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V1.17 - Only held items spawn after level 100Apr 22, 2023 - Community AnnouncementsAs the levels get harder and harder and you reach the triple digits round numbers, you'll really start to depend on your items. So now once you cross level 100, only items you can put in your inventory + powerup items will spawn in the shop Changelog CHANGED - Only powerups and held items will spawn in shops after round 100V1.16 - All found pets will spawn at the safehouseApr 21, 2023 - Community AnnouncementsIf you've found a pet, it will now roam around in the safehouse while you're out hard at work sorting colours. Changelog ADDED - All your discovered pets will greet you in your safehouse when you get home ADDED - Pets now collide with you instead of phasing through you FIXED - Bug where pets would walk forever against an object if they couldn't get past it. Now they will give up and try to wander somewhere else (only noticed this because the safehouse is so small, and all the pets would eventually end up pushing against the walls forever. Or the door, which looked a bit sad, all the pets desperate to go outside but you can only take one).V1.15 - Orca now appears on bed once purchasedApr 20, 2023 - Community AnnouncementsA feature that really should have been added from the beginning. How could I miss this? Changelog ADDED - Orca toy now appears on bed once purchased from the shopV1.14 - Screenshots enabledJan 21, 2023 - Community AnnouncementsFIXED: Pressing F12 does not allow a screenshotV1.13.2 - Photosensitivity fixApr 10, 2022 - Community AnnouncementsThis minor update addresses an issue regarding accessibility. It was brought to my attention that the checkmark animations displayed at the end of the level could be problematic for photo sensitive people. An option to disable it has been added, along with a change to the intuitiveness of a warning message. ADDED - Photo sensitive mode in config file, allowing you to disable the rapid checkmark flashes when you win. CHANGED - Warning message at bottom of screen when towers are going to explode has been updated to always show the “post death” text as it appears to be clearer. V1.13 - Feedback overhaulMar 24, 2022 - Community AnnouncementsThis update contains improvement tweaks and requests from the community. If there is something you’d like to see included, please make a topic here: https://steamcommunity.com/app/1618330/discussions/2/ ADDED - Mouse will disappear if not in use when ingame. ADDED - Can now control the mouse on menus with a gamepad ADDED - Can now use the map editor with a gamepad (just about). ADDED - Accessibility option to reduce/disable screen shake ADDED - Accessibility option to disable victory camera hops (rapid movement). ADDED - Hidden config option to change camera speed (accessible via config file). ADDED - Game over screen now tells you to use repair kits if you have enough ADDED - Warning that the game will be over if you don’t fix the towers ADDED - Warning then explains why you lost if it becomes a game over. ADDED - Warning moves away when other help is on screen to prevent overlap ADDED - Notice on options menu that further customisation options are available. ADDED - Pop up box that explains what the ? is behind the player on the lobby if you click it. ADDED - Prompt that you cannot use the mouse to change other people’s character options on the lobby FIXED - Game was not tagged as having achievements FIXED - Changing SFX volume overrides music volume FIXED - Round 11 was labeled incorrectly. FIXED - Engaging steam overlay (SHIFT+TAB) doesn’t pause the game (fixed previously but not included in any patch notes) REMOVED - Random seed option from UI panel as it’s not relevant anymore. It can still be enabled / disabled from the config file. +V1.13.1 - Tweaks ADDED - Screen sync in an attempt to remove visual tearing. ADDED - Game launches paused to prevent premature mouse lock on unfocused window ADDED - “Achievement unlocked” text when you purchase orca to make it clear its not an item REMOVED - Show/hide animation for tower unstable warning - too distracting. REMOVED - Hint boxes are an information overload. Now only critical hints show. CHANGED - Orcas spawn in a mystery box much more rarely (100x less) REMOVED - Orcas cannot spawn for free now FIXED - Some colours were wrongly labelled on the default palette FIXED - Warning about unstable towers remains even if you win, if towers were unstable first FIXED - Help box disappears when you get in the carV1.12 - Mouse controls warningMar 20, 2022 - Community AnnouncementsIt seems that the intuitive way to join the lobby for people is to just click it, which causes the default control scheme to be the mouse. This is not ideal because the mouse controls are not great, and were only added as a 4th option when the keyboard is full with 3 players. But rather than remove it entirely, I have instead added a warning, because I've also seen it used for accessibility reasons, allowing those that can only use a mouse to play too, for example: https://www.youtube.com/watch?v=8T7-i79xCI4 Changelog:
ADDED - Warning when you try to join the lobby with the mouse that it is not meant to be default
FIXED - “Join” is capitalised in the lobby when it is mid sentence.V1.11 - Mouse lock is here!Mar 20, 2022 - Community AnnouncementsADDED - Mouse lock during gameplay ADDED - New achievement “Assembly line” FIXED - Two typos in store descriptions FIXED - When using inventory via mouse, the new position of mouse causes player to start running upwards after closing the inventory. CHANGED - Pause menu no longer says “Normal” on non-themed rounds + Mini patch: V1.111 FIXED - The mouse locks up when you pause the gameV1.10 - Less prominent mouse controlsMar 17, 2022 - Community AnnouncementsI'm noticing that players are using the mouse controls by default, when they were only added as backup for when you want a 4th player but don't have any controllers. The mouse controls can be a bit difficult to use, so for now it only shows mouse controls as an input if all the player slots are filled except the last one. Changelog: CHANGED - Prompt to use mouse controls on lobby only shows if there’s 1 player slot leftV1.09 - Last minute buildMar 16, 2022 - Community AnnouncementsADDED - Easter egg to invite players to join the developer curator page FIXED - It says “Round undefined” on the pause menu for some reasonV1.08 - Variety and boss updateMar 14, 2022 - Community AnnouncementsADDED - Each round has a specific variation called a round type ADDED - 8 new round types ADDED - Boss levels, that are slightly harder than usual and give double coins ADDED - Pause screen displays the round type as well FIXED - Magnetism level 1 is too strong New types of rounds Below are the new types of rounds that exist ingame. Normal rounds: Regular difficulty, progressively getting harder. Slight variation such as amount of ordering needed, number of towers, colours, and double towers. Spare rounds: Colours will spawn that don't have a tower to be placed on, so you will have to work around them to get everything in order. Less spawner rounds: Hurry up! Each tower movement results in less colours, because more colours are going into the ground than are coming up. You may end up unable to complete the round due to shortage. Speed round The pressure is on, there is very little time on the clock between each movement, so you must keep on your toes to ensure all the towers remain stable. Sweat rounds Similar to speed rounds, but more involved. There is still lots of time on the clock, but it doesn't seem like enough. Messy rounds Way more colour towers to deal with, who made this mess? Bare rounds: Give your mind a break, as there are lots of free slots to place colours. Far rounds: You'll burn a lot of calories here, as the towers all seem to be really far away from each other. Cramped rounds With very little space to work with on the towers, you will need to think hard to get everything in order. Boss: Substantially harder level, with any combination of the above themes, cranked up to maximum intensity. You may need to use some items to survive this level. You will be rewarded with extra coins.V1.07 Minor tweaks and fixesMar 12, 2022 - Community AnnouncementsFIXED - Guard moose is missing 1 pixel on his nose showing the red of the car behind FIXED - QWERTY UI setting is so far off centre it overlaps the arrow PATCHED - Very occasionally, the guard’s shadows don’t match the environment at all CHANGED - Made items much more affordable CHANGED - Made orca plush less affordable CHANGED - Magnetism effect is stronger initiallyV1.06 - Missing items in the store fixMar 7, 2022 - Community AnnouncementsFIXED - Inventory items never spawn in the shop (e.g. Tower repair kit) FIXED - Prompt to open inventory always says to press E even when using other control schemes FIXED - Hints question mark toggle gets lost behind trees even when in front after game over. CHANGED - Prompt to open inventory after purchasing hand held item always shows now, even without tips enabled
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