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Oxygen Not Included

 
[Game Hotfix] - 600112Mar 26, 2024 - Community AnnouncementsFixes All versions Fixed Duplicants getting stuck trying to attack critters stuck in tiles. Fixed Slicksters being able to path diagonally between tiles. Fixed incorrect reachability of Storage Tiles. Spaced Out! only Fixed crash unpausing save with a defrosted Duplicant entering the temporal tear. [Game Hotfix] - 597172Mar 7, 2024 - Community AnnouncementsA small hotfix for the February 2024 Quality of Life update. Fixes All versions Fixed Duplicants not being able to attack critters unless they were on the floor. Fixed Pokeshells defending an egg getting stuck trying to attack a threat that is out of range. Fixed issue causing Pacus caught in a Fish Trap to sometimes become irretrievable. Fixed a visual issue with Signal Counters. Fixed issue causing Element Filter sidescreens on some buildings (such as the Storage Bin) to appear empty after switching to a different sidescreen tab. Fixed crash when changing graphic settings and clicking X instead of OK/Cancel. Fixed missing section of the Rust Deoxidizer animation. Fixed layout width issue on some automation building sidescreens. Spaced Out! only Fixed a rocketry-related tooltip crash. Fixed bug causing buildings marked for Change Material reconstruction not to be rebuilt after deconstruction if the player was focused on a different asteroid. Rovers and Biobots can no longer deliver critters to the Critter Cargo Bay. Errand type was also changed to ranching. [Game Hotfix] - 596666Mar 5, 2024 - Community AnnouncementsA small hotfix for the February 2024 Quality of Life update. Changes and Improvements All versions Updated localizations. Fixes All versions Fixed Disable Autoharvest button not working. Fixed crash that could occur when changing the material of a Heavi-Watt Conductive Joint Plate. Fixed crash that could sometimes occur when ordering building deconstruction. Fixed crash related to errands at invalid locations. Fixed Fish Release not correctly counting fish in cavity. Fixed crash that could happen on Mac OS when the game is installed on a non-native partition. Fixed Inflatable Water Cooler blueprint meter animation. Modding Fixed crash related to files present in archived_versions directory. 10/10 colony sim Oxygen Not Included is making a return to paid DLCMar 2, 2024 - PCGamesNAfter a year filled with smaller free updates, one of the best colony sim style survival games on PC is making a return to paid DLC. Oxygen Not Included, the space simulation game offering that perfect mix of Rimworld and Starfield from beloved indie game studio Klei Entertainment, makers of Don't Starve, has revealed its 2024 plans, and they include a return to "content-focused" paid DLC for the 96%-rated Steam sensation. Read the rest of the story... RELATED LINKS: Oxygen Not Included celebrates 50th update for the beloved colony sim Power a space colony with farts in Oxygen Not Included, out now Oxygen Not Included announced - new game from Don't Starve devs Klei Oxygen Not Included February 2024 RoadmapFeb 29, 2024 - Community AnnouncementsHi everyone, It's time for the 2024 roadmap! We've been having lots of conversations behind the scenes, and have some big news to share: We're back to work on content-focused DLCs! There are tons of great things we want to add to the ONI universe, and they're getting too big to squeeze into free updates. {STEAM_CLAN_IMAGE}/25339032/bc74665e0224943733c79e821a44a726637eb7b8.png Wait, What? When we were originally considering making more DLCs back in early 2022, we had just come off a three-year-long haul on Spaced Out!, and our ideas for future DLCs were all on a similar scale. Trying to make them work for both the base game and Spaced Out! was daunting. But over the past year, DLC ideas just kept coming—many of them focused on content that would be a more natural fit with the base game, Spaced Out! DLC, and each other. So after a year of smaller free updates, we're switching back to paid DLCs that'll allow us to take our derpy little colonists into wild new uncharted corners of time and space. Our plans for these modular DLCs center around new asteroids packed with new biomes, critters, plants, buildings, elements, lore and blueprints (aka cosmetic skins). At some point, we may make systems changes. If that happens, those changes will likely be added (for free) to any existing versions of the game that you may own. What's Next? We haven't nailed down an exact schedule, but we do know that it won't involve multi-year waiting periods between DLCs! In fact, we're planning to release the first one this year. Perhaps featuring a chilly new starting asteroid... {STEAM_CLAN_IMAGE}/25339032/fe42b67a30c1c256c69476cecda3c12f51349afb.png We'll keep releasing free quality of life updates, fixing bugs and improving performance. We're also continuing to build out the blueprints system, creating more opportunities for colony customization. You'll be able to earn blueprints through gameplay, and we expect to include new collections in DLC as well. {STEAM_CLAN_IMAGE}/25339032/31a1cb7ea510421a301f08d584b3359f7d6c3e26.png TL;DR Our plan for this next chapter is to switch from occasional smaller free updates to content-focused paid DLCs. We're still doing free QoL updates. We know it's a big pivot! This year's ONI adventure promises to be a particularly exciting one. Thank you all for your ongoing support—it means the cosmos to us. See you at the next DLC! {STEAM_CLAN_IMAGE}/25339032/664e1133923e033fe7a140a7d89194673761a470.png FAQ Why the change from free updates back to paid DLCs? DLCs were always the better choice for expanding the ONI universe, but we just didn't think we could do it. Now that we have new ideas that play nicely with existing versions of the game and lend themselves well to mixing and matching later on...we're making it happen! Will these new DLCs work with both the base game and Spaced Out? Yup! What kind of DLCs are coming? Lots of new content: New starting asteroids, biomes, critters, plants, buildings, elements, lore and blueprints (aka cosmet...[Game Update] - 596100 - February 2024 Quality Of LifeFeb 29, 2024 - Community Announcements{STEAM_CLAN_IMAGE}/25339032/993d240d2277c70def304106331673c4db8e7c70.png Hey friends, Welcome to ONI's February 2024 Quality of Life update! This minor update includes new buildings, UI improvements, performance improvements, bug fixes and new cosmetic skins for both the base game and Spaced Out! DLC. Critter-Related We split the existing Critter Drop-off into two separate buildings—one for drop-offs and one for pick-ups—making it easier to manage critter population and relocation between rooms. These buildings will only count or permit drop-off/pick-up of the critter species specified in their filters. We've also added a new Airborne Critter Condo! It's an elevated take on critter relaxation, designed specifically for Gassy Moos, Pufts and Shine Bugs. QoL You'll notice significant performance improvements for critters, as well as improvements in myriad other parts of the game. The Gas Reservoir storage capacity has been increased from 150 kg to 1,000 kg. We improved the organization of tabs in the details sidescreen to make it easier to find what you're looking for. We've also added new tools there: "Material" lets you view and change what a building is made of, while "Blueprint" allows you to toggle easily between relevant cosmetic skins for buildings or Duplicants directly in-game. The latter also contains a shortcut to the Supply Closet. Bugs & Other Cool Stuff In both versions of the game, we fixed a slew of critter pathfinding bugs, as well as a bug where some plants were looking wilted when they were actually ready to harvest. The "Easy Livin'" achievement bug that required Auto-Sweepers to outperform Duplicants by 50% (rather than simply outperforming them) is also fixed. For Spaced Out!, the Water Asteroid no longer mistakenly gets discovered on load when a Rover is stored in a rocket in space, and we fixed a glitch where rocket ports would sometimes delete liquids and gasses. We've added more than 100 new blueprints (aka cosmetic skins) for both the base game and Spaced Out!, and added two new categories of blueprints. In honor of the precious goobers lost in the name of space colony-building, we've updated the Tasteful Memorial to display the portrait of the Duplicant buried there. This applies to all future burials. In memoriam duplicantum, friends. Summary The Critter Drop-Off building is now two separate, single-purpose buildings! There's a new Airborne Critter Condo! The details sidescreen is simpler and contains new tools! Bugs have been squashed! Critter performance has been improved! The Tasteful Memorial now features Duplicant portraits! There are over 100 new blueprints! You can find out more about our plan for this year in the 2024 ONI road map! If your mods are breaking or you need a little extra time before switching over, you can opt in to the temporary, unsupported Previous Update branch. Help us track down new bugs to fix, or click here to send us your feedback and ideas! We appreciate all your input.[Game Hotfix] - Packed Snacks - 587147Dec 19, 2023 - Community Announcements{STEAM_CLAN_IMAGE}/25339032/85ffc3d95db3a744815f9e9527ec6fedb6f515c4.png Happy holidays, everyone! We're releasing a special batch of blueprints to wrap up another 365 cycles of astronomical adventures. They're available for both the base game and Spaced Out! DLC. You can claim some of these through the Klei Rewards website, which can be accessed via the link in the main menu. As ever, it's been great having you in our orbit. We can't wait to see what you build this winter. See you next year! Warm wishes to you and yours, The ONI team All Versions Added new blueprints (aka cosmetic skins). Fixed a visual error in Storage Tiles. Spaced Out! only Fixed crash that could occur when cancelling construction of rocket modules. [Game Hotfix] - 583750Nov 29, 2023 - Community AnnouncementsFixes All versions Fixed a crash that could occur when destroying a Rehydrator while it was being worked by a Duplicant. Fixed issue causing "Steel" to appear as an option in the Canister Emptier filter UI options. Fix crash that occurs when a Biobot interacts with the Pajama Cubby. Fixed crash which could sometimes happen when one Gassy Moo cheers for another. [Game Hotfix] - 583005Nov 23, 2023 - Community AnnouncementsChanges and Improvements All versions Clicking idle diagnostic now cycles camera focus through idle Duplicants. Added customizable hotkey to Story Trait Sandbox tool. Fixes All versions Fixed issue that dehydrated food package content could start rotting if removed from a Rehydrator via destruction or melting. Fixed eggs incorrectly marked confined when in small spaces. Spaced Out! only Fixed crash that could happen when a rocket goes through the Temporal Tear or is deconstructed. Fixed a crash related to binge eaters. [Game Hotfix] - 582745Nov 22, 2023 - Community AnnouncementsThis hotfix is focused on fixing some issues in the Packed Snacks update. Full changes below. Changes and Improvements All versions Changed idle diagnostic to display quicker after a Duplicant becomes idle. Added all remaining details to the Building / Category database entry about which rooms require or prohibit a particular category of building. Updated all localizations. Fixes All versions Fixed hang when starting a new game on Mac OS 10.13 and 10.14. Fixed crash loading saves on Mac OS 10.13 and 10.14. Fixed various logic buildings getting stuck in an uninitialized state, such as the Memory Toggle and Signal Counter. Fixed a crash that can occur when a critter is moving towards or using a Critter Condo or Water Fort when deconstructed. Fixed a crash that can occur when dehydrating food completes. Fixed crash that could occur when a robot tries to empty the Dehydrator, robots are not permitted. Fixed issue causing the Dehydrator animations to continue playing when a Duplicant is interrupted while emptying. Fixed missing glass string Solar Panel database entry. Added status item when moving a critter but the colony does not have a rancher Fixed crash that could occur when a Duplicant fetches an item marked for moving. Fixed crash which could happen on startup. Fixed issue sometimes preventing Duplicants from finishing the last Oxygen Not Included celebrates 50th update for the beloved colony simNov 17, 2023 - PCGamesNTop-notch colony sim Oxygen Not Included celebrates its 50th major update as its Packed Snacks upgrade launches on Steam. The space strategy game from Klei Entertainment, makers of numerous beloved indie games including Don't Starve, Mark of the Ninja, Invisible Inc, and Griftlands, holds a staggering yet deserved 96% 'overwhelmingly positive' Steam rating, as it sits on the cusp of breaching 100,000 user reviews. Now, its latest update and a big Steam sale discount make it the perfect time to jump in. Read the rest of the story... RELATED LINKS: Power a space colony with farts in Oxygen Not Included, out now Oxygen Not Included announced - new game from Don't Starve devs Klei [Game Hotfix] - 581979Nov 16, 2023 - Community AnnouncementsFixes All versions Fixed overcrowding penalty calculations when Pacus are swimming in an open door. Minor animation adjustments in Biobot Maker and Biobot. Fixed Pokeshell missing a claw when eating. Improvements to Database entries relating to building categories. Added info to the Metabolism tooltip to specify that it also affects the production of materials. Updated localization. Fixed issue causing an empty patch notes screen to display the first time the game was run. Spaced Out! only Fixed issue causing unexpected output from Rocket Platform automation output. Oxygen Not Included - Packed Snacks UpdateNov 16, 2023 - Community AnnouncementsHey friends, Welcome to the Packed Snacks Update! This is ONI's 50th update—we can hardly believe it! Whether you've been choking down mush bars with us since the first one or joined in somewhere along the way, thank you for being here. We're celebrating with a new germ-themed story trait, new buildings for storage, food preservation and critter happiness, a sandbox story trait placement tool, expanded critter moods and new cosmetic skins (aka blueprints). These can all be used in both the base game and Spaced Out! DLC. We also fixed some bugs, and made a new ONI short! Check that out Grow A Bot An abandoned lab full of decommissioned machinery offers an unexpected new use for Zombie Spores that really puts the "ew" in "renewable energy." Once the musty old equipment is up and running again, the colony can use it to build and grow the necessary components for a mechanical alternative to Duplicant labor. That means fewer Duplicants being sent into hazardous work environments! Food Dehydrator and Rehydrator The new Dehydrator building is designed to drain all of the moisture out of foods prepared on the Gas Range. Dried foods aren't edible, but they are conveniently non-perishable and don't need to be refrigerated. When it's time to eat, just send the dried food through the new Rehydrator building to restore its original texture...and most of its flavor. Creature Comforts Critter moods have been revised and expanded. The new Miserable state is for extra-glum critters, and results in Glum levels of metabolism plus zero egg-laying. Critters who are not Happy, Glum or Miserable will feel Satisfied—these will have default metabolism and fertility. Only Happy critters get a fertility boost. We've also added new Critter Condo and Water Fort buildings to boost critter happiness, and worked on some long-overdue bug fixes and changes to Pacus that might affect existing ranches. Other Cool Stuff New design for messages on the Main Menu screen. Nearly 50 new blueprints added to the Supply Closet. New Storage Tile. New sandbox tool for adding story traits to existing saves. Added a Rocket Port Extension for Spaced Out! DLC. Added a search function to more sidescreens. Summary A new story trait! A new sandbox story trait placement tool! New blueprints! More nuanced Critter moods! New critter buildings! A new Storage Tile! And so much more. If your mods are breaking or you need a little extra time before switching over, you can opt in to the temporary, unsupported . Fifty updates later, and we're still loving every moment of this astronomical adventure. If you have or , let us know! We're so glad you're on this ride with us—the ONI universe wouldn't be the same without you. [Game Hotfix] - 577063Oct 17, 2023 - Community AnnouncementsChanges and Improvements All versions Updated Russian and Chinese localizations. Fixes All versions Fixed formatting issue with critter age in details screen. Fixed a bug where buildings under construction didn't show all their effects listed under the Effects section (in the info screen) when selected. Fixed a bug where the logic input port for critter traps was not working. Fixed a crash that could occur when Dream Journals were delivered to the Somnium Synthesizer. Fixed a bug where delivering zero Dream Journals to the Somnium Synthesizer would prevent further delivery errands from being created. Fixed issue causing building health bars to hide and show unexpectedly when toggling between different overlays. Fixed a crash when canceling Move To errands if the item was already at the location. Fixed a crash when queuing multiple Move To errands where one of the items was already at the location. Fix crash that could occur when loading a save with an invalid Move To order. Spaced Out! only Fixed Grubfruit plants not dropping fruit when playing on higher game speeds. October QOL Update Now Live!Oct 5, 2023 - Community Announcements{STEAM_CLAN_IMAGE}/25339032/8e9821817e037a86a4519afe2ffe732c888c785d.png Hey friends, Our October 2023 Quality of Life update goes live today! This minor update includes bug fixes, UX improvements, new buildings and a new free recycling system for blueprints (aka cosmetic skins) for both the base game and Spaced Out! DLC. Highlights Critter-themed improvements: wrangling, Move To tool, gas consumption, and a new Field Guide! Added a new Critter Cargo Bay module to Spaced Out! Added a search bar to the storage filter sidescreen! Added a new Light Sensor building! Revised which buildings are considered Industrial Machinery! Blueprints are now recyclable! Critter Improvements Gas consumption for Pufts and Slicksters is now linked to their hunger levels: the hungrier they are, the more they'll consume. Hunger and other critter states are now explained in depth in the new Field Guide we've added to the database. Individual critter database entries also include additional information about specific space requirements and life span (formerly called Max Age). We've adjusted the idle behaviors for Gassy Moos, Pufts, Slicksters and Shine Bugs, so that they can now be wrangled. These critters—indeed, all critters except Beetas—can now also be easily relocated using the Move To tool that we introduced in the June update! In addition, Spaced Out! players can move critters using the Critter Cargo Bay described in the next section. New Buildings There's a new Critter Cargo Bay rocket module in the DLC! It's designed to transport furry (or slimy, gassy, scaly...) passengers between asteroids, one at a time. Critters will continue to age while they're in transit, but they won't lay eggs or get hungry until after they've been released. They also won't poop—um, excrete resources—while they're in there. Both versions of the game now have a new Light Sensor building, which sends signals based on the ambient light detected. It can be used anywhere that light levels might inform your setup: everything from opening/closing surface bunker doors for solar panels, to keeping your colony's beach chairs nice and sunny. UX and QoL Improvements We're making things more searchable: there's a new search bar for finding specific elements in the storage filter side screen, and another one in the Supply Closet accompanied by a toggle that filters which Blueprints are displayed (all/owned/multiples owned). The Industrial Machinery buildings category has been reassessed, with some buildings added and others removed—details in the patch notes. We added automation ports to the Plant Pulverizer in both versions of the game, and to the Manual Radbolt Generator in DLC, making it easier to "set it and forget it" so you can get on with the business of colony-building. Recycling Blueprints We've been working on adding a recycling system to the Supply Closet so you can customize your Blueprint collection. If there are Blueprints (aka cosmetic skins) that you currently own but aren't super att...[Game Hotfix] - 568201Aug 4, 2023 - Community AnnouncementsSmall hotfix before the weekend. Updated Meteor Blaster description to indicate that blown-up meteors now drop harvestable resources. Fixed a crash that could sometimes occur when a Duplicant dies. Oxygen Not Included has a new animated short and free content upgradeAug 4, 2023 - GamingOnLinuxMore content for your colony? Absolutely. Klei has put out the latest free update for Oxygen Not Included and there's another of their fancy animated shorts. Read the full article here: https://www.gamingonlinux.com/2023/08/oxygen-not-included-has-a-new-animated-short-and-free-content-upgrade [Game Update] Song of the MooAug 3, 2023 - Community Announcements{STEAM_CLAN_IMAGE}/25339032/1a121da3ef2c3de872749cffaa4fd31c8867e123.png Hello friends, We're udderly excited to be releasing our Song of the Moo update! This update is packed with new elements (including a frothy green substance that technically counts as milk), new buildings, two new food recipes, critter ranching improvements and a brand-new behavior for the mighty Gassy Moo. There are new cosmetic skins too. {STEAM_CLAN_IMAGE}/25339032/d3b07c0c2c1152d5afe242ca57e45f8977575e6a.png Got Brackene? (aka New Elements) Tame, well-fed Gassy Moos now produce a new milky element called Brackene. Ranchers can call a Moo over to the new Milking Station building to milk them when the time comes. If your colony doesn't have Gassy Moos yet, don't worry: you can also get Brackene by smashing up certain crops in the new Plant Pulverizer! Duplicants can drink Brackene at the Water Cooler, while critters get it from the new Critter Fountain. In both cases, it's a nutrient-free mood booster. Alternatively, Brackene can be refined into a strange polymer called Brackwax at the new Brackwax Gleaner building. The Brackwax can be used in the production of a highly heat-resistant super plastic called Plastium, or as a lubricant for faster travel in transit tubes. New Moo-lody Gassy Moos can now reproduce—sort of. Once a domesticated Moo has consumed enough Gas Grass, they belt out operatic moos that echo across the galaxy, which attracts a new member to that asteroid's herd via the infamous Gassy Mooteor. Other Cool Stuff The new Bleach Stone Hopper building can turn out a steady supply of Bleach Stone from Salt and Gold inputs, though you should expect some sand as a byproduct. Meteors will now drop some resources when you blow them out of the sky with the Meteor Blaster. We’ve added an automation port to the Egg cracker and given Duplicants the ability to eat raw eggs. If you’re feeling fancy you can cook the eggs into Soufflé Pancakes at the Electric Grill, or into a delectable Mushroom Quiche at the Gas Range. All critters traps and lures are now made from raw metal, and can be rearmed after use. Finally, we’ve made some UI improvements to the Supply Closet and added over 50 new cosmetic skins. Summary We’ve made lots of improvements relating to the Gassy Moo, including making them milkable. Their strange brackish milk has a variety of uses for colonies both small and large. If your mods are breaking or you need a little extra time before switching over, you can opt in to the temporary, unsupported . Let us know what you think. Bug reports can be submitted here and feedback right here. We read it all, and appreciate it more than you know. {STEAM_CLAN_IMAGE}/25339032/f91ad210c2f47506256ae03ea8d145cd2006c8f7.jpg[Game Hotfix] - 562984Jun 27, 2023 - Community AnnouncementsJust a small hotfix for some visual bugs. Fixes All versions Fixed issue preventing natural tiles from using their biome-specific visual trim. Fixed two canvas skins being assigned to the wrong canvas building types ("The Swell Swell", "Flight of the Slicksters"). [Game Hotfix] - 562200Jun 20, 2023 - Community AnnouncementsFixes All Versions Duplicants in the wardrobe screen now show the correct outfit artwork when the default Atmo Suit is selected. Fixed stall that could happen when the Spice Grinder had food but not enough ingredients to spice it. Fixed crash that could occur when a Duplicant could not move off of a suit marker while idling. Fixed Duplicants moving only the lesser mass when more than one “Move To” is queued to the same location. Corrected update name in Russian localization. Base Game Only Fixed broken tooltip that displayed when hovering over the clock in a Skewed Asteroid save.