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Weekend LTM: Cards to the Max & 2X Event Pass XPOct 4, 2024 - Community AnnouncementsStreet Style Maeve has surprised the Realm with a block party! 😼 Cards to the Max is active as this weekend's LTM, raising the roof on everyone's Card levels. In addition, Event Pass XP is doubled this weekend as the party gets started! Reality Warp Hotfix | September 16th, 2024Sep 16, 2024 - Community AnnouncementsBalance Io Talents Sacrifice When activated, the 50% Health back Io receives is now True Healing. This was something that has felt true for a while due to how the Talent functions, but recent Anti-Heal changes showed that Io can indeed get hit during this transition. We've made this now a proper True Heal so the Talent's text remains accurate. Seris Cards Spirit Leech Increased scaling from 2|2 ➡️ 6|6 We were overly cautious in how the transition in functionality would benefit Seris, leading to this card becoming too weak for lower-level use case. We're buffing it back to a place where it functions very similar to the previous version of the Card, providing 2|2 Ammo every .5s over the 1.5s period. Yagorath General Yagorath's Tail Crit Spot is now only active during her Ultimate. Abilities Acceleration Adjusted speed curve, starts at 100% speed instantly then waits .5s to reach 200%. Yagorath's changes mostly put her in a spot we and the community were happy with, except for some pain point areas. Her Crit Spots made her more vulnerable than expected and led to her struggling to stay alive even in situations she deserved to, so we've now limited them to only being available during her Ultimate. This keeps the design fantasy (and helps counter her pull speed buff) while not impacting her neutral game nearly as much. As for Acceleration, players noticed an issue where Yagorath would slow slightly during the launch if she was already in movement. We've removed that so now she can continue to make jumps and feel fluid when using the ability, while still preserving a window for counterplay. Bug Fixes Fixed an issue where Dredge would crash player clients when selected. Dredge is reenabled across the game. Fixed an issue where Unauthorized Use wasn't applying a damage bonus & was still Revealing targets. Fixed an issue where Jubilation was not applying its bonus damage to marked targets. Fixed an issue where various added text was not translated into supported languages. Fixed an issue where the Trials reset Timer was incorrect. Fixed an issue where the shiver me timbers Title was not visible & unequippable. Fixed an issue where Octavia's Maverick Rifle was unequippable. Fixed an issue where Reality Warp was not showing up in Match History. Fixed an issue where the Damage Chest was giving Aki Oni Tiberius instead of Aoi Oni Tiberius. Fixed an issue where the Support Chest was giving Pirate's Treasure Io instead of Eight Oceans Io. Fixed an issue where bot Maeve would not select a Talent. Fixed an issue where Wave Defense Private Beta wasn't always available to players. This Week in the Realm | September 10th, 2024Sep 10, 2024 - Community AnnouncementsGreetings Champions! It's been a while. Now that Reality Warp is released, let's get a bit back on track! Here's what happening in the Realm this week: Hotfixing Reality Later this week, we plan on releasing a hotfix focused on resolving issues and quick changes to balance from Reality Warp. Major bug fixes include reenabling Dredge for play, Strix's Unauthorized Use having its damage buff and not Revealing, and Moji's Jubilation now functioning as expected. We also have a short list of balance changes coming in the hotfix: Io Talents Sacrifice When activated, the 50% Health back Io receives is now True Healing. This was something that has felt true for a while due to how the Talent functions, but recent Anti-Heal changes showed that Io can indeed get hit during this transition. We've made this now a proper True Heal so the Talent's text remains accurate. Seris Cards Spirit Leech Increased scaling from 2|2 ➡️ 6|6 We were overly cautious in how the transition in functionality would benefit Seris, leading to this card becoming too weak for lower-level use case. We're buffing it back to a place where it functions very similar to the previous version of the Card, providing 2|2 Ammo every .5s over the 1.5s period. Yagorath General Yagorath's Tail Crit Spot is now only active during her Ultimate. Abilities Acceleration Adjusted speed curve, starts at 100% speed instantly then waits .5s to reach 200%. Yagorath's changes mostly put her in a spot we and the community were happy with, except for some pain point areas. Her Crit Spots made her more vulnerable than expected and led to her struggling to stay alive even in situations she deserved to, so we've now limited them to only being available during her Ultimate. This keeps the design fantasy (and helps counter her pull speed buff) while not impacting her neutral game nearly as much. As for Acceleration, players noticed an issue where Yagorath would slow slightly during the launch if she was already in movement. We've removed that so now she can continue to make jumps and feel fluid when using the ability, while still preserving a window for counterplay. The full hotfix notes will be published when we are able to release it to players, so stay tuned! We appreciate players patience as we tackled the launch issues as well as take time to prepare further changes to balance, both new and retouching these in the October update. This Week's Community Creations School's Back In Artist: Mashtyx {STEAM_CLAN_IMAGE}/26305398/018baa25aef0f53c37c9beaebb9cd140627891f8.jpg Shadow of Himself Artist: H_LILAS415 {STEAM_CLAN_IMAGE}/26305398/e4db6e9dd6428e3c16be3e3241f149a62ac010d7.jpg Please...She's a Support Artist: Paulo Munir Uequed {STEAM_CLAN_IMAGE}/26305398/a603fc7cb85dff85b2d35930f4eabd252d541198.jpg Weekend LTM: Dark Tides: Champion Difficulty Wave Defense returns, with a sharp increase in difficulty! Fight against the Abyss once more at Marauder's Port and stay vigilant: All enemies have increased health and damag...Reality Warp Update NotesSep 3, 2024 - Community AnnouncementsGeneral Updates Special Quests For the duration of 7.5, you can play one match to unlock the Coldsnap Furia skin previously given away during Hi-Rez promotions. Players that already own Furia will instead receive crystals. In addition, playing 10 non-practice games of Siege, Team Deathmatch, or Onslaught will grant players an Anniversary Token to purchase a Limited Skin from the Anniversary Store. New Chest: Voices of the Realm We’ve added 22 announcer packs to this new chest to make it easier than ever for players to acquire their favorites. MVP Sale We’ve made MVPs available for direct purchase! Legendary MVPs will cost 100 crystals All other MVPs will cost 75 crystals To celebrate this change, we’re also putting them on sale for 25 less than their new full price for the first 2 weeks of this patch, so from 09/04/24 - 09/18/24, so go ahead and grab your favorites now!: Legendaries will cost 75 crystals All other MVPs will cost 50 crystals Event Pass Changes We’ve heard player complaints about our inaccurate in-game messaging about the Feudal Fables deadline, as well as the initial issues with the Buried Treasure Flashback Pass. These issues were uniquely severe for an Event Pass, and we apologize for their impact on players. As a one-time make-good, we’re doing the following: We’ve brought back the Feudal Fables Pass for a limited time so players have the chance to complete it. We’ve extended the Buried Treasure Pass by 6 levels, including the following new rewards: 1 additional Avatar 1 additional Death Stamp 1 additional Spray 5 Skin Boosters 40K Gold 1 Paladin’s Accord Chest - this contains the items from the Abyss’s Destruction, Magistrate’s Resolve, & Resistance’s Daring Chests, as well as the following: Screech Androxus Dasher's Antlers Androxus Cangaceiro Androxus Old Glory Fernando Tough Cookie Fernando Parasite Seris Frosty Foliage Grover Ghoulish Goalie Jenos Resplendent Jenos New Trials Rewards With another Trials reset, we're bringing back some rewards locked behind older Trials sets featured in the Tidal Surge's Flashback themes. Here's what players can look forward to earning: New "Shiver Me Timber" Limited Title Sunset Avatar Fearless Leader Spray Pirateer Avatar First Mate Announcer Event Mode: Reality Warp Inspired by Siege Remixed & Truly Talented, Reality Warp is an Event Mode where Seris has combined Paladins' past and present into a single timeline, bringing back infamous builds and nostalgic sights. This sandbox is designed specifically to harken back to an era where Champions were overall stronger & there was a heavier emphasis on power plays. Consider it a love letter from us at Evil Mojo not only to the community who has stuck by our side, but also paying respect to all the players and developers who have been involved with Paladins over the years. Basically: we’re playing the hits. Rules All Card Levels are set to 5 This LTM has a Talent pool mixing the current sandbox with select fan favorite (or infamous) options fro...Developer Insights: Wave Defense & GamemodesAug 23, 2024 - Community AnnouncementsGreetings Champions! This Developer Insight blog is all about Wave Defense: its development, its release, and where we’d like to take it and alternative Paladins game modes in the future. Along the way, we’ll be sharing clips from the development version to give a glimpse as to how far the mode has already come from its original prototype. Development It’d been a long while since Paladins received a new mode with the last “core” mode being King of the Hill, released in 2019. Ever since, the team has thrown around ideas and concepts for new modes and spins on existing experiences. However, with Siege being by far our most popular mode compared to all others, we wanted to ensure we were providing the most support possible for Siege, then add occasional fun LTMs to rotation. This eventually led to Siege Beyond, considering changes to the Siege gamemode to keep it feeling new and fresh, similar to how MOBAs change their core mode format season to season. Some players didn’t resonate with those ideas either, so that pushed us to look into another route to adding a Siege-like mode: restoring Payload. Payload, however, is both an older mode with severe development limitations due to the age of the mode & its unique level design compared to modern gamemodes. Not any more popular than Onslaught, TDM, or King of the Hill also means balancing its support with all other side modes. This is what got us to begin exploring the original Siege maps and projects like Siege Remixed and Swift Siege as we looked to make LTMs more like mode variants. During Siege Remixed’s development, our former level designer Shak had also been working on a side project a few on the team were passionate about: a small horde gamemode running on Primal Court. When they originally showed it to the team, it looked like this: This video was recorded with God mode enabled as testing was mainly centered around spawning at this stage. As you can see, it was very much a prototype & mainly played around the studio as a fun lunch break game. Over time, however, several people would poke at the prototype and add various features or aspects to it. Artists would recommend skins, a designer curated the bots being utilized, and a programmer was beginning the shell of a GameClass (basically what tells our game that something is its own game mode). As we entered Winter of 2023, the Primal Court prototype looked like this: It was around this time that the team was planning for 2024 and the official pitch was made to create Wave Defense, at the time simply called “Horde”. (It got a little confusing internally when talking about Horde, the Item Hoard, and the Wild Hoard update.) We got the go ahead & after Moji’s rework was fully complete we went to work. Over the latter half of Spring & early Summer, we added the two other maps players would see and unique bots for each. We added its own rules and settings, officially branching it off of Onslaught. We also brought the powerups from a previous LTM back ...Developer Insights: Event PassAug 14, 2024 - Community AnnouncementsGreetings Champions! This blog kicks off a mini-series of Developer Insight posts detailing various aspects of updates released this year as well as small previews of what is arriving over the horizon. Our goal with these is to answer some frequent questions we see from the community, explain various changes and issues we’ve experienced and how we’re resolving them, and hopefully along the way showcase some of the behind the scenes it takes to develop Paladins. This first post is all about Event Passes, and specifically the 2023 variation of them. Eventful Chests Throughout this year, we’ve made a lot of changes to the Event Pass meant to reduce the risk of bugs in future passes & standardize how passes work from release to release to provide content more often and consistently. This started with the transition to Chests being the main way of delivering content, a change that players rightfully felt was random. We went into a little bit of detail in the Wild Hoard Update Notes, but we think we should share more to elaborate why we made the change. In the original Battle Pass & Event Pass structure, each level needed to be created and configured from scratch with no ability to reuse the structure of previous passes. Each reward, whether it was a whole new cosmetic item or a bunch of crystals, needed to be manually added and tested every time. This meant content that worked in one pass might break in the next pass if the new item configuration had a mistake that nobody caught. To cut down on both the effort of making new Event Passes and also the chances of errors happening, we came up with tools and systems that could include more automation. This is how we landed on using chests, since we could keep the same level reward structure by giving out the same chests each pass and only need to change out the items within the chests. Once the kinks in the new chests have been ironed out, the reduction of manual configuration should prevent bugs that would previously have taken 3-4 days of testing and fixing per patch, which doesn’t sound like a lot but that’s often the difference between several balance changes, a new LTM, or general polish and bug fixing that our designers can do with that time. It also cuts down on human error, something that really began to show with passes like Midnight Masquerade and Valor’s End. Handling all the Item configuration manually meant often we would break Items in ways that made it not only impossible for players to receive, but harder for us to fix. However, as players have noticed, the initial implementation of this new system came with new bugs and issues that we're working on addressing. Conveying the contents of a Pass, the need to open Chests in order to receive your rewards, and general frustrations with clarity are all topics we’ve listened intently to. We’re planning to take steps to address this, starting with the next update coming later this month. To begin with, we know that the auto-rolling tech has confuse...Tidal Surge Hotfix NotesJul 31, 2024 - Community AnnouncementsGeneral Fixed an issue where players who purchased the Event Pass weren't receiving the bonuses and some rewards. We're rolling out an additional fix any players who remain in states without earned rewards over the next few days. Fixed an issue where some chests within the Event Pass weren't auto rolled on acquisition. Fixed an issue where the Event Pass would hang on the purchase screen when bought. Fixed an issue where the Diamond Trove listed duplicate skins within its collection. We're working on an additional issue where 2 skins (Outlaw Sha Lin & Ebon Star Zhin) appear as unowned even if owned for some players. Fixed an issue where bot names were incorrect within TDM Training. Champions Fixed an issue where Io's Sacrifice Talent could end up in a state where she was invincible to damage. Fixed an issue where Lillith's Blood Hex was not healing targets past its initial tick. Both Champions have been reenabled across all queues. Fixed an issue where Rei's Magic in the Blood was activating during Chain Heal as opposed to on the next cast. Under Investigation Dark Tides still has issues spawning players and offering Loadouts. This issue runs a bit deeper and will be fixed next update. Rejuvenate does not affects Pets or Illusions, which is unintended and will be fixed. We're continuing to watch sentiments around the new version & will make other non-fix improvements based on feedback as well. The Trial missing from Crosswind Hold is still hidden, however players will not need to complete it and can earn rewards as if it's not there. We're investigating within the Trials system issues with not receiving repeat rewards and will share more info as soon as possible. Makoa can get caught in terrain mattering when and where he activates Ancient Rage. We're looking into potential solutions, but in the meantime, we recommend not jumping against walls or ceilings during activation. Being BIG can be hard sometimes. Support Our Customer Support site has been updated and revamped with a new link & more features. Start a chat as needed with the blue icon in the bottom right of the Support page & be sure to bookmark this link for use if you find yourself in need of assistance in the future! https://support.hirezstudios.com/en/ Tidal Surge Update NotesJul 24, 2024 - Community AnnouncementsRelease Date: July 24th Wave Defense PvE experiences are nothing new to Paladins, from LTM scenarios to past Events like Dark Tides, we’ve always toyed around with moments where players can fight AI combatants. However, we’ve slowly worked on a passion project that looked to create a new experience that allows players to play a more-developed vision of what those modes could be like. Presenting Wave Defense, a new rotating game mode for Paladins. Basics Survive 10 minutes against waves of combatants who slowly escalate in number and difficulty. Protect the objective in order to prevent the horde from draining your tickets. The horde wins if you lose 30 Tickets. Dying to the Horde loses you 2 Tickets. The Objective drains 1 Ticket every 3s it is left uncontested. Random powerups have a chance of spawning after a kill, allowing players to claim brief buffs. Queues Matchmade This version allows players to queue with randoms and enjoy Wave Defense with a full team! This is the primary method of enjoying the mode and what we intend to balance for in the future. Private This version allows players to play on their own or with up to 4 friends without worrying about other players. Want to try a fun challenge or test out builds? This version scales based on the number of players, with our goal being an enjoyable experience regardless. This queue is in the Training tab, and the Tutorial has been pushed offscreen. To access the Tutorial, use arrow keys or the D-Pad to navigate over. Experiences Corrupted Burrow Directly following the events of “Burrowed Within”, protect Brightmarsh and the Burrows from Yagorath’s brood of hatchlings and various monstrosities that are attempting to infect its heart. Moji managed to weaken the Maw’s grip on Nature, but only together as friends can you fully push back the Darkness to its seal. Forgotten Altar Deep within Ska’Drin ruins of Primal Court, the Pyre has hidden away an altar preserving an ancient weapon. Curious Champions are encouraged to look into it by Tiberius, but Azaan refuses to allow them to do so with ease. Acolytes and Arbiters of his will stand in between you and uncovering more about the Realm’s most ancient force. Dark Tides A reimagining of the original Event mode, Dark Tides takes place on Marauder’s Port, where corrupted cultists are performing a ritual to amplify the powers of the Kraken to attempt to open another Rift to fully destabilize the Realm. Once you interrupt them, prepare for denizens of the Abyss to arise and punish you for your heresy against their Lords. Our goal with Wave Defense is to gauge player interest with this initial beta experience, and if enough enjoy it look to make updates/improvements in future releases. We hope you all enjoy! Trial Challenges We’ve heard feedback from the community that some of the new challenges are too long-term focused. With that in mind we’ve made the following changes: Damage And Heal Players For 2,000,000 total Health ➡️ Damage And Heal Players For...This Week in the Realm | July 17th, 2024Jul 17, 2024 - Community AnnouncementsGreetings Champions! Here's what happening in the Realm this week: PTS Feedback & Changes It's been a while! The team has been laser focused on Tidal Surge & PTS, but now that we've revealed the update and let players playtest the content, we have things to share and changes we plan to make based on player feedback. Ranked, Season 7 Split 2 Some players noticed a lack of mention of Split 2 of Ranked in the PTS Notes. No worries, Split 2 is still starting in the Tidal Surge update with a Golden Cache and Limited Avatar to earn! We originally planned to make larger changes to Ranked, but after chatting internally and with the Partners we scraped the original vision we had for adjustments. We'll be writing a blog in a few weeks to share what we had thought up & what direction we are going in instead to let all players join the conversation. Stay tuned! Wave Defense We got a TON of helpful feedback on Wave Defense, from how it currently functions to areas we can expand and improve upon it in the future. For this initial release, we're going to be implementing a few updates from PTS: Wave Defense will be released as "Wave Defense Public Beta" and "Wave Defense Party Beta" to be clearer around how each queue functions and their state. Wave Defense will launch with more intense Wave 1, 2 and 3 than the PTS version, with Waves 2 onward featuring 2 different bot types. Due to this change, we expect performance to be slightly rougher throughout, however we are working continually on optimization. We want to make the mode as fun as it can be, then slowly beef up performance. In future updates, we'll be exploring some of the ideas players have shared around rewards and/or Remixed-like modifiers within the mode. We're really grateful players are giving us the space to create something like this & hope everyone gives it a try when it releases next week! Balance Updates We were swinging for the fences with our mid-Year balance, and that meant a lot of hits and plenty of misses. We've been listening to all forms of feedback and have some adjustments planned for the Live version. Armor Plating Reverted CC functionality Reduced scaling from 7% ➡️ 6% While we wanted to try something a bit more nuanced to make this Item less of an obvious purchase, this idea wasn't the right one. We both heard the concerns and saw a few issues emerge that made us feel a further nerf of its strength is better for the game in the short term. Bloodbath Reduced scaling from 450 ➡️ 360 This Item was performing very well on PTS with a return to True Healing and a significant scaling increase, so we want to be a bit more cautious and bring a bit down while preserving the True Healing. We're watching the strength of this item in conjunction with Rejuvenate but want to allow players to experiment more before we act. Rejuvenate Added "Does not work with Lifesteal effects." While this was originally a bug, after watching Rejuvenate's performance on PTS we feel leaving this in place for now is ...Free multiplayer game Paladins launches a new PvE horde modeJul 13, 2024 - PCGamesNFrom Overwatch and Team Fortress 2 to Apex Legends and Counter-Strike 2, there are plenty of great, free multiplayer games on Steam to choose from. One that's quietly stood the test of time, racking up a 'very positive' 85% rating on the Valve platform with more than 344,000 reviews since it launched in 2016, is Paladins. Now, the hero shooter from developer Evil Mojo and publisher Hi-Rez Studios is launching an all-new PvE horde mode, created as a passion project, as part of its latest free update. Read the rest of the story... RELATED LINKS: Epic's next free game is from 2005 Win a special Paladins or Smite skin to celebrate Hi-Rez Expo 2018! Paladins gets cross-play and a new hero who can summon a dragon Tidal Surge PTS NotesJul 12, 2024 - Community AnnouncementsWave Defense PvE experiences are nothing new to Paladins, from LTM scenarios to past Events like Dark Tides, we’ve always toyed around with moments where players can fight AI combatants. However, we’ve slowly worked on a passion project that looked to create a new experience that allows players to play a more-developed vision of what those modes could be like. Presenting Wave Defense, a new rotating game mode for Paladins. Basics Survive 10 minutes against waves of combatants who slowly escalate in number and difficulty. Protect the objective in order to prevent the horde from draining your tickets. The horde wins if you lose 30 Tickets. Dying to the Horde loses you 1 Ticket. The Objective drains 1 Ticket every 3s it is left uncontested. Random powerups have a chance of spawning after a kill, allowing players to claim brief buffs. Queues Matchmade This version allows players to queue with randoms and enjoy Wave Defense with a full team! This is the primary method of enjoying the mode and what we intend to balance for in the future. Private This version allows players to play on their own or with up to 4 friends without worrying about other players. Want to try a fun challenge or test out builds? This version scales based on the number of players, with our goal being an enjoyable experience regardless. Experiences Corrupted Burrow Directly following the events of “Burrowed Within”, protect Brightmarsh and the Burrows from Yagorath’s brood of hatchlings and various monstrosities that are attempting to infect its heart. Moji managed to weaken the Maw’s grip on Nature, but only together as friends can you fully push back the Darkness to its seal. Forgotten Altar Deep within Ska’Drin ruins of Primal Court, the Pyre has hidden away an altar preserving an ancient weapon. Curious Champions are encouraged to look into it by Tiberius, but Azaan refuses to allow them to do so with ease. Acolytes and Arbiters of his will stand in between you and uncovering more about the Realm’s most ancient force. Dark Tides A reimagining of the original Event mode, Dark Tides takes place on Marauder’s Port, where corrupted cultists are performing a ritual to amplify the powers of the Kraken to attempt to open another Rift to fully destabilize the Realm. Once you interrupt them, prepare for denizens of the Abyss to arise and punish you for your heresy against their Lords. Our goal with Wave Defense is to gauge player interest with this initial beta experience, and if enough enjoy it look to make updates/improvements in future releases. We hope you all enjoy! Trial Challenges We’ve heard feedback from the community that some of the new challenges are too long-term focused. With that in mind we’ve made the following changes: Damage And Heal Players For 2,000,000 total Health ➡️ Damage And Heal Players For 1,500,000 total Health Expend 15,000 Ammo ➡️ Expend 1,500 Ammo In Non-Training Siege, Team Deathmatch, Or Onslaught Matches Expend 150,000 Ammo ➡️ Expend 15,000 Ammo In Non-...Anniversary EventJun 18, 2024 - Community AnnouncementsAnniversary Questline This year, we've moved the Event to the new Questline system under Activities, where future simple progression events will be shown. We've also streamlined it to focus on the delivery of the core rewards and currencies, with other rewards available during Siege Remixed's weekend modifiers. Here is the Questline: Play 1 Game during the Anniversary Event Anniversary Chest Play 4 Game during the Anniversary Event Free Champion Token Play 8 Game during the Anniversary Event Free Champion Token Play 12 Game during the Anniversary Event Free Champion Token Play 15 Game during the Anniversary Event Anniversary Limited Skin Token We've heard feedback from those with collected Free Champion Tokens who own all of the Champions & will be exploring the best way to allow those players to spend these Tokens on something worthwhile to them in the future. As for the Limited Skin tokens, we've added two skins to the selection that last year were requested: Beach Bash Lian Temple Raider Maeve This now means that every single Battle Pass Limited is available in the Anniversary store, and in the future we'll be listening to feedback on where to expand it next. Siege Remixed For Siege Remixed, we decided to spend this year's weekend modifiers celebrating different eras of Paladins and trying out things players have wanted to see return as well as revisit the favorites. Here are the weekends and effects that will be in place: June 21st - 24th Closed Beta Theme | Modifier: Capture Only Gamemode This version of Capture Only will be different than the early iteration in Paladins, merging the classic fight over rotating points with a round-based system similar to modern Siege. June 28th - July 1st Open Beta Theme | Modifier: Cards to the Max July 5th - 8th Season 2 Theme | Modifier: Third Person Only We haven't actively developed third person gameplay in a long time, so for this weekend all Champions released after Season 2 will be unavailable in Remixed. July 12th - 15th Season 5 Theme | Modifier: Siege Beyond Store July 19th - 22nd Season 7 Theme | Modifier: Powerup Spawner Returning from Old School, every Champion death will have a chance of spawning a powerup for either team to claim to swing the tide of battle. Restored Recolors Back in our transition from beta to release, we removed various skin recolors that the team then felt were below standards as well as adding clutter to the slowly growing library of cosmetics. As time proved that latter point right, the current team spent some time expanding and refining the Color Selector system in hopes we could then restore these skins to the game. We're excited to share with the start of this Anniversary Event that Phase 1 of these recolors are now available for their original price of 160 Crystals or 30,000 Gold. Androxus Gaunt Sanguine Ash Plated Tempered Bomb King Emerald Ruby Evie Conjuration Divination Inara Garnet Amethyst Celestine Lian Peridot Veridian Maeve Guttersnipe Riff Raff Ruckus Assem...This Week in the Realm | June 11th, 2024Jun 11, 2024 - Community AnnouncementsGreetings Champions! Here's what happening in the Realm this week: Let's Catch Up Hello again! It's been a few weeks since we've last released one of these blogs, and we've heard a lot of questions and concerns so we want to address them here and now. What's going on with the servers? This is the reason we've been quieter than normal & the largest issue we've had so to address it first: Servers had begun to experience frequent disruptions a week prior to the launch of Feudal Fables. Our operations team began investigating and we discovered a few improvements we could make. However, to implement them correctly, we had to take some time to develop them. This led to the 2-3 weeks where we as a team were entirely focused on these changes (as well as releasing our usual hotfix), and we're glad to say we've seen a return to stability this past weekend and will continue to watch and support this recovery. We apologize for the lack of communication around this problem as we wanted to be cautious about our security as well not communicate in the moment before aspects of improvement were certain. We expect almost everyone playing to have a smoother experience now & encourage people to continue reports if they run into issues! What about Ranked? As a part of the ongoing server issues, we made the call to disable Ranked temporarily to allow us to focus efforts on certain servers as well as prevent too much volatility in player TP. We haven't done this type of sudden disable of Ranked prior, and we learned a lot from the process. We had some issues disabling Ranked decay at first but have now put it on pause until Ranked returns the 19th. When Ranked returns, players will have 1 month to continue Split 1 to earn rewards and climb the leaderboards before Split 2 launches with our next update. In the hotfix, Trials challenges were supposed to be fixed but weren't? We're aware! We tested these fixes in our test environment where they passed our QA process, however when we moved the fixes to the live servers, something didn't resolve between the fixed versions of the activities and the existing versions players had progressed. Trials are resetting on June 19th, so we're now looking to instead grant the affected rewards to players instead of attempting to adjust these Trials. We'll share more information on how we're giving them away shortly after the hotfix! What's coming next? In the short term, we'll be releasing Hotfix 2 on June 19th, which will also kick off our Anniversary Event! This will include the return of the 5 Anniversary Skins in the Anniversary Chest, the ability to play 15 games to unlock 3 Champions and 1 Limited Skin Token, as well as Siege Remixed. There will also be new modifiers for the mode and some other surprises sprinkled in. The full Event notes will be released early next week! When July comes around, we'll be back to share information on our next update launching that month and marking the middle of Year 7. We're really excited to show ...Feudal Fables Hotfix 1 | June 6th, 2024Jun 6, 2024 - Community AnnouncementsGeneral Match IDs now are visible in the scoreboard during the match. Fixed an issue where Akazukin Moji was not using the proper loading art when entering a match. Fixed an issue where select Trials were not completing when players reached 100% on their progress. This includes all the Ammo challenges and some Spray & Objective challenges. Champions Bomb King Fixed an issue where Cuddle King had his wick and cap clipping through aspects of his model. Fernando Fixed an issue where Aegis was causing Chivalry to have an erroneous 2s cooldown. Furia Fixed an issue where some Furia skins would jitter during certain animations. Fixed an issue where Shrine Guardian Furia's VFX would desync from their effects. Lillith Fixed an issue where Heart of Crimson was dealing less damage than intended on Cursed Accord Fixed an issue where Death Wings' cost was not reduced to the proper value. Moji Fixed an issue where Magic Shield was affecting Deployable, Pets, and Illusions Adjusted functionality and intention of Magic Shield's self-shielding Magic Shield now applies a 600 Health Shield to Moji every .25s, capping at 600. In effect, this makes her survivability during much higher but can still have her health chipped into between ticks. Paladins Chronicles: Burrowed WithinMay 23, 2024 - Community AnnouncementsThis is the first entry of Paladins Chronicles released on Steam, continuing the current ongoing Series 2 that can be found either on the website archive or on our Wiki. This entry is a direct continuation of He Who Persists and Shattered Goddess, Restored Faith for those who wish to be caught up. Without futher ado... Burrowed Within As the portal snaps shut behind them, Azaan takes a moment to breathe in the familiar air of the Realm. His contemplation is interrupted by Moji’s waving finger. “Now, before you go running off…” Moji states sternly as Po-Li seems to shake their heads signaling no. “I sense the Abyss. What abomination is released here?” Azaan ignores the Leipori’s call for patience as he launches himself into the air. However, he begins to quickly fall and barely catches himself as he lands. Moji pulls Po-Li out of the way and sighs deeply. “When Nyx emerged from the Abyss and took your silly star station, she redecorated it to weaken you. You’ll barely be able to handle this, but you have to.” She continues onward, gesturing towards Azaan to walk begrudgingly behind her. “You’re probably hungry. What kind of food do Pyre Lords eat anyways?” She attempts to make small talk but Azaan simply grunts in reply. They emerge from an alleyway into the center of Brightmarsh, the once-vacant home of the Vulpin. Azaan is caught by surprise when he notices families running and plumes of fire rising from various homes. Noticing his reaction, Moji explains, “They had started moving back, thinking the conflicts were over. You defeated Yagorath. Then the Magistrate defeats the Resistance. And then the Abyss comes back, right?.” Moji states this as a matter of fact, but he feels her tone conveys a level of judgment he has not experienced in a long time. He quickly starts to will himself forward faster, walking amongst the houses, and scanning the city for the evil he feels in his bones. Moji directs Po-Li as they scamper forward to keep up with Azaan. “So then the Abyss rises and defeats the Paladins. And then Vora of the Maw defeats Raum. And now we’ve ended up with Raum, and the Maw have moved in too. Why would the Maw move here?” “I know not what those parasites want with your forest, but I will see to the removal of whatever demon plights you.” Azaan charges his hammer. “Then, I will leave for their queen.” Azaan directs them around the town, Moji quickly hands out treats to heal the fleeing Vulpin while he charges his hammer. “You're leaving after? Weren't you a human once? Didn’t you have families to defend…friends to protect?” She begins to question him but as she does, he suddenly dashes forward through a building as it succumbs to its structural damage. She barely manages to shield herself before arriving on the other side to see Raum rampaging through the town center. A Vulpin bounced through the air around the demon, who Moji identifies as Pip, raining potions from his launcher, and directing the demon away from the repopulated district. ...Feudal Fables Update NotesMay 22, 2024 - Community AnnouncementsChampion Rework: Moji {STEAM_CLAN_IMAGE}/26305398/07d5b6caec7b92775c34f9ffcad8bb0ca8c7d8e3.jpg Lore While the rest of her kind have fled into the Burrows under the Enchanted Forest to avoid the war raging across the Realm, Moji took it upon herself to use her Leipori magic to fight for the world’s chance to recover. However, after Yagorath threatened the heart of her home, Moji realized she couldn’t wait for the healing process when her friends were in danger. Channeling all her energy into this new purpose, she returned to battle to support those in need. Riding atop her trusty familiar, Po-Li, she unleashes a befuddling mix of brilliant healing on her friends and a glimmering maelstrom on everyone else. Role: Support Health : 2400 {STEAM_CLAN_IMAGE}/26305398/444e83e3b0f308422fbfd349a95345e7953b1b77.png Weapon: Spit Po spits out a magical projectile, dealing 450 damage every 0.7s that explodes in an 8-unit area on impact with an enemy. Fully effective up to 300 units, and the explosion up to 5. Pierces Allies. {STEAM_CLAN_IMAGE}/26305398/6f6d815b7a7739f8b3c987360498b2f90c4b6b9c.png Alt-Fire: Sparkle Li rapidly sprays magical energy up to 75 units away, dealing 20 damage every 0.08s to enemies while healing allies for 75 every 0.08s. Sparkle acts as weapon shots and apply Anti-Healing. Consumes 5 Sparkle every 0.08s, with a maximum Sparkle of 250, which recharges at a rate of 85 a second. While firing, your movement speed is reduced by 20%. Passive: Magic Mark Hitting allies with Sparkle applies a stack of Magic Mark, up to 10, while hitting an ally with Spit detonates it. Detonating a Magic Mark Heals allies within 75 units of the target for up to 500 Health based on the amount of stacks consumed. At 10 stacks consumed, Heals allies for an additional 450 Health over 4s. {STEAM_CLAN_IMAGE}/26305398/9c621523a962fa9bd86936638f66e21c4c8c5353.png Ability 1: Magic Shield Channel for 2s and apply a 1000 Shield to yourself and a 500 Shield to allies within 55 units, with 600 applied instantly to yourself and 100 to allies, then 400 over 2s. Refire to cancel after 0.5s. {STEAM_CLAN_IMAGE}/26305398/28fdb9534d316fb36eba19b7d86215b691f6c131.png Ability 2: Scamper Scamper forward indefinitely, increasing your Movement Speed by 100% but reducing your turning ability. Can be refired to cancel after 0.5s. After the ability ends, timing jumps allows you to carry momentum forward. {STEAM_CLAN_IMAGE}/26305398/6be5778d6c28e475479659e38c2287570e8a4035.png Ultimate: Bon Appetit Cast an arcane spell that Transforms a single victim into a treat for 4s. Coming into contact with your Polymorphed victim Executes them and prevents ability-based Revival, while healing you for 50% of you maximum Health and ignoring Anti-Healing. The Transform has a 2s minimum duration. Effective up to 500 units. Talents {STEAM_CLAN_IMAGE}/26305398/e1043a1b58a37d9d8e0eb0ee5a3fe2d4a48af5e5.png Default: Spit Shine Spit now heals them for 350 and increases their Movement Speed by 20% for 2s. {ST...This Week in the Realm | May 21st, 2024May 21, 2024 - Community AnnouncementsGreetings Champions! Here's what happening in the Realm this week: Balance Changes from PTS Now that we've taken some time to address the Moji adjustments made prior to tomorrow's release, we want to also share some of the highlights of the additional changes made to the Support balance based on player feedback and reactions during the PTS weekend: Corvus Reverted nerf to Abyssal Reconstruction Many players feel Corvus' healing is far from the most contributing factor to his niche yet potent strength, so we've opted to not disturb this aspect of him and instead look to more focused changes in the future. Furia Reverted nerf to Kindle Soul Reduced damage buff to Wings of Wrath from 300 ➡️ 250 Similarly, Furia is in a weaker spot than last time we reduced her healing and while we have concerns over her potency, feedback guided us to let her maintain current Kindle Soul values. In conjunction, we're being a bit less bold on the buff to Wings of Wrath. Grover Decreased healing buff on Rampant Blooming from 400 ➡️ 350 Reverted heal over time buff on Rampant Blooming Reduced damage buff on Throwing Axe from 385 ➡️ 370 Grover may be the Support taking the deepest reductions this update with both Keywords and base kit nerfs being done, and after PTS we have shifted these even further. We want to watch him with a new status quo and give focused buffs as needed but considering his dominance for over a year we'd rather be sure he's back at a healthy baseline prior. Jenos Decreased damage buff to Binary Star from 400 ➡️ 380 Shifted Void Grip buff from 200 instant, 200 over time ➡️ 100 instant, 300 over time damage We loved seeing Jenos be a lot more consistent and threatening on the PTS, however we want to take him a bit down to prevent the brief mania we saw last year when we buffed him. These reduced damage changes still leave him much more potent but give us room to adjust better based on future data and feedback. Lillith Reverted Blood HP nerf Reverted Blood Hex damage buff Increased Hexed ally Blood regeneration from 40 ➡️ 60, cap from 230 ➡️ 250 Decreased Swarm Blood cost scaling from 500 to 800 ➡️ 350 to 650 Reduced scaling of Enriched Blood from .25|.25s ➡️ .2|.2s Increased Overflowing Delights scaling from 2|2% ➡️ 3|3% Changed Symbiotic Relationship to "Allies gain 4|4% Movement Speed while within your Swarm." Reverted Wings of Terror rework Changed Cursed Accord to “Decrease the Blood cost of your abilities by 35%, but increase Swarm and Death Wing's cooldowns by 1s.” While we were happy with the general premise of the Lillith adjustments, we heard ample feedback on how heavily it would weaken her and how much of her identity had been entrenched in some aspects of her we were adjusting. The above changes are designed to give Lillith back more potency and identity while still simplifying aspects of her design that caused conflicts with other aspects of the game. The final collection of changes should feel much closer to a shift than a nerf now! Pip ...This Week in the Realm | May 16th, 2024May 16, 2024 - Community AnnouncementsGreetings Champions! Here's what happening in the Realm this week: A Closer Look at Moji's Rework History Moji has always been a design with a lot to love and a lot that conflicted with her purpose as a Flank. Moji players enjoy the feeling of a perfect Mark burst on a fleeing target, the rush of hitting a Barrier and reversing a deadly dive into outward damage, the ability to leap around after Scamper and blast their foes. Those tools that made her so enjoyable are also intrinsically linked with how unhealthy many others view her for the game. The burst's frustrations, the lack of conveyance and counterplay, and the outstanding difficulties of her hitbox for most newcomers as well as foes made her require constant tuning, and eventually her balance was left in an underwhelming state to avoid wide player frustration. We discussed Moji balance internally ever since 2021, but those chats always turned back towards her design and how it needed to change in order to allow her to be more viable and less polarizing. After Omen, we decided to revisit the idea of reworks as a focus point for the team, and Moji quickly returned as a Champion we wanted to take the identity of and bring forward into 2024 with more relevance as well as finally address the problem points that made her unable to be adjusted prior. We didn't immediately aim at one specific solution, but we did a lot of retrospective looks at community content and discussions over the years and decided to consider an idea players had asked about since Moji's release. What if she was a Support? Kit Vision When first picturing Moji as a Support, the first question we had to answer is the source of her healing. Spit, Spray, and Magic Barrier all feel like abilities that can be converted to a primary heal source, however Spit's range makes it a necessary poke tool for damage and Magic Barrier would be frustrating if it was her healing and lacked sufficient counterplay. That's what landed us on what is now Sparkle, a hybrid healing and damage option that makes Moji the most close-ranged Support yet while offering some unique facets to allow her to be aggressive with her team. Magic Marks would also move to allies, both for combat flow but also to allow Moji to have a style of lining up behind her allies and blasting through them to hit enemies. Magic Barrier's shift to Magic Shield was still inspired by the idea of Barrier being an aura heal, however we felt that we could do something with more nuance than more healing output. Torvald has shown how powerful Shielding can be in a pocket scenario, but we wanted to offer it as a more widespread effect that allows Moji to lean a different direction and have more Utility in the face of certain team compositions and to counteract Anti-Healing late game. Scamper, then, became a much more essential part of her kit as she needed to be able to always reach her allies and was too susceptible to counter dives if she couldn't escape often. It became an infinite r...Feudal Fables PTS NotesMay 9, 2024 - Community AnnouncementsChampion Rework: Moji {STEAM_CLAN_IMAGE}/26305398/07d5b6caec7b92775c34f9ffcad8bb0ca8c7d8e3.jpg Lore While the rest of her kind have fled into the Burrows under the Enchanted Forest to avoid the war raging across the Realm, Moji took it upon herself to use her Leipori magic to fight for the world’s chance to recover. However, after Yagorath threatened the heart of her home, Moji realized she couldn’t wait for the healing process when her friends were in danger. Channeling all her energy into this new purpose, she returned to battle to support those in need. Riding atop her trusty familiar, Po-Li, she unleashes a befuddling mix of brilliant healing on her friends and a glimmering maelstrom on everyone else. Role: Support Health : 2400 {STEAM_CLAN_IMAGE}/26305398/444e83e3b0f308422fbfd349a95345e7953b1b77.png Weapon: Spit Po spits out a magical projectile, dealing 500 damage every 0.85s that explodes in an 8-unit area on impact with an enemy. Fully effective up to 300 units, and the explosion up to 5. Pierces Allies. {STEAM_CLAN_IMAGE}/26305398/6f6d815b7a7739f8b3c987360498b2f90c4b6b9c.png Alt-Fire: Sparkle Li rapidly sprays magical energy up to 75 units away, dealing 15 damage every 0.08s to enemies while healing allies for 85 every 0.08s. Sparkle acts as weapon shots and apply Anti-Healing. Consumes 5 Sparkle every 0.08s, with a maximum Sparkle of 250, which recharges at a rate of 85 a second. While firing, your movement speed is reduced by 20%. Passive: Magic Mark Hitting allies with Sparkle applies a stack of Magic Mark, up to 10, while hitting an ally with Spit detonates it. Detonating a Magic Mark Heals allies within 75 units of the target for up to 500 Health based on the amount of stacks consumed. At 10 stacks consumed, Heals allies for an additional 450 Health over 4s. {STEAM_CLAN_IMAGE}/26305398/9c621523a962fa9bd86936638f66e21c4c8c5353.png Ability 1: Magic Shield Channel for 2s and apply a 500 Shield to yourself and allies within 55 units, with 100 being applied instantly and 400 over 2s. Refire to cancel after 0.5s. {STEAM_CLAN_IMAGE}/26305398/28fdb9534d316fb36eba19b7d86215b691f6c131.png Ability 2: Scamper Scamper forward indefinitely, increasing your Movement Speed by 100% but reducing your turning ability. Can be refired to cancel after 0.5s {STEAM_CLAN_IMAGE}/26305398/6be5778d6c28e475479659e38c2287570e8a4035.png Ultimate: Bon Appetit Cast an arcane spell that Transforms a single victim into a treat for 4s. Coming into contact with your Polymorphed victim Executes them and prevents ability-based Revival, while healing you for 50% of you maximum Health and ignoring Anti-Healing. The Transform has a 2s minimum duration. Effective up to 500 units. Talents {STEAM_CLAN_IMAGE}/26305398/e1043a1b58a37d9d8e0eb0ee5a3fe2d4a48af5e5.png Default: Spit Shine Spit now heals them for 250 and increases their Movement Speed by 20% for 2s. {STEAM_CLAN_IMAGE}/26305398/fba3dcb54e148e9641e1c55f299bc9453b4de1ac.png Level 2: Jubilation Sparkle no longer Slows you ...This Week in the Realm | May 7th, 2024May 7, 2024 - Community AnnouncementsGreetings Champions! Here's what happening in the Realm this week: Tales from Other Realms Yesterday, we announced Feudal Fables, our next theme headed to the Realm alongside other a rework to Moji as well as Support changes. We'll have more officially revealed later this week but until then we'd like to share a bit more surrounding the theming of this update. Folklore and fairytales have inspired countless iterations and adaptations throughout media, and the team wanted to create a unique vision that twists and turns familiar tales into new looks for our Champions. For Moji, that meant combining the story of Red Riding Hood with that of various incarnations of wolves in Japanese folklore. Furia, meanwhile, becomes the guardian of shrines and gateways between planes, a fitting tale both from Shinto inspiration to our own Realm and its lands. These skins and their recolors coalesce into our newest Event Pass theme, one that feels fresh for Paladins and brings different visions of these two beloved Champions. You'll get a closer look at them during our Developer Update and on PTS this weekend! This Week's Community Creations Unfamiliar Flowers Artist: HappyOctopus {STEAM_CLAN_IMAGE}/26305398/682b4421bfcd3c1567d05328166cf6b7601dc47a.png Lunar Look Artist: Sailie {STEAM_CLAN_IMAGE}/26305398/b773e83e282124581eeed956c97cf640da758936.png Commander's Stance Artist: dond0n {STEAM_CLAN_IMAGE}/26305398/1ebc89f5ad9b67e5c725200a5892e08096bde87b.png Weekend LTM: Capture the Flag & 2X Event Pass XP Return to classic Stone Keep and race to capture the enemy flag before they take your own! During the weekend, enjoy double progress through the Beat Botz Flashback Event Pass in any queue! - EvilMojoKryptek
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