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[Game Update] - 663500Apr 8, 2025 - Community AnnouncementsFixes All Versions Fixed Dehydrator producing incorrect liquid byproduct. [Game Hotfix] - 661174Mar 20, 2025 - Community AnnouncementsFixes All versionsFixed a crash that sometimes occurred when a Water Cooler was destroyed while a Duplicant was seeking refreshment.Bionic Booster PackFixed Flydo getting stuck while trying to pick up things it could not get positioned above. [Game Hotfix] - 660455Mar 15, 2025 - Community AnnouncementsFixes All Versions Fixed issue causing some symptoms of Slimelung to persist after the disease had been cured. [Game Hotfix] - 660272Mar 14, 2025 - Community AnnouncementsChanges and Improvements All versions Updated localizations. Fixes Bionic Booster Pack Fixed Flydo not shutting down when its power bank was depleted if there were high-priority chores to do. Fixed a crash when loading workshop translations last updated in 2020 or earlier. Fixed issue where Slimelung would cause a Bionic Duplicant's breath to decrease incorrectly. Fixed issue causing Bionic Duplicants to appear to contract Food Poisoning despite being immune to all the symptoms. Fixed Bionic Duplicant Radiation Sickness status item tooltip showing effects that do not apply to Bionic Duplicants. Note that while they are immune to the ‘Stamina’ and ‘Bathroom Use Speed’ effects of radiation sickness, Bionic Duplicants do suffer athletics penalties at all tiers of radiation sickness. Modding Fixed typo in ModDevLog of requiredDlcIds/forbiddenDlcIds when testing dev mods. [Game Update] - March 2025 Quality Of Life - 659901Mar 13, 2025 - Community Announcements{STEAM_CLAN_IMAGE}/25339032/96c5d83ac9bfc114ddeebf3651021e60bb48cf8b.png Hello, friends! Our March 2025 Quality of Life update is out today! This free update squashes some long-standing bugs and improves UX in all versions of the game. It also includes DLC-specific additions, bug fixes, and improvements for The Bionic Booster Pack. Highlights of this minor update include: QoL & bugs for all versions Weve introduced a smarter search function in the build menu and Research screen. It uses fuzzy search, synonym matching and even initialism—for example, you can now search "mm" to find the Microbe Musher—to help you find what youre looking for faster. Improving searchability is an ongoing process, and we hope to keep building this out in the future. Another thing thats got us all in a fizz is the new range of visual effects applied to liquids: a mild "underwater"-type distortion becomes increasingly conspicuous as the liquids temperature rises, eventually leading to bubbles that intensify as it approaches its boiling point. Weve also changed the way that liquids get displaced in the sim, to fix some liquid duplication bugs. The database continues to expand, and now contains entries for our quirky little Duplicants—including basic health metrics and links to the various systems that keep the crew alive and well. The Bionic Booster Pack We fixed a bug where the Flydo fetch drone would fly erratically on autopilot when it depleted its power bank supply. We also updated the Skill screen for Bionic Duplicants to add an overview of all the boosters available on that world. You can even assign or unassign boosters directly from that screen. Bionic Duplicants are now susceptible to diseases, too! The Frosty Planet Pack Bammoths wont run into walls anymore, and there are now themed Monument blueprints for this DLC in the Supply Closet! Summary We fixed a bunch of bugs (including some veteran ones like liquid duplication!), made our search functions more responsive, added visual feedback to liquids that are heating up, improved booster management in The Bionic Booster Pack, and added cosmetic blueprints to The Frosty Planet Pack. If your mods are breaking or you need a little extra time before switching over, you can opt in to the temporary, unsupported Previous Update branch. Help us track down new bugs to fix, or click here to send us your feedback and ideas! We appreciate all your input. Full patch notes below. Changes and Improvements All versionsSmarter search text matching in the Research screen and build menuSearch inputs (e.g. a building’s category, recipes, common name synonyms, and small typos) now return more useful results.Initialisms can also be used, e.g. mm will match Microbe Musher.Updated liquid visual effects, including special visuals when approaching boiling points.Updated Solid Crude Oil tile and ore art.Building requirement text and status items now better indicate the skill or booster required to operate them.DatabaseDuplicant and Bioni...[Game Hotfix] - 652372Feb 3, 2025 - Community AnnouncementsChangesBionic Booster PackImprovements to Bionic Duplicant oxygen tank refilling behaviorsBionic Duplicants whose oxygen tanks are low during scheduled downtime will refill in cells whose values are at least above the "Breathable" threshold (see Oxygen overlay).Critical/involuntary tank refilling now only starts when the oxygen tank is completely empty.Bionic Duplicants now play the “Gasping for air” animation after refilling their oxygen tanks from empty.Reduced the frequency with which Bionic Duplicants will reconsider their options when selecting the best cell to refill from.Further aligned Bionic Duplicant suffocation breath recovery behaviors with Standard Duplicants for a better “near death” experience. Bionic Duplicants will avoid (though still consider) stacking on top of each other when selecting where to refill their oxygen tanks. FixesAll versionsFixed not clearing on the building category if The Frosty Planet Pack or The Bionic Booster Pack are installed but not enabled in the current save.Fixed crash that could happen when a Duplicant digs solid Tallow tiles painted in with sandbox tools.Spaced Out! onlyFixed a bug causing the game to freeze when entering the Temporal Tear or self-destructing a rocket with a significant amount of single-unit objects on board.Bionic Booster PackFixed issue preventing the Plant Pulverizer from dropping the dirt byproduct of Phyto Oil production.Fixed crash that can occur when Flydo empties Interplanetary Payloads. [Game Hotfix] - 651155Jan 23, 2025 - Community AnnouncementsChanges and ImprovementsAll versionsGeotuner delivery errand type is now Research Supply.The Bionic Booster PackLavatories now have adjustable priorities so you can set the priority of unclogging a gunked lavatory.The Priority setting for Bionic Duplicants to be rescued will now only appear while they are Powerless instead of at all times. FixesAll versionsFixed incorrect material name showing for some resources in world pop-up text when material is automatically changed.Unrefined Oil database entry no longer implies that Phyto Oil can be refined into Petroleum.Fixed a bug where repeatedly clicking on the Stress icon on the top left of the screen was not cycling through the list of Duplicants in the order that their names were listed.Fixed issue causing database entries to show malformed 'Produced By' and 'Applications' rows for DLC-exclusive conversions.Steam turbines no longer show previous output level visuals when disabled by automation. Fixed string formatting for destructive Duplicant notification tooltip.Fixed a bug where the meter on liquid oxidizer modules was not working to represent the amount of liquid inside the tank.The Frosty Planet PackFixed a bug where the Bonbon Tree trunks that had a blocked pipe connected to them were not restoring their harvest ready animation after playing the unentomb animation.The Bionic Booster PackFixed crash that could occur when Bionic Duplicants were critically low on oxygen. Eco Power Banks no longer change their primary element from Abyssalite to Aluminum after recharging or exploding.Insulated Flydo's battery storage so batteries would not melt when Flydo is in high-temperature environments.Fixed a crash that happened sometimes with Bionic Duplicants during red alerts.Fixed Robo-Pilot not requesting more Data Banks when destination changes, and upon landing.Status item for Duplicants watching a Flash Mobber no longer shows debug text.Fixed a bug where the yellow alert screen effect would stay on in a rocket if a Powerless Bionic Duplicant on board had its priority of rescue set to yellow alert, and continue to stay on after the rescued Bionic Duplicant had left the ship. ModdingTraits can now specify required/forbidden DLCs. This also fixes The Bionic Booster Pack Overjoyed/Stress traits being added in saves without the DLC. [Game Hotfix] - 650327Jan 17, 2025 - Community AnnouncementsFixes The Bionic Booster Pack Fixed crash that could occur when selecting Robo-Pilot Module or Robo-Pilot Capsule. [Game Hotfix] - 650037Jan 16, 2025 - Community AnnouncementsChanges and Improvements All versions Sweepy's Dock only builds Sweepys out of the material matching its building instead of any refined metal. Bionic Booster Pack Increased Bionic Duplicant inhale radius when refilling internal oxygen tanks. Bionic Duplicants are guaranteed a minimum consumption throughput during critical breathing chores comparable to standard Duplicants' recovering breath behaviour. Changed Bionic Duplicant oxygen search behavior to better balance the trade-offs of travel distance, cell safety, and oxygen mass. This should result in better location selections. Bionic Duplicants who are urgently refilling a completely depleted oxygen tank now have a separate status item and tooltip to explain that they will do so in the nearest accessible breathable area rather than traveling to farther areas that may have more oxygen. Added some information to Robo-Pilot status items about the number of data banks stored. All versions The database entry for Unrefined Oil now correctly lists links to elements in that category (Crude Oil and Phyto Oil). Fixed incorrect formatting of the "Manage my Duplicant Priorities" tooltip. Bionic Booster Pack Fixed a crash loading some saves with Bionic Duplicants assigned to habitat modules requesting crew in Spaced Out! Power Bank Chargers now preserve their charge progress on save/load. Fixed Flydo not drowning when out of power. Fixed a bug where Bionic Duplicants unequipping an atmo suit would produce CO2. Fixed Bionic Duplicants showing incorrect gloves and collar in the main menu. Fixed Bionic Duplicant assignment to Command Module in the base game incorrectly showing ineligible while inside instead of assigned. Set Frozen Phyto Oil material category to 'Liquefiable' to allow for storage filter selection. [Game Hotfix] - 648807Jan 9, 2025 - Community AnnouncementsHi everyone, happy new year! This is the first of a couple hotfixes we have in the works. Mostly relating to feedback on The Bionic Booster Pack over the holidays. Changes and ImprovementsAll versionsOverjoyed Response errands can now be more easily interrupted by certain higher-priority chores, such as eating.Equipment and Amenity assignment sidescreen rows are now sorted alphabetically.Minor adjustments to Schedule screen layout and colors. Changed order of the Priorities and Schedule management buttons. Removed "Eaten Today" column from Vitals management table and added this information to the "Fullness" column tooltip instead. Other small adjustments to management table screen UIs to improve consistency.Bionic Booster PackAdded "Power" column to Vitals management table for tracking the charge of Power Banks installed in Bionic Duplicants. FixesAll versionsFixed an issue where Duplicants would stop breathing after recovering breath until they entered a breathable area again.Fixed some metals displaying “missing property” strings.Spaced Out! onlyThe Combustible Liquids database entry now correctly links to the Petroleum Engine.Bionic Booster PackFixed Power Banks and Gear Balm not spawning if you save/load too quickly on a new game.Fixed rockets being unable to launch without a Rocket Control Station if a Robo-Pilot is installed.Fixed copy settings not working for Flydo power bank settings.Fixed crash related to Remote Worker Doc/Remote Controller chore evaluation.Fixed issue causing the Default Bionic Schedule to appear incomplete in the Schedule screen.Fixed issue causing Bionic Duplicants to lose their schedule assignments when exiting a Command Module or Trailblazer Lander. [Game Hotfix] - 647408Dec 17, 2024 - Community AnnouncementsChangesAll VersionsUpdated localizations for Chinese, Korean, and Russian.The Bionic Booster PackAdjusted Bionic Power diagnostic icon line thickness.Added SFX for robo pilot reaction to databank delivery.Small art revisions to the Retro LED Crafting Station blueprint. FixesAll versionsFixed a crash that could occur when Yodelers got Chilly Surroundings.Fixed a bug where flushed toilets were no longer transferring germs to the user.Fixed a bug where cancelling the chore of going to use a flushable toilet would trigger a flush on said toilet even if the Duplicant had yet to arrive.The Bionic Booster PackBionic Duplicants are no longer able to suffocate to death while actively absorbing oxygen canisters.Fixed issue that could cause Bionic Duplicants to become invisible during the Shocker stress response.Fixed issue causing Bionic Duplicants to become frozen during the Shocker stress response if surrounded by water.Fixed (another) crash that could occur when opening the database to certain entries while using translation mods.Potential fix for a bug that sometimes causes Bionic Duplicants consuming an oxygen tank to drop the task and absorb from the atmosphere instead.Bionic Duplicants who run out of power while traveling in a transit tube will no longer stop their travels. They will instead stop in place after they exit the tube.Fixed a bug where Bionic Duplicants were not using the medical cot when they were in sleep schedule blocks.Revised Supply Closet diorama for some automation buildings.Fixed Pyrotechnics badge on the skill screen using the wrong icon.Flydo no longer automatically accepts newly discovered Power Bank types. [Game Hotfix] - 646843Dec 12, 2024 - Community AnnouncementsFixesAll versionsFixed crash that could occur when opening the database to certain entries while using translation mods.Base game onlyFixed crash due to Power Bank Scrap recipe appearing on Rock Crushers despite the Bionic Booster Pack DLC being inactive.Fixed a crash when loading a save with a Duplicant in space.Spaced Out! onlyFixed Doctoring skills missing in the Skills screen. Oxygen Not Included: The Bionic Booster Pack DLC LaunchDec 12, 2024 - Community AnnouncementsBrace for electrical impact: The Bionic Booster Pack is out today! This DLC brings a surge of power-themed content to the ONI universe, including new portable power banks, remote-operation buildings, bionic Duplicants, bionic boosters, robo-pilot rocket modules, an airborne work drone, new elements, 70+ new blueprints (aka cosmetic skins), and more! The Bionic Booster Pack can be purchased for 7.99USD and is available now on Steam, WeGame and Epic. Grab some power to-go, hook up standalone power grids in isolated corners of your colony, and manage them from anywhere on the planetoid with remote-work buildings and new bionic recruits whose idea of resting after a long shift is to practice the Zen art of microchip programming at bedtime. But when you see a Bionic Duplicant losing their cool, steer clear! Their stress response can be very...shocking. If you own more than one DLC, mix things up by using the Scramble DLC tool when making a new game! It works for The Bionic Booster Pack as well as past and future additions to the ONI universe. {STEAM_CLAN_IMAGE}/25339032/72c2644cd08af9d66ffec2b47507b3e4863b0b51.jpg What's in this DLC? Portable power banks! New power bank buildings: Compact Discharger, Large Discharger, Power Bank Recharger. New remote work buildings: Remote Controller and Remote Worker Dock. Six new Bionic Duplicants! Bionic boosters! New Stress and Overjoyed responses: Stunner, Flash Mobber, and Rainmaker. New bionic-themed buildings: Gunk Extractor and Lubrication Station. Other new buildings: Soldering Station and Data Miner. New Robo-Pilot Module for Spaced Out! and Robo-Pilot Capsule for base game. New Flydo work drone. New elements: Phyto Oil and Gunk. An exclusive new power-themed blueprints collection! ...and more! Transform your deep-space outpost into a true powerhouse with The Bionic Booster Pack! Huge thanks to everyone who played the beta! Check out the patch notes and F.A.Q. below. F.A.Q. What platforms will this DLC be available on? The Bionic Booster Pack launches on Steam, WeGame, and Epic today (December 12th). How much does it cost? 7.99USD Do I need to own the base game? Yes, you will need to own Oxygen Not Included in order to play this DLC content. Do I need to own Spaced Out! DLC in order to play this DLC content? You do not need Spaced Out to purchase or enjoy The Bionic Booster Pack . How do I report bugs? Bug reports go here! Thank you so much for helping us squash 'em. How do I give feedback? We love feedback. Post it here. Can I play with my old save game? Yes, you can upgrade your old save. Please note that in DLCs that contain new worldgen and worldgen-related improvements, those aspects will be available to new games only. How do I upgrade my old save? Go to the pause menu and click on the DLC's logo. It will create a copy of the save with the DLC enabled. Is there still a Previous Update Branch? Yes! If you're playing on the base game and this free update breaks some of your mods, you can opt in to the ...The Bionic Booster Pack DLC Releases December 12th!Dec 6, 2024 - Community Announcements{STEAM_CLAN_IMAGE}/25339032/72c2644cd08af9d66ffec2b47507b3e4863b0b51.jpg Big news, friends: The Bionic Booster Pack DLC comes out next Thursday, December 12th on Steam, WeGame, and Epic! This DLC is for the truly power-hungry space colonies out there. It's got new portable power banks, remote-operation buildings, bionic Duplicants with electrifying stress and joy responses, an adorable airborne work drone, new elements, 70+ new blueprints (aka cosmetic skins), and more! With great power comes great responsibility...like not letting your power banks explode in a puddle. {STEAM_CLAN_IMAGE}/25339032/2a657932a2413d280719f86e51284196997a2609.png Want to amp up your base ASAP? Play the free beta version here today! The beta will be playable right up until the DLC goes on sale. Remember to back up your saves first. {STEAM_CLAN_IMAGE}/25339032/a36c3e927c0e99ca2a093de5291f3d496b4b4096.png The Bionic Booster Pack will be out on Steam, WeGame, and Epic at the same time. It will cost 7.99USD. We hope this high-voltage DLC will spark bright new colony-building ideas throughout the ONI universe! For more info on The Bionic Booster Pack's content and features, check out our store page here. {STEAM_CLAN_IMAGE}/25339032/7f2e884474066d2d3ba79a4022314fbb1544e9ba.png https://store.steampowered.com/app/3302470/Oxygen_Not_Included_The_Bionic_Booster_Pack/?snr=1_5_1100__1100&utm_source=steamwidget F.A.Q. Which platforms will this DLC be available on? Oxygen Not Included: Bionic Booster Pack will be available on Steam, WeGame, and Epic. How much does it cost? 7.99USD Do I need to own the base game? Yes, you will need to own Oxygen Not Included in order to play this DLC content. Do I need to own Spaced Out! DLC in order to play this DLC content? No. The Bionic Booster Pack does not require anything except the base game to play[Game Hotfix] - 644960Dec 3, 2024 - Community AnnouncementsChangesAll VersionsImproved errand multithreading for situationally better performance. FixesAll VersionsFixed memory leak that could lead to crashes.Fix for some “AmountInstance”-related crashes. [Game Hotfix] - 643370Nov 25, 2024 - Community AnnouncementsChanges and ImprovementsAll versionsAdded strings for the schedule morale effect shown when hovering over Morale when selecting a Duplicant.Shift break bonuses are now called Downtime Bonuses to clarify that they are directly associated with the number of Downtime schedule blocks assigned to a Duplicant. Schedule screen height starts smaller and grows when a second schedule is added. FixesAll versionsFixed issue causing morale acquired from Downtime schedule blocks to disappear on save/load. Fixed issue playing video on final screen of a colony imperative victory sequence. Frosty Planet PackFixed Full Steam Ahead achievement not working.Stellar colony sim Oxygen Not Included adds new buildings, with more DLC to comeNov 22, 2024 - PCGamesNOxygen Not Included stands tall alongside the best colony sims on Steam, taking the base building and people management aspects of games like Rimworld and transferring it into the vastness of space. Already a huge winner on the Valve store, boasting an 'overwhelmingly positive' 96% user score from more than 113,000 reviews, another update has just landed that introduces additional buildings. Even better, you can try it out completely free on Steam right now, as developer Klei Entertainment teases its next paid DLC. Read the rest of the story... RELATED LINKS: 10/10 colony sim Oxygen Not Included is making a return to paid DLC Oxygen Not Included celebrates 50th update for the beloved colony sim Power a space colony with farts in Oxygen Not Included, out now Oxygen Not Included gets a Free Weekend, big update live and new DLC coming soonNov 22, 2024 - GamingOnLinuxOxygen Not Included is one of my favourites from Klei Entertainment, a space-colony simulation game that's Steam Deck Verified and has full Native Linux support. Read the full article here: https://www.gamingonlinux.com/2024/11/oxygen-not-included-gets-a-free-weekend-big-update-live-and-new-dlc-coming-soon Oxygen Not Included Quality of Life Update, DLC Announcement and More!Nov 21, 2024 - Community Announcements{STEAM_CLAN_IMAGE}/25339032/d3e4066ffa6d763e7a6a260e6bb028d96ea2571b.jpg Hi everyone! Our November 2024 Quality of Life update is out today! This free minor update features new buildings, UI improvements, bug fixes, and performance improvements for both the base game and Spaced Out! There are also changes and additions to The Frosty Planet Pack. Before we get into the free update, we've got some exciting news: {STEAM_CLAN_IMAGE}/25339032/1438aaf0f0eeef500b22128c48d15c7ba88a32e0.png New DLC Coming Soon! We've been working on a new DLC, and it's absolutely electric! In this paid DLC, we introduce new bionic Duplicants, portable power banks, buildings that allow Duplicants at one end of the planetoid to operate machinery way over on the other end—and more. Check it out here and wishlist it to make sure you're the first to know when it's out! We'll be announcing the date very soon. https://store.steampowered.com/widget/3302470/ {STEAM_CLAN_IMAGE}/25339032/4b129a1055c999492a53cfce35e8d8835be6a84f.png Free Weekend & Deal! The whole ONI universe—including the base game, Spaced Out! and The Frosty Planet Pack—is on sale from now until December 4th! Curious new space explorers can play the base game for free from November 21st to 25th. Now back to today's free update... New Buildings Redistributing gas canisters and bottled liquids is easier than ever, thanks to the new Canister Drainer and Bottle Drainer buildings that allow contents to be released directly into connected pipes. There's also a new Bottle Filler that automatically stores piped liquids into bottles. These buildings have been added to all versions of the game. QoL The Schedule screen now supports multi-cycle schedules in all versions of the game, along with easy ways to duplicate schedules, shift schedule blocks left and right, or swap entire schedule rows with the ones above or below them. Duplicants now prioritize finding a new errand once they've completed their current one. They'll spend less time idling before they get back to work, which will be most noticeable in late-game saves. We've increased the drop rate and recycling yield rate for blueprints (aka cosmetic skins). That means more opportunities to collect, recycle and print new styles to customize your colony. {STEAM_CLAN_IMAGE}/25339032/2c797e75d79b896b663bf1dea780657c42c0b068.png The Frosty Planet Pack There's a new Regal Bammoth morph! Feed it Squash Fries and watch it grow a shiny crest that can be shorn for gold amalgam. We tweaked diets to give these behemoths (along with their fellow Ceres critters) an appetite for additional foods, so that they can thrive in DLC-scrambled worlds outside of their native biomes. Take on fresh challenges in the new Spaced Out!-style mini asteroid cluster: it features a new Ceres Mantle starting world, as well as Sweet Ceres and Ceres Core asteroids. Bugs We fixed a set of bugs that were causing temperature miscalculations: Materials that become debris or recently entered or exited storage ...[Game Hotfix] - 626616Aug 15, 2024 - Community AnnouncementsChangesAll VersionsJet Suits now provide immunity to Chilly Surroundings and Toasty Surroundings.Duplicants will no longer perform Recover From Heat and Recover From Cold errands during red alert.Slight changes to save game presentation in the Load Game screen to better accommodate DLC settings. Fixed an issue that prevented the loading of a backup save made when adding The Frosty Planet Pack to an existing save.The Thermal Tolerance Overlay hovercard text now includes a description of the cell's projected Chilly Surroundings or Toasty Surroundings status.Added new strings for the Duplicant thermal tolerance tooltips for Body Heat Loss and Body Heat Retention to specify that they are associated with Chilly Surroundings and Toasty Surroundings respectively. Updated localizations.Spaced Out!Lead Suits now provide immunity to Chilly Surroundings and Toasty Surroundings. FixesAll VersionsFixed incorrect coordinates being displayed on the destination selection screen when first opened.ModdingFixed issue where modded Scramble DLC settings were not applied correctly. Spaced Out!Fixed a minor typo in the Cosmic Archaeology Steam Achievement. Frosty Planet PackFixed Wood Tiles not tiling correctly beside regular tiles.Fixed missing body temperature string in critter Happiness tooltip. Edited the Blocked Geo Vent description to specify that the hot liquid would have to be pumped through the vent in order to clear the obstruction.Fixed Ice Kettle indicating it had some water when it did not.
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