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Update 1.2.9 Rise of the Goblins Deck 2Mar 8, 2018 - Community AnnouncementsHail and well met Adventurers! In case you missed it, Update 1.2.9 Rise of the Goblins Deck 2 is now live! Here are the patch notes! The Goblin Cannibal Upon returning to the tribe after successfully launching an attack on Sandpoint the Anti-heroes find that the tribe is being subverted by a traitor. The source of these evil words will lead the group to new locations, treasures, and eventually to a legendary Goblin witch. Rise of the Goblins Deck 2 - The Goblin Cannibal contains: New Goblin Character: Tup the Terrible 5 New Scenarios 20+ new cards **Requires Goblin Deck 1 "Burn Everythings!" to be owned and completed on Normal Difficulty to be played** Bug Fixes So, here are the things that we took to fixing since 1.2.8.6: Progression Breaks Lock layouts so that the player cannot open the discard/character decks on top of the examine tray Fixed Reporting of multiple game session ends when a user quits or forfeits Force a state change to the current state (start turn) after survivalist character power ends Fixed an event was declaring stateful then not advancing the state because it became invalid during the cycle Fixed an issue where the game sometimes crashed when evaluating a card filter (oddly not 100% reproducible) Post act events were sometimes stuck in the roll state because the state was not advanced Licktoad camp map intro was sometimes crashing due to a missing audio source reference Card filter serialization error was breaking some old save games UI/VFX Moved power description mask to the left a little to keep edge from appearing faded. Moved copied vfx to work better in both 4:3 and 16:9, all lined up Added tooltip for locations (e.g. Temple) Shortened the difficulty vfx poof, pops in faster and fades out sooner Fixed Unicode characters from not saving correctly Fixed continue button in offline mode Fixed Unicode characters from not saving correctly Fixed some sorting errors in the enemies 'win', slash is on top with a new added bokeh effect Updated poison vfx to run more efficiently and look smoother More blunt vfx updates for hitting the enemy Updated blunt weapon effects for melee/ranged (player taking damage) Realigned 'Continue' button on Villain fanfare (moved up too high) Fitted the roles text in the box vertically as well as horizontally Added an informational popup when a scenario power fires at the start of a turn and shades the screen Enlarged scenario helper text for mobile Fixed some difficulty panel sorting issues on phone (sorted forward a little) Location power cure: no longer play any heal animations when there are no cards to heal Refreshed the roster panel on the party creation screen, when characters were in the party at startup Added pips to the scenario list items displayed on the adventure screen On the adventure screen, lock all adventure buttons on phones when the scenario panel is down Increased blessing icon art from 25% to 36% to see it better in that tiny circle on the card decoration Hooked up a long forgo...Update 1.2.9 Rise of the Goblins Deck 2Mar 8, 2018 - Community AnnouncementsHail and well met Adventurers! In case you missed it, Update 1.2.9 Rise of the Goblins Deck 2 is now live! Here are the patch notes! The Goblin Cannibal Upon returning to the tribe after successfully launching an attack on Sandpoint the Anti-heroes find that the tribe is being subverted by a traitor. The source of these evil words will lead the group to new locations, treasures, and eventually to a legendary Goblin witch. Rise of the Goblins Deck 2 - The Goblin Cannibal contains: New Goblin Character: Tup the Terrible 5 New Scenarios 20+ new cards **Requires Goblin Deck 1 "Burn Everythings!" to be owned and completed on Normal Difficulty to be played** Bug Fixes So, here are the things that we took to fixing since 1.2.8.6: Progression Breaks Lock layouts so that the player cannot open the discard/character decks on top of the examine tray Fixed Reporting of multiple game session ends when a user quits or forfeits Force a state change to the current state (start turn) after survivalist character power ends Fixed an event was declaring stateful then not advancing the state because it became invalid during the cycle Fixed an issue where the game sometimes crashed when evaluating a card filter (oddly not 100% reproducible) Post act events were sometimes stuck in the roll state because the state was not advanced Licktoad camp map intro was sometimes crashing due to a missing audio source reference Card filter serialization error was breaking some old save games UI/VFX Moved power description mask to the left a little to keep edge from appearing faded. Moved copied vfx to work better in both 4:3 and 16:9, all lined up Added tooltip for locations (e.g. Temple) Shortened the difficulty vfx poof, pops in faster and fades out sooner Fixed Unicode characters from not saving correctly Fixed continue button in offline mode Fixed Unicode characters from not saving correctly Fixed some sorting errors in the enemies 'win', slash is on top with a new added bokeh effect Updated poison vfx to run more efficiently and look smoother More blunt vfx updates for hitting the enemy Updated blunt weapon effects for melee/ranged (player taking damage) Realigned 'Continue' button on Villain fanfare (moved up too high) Fitted the roles text in the box vertically as well as horizontally Added an informational popup when a scenario power fires at the start of a turn and shades the screen Enlarged scenario helper text for mobile Fixed some difficulty panel sorting issues on phone (sorted forward a little) Location power cure: no longer play any heal animations when there are no cards to heal Refreshed the roster panel on the party creation screen, when characters were in the party at startup Added pips to the scenario list items displayed on the adventure screen On the adventure screen, lock all adventure buttons on phones when the scenario panel is down Increased blessing icon art from 25% to 36% to see it better in that tiny circle on the card decoration Hooked up a long forgo...Hotfix Patch 1.2.8.1 Under Way!Oct 4, 2017 - Community AnnouncementsHail Adventurers! A couple of goblins were causing havoc in the latest build and we finally got them under control! Here are the fixes coming in patch 1.2.8.1 Gameplay The "nickname" bug is fixed. When deleting a character with a nickname the server was repairing the local version of those missing characters every time the game was launched. This quickly caused more duplicate characters to fill up the roster of playable characters. Note: Characters nicknamed in Chinese should still not be visible. There is no official support for special characters yet. We are working on that support so they won't have garbled text in the near future. Jorgenfist 's Stone Giant henchmen in Sandpoint Under Siege will now properly prompt the player to close the scenario. Cards with the Owner Trait (i.e. Old Friends) will no longer be automatically granted to characters. Once earned they will appear in the character's stash. Note: cards will an Owner Trait will return to the character's build/repair lists after a completed scenario even if banished. These lists are only accessible during the repair phase of deck management. Spells and locations with the ability to move characters to other locations out of turn could occasionally run into a progression break. We believe we fixed all instances of where it won't let you do anything after a move. We're looking at you Temple + Stride. Note: We have NOT fixed an issue where movement spells could bypass the damaged taken when moving to a new location in the Bar Brawl. Ranzak's Hornswoggle could be activated for an explore when no Blessings were in the blessing discard pile. Store The pricing for six chests in the store is 2500 Gold and will be reflected properly. Rise of the Goblins will now mark itself as owned in the store when purchased outside of iOS then linked to iOS. The Master Dice bundle was being purchased and not properly showing up even if they were in the user's inventory. Note: The following dice are part of a bundle, special event, or limited time only and are not included in the bundle: Red, Obsidian, Haunted, Jingle, Nathan's Tribute, and Goblin. Other iOS and Android achievements should properly show up. Hotfix Patch 1.2.8.1 Under Way!Oct 4, 2017 - Community AnnouncementsHail Adventurers! A couple of goblins were causing havoc in the latest build and we finally got them under control! Here are the fixes coming in patch 1.2.8.1 Gameplay The "nickname" bug is fixed. When deleting a character with a nickname the server was repairing the local version of those missing characters every time the game was launched. This quickly caused more duplicate characters to fill up the roster of playable characters. Note: Characters nicknamed in Chinese should still not be visible. There is no official support for special characters yet. We are working on that support so they won't have garbled text in the near future. Jorgenfist 's Stone Giant henchmen in Sandpoint Under Siege will now properly prompt the player to close the scenario. Cards with the Owner Trait (i.e. Old Friends) will no longer be automatically granted to characters. Once earned they will appear in the character's stash. Note: cards will an Owner Trait will return to the character's build/repair lists after a completed scenario even if banished. These lists are only accessible during the repair phase of deck management. Spells and locations with the ability to move characters to other locations out of turn could occasionally run into a progression break. We believe we fixed all instances of where it won't let you do anything after a move. We're looking at you Temple + Stride. Note: We have NOT fixed an issue where movement spells could bypass the damaged taken when moving to a new location in the Bar Brawl. Ranzak's Hornswoggle could be activated for an explore when no Blessings were in the blessing discard pile. Store The pricing for six chests in the store is 2500 Gold and will be reflected properly. Rise of the Goblins will now mark itself as owned in the store when purchased outside of iOS then linked to iOS. The Master Dice bundle was being purchased and not properly showing up even if they were in the user's inventory. Note: The following dice are part of a bundle, special event, or limited time only and are not included in the bundle: Red, Obsidian, Haunted, Jingle, Nathan's Tribute, and Goblin. Other iOS and Android achievements should properly show up. Patch 1.2.8 A Fighter's Tale is now live!Sep 26, 2017 - Community AnnouncementsPatch1.2.8 is Live! Hail Adventurers! Patch 1.2.8 is now live! Get ready to delve into A Fighter's Tale with Valeros and its 40% off until October 2nd! http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/29104805/f66152d437e0264718350e7f7012a7e4f6e5e320.jpg New The “A Fighter’s Tale: Valeros” side quest campaign has been released. A Fighter’s Tale: Valeros includes: Access to Valeros (and his alt) on mobile platforms 5 new scenarios 1 new character - Tontelizi the Gnome Fighter 26 new cards 5 Villains 4 Henchmen 1 Monster 3 Allies 2 Armor 5 items 3 Spells 3 Weapons 4 new locations Tontelizi Gnome Fighter Hand size: 4 upgradable to 6 Proficiency: Light & Heavy Armor and Weapons on start Powers: Teamwork - Add 1d4 to a combat check by another character at your location. Polearm Mastery - When you would discard a weapon that has the Polearm trait for its power, you may recharge it instead. Starting Cards: 5 Weapons 3 Armor 2 items 2 Allies 3 Blessings You can read up on the rest of the patch notes on our forums!Patch 1.2.8 A Fighter's Tale is now live!Sep 26, 2017 - Community AnnouncementsPatch1.2.8 is Live! Hail Adventurers! Patch 1.2.8 is now live! Get ready to delve into A Fighter's Tale with Valeros and its 40% off until October 2nd! http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/29104805/f66152d437e0264718350e7f7012a7e4f6e5e320.jpg New The “A Fighter’s Tale: Valeros” side quest campaign has been released. A Fighter’s Tale: Valeros includes: Access to Valeros (and his alt) on mobile platforms 5 new scenarios 1 new character - Tontelizi the Gnome Fighter 26 new cards 5 Villains 4 Henchmen 1 Monster 3 Allies 2 Armor 5 items 3 Spells 3 Weapons 4 new locations Tontelizi Gnome Fighter Hand size: 4 upgradable to 6 Proficiency: Light & Heavy Armor and Weapons on start Powers: Teamwork - Add 1d4 to a combat check by another character at your location. Polearm Mastery - When you would discard a weapon that has the Polearm trait for its power, you may recharge it instead. Starting Cards: 5 Weapons 3 Armor 2 items 2 Allies 3 Blessings You can read up on the rest of the patch notes on our forums!Daily Deal - Pathfinder Adventures, 40% OffSep 20, 2017 - AnnouncementToday's Deal: Save 40% on Pathfinder Adventures!* Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are! *Offer ends Friday at 10AM Pacific Time Pathfinder Adventures goes green in Rise of the GoblinsAug 3, 2017 - Rock, Paper, ShotgunWon’t someone think of the goblins? For decades, the little scamps have existed for low-level players to bully and mock, treated as little more than rats with better loot. It’s not on. Now the goblins are fighting back in a story expansion for Pathfinder Adventures , Obsidian Entertainment’s adaptation of the RPG card game. The ‘Rise of the Goblins’ expansion adds a new campaign where we get to play as the violent pranksters, eating slugs, messing about, and setting everything on fire. They’re free spirits! (more…) Rise of the Goblins Deck 1 is now live in Patch 1.2.7Aug 2, 2017 - Community AnnouncementsGet ready to cause havoc, because the Rise of the Goblin campaign is now live on Steam! http://i.imgur.com/MvjI9lD.jpg You can read up on the patch notes on our forums!Rise of the Goblins Deck 1 is now live in Patch 1.2.7Aug 2, 2017 - Community AnnouncementsGet ready to cause havoc, because the Rise of the Goblin campaign is now live on Steam! http://i.imgur.com/MvjI9lD.jpg You can read up on the patch notes on our forums!Rise of the Goblins Campaign Announcement!Jul 20, 2017 - Community AnnouncementsHail Nobel Adventurers! Flounder released a developer blog going into details about our new campaign, Rise of the Goblins! Head on over to our developer blog to get more information about it! Also, we released a new gameplay tutorial that offers tips and insight on how to go through a tutorial narrated by streamer DanDizz who partnered up with us. https://www.youtube.com/watch?v=N8r0zEb9ZWsRise of the Goblins Campaign Announcement!Jul 20, 2017 - Community AnnouncementsHail Nobel Adventurers! Flounder released a developer blog going into details about our new campaign, Rise of the Goblins! Head on over to our developer blog to get more information about it! Also, we released a new gameplay tutorial that offers tips and insight on how to go through a tutorial narrated by streamer DanDizz who partnered up with us. https://www.youtube.com/watch?v=N8r0zEb9ZWsBasic Terms and Keywords Tutorial Video for Pathfinder Adventures is now Live!Jul 13, 2017 - Community AnnouncementsHaving a difficult time understanding the basics of Pathfinder Adventures? Join us as the awesome DanDizz helps us learn more about the basic terms and keywords in this tutorial video! Please let us know in the comments on what else you would like to see from us in the future! https://www.youtube.com/watch?v=ItkdxY_mFeQBasic Terms and Keywords Tutorial Video for Pathfinder Adventures is now Live!Jul 13, 2017 - Community AnnouncementsHaving a difficult time understanding the basics of Pathfinder Adventures? Join us as the awesome DanDizz helps us learn more about the basic terms and keywords in this tutorial video! Please let us know in the comments on what else you would like to see from us in the future! https://www.youtube.com/watch?v=ItkdxY_mFeQPatch 1.2.6.4.2 HotfixJun 29, 2017 - Community AnnouncementsHail Adventurers! We've been getting a lot of great feedback from you all, so we patched out some of the top issues you all may have been experiencing. Achievements will retroactively be applied and properly display for those that were previously completed. Reduced the time it would take for Dice to appear properly in user's collection. As always, thank you all for your amazing support and feedback!Patch 1.2.6.4.2 HotfixJun 29, 2017 - Community AnnouncementsHail Adventurers! We've been getting a lot of great feedback from you all, so we patched out some of the top issues you all may have been experiencing. Achievements will retroactively be applied and properly display for those that were previously completed. Reduced the time it would take for Dice to appear properly in user's collection. As always, thank you all for your amazing support and feedback!Pathfinder Adventurers Ambassador Program is now live!Jun 23, 2017 - Community AnnouncementsHail and well met adventurers! The time for waiting is over! The Pathfinder Adventures Ambassador Program is now live! Head on over to our blog post and follow the step-by-step process on how to participate in the program! Thank you all for your patience!Pathfinder Adventurers Ambassador Program is now live!Jun 23, 2017 - Community AnnouncementsHail and well met adventurers! The time for waiting is over! The Pathfinder Adventures Ambassador Program is now live! Head on over to our blog post and follow the step-by-step process on how to participate in the program! Thank you all for your patience!1.2.6.4 is now Live!Jun 22, 2017 - Community AnnouncementsFixes: - The Charm bag no longer opens as an invisible panel. - Client culling of cards no longer applicable.1.2.6.4 is now Live!Jun 22, 2017 - Community AnnouncementsFixes: - The Charm bag no longer opens as an invisible panel. - Client culling of cards no longer applicable.