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Path of Exile 2

 
TalkativeTri's Podcast with Jonathan RogersMay 29, 2025 - Community AnnouncementsYesterday, Game Director Jonathan Rogers joined TalkativeTri in a podcast to talk about the current state and future of Path of Exile 2. If you missed it, you can check out the full VOD from TalkativeTri's YouTube channel below. Update on Unique Item Preview Post Earlier in the week we said we'd post some unique items this week. They aren't quite ready to preview so we're postponing that to next week.Boss VS Boss - Gelida, the Frost-Tongue VS Ignatia, the Flame-SwornMay 28, 2025 - Community AnnouncementsIn a dance of fire and ice, two witches duke it out to claim their territory on the Alpine Ridge. Find out who will succumb in this episode of Boss VS Boss! Let us know who you'd like to see battle it out next! Patch 0.2.1 New Crafting Socketables PreviewMay 26, 2025 - Community AnnouncementsAs we mentioned in our plan for Patch 0.2.1 last week, we'll be adding a plethora of new crafting socketables in the endgame. The socketables system is one of the many crafting systems available in Path of Exile 2. The idea is for them to help you out during your campaign progression to fill out any missing attributes or resists that you might be lacking. After you've progressed into the Endgame and fill out those stats in your gear, they can be swapped out for different stats like damage or defence so that you can min/max your character. However, one of the issues that we currently have with the socketable crafting system is that by the time you get to the endgame there isn't really anything new or exciting to find to replace your old runes. In 0.2.1 we are adding 22 new Runes. All of these new Runes will be world drops only, which means you won't be able to upgrade any existing Runes to get them. Here are a few examples that speak for themselves: {STEAM_CLAN_IMAGE}/44770983/18126d1f0faa35d1ccb2c2f3e41330ddb443be2a.jpg {STEAM_CLAN_IMAGE}/44770983/03e638ad21fb0173932f384678bb60723f69c1b2.jpg {STEAM_CLAN_IMAGE}/44770983/a3197e2348c9e003e74b4045867d5298089a69af.jpg This is 1 of the 14 new Soul Cores, Tacati's Soul Core of Affliction. Soul Cores can be found in Endgame Ultimatum encounters in the Trial of Chaos. {STEAM_CLAN_IMAGE}/44770983/f8a636b7dd193b72f072b28e1bf6f7648cefc7e9.jpg Lastly, here's 1 of the 7 new Talismans, the Talisman of Thruldana. These new Talismans can be dropped from Azmerian Spirit-possessed enemies. {STEAM_CLAN_IMAGE}/44770983/70bda3a63dc1a1c2ec5e1b1be8160d700ea0ce10.jpg As you can see from the crafting socketables we've shown above, the power ceiling from socketables is being raised. As these are also intended to be valuable chase drops, you shouldn't expect to find these trivially. These are rare, and they are intended to be mid to long term character upgrades that you can do incrementally as you play deeper and deeper into the Endgame. We've got a lot more coming in Patch 0.2.1, which we're still working on. Later this week, we'll also show off some of the new Unique Items that will also be released in the update. Despite our attempts to have 0.2.1 ready for deployment this week, we do need a little bit of extra time so we have shifted it to the following week.Upcoming Plans for Patch 0.2.1May 21, 2025 - Community AnnouncementsWe’re continuing to work on improvements for Path of Exile 2. Patch 0.2.1 is in active development and we're aiming to deploy it at the end of next week. Find out more about the improvements this patch contains below! Endgame Rewards When setting up the frequency of encounters and rewards for Path of Exile 2, we have to decide how many maps players will have to do in order to get them. After extensive playtesting we now believe that we overshot this number pretty substantially. In 0.2.0g we improved the base-line experience of getting rewards from monsters and chests but we still feel you don't get enough of those exciting spike moments when something very powerful or valuable drops. There actually are some very cool items to find, but you won't ever find them because they are incredibly rare. One of the major focuses of 0.2.1 is making chase items more common, but also adding more chase items to find. Unique Items In 0.2.1 we are going to be significantly improving both the drop rates of the incredibly rare unique items we already have as well as adding a bunch of new exciting and chase uniques that will take your builds to new heights. We are also buffing some of the rarer uniques that were intended to be chase, but didn't live up to that standard. You should see significantly more chase uniques than before and we'll be doing a post showing some of the new uniques next week! Crafting Socketables One of the issues that we have with the socketable crafting system at the moment is that by the time you get to the endgame there isn't really anything new or exciting to find to socket in your gear. Resists and attributes are great to help with solving problems in the early game, but in the endgame, ideally you should be swapping all of these out for more interesting and powerful mods. In 0.2.1 we are adding 22 new Runes, 14 new Soul Cores and 7 new Talismans. These cover a full spectrum from being powerful to insane, but are rare to find. You will certainly want to use them over the normal base set of socketables. Ritual Ritual also suffered from us pitching the chase rewards too rare as well. We're making the rarer Omens from Ritual more common. You'll see the same number of Omens, but they have a significantly higher probability of being the rarer, more exciting ones. Corrupted Essences While we're at it, we'll also be increasing the commonality of getting Corrupted Essences when using Vaal Orbs on monsters trapped in Essences, by approximately six times. Rogue Exiles Rogue Exiles just didn't have enough Unique Items so we are increasing the frequency that Rogue Exiles have, and thus drop, Unique Items by approximately three times. Twisted Domain The boss in the Twisted Domain was pretty valuable, but as an endgame area, the rest of it was pretty underwhelming compared to the other content you are doing at the time. Pinnacle content shouldn't be giving less rewards than the dozens of maps required to gain access to it. To start with we have substant...Dawn of the Hunt Mystery Box Concept ArtMay 19, 2025 - Community AnnouncementsThe Dawn of the Hunt Mystery Box is currently available in Path of Exile 2, and will soon be available in Path of Exile 1. Some of the items in the box are being adjusted to work in Path of Exile 1 because of gameplay interactions. Any microtransactions from this box that you've already unlocked in Path of Exile 2 will immediately be available to use in Path of Exile 1 once the box goes live. The following items will be adjusted to work in Path of Exile 1: The Crossbow skins will be a back attachment. The Dodge-roll effects will be adjusted to be Quicksilver Flask Effects. All of the items will function in both games, just in slightly different ways! Buying them for either game will grant you the items in each, so there will be no reason to buy extras once it's ported to Path of Exile 1. In the meantime, check out some of the concept art for this box below. Arbiter of Ash Wings {STEAM_CLAN_IMAGE}/44770983/45b056ab4a0b229a3c1b241af705a7bbfc1511a8.png Breachlord's Knight Weapons and Armour by Timothy Albano {STEAM_CLAN_IMAGE}/44770983/8f18def821cea8ad4bf6b6888ae0bd01eace48ea.jpg Etched Beetle Pet by Yong Yi Lee {STEAM_CLAN_IMAGE}/44770983/5adc28643dda697226ff02edd8893e08253a1c79.jpg Quadrilla Pet by Yong Yi Lee {STEAM_CLAN_IMAGE}/44770983/8639168fec567578a7e7e00e45b93fba2555c236.jpg Djinn's Portal by Yong Yi Lee {STEAM_CLAN_IMAGE}/44770983/42c515c01023f3ae5320b624e5dc4a4235b8b4e2.png The Defiler Map Device by Yong Yi Lee {STEAM_CLAN_IMAGE}/44770983/ce20c604c72c6b5b2f4e895825222c7ac0e931b4.png Witch Hunter Armour {STEAM_CLAN_IMAGE}/44770983/bb4d1fba85ef049eaa2b46ecd63bcb8bd5071254.jpg Witch Hunter Back Attachment by Stuart Whittaker {STEAM_CLAN_IMAGE}/44770983/a844698885e96252f69fce1dd8f6a5a44284f58c.jpg Witch Hunter Weapon {STEAM_CLAN_IMAGE}/44770983/c266608acc7867978c8eb88af32b518a197d8cdf.jpgAnnouncing the Next Path of Exile 2 Race EventMay 18, 2025 - Community AnnouncementsNow that Dawn of the Hunt has been out for a while, it's time for some more Path of Exile 2 racing action starting from the 25th of May PDT! While the races are open to everyone, the purpose of them is to crown players that are willing to prove themselves against others. Will the best remain at the top? Are there new techniques for competitors to go faster? How will the Huntress fare? Tune in and find out! In each of these events, players will compete to be the first to kill Doryani in Act 3 in a Standard Solo Self-Found fixed layout environment. While this is not a Hardcore Event, players will incur a penalty upon death where they will not be able to move until a one-minute period has lapsed. We'll be posting the ladder links here so you'll be able to check who's leading in real-time during each race, or to check the best times after the race to see how you fare against the top. In order to join, click the "Join" button for the race in the Character Select screen. You'll then be prompted to create a character. Once you've spawned in, you won't be able to move your character until the race starts. {STEAM_CLAN_IMAGE}/44770983/83f55579b0f4a1b97c01c86a745b00efd961d601.jpg These races will be open to PC and Console with a shared prize pool. Event Times and Dates Race 1: May 25 1PM PDT Race 2: June 1 1PM PDT Race 3: June 8 1PM PDT We suggest that you join the races early, as each race will start at the same time for all players. Prizes The Demigod's Virtue Unique item will be up for grabs for the top placement of each class: Ranger Sorceress Witch Monk Warrior Mercenary Huntress - NEW This means in each race, seven Demigod's Virtues will be awarded. Future events will include other classes when they're added to Early Access. As we do more race events in the future, we'll cycle through all the Demigod's items. They'll eventually represent an entire armour set including weaponry, so you might be able to collect the entire set if you're good enough! Upon the conclusion of each race, a Remove-Only stash tab will be added in your core leagues where you can choose to remove the item from the tab to equip it, show it off, link it to others or keep it there as a trophy for the ages. Or you can trade it away if you don't care, your call! If you want to use it as a cosmetic, you'll be able to convert it into a microtransaction using the /convertracereward command. All future leagues will have this Remove-Only stash tab too, but they will only become available one month into the league. {STEAM_CLAN_IMAGE}/44770983/d0b42b7d47c44b822da24dcd08df1b8fc6ab29e5.jpg We're also awarding more prizes in this set of races! The fastest times for each class across all three races will receive their choice of one of these Desk Pads: {STEAM_CLAN_IMAGE}/44770983/6453c97ab7dab9bf4b44cf0de43400b2b5d5cb8d.png Finally, a Divination Card design will be awarded to the fastest player out of all three races. Please note that the way the Grand Prize was awarded has changed from the last ...Community ShowcaseMay 15, 2025 - Community AnnouncementsWe love seeing fan art from our community, so we've gathered up a bunch of Path of Exile 2 inspired art pieces created by artistic exiles to share with you! Check them out below. Just in Time & Soul Core Envy by QueenNie {STEAM_CLAN_IMAGE}/44770983/9600933fe9b661988e4f412285beba3ede50aab7.png {STEAM_CLAN_IMAGE}/44770983/174b30bb14518ec06c98246d2c22e87d262d85ed.png The Hooded One Cosplay by HimboHusbando {STEAM_CLAN_IMAGE}/44770983/9bf299c80ae7194afea779cc6f7f6f7024db51be.jpg {STEAM_CLAN_IMAGE}/44770983/8f5f9382228eb0f1039a350097aca4ff33ff80cf.jpg Crowbell by Nerva1 {STEAM_CLAN_IMAGE}/44770983/cfb7322248db3883d69322df520fae5d18bcdb1c.jpg Crustacean Character Portraits by Cowheap (1) (2) {STEAM_CLAN_IMAGE}/44770983/6eb1373e9a5b663e50c87c86047b1a32ff77137c.png {STEAM_CLAN_IMAGE}/44770983/56fa503f2364931e3a3faada079f571f4192c0c8.png The Hooded One by nofearfeyishere {STEAM_CLAN_IMAGE}/44770983/309eb38996762ae2d87826688d9e7a69ddc2a01e.jpg0.2.0h Patch SummaryMay 12, 2025 - Community AnnouncementsWe discussed our plans for 0.2.0h last week but wanted to give a more complete breakdown of what you can expect in this update. Private Leagues We plan to enable Private Leagues when 0.2.0h releases using the Path of Exile 1 website for now. There will be no extra mods available for these Private Leagues but we'll be expanding the functionality of them soon. We wanted to get the ability to create Private Leagues released sooner rather than later for those that want to start over in a fresh economy by themselves or with their friends. Quick-Use Currency Buttons on Strongboxes and Essences We've added Quick-Use buttons that appear below the labels of Strongboxes and Essences. For Strongboxes, the currency displayed is dynamic based on the state of the Strongbox and is only displayed if that currency is in your inventory. As an example, if the Strongbox is unidentified it will only display a Wisdom Scroll. If it is Normal Rarity it will display an Orb of Transmutation, if it has one magic modifier it will display an Orb of Augmentation. It will also be able to have buttons for Orbs of Alchemy, Exalted Orbs, and Regal Orbs. We have intentionally not included currency like Divine Orbs as that would be a mistake to use. Essences have also received the same change but with Vaal Orbs for corrupting them into the Corrupted Essences. Breach Improvements Breach had significant issues with spawning monsters in very narrow or tight areas. It was expected to be worse in those areas because you can only fit so many monsters in a given space. This made Breach encounters worse than we wanted and resulted in a very boring experience where you felt like you failed even though there was little you could do about it. We've made a change to how monsters spawn in Breaches to be more reliable. This drastically raises the minimum experience of a Breach encounter. Additionally we have changed the minimum time of a Breach, assuming no monsters are killed, to 20 seconds from 12 seconds. We have also made the time extension granted by killing monsters account for Monster Power. This means if you kill Magic or Rare enemies during the Breach it will extend the time more than killing Normal monsters. Previously we spoke about dropping fewer stacks of Splinters in larger quantities, but instead of that we're making a more drastic improvement. We will now vacuum up all the Breach Splinters dropped during a Breach encounter and drop them at your location when the Breach concludes. If you are in a party it will drop multiple stacks that are randomly allocated. Azmerian Wisp Improvements Azmerian Wisps have received two changes. The first is that when you activate a second Wisp, while pursuing one already, that Wisp will now always target the same Rare monster as the one you were already chasing. This was uncommon during the Campaign and mostly presented itself in Endgame especially with Atlas Tree investment but when it did happen, you would lose one of those Wisps commonly which f...Upcoming Plans for Patch 0.2.0hMay 8, 2025 - Community AnnouncementsWe’re currently planning the 0.2.0h update for Path of Exile 2 which contains several quality of life features and will address certain aspects of Endgame content. We’re planning to release this patch by the end of next week. The main focus of the patch is to improve certain aspects of the Endgame. This includes the minimum experience of Breaches where far too few monsters spawn and the Breach doesn't last long enough. We will also reduce the number of small Breach splinter stacks dropping and instead have fewer, larger stacks dropping. We'll also be adding improvements to the visibility of Rogue Exiles, and will improve the behaviour of Azmerian Wisps when you activate two at once. Another big focus is to add in some Quality of Life features. One example is that we'll be adding some UI Icons for Strongboxes and Essences that will let you quickly use currency from your inventory without needing to open it. This feature will also work with Vaal Orbs for Essences. Here's a preview: {STEAM_CLAN_IMAGE}/44770983/34dd7251d13c2b484d59640f415f966d6270fb0c.jpg We've got a few other Quality of Life changes planned, which we'll talk about more next week. A big request that we've had is to make Unidentified Item Tiers filterable. This change will be coming in 0.2.0h so you'll be able to filter by and change how your Unidentified Tier 1-5 Magic and Rare items look when the patch is released. We also plan to add two new Stash Tabs: the Ritual Tab and Socketable Tab. The Ritual Tab holds your Omens and Audiences with the King, while the Socketable Tab will hold your Runes, Talismans and Soul Cores. You'll be able to upgrade your Runes from within the Socketable Tab. Lastly, we plan to enable Private Leagues when 0.2.0h releases using the Path of Exile 1 website for now. There will be no extra mods available for these Private Leagues but we'll be expanding the functionality of them soon. We wanted to get the ability to create Private Leagues released sooner rather than later for those that want to start over in a fresh economy by themselves or with their friends. We'll have more information on what's to come early next week, keep an eye on the news!Path of Exile 2: Dawn of the Hunt Stats SnapshotMay 4, 2025 - Community AnnouncementsPath of Exile 2: Dawn of the Hunt has been out for a while now, and we've gathered up some statistics from the first three weeks since release to share with you. Check them out below! {STEAM_CLAN_IMAGE}/44770983/3e82b850fd0dad30db345f03c994b58da51677ae.png The Arbiter of Ash has been slain 355,877 times. 3,406,779 Unique Maps have been cleared. 3.27 trillion gold has been dropped, which equates to 6.48 billion gold dropped per hour. 1.44 billion instances have been exited. 185,961,090 player character deaths in standard leagues. 291,112 player character deaths in hardcore leagues. And here's the breakdown of classes played since the launch of Dawn of the Hunt: 23.78% Amazon 12.27% Lich 10.12% Deadeye 8.15% Smith of Kitava 7.87% Invoker 0.74% Acolyte of Chayula 1.32% Chronomancer 1.77% Tactician 1.77% Warbringer 1.82% Pathfinder A Path Of Exile 2 patch was meant to turn on the loot tap but it started deleting players' skills insteadMay 1, 2025 - Rock, Paper, ShotgunDemon-swarmed fantasy ARPG Path Of Exile 2 got a patch today that should have, in theory, increased the rarity of loot dropped for players across all parts of the game. Instead, the game began deleting their Skill Gems - the extremely important stones that players use to perform all manner of attacks, spells, and defensive magicks. The developers quickly shut down the servers and rolled back the game, leading to a five-hour outage and a bunch of players who are now even more annoyed than they have been in recent weeks. And trust me, that is annoyed. Read more Item Changes in Path of Exile 2Apr 30, 2025 - Community AnnouncementsOne of the things that we have had a lot of feedback about is item drops feeling unrewarding in various situations. Over the last two weeks we have done a major rework to item drops in order to try and address these issues. We are going to be deploying these changes in 0.2.0g later today. Item Rarity In order to control the items that monsters drop, they primarily have two stats added to them. Monster Item Quantity is a stat that increases the number of items that are dropped. Monster Item Rarity on the other hand determines how good the items are that drop. In order to prevent too much item spam, in Path of Exile 2 we want to rely on Item Rarity more, and Item Quantity less. This means that the effect that Monster Item Rarity has on your item needs to be powerful, and noticeable. Currently we believe that this stat is not affecting drops enough. For example, when a Wisp has possessed a monster, it gives the monster +2 drops and 300% more Monster Item Rarity. The rarity is further increased by each monster that the wisp affected as you were chasing it. This should in theory result in noticeably better item drops, but in practice it doesn't feel meaningful enough. This is just one example, but this problem affects drops game wide, from all monsters and chests. We are making some very significant changes to the way that Item Rarity affects the items you get. Here are some of the highlights: We modified the rarity value at which Normal Items no longer drop. This means that Unique Bosses will never drop Normal items except for a select few early in the game. We have halved the amount of "Rare Gold" drops. This means that if you roll a Rare item you get more Rare Equipment or Rare currency instead of gold. Rare Gold piles are now twice as large so you still get the same amount of gold as before on average. Gold, Magic Currency, Quality Currency, Flasks, Charms, and Runes are now much less likely to drop from monsters with high Item Rarity. These three changes generally result in around 20-30% more Rare Currency (Exalt, Alch, Regal, etc). Tier 2 Rares now drop 4x more often. Tiers 3 to 5 now drop 30% more often. The mods of Tiered rares have also been improved by cutting out more low level mods making them better on average than before. Tier 2 and higher Magic items now drop around 5x more often. The low level mod culling of Tiered Magics has been significantly improved with Tier 2 now culling 50% of the mod range, and improving from there. Tier 5 magic items will usually only roll the highest mod available for a given type. This means that Tiered Magic items should be a much better starting point for crafting or Recombination. These changes significantly improve the effect that Item Rarity has on the quality of the items you receive. Overall you should see significantly better items when killing more challenging content. One side effect of this change would have been to make Player Item Rarity that you get on mods on your gear more valuable also, whic...Upcoming Plans for 0.2.0gApr 17, 2025 - Community AnnouncementsWith Patch 0.2.0f deployed, we're already planning the next wave of improvements we want to be making. Our current plan is to try to get 0.2.0g ready as soon as we can. We are of course remaining flexible around this because of the Easter Holidays and ANZAC Day (A New Zealand public holiday) next week. The main focus of 0.2.0g will be to address two highly sought after improvements as well as a flurry of other minor to moderate changes. The first improvement is around Loot drops. The three main changes you can expect around this is to first mitigate unlucky streaks from bosses in the campaign by raising the floor of the quality of their drops. The second is to increase the quality of drops from bosses overall, and the third is to improve the drops from monsters possessed by Azmerian Wisps. The second improvement is around Corrupted Nexuses. They can be difficult and time consuming to find and often players progress in waystone tiers much faster than they can complete the Nexuses. We will be reducing the number of Nexuses needed to be completed to attain all your Atlas Passive Points and improving visibility of them into the Fog on the Atlas Map. On top of that we're also going to improve accessibility to Pinnacle content further by reducing the difficulty of Simulacrums and also by increasing the rewards and lowering outlying difficulty spikes from Remnants in Expeditions. These are just some of the changes we'll be working towards deploying over the next couple of weeks, we appreciate all of the feedback coming in and will keep an eye on it and keep addressing concerns as we can! Thanks very much and we wish you all a happy Easter weekend. Path of Exile 2 0.2.0f Patch Notes PreviewApr 15, 2025 - Community AnnouncementsWe recently announced some improvements to Path of Exile 2: Dawn of the Hunt. Many of these improvements, including Ascendancy respeccing will be coming in patch 0.2.0f, which we're planning to release later today. The following patch notes are still subject to change prior to the patch’s deployment. This patch may take roughly 15 minutes to become available to download on PlayStation after it has been deployed. 0.2.0f Patch Notes This patch adds support for respeccing ascendancy classes, atlas bookmarks, new stash tab affinites, changes to charms and totems, as well as many other improvements and bug fixes. Respeccing Ascendancy Classes Redoing an Ascendancy Trial now allows you to respec which Ascendancy Class you have chosen at the Ascension device, but only if the Trial would grant you the number of points you already have. In order to respec your Ascendancy class, you must have zero points allocated in it, but you can now talk to Balbala or The Trialmaster to Refund Passive Points. Trials of Chaos that have 7 chambers and thus grant up to 4 Ascendancy Passive Skill Points now can be attempted from level 55, down from 60. Trials of Chaos that have 10 chambers and thus grant up to 6 Ascendancy Passive Skill Points can now be attempted from level 65, down from 75. Charm Changes Belts level 30 and above now have implicit modifiers with 1-2 Charm Slots, while Belts level 60 and above now have implicit modifiers with 1-3 Charm Slots. This only affects new Belts found after this patch has been deployed. The explicit modifiers for additional Charm Slots on Belts can no longer roll. The Zerphi's Genesis and Ingenuity Unique Belts no longer have additional Charm Slot Modifiers, though existing versions of these items are not affected. Bijouborne has intentionally kept its additional Charm Slots for now as in the future we will be expanding the maximum possible Charm slots to 6. Massively increased the values on the Prefixes that Restore Life, Mana or grant Guard when Charms are used. You can update existing items to the new values with a Divine Orb. All Charms but the Golden Charm have had their maximum Charges halved and their Charges per Use Halved, making them refill more quickly. The base duration of Stone Charm has also been increased from 2.5 seconds to 3 seconds. New Stash Tab Affinities Added Stash Tab Affinities for the following categories of items: Socketables Fragments (includes Tablets and Trial Keys) Breach Expedition Ritual Atlas Bookmarks Added the ability to bookmark locations on your atlas to find them easily later. Right clicking a node will allow you create a bookmark by picking an icon and optionally adding a label you can type in. You can have up to 16 bookmarks at a time. They will appear as icons around the outside of the screen with a direction allowing you to scroll to them easily, or you can click on them to instantly take you there. You can also view a list of bookmarks under the legend and click them to go there. Endgame C...Steam Global Top Sellers for week of 8 Apr — 15 April 2025Apr 15, 2025 - SteamDB * Schedule I; * Steam Deck; * R.E.P.O.; * Red Dead Redemption 2; * Path of Exile 2; * Baldur's Gate 3; * Monster Hunter Wilds; * Blue Prince; * inZOI; * Split Fiction; * excluding free to play games View top 100 on SteamDBNew Microtransactions for Path of Exile 2!Apr 10, 2025 - Community AnnouncementsWe've just released the first ever sets of Skill Effects for Path of Exile 2! With new Breachlord, Faridun, Thaumaturge and Demonfire effects, your spells and attacks will look flashier than ever! There's also the Honour Guard Armour Set, Spear and Buckler Skins, as well as a miscellaneous smattering of other goodies like Skin Transfers and Vanishing Dyes! Check out some of the videos below, or get yours by pressing M while in-game to access the store! Breachlord Skill Effects Thaumaturge’s Skill Effects Faridun Skill Effects Demonfire Skill Effects Ritualist Rhoa Mount Wings of the Valkyrie Level-up Effect Tracking Scrolls Vanishing Dye Skin Transfer Invisible Buff Effect Further Changes From TodayApr 9, 2025 - Community AnnouncementsYesterday we listed a bunch of changes that we are making to improve the game. 0.2.0e will be deployed tomorrow at around 3PM PDT, it will contain all the changes we have posted about from the last few days as well as some other things we have been working on today. This following list of the changes are just the changes that have been made so far, these are not the only changes we are investigating and they do not represent a full list of what players are reporting to us. Monster Speed Changes Many players have been reported being overwhelmed by monsters. The cause of this is a variety of factors and we are addressing them on a case by case basis. We have listed monster changes act by act below, but we also made the following changes more generally. Many human monsters including the Cultists in Freythorn, the Faridun and the Tribal Humans in Act Three have behaviour where they can interrupt their melee attacks if the player moves too far out of range during the attack, especially for attacks that have multiple hits like a swipe left into swipe right. These interrupt events have been primarily removed especially on things that were attacking very fast as it caused the monsters to be relentlessly able to pursue and attack you giving you no time to engage or use skills between their attacks. The Haste Aura monster modifier no longer appears on monsters that are already fast. Act 1 Werewolf Prowlers and Tendril Prowlers now will enter a walking stance (as opposed to running) after performing a melee action, they will only begin running again if you get a certain distance away from them. This behaviour has been applied to many faster monsters. Hungering Stalkers now have 12% less Life and Damage, they were already relatively weak but we have lowered it a bit further to account for their high movement speed and attack speed. They are intended to engage and attack quickly, but be weak and die fast. Reduced the number of Bloom Serpents in The Red Vale. Halved the number of Venomous Crabs in the Hunting Grounds. The Cultists in Freythorn no longer have interrupt events on their attacks as described above. The Cultists in Freythorn wielding Axes and Maces in Freythorn now walk after performing a Melee Action, only running again once you exit a certain distance. Blood Cretins on death Blood Pools have had their duration decreased from 6 seconds to 4 seconds, and fixed the area of effect to match the visual more closely. Reduced the overall density of more challenging monsters in Ogham Manor. Act 2 The Boulder Ants in Titan Valley have been replaced by Risen Maraketh, as the area had too many monsters that had irritating movement. The Faridun have all been modified to remove the interrupt events on their attacks as described above.. Act 3 Diretusk Boar and Antlion Charger's are now more likely to push you to the side instead of pushing you along with them when they charge you. The Lost City monster pack composition has been adjusted to result in less ranged...Introducing the Dawn of the Hunt Mystery BoxApr 8, 2025 - Community AnnouncementsWe've just released the Dawn of the Hunt Mystery Box in Path of Exile 2, a new mystery box without duplicate microtransactions! Each of the cosmetic effects in this mystery box has visual behaviour that interacts with your gameplay. Check out the contents of the box in the video below! There are 55 microtransactions (including variations) that you can find in the Dawn of the Hunt Mystery Box. Each of these microtransactions has a varying number of thematic variations, and you'll never receive a duplicate copy of a variation that you have already opened. For example, if you open one variant of a microtransaction, you may later receive another variant, but you'll never get a duplicate! Check out the full details at pathofexile2.com/mystery-box Please note that currently the Dawn of the Hunt Mystery Box is available only in Path of Exile 2. Path of Exile 2 - Upcoming ChangesApr 8, 2025 - Community AnnouncementsToday we are continuing to work on changes based on player feedback and this is a list of the updates that we have finished internally. We will be deploying the following changes over the next few days. This is just a list of the changes that have been made so far. These are not the only changes we are investigating and they do not represent a full list of what players are reporting to us. Player Balance Changes Now that we have a lot of the nerfs out of the way, we can concentrate on buffing things that are not performing well. Sorceress Specific Changes Arc now does a lightning explosion when it hits a shocked enemy but can no longer shock. It does not consume the shock. Eye of Winter now gains bonus elemental damage when passing through other elemental orbs like Solar Orb, Orb of Storms or Frost Bomb. Incinerate's exposure duration has been increased to 8 seconds from 2 seconds. Mana Tempest can now be used with all spells, and has been changed to cause empowered spells to split to additional targets instead of chaining or forking. Frostbolt explosion radius has been increased by 50%. Ice Nova's freeze buildup has been increased significantly. Frost Bomb exposure duration has been increased to 8 seconds from 5 seconds. Mana remnants has been changed to work with other elemental ailments than just shock. We are lowering the delay for Ignites spreading from sources such as the Wildfire support to 1 second from 2 seconds, but the radius has been decreased slightly. Chaos Innoculation Chaos Innoculation now prevents bleeding. The passive clusters that grant you additional stun threshold based on your maximum energy shield now also increase your ailment threshold so you will no longer be ignited/chilled/frozen/shocked as often while using CI if you take these passives. Huntress Specific Changes Parried enemies can no longer evade your attacks. Energy Shield no longer prevents bleeding from being applied. The spear stuck in enemies by Rapid Assault now always bleeds on hit when you detonate it, the AoE has been increased by 20% and the detonate does 67% more damage. Spearfield's spear duration has been increased to 10 seconds from 6 and had it's damage growth increased, dealing 30% more damage by level 20. Herald of Blood no longer deletes the corpses of Rares or Uniques, allowing you to use Ritual Sacrifice on the rares. Warrior Specific Changes Temper Weapon on Smith of Kitava now adds 3 empowerments per strike of your weapon, and is 25% faster. The damage might need to come down a little. Shield Wall is now detonatable with Warcries. Armour break being applied to players by monsters no longer has the 20% extra physical damage modifier that was intended to only be a buff to players, and we have also reduced its duration to 4 seconds from 12. In addition, there was a bug where partial armour breaks were never removed on the player. Ranger Specific Changes Stormcaller arrow now proliferates shocks to nearby enemies in a small radius and has had its ...Steam Global Top Sellers for week of 1 Apr — 8 April 2025Apr 8, 2025 - SteamDB * Schedule I; * R.E.P.O.; * Steam Deck; * inZOI; * The Last of Us™ Part II Remastered; * Monster Hunter Wilds; * Call of Duty®; * Dead by Daylight; * Split Fiction; * Path of Exile 2; * excluding free to play games View top 100 on SteamDB