Robots, and Bomb Robots. Alarm Robots will no longer spawn more Alarm Robots. When Alarm Robots activate nearby deactivated robots, none of those will become Alarm Robots. Enemies will start attacking the player at the start of a level if an Ability is used. Enemies will start attacking the player at the start of a level if a Lunge is used. Hit boxes on rockets and grenades are now smaller and a lot tighter. Fixes Boss 2 spikes will no longer damage the player after Boss 2 death sequence has started. Fixed a minor texture glitch while exiting the Leaderboards screen. Getting shot while having Fragile Exoskeleton equipped no longer counts as being damaged which would prevent the player from earning any of the “No damage on a boss level” achievements. Players can no longer enter an elevator if they have zero health. Players can no longer get captured immediately after entering an elevator. Rockets and Grenades no longer interact with the player’s “Eating Radius hitbox” if the size of their Eating Radius Hitbox is increased because of “Unhinged Jaw” or “Long Tongue” adaptations. Gore no longer appears below the rug decoration. Eater will no longer become stuck on any obstacles while standing inside an obstacle while the Shadow mode ability comes to an end. Eater will no longer become stuck on Boss 2 while standing inside Boss 2 while the Shadow mode ability comes to an end. When the Boss 5 death sequence begins, rockets will no longer track or damage the player. Arcade Update - Patch 1.1.6 NotesJul 28, 2017 - Community AnnouncementsSince People Eater's release, we've been hard at work on a new game mode based on all the great feedback we've received. As of this patch you can now enjoy Arcade Mode: an endless gauntlet of levels uninterrupted by boss fights or elevators. All of the changes you can expect to see in version 1.1.6 are listed below. Arcade Mode added. Arcade Mode is compatible with both Free Play and Weekly Challenge. Arcade Mode leaderboards added. Sense of Smell adaptation changed to "You have a higher chance of finding a keycard when you eat an enemy." Warrior Pride adaptation description updated to "Your health is increased by a large amount in odd numbered levels." Intimidating Pose adaptation description updated to "Your health is increased by a large amount in even numbered levels." Chomper ability duration changed from 6 seconds to 3 seconds. Bug Fix: Cadaverous achievement was triggering early. Arcade Update - Patch 1.1.6 NotesJul 28, 2017 - Community AnnouncementsSince People Eater's release, we've been hard at work on a new game mode based on all the great feedback we've received. As of this patch you can now enjoy Arcade Mode: an endless gauntlet of levels uninterrupted by boss fights or elevators. All of the changes you can expect to see in version 1.1.6 are listed below. Arcade Mode added. Arcade Mode is compatible with both Free Play and Weekly Challenge. Arcade Mode leaderboards added. Sense of Smell adaptation changed to "You have a higher chance of finding a keycard when you eat an enemy." Warrior Pride adaptation description updated to "Your health is increased by a large amount in odd numbered levels." Intimidating Pose adaptation description updated to "Your health is increased by a large amount in even numbered levels." Chomper ability duration changed from 6 seconds to 3 seconds. Bug Fix: Cadaverous achievement was triggering early. People Eater Launch SaleJul 25, 2017 - Community AnnouncementsAttention monsters! After almost two years in development, an incredible public beta, and the best feedback we could have hoped for, People Eater is finally loose to devour your free time! Since the beta closed, we've been working tirelessly to bring you an all-you-can-eat buffet of heart pounding action. So get your palate ready for a new, challenging taste. Buy People Eater now on Steam for 20% off until August 1st!People Eater Launch SaleJul 25, 2017 - Community AnnouncementsAttention monsters! After almost two years in development, an incredible public beta, and the best feedback we could have hoped for, People Eater is finally loose to devour your free time! Since the beta closed, we've been working tirelessly to bring you an all-you-can-eat buffet of heart pounding action. So get your palate ready for a new, challenging taste. Buy People Eater now on Steam for 20% off until August 1st!Beta Patch 0.97.2 NotesJul 16, 2017 - Community AnnouncementsBeta Patch 0.97.2 Notes With the end of the People Eater Beta approaching, we’ve prepared one last big update. Here are the changes you’ll see when you update to version 0.97.2. Improvements Adaptation icons in user interface now show when their effect is not active. Adaptation icon animation added when an adaptation effect is triggered. Lunge tip now displays charges of momentum as dots. Captured animation added on player death. Elevator indicator arrow improved for visibility. Level 1-X, the Specialist, reworked. Agent count increased at later stages of the boss fight. Added “Lightning Bar” to indicate when lightning will strike the helicopter. Agents now roll earlier and can roll any number of times. Agents are no longer invincible during their roll animation. Agents move faster. Level 1-X end cutscene sound effects improved. Object damage and destruction sound effects improved. Monster unlock sound effects improved. Human death particle system improved. Alarm Robots now spawn enemies based on the level they are in. Extra Lungs adaptation now allows player to eat smoke grenades. Early Riser adaptation effect increased to 15 seconds from 5 seconds. Gorgon Gaze adaptation effect increased to 4 seconds from 1 second. Stealth Mind adaptation effect increased to 2 seconds from 1 second. Sense of Smell adaptation wording improved. Fixes The Fatcat now has gore particles. All Agents now properly use roll animation. Monster speech text font improved for legibility. Beta Patch 0.97.2 NotesJul 16, 2017 - Community AnnouncementsBeta Patch 0.97.2 Notes With the end of the People Eater Beta approaching, we’ve prepared one last big update. Here are the changes you’ll see when you update to version 0.97.2. Improvements Adaptation icons in user interface now show when their effect is not active. Adaptation icon animation added when an adaptation effect is triggered. Lunge tip now displays charges of momentum as dots. Captured animation added on player death. Elevator indicator arrow improved for visibility. Level 1-X, the Specialist, reworked. Agent count increased at later stages of the boss fight. Added “Lightning Bar” to indicate when lightning will strike the helicopter. Agents now roll earlier and can roll any number of times. Agents are no longer invincible during their roll animation. Agents move faster. Level 1-X end cutscene sound effects improved. Object damage and destruction sound effects improved. Monster unlock sound effects improved. Human death particle system improved. Alarm Robots now spawn enemies based on the level they are in. Extra Lungs adaptation now allows player to eat smoke grenades. Early Riser adaptation effect increased to 15 seconds from 5 seconds. Gorgon Gaze adaptation effect increased to 4 seconds from 1 second. Stealth Mind adaptation effect increased to 2 seconds from 1 second. Sense of Smell adaptation wording improved. Fixes The Fatcat now has gore particles. All Agents now properly use roll animation. Monster speech text font improved for legibility. Beta Testing Round 2Jul 12, 2017 - Community AnnouncementsAttention all monsters! The People Eater public beta is halfway over and we've already received a ton of incredible feedback. So much, in fact, that we've decided to give out 1500 more beta keys starting now. Gobble them up while they last, they're first monster first served. The beta will run until July 17th. Edit: All 1500 beta keys have been claimed. Join our Community Hub or official Discord server for updates.Beta Testing Round 2Jul 12, 2017 - Community AnnouncementsAttention all monsters! The People Eater public beta is halfway over and we've already received a ton of incredible feedback. So much, in fact, that we've decided to give out 1500 more beta keys starting now. Gobble them up while they last, they're first monster first served. The beta will run until July 17th. Edit: All 1500 beta keys have been claimed. Join our Community Hub or official Discord server for updates.Beta Patch 0.95.9 NotesJul 11, 2017 - Community AnnouncementsWe've been hard at work improving People Eater based on your feedback and we're very excited to show you the results so far. Here are the changes you’ll see when you update to version 0.95.9. Improvements Intro video can now be skipped. Added an "Are you sure" pop up box when Quitting or Restarting in-game. Adaptation Select menu is now easier to navigate with a gamepad/controller. New Ability Tips added to the user interface to better indicate when Specials and Lunges are available for use. Can be disabled in Options. Dotted lines connecting rockets to the tank in Level 1-4 got replaced with a line of arrows which aim at the tank. Dodge Roll ability of agent enemies improved. Final polish on lightning particles and end cutscene in Level 1-X. Enemy count increased on Level 1-9. Bullet Sponge adaptation effect decreased from 2 seconds to 1 second. Fixes Player will no longer spawn on spikes in level 1-9. Fixed text error in the end cutscene. Beta Patch 0.95.9 NotesJul 11, 2017 - Community AnnouncementsWe've been hard at work improving People Eater based on your feedback and we're very excited to show you the results so far. Here are the changes you’ll see when you update to version 0.95.9. Improvements Intro video can now be skipped. Added an "Are you sure" pop up box when Quitting or Restarting in-game. Adaptation Select menu is now easier to navigate with a gamepad/controller. New Ability Tips added to the user interface to better indicate when Specials and Lunges are available for use. Can be disabled in Options. Dotted lines connecting rockets to the tank in Level 1-4 got replaced with a line of arrows which aim at the tank. Dodge Roll ability of agent enemies improved. Final polish on lightning particles and end cutscene in Level 1-X. Enemy count increased on Level 1-9. Bullet Sponge adaptation effect decreased from 2 seconds to 1 second. Fixes Player will no longer spawn on spikes in level 1-9. Fixed text error in the end cutscene. Beta Testing OpenJul 7, 2017 - Community AnnouncementsWe are proud to announce today some very big news for us and People Eater! People Eater’s official release date will be on July 25th, 2017 on Steam. The price will be $8.99 with a one-week launch discount of 20% ($7.19). We are also announcing a public Beta test which starts today and will run until July 17th. Edit: All 1500 initial beta keys have been claimed. Join our Community Hub or official Discord server for updates. We have started some conversations in the Community Hub and also have an official Discord server up and running at https://discord.gg/HRaQKv2 . Thank you very much for your support, we look forward to hearing back from you, ~Sam and the Perfect Square Studios team Beta Testing OpenJul 7, 2017 - Community AnnouncementsWe are proud to announce today some very big news for us and People Eater! People Eater’s official release date will be on July 25th, 2017 on Steam. The price will be $8.99 with a one-week launch discount of 20% ($7.19). We are also announcing a public Beta test which starts today and will run until July 17th. Edit: All 1500 initial beta keys have been claimed. Join our Community Hub or official Discord server for updates. We have started some conversations in the Community Hub and also have an official Discord server up and running at https://discord.gg/HRaQKv2 . Thank you very much for your support, we look forward to hearing back from you, ~Sam and the Perfect Square Studios team
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