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Outnumbered

 
Roadmap and Survey ResultsNov 30, 2023 - Community AnnouncementsDrumroll, please! Here are the raw summarized survey results of the 69 responses: Survey Result Page Winners of the giveaway will be notified by email on Dec, 02! Now let’s dive right into the new roadmap: {STEAM_CLAN_IMAGE}/42333622/bc170a31a741df4e82a666bfea84feed57355b64.png Based on the Survey the new Game Mode will be Endless Mode No difficulty progression, just short rounds with different objectives. One for Action Mode and one for Expert Mode. New Community Hub Discussion to gather ideas for this mode: Discussion If we can come up with enough content, it makes sense to have two modes, and hopefully the action mode can be a good starting point for new players, because it's still hard to get into the game (Time Survival is hard, Obliteration needs progression). Huge thanks to everyone for the feedback through all channels! Without you the V1.0 would have a lot less content. The new roadmap does not mean that the sandbox mode will never make it into the game. In fact, it would be the next mode. But let's get the current roadmap implemented first! A longer word about the coming changes I read every comment and you may want to know in advance how drastically things will change. In short, please don't expect everything to change. I won't be able to remove every imperfection from the game. Some decisions are hard to change (or only with a lot of resources) and sometimes it is better to start from scratch than to change everything fundamentally and destroy things in the process that some people enjoy -> maybe a sequel makes sense? Btw. who wrote the following?: I hate and love the difficulty of this game. Please allow me to quote it on the Steam product description 😊. I really started the game to provide a challenge. But now more and more I want to make the game more accessible to everyone or go more towards a game that can be enjoyed more casually. Maybe that's partly a result of the Steam Deck release, the game is certainly not tuned for a handheld (difficulty, etc.), but the game is a natural good fit. Just to be clear, I understand there are different expectations regarding difficulty. I'm not planning to make the expert mode easier. I just want to address some balance issues with a lot of care. I am sure some of you want to hear the opposite. But I still believe that we can have hard missions and more casual missions at the same time (without having different difficulty levels for one mission -> another huge topic). So one question remains. When does it happen? Here's the bad news. With the rise of Generative AI, I have been drawn into its magic. There is a window of opportunity to create something completely unique, to break new ground, to create entirely new experiences. Driven by this new technology, I need to get some ideas out of my head and into reality. Internally the overall roadmap looks like this -> AI Engine (currently in Alpha, not on Steam) -> Project Double Helix (codename, planned for Steam release) -> Project Iron Forge (coden...Reminder and end date of the surveySep 25, 2023 - Community AnnouncementsHappy SHMUP Fest! The survey is still open and eagerly awaiting your valuable input. Don't miss the opportunity to influence the roadmap. Simply follow the link in this Survey News Post to participate. Plus, you have a good chance of winning a key! Act fast, as the survey's final day for submissions is just around the corner, closing on October 2. The summarized results will be announced next *month, and your feedback will play a pivotal role in crafting the next roadmap. Thank you!Update 0.6.0 - Achievements, Survey, News and MoreApr 14, 2023 - Community AnnouncementsHello and Happy belated Easter, the update brings the promised first batch of Achievements (-> 34). Please let me know if there are unclear descriptions, other thoughts, bugs, or difficulties that are too overtuned.! Additionally, the explosion size of the guided missile and auto missiles got reduced. This is also a good time to thank you for your Pro Edition support! DLC sales will reach 1,000 in the next few months, which enabled me to add all the improvements and new content since the F2P release! The next update will address some backlog items like the Linux controller bug, and maybe it's a good time to add some new UI animations and do some marketing. For the new content, I need your input: Survey I'm working on a new roadmap for V1.0. This time I want to implement exactly what you want, so if possible please take max 5 min of your time to complete the following survey: Google Form Link The path to V1.0 will be heavily influenced by the results of this survey. If the survey response rate reaches a certain level, I'll give you a detailed summary. I'll give away at least 10 keys for my new game -> Arcane Warlords Note: Winners will be notified when the survey ends (no end date set yet). Keys will be mailed during launch week. How to participate You'll get the instructions after submitting the survey form. The keys will be sent via email, so you'll need your Steam Name and email address to participate. Adding the game to your wishlist is always highly appreciated! Besides the obvious Steam algorithm reason, is that the number is really crucial for making investment decisions (time, art to buy, timeline). Thank You and happy achievement hunting! {STEAM_CLAN_IMAGE}/42333622/6b75095762991f811fa7ac18eae3699d8611faa2.gif Update 0.5.0 - Mission Bullet HellFeb 27, 2023 - Community AnnouncementsChangelog New Expert Mission: Bullet Hell Short-Session Game Mode similar to Aurora Requires Energy Core 4 New and Old Time Survival Enemies Quicker Time to Action High-Speed A word of warning: This mission isn't about destruction, it's about pure survival (not like Obliteration and Aurora). The Red Orbs return and hopefully, the new Active System will help you show them who's in control. If you want more destruction mayhem, no worries, the next content updates will be more community-driven -> Stay tuned for the survey! {STEAM_CLAN_IMAGE}/42333622/02d8948f569e1c439758b14b31f72c0a76689a62.gif Additional Changes New Active System: Electrokinetic Cannon Player Ship Floating Damage Number Hotfix 0.4.0.1: Neverending Aurora Mission Round Hotfix 0.4.0.2: Related to Doomsday Explosions What's Next? Achievements Survey to plan the next updates Update 0.4.0 - Mission AuroraJan 27, 2023 - Community AnnouncementsChangelog New Action Mission: Aurora Short-Session Game Mode Requires Energy Core 4 New Bosses More Colors Quicker Time to Action High-Speed {STEAM_CLAN_IMAGE}/42333622/713f25f768f9a8badb0fbac6502a37aa0a0dc276.gif Additional Changes New Passive System: Depredator Drone {STEAM_CLAN_IMAGE}/42333622/7c56861ecf0b46516a685a1aa77796906a75f8b1.gif Renamed Ship Energy Extractor. Additionally increases the energy globe attraction speed. Changed Enhancement Naming Obliteration Mode: Defeating the Final Boss grants 2000 Extra Score Obliteration Mode: Slightly longer endgame, added more intuitive final boss effects BUG: Preconfigured Beacon Detector not correctly applied ingame (> T1) What's Next? 0.5.0: New Expert Mode Mission, New Active System Achievements -> Let me know any ideas! I'm convinced they can enrich the game by giving some cool objectives to play differently than normal (Survive 3 min in Obliteration with 4 Doomsday Mk I :) ). I think the max difficulty should be sth. like the Core4 unlock in Expert Mode. Update 0.3.0 - New Mission - Happy Holidays!Dec 24, 2022 - Community Announcements28 Delays Later, finally... the game build is hopefully stable. Changelog New Action Mission: Obliteration New and Old Enemies New Bosses Faster XP globe speed Guaranteed XP globe drop Less Sudden Death Enemies Every enemy except walls destroyable More Explosions! Mk VI to Mk VIII Upgrades {STEAM_CLAN_IMAGE}/42333622/5443e290edbb5048acf3fb8308d0815e68b0c4fc.gif Additional Changes Fix: Decreased volume of weapons that fire multiple projectiles at once FX: Added player ship turn rotations FX: Mines are visually more distinct (Utility Color) FX: Decreased laser impact brightness Balancing: Mk V Auto Lock-On Missile Dmg bonus decreased to 1.5x (from 2x) Balancing: Powerup Beacons will now disappear after some minutes Pro: Additional 10k credits bonus What's Next? The following updates need to fix the current issues with the new mission. I did a lot of tests but please let me know if you experience any crashes and/or performance issues (with ship config info!). I also ran out of time to add new music, if you know something that fits, let me know (can't pay more than a few dollars though)! Now that the new mission is live, I finally have time to work on the backlog again (based on your feedback) -> E.g. next updates will include the promised improvements around the Time Survival XP globes. After the next stabilization phase I'll continue to add new systems and smaller-scoped missions. Happy Holidays! I hope you are able to take a break and use that time to relax and do the things you love with the people you love!Update 0.2.8Nov 12, 2022 - Community AnnouncementsChangelog V0.2.7.3 Fixed: AutoFire Preferences causing issues with the level-up menu Added: Increased same frame explosion count to a maximum of 4 (missile explosions, scythe, ...) {STEAM_CLAN_IMAGE}/42333622/0297e7a6c4ee19661a45ff0de5fb8ce492e066a0.gif V0.2.8 Graphics: Added Player Powerup VFX and Boss 4B Powerup VFX (indicates the second deadly Boss shield mechanism) Graphics Settings: Added Particle Count Setting Graphics: Further decreased Explosion Brightness Ship Configuration: Usability Improvements UI: Improved Autoscroll to be less confusing UI: Pressing the Cancel button selects the main menu default button Fixed: Wrong AutoFire Preference init of newly acquired active skills Fixed: Certain continuous damage sources doing more damage than intended (e.g. Boss2 distortion field) Fixed: Shield Effect sometimes not disappearing after invincibility fades Fixed: Tutorial default binding text and text blocking behavior Fixed: World End Wall not damaging the player Time Survival: First Spawner -> doubled the enemy count Time Survival: 17min+ T2 vertical ascended orbs replaced by T1 Time Survival Balancing: Explosions won't slow down enemies anymore Time Survival Balancing: Doubled Afterburner Base Damage What's Next? V0.2.9: Open Issues/balancing and more V0.3.0 preparations V0.3.0: New Mission with already known and new enemies → No Ascended/Death orbs, I swear :)! → The Ship Configuration will be separate from the current one (additional progression options).Update 0.2.7Oct 28, 2022 - Community AnnouncementsChangelog Added: Foundation for additional Missions. Added a Tutorial Mission as a first test. Auto-Fire: Settings are now saved for preconfigured slots. Enhancements: Increased T4 and T5 buff to 5% (instead of 2% ) Gravity Bomb: Now also attracts Ascended Orbs (aka death orbs) Railgun: Follow-up hits now do 0.9x damage instead of 0.8x Laser Scatter Cannon: Reduced Mk V Damage from 2x to 1.5x and increased base CD from 1.4 to 1.6 Laser Wave: Increased base damage from 60 to 80 Energy Explosion: Slightly decreased explosion duration Ingame UI: Replaced Main Menu Buttons (new buttons are now redirecting to the pre-start menu) Ingame HUD: Ingame Energy Level bar now shows two decimal digits Fixed: EMP no longer shares player layer (e.g. triggered Boss3 laser to damage the player ship → lead to sudden deaths) Fixed: Drone repair Mk5 and Evasive Maneuver 2 description Fixed: Ascended Orb Wave spacing around 17:15 Fixed: TimeSurvivalAttempts User Stat and added additional high-score data What's Next? V0.2.8: More balancing and additional quality settings - ? - V0.3.0: New Mission with already known and new enemies → No Ascended/Death orbs, I swear :)! → The Ship Configuration will be separate from the current one (additional progression options).Update 0.2.6Oct 17, 2022 - Community AnnouncementsChangelog Color Customization: Added Utility Color (Powerup Beacons, Drones) Color Customization: Main VFX now aligns with the Light Color {STEAM_CLAN_IMAGE}/42333622/20ff93d3d42e3177e43cad1206a0348cd8075181.png New Enhancement: Replaced 50% Extra Energy with Evasive Maneuvers Colors: Slightly decreased Lens Dirt and Explosion Intensity Passive Slot System Blocking: Drones will now reset their current target (also recalls them if too far away) Ingame HUD: Added Core Level Info and improved the prestart quicktips LevelUpMenu: Added toggle to show the Ship Stats/Enhancement Tiers LevelUpMenu: Core Overload/Full Hull Repair now adds 50% Energy to the level progress. LevelUpMenu: Reject option now adds 50% Energy to the level progress. Settings: Added more SFX sounds to be affected by the SFX Volume Slider (should be complete now) Settings: Added Green Player Material Toggle Settings: Added Hide Teleport Destination Toggle Fixed: Ship Configuration will now allow Enhancement downgrades from T3/T2 to T1 (uniqueness error message bug) Fixed: Multiple Damage Response System Setup not triggering correctly and not being affected by manual block -> reduced missile count and damage What's Next? V0.2.7: New game mode foundation (♡Community Hub) and open issues. Update 0.2.5Oct 9, 2022 - Community AnnouncementsChangelog New Passive System: Have you ever felt alone or outnumbered? → Get help and try out the new Hunter Drone! {STEAM_CLAN_IMAGE}/42333622/e344abbe6fa7eff1e86cd63861a82751c3fdb42f.gif New Active System: Laser Pulse Wave Domination Beam: Increased Damage (1.5x) Domination Beam: Triggers Gravity Bomb now Doomsday Missile Explosion: Triggers Gravity Bomb now Shock Charge: Tripled Damage and decreased tick rate Fixed: Beacon Laser is now less likely to disappear (distance-based) Fixed: Reintroduced controller bug → Disable autofire in level-up menu Fixed: Boss 3 physics Improved EMP/Slow reliability Improved the Rear Enhancement description Crash Fix: Domination Beam crashed the game in certain situations (e.g. Boss 3 crashes) What's Next? V0.2.6: New Color Types to modify (Color Customization), open issues and further UI changes. The planned new less competitive game mode requires some additional game core changes: Foundation (→ first step will be an additional test game mode) Technology Updates (→ Outnumbered heavily depends on the experimental Unity Data-Oriented Technology Stack which frequently gets updates to reach a production-ready state) Update 0.2.4Oct 1, 2022 - Community AnnouncementsChangelog Color Customization: Added Background Foundation {STEAM_CLAN_IMAGE}/42333622/49874e480060cc3a3fa03f4cf8a6cb4e683a7081.gif Audio Settings: Added SFX Volume Slider Graphic Settings: Added Bloom Effect Toggle Graphic Settings: Added Lens Dirt Effect Toggle Graphic Settings: Added Enemy Pulse On Hit Toggle Fixed: Gravity Bomb Mk V Tooltip Fixed: Distortion Field Downgrade Bug (Finally!?) Fixed: Potential Stability Problems with Beacon Detector, Missiles and Domination Beam What's Next? 0.2.5: New Systems 0.2.6: New Color Types to modify (Color Customization) 0.2.7: New Casual Game Mode Foundation? Update 0.2.3Sep 24, 2022 - Community AnnouncementsAnother round of smaller changes to improve the game based on your valuable feedback! There's a focus on issues that can get addressed quickly right now. Please let me know if there's still something broken and didn't get addressed yet (Note: Only technically, balancing issues need more time and testing) Changelog Added: Suppress Passive Firing, allows to space out passive firing of e.g. three equipped auto turrets. (How: To suppress passive slot 1 from firing just hold the enable auto fire 1 button and release the button to continue firing, Note: The ingame tutorial/description is currently missing and will get added at a later point) Leaderboard: New Highscores will include and display information about the used active and passive systems. Color Customization: Added Bloom, Anamorphic Flare and Color Grading options. {STEAM_CLAN_IMAGE}/42333622/3f5f3060fd1fe694e45688957686c7bfc6964ec9.gif Test: Added basic Steam Stats Settings: Added Mouse Cursor Guide Visibility Slider Settings: Added Bold Crosshair Option UI: Added simple Teleport arrival indicator UI: Added ingame system level indicator UI: Ingame Indicators now share crosshair color Fixed: UI Scale Slider minigame ^^ (Added apply button) Splash Screen: Changed due to License downgrade Quick Fix: Doomsday Missile → 0.5s of collision ignore after launch (Note: There are more changes planned which take more time) Increased attraction speed of small globes by 10% Update 0.2.2Sep 16, 2022 - Community AnnouncementsThank you for your support, feedback and bug reports! There's still a lot to do. This week's update focuses on fixing reported issues. Changelog Settings: Added Duplicate Key Binding support Settings: Added Highscore Auto Submit Toggle UI: Added Steam Deck Resolution Support and improved UI Scaling UI: Improved Menu Button Highlighting UI: Added button to switch the level up menu to transparent Fixed: Icons not changing in Cooldown Bar after Ingame Active System Reassignment Fixed: Downgrading Field Bug (e.g. Picking a second distortion field downgrades the existing one) Fixed: Rapid Fire Powerup and System Upgrade Cooldown Resets (e.g. The firing delay between Weapon 1 and Weapon2 suddenly changes) Fixed: Some Controller related glitches Multi Barrel Cannon replaces the Laser Cannon as Starter Weapon Distortion Field now benefits from the Weapon Enhancement Massively reduced the chance that a reroll gives the same card Slightly increased upgrade chance on Level Up F2P/Beta LaunchSep 9, 2022 - Community AnnouncementsHello everyone! the F2P Launch marks the start of the Beta. The Beta aims to improve the balancing/game in general and find game-breaking Ship Configurations. Changelog Highlights Complete Time Survival Mode New Enemies New Bosses 2 New Active Systems 2 New Passive Systems 3 New Enhancements {STEAM_CLAN_IMAGE}/42333622/ec441fef700bbdf55efd75ce203758d3bf990364.gif Unique Active/Passive Icons Cloud Save Controller: Increased low-speed precision Color Editor: Compatible T2 enemies and crosshair color A lot of fixes, smaller adjustments and visual/balancing improvements (based on feedback) Please read in case you've won a free key and you weren't contacted: Hub Post Outlook Next week's update is reserved for urgent fixes. Afterward, there will be improvements to the Ingame-Background.BetaSep 2, 2022 - Community AnnouncementsAs announced the Demo was taken offline this week (end of Alpha), but no worries the Beta starts in exactly one week (at least according to the plan). Everything continues as in the Alpha except: Time Survival Mode in the Beta will be complete in terms of structure. More focus on balancing instead of technical stuff. Switch to Free 2 Play -> The Demo will be gone forever. Those who got a free key: There will be a Pro Edition DLC with additional features and bonus things. → e.g. leaderboard (if you think about it, a public leaderboard makes no sense) and a credits bonus I'll contact you soon regarding the Key, please have an email address ready. Why no Early Access? TBH, Right now I have no master plan regarding the game except for finishing the Time Survival Mode (Other game modes are on Hold). Have a nice weekend!Update 0.1.2Aug 20, 2022 - Community AnnouncementsChangelog Added additional combat VFX Various Bug Fixes Smaller feedback-based Improvements and Engine Updates Note: The Demo gets disabled in 1 week (-> Beta Preparations). Outnumbered will return in September!Update 0.1.1Aug 7, 2022 - Community AnnouncementsChangelog Ingame System Overview {STEAM_CLAN_IMAGE}/42333622/cb61d58248639cc852c171fac6ddef268a07ad64.png Ingame Active System Slot Reassignment New Reroll Enhancement Color Customization - Added Danger Color Increased Random Projectile Minimum Travel Time Various Bug Fixes Update 0.1.0Jul 31, 2022 - Community AnnouncementsChangelog Ship Configuration (Progression System) {STEAM_CLAN_IMAGE}/42333622/4967573f3f62e509bd7fb3abed0adb8f729c3935.png Note: During the Alpha you will start with enough credits to play around freely. Keep in mind that the credits will get reset in future versions. New Systems 2 Active Railgun Doomsday Rocket 2 Passive Auto Laser Turret Light Gravity Bomb 3 Enhancements Full Repair Core Overload Survivability Just a warning: The Doomsday Rocket and Gravity bomb are dangerous expert weapons. I died a lot during testing e.g. try out what happens when you combine a distortion field with the doomsday rocket :). There will be smaller adjustments but in general there will be systems that are not combinable. Mark V Upgrades and Upgrade Adjustments New Powerups Rapid Fire Kinetic Barrier Bomb Ingame XP/Energy Progression Redesign Note: Should feel more predictable and linear now Several Bug Fixes Time Survival Duration Extension New Bosses New Enemies Note: Created a new leaderboard for the new version: Top 3 will get a full version key on release day (4,5 Dan and Mihr already get one) {STEAM_CLAN_IMAGE}/42333622/4686ad79e59a41aaa3db57b1283a8cbfa93d29d5.png General Notes: The game is still in Alpha → Focus on performance, stability and additional features Beta soon → Focus on balancing and maturing existing features 0.1.1 Outlook Ingame Skill Overview Ingame Active Skill Slot Key Binding Reordering Reroll Enhancement Color Editor Improvements Feedback-Based Improvements Update 0.0.4Jul 2, 2022 - Community AnnouncementsChangelog Added Color Customization Foundation {STEAM_CLAN_IMAGE}/42333622/24a93fa83ffafdd8b09e80c29f3617abd5cf1b9b.gif Jericho/Scatter Cannon: Shrapnels ignore same target hits (or in other words, if the cannon hits, there will be always Shrapnels hitting other enemies. Decreases single target damage of the weapon as well) Rapid/Pulse Cannon Mk3: The reflected shot ignores the same target hit as well (see Scatter Cannon Change) Laser/Shipbreaker Cannon Mk3: Lost its piercing ability -> one of the next patches includes a specialized weapon with piercing shots Laser Weapons now have equal range First Boss now grants more XP (1 level) Doubled Globe attraction speed Doubled Time to Live of launched Fields Drone Repair is more effective now Fixed: Damage Response System just firing once. Additionally: Increased Damage and removed RnG Fixed: Slightly increased Long Ship T2 visibility Fixed: Changed Energy Credits wording in skill descriptions to avoid confusion with energy globes. Next Fest and Update 0.0.3Jun 25, 2022 - Community AnnouncementsHello Friends, Thank You for testing the Demo during the Next Fest! The Demo will stay online for now and will get an update every 1-2 weeks. As promised in the Next Fest announcement, I'll give away a free full version key to the following Players on Release Day: Bonegrinder Dan_The_Noob Jhaymes Mihr Slevin terjon Torus Xyrio Please let me know if I forgot someone and thanks for the valuable feedback! After more minor corrections in 0.0.2, today's patch 0.0.3 addresses some of the discussed points in the community hub. 0.0.3 Changes and Fixes Added more detailed Leaderboards Added more Background details Increased FoV More detailed Skill descriptions Less visual artifacts Decreased Explosion Sphere Damage Duration Last Stand Skill: Added invincibility Shield and UI Icon UI: Added SpeedBuff Powerup time left Active Slot 1: Auto-Fire is now enabled by default Slightly increased active skill upgrade chance Fixed: Screen Shake occasionally not shaking Fixed: Afterburner-Explosion Damage Fixed: Missile Damage Fixed: Area Damage Powerup now damages all enemies Fixed: Damage Numbers -> Short burst damage now correctly gets summarized and displayed and probably sth. else that I forgot about :) I know there's still a lot missing, the next update will be soon! Have a nice day!