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Out of Ammo Death Drive

 
The 2020 UpdateJun 25, 2020 - Community Announcements{STEAM_CLAN_IMAGE}/23687817/bdaaadae18577decefe15afd22dc956d3e9317c1.png WELL HEY, Y'ALL - WELCOME BACK! It's been a LONG time since RocketWerkz originally released Out of Ammo in 2016 and it's sequel, Death Drive in 2017. And a long time since we've updated them. But all of that is about to change. Get ready for... THE 2020 UPDATE How big is this update? REAL BIG. Strap in. We've got a lot of ground to cover. General Improvements to BOTH games: Both Out of Ammo and Death Drive now have... Valve Index support Oculus Rift support HTC Vive Pro / Cosmos support An Unreal Engine 4.24 Update An overhaul of teleport, snap-turn, and control bindings, up to date with more modern VR practices Laser pointers for manipulating menus, instead of having to click buttons with your (chunky) fingertips. Lots of general bug fixing Lots of general quality of life improvements Various frame rate optimizations Adding new achievements and fixes to existing achievements And more more! (Patch Notes TBA) Game specific updates!? You bet. https://media.giphy.com/media/VGK9PEp762skNi7rOK/giphy.gif Out of Ammo Changes / Improvements Out of Ammo is has received a large overhaul to quality of life features, such as manipulating units and structures in Commander Mode, and the ease of handling your weapons in First Person Mode. With these changes, we’re hoping to bring Out of Ammo up to a more modern VR standard, while correcting many issues that have been present, including feedback from the community forums and Steam reviews. Added briefing text for every mission, to give you a better understanding of the goals of a given scenario. Additional quality of life and polish to all missions, and ensuring all missions are fun while still being challenging. We've also taken lots of feedback from the forums and reviews regarding some of the missions being too difficult or unclear. Improvements to the Escape (Pause) Menu, including adding volume settings and floor height settings to the Pause Menu. Better tutorialization and more informative tooltips Large UI updates all over the game, for a more unified look that's up to date with more modern VR practices Improvements to the main menu to help orient the player. Various tweaks to controller rumble, using it in more appropriate places and up to date with more modern VR practices Various sound updates to many aspects of the game, including (but not limited to) new sounds and "Commander" lines for certain gameplay events and better feedback on Units when they move, take damage, and die. Some tweaks to game balance, all across the board. A price drop! Out of Ammo is now only $9.99 USD https://media.giphy.com/media/YSBZ3YRm8pWWOt5Ucc/giphy.gif Out of Ammo 2: Death Drive Changes / Improvements We consider Death Drive to be in a more polished state, already featuring quite a few of the quality-of-life touches that we’re giving to Out of Ammo. Our main priority will be giving the game improved controls and accessibility, with a laser-sharp focu...Patch 1.0.2: The Hard Mode UpdateAug 27, 2017 - Community Announcementshttp://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/30294022/91c9357bc402d10d0efac8027879e12fa1f14a03.png Oh hey, it's patch time. Some of you have said the game's a little too easy. Some of you want a little more challenge. Guess what? We went and made a Hard Mode! http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/30294022/105fe4792b90dece3b0b66b41bfdc4960025fb36.png If you're feeling zesty, go ahead and enable that button near the level select in the play area of the staging grounds. Hard mode makes the following changes to gameplay: - Increased chance of special enemy spawns - Decreased friendly survivor accuracy (Yeah, they were a little *too* good) - Decreased amount of scrap per run - Decreased amount of scrap refunded from a deconstructed emplacement We've also squashed a few bugs, a big thanks to the community for making us aware of them. - Fixed menus and icons not aligning correctly - Arena is no longer endless when selected individually - Weapons will no longer glow in the barricade after building it - Fixed the Flameclaws not being resupplied with ammo when resupplying the Barricade - Swapped position of possess and deconstruct on the Radial Emplacement UI - Fixed height issue when teleporting inside the RV during the initial stages of the Mall Another note: We've seen quite a few people asking about future content. Rest assured more content is being developed, and we're looking into free movement via sticks and touchpads. Here's a little peak at what to expect: http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/30294022/d6a49a449f4ae7026e05b774a8da1cb31979ff8d.pnghttp://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/30294022/f4fc3492f4f2a7e210d6b5f04f0db387d4ff8364.png Once again, thanks for playing. We hope you enjoy Hard Mode. It's pretty Hard. ːheartːPatch 1.0.2: The Hard Mode UpdateAug 27, 2017 - Community Announcementshttp://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/30294022/91c9357bc402d10d0efac8027879e12fa1f14a03.png Oh hey, it's patch time. Some of you have said the game's a little too easy. Some of you want a little more challenge. Guess what? We went and made a Hard Mode! http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/30294022/105fe4792b90dece3b0b66b41bfdc4960025fb36.png If you're feeling zesty, go ahead and enable that button near the level select in the play area of the staging grounds. Hard mode makes the following changes to gameplay: - Increased chance of special enemy spawns - Decreased friendly survivor accuracy (Yeah, they were a little *too* good) - Decreased amount of scrap per run - Decreased amount of scrap refunded from a deconstructed emplacement We've also squashed a few bugs, a big thanks to the community for making us aware of them. - Fixed menus and icons not aligning correctly - Arena is no longer endless when selected individually - Weapons will no longer glow in the barricade after building it - Fixed the Flameclaws not being resupplied with ammo when resupplying the Barricade - Swapped position of possess and deconstruct on the Radial Emplacement UI - Fixed height issue when teleporting inside the RV during the initial stages of the Mall Another note: We've seen quite a few people asking about future content. Rest assured more content is being developed, and we're looking into free movement via sticks and touchpads. Here's a little peak at what to expect: http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/30294022/d6a49a449f4ae7026e05b774a8da1cb31979ff8d.pnghttp://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/30294022/f4fc3492f4f2a7e210d6b5f04f0db387d4ff8364.png Once again, thanks for playing. We hope you enjoy Hard Mode. It's pretty Hard. :heart:Patch 1.0.1!Aug 16, 2017 - Community Announcementshttp://i.imgur.com/Q41NYcl.png Oh hey, we said stuff might break and as it turns out, a few things did! Thanks to community member CrazyManOPS we were able to identify that a few of the emplacement upgrades weren't working correctly, and the Mall mission had a hiccup. Patch Notes: * Fixed resupply not affecting all upgrades. * Fixed Flamethrower upgrade and Melee weapons not showing in Barricade. * Fixed Mall alarm issue that caused Bandits not to spawn. Happy launch day, everyone! ːheartː Patch 1.0.1!Aug 16, 2017 - Community Announcementshttp://i.imgur.com/Q41NYcl.png Oh hey, we said stuff might break and as it turns out, a few things did! Thanks to community member CrazyManOPS we were able to identify that a few of the emplacement upgrades weren't working correctly, and the Mall mission had a hiccup. Patch Notes: * Fixed resupply not affecting all upgrades. * Fixed Flamethrower upgrade and Melee weapons not showing in Barricade. * Fixed Mall alarm issue that caused Bandits not to spawn. Happy launch day, everyone! :heart: Hey, our game is out.Aug 16, 2017 - Community Announcementshttps://media.giphy.com/media/l1J3D5O1AVqW7OlJC/giphy.gif What started as an ironic joke by Dean Hall to add zombies to Out of Ammo has exploded into something much larger. We've spent the better part of a year experimenting with the dumbest fun we could possibly imagine, and we hope that shines through during your time with the game. If any problems arise (and hey, let's face it, they probably will) hit us up on the Steam forum and we'll do our best to remedy them. We hope you like our game. Your friends, The Good Boys at RocketWerkz xox Hey, our game is out.Aug 16, 2017 - Community Announcementshttps://media.giphy.com/media/l1J3D5O1AVqW7OlJC/giphy.gif What started as an ironic joke by Dean Hall to add zombies to Out of Ammo has exploded into something much larger. We've spent the better part of a year experimenting with the dumbest fun we could possibly imagine, and we hope that shines through during your time with the game. If any problems arise (and hey, let's face it, they probably will) hit us up on the Steam forum and we'll do our best to remedy them. We hope you like our game. Your friends, The Good Boys at RocketWerkz xox