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Cosplay Club - Early Access Dec 14th!Dec 11, 2023 - Community AnnouncementsHey all! We're happy to annouce that this next Dec 14th we'll be launching our game Cosplay Club on Early Access, here on Steam. A couple of weeks ago, our Kickstarter backers received access to the first chapter of the game and have been enjoying it so far. Because of that immediate good response, we decided to let you all be envolved with its development through the Early Access program. https://store.steampowered.com/app/1172180/Cosplay_Club/ Why Early Access? We've chosen to release Cosplay Club through Early Access to involve our community in the game's development journey. We aim to gather valuable feedback, insights, and suggestions that will help us refine and enhance the gaming experience. This collaborative approach allows us to build a game that resonates with the preferences and expectations of you all. It all started during the Kickstarter in 2022, and we want to continue exploring this path. The duration of the Early Access phase will depend on the feedback and input we receive from you all. We are committed to delivering a polished and engaging experience, and the Early Access period will continue until we feel that the game has reached a level of quality and completeness that aligns with our vision. It will be mostly around 9 to 12 months, and even after that, we plan to continue to integrate new content. The Early Access version serves as a foundation, offering players the core mechanics and features of Cosplay Club. Throughout the Early Access phase, we plan to introduce new content, refine gameplay elements based on player feedback, and address any identified issues. New game's name From now on, we'll be refering to our game as Cosplay Club. We wanted a more friendly and catchy name, and funny enough everyone was already calling it by this name. So it makes even more sense to change it permanentely. But we all know how important the Mahou Senshi part is to us and to the game's theme, so it will be forever on our history. We're here because of you! Let's not forget how important is your collaboration in this project. Because of you we manage to get where we are, and we are finally able to make this game available to everyone else. Thank you very much for being part of our community! Join our Discord More than ever, our discord server will serve as a hub for everyone in the community. We'll be talking about the early access builds, patch updates, the content milestones, and everything else. Let's share some costumes over there! See you soon on Dec 14th! https://store.steampowered.com/app/1172180/Cosplay_Club/Last 6 hours of the Kickstarter campaign! 350% funded!Dec 8, 2022 - Community Announcementshttps://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/4653571/b6f56ea6f6fa3562ba475e81f7be0478572a620a.png Come be part of the last hours of the Kickstarter campaign. You'll be able to get exclusive perks, t-shirts, enamel pins, posters and a lot more. Don't miss this opportunity! https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/4653571/29be6f5339c2fbadb914e6789e9e39d621db5815.gif https://www.kickstarter.com/projects/saulocamarotti/mahou-senshi-cosplay-club-behold-studiosYes! We hear you! Let's try a second time!Nov 7, 2022 - Community Announcementshttps://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/4653571/ffea81d91087fd2894b96983f8880a8aaf0ab88f.png A lot of people were asking for a Kickstarter relaunch since we didn't get the 100% goal on the first try. And we hear you. We did some changes to the campaign and we're trying it again! But we want to break the algorithm and fund it on the first 24 hours so the platform promotes our campaign even more, creating an amazing snow ball effect. And we might get all the stretch goals! Why not? To achieve this, we need you to pledge on the first 24 hours of the campaign, starting tomorrow morning, 9am EST. https://www.kickstarter.com/projects/saulocamarotti/mahou-senshi-cosplay-club-behold-studios https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/4653571/29be6f5339c2fbadb914e6789e9e39d621db5815.gifWe need you for this project become a reality!Nov 1, 2022 - Community Announcementshttps://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/4653571/3c3e7b1ba832b02c95bae97926ba0907fd0991fe.png Last 48 hours of the Kickstarter! Mahou Senshi Cosplay Club is a turn-based RPG about a magical girl that gets her powers from cosplaying. You'll get to design and craft your cosplays and live the life of a cosplayer! Suuuuuper fun! Heavily inspired by Chroma Squad, that we all know that you loved! Play the FREE DEMO now and try out your cosplays!Oct 27, 2022 - Community Announcementshttps://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/4653571/636b81c66c2fff8eea2102057fbeba0dc8d6978e.png WE HAVE A FREE DEMO! Try it out now! https://store.steampowered.com/app/2198080/ And we're running a contest! Contest rules Are you a creative person? Try out our Cosplay creator and share your creations to the world. We will send a special T-SHIRT and STICKERS for the best design! But you need to follow the rules below: Follow at least one of our pages on: Twitter (@beholdstudios), TikTok (@beholdstudios) or Instagram (@beholdstudios_) Post an image or video, on one of those social medias, of your cosplay design with the following hashtags and mention our page: #NowOnKickstarter #CosplayContest #MahouSenshiCosplayClub Remember to mention our page so we can get a notification of your post! Post before midnight October 31st, in your local time. If you want to discuss your design ideas with other community members, join our discord server meanwhile: discord.gg/beholdstudios Stream the demo and Share We still have a week to go in our Kickstarter campaign! Let's make some noise. If you want to stream the demo, feel free to do so, but please, make sure you're mentioning our page and our Kickstarter: https://www.kickstarter.com/projects/saulocamarotti/mahou-senshi-cosplay-clubDevelopers of Chroma Squad are once again back on the Kickstarter with a new RPG projectOct 5, 2022 - Community Announcementshttps://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/4653571/c3d54b91cb0e4e5fde2346796046b79a9541fe6c.png Our studio is back to the Kickstarter! We just revealed our new crowdfunding project and we're hoping to have the same success that we had in 2013 with Chroma Squad. Do you remember the manager RPG about Power Rangers and TV Show? “Getting back to the Kickstarter once again is not for the faint-hearted. Chroma Squad in 2013 was a huge undertaken, but it was a very successful one.” said Saulo Camarotti, the lead creator of the studio. “Today we’re getting back to crowdfunding, but we want to bring more experience and maturity to the project” he completes. The new project is called Mahou Senshi Cosplay Club, where the studio is focusing in creating a story driven RPG with their very well-known twist of mixing realities of imagination and meta reference. This time a Magical Girl gets her power from starting a journey in becoming a Cosplayer, and the game will allow you to create costumes and fight in turn-based battles using the costumes you create. The game features a complete RPG set in a cosplaying world. You’ll have the opportunity to explore events and exhibitions to participate in cosplaying contests. Through exploration, you will expand your inventory with new materials and design parts so you can be more creative on crafting new costumes. We're looking for support to complete the game on Kickstarter and we've put some interesting options in the pledge list, such as buying access to an early playable build of the game, or even becoming an NPC cosplayer inside the game that looks just like you and would be wearing a nice cosplay of your choice. Mahou Senshi Cosplay Club will be heading first to PC and Major Consoles, and it is expected to release in 2023 upon the success of the Kickstarter. If you want to check out their crowdfunding page, please go to http://www.playcosplayclub.com. https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/4653571/29be6f5339c2fbadb914e6789e9e39d621db5815.gif Behold Studios was founded in 2009 and is known for games like Knights of Pen & Paper, Chroma Squad and Out of Space. With more than 70 international awards and nominations the studio has gathered a big loyal community with their quirky pixel art RPGs along the years. https://store.steampowered.com/app/1172180/Mahou_Senshi_Cosplay_Club/Developers of Chroma Squad are once again back on the Kickstarter with a new RPG projectOct 5, 2022 - Community Announcementshttps://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/4653571/c3d54b91cb0e4e5fde2346796046b79a9541fe6c.png Our studio is back to the Kickstarter! We just revealed our new crowdfunding project and we're hoping to have the same success that we had in 2013 with Chroma Squad. Do you remember the manager RPG about Power Rangers and TV Show? “Getting back to the Kickstarter once again is not for the faint-hearted. Chroma Squad in 2013 was a huge undertaken, but it was a very successful one.” said Saulo Camarotti, the lead creator of the studio. “Today we’re getting back to crowdfunding, but we want to bring more experience and maturity to the project” he completes. The new project is called Mahou Senshi Cosplay Club, where the studio is focusing in creating a story driven RPG with their very well-known twist of mixing realities of imagination and meta reference. This time a Magical Girl gets her power from starting a journey in becoming a Cosplayer, and the game will allow you to create costumes and fight in turn-based battles using the costumes you create. The game features a complete RPG set in a cosplaying world. You’ll have the opportunity to explore events and exhibitions to participate in cosplaying contests. Through exploration, you will expand your inventory with new materials and design parts so you can be more creative on crafting new costumes. We're looking for support to complete the game on Kickstarter and we've put some interesting options in the pledge list, such as buying access to an early playable build of the game, or even becoming an NPC cosplayer inside the game that looks just like you and would be wearing a nice cosplay of your choice. Mahou Senshi Cosplay Club will be heading first to PC and Major Consoles, and it is expected to release in 2023 upon the success of the Kickstarter. If you want to check out their crowdfunding page, please go to http://www.playcosplayclub.com. https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/4653571/29be6f5339c2fbadb914e6789e9e39d621db5815.gif Behold Studios was founded in 2009 and is known for games like Knights of Pen & Paper, Chroma Squad and Out of Space. With more than 70 international awards and nominations the studio has gathered a big loyal community with their quirky pixel art RPGs along the years. https://store.steampowered.com/app/1172180/Mahou_Senshi_Cosplay_Club/HOTFIX v1.2.4b13May 13, 2021 - Community Announcements{STEAM_CLAN_IMAGE}/33859462/0e9d5c856cddee6740fc24f8a8036d2b7c9f0b4a.png - Fixed the issue that caused aliens to "stack mutations", like a flying swimmer that was invulnerable to pretty much everything haha. - Fixed the bug causing the game to keep the challenge rules on regular matches if you've had just played a challenge. Thank you all for the continued support and we hope you keep having fun with the game! Challenges Overhaul v1.2.4Mar 19, 2021 - Community AnnouncementsWelcome to our 1.2.4 patch! We are very happy to see how many of you are constantly coming back to test your skills on the weekly challenges and we’ve definitely heard you ask for ways to play more than one challenge a week. This update is meant to address that and improve your overall control and “late game” replayability. CHALLENGES AND SEEDS {STEAM_CLAN_IMAGE}/33859462/b312b722874aa3e5ee06a0838e4edfd42370b7e7.gif The weekly challenge is no longer only a checkbox. Now it is one of three ways of playing challenge matches. Choosing the weekly option will send you to the same once-a-week challenge that you are used to. You know, the same rules for everyone and all that. It is good to mention that this is still the only challenge that will unlock the golden appliances achievements. The first new option we added is “random”. That will allow you to randomize the modifiers and get a new set of rules each time you click the button that pops beneath it. You can randomize once to just have a new challenge to play or do it multiple times to choose the set of rules that seems more interesting for you. The second one is the seed mode. In it, you can write down a seed of a specific challenge and play it. That may come in hand, if a friend of yours or a streamer played a random match that you want to try or if you want to store a fun weekly challenge seed to play it again later. You can find a match’s seed in the pause and the end screen, may it be after a victory or defeat. NEW MODIFIERS Since we are giving you all more chances to play challenges, it would be great to increase the amount and variety of modifiers available in the game, so that is what we did! With the help of our discord community members and digging up our old challenge ideas files, we’ve added 32 new challenge modifiers that can now be used on challenges. Here is the complete list: Just Keep Swimming: All aliens mutate to Swimmers; Sleeping Beauty: All aliens mutate to Snoozers; It Hurts!: All aliens mutate to Spikeys; I Believe I Can Fly!: All aliens mutate to Spitters; Bring the Artillery: All aliens mutate to Bulkies; Game of Thrones: All aliens mutate to Leaders; Mutation Madness: Every type of alien can spawn; Natural Selection: Aliens hatch from their eggs with mutations; So Fast?: Aliens skip their hatching phase when they mutate; Power Inversion: Appliances that needed energy no longer need it and vice-versa; No Energy Needed: No appliances need energy; Bring Batteries: Every appliances need energy; Overcharged: Robots are faster and never need to recharge; No Ozone Layer: Sprays last longer and are applied faster; Bigger and Shinier: Mops are more efficient at cleaning; Old Mop: Mops are less efficient at cleaning; Heavy Bucket: Carrying buckets full of water makes you slow; Dog Shelter: You can adopt up to 3 dogs at once; Limited Stock: Non-consumable items on the shop can only be bought once; Direct Delivery: Items are delivered on your head; Random Delivery: Items bought will be...HOTFIX v1.2.3Jan 29, 2021 - Community AnnouncementsZen mode now works both on online and offline games. If the host has Zen mode on, the alien infestation and the ship will have its rules, but players that connect to that game will only have more resistant characters if they also have the mode turned on in their machines. The end match screen will now show if you’ve played on zen mode; The character selection screen also shows if the match will be in Zen mode or not; The warning that used to say the Zen mode would be deactivated on online matches have been removed; You can now invite players that have more than one roommate at their local lobbies, meaning playing 2 local + 2 local no longer requires matchmaking to work; Fixed remapping feature that stopped working after an earlier patch; Fixed an issue that caused rooms to reactivate without anyone opening its doors; Fixed issue causing navigation problems while using a controller on the settings screen; “Fast Delivery” rule for Weekly Challenges no longer removes the flying robots and the pizza from the shop; An attempt to fix the issue that happened when you finished a match and went back to the lobby (invisible housemates). Please tell us if it keeps happening with you, this one is particularly hard to test because it is very inconsistent; Hope you are all having fun with the game and thanks for all the support and patience during these past weeks. All of these fixes were possible thanks to the help of many community members and players that took their time to give us detailed information about them. You all rock :D HOTFIX v1.2.2Jan 26, 2021 - Community AnnouncementsACCESSIBILITY MODE CHANGES Thanks to Steven Spohn (Spawn), we got a lot of constructive criticism regarding the way we described the former accessibility mode. We wanted to address those issues right away and apologise to anyone who felt offended by it. Here is what we did: It is now called “Zen Mode”: It was pointed to us that accessibility could imply that everyone who needs accessibility options wants an easier game, and that is not true. We now call it Zen Mode because it is an overall more relaxing way to play the game and we think it is more descriptive that way. It has a new description: This was the major offender in this issue and, again, we are sorry by the way that description was phrased. It read like the game was judging or punishing you for turning that on, and that was far from our intention. Here is the new version of the description: “Zen Mode reduces the difficulty of the game by making you more resistant and tuning down time-related mechanics, allowing you to focus on having fun! Turn this on to have a less stressful experience or for any other reason you desire! Want to proceed?” It will no longer block any achievements: We were initially afraid that people would exploit this option to get the achievements fast. By the end of the day we figured that if that was the cost for allowing everyone to experience the entire content, it was totally worth it. The game is at its best when it is challenging (not impossible) for you and your teammates, so have that always in mind before when deciding to use the Zen mode. It can be turned on and off during matches: This was not possible because of the achievement limitations. Now they are gone, you are free to test them out on the fly! Note that this only works in local matches. We are studying ways to allow Zen Mode in online matches in the future, but it is not possible at the moment. We’ve learned a lot today and we figured it would be interesting to share the reasons behind every change with you all. That way we can all keep working to have more accessible games in the future. WORKAROUND FOR CHINESE PLAYERS We added a warning to instruct players on how to deal with the “stuck at the menu” issue that is currently affecting players from China. This is sadly not a fix, because the issue is caused by corrupt data sent by Windows itself and the game needs that data in multiple moments to properly work. We’ll keep on searching for a more definitive fix, but in the meantime, we thought it would be better to instruct everyone facing this issue on how to work around it. If you missed the solution, you can find it at 可怕的秀逗's post: https://steamcommunity.com/app/400080/discussions/0/3118147979136942861/ CN 我们添加了一条警告,指导玩家如何处理当前影响中国玩家的“卡在菜单上”问题。遗憾的是,这不是一个修复程序,因为该问题是由Windows本身发送的损坏的数据引起的,并且游戏需要在多个时刻正常工作该数据。我们将继续寻求更确定的解决方案,但与此同时,我们认为最好指导面对此问题的每个人如何解决它。如果您错过了解决方案,可以在可怕的秀逗的帖子中找到它: https://steamcommunity.com/app/400080/discussions/0/3118147979136942861/ HOTFIX 1.2.b6Dec 18, 2020 - Community Announcements- Fixed issue causes by the achievements file; - Updated Rewired plugin and Steamworks to the last release (we thought this would fix the Steam controller issue but it didn't);Patch Notes - v1.2.1Dec 9, 2020 - Community AnnouncementsHere is a surprise to you all! While fixing a few issues we found out there was a whole pack of fixes that never made it to our live branch, so we compiled them all in this patch just so everyone can play the best version of Out of Space as soon as possible! Hope you all enjoy this unplanned patch and keep on cleaning houses haha. IMPROVEMENTS The floor now only shines if there are no Alien eggs over it; Chinese localization has been updated and improved; The height required to teleport an item back to the ship due to being lost in space is now higher, to avoid unnecessary teleports; The Rug size has been slightly increased to make sure the are no lines of dirt visible on room corners (my OCD is very happy with this); BALANCE Selling food now rewards a proportional value if that food is already partially eaten (and yes, we know.. we’ll miss this too D: ); BUG FIXES Fixed an issue with the progression file that could cause the game to crash if your computer is synced with non-Gregorian calendar dates (like in Thailand, for example); Aliens will no longer become invisible and reaper for no reason whatsoever; Players no longer automatically start sweeping when receiving a mop for the first time; Players will no longer respawn walking inside the shower if they previously died walking; Spiky Aliens can no longer damage through the doors; Fixed issue that caused the aliens’ stun effect and wings to not be on the right size or state when the players enter rooms; The “needs cleaning” balloons that appear on dirty appliances will now always disappear after the appliance is washed; The “denied” balloon now hides properly as well; Fixed the issue causing the Recycler’s texture to change by attempting to unbuild it while using; The ventilation shaft can no longer be dirty without any visual indication of that state, especially in online matches; The Aliens will not target ventilation shafts anymore; The ventilation shaft now always stops shaking when it is clean (it used to keep on shaking sometimes); Fixed issue causing food and trash to be sold by the wrong prices when inside a fridge; Possible fix that should prevent the egg explosion animation to still play even if you washed it a second before it hatches; Eggs will no longer play the hatching animation if they are hidden by the fog; The restart match confirmation window can no longer be opened multiple times if the player clicked fast enough; Highlight no longer flickers when there are enemies nearby; Online players will no longer shake their hands while holding objects (this was very subtle, but it happened); If you want to know more or participate in testing our next project, please join us on our official Discord Server . *As usual, items tagged with were changes based on community reports and feedbacks! Out of Space: Mutations Update! (v1.2)Nov 25, 2020 - Community AnnouncementsHi everyone! Hope you have been enjoying Out of Space so far, because we are here to bring some exciting news :D OUT OF SPACE ON CONSOLES! {STEAM_CLAN_IMAGE}/33859462/399981042df10d4a9b188d40073dd717dd623439.png You’ve been asking us quite frequently when Out of Space would be released on consoles, and now the answer for that question is TODAY! Out of Space: Couch Edition is now available for Nintendo Switch, Playstation 4 and Xbox One, so prepare to take your housecleaning team to the living room. The Couch Edition is an offline only version of the game and it has every local content ever released for PC, including the new aliens from todar’s update. We really hope those of you that have been waiting to mop aliens around a lot of fun with the console version as well! And now, to the Mutations update content :) FIVE NEW ALIEN TYPES! These aliens have been extensively tested in the beta branch and we can safely assure you they will spice your matches up. From now on, every time a regular alien starts mutating, it will hatch out as one out of six total mutated aliens, including the already known Flying Alien. The combination of the aliens that can be found inside rooms will certainly make each match feel more unique and challenging than ever! Here is the full list of the alien types currently available: Regular Alien This is how every alien in the game is born and most of you are well acquainted with them. Cockroach-like creatures that walk around the house, gooing the floor and powering off your rooms. They are not violent towards players but that does not mean they are not dangerous. Spitter {STEAM_CLAN_IMAGE}/33859462/61fb299ae253524e47f4647b618e82c012ace25e.png Used to be the only type of mutation in the game. They will attack players on sight, flying in their direction and spitting goo until you are nothing but a jumping cocoon. They are also very vulnerable to buckets of water, but mop attacks won’t reach them. Swimmer {STEAM_CLAN_IMAGE}/33859462/0e9d5c856cddee6740fc24f8a8036d2b7c9f0b4a.png These aliens evolved to not only be resistant to, but to thrive on contact with water. Hitting them with water will increase their movement speed, make them fearless and even wake them up from previous stuns. Bulky {STEAM_CLAN_IMAGE}/33859462/4324d9789073b387c99d1e1b75b928f302b212b0.png These resistant creatures are invulnerable to mop hits until their shells are temporarily softened with a bucket of water. One needs to act fast, though, because the shell will harden back to it’s invulnerable state in no time. Spiky {STEAM_CLAN_IMAGE}/33859462/a208c9e9ebfc43f05eb1aa12503bcd544ddd0c05.png Mutated aliens with spikes on their shells. They are just as vulnerable to attack as regular aliens, but touching them - which includes grabbing and bumping into them - will get players dirty. Oh, and remember to carry them with caution, otherwise your friends might get hurt. Leader {STEAM_CLAN_IMAGE}/33859462/ec611565cac8c5829a7bdf8487343daf7aeaa924.png Do not let it’s fa...Patch Notes v1.1.2Jul 9, 2020 - Community AnnouncementsHi everyone! Here are the patch notes for this update along with a very important message to all of you: SLOWING THINGS DOWN When we released this game in early access, we weren’t really sure for how long we would be able to maintain it there. We just knew it had a lot of potential in it and that getting community feedback would definitely guide us to the right direction. Thanks to your support, we had exactly 10 months of early access before finally releasing the game and, even after the release, we still managed to keep updating the game and improving it based on all the insights the community sent. It was a total of 27 patches so far, 12 of them bringing major additions and changes to the game. From online multiplayer to house decorations, weekly challenges to robot companions, all this time made Out of Space way bigger and better than what was originally planned. Not to mention the numerous hotfixes released whenever something serious came up lol. Anyway, my point is that it has been a hell of a ride! Thank you for that. Now we are aiming for another huge goal that requires our attention: taking the game to consoles. This is no easy task, especially with everything that is happening in the world this year, so it is very hard to have any level of certainty regarding this process. Regardless of that, to reduce the chances of delaying the porting any longer than necessary, we will need to slow down our work on the PC/Mac/Linux versions of Out of Space. From now on, we will keep up bug reports and suggestions, but updates will be more spaced out than before and will become more focused on fixes too. We are very grateful for the support you’ve given us and we hope to bring you some exciting news soon! Until then, here are all the fixes and improvements from patch v1.1.2. BETA WITH EXCLUSIVE CONTENT While we work and wait for the porting process to end, everyone is welcome to play the game with new types of aliens! All you have to do is to go to Out of Space’s properties on Steam, then click on Betas and opt into the beta (no password required). This will grant you access to new alien mutations that will take part on a future update beforehand. Hope you all enjoy them :D {STEAM_CLAN_IMAGE}/33859462/f14440bf3932ee28ce4057fbbeb0f3f2494fb87c.png IMPROVEMENTS The Watering Bot: Will no longer try to clean unreachable players; Now avoids going to sinks too far away unless they need to; Also gives up on getting buckets that are inside of showers; Grabs the closest bucket, regardless if it is full or not; Added an option to choose between US and EU servers for matchmaking (it used to always connect to the one with the lowest ping); Now the animation of falling asleep is canceled it another players wakes you up right when you fall; Eggs spawn on doors will now pause for a while if any player has thrown water into that specific door recently; Aliens will now stop their “getting things dirty” animation if they are pushed away from the original targets; The Ch...Patch Notes v1.1.1Jun 5, 2020 - Community AnnouncementsHi everyone! A reworked difficulty system, a new pizza delivery service and numerous improvements are here to make your time with the game even more enjoyable! Here is what the v1.1.1 patch brings: REWORKED DIFFICULTY This game was always meant to be intense and, having many systems to learn, difficult for new players. We’ve said that it is totally ok to fail the first matches until you get the grip of the game and it is not our idea to change that. What we aimed with this rework was to make sure the game responded better to how well the players are doing at any given point of a match while also preventing an infinite cycle of getting a room and losing it again. Without getting into too much detail in here, it is safe to say that now new players will experience a more fair and well paced match while the hardcore players may find it more challenging and intense. We are also using this system to further reduce the perceived difference in difficulty while playing alone compared to playing with a full party. We really hope you all have a great time with it :D PIZZA PLANET DELIVERY How can you have the complete experience of sharing a space apartment with your friends without being able to order a pizza? The short answer is you can’t. That is why we’ve added a delicious pizza at the shop so you and up to three other friends can share in moments of need. Just like in real life, it is not as efficient as cooking, but we all know sometimes you just don’t have the time to cook and having a delivery option is always handy! {STEAM_CLAN_IMAGE}/33859462/1c699ff75935bad3b2e1a3cf08cb774c64909733.png IMPROVEMENTS The tutorial is now completely optional and we added a new unlockable as a reward to those that finish it :D Added a new Armchair skin to the game; All the available servers were now added to the settings options and are applicable to any private game! The current list includes Asia, Australia, Canada-East, China, Europe, India, Japan, South Korea, Russia, Russia-East, South America, USA-East and USA-West. Now all steam achievements will be synced with the in game achievements from time to time, to avoid discrepancies; Increased the amount of times some of the information is sent during online matches to reduce disconnections due to package loss; Buckets now have the same priority level as mops when you try to grab them (it is easier to swap between them now because of that); The Pumpkin Garden no longer destroys the item over it when it is deconstructed; The countdown that happens when making a lobby private is now reduced when there is only the host inside the said lobby; Aliens can now push objects away, so they should not get stuck on trash bags or boxes anymore; The Cleaner Bot cannot be picked up by players anymore, since that had little use and caused many accidental grabs; We’ve implemented an improved deadzone on controller analogs to prevent it from turning the player to the wrong side when throwing a Bucket of water; Both Chef and Watering bo...Out of Space: Robotics update! (v.1.1.0)May 12, 2020 - Community AnnouncementsHi everyone! We are back with a recovered and happy team! And this update is our way to thank you for all the support and priceless feedback we got since the release :D Here is what the v1.1.0 patch brings: CYBER ROOMIES You can now buy two new robots to help you on your daily tasks! Each will automize part of processes that can lead you to be overwhelmed during a match at the cost of building a proper setup for them to work. Watering Bot R2 Fills empty buckets with water; Cleans dirty appliances including shafts and power outlets; Cleans dirty players too; Wakes up players that fell asleep on the floor; Don’t expect it to help you dealing with aliens (these are NOT combat robots); Cooking Bot D2 Picks up and store food in Refrigerators and Tables; Cooks Fruits and Aliens to make sure you don’t starve to death; Takes food to you when you are feeling hungry; It won’t wake you up from starvation nor pick Aliens up from the floor, though; Each new bot will be locked behind new achievements that will become available to anyone who already won a medium-sized or larger ship. {STEAM_CLAN_IMAGE}/33859462/3288af98c31f47e05e4fd892ececfa3c11117653.gif IMPROVEMENTS The input used to click the start match button no longer defines the controller you need to use on the match (it would sometimes prevent some controllers from working); We’ve changed the method to lock the servers based on the region for Chinese players, so that if you play the game in Chinese but live outside of China, you will not be affected by it anymore; Rooms now only become active when a player open its doors (instead of when you wash the doors), as a way to make opening the room a more surprising and exciting moment; Shafts will sync up their animation stages more often, to avoid inconsistency with the visuals and its logical state; The system made to teleport lost items back to players now requires them to be a bit higher (so items don’t teleport needlessly); The collision area of some appliances were reduced to make it easier to walk around the ship; The value of the money made by recycling or using the bike now “pops” closer to the appliances themselves, interface wise. Added a new event for our analytics so we can better understand the cause behind the disconnects some players are facing during online matches; BALANCE The Mixer now requires 5 organic inputs before giving a battery back (we wanted to have a smaller impact in the game’s pacing and economy than before); Recycling appliances now only give back 35% of their value on the shop (down from 50%); The Exercising Bicycle was reworked to encourage more team play and become less of an all powerful non-cooperative money solution: In single player, it had its value per tick reduced from 5 to 4; In multiplayer, the value per tick was reduced from 5 to 3; In multiplayer, the time between ticks was slightly increased; Now the bike grants a bonus 1 for each players using an exercise bike simultaneously and in the same room as you are (for...Patch Notes v1.0.2Apr 16, 2020 - Community AnnouncementsHi everyone! The situation has not been exactly ideal since our last update, but we are slowly getting back to where we used to be (in terms of development, because physically we are all still at home lol). Marcos is now being able to work again and an old Beholder, Alexandre(programmer), came back to help us in this time of need :D Thank you all for the support and patience! Here is what the v1.0.2 patch brings: Matchmaking Changes Since launch, we’ve discussed a lot about how to make the online matchmaking experience better for you. The odds of finding someone to play with were not high and that caused frustration for many players. So, with the help of our Discord community, we came up with an attempt to improve that: Public matchmaking will now only use two servers (US and EU) and connect you to the one with the lowest ping between those two; Private matchmaking (like inviting friends) still connects to the same servers as before; Changing from Public to Private will carry you and every other player in the lobby to the server you chose in the game settings; Going Public with friends, on the other hand, will take you all to either US or EU server, depending on which one is closer to the host; Both server changes take a few seconds to happen and a counter has been added to inform players when it is happening; None of these changes apply to Chinese servers, unfortunately. Chinese players can still only connect to the Chinese server, regardless if the lobby is Private of Public; We hope this change will help you finding players online, but we still suggest joining our Discord and getting the OoS-LFG role (info about this here) as the best way to find roommates. Improvements Playing larger ships now retroactively unlocks smaller ship sizes that you haven’t played yet. For instance, winning a large map unlocks both large, medium and small ships, even if you never played those before. This might avoid players winning Weekly Challenges without unlocking the achievements due to the matchmaking allowing the host to create matches of any size regardless of what the other players have unlocked or not; Fruits spoiling and Flying Alien’s spits no longer get the faucet dirty, preventing an unlikely, although annoying, soft lock; Doors timer to automatically close when the room has no battery in it has been reworked to avoid having a door closing right when you were about to go through; Opening the shop now automatically adjusts the camera to avoid having players hidden behind the interface (!!!); {STEAM_CLAN_IMAGE}/33859462/c0b7ffe234bc8764f0b4d84bdc10a37f3b7741ea.gif The first room in every ship will no longer totally deactivate. This avoids a soft lock some new players were facing while not making the game any easier for veteran players; Passed out players can no longer fall asleep as well. This happened in very rare occasions, but resulted in that players not being able to be resurrected by other players; Players no longer pass out while holding items tha...Patch Notes v1.0.1.b1Mar 18, 2020 - Community AnnouncementsEDIT: Seems like this patch caused an issue with inviting friends. We rolled back to the previous version and, as soon as the issue is fixed, version 1.0.1 will be back on the live branch. Thanks for the patience Friend Invite for Online Multiplayer available!Feb 28, 2020 - Community AnnouncementsHello everyone! This launch was a diffcult one. But now everything is running smooth as intented. You can now play singleplayer, local multiplayer, invite your friends for a private match and/or start matchmaking for a public game. {STEAM_CLAN_IMAGE}/33859462/c3c3a2b75767c91a75446bff1b94e262b7a42ba9.gif This last 24 hours we had a big issue with a infinite loop running in our game due to a specific feature using Steam API servers. We had never had this problem before during the whole Early Access program, but in the launch day of the game we had this issue. Day 1, could you believe it? Thanks for understanding. We worked hard to fix it right away. Please enjoy the game! If you wish to join our community and be part of the development process, join http://discord.gg/beholdstudios