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Park Bound

 
Park Bound 1.8.0-1.8.8 ReleasedJan 9, 2019 - Community Announcements1.8.0 Add new particle effects options in level editor Fixed bug causing treasure podiums with nine or more stars to display incorrectly Updated Steamworks SDK Update is required to play recently uploaded parks or with other players on 1.8.0+. Players with older versions will be split into their own sectors. 1.8.1 Moved Lantern Festival event forward to February 1 - February 20 Events now start at 6 AM EST instead of 6 PM EST 1.8.2 Added support for players to create multiple parks 1.8.3 Enabled option to set teleport receivers to be invisible or uncollidable in level editor Fixed bug causing gyroball collision sound effect playing while jumping 1.8.4 Added feature to reset progress made in a park. If you reset your progress after completing all chests in the park you will earn a prestige point for that park to track the number of times you completed a park. This feature is accessible through the "info" button in each park from the park overworld. 1.8.5 Fixed bug causing camera to not move smoothly when immediately jumping after landing on higher platform Fixed bug causing some objects to be rendered when not in camera view Editor: Added ability to restore deleted zones from an uploaded park. Under the Upload tab, right click on the icon of any zone shown in the "Removed" section and press restore. 1.8.6 Fixed bug in the level editor where meshes with too many triangles could trigger crash under some conditions. 1.8.7 Editor - Zone entrance button in park now applies all material properties instead of just color. Editor - Zone screens collidability / visibility can now be configured. 1.8.8 Fixed issue with 1.8.7 update causing some player parks to not load correctly. Park Bound 1.7.6 ReleasedOct 29, 2018 - Community Announcements1.7.6 Added shininess option for materials in level editor Updated level editor camera to match game camera speed setting Fixed bug in the editor that could prevent a level from opening if many large meshes were added Park Bound 1.7.5 ReleasedAug 5, 2018 - Community Announcements1.7.5 Players with Windows operating systems now use the 64-bit version of the game by default. This version has improved load times and has significantly improved performance on large levels. Fixed bug that could cause sound effects to play incorrectly on some hardware configurations. Fixed bug causing morphing shapes with attached objects to render incorrectly in the level editor. Note: Mac and Linux operating systems already use the 64-bit version. The Windows 32-bit version is still available to use under the debug build of the game. If you have any issues playing the latest version please make a post on the Bugs & Technical help forum.Park Bound 1.7.1 & 1.7.2 ReleasedFeb 10, 2018 - Community Announcements1.7.1 Added optional Jump and Speed modifiers for Gyroball item. Added new Speed Shoes item for permanent speed boost. Added fix for screen tearing happening for some players with v-sync enabled. 1.7.2 Added option for transparent materials to use additive blending (useful for lighting effects). Park Bound 1.7.1 - 1.7.4 ReleasedFeb 10, 2018 - Community Announcements1.7.1 Added optional Jump and Speed modifiers for Gyroball item. Added new Speed Shoes item for permanent speed boost. Added fix for screen tearing happening for some players with v-sync enabled. 1.7.2 Added option for transparent materials to use additive blending (useful for lighting effects). 1.7.3 Fixed bug causing transparent voxel shapes marked as a trap to not reset the player correctly. 1.7.4 Added overworld decorations for the Sunset Beach event lasting until June 27 Fixed bug that caused music volume to be silent in some situations Fixed crash in level editor caused by painting a challenge button with a material Lantern Festival and 1.7.0 releasedFeb 7, 2018 - Community AnnouncementsUpdate is required to play recently uploaded parks or with other players on 1.7.0. Players with older versions will be split into their own sectors. Game Added a Lantern Festival event available until February 21. Complete the challenge to unlock a new hat! http://steamcommunity.com/sharedfiles/filedetails/?id=1294678755 Added a Wild West event, available from March 7 - March 21. Added a message when trying to activate a zone portal that was configured to have no destination. Added a new Archived tag for parks in the Steam Workshop. Parks that are empty, unnamed, or broken may be marked as archived. Archived parks won't show up on the overworld signs or in the popular section of the park browser. They will still be accessible through the browse section and will show up in the park activity list if someone is in it. Updating the park will automatically remove the archived tag. Editor Added a new teleport field object created from the teleport receiver. Touching the field will bring players to the receiver. Fixed bug where teleport sender material would be linked to the teleport receiver until the level was reopened. Fixed bug where prefabs containing an inside morph component wouldn't load correctly under some situations. Lantern Festival and 1.7.0 releasedFeb 7, 2018 - Community AnnouncementsUpdate is required to play recently uploaded parks or with other players on 1.7.0. Players with older versions will be split into their own sectors. Game Added a Lantern Festival event available until February 21. Complete the challenge to unlock a new hat! http://steamcommunity.com/sharedfiles/filedetails/?id=1294678755 Added a Wild West event, available from March 7 - March 21. Added a message when trying to activate a zone portal that was configured to have no destination. Added a new Archived tag for parks in the Steam Workshop. Parks that are empty, unnamed, or broken may be marked as archived. Archived parks won't show up on the overworld signs or in the popular section of the park browser. They will still be accessible through the browse section and will show up in the park activity list if someone is in it. Updating the park will automatically remove the archived tag. Editor Added a new teleport field object created from the teleport receiver. Touching the field will bring players to the receiver. Fixed bug where teleport sender material would be linked to the teleport receiver until the level was reopened. Fixed bug where prefabs containing an inside morph component wouldn't load correctly under some situations. Park Bound 1.6.0 releasedDec 18, 2017 - Community AnnouncementsUpdate is required to play recently uploaded parks or with other players on 1.6.0. Players with older versions will be split into their own sectors. Level Editor Added support for multiple spin components per object. Append and prepend time on timelines now allows for negative values to truncate time. Added UI button to show if attached objects move when the parent object is scaled. Creating a terrain shape while an object is selected will no longer convert the selected object into a terrain. Fixed mutate sound not applying correctly to the active sound. Fixed sounds in the scene not being updated until next refresh if source sound was modified. Fixed bug that could cause a prefab to be compiled incorrectly if it contained a teleporter. Park Bound 1.6.0 releasedDec 18, 2017 - Community AnnouncementsUpdate is required to play recently uploaded parks or with other players on 1.6.0. Players with older versions will be split into their own sectors. Level Editor Added support for multiple spin components per object. Append and prepend time on timelines now allows for negative values to truncate time. Added UI button to show if attached objects move when the parent object is scaled. Creating a terrain shape while an object is selected will no longer convert the selected object into a terrain. Fixed mutate sound not applying correctly to the active sound. Fixed sounds in the scene not being updated until next refresh if source sound was modified. Fixed bug that could cause a prefab to be compiled incorrectly if it contained a teleporter. Winterland Event and 1.5.1 releasedDec 12, 2017 - Community AnnouncementsWinterland Winter has come to Park Bound! Complete the event challenge to unlock a special hat. The event ends January 1st, 2018. http://steamcommunity.com/sharedfiles/filedetails/?id=1229972457 Editor Fixed bug causing prefabs to sometimes be painted with the wrong index. Fixed possible editor crash when trying to paint a particle. Winterland Event and 1.5.1 releasedDec 12, 2017 - Community AnnouncementsWinterland Winter has come to Park Bound! Complete the event challenge to unlock a special hat. The event ends January 1st, 2018. http://steamcommunity.com/sharedfiles/filedetails/?id=1229972457 Editor Fixed bug causing prefabs to sometimes be painted with the wrong index. Fixed possible editor crash when trying to paint a particle. Park Bound 1.5.0 releasedDec 10, 2017 - Community AnnouncementsUpdate is required to play recently uploaded parks or with other players on 1.5.0. Players with older versions will be split into their own sectors. Editor Increased maximum star count per zone from 7 to 12. Added chat bubble object. Players can interact with the object to display a 3D chat message in-game and in the chat box. Added the option to set a zone to be secret. Secret zones have to be entered through the zone portal. Park Bound 1.5.0 releasedDec 10, 2017 - Community AnnouncementsUpdate is required to play recently uploaded parks or with other players on 1.5.0. Players with older versions will be split into their own sectors. Editor Increased maximum star count per zone from 7 to 12. Added chat bubble object. Players can interact with the object to display a 3D chat message in-game and in the chat box. Added the option to set a zone to be secret. Secret zones have to be entered through the zone portal. Park Bound 1.4.11 ReleasedDec 7, 2017 - Community AnnouncementsGame Updated park browser menu to resize correctly with more than two rows of parks. Engine Changed default audio sources from 16 to 128 to support more sounds playing simultaneously. Cached color picker menu to avoid recompiling shaders. Park Bound 1.4.11 ReleasedDec 7, 2017 - Community AnnouncementsGame Updated park browser menu to resize correctly with more than two rows of parks. Engine Changed default audio sources from 16 to 128 to support more sounds playing simultaneously. Cached color picker menu to avoid recompiling shaders. Park Bound 1.4.9 and 1.4.10 releasedDec 4, 2017 - Community Announcements1.4.9 Fixed a bug where gamepad movement or camera actions could be ignored if the jump button was rebound to certain buttons. 1.4.10 Fixed a bug where trying to activate a zone button configured to have no destination would close the application. Park Bound 1.4.9 and 1.4.10 releasedDec 4, 2017 - Community Announcements1.4.9 Fixed a bug where gamepad movement or camera actions could be ignored if the jump button was rebound to certain buttons. 1.4.10 Fixed a bug where trying to activate a zone button configured to have no destination would close the application. Park Bound ReleasedNov 30, 2017 - Community AnnouncementsWelcome to Park Bound!Park Bound ReleasedNov 30, 2017 - Community AnnouncementsWelcome to Park Bound!Launching tomorrow, 1.4.7 & 1.4.8 releasedNov 29, 2017 - Community AnnouncementsPark Bound will be leaving Early Access and launching tomorrow at 17:00 GMT (11:00 AM CST). Thanks everyone who participated in Early Access. It has been great to play with you all in-game, see your screenshots/videos, and explore the community created parks. Hope to see you there on launch! Also, update 1.4.7 is released to include various editor fixes and improvements. Game Updated park browser icons and overworld console. Editor Fixed bug causing the select mode interface to sometimes show the incorrect mode after refresh. Fixed grid snapping not applying correctly when drag-translating if grid size was greater than one. Fixed bug causing global bounding box to be displayed incorrectly under some situations. Fixed bug causing interpolation menu to sometimes not close correctly when selecting new object. Fixed bug causing undo-redo system to work incorrectly after creating a new level. Re-ordered rotation hotkey menu controls. Removed confirm button icon until axis selected. Fixed bug causing objects created by a decompiling a prefab to be positioned incorrectly if they weren't previously attached. Decompiling a prefab will now add an undo save point. Updated color hex field to accept strings of 6 characters even if the field supports an alpha channel (8 characters). Fixed color hex field to maintain cursor position when typing. Fixed bug causing environment mixer menu to open when editing a prefab. 1.4.8 Editor Fixed bug introduced in 1.4.7 that would cause an error if a prefab was decompiled within another prefab.