
Out of Reach: Treasure Royale
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Free Weekend & -90% Sale!May 9, 2022 - Community AnnouncementsTreasure Royale is free to play this week! From the 9th May to the 16th you can jump straight into Out of Reach: Treasure Royale without spending a dime! Invite your friends to join the adventure, send rumors about treasures to take out! Like what you see? Want to continue the hunt after the free weekend? Well, you can buy the full game for 90% off for the duration of the event. Arrr!The Deadliest guns and the biggest sale!Mar 22, 2021 - Community AnnouncementsHi guys! we are getting back to you with a new patch and the biggest sale ever! Hope you will enjoy it as much as we do! We are happy to announce 4 new guns that are to be found somewhere on the islands!:) Each of them is kind of unique and fills up an empty spot in our artillery: {STEAM_CLAN_IMAGE}/34061556/c955cf20757352a795d038ec2111f1582acd57bf.png {STEAM_CLAN_IMAGE}/34061556/2122df48f0a92ea9260ff4f21cf61857f0b3341f.png One of the most common requests was a feature to make players find themselves better on the Limbo Island. We've decided to light your heads on fire and see how it goes. {STEAM_CLAN_IMAGE}/34061556/509094913f0a0b031e53237a738f7c613e9f8eb0.png Additionally, we've added particle effects to better show players what their opponents are up to. If you are getting resurrected or perform such an act, there will be lots of blood and fire around you so that nobody misses it. {STEAM_CLAN_IMAGE}/34061556/b52c04cd17bf22958e7b78d2f642b9ffb132fbaf.png Changelog: Added visual effects when resurrecting friends from the Limbo island Added spectate option also for opponents when player's crew is dead Fixed spectator minor issues such as fonts and button positioning Fixed loot positioning so that it doesn't float in the air anymore Fixed several stairs so they don't require jumping to walk on AOE damage has now different stats for every kind of weapon Fixed several sound pitches and waveform so that they are correctly affected by distance and time Added Firehead effect for everyone on the Limbo Island to increase the game pace Fixed Duckfoot guns spread so that it's more horizontal now Fixed damage calculations that could not include properly many explosions in the same place Fixed missing belt number 7 Bots tend to miss 10-20% more often nowNew server every 2 minutes & Bot Pirates to fill up empty slots!Nov 25, 2020 - Community AnnouncementsHello Pirates! Today we've got several great news to announce. We've been working hard for the past month to prepare well for the Steam Autumn Sale! Both the game and servers are ready for much bigger naval battles! No waiting times before the rounds! Whenever you hit the Ready button, you will be sure to start a new journey within 2 minutes or less. There are enough official servers in every region for any number of pirate crews. If you're looking for someone to aim at, there are: Up to 99 bots ready to fight on each server! Any new server is equipped with 40 bots to start with. If the number of players is bigger than the number of bots - the game will start as full PvP. We will continue to organize the 'Play With Devs' events and schedule on Discord matches on servers filled with up to 99 bots minus the number of Players. {STEAM_CLAN_IMAGE}/34061556/2eb56a77f5b269a0dd2368ad755b2a7f6f326ae9.png Numerous fixes to improve smooth gameplay! We've focused on minimal FPS count this time. After gathering reports from you, we've fixed many areas that didn't run smoothly on low-end rigs. Fixed FPS issues when the last island emerges from underwater Fixed FPS issues when many new ships approach player's ship Fixed FPS issues when grabbing ship's wheel Fixed FPS issues when aiming with scopes Fixed FPS issues when there are too many particles and explosions involved Fixed synchronization issues when there are more than 40 players on a server and ships don't sail smoothly Fixed issue that could potentially cause enemy players to be invisible Improved several texture sizes for a better overall look, including cannons {STEAM_CLAN_IMAGE}/34061556/94ac572b116be45bd9c46d0a26b029b12266ae39.pngChangelogs 0.2.1 to 1.0.3-18Nov 4, 2020 - Community AnnouncementsChangelog 1.0.3-18: Optimization: LoD system otpimisation (CPU) optimization related to the using of chests and doors (CPU) optimization of the game map by getting rid of many unnecessary elements (RAM) terrains optimization (GPU) Removing the treasure from the altar: when the team has not collected 3 treasures yet has its own top screen event press 'E' near altar and wait 2s Fixes: fix for invisible tables when decals are off update min players to start (for events) fix for creating broken ammunition via split (in a specific situation) fix for drop fps in main menu when a player with no avatar appears among friends crash fix when returning to main menu when friends include a player with no avatar fix for black screen instead of exiting limbo in rare situations slider settings: the zoom sensitivity works like the sensitivity of the mouse. Reducing the speed difference between scopes fix for players joining an empty lobby despite the fact that there was already another lobby created Changelog 1.0.3-6: Fixed floors that could eat weapons on the Aztec island Fixed walls that could make players stuck Fixed infinite loading screens in certain situations Fixed player count in certain situations Fixed players in weird poses when the are still joining Fixed the first objective that can now spawn in a random place max 1km from a crew Fixed chat colors Fixed drinking and smoking from the FPP view Fixed joining empty lobbies in certain cases Fixed reloading animation to match HUD bullet count Fixed player's dead chest to better snap and sail on ships Fixed no damage of AOF explosions in certain cases Fixed no perma damage indicator (lower HP bar) in certain cases Fixed bamboo damaged roofs that could make players stuck Added popup when player's GPU has no required Shader Model 5.0 Added option to stop using medkit when climbing, fixing ships, using wheel and cannons Changelogs 0.2.2 to 1.0.3-1: Added Mouse sensitivity for scopes 1/5x to 5x Added missing fractured parts to buildings getting destroyed Added standard viewfinders for each weapon Added cliffs and big rocks between islands Added ramps to climb faster from the ocean in harbor areas Added pirate voices for every command wheel option Added random spawn points for the Altar Island Added the new Krakenhunter island! Added new version of the ocean, many fixes and improvements Added new ingame and Steam badges to get along with Steam Achievements Added Mute voice chat buttons for teammates Added Failover for not working server list when Steam lags Added "Apply changes" pop-up in the main menu and other 'Are you sure' questions Added secondary anticheat system to the original server based one Fixed loot in chests around the big pyramid Fixed Steam avatars in final statistics Fixed walking and running sounds on different grounds Fixed matchmaking issues and empty server choosers Fixed Defaults button in menus Fixes and tweaks on the Aztec islands Fixed crashes when exiting the game Fixed underwater effect...Play with Devs - everydayOct 25, 2020 - Community Announcements{STEAM_CLAN_IMAGE}/34061556/2eb56a77f5b269a0dd2368ad755b2a7f6f326ae9.png Daily event Hi guys, since last week, there's a 'Play with Devs' counter in the main menu. We would like to encourage everyone to join the servers and play with or against us every day around 8-10PM GMT! Of course, the official servers will stay ready to start another round any time of the day and we are open to set the second best time to accumulate everybody. Right now the events take place during the usual online peak and will be prolonged until our playerbase is high enough to provide pirate crews willing to fight anytime around the clock. {STEAM_CLAN_IMAGE}/34061556/94ac572b116be45bd9c46d0a26b029b12266ae39.png Upcoming patch We are also working on a new patch to bring additional features to the game, right now we've got: Smoke bombs to provide tactical coverage or just to remind you of good times in CS Multibolt crossbow - silent and works like a harpoon when used underwater Explosive barrels - float on water, good to lose the chase Stationary, 360° Mortar cannons on cliffs and islands Sword Finishers - eliminate opponents easier and with style And several features that we still talk about: Second smaller ship, better for 2 pirate crews Hang-glider made of a boat and sails, ready to take off on cliffs and bomb anything below See you on a server today!Play demo for FREEOct 15, 2020 - Community AnnouncementsJump in to fight against other pirates till you get your character to level 3, check how the gameplay suits your shooting and sailing needs and then buy the full game and continue leveling from the point you stopped! https://store.steampowered.com/app/1318350Livestream, games with devs and Double Pack bundle!Oct 14, 2020 - Community AnnouncementsJust like in the title, we celebrate the release in every possible way! Get in touch with us in the livechat, on the ship in-game or Discord server! There's yet another special offer for you guys! We've matched occasional sale of the survival Out of Reach with the Treasure Royale release so that we can offer you today both games at one price! https://store.steampowered.com/bundle/16480/Out_of_Reach_Double_Pack/ The bundle is a "Complete our Set" offer, so that you only pay for a game you don't already own. Treasure Royale is released!Oct 14, 2020 - Community AnnouncementsWe are happy to announce that OoR: Treasure Royale 1.0 is released! After many months of developing we feel ready to show the game to you and the broaden audience! Nevertheless, we are already working on new features listed below. Don't hesitate to share your opinion on the Steam hub or directly on our Discord! What's next to come: tactical grenades such as Smoke Bomb multibolt crossbow - silent and waterproof Sword finishers - improved sneaky attacks with higher damage and many animations Planned: rotary mortars - big cannons placed on most crowded spots on the archipelago, ready to sink any ship cannon ammo types - f.e. chainlinked balls to destroy sail masts easier explosive floating barrels Under discussion (let us know what you think): Another ship to choose, better for Duo teams Pirate Hang-glider made of a small boat and sails, ready to be launch from cliffs Join our Discord: https://discord.gg/znzQ7gb Ask us anything or find a crew to sail together Big thanks to everyone who played during the Steam Festival, reported issues and shared ideas for the upcoming patches! Here's the changelog with the last week fixes: Changelog 1.0.3 -6: Fixed: floors that could eat weapons on the Aztec island walls that could make players stuck infinite loading screens in certain situations player count in certain situations players in weird poses when the are still joining- the first objective that can now spawn in a random place max 1km from a crew chat colors drinking and smoking from the FPP view- joining empty lobbies in certain cases- reloading animation to match HUD bullet count player's dead chest to better snap and sail on ships no damage of AOF explosions in certain cases no perma damage indicator (lower HP bar) in certain cases bamboo damaged roofs that could make players stuck Added popup when player's GPU has no required Shader Model 5.0 Added option to stop using medkit when climbing, fixing ships, using wheel and cannonsLivestream during Steam Game FestivalOct 4, 2020 - Community AnnouncementsJust a quick reminder that the Steam Game Festival starts on Wednesday the 7th and we will be playing with you and streaming the whole evening! You can find us here on the Treasure Royale page, the festival's event page as well as on one of the in-game Galleons! Arrr!Free Week during the Steam Festival!Sep 17, 2020 - Community AnnouncementsHello guys, today we bring several announcements about the upcoming release of Treasure Royale! Stream on Steam festival First things first - another Steam Festival with free demos is scheduled for October and we take part in it! Don't miss the opportunity to check how the game improved since June and what you can expect from the 1.0 version! You will be able to join us and play together on one of the servers almost anytime during the week, or simply watch our Stream here on the store or on the official festival page. Celebration of the International Talk Like a Pirate day! We couldn't miss that. In Treasure Royale, along with the standard VoiceChat available for everyone, we've added a double Command Wheel for those who are not happy with their pirate voice or just want to mark something quickly and inform every other team pirate. By the way, during the Steam Pirate Sale you can grab the first Out of Reach survival game with a really nice discount ;)New screenshots from 0.2.0Aug 6, 2020 - Community Announcements{STEAM_CLAN_IMAGE}/34061556/a265a554b312626eb32de3759789003dc35fad94.jpg Hi guys! We are happy to announce that our Kickstarter campaign in successful and all the funds we raised will go towards the new patches with additional content. In the meantime we were working hard mainly on fixes and balance changes described previously in changelogs 0.1.5 and 0.2.0. What we didn't show yet here on Steam are the 2 new islands, each of them almost as big as the archipelago known from Steam Festival. Here are the photos taken on a first trip to the Lost City and Kraken Hunter islands Kraken Hunter islands Big and dry area made of clay and cacti had been a prosperous fishermen island just before you - pirates - came around. {STEAM_CLAN_IMAGE}/34061556/2664c374017714f2b1ea53c01d69b0ec67bdde92.jpg The old hideout {STEAM_CLAN_IMAGE}/34061556/2943500cfcf3dd6e00eb0718150e50d2dddd5a7f.jpg the new Desert Biom {STEAM_CLAN_IMAGE}/34061556/96a20d5c9edb1482cfd0da2d70de01267ef297a8.jpg Partly abandoned village {STEAM_CLAN_IMAGE}/34061556/88b227fd765af8591ed50d9337e676fa8848ffdd.jpg Mine exploring interrupted by the cursed ring {STEAM_CLAN_IMAGE}/34061556/fc5b5985c3122f48beb3aac316d35e87ac5b7bfa.jpg Fresh out of the sea The Lost City archipelago Several tropical islands full of old ruins and linked together by caves, bridges and dungeons. {STEAM_CLAN_IMAGE}/34061556/b432524a1add8875519380d5a6904b3766392ef3.jpg the first mooring {STEAM_CLAN_IMAGE}/34061556/4f3de91bd9cf70ab26b6b6b9e1fadb3491d9d2a5.jpg River crossing {STEAM_CLAN_IMAGE}/34061556/14d37f13eb854f45f69d8c63e2e010cd779c1453.jpg Casual meetingChangelog 0.2.0Aug 6, 2020 - Community AnnouncementsChangelog 0.2.0: Add-ons: Added necessary code to unlock Kickstarter rewards! The new archipelago of the Lost City Reorganized map with different island positions The first version of the (hold Middle Mouse Button to use) Team summary screen (when player finished a round together with the other crew members) Added mute chat command: type /mute or /unmute and then 1,2,3 to choose a player. List is under /listmuted Additional info why a the player can't put treasures on the altar when they don't have all 3 pieces of them Added strokes to texts on HUD Added an option to open skeleton cages in lobby Added 'Killed in Limbo' stats to player's statistics Added: weapons can be changed with a mouse wheel Fixes: Fixed shaking crosshair of blunderbuss and similar weapons when sailing Fixed hovering over a waypoint that didn't show whose pin it was Fixed Raycast checker - system used to verify collisions when climbing or swinging swords Fixed running up the stairs that didn't play the animation in certain cases Fixed the ship's wheel rotate animation when ship was slowing down Fixed chat that couldn't display long chat history Fixed shaking legs and bouncing characters on fast sailing ships Fixed climbing on obstacles that could make the screen flicker Fixed player's death chest that couldn't be opened in certain situations Fixed Summon ship HUD info to show a correct, binded key Fixed chat to improve responsiveness Changes: Ramming stern of the other ship doesn't stop the player's ship and deals damage only when speed difference is high enough Team eliminated info is now sent to the whole killer team, not just the one who killed the last poor pirate of a crew Updated Duck foot weapon model for better aiming Map and inventory work on the Limbo island too Updated ocean to the newest version including many optimization fixes Migrated to the newest version of the engine Crew names stay on screen even when players are behind obstacles Chests and items sink slower {STEAM_CLAN_IMAGE}/34061556/94ac572b116be45bd9c46d0a26b029b12266ae39.pngChangelog 0.1.5Aug 6, 2020 - Community AnnouncementsChangelog 0.1.5: The new design of the sunken Altar Island! Added many details and sculptures Added another floors, walls, and strategic places to hide inside Fixes: Fix for rare case of wrong counting of alive players Inventory and map can be open when using a cannon Crossbow add-on cannot be found any more (it will return with the crossbow release) RMB on an opened map will not trigger aiming Fix for shooting through ship windows Fix for a rare case of missing weapons in enemies' death chests Shooting skeletons that are leaving the Island of the Damned will not increase experience any more Fix for strange behaviour of swimming character just before the game summary screen Improved ragdoll for swimming characters Loot balances - more in deserted places and houses and no loot under the terrain Curse ring starts shrinking after 15 min instead of 20 min if no one summons the Altar Island Possibility to bind one key with two actions Fix for character issues when climbing the ship Fixed 'Mark enemy' button that could spawn yellow waypoint instead of the red one Fix for issues when connecting to master server Anti-cheat system takes into account long range barrels Weapon add-on that is taken off will not grant bonuses any more You can look around during climbing Better swimming experience when diving Fix for wrong camera rotation when using cannons Additional force for projectiles when shooting from sailing ships Friendly Fire disabled Fix for strange behaviour of a character jumping in front of the ship Rum works twice longer! Increased the amount of rum in the bottle and keg (30 -> 40, 60 -> 80 respectively) Multiclick of med / rum quickslot will not block action by anti-cheat system Easier grabbing of ammunition from the ground and chests Switching items doesn't drop them in front of the player Sound effects turn off with the game summary screen Item waypoints disappear after a certain amount of time Player can mark two items at the same time Updated graphics of the enemy marking Yellow waypoints are visible when in the archipelago and also Island of the Damned Updated objectives - changed spawn locations to increase the dynamic of the gameplay and looting possibilities {STEAM_CLAN_IMAGE}/34061556/94ac572b116be45bd9c46d0a26b029b12266ae39.pngKickstarter campaign is live!Jun 30, 2020 - Community Announcementshttps://steamcdn-a.akamaihd.net/steam/apps/867400/extras/TreasureRoyale-Kickstarter-supportus2.gif Hello guys and welcome back after the Steam Festival and 7 days of constant sailing! First of all we really want to thank you for all your feedback and motivation! Kickstarter This time we are pleased to announce that our Kickstarter campaign has just started! Everyone who wants to support Treasure Royale can also choose one of the prepared perks - starting from small badges and credits mention to assets that will be visible to all the players such as self-made sail banners, ship textures of your design, clothes, rum or even bigger 3D models! {STEAM_CLAN_IMAGE}/34061556/893737233e2f61918ef924c0cc98f99b1dfbbe57.png Just click the link below and find out for yourself! https://www.kickstarter.com/projects/playway/out-of-reach-treasure-royale {STEAM_CLAN_IMAGE}/34061556/3e4632fd9fdf4134149717fd9fcb43207491dc96.png Beta tests What's more, for every Kickstarter backer, we will be hosting beta tests once a week, where you can play a couple of rounds to check how the development goes while we do our deeper testing as usual. Of course, if there's enough pirates on a server, you will be able to keep playing long after the testing is over. :) Discord, Feedback and Suggestions We are always pleased to read what you think about features that we keep adding to Treasure Royale. As Kickstarter backers you will get access to our private Discord channel and get all the attention you desire when talking about the game and what's next to be patched! The Next patch As you may imagine, we've collected several tons of feedback during the Festival and work constantly on the new content. Right now we're preparing 2 new big bioms with several islands inside. Map to explore got bigger, guns and drop rates got the necessary polishing, ship and bullet physics is already improved, as well as dozens of small tweaks to make the gameplay even more absorbing. The complete changelog will be posted before the first round of beta tests next week! Thanks again and see you soon! {STEAM_CLAN_IMAGE}/34061556/94ac572b116be45bd9c46d0a26b029b12266ae39.png Out of Reach: Treasure Royale Live Q&A SessionJun 19, 2020 - Community Announcements{STEAM_CLAN_IMAGE}/34061556/79683f465def78b574ecc77a741610bc931f2882.png Join our Discord channel and ask us anything! https://discord.gg/znzQ7gb We will be available on Friday, June 19, roughly 10 - 18 CEST but you can join us anytime and leave a question! {STEAM_CLAN_IMAGE}/34061556/ad34cfc9aba700e24818d3b99a428a894c11fb73.pngFree Demo only during Steam Festival!Jun 18, 2020 - Community AnnouncementsHi guys! Only this week during Steam Festival, a free Demo of Treasure Royale - the new Pirate Battle Royale - is available to download and play worldwide on multiple servers! Join our crew or come with your own and show us who rules the seas! {STEAM_CLAN_IMAGE}/34061556/79683f465def78b574ecc77a741610bc931f2882.png Can't do it this week? Add us to your Wishlist and get notified about all the upcoming events! {STEAM_CLAN_IMAGE}/34061556/46869e94651989eab540a007f65882caaf16d966.png Want to get special rewards, full version Steamkey as soon as possible and support the development? Click and check what we are preparing for you on our Kickstarter campaign! {STEAM_CLAN_IMAGE}/34061556/729b9346f2cf4cd6bb2a730ec5df382815126939.pngOut of Reach: Treasure Royale - free demo of the upcoming Pirate Battle Royale!Jun 16, 2020 - Community AnnouncementsHi guys, we're glad that Treasure Royale draw your attention during the Steam Summer Festival! What you can see in the trailer or perhaps even download right now is an effect of our 2 year day-and-night work to create a challenging mix of well known Battle-Royale and Pirate / Naval-battles game. https://steamcdn-a.akamaihd.net/steam/apps/867400/extras/TreasureRoyale-Entrygiff1.gif?t=1591897022 For the whole duration of the festival, you will be able to experience most of the already implemented features on a map ready for dozens of players. Core features in a nutshell Invite up to 3 friends, go alone or join a random team on one of the official, always-online servers Win a battle-royale style round against 25 to 99 other pirates Find loot, treasures and enemies on a 7sq mi (20km²) ocean with more than a dozen of islands (and more to come!) Use fully interactive ship to sail, ram, bombard and outstrip your opponents When eliminated - fight as a skeleton pirate against the others or wait for your crew to perform a revive ritual When left on a wrecked ship - sacrifice a part of your HP to summon a friendly Kraken to fetch you another one! Complete objectives and protect your treasure against other crews in the center of the Archipelago to win a round! Collect experience, unlock unique pirate clothes, customize ships, set up your crew's banner! {STEAM_CLAN_IMAGE}/34061556/46869e94651989eab540a007f65882caaf16d966.png Want more? Kickstarter Click to follow our upcoming campaign and get notified when it starts off on June 28! As a reward for helping us add as many features to the game as possible, you will be rewarded with a long range of gifts from sail banners, hats, ship paints to your own rum brand or your own 3D model implemented to the main map! Free Demo & LivestreamJun 6, 2020 - Community AnnouncementsJoin us during the Steam Festival and play Out of Reach: Treasure Royale for free! Guys, as we take part in the Steam Game Festival, we have to reschedule the release of the Demo accordingly. We do not know any reason why it happened and can only say that we are already waiting fully prepared to play together! Hope to see you on one of the servers from June 16th - 22nd! {STEAM_CLAN_IMAGE}/34061556/52034096083c417467b29edc944fffaacf81958e.jpg Dev-blog#4: Islands and biomsMar 5, 2020 - Community Announcements{STEAM_CLAN_IMAGE}/34061556/4b5b42ff169442fdaced59ea87f2e8b730ae27ea.png Arr, pirates! You've already gathered your pirate crew, so now it's high time you picked a starting point of your journey on the map. In Treasure Royale, every team is free to choose the most tempting ocean area to spawn on, whether it's close to islands and loot, has clear passage across the archipelago or tends to be the most crowded with pirates place on the known map. Now, the real adventure begins! {STEAM_CLAN_IMAGE}/34061556/eb1f9a85b74cf2f02bee65fe4a6d7d98e671eae1.png How about the Skull Island with an abandoned town and dungeons hidden in caves? You'll find the rocky shore and tons of buildings hiding their secrets. Who knows, maybe you would even sail into one or another cave? That island might be explored both on the surface and underneath - make sure to check out its pirate hideouts. {STEAM_CLAN_IMAGE}/34061556/bbe0f5bf6bec49d692555b7208b58452d069385f.png If you like to river cruise and try your luck with recently abandoned settlements, Canyon Islands is your way to go. You might explore variety of villages and overgrown meadows in your search for precious loot. {STEAM_CLAN_IMAGE}/34061556/57f1db51a5112adf5d656643c738b1ed6b35b5ed.png Tropical part of the map on the other hand, feels like an exotic paradise, where you could enjoy a bottle or two as a classical pirate would do, but as much as it is a great hideout, you never know who awaits in a bush. {STEAM_CLAN_IMAGE}/34061556/37dd2f843b44250149f003069cb5726f0d7451bf.png Once that used to be a real melting pot of cultures, now it's known of ancient ruins of the Lost City hidden in the jungle. Maybe from the top of a steep mountain you would spot some pyramids, temples of lost civilizations...or at least some bamboo houses all of which might be worth checking out. {STEAM_CLAN_IMAGE}/34061556/b4999286480aacdca72f7d707d1de93341802ee1.png Desert climate might not be extremely welcoming nowadays, but in the past the old mines were really prosperous, maybe some gold was forgotten there? You might try your luck in the Kraken hunter villages, dark caves or open pit mine of the Gold Rush Islands. {STEAM_CLAN_IMAGE}/34061556/bc20b7e837a8d97aac19e3833e0f7054a76111ee.png And what if you're not that lucky, get a headshot and end up on the Island of the Damned? Better still try to escape such a limbo full of corpses of those that did not avoid the torture tools and machines. The way to do it will be explained in the upcoming gameplay dev-blog!Dev-blog #3: WeaponryFeb 4, 2020 - Community AnnouncementsHi guys, besides the standard character customization and new pieces of fancy pirate coats to unlock in the main menu, the archipelago provides players with diverse weapons, upgrades, medkits and 3 levels of armor to find. In this post we will showcase the main firearms. {STEAM_CLAN_IMAGE}/34061556/0a9943fce68a5448cc366b700092c5cf469a4eea.png Projectile Ballistics All of the weapons in Treasure Royale, including stationary cannons, use Projectile Ballistics system over the outdated Hitscan. That means we create a new bullet in the environment every time a pirate pulls a trigger. These bullets have their own mass, velocity, hitboxes and are subject to the overall in-game physics. In other words, players will need to take into account several traits of a weapon and distance to a target before taking a shot. {STEAM_CLAN_IMAGE}/34061556/fc48882e706721ff2d42a030dcad66e39554ac32.png Weapon Characteristics We've also already implemented a fully adjustable weapon behavior for every gun in the game. What it means it that you may expect various kinds of sway moves when aiming, recoils when firing or reloading times. All the weapon attachments will have an impact on them so that it's necessary to keep searching even when you found a golden chest with best gear. {STEAM_CLAN_IMAGE}/34061556/3ac00220b8652f180ac51ecf1e040a9b784ed384.png Gameplay vs Reality As you may have noticed by now, spyglasses mounted on revolver rifles are not the most typical weapons of the previous centuries. That's what we wanted to experiment with when trying to meet a good gameplay with historical accuracy halfway. If that works out well for the majority of players, we will be eager to add additional equipment such as smoke bombs, multi-bullet magazines or incendiary ammunition. {STEAM_CLAN_IMAGE}/34061556/1c777588156ad8f9de02ffb84b412362d0d96ff1.png Thanks for reaching the end of this post and don't forget to check out the next one in the upcoming week - we will share our different approach to a typical Battle Royale gameplay and let you know how to win a round even after being eliminated!:)
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